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Completed The Ballad of Aweshucks and LupusAter, as sung by Objection

Discussion in 'ASB' started by Objection, Jul 20, 2013.

  1. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    The Rules

    Since neither of you decided on abilities, I'm going to say all abilities.
    Banryu's Pokemon Stadium (open)
    [​IMG]
    Arena: Pokemon Stadium
    Base Field Type: Neutral
    Complexity: Intense
    Format: Singles/Doubles/Melee (4 Pokemon on the field max)
    Restrictions: The starting field is a floor of linoleum and sod. It cannot be dug through and provides no rocky materials for rock-based field attacks, nor any external supply of water for water-based field attacks. Camouflage and Nature Power treat the base field as Normal-type or neutral.

    Description: At the end of every round, the arena changes to one of 8 elemental fields (non-repeating). This type-based field lasts for two full rounds before returning to normal. The field will always remain in the normal state for one full round (including the beginning of the match) before changing again. The field is scaled to about double the size of the stage in Super Smash Bros Brawl/Melee. Layout of the fields is identical to what's shown in the pictures for each stage, however, any floating platforms not attached to part of the stage should be treated as nonexistent. Additionally, the stage is treated as a flat floor that is contiguous with the ground, rather than an elevated platform; any Pokemon knocked out of the arena can return without further penalty. The elemental fields featured in this stage do not repeat until all 8 have been brought up. Each trainer will be given the option to switch Pokemon when the stage shifts; this will proceed in the same turn order as it would if the trainers were attacking, and it does NOT take up a turn in the round. After both trainers decide whether or not to switch, attack orders proceed normally.
    Each elemental field brought up in this stage has its own layout that's separate from the base field, which are as follows:

    Rock Field (open)
    [​IMG]
    Field Type: Rock
    Description: Easily enables the use of Rock-based moves such as Rock Slide and Rock Tomb, reducing the energy cost of all Rock-type moves by one (1). The movement and maneuverability of Flying or airborne Pokemon is greatly reduced by the towering rock masses, lowering their evasion by 50% and adding three (3) extra energy for any flying-related commands. The cacti around the outside of the arena mimic the effects of Spikes, causing damage to any Pokemon that comes in contact with them (acts as a field/movement hazard, NOT an entry hazard).


    Grass Field (open)
    [​IMG]
    Field Type: Grass
    Description: Grass-type and Bug-type Pokemon feel very at home in this forested environment. Grass-type attacks have their base damage boosted by two (2) and their energy cost reduced by two (2), while Bug-type Pokemon have the energy cost of all commands reduced by one (1).


    Water Field (open)
    [​IMG]
    Field Type: Water
    Description: Allows unlimited use of all Water-moves. Environmental moves such as Surf are enabled, and the energy cost of Water-type moves is reduced by two (2). Swift Swim is active for all Pokemon that reside in the pond at one end of the stage. Electric-type attacks aimed at Pokemon in the water have perfect accuracy (akin to Aura Sphere or Swift). Any interaction with the water or the fountains causes a great deal of splashiness to take place, causing the effects of Water Sport to come into effect for as long as this field is up.


    Fire Field (open)
    [​IMG]
    Field Type: Fire
    Description: The arena blazes with intense heat; If a Pokemon uses a Fire-type attack in this arena it will pick up additional heat, increasing its Base Attack Power by two (2). Pokemon cannot be frozen while this field is active. If a Pokemon uses a Water-type attack in this field some of it will evaporate, reducing its Base Attack Power by two (2). The increase in Firepower and the decrease in effectiveness of Water moves does NOT stack with the effects of Sunny Day. Attacking moves that inflict burns have their chance of doing so raised by 10% (flat).


    Electric Field (open)
    [​IMG]
    Field Type: Electric
    Description: The spinning turbines in the arena cause a lot of static electricity buildup in the area, boosting the damage output of all Electric-type moves by two (2) damage flat. Additionally, any Pokemon attempting to remain on the treadmill running laterally across the stage must spend three (3) energy per turn to stay in place or to move across the stage, but being on the treadmill doubles the static electricity buildup, boosting the chance of paralysis for all Electricity-based paralyzing moves by 10% flat. Furthermore, the ground is made of Metal and cannot be dug through with an attack stat lower than rank five (5).


    Flying Field (open)
    [​IMG]
    Field Type: Flying
    Description: Fans blow upward from underneath the stage, reducing gravity for all Pokemon present. The energy penalty for remaining airborne with Fly is eliminated altogether, and the Jump command can be used to avoid Ground-based attacks like Earthquake and Magnitude (effectiveness depends on the user's weight). The energy cost of all wind-based attacks is reduced by one (1). Digging restrictions apply here same as they do on the Electric stage.


    Ground Field (open)
    [​IMG]
    Field Type: Ground
    Description: The ground is extremely soft and malleable here, reducing Ground-type attacks' energy cost by one (1), and lowering the energy cost for consecutive Digging by two (2). Electric-type attacks have their power greatly reduced here, as if Mud Sport were in effect. The bones and fossils littered throughout the stage can be used as weapons by the Pokemon, supplying them with objects that can be picked up or used with Fling-- including items such as Rare Bones, Thick Clubs, Hard Stones, and more.


