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Data The Battle Castle - Challenges

Discussion in 'ASB' started by Engineer Pikachu, Oct 4, 2011.

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  1. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG][​IMG][​IMG][​IMG][​IMG]

    The Battle Castle
    The Battle Castle is a challenge in CAP ASB that combines role-playing and battling while honing your short-term and long-term planning skills! The Battle Castle is a player vs. player challenge, where your goal is to defeat your three opponents and the Castle Valet. The Battle Castle has a unique currency, Castle Points (abbreviated CP) that is used to heal your Pokemon during the challenge and purchase rewards when your challenge is completed.

    Contents:
    1. Introduction
      1. [jump=1]Player Details[/jump]
      2. [jump=2]Battle Details[/jump]
      3. [jump=3]Challenge Details[/jump]
      4. [jump=4]Role-Playing Flow[/jump]
      5. [jump=5]Rewards[/jump]
      6. [jump=6]Battle Formats[/jump]
    2. Shops
      1. [jump=7]Mid-Challenge Shop[/jump]
      2. [jump=8]Post-Challenge Shop[/jump]
    3. Pokemon Lists
      1. [jump=9]Ranks 1 and 2[/jump]
        1. [jump=10]Regular Battles[/jump]
        2. [jump=11]Valet Battles[/jump]
      2. [jump=12]Ranks 3 and 4[/jump]
        1. [jump=13]Regular Battles[/jump]
        2. [jump=14]Valet Battles[/jump]
      3. [jump=15]Ranks 5 and 6[/jump]
        1. [jump=16]Regular Battles[/jump]
        2. [jump=17]Valet Battles[/jump]
      4. [jump=18]Ranks 7 and up[/jump]
        1. [jump=19]Regular Battles[/jump]
        2. [jump=20]Valet Battles[/jump]
    4. Challenges
      1. [jump=21]Challenge Application[/jump]
      2. [jump=22]Repeat Challenges[/jump]
      3. [jump=23]Challenge Threads[/jump]
    5. Referees
      1. [jump=24]Overview[/jump]
      2. [jump=25]Order of Operations[/jump]
      3. [jump=26]Hired Referees[/jump]
      4. [jump=27]Referee Applications[/jump]

    [a]1[/a]Player Details:

    1. There is no hard limit on how many players can challenge the Castle at one time.
    2. Once you lose the challenge, you may not issue another challenge to the Castle for seven days. On the other hand, if you successfully complete your challenge, you may immediately challenge the Castle again.
    3. Your campaign of the Castle can be terminated upon request. This will result in a loss and you will receive rewards based on the battles you have completed. In general, your challenge continues until you lose against any of your opponents or defeat the Castle Valet.
    4. A campaign against the Battle Castle will not take up one of your three battle slots in your profile. You may not use any of your Pokemon that are currently engaged in a battle for a Castle challenge, and no Pokemon that are in other RP's are allowed to challenge.
    5. Players will have their own Castle thread created by a referee.
    [a]2[/a]Battle Details:

    1. You must use the same team for the entire challenge. Your team between each challenge can change, of course.
    2. In order to clear the Challenge and advance one Rank, you must defeat three opponents and beat the Castle Valet. Should you lose to any of your opponents, your streak will be reset to zero.
    3. Each of your opponents will be played by either me or a hired referee. Each round will also be reffed by the person playing for your opponent; all RNG rolls will be shown to prevent cheating or bias.
    4. Your opponent's Pokemon will be randomized from a pool of possible Pokemon based on your current Rank. The Castle Valet's Pokemon will also be randomized from a pool, though the pool it quite different.
    5. Each Rank will be significantly harder than the previous one. The rewards are also significantly greater.
    6. Each Pokemon you face in the Battle Castle will warrant two substitutions, in addition to the KO Substitutions. The only exceptions to this rule are Pokemon drawn from the Standard Battles pool for Ranks 1 and 2.
    7. Ties in the Battle Castle count as a loss for the challenger and will reset the streak.
    [a]3[/a]Challenge Details:

    1. The Battle Castle is a unique Frontier, stressing planning and management. In the ASB rendition of the Battle Castle, you will also experience this. After each of your standard matches, you will be given a chance to heal your Pokemon and restore their Energy. However, doing so will cost CP, which is earned by winning battles. If you lose a Challenge, all your CP will be lost and you will have to start over.
    2. You may not bring any non-Castle items into the Castle. Castle Items may be equipped to your Pokemon if you are continuing a streak. Note that losing in the Battle Castle will result in having your Castle Items removed from your inventory: your Castle Items are taken away when you lose.
    3. Once your challenge ends, your referee will note the counters earned by your Pokemon. In addition, your referee will determine your total CP (if you successfully cleared the challenge) as well as your total BP.
    4. The CP you gain from each round is determined by a simple formula. For standard battles, the CP you gain is equal to ((5/3 * CurHP) + (5/4 * CurEn)) * (1 + Rank#/5), rounded normally, where CurHP and CurEn are your current HP and current Energy in percentages; the entire thing is rounded normally, not the rank multiplier. You will lose 15 CP for each Chill you take and 1.5 * Z CP for each Recover you take, where Z is the amount of HP healed. If your CP gain would go below 75 CP, you gain 75 CP instead. You cannot gain more than 250 CP in one standard match. For Valet battles, you will obtain 75 * Rank# CP.
    [a]4[/a]Role-Playing Flow:

