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The Basterds (Peaked #1, ACRE 2600+)

Discussion in 'BW OU Teams' started by C05ta, Jun 22, 2013.

  1. C05ta

    C05ta

    Joined:
    Dec 10, 2009
    Messages:
    114

    [​IMG]

    At a Glance:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Introduction:
    The name of the team (and the spelling error) comes from Quentin Tarantino's Inglourious Basterds . The team is centered around 2 under-used pokemon which complement two of the biggest threats in the game. The team style falls under the almost never-used niche of Specially based hyper offense, and it is extremely anti-meta right now. And like my last RMT, you'll get a cool story about how the pokes on the team relate to characters in the movies.

    With Landorus-I going suspect, I decided to build a team around him. While the core of Tyranitar+Keldeo+Landorus is definitely extremely strong, the meta seems to be as prepared for it as it possibly can be. With this in mind, I decided to drop Tyranitar, and add both Zoroark and Weavile in order to beat the checks people are using to stop this core.

    With this initial group of 4 pokes, I decided to move the team towards a hyper offensive build. The group I have has issues with the omnipresent Scizor, so I could not possibly run a gengar to spin block. This led me to selecting Azelf as my lead, as it can self-spin block through the use of explosion. It also prevents nearly every lead from getting hazards down, including the now-popular lead Skarmory, which is extremely important in order to allow Zoroark to use its Illusion ability to its full potential.

    With Azelf as my lead I needed something that could handle scarf-keldeo's surf and also take scizor's bullet punch. I've had success with a handful of pokes ranging from scarf Raikou (if only it got aura sphere with a +speed nature) to Bulky DD Gyara, but after much testing I've found that scarf Rotom-W brings the team to it's full potential.

    Peaks:
    Show Hide
    [​IMG]
    Unfortunately I didn't screenshot the ladder once my deviation was low enough, but I peaked #1 at 2300+ ACRE and a GXE of ~97.


    The Basterds​


    [​IMG]
    [​IMG]
    Shosanna(Zoroark) @ Life Orb
    Trait: Illusion
    EVs: 36 Atk / 240 SAtk / 232 Spd
    Naive Nature
    - Dark Pulse
    - Flamethrower
    - Sucker Punch
    - Focus Blast


    [​IMG]
    [​IMG][​IMG]
    Hans Landa(Weavile) @ Life Orb
    Trait: Pressure
    EVs: 32 HP / 252 Atk / 224 Spd
    Jolly Nature
    - Night Slash
    - Pursuit
    - Ice Shard
    - Low Kick


    [​IMG]
    [​IMG][​IMG]
    Donnie Donowitz(Keldeo) @ Lum Berry
    Trait: Justified
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature
    - Surf
    - Secret Sword
    - Hidden Power [Ghost]
    - Calm Mind


    [​IMG]
    [​IMG][​IMG]
    Aldo Raine (Landorus) (M) @ Life Orb
    Trait: Sheer Force
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature
    - Earth Power
    - Hidden Power [Ice]
    - Focus Blast
    - Rock Polish



    [​IMG]
    [​IMG][​IMG]
    Alakazam @ Focus Sash
    Trait: Magic Guard
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature
    - Psychic
    - Focus Blast
    - Hidden Power [Fire]
    - Thunder Wave

    Old Set:
    Show Hide
    [​IMG][​IMG]
    Hugo Stiglitz (Rotom-Wash) @ Choice Scarf
    Trait: Levitate
    EVs: 24 HP / 252 SAtk / 232 Spd
    Modest Nature
    - Hydro Pump
    - Volt Switch
    - Hidden Power [Ice]
    - Trick



    [​IMG]
    [​IMG][​IMG]
    Archie Hicox(Azelf) @ Focus Sash
    Trait: Levitate
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature
    - Stealth Rock
    - Taunt
    - Fire Punch
    - Explosion


    Things that Suck:
    [​IMG] Stoutland does a number on this team. The only real answer is either set-up with Landorus on another opposing team member, or sacrifice keldeo for it.
    [​IMG] Conkeldurr is a pain in the ass to take down, it usually takes one sac'd poke then a revenge kill with Landorus's Earth Power.