    Ice Field (open)
    [​IMG]
    Field Type: Ice
    Description: Ice-type moves become more powerful due to the frosty air. All Ice-type moves have their base damage boosted by two (2), and the Freeze chance of all moves is boosted by a flat 5%. All effects of burns are neutralized, though not eliminated, while this stage is in effect, though the burn will flame up again when this stage is no longer active. (In other words, the Pokemon is still afflicted with a burn, but it is temporarily treated as if it is not. This also applies to the effects of Facade, etc.) Additionally, the ground is very slippery, and any commands that require dodging or traveling will have a 30% chance of resulting in the Pokemon slipping and falling on the icy floor. Ice-type Pokemon can travel more easily on the ground and are exempt from slipping.


    • Aweshucks chooses his first Pokemon and their items
    • LupusAter does likewise and orders
    • Aweshucks orders
    • Objection sings
    • Aweshucks and LupusAter stick their fingers in their ears
    Last edited: Jul 30, 2013
  2. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    The Teams

    Last edited: Jul 30, 2013
  3. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Aweshuckle and John, GO!

    Aweshuckle gets an exp share, john gets a lucky egg
  4. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    [​IMG]
    Sigyn, Fafnir, get out! Sigyn gets an Exp. Share, the others nothing 'cause I'm a stingy asshole.

    Sigyn, Taunt Shuckle- Toxic Shuckle- Psychic Heracross.
    IF Shuckle uses Protect A1, change that action to Feint and push down.
    Fafnir, Waterfall Heracross- Rock Slide- Waterfall Heracross.
    If Heracross uses Bide, change target to Shuckle for A1 and A3, and change A2 to Dragon Dance.
  5. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Lupus, there is no external rock source. please reorder accordingly
  6. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Ok, I am rusty... change Feraligatr's A2 to Ice Punch (Heracross), the rest still stands.
    Recapping:
    Sigyn, Taunt Shuckle- Toxic Shuckle- Psychic Heracross.
    IF Shuckle uses Protect A1, change that action to Feint and push down.
    Fafnir, Waterfall Heracross- Ice Punch (Heracross)- Waterfall Heracross.
    If Heracross uses Bide, change target to Shuckle for A1 and A3, and change A2 to Dragon Dance.
  7. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Shuckle: Safeguard ~ Encore (Sableye) ~ Toxic (Feraligatr)
    Heracross: Protect (Shuckle) ~ Megahorn (Sableye) ~ Chip Away (Feraligatr)
  8. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Start of round 1

    Team Aweshucks

    [​IMG]
    Aweshuckle (M) @ Exp. Share
    HP: 80 | EN: 100 | Spe: 4 (-)
    Ranks: 1/10/1/9 | Total: 22
    Size: 1 | Weight: 2
    Abilities: Sturdy, Gluttony
    Other: None

    [​IMG]
    John (M) @ Lucky Egg
    HP: 100 | EN: 100 | Spe: 98 (+) (Acc boost: 11%)
    Ranks: 5/3/1/3 | Total: 19
    Size: 3 | Weight: 4
    Abilities: Swarm, Guts
    Other: None

    Team LupusAter

    [​IMG]
    Sigyn (F) @ Exp. Share
    HP: 90 | EN: 100 | Spe: 43 (-)
    Ranks: 3/3/4/3 | Total: 16
    Size: 1 | Weight: 2
    Abilities: Keen Eye, Stall, Prankster
    Other: None

    [​IMG]
    Fafnir (M) @ Nothing
    HP: 100 | EN: 100 | Spe: 78
    Ranks: 5/3/3/3 | Total: 20
    Size: 4 | Weight: 4
    Abilities: Torrent, Sheer Force
    Other: None

    Arena effects

    None

    Round 1 flavour

    There once was a man best known here as Aweshucks,
    Who issued a challenge in our own Battle Tower.
    The match was accepted quite shortly by Lupus,
    So the two men now fight to demonstrate power.
    Whoopie ti-yi-yo, Aweshucks versus Lupus!
    4v4 doubles with nothing at stake.
    Whoopie ti-yi-yo, Aweshucks versus Lupus!
    Let's hope the spectators can all stay awake.

    Aweshucks sent out John and his namesake the Shuckle,
    While Lupus began with Sigyn and Fafnir.
    Though John made a wall to Protect his slow ally,
    The Sableye's mean Taunt was too quick to not hear.
    Whoopie ti-yi-yo, Aweshucks versus Lupus!
    Shuckle while taunted did nothing at all.
    Whoopie ti-yi-yo, Aweshucks versus Lupus!
    And Fafnir hit John like a strong Waterfall.

    Then Sigyn coughed up clouds of gas that were Toxic,
    Which Shuckle soon found he was forced to inhale.
    Though John got her good with his horn that was mega,
    Fafnir's Ice Punch froze him until he was pale.
    Whoopie ti-yi-yo, Aweshucks versus Lupus!
    Shuckle just Struggled to hurt the Sableye.
    Whoopie ti-yi-yo, Aweshucks versus Lupus!
    Her toxins would slowly ensure that he died.