    1. A player will post in the thread, issuing a challenge to the Battle Castle.
    2. An available referee shall accept the challenge.
    3. Unlike the in-game Battle Castle, you will be given no CP to start with.
    4. Your battle will begin just like any other battle.
    5. Once the battle ends, your total CP will be determined, and you will be given a chance to shop for various items in the Mid-Challenge Shop (MCS). These items include health and energy restoration items as well as items you can equip to your Pokemon for battle.
    6. After you have completed your shopping, your next match will begin.
    7. Repeat Steps 4-6 until you finish your third match of the Challenge; if at any point you lose, your challenge will end (go to Step 9).
    8. Once you complete three matches in the Challenge, you will face the Castle Valet, whose Pokemon are significantly better than your previous opponents'. Again, your battle will begin and end just like any other.
    9. Once the battle is finished, your total CP will be calculated if you defeated the Valet; if you didn't, you will lose all your CP. Your BP gain will also be calculated.
    10. Your challenge will end.
    [a]5[/a]Rewards:

    1. Each Pokemon will receive either 1 EC, 2 MC, and 1 DC or 3 MC for each battle they participate in. A KOC will also be rewarded each time a Pokemon knocks an opponent out. No Trainer Counters will be rewarded in the Battle Castle.
    2. As stated before, you will gain CP after each and every one of your battles, provided you defeat your opponent. This CP will be used for buying items in the MCS; make sure you don't be too conservative, as you will not have enough health/energy to defeat your opponent; don't be too bent on healing your Pokemon, though, as you may want to save CP for later challenges. Finding the right balance is the key to success!
    3. Your battles are titled "Battle X-Y," where X is the rank number and Y is the battle number. For each battle you win, you will gain Y BP to be claimed at the end of your challenge. To rephrase, you will gain 1 BP for beating the first battle, 2 BP for beating your second, and so on. You will gain 5 * X BP each time you successfully defeat the Castle Valet.
    4. Your Pokemon will be healed in between challenges, but not battles.
    [a]6[/a]Battle Formats:
    Standard Singles

    • Pokemon: 1v1
    • DQ: 2 days
    • Switch: KO
    • Abilities: 1
    • Items: CASTLE ITEMS ONLY
    • Infinite Recovers / Infinite Chills
    • Restrictions:
      • No two Pokemon on your team may be of the same species.
    Valet Singles

    • Pokemon: 3v3
    • DQ: 2 days
    • Switch: OK
    • Abilities: 1
    • Items: CASTLE ITEMS ONLY
    • Infinite Recovers / Infinite Chills
    • Restrictions:
      • No two Pokemon on your team may be of the same species.
    Doubles and Triples formats may be added later if there is enough interest.

    Arena: Castle Hall

    A long, majestic hall located in the center of the Battle Castle, the Castle Hall is the most popular battling destination in the Battle Castle. The hall itself is about ten feet wide and fifty feet long. A red carpet runs down the center of the Hall. On the sides of the hall, there are large sculptures and statues present, though they have no effect on the battle. The walls of the hall are made of adobe, but don't let that fool you; the Castle has been standing for well over two centuries now, proving that it's durable enough to withstand most attacks. Though discouraged by Lady Caitlin, seismic activity is still allowed. All moves are allowed in this arena, working without environmental hindrance.

    Fixes:
    (M/D/Y)
    10/9/11: CP Formula tweaked for more gain.
    10/11/11: Substitutions against Rank 1 and 2 Pokemon now follow standard substitution rules. X Items have also been added.
    10/21/11: Arena has been updated to allow all moves. Chills and Recovers are now allowed in the Castle, but will reduce your CP gain.
    10/24/11: Conversion rate for successful challenges have been changed from 15:1 to 30:1 in order to reflect the fact that the Castle rewards BP (forgot to change the conversion).
    11/12/11: Conversion between CP and BP no longer exists.
    1/12/12: Odd Incense, Full Incense, and Matchup Shuffler have been added to the list of items.
  2. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [a]7[/a]The Mid-Challenge Shop:
    Health Restoration:
    [​IMG]
    Castle Potion
    : 15 CP
    Restores 10 HP to one Pokemon.

    [​IMG]
    Castle Lemonade
    : 25 CP
    Restores 25 HP to one Pokemon.

    [​IMG]
    Castle Hyper Potion
    : 45 CP
    Restores 50 HP to one Pokemon.

    Energy Restoration:
    [​IMG]
    Castle Energy Powder: 10 CP
    Restores 10 Energy to one Pokemon.

    [​IMG]
    Castle Energy Root: 20 CP
    Restores 25 Energy to one Pokemon.

    [​IMG]
    Castle MooMoo Milk: 35 CP
    Restores 50 Energy to one Pokemon.

    Other Restoration:

    [​IMG]
    Castle Full Heal: 15 CP
    Heals all status ailments on one Pokemon.

    [​IMG]
    Castle Full Restore: 75 CP
    Restores 50 HP and 50 Energy to one Pokemon.


    [​IMG]
    Castle Max Revive: 140 CP
    Restores 100 HP and 100 Energy to one Pokemon.


