The ASB Singles Tournament #1 Prize Claim

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DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#1
| THE ASB SINGLES TOURNAMENT |
PRIZE CLAIM


Hello trainers! This is the thread where you may submit the counters you have earned in the tournament to purchase new moves and abilities for your Pokemon. Remember, evolving your Pokemon is not allowed and you cannot buy new Pokemon in this thread. Any tokens not used in this thread, including EC, TC, leftover MC, and leftover DC, cannot be used in the outside prize thread until you have been knocked out of contention from the tournament. Also, you must post your WHOLE POKEMON in each post you want approved. If you used a Squirtle, we want to see ALL of its information. If you do not do this, we will not approve of your post until you do.

Remember, this thread is only for people who are still in the tournament. Thanks, and good luck!

APPROVERS:
DarkSlay
Danmantincan
Flamestrike
 
#2
Darkamber8828 > 2 Trainer Counters
- Flooffy > 2 MCs
I buy substitute


Heracross [Flooffy] Male
Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)

Type: Bug/Fighting

Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Fighting Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15)

x1.15 To Speed, -1 to Special Attack

EC: N/A
MC: 0
DC: 5/5

Abilities:
Swarm (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Guts (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.


Attacks:

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Close Combat

Megahorn
Focus Punch
Double Edge

Stone Edge
Swords Dance
Protect
Dig
Earthquake
Substitute
 
#4
oh yeah derp

FLORA SUCKS

guess I'll buy Focus Punch with that.

oh, I already have it.

Um, I'll buy Toxic then.

Do I really need to post the mon again?

EDIT: just in case


Heracross [Flooffy] Male
Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)

Type: Bug/Fighting

Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Fighting Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15)

x1.15 To Speed, -1 to Special Attack

EC: N/A
MC: 0
DC: 5/5

Abilities:
Swarm (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Guts (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.


Attacks:

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Close Combat

Megahorn
Focus Punch
Double Edge

Stone Edge
Swords Dance
Protect
Dig
Earthquake
Substitute
Toxic
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#7
http://www.smogon.com/forums/showthread.php?t=3448238

Claiming 2 TC from my round 1 battle. Also claiming:

1 EC, 2 MC, and 1 DC for Allergy. Also, 2 KO Counters which will be going into MC. The EC and DC are useless, however. I will be purchasing Destiny Bond (Level) and Protect (TM) for its movepool. This leaves me with one MC pocketed for Allergy.

Haunter [Allergy] (F)
Nature: Hasty (Adds 15% to Speed. Subtracts * from Defense.)

Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Garbodor, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)

EC: 9 / 9
MC: 1
DC: 0 / 0 (no DW ability)

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Confuse Ray (*)
Night Shade (*)
Sucker Punch (*)
Shadow Ball
Will-O-Wisp
Hex
Destiny Bond

Disable (*)
Perish Song (*)
Fire Punch (*)

Counter
Pain Split
Magic Coat

Sludge Bomb (*)
Thunderbolt (*)
Hidden Power (Fighting, 7) (*)
Taunt
Toxic
Venoshock
Psychic
Energy Ball
Protect

Claiming 1 EC, 2 MC, and 1 DC for Conkeldurr (once again the EC and DC are useless). I will purchase Toxic (TM) with this.

Conkeldurr [Lumber] (M)
Nature: Careful (Adds * to Special Defense. Subtracts * from Special Attack.)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45

EC: 9 / 9
MC: 0
DC: 5 / 5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (UNLOCKED): (Innate) This base attack power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Little By Little (*)
Focus Punch
Hammer Arm
Foresight
Stone Edge

Drain Punch (*)
Mach Punch (*)
Detect (*)
Reversal

Bulk Up (*)
Rock Slide (*)
Payback (*)
Taunt
Earthquake
Substitute
Knock Down
Toxic
 
#8
Claiming.

Shogun's Heavy Metal is now officially unlocked! I also buy it two Level Up moves- Protect and Metal Burst.


Aggron(*) Shogun (M)

Nature: Adamant (Attack increased by *, Special Attack reduced by *)
Type: Rock / Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Heavy Metal (DW Unlocked): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Attacks:
Tackle(*)
Harden(*)
Mud-Slap(*)
Headbutt(*)
Metal Claw(*)
Iron Defense(*)
Take Down(*)
Double-Edge
Heavy Slam
Metal Burst
Protect

Head Smash(*)
Screech(*)
Iron Head(*)

Hone Claws(*)
Earthquake(*)
Shadow Claw(*)
Dig


I also pick up Force Palm and Stone Edge for Breloom, using my spare MC.