    Aweshuckle the Shuckle continued to Struggle,
    As Heracross stood there unable to move.
    But John was knocked silly by Psychic from Sigyn,
    And Fafnir's own Waterfall threw off John's groove.
    Whoopie ti-yi-yo, Aweshucks versus Lupus!
    Right now it's looking quite grim for Aweshucks.
    Whoopie ti-yi-yo, Aweshucks versus Lupus!
    I hope for his sake he does not give two ... firetrucks.

    End of round 1

    Team Aweshucks

    [​IMG]
    Aweshuckle (M) @ Exp. Share
    HP: 76 | EN: 86 | Spe: 4 (-)
    Ranks: 1/10/1/9 | Total: 22
    Size: 1 | Weight: 2
    Abilities: Sturdy, Gluttony
    Other: Taunt (3 actions), Toxic (2 DPA)

    [​IMG]
    John (M) @ Lucky Egg
    HP: 44 | EN: 86 | Spe: 98 (+) (Acc boost: 11%)
    Ranks: 5/3/1/3 | Total: 19
    Size: 3 | Weight: 4
    Abilities: Swarm, Guts
    Other: Frozen (1 action)

    Team LupusAter

    [​IMG]
    Sigyn (F) @ Exp. Share
    HP: 70 | EN: 77 | Spe: 43 (-)
    Ranks: 3/3/4/3 | Total: 16
    Size: 1 | Weight: 2
    Abilities: Keen Eye, Stall, Prankster
    Other: None

    [​IMG]
    Fafnir (M) @ Nothing
    HP: 98 | EN: 84 | Spe: 78
    Ranks: 5/3/3/3 | Total: 20
    Size: 4 | Weight: 4
    Abilities: Torrent, Sheer Force
    Other: None

    Arena effects

    • Rock field (2 more rounds)

    Round 1 data

    Action 1 (open)
    Turn order: Sigyn, John, Fafnir, Aweshuckle

    Sigyn uses Taunt on Aweshuckle for 9 energy
    Aweshuckle is taunted for 6 actions

    John uses Protect on Aweshuckle for 7 energy
    John is protecting Aweshuckle from attacks

    Fafnir uses Waterfall on John for 5 energy
    Roll a D16 for crit: 7 - no crit
    No flinch roll because John has already acted
    John takes (8+3+(5-3)*1.5)=14 damage

    Aweshuckle cannot use Safeguard due to Taunt
    Aweshuckle's Taunt counter drops to 5


    Action 2 (open)
    Turn order: Sigyn, John, Fafnir, Aweshuckle

    Sigyn uses Toxic on Aweshuckle for 7 energy
    Accuracy boosted to 100%
    Aweshuckle is badly poisoned

    John uses Megahorn on Sigyn for 7 energy
    Accuracy boosted to 100%
    Roll a D16 for crit: 16 - no crit
    Sigyn takes (12+3+(5-3)*1.5)=18 damage

    Fafnir uses Ice Punch on John for 6 energy
    Roll a D16 for crit: 6 - no crit
    Roll a D100 for freeze: 1 - freeze
    Roll a D2 for freeze duration: 2 - 2 actions
    John takes (8+(5-3)*1.5)=11 damage
    John is frozen solid

    Aweshuckle uses Struggle on Sigyn for 5 energy
    Roll a D16 for crit: 15 - no crit
    Sigyn takes (5+(1-3)*1.5)=2 damage
    Aweshuckle takes (2*0.4)=0.8 recoil damage
    Aweshuckle's Taunt counter drops to 4

    Aweshuckle takes 1 poison damage


    Action 3 (open)
    Turn order: John, Fafnir, Sigyn, Aweshuckle

    John is frozen solid
    John's freeze counter drops to 1

    Fafnir uses Waterfall on John for 5 energy
    Roll a D16 for crit: 10 - no crit
    No flinch roll because John has already acted
    John takes (8+3+(5-3)*1.5)=14 damage

    Sigyn uses Psychic on John for (5+4/2)=7 energy
    Roll a D16 for crit: 10 - no crit
    Roll a D100 for special defence drop: 15 - no special defence drop
    John takes (6+4+(4-3)*1.5)*1.5=17.25 damage

    Aweshuckle uses Struggle on Fafnir for 9 energy
    Roll a D16 for crit: 9 - no crit
    Sigyn takes (5+(1-3)*1.5)=2 damage
    Aweshuckle takes (2*0.4)=0.8 recoil damage
    Aweshuckle's Taunt counter drops to 3

    Aweshuckle takes 1 poison damage


    End of round (open)
    Aweshuckle's Toxic counter increases to 2
    Roll a D8 for new arena: (1 = Rock, 2 = Grass, 3 = Water, 4 = Fire, 5 = Electric, 6 = Flying, 7 = Ground, 8 = Ice) 1 - Rock