    Battle Items:
    [​IMG]
    Castle X Attack: 15 CP
    Consumable. May be used without an action to increase the active Pokemon's Attack by two (2) stages for the duration of the battle. The effect will wear off if the Pokemon is returned to its Pokeball.

    [​IMG]
    Castle X Defend: 15 CP
    Consumable. May be used without an action to increase the active Pokemon's Defense by two (2) stages for the duration of the battle. The effect will wear off if the Pokemon is returned to its Pokeball.

    [​IMG]
    Castle X Sp.Def: 15 CP
    Consumable. May be used without an action to increase the active Pokemon's Special Defense by two (2) stages for the duration of the battle. The effect will wear off if the Pokemon is returned to its Pokeball.

    [​IMG]
    Castle X Special: 15 CP
    Consumable. May be used without an action to increase the active Pokemon's Special Attack by two (2) stages for the duration of the battle. The effect will wear off if the Pokemon is returned to its Pokeball.

    [​IMG]
    Castle X Speed: 15 CP
    Consumable. May be used without an action to increase the active Pokemon's Speed by one (1) stage for the duration of the battle. The effect will wear off if the Pokemon is returned to its Pokeball.

    [​IMG]
    Castle X Accuracy: 20 CP
    Consumable. May be used without an action to increase the active Pokemon's Accuracy by one (1) stage for the duration of the battle. The effect will wear off if the Pokemon is returned to its Pokeball.

    [​IMG]
    Castle Dire Hit: 20 CP
    Consumable. May be used without an action to increase the active Pokemon's critical hit rate by one (1) stage for the duration of the battle. The effect will wear off if the Pokemon is returned to its Pokeball.

    [​IMG]
    Castle Guard Spec.: 10 CP
    Consumable. May be used without an action to prevent stat-dropping moves from affecting the active Pokemon for the duration of the battle. The effect will wear off if the Pokemon is returned to its Pokeball.


    Buffs and Debuffs:
    [​IMG]
    Castle RageCandyBar: 10 CP
    All of the opponent's Pokemon in the next battle will begin the match with 5 more max HP and their Attack and Special Attack stats will be increased by 1. Increases CP gain, CP minimum, and CP maximum from the next battle by 40%. Cannot stack with any other item from the "Buffs and Debuffs" section, including itself..

    [​IMG]
    Castle Lava Cookie: 20 CP
    All of the opponent's Pokemon in the next battle will begin the match with 10 more max HP and their Attack, Defense, Special Attack, and Special Defense stats will be increased by 1. Increases CP gain, CP minimum, and CP maximum from the next battle by 100%. Cannot stack with any other item from the "Buffs and Debuffs" section, including itself.

    [​IMG]
    Full Incense: 25 CP
    The user will order first on rounds one, two, four, five, seven, eight, etc. for the next battle. Increases CP gain, CP minimum, and CP maximum by 200%, again, for the next battle.. Cannot stack with any other item from the "Buffs and Debuffs" section, including itself.

    [​IMG]
    Odd Incense: 200 CP
    Consumable. May be activated without an action. Forces the user to order first the next round, but alters turn order after that such that the opponent orders first for two rounds, then the user orders first for one round, etc. Cannot stack with any other item from the "Buffs and Debuffs" section, including itself.

    Other:
    [​IMG]
    Matchup Shuffler: 50 + (25 * Rank#) CP
    Consumable. Can be used on only the first round of a battle--that is, before any reffings have been made. The opponent swaps his Pokemon for a second randomized one, and battle begins as before.

    Items:

    All items found here can be bought as a Castle item in the Battle Castle. They will cost CP equal to seven (7) times the amount of TC needed. You may also buy items found here for use in the Battle Castle as Castle items. You may buy one berry or herb for three (3) times the amount of TC needed to buy them. In addition, signature items may be bought for fifteen (15) times the amount of TC needed to buy them. It should be noted that all consumable items (e.g. berries, herbs, gems) that are partially or completely consumed in battle count as being consumed; you will need to buy another one should you want to use it again.

    [a]8[/a]The Post-Challenge Shop:

    All items listed here can be bought as a standard item to be used in battles and other role-playing experiences. They will cost BP, not CP. Note that there is no longer a conversion between BP and CP.
  3. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [a]9[/a]Pokemon List
    [a]10[/a]Ranks 1 and 2:
    Standard Battles:
    79 Possible Pokemon
    Butterfree (open)

    [​IMG]
    Butterfree (F)
    Nature: Modest
    +SpA, -Atk

    Item:
    Castle Bug Gem

    Type: Bug / Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:
    HP: 90
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 3
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Attacks:
    Tackle
    String Shot
    Bug Bite
    Harden
    Confusion
    PoisonPowder
    Stun Spore
    Sleep Powder
    Gust
    Supersonic
    Whirlwind
    Psybeam
    __________
    Tailwind
    Bug Buzz
    Quiver Dance
    Safeguard
    Captivate


    Venoshock
    Hidden Power Fighting 7
    Hyper Beam
    Protect
    Psychic
    Shadow Ball
    Double Team
    Energy Ball
    Flash
    Toxic
    Acrobatics
    Psych Up
    Dream Eater
    Substitute
    Beedrill (open)