Breloom (*) Bosshroom (M)

Nature: Adamant (Attack increased by *, Special Attack reduced by *)
Type: Grass / Fighting
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Poison Heal:
(Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Technician (DW Unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Attacks:
Absorb(*)
Tackle(*)
Stun Spore(*)
Leech Seed(*)
Mega Drain(*)
Headbutt(*)
Poisonpowder(*)
Spore
Mach Punch
Counter
Force Palm

Bullet Seed(*)
Drain Punch(*)
Seed Bomb(*)

Swords Dance(*)
Facade(*)
Double Team(*)
Stone Edge
 
#10
Kaxtar > 2 Trainer Counters
- Quartz > 2 MCs
- Onyx > 2 KOCs | 2 MCs
I'm using tis stuff to get Draco Meteor and Charge Beam. On Togekiss, I'll get Protect.


Hydreigon (Sazandora) [Onyx] (Female)
Nature: Brave (Adds 1 to Attack, Subtracts 15% from Speed, -10% to Evasion flat)

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

HP: 100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85 (98/1.15)

EC: 9/9
MC: 0
DC: N/A

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Tri Attack
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Outrage

Dark Pulse
Earth Power
Thunder Fang

Thunder Wave
Work Up
Dragon Tail
Taunt
Dragon Pulse
Flamethrower
Surf
Fly
Earthquake
Focus Blast
U-Turn
Reflect
Protect
Substitute
Charge Beam

Draco Meteor


Togekiss [Quartz] (Male)
Nature: Modest (Increase Special attack by 1, Decrease Attack by 1)

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck (DW-Unlocked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Follow Me
Gift Pass
Ancient Power
Safeguard
Aura Sphere
Air Slash
ExtremeSpeed
Sky Attack

Tailwind
Magic Coat
Water Pulse
Shock Wave

Extrasensory
Morning Sun
Nasty Plot

Grass Knot
Toxic
Shadow Ball
Flamethrower
Light Screen
Reflect
Protect
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Server Moderator Alumnus
#13
Claiming from the same battle as Destiny Warrior above.

I get 2 TC, making my total 8 if another of my prize claims is approved in the actual prize claiming thread.

Destruction (Lucario): 1 EC, 2 MC, 1 DC
Dino (Garchomp): 1 EC, 2 MC, 1 DC

Destruction spends his MCs on Dragon Pulse and Heal Pulse (both level up moves.)
Dino spends his MCs on Dragon Tail (BW TM).
 
#14
Claiming 4 MC (2 KO counters and 2 natural MC) for Krillowatt and 2 TC from my match with elDino, here. I'll buy Toxic using two of those MC.

(also, why exactly, when we can't use the stuff we get here in the tourney in the tourney, are the MC/TC/DC/EC we get here restricted? Can't we use the stuff from here outside of the battle?)

Krillowatt [Float] Female
Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats: 151/84+/73-/83/74/105

HP: 125
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 105

EC: 6/6
MC: 2
DC: 5/5- DW unlocked!

Abilities:
Ability 1: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:

Bubble (*)
Charge (*)
Tackle (*)
ThunderShock (*)
Detect (*)
Ice Shard
Confuse Ray
Imprison
Mirror Coat
Aqua Jet
Counter
Thunder
Hydro Pump
Copycat
Heart Swap
Zap Cannon
Volt Switch

Muddy Water (*)
Whirlpool (*)
Signal Beam (*)

Wild Charge (*)
Scald (*)
Ice Beam (*)
Hone Claws
Earthquake
Substitute
Hidden Power (base 7, Grass)
Toxic
 
#16
DW, Tort and Zarator are Approved.
This gives me an AC, which I will put into my Bronzor's EC.
0

elDino, you've been eliminated from the tournament and have to claim in the other Prize Claim thread.
 
#18
Since I can't use the stuff I get here outside the tourney anyway, I think I'll buy Protect for Krillowatt from his Gen V TM movepool.

And thus the cryptically redundant move with Detect is purchased...
 
#20
Claiming from this match.
Argos: 1 EC, 1 DC, 2 MC, 2 KO (going to MC).
Buying Sunny Day and Substitute (TMs).

Growlithe* [Argos] (M)
Nature: Rash (+SpA, -SpD)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 1 (-1)
Spe: 60

EC: 6/6
MC: 4
DC: 5/5

Attacks:
*Bite
*Roar
*Ember
*Leer
*Odor Sleuth
*Helping Hand
*Flame Wheel
*Reversal
Flamethrower
Agility
Crunch
Flare Blitz

*Howl
*Morning Sun
*Close Combat

Toxic
Sunny Day
Safeguard
Dig
*Fire Blast
*Swagger
Substitute
*Wild Charge
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#22
from here
ENgineer Pikachu
Kidoku: 1 EC, 2 MC, 1 DC, 1 KOC
Tsuki: 1 EC, 2 MC, 1 DC, 1 KOC

Kitsunoh
* [Tsuki] (F)
Nature: Adamant (Attack increased by *, Special Attack reduced by *)

Type: Ghost / Steel
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats: 80 / 103 / 85 / 55 / 80 / 110

HP: 100
Atk+: ***** (5)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe: 110

Evolution Counter: 6 / 6
Move Counter: 4
Dream Counter: 5 / 5

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Odor Sleuth (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Leer (*)
ShadowStrike
Fake Out
Metal Burst
Tail Whip
Copycat
Ice Fang
Thunder Fang

Meteor Mash (*)
FeatherDance (*)
Flail (*)
Yawn

Will-o-Wisp (*)
Rock Slide (*)
Dig (*)
Attract
Substitute
Toxic
Flash

I actually get 3 MC because my EC and DC are both filled, so I have 4 MC. Spending them on Pain Split and Perish Song.