    How round 2 will go down
    • Aweshucks orders
    • LupusAter orders
    • Objection continues singing
    Last edited: Jul 30, 2013
  9. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Can you explain to me how taunt outsped protect? even with prankster that's still +1 priority vs. +4 priority
  10. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    When you use protect to cover your teammate, it becomes normal priority.
    As per the DAT:
    Protect: The Pokemon erects a barrier that protects them from the damage and effects of attacks that would otherwise strike it. Attacks do not fail when used on the Pokemon, and attacks targeting the arena will succeed as normal. This move fails if used on successive actions, or after Detect, Wide Guard, Quick Guard, Agility (Evasive), Teleport (Evasive), or the Dodge Command. In a multi-battle, Protect may be shifted to an ally, but it then has zero (0) priority and uses the target's typing, defenses, and stage boosts for purposes of calculating extra energy cost.
  11. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    weeeeeeell fuck

    Shuckle: Mudslap ~ Gyro Ball ~ Mudslap (All Sableye)
    Heracross: Be frozen ~ Megahorn (Sableye) ~ Earthquake
    If tormented A2, change A2 to Stone Edge (Sableye)
  12. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Fafnir, Waterfall Heracross- Ice Punch Heracross- Waterfall Shuckle.
    Sigyn, Psychic Heracross- Shadow Ball Heracross- Will-O-Wisp Shuckle.

    KO sub for both: If your target is KO, attack the other one.
  13. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Start of round 2

    Team Aweshucks

    [​IMG]
    Aweshuckle (M) @ Exp. Share
    HP: 76 | EN: 86 | Spe: 4 (-)
    Ranks: 1/10/1/9 | Total: 22
    Size: 1 | Weight: 2
    Abilities: Sturdy, Gluttony
    Other: Taunt (3 actions), Toxic (2 DPA)

    [​IMG]
    John (M) @ Lucky Egg
    HP: 44 | EN: 86 | Spe: 98 (+) (Acc boost: 11%)
    Ranks: 5/3/1/3 | Total: 19
    Size: 3 | Weight: 4
    Abilities: Swarm, Guts
    Other: Frozen (1 action)

    Team LupusAter

    [​IMG]
    Sigyn (F) @ Exp. Share
    HP: 70 | EN: 77 | Spe: 43 (-)
    Ranks: 3/3/4/3 | Total: 16
    Size: 1 | Weight: 2
    Abilities: Keen Eye, Stall, Prankster
    Other: None

    [​IMG]
    Fafnir (M) @ Nothing
    HP: 98 | EN: 84 | Spe: 78
    Ranks: 5/3/3/3 | Total: 20
    Size: 4 | Weight: 4
    Abilities: Torrent, Sheer Force
    Other: None

    Arena effects

    • Rock field (2 more rounds)

    Round 2 flavour

    The battlefield shifted; the terrain was now rocky.
    The Heracross stood there and started to thaw,
    But Psychically Sigyn tossed John like a ragdoll,
    And Fafnir's own Waterfall made him feel sore.
    Whoopie ti-yi-yo, Aweshucks versus Lupus!
    Shuckle fought back with a Mud-Slap attack.
    Whoopie ti-yi-yo, Aweshucks versus Lupus!
    But Sigyn's perception remained quite intact.

    Once John had defrosted, he bull rushed the Sableye,
    His Megahorn thrusting right into her chest.
    Then Fafnir and Sigyn continued their barrage;
    An Ice Punch and Shadow Ball put John to rest.
    Whoopie ti-yi-yo, Aweshucks versus Lupus!
    Shuckle curled up and then started to spin.
    Whoopie ti-yi-yo, Aweshucks versus Lupus!
    And unleashed a Gyro Ball straight at Sigyn.

    With one adversary quite quickly defeated,
    The Sableye then conjured some small floating flames.
    Her Will-O-Wisps left a big burn on the Shuckle,
    Who hoped that he'd somehow get back in the game.
    Whoopie ti-yi-yo, Aweshucks versus Lupus!
    Not with Feraligatr on the block.
    Whoopie ti-yi-yo, Aweshucks versus Lupus!
    His Waterfall gave the Aweshuckle a shock.

    End of round 2

    Team Aweshucks

    [​IMG]
    Aweshuckle (M) @ Exp. Share
    HP: 60 | EN: 76 | Spe: 4 (-)
    Ranks: 1/10/1/9 | Total: 22
    Size: 1 | Weight: 2
    Abilities: Sturdy, Gluttony
    Other: Toxic (3 DPA), burn (-3 to physical attacks, 2 DPA)

    [​IMG]
    John (M) @ Lucky Egg
    HP: KO | EN: 79

    Team LupusAter

    [​IMG]
    Sigyn (F) @ Exp. Share
    HP: 63 | EN: 54 | Spe: 43 (-)
    Ranks: 3/3/4/3 | Total: 16
    Size: 1 | Weight: 2
    Abilities: Keen Eye, Stall, Prankster
    Other: 1 KOC

    [​IMG]
    Fafnir (M) @ Nothing
    HP: 98 | EN: 64 | Spe: 78
    Ranks: 5/3/3/3 | Total: 20
    Size: 4 | Weight: 4
    Abilities: Torrent, Sheer Force
    Other: None

    Arena effects

    • Rock field (1 more round)