    [​IMG]
    Beedrill (M)
    Nature: Adamant
    +Atk, -SpA

    Item: Castle Cell Battery | Castle Muscle Band

    Type: Bug / Poison
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 100
    Atk: 4
    Def: 2
    SpA: 1
    SpD: 3
    Spe: 75
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Attacks:
    Poison Sting
    String Shot
    Bug Bite
    Harden
    Fury Attack
    Focus Energy
    Twineedle
    Rage
    Pursuit
    Toxic Spikes
    __________
    Assurance
    Poison Jab
    Endeavor
    Pin Missile
    Agility


    Toxic
    Protect
    Brick Break
    Double Team
    Aerial Ace
    Facade
    Round
    Swords Dance
    X-Scissor
    Swagger
    Substitute
    Frustration
    Return
    Acrobatics
    Giga Impact
    Flash
    Pidgeot (open)

    [​IMG]
    Pidgeot (M)
    Nature: Adamant
    +Atk, -SpA

    Item: Castle Flying Gem

    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.[/s]
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 91
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Attacks:
    Tackle
    Sand-Attack
    Gust
    Quick Attack
    Whirlwind
    Twister

    Brave Bird
    Faint Attack
    Steel Wing

    Toxic
    Hidden Power Water 7
    Protect
    Double Team
    Aerial Ace
    Facade
    Giga Impact
    Pluck
    U-Turn
    Fly
    Frustration
    Return
    Work Up
    Swagger
    Substitute
    Raticate (open)

    [​IMG]
    Raticate (M)
    Nature: Rash
    +SpA, -SpD

    Item: Castle Chople Berry | Castle Expert Belt

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 2
    Spe: 97
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Attacks:
    Tackle
    Tail Whip
    Swords Dance
    Quick Attack
    Focus Energy
    Bite
    Pursuit
    Hyper Fang
    Sucker Punch
    Scary Face
    Crunch

    Counter
    Me First
    Reversal

    Taunt
    Dig
    Shadow Ball
    Work Up
    Grass Knot
    Swagger
    U-Turn
    Substitute
    Wild Charge
    Rock Smash
    Ice Beam
    Thunderbolt
    Double Team
    Thunder Wave
    Pluck
    (5) Fearow (open)

    [​IMG]
    Fearow (F)
    Nature: Lonely
    +Atk, -Def

    Item: Castle Charti Berry | Castle Sharp Beak

    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 100
    Atk: 4
    Def: 2
    SpA: 3
    SpD: 3
    Spe: 100
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Attacks:

    Pluck
    Peck
    Growl
    Leer
    Fury Attack
    Pursuit
    Aerial Ace
    Mirror Move
    Agility

    Quick Attack
    Sky Attack
    Steel Wing

    Hidden Power Ground 7
    Aerial Ace
    Facade
    Echoed Voice
    Giga Impact
    Work Up
    Swagger
    Pluck
    U-turn
    Fly
    Protect
    Frustration
    Return
    Double Team
    Substitute
    Parasect (open)

    [​IMG]
    Parasect (F)
    Nature: Adamant
    +Atk, -SpA

    Item: Castle Occa Berry | Castle Big Root

    Type: Bug / Grass
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: 4
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 30
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    Attacks:
    Cross Poison
    Scratch
    Stun Spore
    PoisonPowder
    Leech Life
    Fury Cutter
    Spore
    Slash

    Bug Bite
    Counter
    Leech Seed

    Venoshock
    Light Screen
    Double Team
    Aerial Ace
    Facade
    Energy Ball
    Flash
    Swords Dance
    X-Scissor
    Substitute
    Toxic
    Protect
    Dig
    Brick Break
    Giga Impact
    Dugtrio (open)

    [​IMG]
    Dugtrio (M)
    Nature:
    Adamant
    +Atk, -SpA

    Item: Castle Ground Gem

    Type: Ground
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Atk: 4
    Def: 2
    SpA: 1
    SpD: 3
    Spe: 120
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Attacks:
    Night Slash
    Tri Attack
    Scratch
    Sand-Attack
    Growl
    Astonish
    Magnitude
    Mud-Slap
    Magnitude
    Bulldoze
    Dig
    Sucker Punch
    Fury Swipes

    Faint Attack
    Reversal
    Screech

    Earthquake
    Dig
    Double Team
    Sandstorm
    Facade
    Shadow Claw
    Giga Impact
    Stone Edge
    Substitute
    Rock Smash
    Hone Claws
    Protect
    Frustration

    Return
    Aerial Ace
    Poliwrath (open)

    [​IMG]
    Poliwrath (M)
    Nature:
    Brave
    +Atk, -15% Speed, -10% Evasion

    Item: Castle Mystic Water

    Type: Water / Fighting
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Ability:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 70
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Attacks:
    Water Sport
    Bubble
    Rain Dance
    BubbleBeam
    Hypnosis
    Water Gun
    DoubleSlap
    Submission
    Body Slam

    Encore
    Endeavor
    Refresh

    Hidden Power Electric 7
    Ice Beam
    Rain Dance
    Frustration
    Earthquake
    Return
    Psychic
    Brick Break
    Focus Blast
    Scald
    Payback
    Rock Slide
    Work Up
    Poison Jab
    Waterfall
    Toxic
    Protect
    Dig
    Low Sweep
    Bulldoze
    Golem (open)

