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Tournament The ASB Singles Tournament #1 Prize Claim

Discussion in 'ASB' started by DarkSlay, May 25, 2011.

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  1. Flamestrike

    Flamestrike

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    803
    Deck is APPROVED

    2
  2. Tortferngatr

    Tortferngatr

    Joined:
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    2,598
  3. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    803
    I may not be able to claim here any more, but I can still approve here!

    Tort is APPROVED

    3
  4. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,683
    From this match.

    Edward the Lucario and Jill the Dragonite both gain 3 MC and a KOC, which will go towards their MC.
    Jill will buy Hyper Beam (LU) and Fly (BW TM), leaving her with 1 MC.
    Edward will by Substitute (BW TM) and Hidden Power [Grass 7] (BW TM).
    And here's my entire team since it's easier for me to check it once here.

    Jill the Dragonite (open)
    [​IMG]
    Dragonite (F) - Jill
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

    Types: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. (Dragonite line capable of breathing underwater)
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 80

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    *Wrap
    *Leer
    *Thunder Wave
    *Twister
    *Dragon Rage
    *Slam
    *Agility
    Outrage
    Fire Punch
    ThunderPunch
    Hurricane
    Safeguard
    Hyper Beam

    Draco Meteor

    *Dragon Dance
    *ExtremeSpeed
    *Dragon Pulse

    *Fire Blast
    *Dragon Tail
    *Ice Beam
    Dragon Claw
    Surf
    Brick Break
    Roost
    Protect
    Substitute
    Detect
    Fly
    Edward the Lucario (open)
    [​IMG]
    *Lucario(M)-Edward
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.


    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3 (-)
    SpD: Rank 3
    Spe: 90


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    *Quick Attack
    *Foresight
    *Endure
    *Counter
    *Force Palm
    *Feint
    *Reversal
    *Screech
    Nasty Plot
    Dark Pulse
    Detect
    Metal Claw
    Bone Rush
    Metal Sound
    Me First
    Aura Sphere
    Close Combat

    *Agility
    *Crunch
    *Blaze Kick
    Circle Throw

    Zen Headbutt
    Magic Coat
    ThunderPunch
    Ice Punch

    *Swords Dance
    *Rock Slide
    *Earthquake
    Substitute
    Hidden Power [Grass 7]
    Boyd the Pyroak (open)
    [​IMG]
    Pyroak (M) - Boyd
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    EC: 9/9
    MC: 0
    DC: 5/5

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)

    Attacks:
    Bullet Seed
    Sweet Scent
    Pound
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Leaf Blade
    Synthesis
    Heat Wave
    Flare Blitz
    Wood Hammer

    Blaze Kick
    Seed Bomb
    Aromatherapy
    Counter

    Sunny Day
    SolarBeam
    Will-o-Wisp
    Brick Break
    Earthquake
    Rock Slide
    Light Screen
    Flamethrower
    Substitute
    Protect
    Dragon Tail
    Nolan the Darmanitan (open)
    [​IMG]
    Darmanitan (M) - Nolan
    Nature: Docile (No effect on stats)

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Psychic (ZM): Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Zen Mode (DW Unlocked): (Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 95

    (Zen Mode)
    HP: 110
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 55

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Uproar
    Facade
    Fire Punch
    Work Up
    Overheat
    Flare Blitz
    Superpower
    Taunt

    Focus Punch
    Hammer Arm
    Yawn

    Will-o-Wisp
    U-Turn
    Substitute
    Rock Slide
    Psychic
    Fire Blast
    Focus Blast
    Grass Knot
  5. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
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    danmantincan: Approved.

    5, giving me one counter and setting my count back to 0.
  6. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,683
    From this battle

    I now have 8 Tournament TC.
    Jill the Dragonite gains 4 MC. I'll teach her Earthquake (BW TM) and Roar (BW TM)
    Boyd the Pyroak gains 4 MC. I'll teach him Worry Seed (Tutor) and Energy Ball (LU).
  7. Flamestrike

    Flamestrike

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    Aug 19, 2009
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    dan is APPROVED

    4
  8. Deck Knight

    Deck Knight Well-shuffled and flush
    is a Forum Moderatoris a Smogon Media Contributoris a CAP Contributor Alumnus
    Moderator

    Joined:
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    Messages:
    7,356
    Last Update

    DQs are meh, but I'll take it.


    Will Powers will get BW TM Roar and Level-up Double-Edge.
    AquaVelva will get Egg Move Counter.