    Round 2 data

    Action 1 (open)
    Turn order: John, Fafnir, Sigyn, Aweshuckle

    John is frozen solid
    John's freeze counter drops to 0

    Fafnir uses Waterfall on John for 9 energy
    Roll a D16 for crit: 7 - no crit
    No flinch roll because John has already acted
    John takes (8+3+(5-3)*1.5)=14 damage

    Sigyn uses Psychic on John for (9+4/2)=11 energy
    Roll a D16 for crit: 14 - no crit
    Roll a D100 for special defence drop: 66 - no special defence drop
    John takes (6+4+(4-3)*1.5)*1.5=17.25 damage

    Aweshuckle uses Mud-Slap on Sigyn for 3 energy
    Roll a D16 for crit: 16 - no crit
    Sigyn takes (4+(1-3)*1.5)=1 damage
    No accuracy drop due to Keen Eye
    Aweshuckle's Taunt counter drops to 2

    Aweshuckle takes 2 poison damage


    Action 2 (open)
    Turn order: John, Fafnir, Sigyn, Aweshuckle

    John uses Megahorn on Sigyn for 7 energy
    Accuracy boosted to 100%
    Roll a D16 for crit: 16 - no crit
    Sigyn takes (12+3+(5-3)*1.5)=18 damage

    Fafnir uses Ice Punch on John for 6 energy
    Roll a D16 for crit: 8 - no crit
    Roll a D100 for freeze: 53 - no freeze
    John takes (8+(5-3)*1.5)=11 damage

    Sigyn uses Shadow Ball on John for 5 energy
    Roll a D16 for crit: 13 - no crit
    Roll a D100 for special defence drop: 68 - no special defence drop
    John takes (8+3+(4-3)*1.5)=12.5 damage
    John is KO'd by the attack

    Aweshuckle uses Gyro Ball on Sigyn for 7 energy
    Roll a D16 for crit: 16 - no crit
    Sigyn takes (5+round((43-4)/10)+(1-3)*1.5)=6 damage
    Aweshuckle's Taunt counter drops to 1

    Aweshuckle takes 2 poison damage


    Action 3 (open)
    Turn order: Sigyn, Fafnir, Aweshuckle

    Sigyn uses Will-O-Wisp on Aweshuckle for 7 energy
    Roll a D100 for accuracy (boosted to 85%): 39 - hit
    Aweshuckle is burned

    Fafnir uses Waterfall on Aweshuckle for 5 energy
    Roll a D16 for crit: 15 - no crit
    Roll a D100 for flinch: 11 - flinch
    Aweshuckle takes (8+3+(5-10)+(5-5)*1.5-1)*1.5=7.5 damage

    Aweshuckle flinches
    Aweshuckle's Taunt counter drops to 0

    Aweshuckle takes 2 poison damage
    Aweshuckle takes 2 burn damage


    End of round (open)
    Aweshuckle's Toxic counter increases to 3


    How round 3 will go down
    • Aweshucks chooses a replacement for John and equips its item
    • LupusAter orders
    • Aweshucks orders
    • Objection moves on to the next verse
    Last edited: Jul 30, 2013
  14. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Kieth @ Amulet Coin also, are you not changing the arena after each round?
  15. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    So from what I understand, it's one round of normal, two rounds of elemental, one round of normal, two rounds of elemental, etc.
  16. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    [​IMG]
    Now we have to mantain control...

    Sigyn, Taunt Shuckle- Will-O-Wisp Tauros- Fake Out Tauros
    IF Shuckle uses Protect A1, change that action to Feint and push down.
    IF Tauros uses Substitute A1, change A2 to Psychic (Tauros)
    Fafnir, activate Sheer Force and Waterfall Tauros- Rock Slide- Waterfall Tauros
    IF Tauros attacks you with Wild Charge, change that action to Counter, but not consecutively.
  17. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    weeeeeell fuck

    Shuckle: Rollout*3 (let's do shit damage! Targetting Sableye)
    Tauros: Outrage*3
  18. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Just wondering Aweshucks, who are those Rollouts targeting? You don't have to specify for Outrage since Outrage's target is random, but you do need to specify for Rollout.
  19. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Fixed. Also, I'm going to be out of town for a wedding until Monday, and I'd really appreciate it if you didn't DQ me. Thanks
  20. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Start of round 3

    Team Aweshucks

    [​IMG]
    Aweshuckle (M) @ Exp. Share
    HP: 60 | EN: 76 | Spe: 4 (-)
    Ranks: 1/10/1/9 | Total: 22
    Size: 1 | Weight: 2
    Abilities: Sturdy, Gluttony
    Other: Toxic (3 DPA), burn (-3 to physical attacks, 2 DPA)

    [​IMG]
    Keith (M) @ Amulet Coin
    HP: 100 | EN: 100 | Spe: 127 (+) (Acc boost: 19%)
    Ranks: 4/3/2/2 | Total: 19
    Size: 4 | Weight: 4
    Abilities: Intimidate, Anger Point
    Other: None

    Team LupusAter

    [​IMG]
    Sigyn (F) @ Exp. Share
    HP: 63 | EN: 54 | Spe: 43 (-)
    Ranks: 3/3/4/3 | Total: 16
    Size: 1 | Weight: 2
    Abilities: Keen Eye, Stall, Prankster
    Other: 1 KOC