    [​IMG]
    Golem (M)
    Nature
    : Adamant
    +Atk, -SpA

    Item: Castle Rindo Berry | Castle Focus Band

    Type: Rock / Ground
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 100
    Atk: 5
    Def: 5
    SpA: 1
    SpD: 3
    Spe: 45
    Size Class: 3
    Weight Class: 7
    Base Rank Total: 19

    Attacks:
    Tackle
    Defense Curl
    Mud Sport
    Rock Polish
    Rock Throw
    Magnitude
    Steamroller
    Rock Blast
    Rollout

    Curse
    Flail
    Hammer Arm

    Roar
    Toxic
    Protect
    Earthquake
    Brick Break
    Sandstorm
    Giga Impact
    Rock Polish
    Stone Edge
    Bulldoze
    Smack Down
    Double Team
    Fire Blast
    Facade
    Substitute
    (10) Farfetch'd (open)

    [​IMG]
    Farfetch’d (F)
    Nature: Adamant
    +Atk, -SpA

    Item: Castle Stick

    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Keen Eye:
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Inner Focus
    : (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

    Stats:
    HP: 90
    Atk: 4
    Def: 2
    SpA: 1
    SpD: 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Attacks:
    Poison Jab
    Peck
    Sand-Attack
    Leer
    Fury Attack
    Knock Off
    Aerial Ace
    Slash
    Air Cutter
    Swords Dance

    Leaf Blade
    Night Slash
    Revenge

    Protect
    Double Team
    Aerial Ace
    Acrobatics
    Work Up
    Poison Jab
    Pluck
    U-turn
    Substitute
    Fly
    Toxic
    Frustration
    Return
    Facade
    Swagger
    Dodrio (open)

    [​IMG]
    Dodrio (F)
    Nature: Adamant
    +Atk, -SpA

    Item: Castle Normal Gem

    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.

    Stats:
    HP: 90
    Atk: 5
    Def: 3
    SpA: 1
    SpD: 2
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    Attacks:
    Pluck
    Peck
    Growl
    Quick Attack
    Rage
    Fury Attack
    Pursuit
    Uproar
    Tri Attack

    Brave Bird
    Endeavor
    Flail

    Taunt
    Protect
    Aerial Ace
    Torment
    Payback
    Giga Impact
    Work Up
    Swagger
    Pluck
    Substitute
    Toxic
    Frustration
    Return
    Double Team
    Fly
    Dewgong (open)

    [​IMG]
    Dewgong (F)
    Nature: Sassy
    +SpD, -15% Speed, -10% Evasion

    Item: Castle Wacan Berry | Castle Leftovers

    Type: Water/Ice
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability:
    Thick Fat:
    (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 4
    Spe: 60
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    Attacks:
    Headbutt
    Growl
    Aurora Beam
    Water Sport
    Icy Wind
    Encore
    Ice Shard
    Rest
    Aqua Ring
    Signal Beam

    Disable
    Fake Out
    Lick

    Hail
    Hidden Power Electric 7
    Blizzard
    Hyper Beam
    Rain Dance
    Double Team
    Giga Impact
    Substitute
    Surf
    Waterfall
    Toxic
    Protect
    Facade
    Echoed Voice
    Dive
    Kingler (open)

    [​IMG]
    Kingler (M)
    Nature: Careful
    +SpD, -SpA

    Item: Castle Mystic Water

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Hyper Cutter:
    (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Sheer Force: (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 90
    Atk: 5
    Def: 4
    SpA: 1
    SpD: 3
    Spe: 75
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Attacks:
    Mud Sport
    Bubble
    Vicegrip
    Leer
    Harden
    Bubblebeam
    Mud Shot
    Metal Claw
    Stomp
    Guillotine
    Wide Guard

    Bide
    Knock Off
    Swords Dance

    Hone Claws
    Protect
    Rain Dance
    Dig
    Brick Break
    Double Team
    Giga Impact
    Rock Slide
    X-Scissor
    Strength
    Toxic
    Facade
    Brine
    Swagger
    Substitute
    Electrode (open)

    [​IMG]
    Electrode (U)
    Nature: Modest
    +SpA, -Atk

    Item: Castle Magnet

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Soundproof (Innate):
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
    Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Aftermath (Innate): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 140
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Attacks:
    Charge
    Tackle
    Screech
    Sonicboom
    Spark
    Rollout
    Screech
    Charge Beam
    ___________
    Electro Ball
    Magnet Rise
    Explosion

    Hidden Power Ice 7
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Thunder
    Return
    Charge Beam
    Thunder Wave
    Substitute
    Taunt
    Light Screen
    Double Team
    Facade
    Flash
    (15) Kangaskhan (open)

    [​IMG]
    Kangaskhan (F)
    Nature: Quiet
    +SpA, -15% Speed, -10% Evasion

    Item: Castle Chople Berry | Castle Life Orb

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 78
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    Attacks:
    Comet Punch
    Leer
    Fake Out
    Bite
    Tail Whip
    Double Hit
    Mega Punch
    Rage