    Concluding Remarks:
    Importable: (Imitation is the sincerest form of flattery, feel free to steal as long as you keep the nicks)
    Show Hide
    Shosanna (Zoroark) @ Life Orb
    Trait: Illusion
    EVs: 36 Atk / 240 SAtk / 232 Spd
    Naive Nature
    - Dark Pulse
    - Flamethrower
    - Sucker Punch
    - Focus Blast

    Hans Landa (Weavile) @ Life Orb
    Trait: Pressure
    EVs: 32 HP / 252 Atk / 224 Spd
    Jolly Nature
    - Night Slash
    - Pursuit
    - Ice Shard
    - Low Kick

    Donny Donowitz (Keldeo) @ Lum Berry
    Trait: Justified
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature
    - Surf
    - Secret Sword
    - Hidden Power [Ghost]
    - Calm Mind

    Aldo Raine (Landorus) (M) @ Life Orb
    Trait: Sheer Force
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature
    - Earth Power
    - Hidden Power [Ice]
    - Focus Blast
    - Rock Polish

    Hugo Stiglitz (Rotom-Wash) @ Choice Scarf
    Trait: Levitate
    EVs: 24 HP / 252 SAtk / 232 Spd
    Modest Nature
    - Hydro Pump
    - Volt Switch
    - Hidden Power [Ice]
    - Trick

    Archie Hicox (Azelf) @ Focus Sash
    Trait: Levitate
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature
    - Stealth Rock
    - Taunt
    - Fire Punch
    - Explosion
    Nog likes this.
  2. C05ta

    C05ta

    Joined:
    Dec 10, 2009
    Messages:
    114
    Volcarona can't set up on anything if stealth rocks are down other than rotom's hp ice, so it's never a problem. If they lead with it I'll taunt, to stop the Quiver Dance and then boom when I'm at my sash.

    Keldeo without a speed boost is revenged by rotom, and if it's scarf, the combination of rotom/keldeo for water attacks and landorus to set up on secret sword beats it.

    Landorus and keldeo set up on scarf terrakion depending on what move it gets locked into.

    This is hyper offense, you have to sacrifice pokes to get checks in. If you maintain momentum, none of your listed threats are much of an issue.
  3. Nysyr

    Nysyr

    Joined:
    Sep 26, 2011
    Messages:
    375
    Very nice use of Zoroark and weavile. Your team doesn't seem that weak to hazards, but perhaps you might consider a stealth rock garchomp over Azelf. That would get you a stealth rocker with more staying power that isn't screwed if Forry decides to voltswitch while you taunt.

    Just something to think about.
  4. Reymedy

    Reymedy The Black Sun.
    is a Tutoris an official Team Rateris a Forum Moderatoris a Community Contributoris a Tiering Contributor
    Moderator

    Joined:
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    Messages:
    1,667
    Hello, a team with Weavile+Lando+Keldeo, I guess I have to rate it.
    I dont know if the "peak" was an attempt to troll, but no need to try to "hide" the number of games you played, we probably all know that you simply went 10-0 or so.

    Whatever, time is luvdisc you know. Let's start with threats would you ? (because that threat list is damn short, I'm gonna help you).

    The weaknesses :

    - Scarf Kyurem-B.
    252+ Atk Kyurem-B Outrage vs. 4 HP / 0 Def Rotom-W: 249-294 (102.89 - 121.48%) -- guaranteed OHKO
    252+ Atk Kyurem-B Outrage vs. 32 HP / 0 Def Weavile: 373-441 (129.06 - 152.59%) -- guaranteed OHKO
    252+ Atk Kyurem-B Fusion Bolt vs. 4 HP / 0 Def Keldeo: 320-378 (98.76 - 116.66%) -- 93.75% chance to OHKO (and Outrage is like, 88-105, 70% chance to OHKO after SR)
    252+ Atk Kyurem-B Outrage vs. 0 HP / 0 Def Zoroark: 399-469 (152.87 - 179.69%) -- guaranteed OHKO
    252+ Atk Kyurem-B Outrage vs. 0 HP / 0 Def Azelf: 354-417 (121.64 - 143.29%) -- guaranteed OHKO
    252+ Atk Kyurem-B Outrage vs. 0 HP / 0 Def Landorus: 288-339 (90.28 - 106.26%) -- guaranteed OHKO after Stealth Rock

    Not bad for a threat, right ? You simply can't win if your opponent got half a brain.

    - Keldeo, Terrakion sweep you. The "revenged by Rotom-W" is a really poor answer. What if he just switch, what if he knows that you're Scarf and set-up with a Ground pokemon. On top of that, he said "scarfed" so basically, they WILL outspeed your Rotom-W and kill it. Okay you set-up, but what if they got a way to stop a Lando sweep (and hell, everybody who plays decently OU does). If he uses that Scarf Keldeo/Terrak early as he should, you didnt have the time to break your sweepers' counters yet, so you will take a ton of damage, and you won't be able to punish them, because they will simply switch out if they want and come back later.