    [​IMG]
    Fafnir (M) @ Nothing
    HP: 98 | EN: 64 | Spe: 78
    Ranks: 5/3/3/3 | Total: 20
    Size: 4 | Weight: 4
    Abilities: Torrent, Sheer Force
    Other: None

    Arena effects

    • Rock field (1 more round)

    Round 3 flavour

    A Tauros leapt out and then frighteningly bellowed,
    And Fafnir and Sigyn were all shaken up.
    Aweshuckle was calm until Sigyn made gestures;
    Her second swift Taunt got the Shuckle riled up.
    Whoopie ti-yi-yo, Aweshucks versus Lupus!
    Fafnir augmented his powerful blows.
    Whoopie ti-yi-yo, Aweshucks versus Lupus!
    And struck like a Waterfall right on Keith's nose.

    The furious Shuckle rolled out like a boulder,
    While Keith stamped his feet and went on an Outrage.
    The Will-O-Wisp burned him and rocks slid upon him,
    Then a Fake Out from Sigyn, that stopped his rampage.
    Whoopie ti-yi-yo, Aweshucks versus Lupus!
    More Waterfalls and then Keith was fatigued.
    Whoopie ti-yi-yo, Aweshucks versus Lupus!
    Can Aweshucks come back? I'd be really intrigued.

    End of round 3

    Team Aweshucks

    [​IMG]
    Aweshuckle (M) @ Exp. Share
    HP: 44 | EN: 64 | Spe: 4 (-)
    Ranks: 1/10/1/9 | Total: 22
    Size: 1 | Weight: 2
    Abilities: Sturdy, Gluttony
    Other: Toxic (4 DPA), burn (-3 to physical attacks, 2 DPA), Taunt (3 actions), Rollout (used 3 times)

    [​IMG]
    Keith (M) @ Amulet Coin
    HP: 59 | EN: 84 | Spe: 127 (+) (Acc boost: 19%)
    Ranks: 4/3/2/2 | Total: 19
    Size: 4 | Weight: 4
    Abilities: Intimidate, Anger Point
    Other: Burn (-3 to physical attacks, 2 DPA), confusion (4 actions)

    Team LupusAter

    [​IMG]
    Sigyn (F) @ Exp. Share
    HP: 40 | EN: 34 | Spe: 43 (-)
    Ranks: 3/3/4/3 | Total: 16
    Size: 1 | Weight: 2
    Abilities: Keen Eye, Stall, Prankster
    Other: 1 KOC, -1 attack (permanent), used Fake Out

    [​IMG]
    Fafnir (M) @ Nothing
    HP: 84 | EN: 45 | Spe: 78
    Ranks: 5/3/3/3 | Total: 20
    Size: 4 | Weight: 4
    Abilities: Torrent, Sheer Force
    Other: Sheer Force active, -1 attack (permanent)

    Arena effects

    None

    Round 3 data

    Start of round (open)
    Keith uses Intimidate
    Fafnir's attack is lowered by 1 stage
    Sigyn's attack is lowered by 1 stage

    Fafnir activates Sheer Force


    Action 1 (open)
    Turn order: Sigyn, Keith, Fafnir, Aweshuckle

    Sigyn uses Taunt on Aweshuckle for 9 energy
    Aweshuckle is taunted for 6 actions

    Keith uses Outrage for 8 energy
    Roll a D2 for target (1 = Fafnir, 2 = Sigyn): 1 - Fafnir
    Roll a D16 for crit: 10 - no crit
    Fafnir takes (12+(4-3)*1.5)=13.5 damage

    Fafnir uses Waterfall on Keith for 9 energy
    Roll a D16 for crit: 11 - no crit
    No flinch roll due to Sheer Force
    Keith takes (8+3+(5-3)*1.5+2)-(-1-0)*2=14 damage

    Aweshuckle uses Rollout on Sigyn for 3 energy
    Accuracy boosted to 100%
    Roll a D16 for crit: 12 - no crit
    Sigyn takes (4+3+(1-3)*1.5-3)=1 damage
    Aweshuckle's Taunt counter drops to 5

    Aweshuckle takes 3 poison damage
    Aweshuckle takes 2 burn damage


    Action 2 (open)
    Turn order: Sigyn, Keith, Fafnir, Aweshuckle

    Sigyn uses Will-O-Wisp on Keith for 7 energy
    Roll a D100 for accuracy: 64 - hit
    Keith is burned

    Keith uses Outrage for 8 energy
    Roll a D2 for target (1 = Fafnir, 2 = Sigyn): 2 - Sigyn
    Roll a D16 for crit: 11 - no crit
    Sigyn takes (12+(4-3)*1.5-3)=10.5 damage

    Fafnir uses Rock Slide for 5 energy
    Roll a D100 for accuracy against Keith: 3 - hit
    Accuracy against Aweshuckle boosted to 100%
    Roll a D16 for crit against Keith: 12 - no crit
    Roll a D16 for crit against Aweshuckle: 8 - no crit
    No flinch roll against Keith due to Sheer Force
    No flinch roll against Aweshuckle due to Sheer Force
    Keith takes (8*0.75+(5-3)*1.5+2)+(-1-0)*2=9 damage
    Aweshuckle takes (8*0.75+(5-10)+(5-5)*1.5+2-1)*1.5+(-1-0)*2=1 damage