    Counter
    Disable
    Endeavor

    Ice Beam
    Protect
    Thunderbolt
    Earthquake
    Flamethrower
    Shadow Claw
    Rock Slide
    Work Up
    Substitute
    Surf
    Shadow Ball
    Brick Break
    Double Team
    Aerial Ace
    Focus Blast
    Seaking (open)

    [​IMG]
    Seaking (M)
    Nature: Mild
    +SpA, -Def

    Item: Castle Rindo Berry

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 4
    SpD: 3
    Spe: 68
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Attacks:
    Peck
    Tail Whip
    Water Sport
    Supersonic
    Horn Attack
    Water Pulse
    Flail
    Poison Jab

    Body Slam
    Psybeam
    Signal Beam

    Toxic
    Hidden Power Electric 7
    Ice Beam
    Hyper Beam
    Protect
    Rain Dance
    Scald
    Giga Impact
    Substitute
    Waterfall
    Facade
    Double Team
    Swagger
    Surf
    Dive
    Jynx (open)

    [​IMG]
    Jynx (F)
    Nature: Modest
    +SpA, -Atk

    Item: Castle NeverMeltIce | Castle Expert Belt

    Type: Ice/Psychic
    Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Stats:
    HP: 100
    Atk: 1
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    Attacks:
    Pound
    Lick
    Sweet Kiss
    Powder Snow
    Confusion
    Sing
    Heart Stamp
    Mean Look
    Fake Tears
    DoubleSlap
    Ice Punch

    Lovely Kiss
    Nasty Plot
    Wish

    Hail
    Hidden Power Electric 7
    Taunt
    Ice Beam
    Hyper Beam
    Protect
    Psychic
    Shadow Ball
    Focus Blast
    Energy Ball
    Psyshock
    Toxic
    Blizzard
    Rain Dance
    Substitute
    Flareon (open)

    [​IMG]
    Flareon (M)
    Nature: Quiet
    +SpA, -15% Speed, -10% Evasion

    Item: Castle Shuca Berry | Castle Charcoal

    Type: Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Ability:
    Flash Fire (Innate):
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 4
    Spe: 56
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    Attacks:
    Tail Whip
    Tackle
    Helping Hand
    Sand Attack
    Ember
    Quick Attack
    Growl

    Flail
    Wish
    Yawn

    Roar
    Toxic
    Hidden Power Grass 7
    Sunny Day
    Protect
    Dig
    Fire Blast
    Will-o-Wisp
    Giga Impact
    Rock Slide
    Shadow Ball
    Incinerate
    Swagger

    Substitute
    Rock Smash
    Omastar (open)

    [​IMG]
    Omastar (F)
    Nature: Modest
    +SpA, -Atk

    Item: Castle Rindo Berry

    Type: Rock/Water
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 100
    Atk: 1
    Def: 5
    SpA: 5
    SpD: 3
    Spe: 55
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Attacks:
    Constrict
    Water Gun
    Withdraw
    Bite
    Rollout
    Leer
    Horn Attack
    Mud Shot

    Bide
    Knock Off
    Wring Out

    Hidden Power Electric 7
    Ice Beam
    Hyper Beam
    Protect
    Rain Dance
    Double Team
    Rock Polish
    Swagger
    Substitute
    Surf
    Toxic
    Blizzard
    Sandstorm
    Round
    Scald
    (20) Furret (open)

    [​IMG]
    Furret (M)
    Nature: Hasty
    +15% Spe, +12.43% Acc, -Def

    Item: Castle Expert Belt

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 104
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 16

    Attacks:
    Tackle
    Scratch
    Foresight
    Defense Curl
    Quick Attack
    Fury Swipes
    Helping Hand
    Follow Me
    Slam

    Iron Tail
    Reversal
    Substitute

    Blizzard
    Protect
    Thunder
    Dig
    Double Team
    Flamethrower
    Focus Blast
    Shadow Claw
    Giga Impact
    Surf
    SolarBeam
    Shadow Ball
    Brick Break
    Charge Beam
    Work Up
    Noctowl (open)

    [​IMG]
    Noctowl (F)
    Nature: Bold
    +Def, -Atk

    Item: Castle Lum Berry

    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:
    HP: 110
    Atk: 1
    Def: 3
    SpA: 3
    SpD: 4
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Attacks:
    Sky Attack
    Tackle
    Growl
    Foresight
    Hypnosis
    Peck
    Uproar
    Reflect
    Confusion
    Echoed Voice

    FeatherDance
    Night Shade
    Whirlwind

    Toxic
    Hidden Power Fighting 7
    Sunny Day
    Protect
    Psychic
    Shadow Ball
    Aerial Ace
    Swagger
    Pluck
    Substitute
    Hyper Beam
    Double Team
    Work Up
    Psych Up
    Fly
    Ledian (open)

    [​IMG]
    Ledian (M)
    Nature: Adamant
    +Atk, -Def

    Item: Castle Bug Gem | Castle SilverPowder

    Type: Bug / Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 90
    Atk: 3
    Def: 2
    SpA: 1
    SpD: 4
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 15

    Attacks:
    Tackle
    Supersonic
    Comet Punch
    Light Screen
    Reflect
    Safeguard
    Mach Punch
    Baton Pass
    Silver Wind