    - Same goes for Volcarona. Nice, you got Azelf. Nice too, I got a spinner. Damnit, you can't stop me from spinning. You have no ghost, you don't even have Spore or something like that to pass by bulky spinners that you can't OHKO. Something like Tentacruel will spin, unless you double switch to Lando, which is not that "easy" to do, especially if he comes after a death. And without Rocks, Volcarona 6-0 you cleanly with no effort (he set-up on many members, Rotom-W locked, Weavile, Landorus, Zoroark).

    - Scizor is a threat, it's not with a Scarf Rotom-W that you stop it. Think about it, if he's bulky, your HPump will do like 60%, and about 84% to the all-out version, never an OHKO after SR. So, he can just OHKO back you at +2 (he will get +2 on your Weavile once your RK something, that's 100% sure) and you lost your Scarfers. Then he will proceed to BPunch someone, and you better have that Keldeo ready because else, your team won't like it at all. Finally, he won the tempo here and killed your scarf, you're probably screwed.

    - Kingdra is a threat. He's bulky enough to never be OHKO by one of your pokemon, and once he get RD up or a DD, there is nothing in your team that can take that really well (Rotom-W gets wrecked by the physical versions, and can't hit back hard enough).

    - You can't beat a Sun team. It confirms me that you probably didn't play that much for your "peak" and managed to avoid it (or at least avoid decent players playing Sun). Venusaur ruins your whole team and your only "answer" is Ice Shard from Jolly Weavile. It's not enough, at least if you had like Scizor to Bullet Punch beforehand (ans force the Venu to HP Fire and not Giga Drain), this would have been "ok". Here, I feel like the match-up leaves you no way to win since you didn't even try to get a way to beat Venusaur.

    - Breloom is a bitch to you. He can come on Keldeo or Rotom-W and Spore someone, ruins your momentum. He can even do it on Weavile since Ice Shard is far from an OHKO. Then, he can proceed to kill someone else, nothing can take a Bullet Seed here. The momentum+the death and an incoming Mach Punch that you can only take with Landorus will ruin you.

    - Dragonite CB. If the Rocks are up on your field, Weavile has 75% to get killed by ExtremeSpeed. The rest of your team has troubles damaging it (let's even talk about the possibility of a intact MultiScale) and Extreme Speed will sweep pretty decently a good part of your team if slightly weakened.

    I think that's a decent amount of threats to work on.
    I dont like your Rotom-W, I think that's a bad idea since if you get caught on a Volt-Switch you're screwed so hard. I mean, he could switch to an immunity and that's why a locked Rotom-W only works early on, as soon as your opponent realises it, the tide turns. On top of that, you already have Keldeo. What bothers me the most is that awful weakness to the Sun match-up to be honest.

    I dont know Zoroark, I never play it, so I'm not gonna touch this part of the team. You got Azelf and I believe it's a sub par lead at the moment (you better have Terrakion here, or Skarmory if you want Taunt + Hazards). But whatever, if you want to play it to be fancy, that's your choice, what is important is the role, not the pokemon in itself. Just keep in mind that it's probably outclassed in this situation.

    So, my change :

    - It will be simple, change Rotom-W for Alakazam. With Kazam, you have a way to get out of that Sun+Venusaur match-up. On top of that, you can revenge kill way better Keldeo/Terrakion/Breloom/Kyurem-B/Conkeldurr no matter their items etc. The rest of your weaknesses (Stoutland, Kingdra, Volcarona, now Gyarados..) come from the fact that once your HO loses the speed advantage, you have no way to beat many speed boosters. If you give ThunderWave to Alakazam, you can stop a sweep and make sure that boosters won't bother you. The Focus Sash ensures that you will always be able to do so.
    For the HP, you can get Fire or Ice. I would lean towards Fire since you got Weavile, and since Scizor is way more present than CB Nite.
    That's a set without Signal Beam/Shadow Ball so far. But you have Weavile for the Lati@s, and I feel like Jellicent/Celebi etc. should be covered by Zoroark already so that's fine. Kazam+Zoroark seems to be a pretty nice combo in terms of coverage and wall breaking/lure potential.
    Finally, you're not punished so hard when misspredicting with Kazam.

    That's it. It's the simplest change that I found to fix as much weaknesses as possible at the moment. You could put Breloom somewhere, change that Azelf lead, and get a Steel but then it would be my RMT, so it's pointless. However I feel like a Custap Skarm would be simply better (and help against many threats).

    I hope that I helped, I hope that you don't feel like I bashed your team for free, that's not the case. The heart of your team being so close to the one I developed, that I know very well the weaknesses and the ways to get around them.

    Good luck for your team.