    Aweshuckle uses Rollout on Sigyn for 4 energy
    Accuracy boosted to 100%
    Roll a D16 for crit: 7 - no crit
    Sigyn takes (7+3+(1-3)*1.5-3)=4 damage
    Aweshuckle's Taunt counter drops to 4

    Aweshuckle takes 3 poison damage
    Aweshuckle takes 2 burn damage
    Keith takes 2 burn damage


    Action 3 (open)
    Turn order: Sigyn, Keith, Fafnir, Aweshuckle

    Sigyn uses Fake Out on Keith for 4 energy
    Roll a D16 for crit: 2 - no crit
    Keith takes (4+(3-3)*1.5)+(-1-0)*2=2 damage

    Keith flinches

    Fafnir uses Waterfall on Keith for 5 energy
    Roll a D16 for crit: 16 - no crit
    No flinch roll due to Sheer Force
    Keith takes (8+3+(5-3)*1.5+2)-(-1-0)*2=14 damage

    Aweshuckle uses Rollout on Sigyn for 5 energy
    Accuracy boosted to 100%
    Roll a D16 for crit: 7 - no crit
    Sigyn takes (10+3+(1-3)*1.5-3)=7 damage
    Aweshuckle's Taunt counter drops to 3

    Aweshuckle takes 3 poison damage
    Aweshuckle takes 2 burn damage
    Keith takes 2 burn damage
    Keith is confused due to exhaustion
    Roll a D3 for confusion duration: 3 - 4 actions


    End of round (open)
    Aweshuckle's Toxic counter increases to 4
    The battlefield returns to normal


    How round 4 will go down
    • Aweshucks orders
    • LupusAter orders
    • Objection makes another Perform (Sing) check
    Last edited: Jul 30, 2013
  21. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Let's just get this over with

    Shuckle: Rollout ~ Rollout ~ Gyro Ball (All Sableye)
    Tauros: Outrage*3
    Last edited: Jul 30, 2013
  22. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Just a reminder that the arena has changed back to normal, which means there's no external rock source.
  23. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    changed accordingly
  24. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Sigyn, Night Shade Shuckle- Metal Burst Shuckle (Use Stall to act after him)- Chill
    Fafnir, Dragon Dance- Waterfall Tauros- Superpower Tauros
  25. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Start of round 4

    Team Aweshucks

    [​IMG]
    Aweshuckle (M) @ Exp. Share
    HP: 44 | EN: 64 | Spe: 4 (-)
    Ranks: 1/10/1/9 | Total: 22
    Size: 1 | Weight: 2
    Abilities: Sturdy, Gluttony
    Other: Toxic (4 DPA), burn (-3 to physical attacks, 2 DPA), Taunt (3 actions), Rollout (used 3 times)

    [​IMG]
    Keith (M) @ Amulet Coin
    HP: 59 | EN: 84 | Spe: 127 (+) (Acc boost: 19%)
    Ranks: 4/3/2/2 | Total: 19
    Size: 4 | Weight: 4
    Abilities: Intimidate, Anger Point
    Other: Burn (-3 to physical attacks, 2 DPA), confusion (4 actions)

    Team LupusAter

    [​IMG]
    Sigyn (F) @ Exp. Share
    HP: 40 | EN: 34 | Spe: 43 (-)
    Ranks: 3/3/4/3 | Total: 16
    Size: 1 | Weight: 2
    Abilities: Keen Eye, Stall, Prankster
    Other: 1 KOC, -1 attack (permanent), used Fake Out

    [​IMG]
    Fafnir (M) @ Nothing
    HP: 84 | EN: 45 | Spe: 78
    Ranks: 5/3/3/3 | Total: 20
    Size: 4 | Weight: 4
    Abilities: Torrent, Sheer Force
    Other: Sheer Force active, -1 attack (permanent)

    Arena effects

    None

    Round 4 flavour

    While Shuckle rolled out, Fafnir danced like a dragon,
    And Keith lost his bearings and hurt himself bad.
    Then Sigyn put Shuckle in a terrible Night Shade,
    As Fafnir struck once more and Keith, he got mad.
    Whoopie ti-yi-yo, Aweshucks versus Lupus!
    One more time, Keith went on a massive Outrage.
    Whoopie ti-yi-yo, Aweshucks versus Lupus!
    The burn and the poison got Shuckle enraged.

    So one more time Shuckle rolled out, but oh dear!
    The Sableye quite handily countered the blow.
    The battle raged on and the Pokemon tired,
    And then poor Aweshuckle could no longer go.
    Whoopie ti-yi-yo, Aweshucks versus Lupus!
    One shot for Aweshucks to astonish us all.
    Whoopie ti-yi-yo, Aweshucks versus Lupus!
    He might pull it off if he makes the right call.