    Bide
    Bug Bite
    Drain Punch

    Protect
    Dig
    Brick Break
    Acrobatics
    Giga Impact
    Swords Dance
    U-Turn
    Substitute
    Rock Smash
    Strength
    Toxic
    Double Team
    Aerial Ace
    Flash
    Swagger
    Ariados (open)

    [​IMG]
    Ariados (F)
    Nature: Adamant
    +Atk, -SpA

    Item: Castle Bug Gem | Castle Muscle Band

    Type: Bug / Poison
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 1
    SpD: 2
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Attacks:
    Poison Sting
    String Shot
    Bug Bite
    Scary Face
    Constrict
    Leech Life
    Night Shade
    Shadow Sneak
    Fury Swipes

    Disable
    Night Slash
    Sonicboom

    Hone Claws
    Toxic
    Protect
    Dig
    Aerial Ace
    Facade
    Round
    Flash
    Poison Jab
    Substitute
    Frustration
    Return
    Double Team
    Giga Impact
    Swagger
    Lanturn (open)

    [​IMG]
    Lanturn (M)
    Nature: Modest
    +SpA, -Atk

    Item: Castle Air Balloon

    Type: Water / Electric
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Water Absorb (Innate):
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Illuminate (Can Be Activated): At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Volt Absorb (Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Stats:
    HP: 120
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 3
    Spe: 67
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    Attacks:
    Bubble
    Supersonic
    Thunder Wave
    Flail
    Water Gun
    Confuse Ray
    Spark
    Take Down

    Agility
    Brine
    Psybeam

    Toxic
    Hidden Power Ground 7
    Ice Beam
    Hyper Beam
    Protect
    Thunderbolt
    Scald
    Flash
    Swagger
    Substitute
    Rain Dance
    Thunder
    Double Team
    Round
    Charge Beam
    (25) Azumarill (open)

    [​IMG]
    Azumarill (M)

    Nature: Adamant
    +Atk, -SpA

    Item: Castle Wacan Berry | Castle Muscle Band

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Huge Power (Innate): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Attacks:
    Tackle
    Defense Curl
    Tail Whip
    Water Gun
    Rollout
    Bubblebeam
    Splash
    Charm
    Bubble
    Slam

    Aqua Jet
    Superpower
    Encore

    Protect
    Rain Dance
    Dig
    Brick Break
    Double Team
    Façade
    Scald
    Giga Impact
    Swagger
    Substitute
    Toxic
    Frustration
    Return
    Bulldoze
    Rock Smash
    Jumpluff (open)

    [​IMG]
    Jumpluff (F)
    Nature: Calm
    +SpD, -Atk

    Item: Castle Leftovers

    Type: Grass / Flying
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: 1
    Def: 3
    SpA: 2
    SpD: 4
    Spe: 110
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    Attacks:
    Splash
    Synthesis
    Tail Whip
    Tackle
    Poison Powder
    Stun Spore
    Sleep Powder
    Bullet Seed
    Leech Seed
    Mega Drain
    Cotton Spore

    Amnesia
    Cotton Guard
    Encore

    Hidden Power Fire 7
    Sunny Day
    Protect
    Solarbeam
    Energy Ball
    Acrobatics
    Flash
    Grass Knot
    U-Turn
    Substitute
    Toxic
    Hyper Beam
    Double Team
    Reflect
    Swagger
    Sunflora (open)

    [​IMG]
    Sunflora (F)
    Nature: Quiet
    +SpA, -15% Speed, -10% Evasion

    Item:
    Castle Watmel Berry

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 26
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    Attacks:
    Absorb
    Pound
    Growth
    Razor Leaf
    Mega Drain
    Ingrain
    Grasswhistle
    Leech Seed
    Bullet Seed
    Worry Seed
    Sunny Day

    Bide
    Encore
    Natural Gift

    Toxic
    Hidden Power Ice 7
    Sunny Day
    Hyper Beam
    Protect
    SolarBeam
    Sludge Bomb
    Flash
    Swords Dance
    Substitute
    Light Screen
    Energy Ball
    Facade
    Double Team
    Swagger
    Quagsire (open)

    [​IMG]
    Quagsire (M)
    Nature: Sassy
    +SpD, -15% Speed, -10% Evasion

    Item: Castle Rindo Berry

    Type: Water/Ground
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability:
    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed; it remains while this Pokemon is active.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 4
    Spe: 30
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    Attacks:
    Water Gun
    Tail Whip
    Mud Sport
    Mud Shot
    Slam
    Mud Bomb
    Amnesia

    Acid Spray
    Counter
    Encore

    Toxic
    Hidden Power Grass 7
    Ice Beam
    Earthquake
    Brick Break
    Sandstorm
    Scald
    Rock Slide
    Substitute
    Waterfall
    Protect
    Dig
    Sludge Wave
    Focus Blast
    Flash
    Girafarig (open)

    [​IMG]
    Girafarig (M)

    Nature: Modest
    +SpA, -Atk

    Item:
    Castle Psychic Gem

    Type: Normal / Psychic
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 85
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 18

    Attacks:
    Power Swap
    Guard Swap
    Astonish
    Tackle
    Growl
    Confusion
    Odor Sleuth
    Stomp
    Agility
    Psybeam
    Baton Pass