    THE SETS :

    Show Hide

    [​IMG]
    Alakazam @ Focus Sash
    Magic Guard
    36 HP / 252 SpA / 220 Spe
    Timid Nature
    - Psyshock/Psychic
    - Hidden Power [Fire]
    - Focus Blast
    - Thunder Wave



    TL;DR :

    Show Hide
    SashZam > Rotom-W
    Consider Lead Skarm>Azelf
    •Zanna likes this.
  5. VN.

    VN. im african and you know i got hyenus
    is a Team Rater Alumnus

    Joined:
    Mar 23, 2011
    Messages:
    989
    Remedy I'm guessing he just doesn't understand the provisional rating stuff for PS, half of the rmts with peaks in this forum are ones with 10-0 records, but he does have a legitimate peak on the rs swept alt if you check the ladder, besides that your rate is actually really good, and Rotom-W and Azelf are definitely weak links. Co5ta, I also think you should try out a Scarf Keld>your current if you make these changes; I don't think it really needs to act as a breaker with Landorus, since you have both Zoroark AND Weavile to wreck any Celebi/Jellicent/whatever, I think that you might be underestimating how effective the keldo+land+pursuit strat is, and that you can probably kill Keldeo/Landorus's counters between Pursuit and Zoroark, so you won't need to batter them down with 2 breakers. It might compromise you a bit against more balanced teams that have Spikes for Zoroark/Weavile, but I think the insurance of Scarf Keldeo is worth it.
  6. C05ta

    C05ta

    Joined:
    Dec 10, 2009
    Messages:
    114
    Thanks for the in depth rate. I'll address the peak first, that was at 14-0. The highest acre after the drop was in the ~2300s at about 35-3.

    As for sun, between weavile's ice shard and zoro's sucker punch I can easily take down venu. Quite often ill hide zoro as a keldeo against sun teams, and when the opponent tries to set-up a growth with venu after "keldeo" used focus blast, I'll ohko them with flamethrower.

    Spinning on this team is much easier said than done. If the opponent has starmie I'll disguise zoro as keldeo and sucker punch when they try to spin. Donphan can only "safely" spin on weavile, and weavile will only be in that early if I removed one of their checks to keldeo/landorus, which really turns the tide in my favor, regardless if I have rocks down or not. Tentacruel is definitely more of an issue, and I'll generally lose rocks against it, but tenta is usually run in the rain where only crazy people run hurricane volc.

    All that being said, I definitely see the benefit of Alakazam over Rotom-W, so I'll give it a try. And since you have experience with this sort of team, let me know what you think of having an intimidate DD gyara in that spot as well. While scarf kyurum will still be a huge issue, it sets up on the relevant threats of the team. I just haven't been able to find a set that maintains the offensive momentum that this team needs to succeed.


    I've tried it in combination with DD gyara over rotom, and too much stuff sets up on it for it to fit in this team. It puts an incredible amount of pressure on weavile to revenge dragons which then allows the opponent to send in scizor on weavile, leading to lost momentum.
  7. swwaaggeerr

    swwaaggeerr

    Joined:
    Sep 8, 2012
    Messages:
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    i tried scarf scizor in place of weavile and it easily keeps momentum plus u can use it as a pivot for 1 or 2 hits let me know wat u think.It stil gets rid of latios and celebi and i put night slash to get a good amount off of jellicent
  8. C05ta

    C05ta

    Joined:
    Dec 10, 2009
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    This team needs weavile's STAB pursuit to trap Keldeo/Lando's checks, and its speed to beat stuff like Alakazam and Gengar. Really Weavile is what makes this team successful, so I don't see it being replaceable.
  9. Nglittleguy

    Nglittleguy

    Joined:
    Jul 26, 2011
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    No wonder I've been seeing this team run rampant on the ou ladder. I really can't believe that this team is as good as you claim, as I was able to take it down numerous times. You also do not have the screenshots. I guess a huge improvement to this could be mamoswine. If you already have sr, I suggest either lo or choice scarf to lo everything that weaville does.
  10. Senju

    Senju

    Joined:
    Feb 13, 2012
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    First post and it was nonsense cause i hit the wrong thread - best stand in ever :D
  11. C05ta

    C05ta

    Joined:
    Dec 10, 2009
    Messages:
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    Yeah, those are some pretty terrible suggestions.


    Weavile is the key to this team's success. With pursuit it's able to trap and kill landy/keldeo's checks and clear a sweep.
  12. Sadgasm

    Sadgasm

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    Nov 10, 2009
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    One thing I noticed is that this team is very u-turn weak.
  13. Sadgasm

    Sadgasm

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    Double post.

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