Kitsunoh
* [Tsuki] (F)
Nature: Adamant (Attack increased by *, Special Attack reduced by *)

Type: Ghost / Steel
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats: 80 / 103 / 85 / 55 / 80 / 110

HP: 100
Atk+: ***** (5)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe: 110

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Odor Sleuth (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Leer (*)
ShadowStrike
Fake Out
Metal Burst
Tail Whip
Copycat
Ice Fang
Thunder Fang

Pain Split

Meteor Mash (*)
FeatherDance (*)
Flail (*)
Yawn

Will-o-Wisp (*)
Rock Slide (*)
Dig (*)
Attract
Substitute
Toxic
Flash


Dragonite* (Kidoku) (M)
Nature: Naughty (Attack increased by *, Special Defense reduced by *)

Type: Dragon / Flying
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats: 91 / 134 / 95 / 100 / 100 / 80

HP: 100
Atk+: ****** (6)
Def: *** (3)
SpA: **** (4)
SpD-: *** (3)
Spe: 80

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 5 / 5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks:

Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Outrage
Fire Punch
ThunderPunch
Roost
Safeguard
Hurricane

ExtremeSpeed (*)
Aqua Jet (*)
Dragon Pulse (*)

Ice Beam (*)
Thunderbolt (*)
Fire Blast (*)
Surf
Earthquake
Stone Edge

Dragonite actually gets 3 MC for the same reason as above, making the total 3. Teaching it Draco Meteor.

Dragonite* (Kidoku) (M)
Nature: Naughty (Attack increased by *, Special Defense reduced by *)

Type: Dragon / Flying
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats: 91 / 134 / 95 / 100 / 100 / 80

HP: 100
Atk+: ****** (6)
Def: *** (3)
SpA: **** (4)
SpD-: *** (3)
Spe: 80

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 5 / 5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks:

Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Outrage
Fire Punch
ThunderPunch
Roost
Safeguard
Hurricane

ExtremeSpeed (*)
Aqua Jet (*)
Dragon Pulse (*)

Draco Meteor

Ice Beam (*)
Thunderbolt (*)
Fire Blast (*)
Surf
Earthquake
Stone Edge

Dragonite's KOC goes to MC. Kitsunoh's goes to TC, adding a total of three to my TC count.

EDIT: In that case, Kitsunoh un-learns Perish Song, and Dragonite's spare MC dies. Happy?
 
#23
Tort, Venser, and AlphaJolt are APPROVED

D_W since you claimed them in the other thread I'm not going to bother reapproving you here, kinda unfair to grab an extra 1/5 of a counter out of it.

Engineer, changes are good, so APPROVED, sorry about that.

That puts me a 8, which nets me an AC (into the pile making 8 total) with 3 left
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus
#25
RD said:
GoldenKnight:
2 TC
Latobius:
2 KO Counters
3 MC
Heyeohkah:
3 MC
i dunno this seems a little weird, but whatever

I guess kit can get fake out as a level up attack and rock slide as a bw tm


Kitsunoh* [Heyeohkah] [M] think coyote in native american mythology
Nature: Adamant

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 110

Counters:
EC: 6/6
MC: 0
DC: 5/5

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Curse(*)
Thunder Fang
Ice Fang
Scratch(*)
Shadow Sneak(*)
Copycat
Faint Attack(*)
Odor Sleuth(*)
Iron Defense(*)
Leer(*)
Lick(*)
Yawn(*)
Meteor Mash(*)
Psycho Shift(*)
Dig(*)
Will-O-Wisp(*)
Theif(*)
ShadowStrike
Perish Song
Magic Coat
Taunt
Super Fang
Revenge
Memento
Pain Split


So, this gives Dnite 5 MC
Spending 3 on Bide as a past gen tm
Spending 2 on Sky Drop as a gen5 tm


Dragonair* [Latobius] [M] Celtic god of the sky
Nature: Quiet

Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 4
Spe: 68(-)

Counters:
EC:9/9
MC:0
DC:5/5

Abilities:
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks:
Fire Punch
ThunderPunch
Roost
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Dragon Dance(*)
Extremespeed(*)
Dragon Pulse(*)
Waterfall(*)
Flamethrower(*)
Dragon Tail(*)
Outrage
Thunderbolt
Hurricane
Earthquake
Reflect
Light Screen
Brick Break
 
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