    Will Powers the Steelix (open)

    [​IMG]
    Steelix [Will Powers] (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Steel/Ground
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 3
    Spe: 26 (30 / 1.15v = 26) (-)

    EC: 6/6
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Thunder Fang
    Ice Fang
    Fire Fang
    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Knock Down
    Sandstorm
    Slam
    Dragonbreath
    Crunch
    Sand Tomb
    Iron Tail
    Stone Edge

    Rock Blast
    Flail
    Stealth Rock

    Taunt
    Earthquake
    Dragon Tail
    Explosion

    Tournament additions:
    Bide
    Dig
    Gyro Ball
    Rock Polish
    Roar
    Double-Edge


    AquaVelva the Gastrodon (open)

    [​IMG]
    Gastrodon(*) [AquaVelva] (F)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Water/Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 33 (39 / 1.15v = 33) (-)

    EC: 6/6
    MC: 0
    DC: 5/5 (Unlocked)

    Abilities:
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Sand Strength (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Mud-Slap(*)
    Mud Sport(*)
    Harden(*)
    Water Pulse(*)
    Mud Bomb(*)
    Hidden Power (Fire 7)(*)
    Rain Dance(*)
    Body Slam
    Muddy Water
    Recover

    Ancientpower

    Clear Smog(*)
    Stockpile(*)
    Yawn(*)

    Toxic
    Ice Beam(*)
    Protect
    Earthquake
    Sandstorm
    Rest(*)
    Scald(*)

    Tournament Additions:
    Mirror Coat
    Counter



    Last Round:

    Rook the Grotle (open)

    [​IMG]
    Grotle [Rook] (M)

    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 31 (36 / 1.15v) (-)

    EC: 9/9
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain
    Leech Seed
    Synthesis
    Crunch
    Giga Drain
    Leaf Storm

    Sand Tomb
    Superpower
    Worry Seed

    Toxic
    Light Screen
    Facade
    Swords Dance

    Tournament Additions:
    Reflect
    Stealth Rock
    Sunny Day


    From last round:

    Chew Toshio the Beedrill (open)

    [​IMG]
    Beedrill [Chew Toshio] (M)
    Nature: Adamant (Adds 1 Rank to Attack; Subtracts 1 Rank from SpA)

    Type: Bug/Poison
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 75

    EC: 5/5
    MC: 0
    DC: 3/5

    Attacks:
    Poison Sting
    String Shot
    Bug Bite
    Harden
    Fury Attack
    Focus Energy
    Twinneedle
    Rage
    Pursuit
    Toxic Spikes
    Agility
    Poison Jab
    Endeavor

    Brick Break
    Swords Dance

    Tournament Additions:
    Acrobatics
  9. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator
    Moderator

    Joined:
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    Messages:
    2,309
    Claiming from this sadly dqed battle.

    +2 TC, tourney total is 7.

    Emboar's 3 MC are used on Level Up Roar and BW TM Hidden Power Ice 7.
    Emboar (open)
    [​IMG]
    Emboar(*) Vulcan (F)
    Nature: Lonely (Attack increased by *; Defense decreased by *)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional
    damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two
    (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

    Stats:
    HP: 110
    Atk: ******(+)
    Def: **(-)
    SpA: ****
    SpD: ***
    Spe: 65

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle(*)
    Tail Whip(*)
    Ember(*)
    Odor Sleuth(*)
    Defense Curl(*)
    Flame Charge(*)
    Smog(*)
    Rollout(*)
    Take Down(*)

    Yawn(*)
    Superpower(*)
    Thrash(*)

    Overheat(*)
    Will-O-Wisp(*)
    Wild Charge(*)

    Flare Blitz
    Head Smash
    Arm Thrust
    Hammer Arm
    Fire Blast
    Stone Edge
    Solarbeam
    Focus Blast
    Earthquake
    Scald
    Sunny Day
    Smack Down
    Heat Crash
    Taunt
    Roar
    Hidden Power Ice 7

    Kitsunoh's 3 MC are used on BW TM Rock Slide, and the other is saved.
    Kitsunoh (open)
    [​IMG]
    Kitsunoh(*) Banquo (M)
    Nature: Adamant (Attack increased by *; Special Attack decreased by *)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by
    Acid and Acid Bomb, can be magnetized.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker
    Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only:
    moving through walls.)

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: *****(+)
    Def: ***
    SpA: *(-)
    SpD: ***
    Spe: 110

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Tackle(*)
    Scratch
    Ice Fang
    Thunder Fang
    Tail Whip
    Odor Sleuth
    Copycat
    Iron Defense(*)
    Lick(*)
    Leer(*)
    Faint Attack(*)
    Shadow Sneak(*)
    Curse(*)

    Meteor Mash(*)
    Yawn(*)
    FeatherDance(*)

    Will-O-Wisp(*)
    Swagger(*)
    Trick Room(*)

    Taunt
    ShadowStrike
    U-Turn
    Metal Burst
    Rock Slide
  10. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,683
    Deck and MK are Approved.

    That's an AC with 1 leftover.
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