    End of round 4

    Team Aweshucks

    [​IMG]
    Aweshuckle (M) @ Exp. Share
    HP: KO | EN: 42

    [​IMG]
    Keith (M) @ Amulet Coin
    HP: 12 | EN: 65 | Spe: 127 (+) (Acc boost: 19%)
    Ranks: 4/3/2/2 | Total: 19
    Size: 4 | Weight: 4
    Abilities: Intimidate, Anger Point
    Other: Burn (-3 to physical attacks, 2 DPA), locked into Outrage (1 action)

    Team LupusAter

    [​IMG]
    Sigyn (F) @ Exp. Share
    HP: 3 | EN: 32 | Spe: 43 (-)
    Ranks: 3/3/4/3 | Total: 16
    Size: 1 | Weight: 2
    Abilities: Keen Eye, Stall, Prankster
    Other: 2 KOC, -1 attack (permanent), used Fake Out, used 1 chill

    [​IMG]
    Fafnir (M) @ Nothing
    HP: 71 | EN: 25 | Spe: 78
    Ranks: 5/3/3/3 | Total: 20
    Size: 4 | Weight: 4
    Abilities: Torrent, Sheer Force
    Other: Sheer Force active, -1 attack (1 more round), -1 defence (1 more round)

    Arena effects

    • Ice field (2 more rounds)

    Round 4 data

    Action 1 (open)
    Turn order: Keith, Fafnir, Sigyn, Aweshuckle

    Roll a D2 for confusion (1 = attack, 2 = self-hit): 2 - self-hit
    Keith hits itself for 3 energy
    Keith takes (4+(4-3)*1.5-3)=2.5 damage
    Keith's confusion counter drops to 2

    Fafnir uses Dragon Dance for 7 energy
    Fafnir's attack and speed are raised by 1 stage

    Sigyn uses Night Shade on Aweshuckle for 4 energy
    Aweshuckle takes 10 damage

    Aweshuckle uses Rollout on Sigyn for 7 energy
    Accuracy boosted to 100%
    Roll a D16 for crit: 14 - no crit
    Sigyn takes (13+3+(1-3)*1.5-3)=10 damage
    Aweshuckle's Taunt counter drops to 2

    Aweshuckle takes 4 poison damage
    Aweshuckle takes 2 burn damage
    Keith takes 2 burn damage


    Action 2 (open)
    Turn order: Fafnir, Keith, Aweshuckle, Sigyn

    Fafnir uses Waterfall on Keith for 5 energy
    Roll a D16 for crit: 7 - no crit
    No flinch roll due to Sheer Force
    Keith takes (8+3+(5-3)*1.5+2)=16 damage

    Roll a D2 for confusion (1 = attack, 2 = self-hit): 1 - attack
    Keith uses Outrage for 8 energy
    Roll a D2 for target (1 = Fafnir, 2 = Sigyn): 2 - Sigyn
    Roll a D16 for crit: 14 - no crit
    Sigyn takes (12+(4-3)*1.5-3)=10.5 damage
    Keith's confusion counter drops to 1

    Aweshuckle uses Rollout on Sigyn for 8 energy
    Accuracy boosted to 100%
    Roll a D16 for crit: 10 - no crit
    Sigyn takes (16+3+(1-3)*1.5-3)=13 damage
    Aweshuckle's Taunt counter drops to 1

    Sigyn uses Metal Burst for (6+(13/3))=10.33... energy
    Aweshuckle takes (13*1.25)=16.25 damage

    Aweshuckle takes 4 poison damage
    Aweshuckle takes 2 burn damage
    Keith takes 2 burn damage


    Action 3 (open)
    Turn order: Sigyn, Fafnir, Keith, Aweshuckle

    Sigyn chills and restores 12 energy

    Fafnir uses Superpower on Keith for 8 energy
    Roll a D16 for crit: 6 - no crit
    Keith takes (12+(5-3)*1.5)*1.5=22.5 damage
    Keith's confusion counter drops to 0
    Fafnir's attack and defence are lowered by 1 stage

    Keith snaps out of confusion
    Keith uses Outrage for 8 energy
    Roll a D2 for target (1 = Fafnir, 2 = Sigyn): 1 - Fafnir
    Roll a D16 for crit: 14 - no crit
    Fafnir takes (12+(4-3)*1.5-3)+(0--1)*2=12.5 damage

    Aweshuckle uses Gyro Ball on Sigyn for 7 energy
    Roll a D16 for crit: 13 - no crit
    Sigyn takes (5+round((43-4)/10)+(1-3)*1.5-3)=3 damage
    Aweshuckle's Taunt counter drops to 0

    Aweshuckle takes 4 poison damage
    Aweshuckle takes 2 burn damage
    Aweshuckle is KO'd by the burn (KOC goes to Sigyn)
    Keith takes 2 burn damage


    End of round (open)
    Roll a D7 for new arena: (1 = Grass, 2 = Water, 3 = Fire, 4 = Electric, 5 = Flying, 6 = Ground, 7 = Ice): 7 - Ice


    How round 5 will go down
    • Aweshucks decides what to give Freddie the Rapidash
    • LupusAter orders
    • Aweshucks orders
    • Objection prays that he doesn't lose his voice
    Last edited: Jul 30, 2013

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