    Magic Coat
    Mirror Coat
    Wish

    Calm Mind
    Hidden Power Fighting 7
    Thunderbolt
    Psychic
    Shadow Ball
    Double Team
    Energy Ball
    Charge Beam
    Flash
    Thunder Wave
    Protect
    Light Screen
    Reflect
    Grass Knot
    Substitute
    (30) Dunsparce (open)

    [​IMG]
    Dunsparce (M)
    Nature: Brave
    +Atk, -15% Speed, -10% Evasion

    Item: Castle Leftovers | Castle King's Rock

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (e.g., paralysis from Thunderbolt)
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Rattled:
    (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: 4
    Def: 3
    SpA: 3
    SpD: 2
    Spe: 39
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    Attacks:
    Rage
    Defense Curl
    Yawn
    Glare
    Rollout
    Spite
    Pursuit

    Ancientpower
    Headbutt
    Magic Coat

    Toxic
    Hidden Power Water 7
    Earthquake
    Shadow Ball
    Double Team
    Charge Beam
    Rock Slide
    Swagger
    Substitute
    Rock Smash
    Ice Beam
    Protect
    Thunderbolt
    Flamethrower
    Poison Jab
    Qwilfish (open)

    [​IMG]
    Qwilfish (M)
    Nature: Adamant
    +Atk, -SpA

    Item: Castle Muscle Band | Castle Life Orb

    Type: Water/Poison
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 1
    SpD: 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Attacks:
    Spikes
    Tackle
    Poison Sting
    Harden
    Minimize
    Water Gun
    Pin Missile
    Rollout
    Toxic Spikes
    Stockpile
    Spit Up
    Revenge

    Aqua Jet
    Brine
    Flail

    Toxic
    Taunt
    Protect
    Rain Dance
    Payback
    Thunder Wave
    Poison Jab
    Swagger
    Substitute
    Waterfall
    Frustration
    Return
    Double Team
    Scald
    Dive
    Corsola (open)

    [​IMG]
    Corsola (F)
    Nature: Modest
    +SpA, -Atk

    Item: Castle Rindo Berry

    Type: Water/Rock
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Ability:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 90
    Atk: 1
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Attacks:
    Tackle
    Harden
    Bubble
    Recover
    Refresh
    Rock Blast
    Bubblebeam

    Amnesia
    Bide
    Confuse Ray

    Toxic
    Hidden Power Electric 7
    Ice Beam
    Light Screen
    Protect
    Rain Dance
    Reflect
    Swagger
    Substitute
    Surf
    Psychic
    Shadow Ball
    Sandstorm
    Scald
    Stone Edge
    Delibird (open)

    [​IMG]
    Delibird (M)
    Nature: Rash
    +SpA, -SpD

    Item: Castle Expert Belt

    Type: Ice/Flying
    Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Vital Spirit:
    (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 80
    Atk: 2
    Def: 2
    SpA: 4
    SpD: 1
    Spe: 75
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Attacks:
    Present

    Aurora Beam
    Fake Out
    Future Sight
    Bestow
    Ice Ball
    Ice Punch
    Ice Shard
    Quick Attack
    Rapid Spin
    Splash

    Toxic
    Hail
    Hidden Power Electric 7
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Return
    Brick Break
    Double Team
    Aerial Ace
    Façade
    Frost Breath
    Swagger
    Pluck
    Substitute
    Fly
    Mightyena (open)

    [​IMG]
    Mightyena (F)
    Nature: Adamant
    +Atk, -SpA

    Item: Castle Muscle Band | Castle Razor Fang

    Type: Dark
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability:
    Intimidate:
    (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 1
    SpD: 2
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Attacks:
    Tackle
    Howl
    Sand-Attack
    Bite
    Odor Sleuth
    Roar
    Swagger

    Fire Fang
    Ice Fang
    Sucker Punch
    Thunder Fang
    Yawn

    Toxic
    Taunt
    Protect
    Iron Tail
    Dig
    Double Team
    Torment
    Payback
    Giga Impact
    Rock Smash
    Façade
    Secret Power
    Incinerate
    Substitute
    Strength
    (35) Linoone (open)

    [​IMG]
    Linoone (M)
    Nature: Rash
    +SpA, -SpD

    Item: Castle Oran Berry | Castle Expert Belt

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 2
    Spe: 100
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    Attacks:
    Switcheroo
    Tackle
    Growl
    Tail Whip
    Headbutt
    Sand-Attack
    Odor Sleuth
    Mud Sport
    Pin Missile

    Charm
    Mud-Slap
    Substitute

    Hidden Power Fighting 7
    Ice Beam
    Protect
    Thunderbolt
    Dig
    Shadow Ball
    Double Team
    Giga Impact
    Surf
    Strength
    Thunder Wave
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Beautifly (open)

    [​IMG]
    Beautifly (F)
    Nature: Rash
    +SpA, -SpD

    Item: Castle Bug Gem

    Type: Bug / Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Stats:
    HP: 90
    Atk: 3
    Def: 2
    SpA: 4
    SpD: 1
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Attacks:
    Tackle
    String Shot
    Poison Sting
    Bug Bite
    Harden
    Absorb
    Gust
    Stun Spore
    Morning Sun
    Mega Drain
    __________
    Giga Drain
    Bug Buzz
    Quiver Dance

    Toxic
    Venoshock
    Psychic
    Shadow Ball
    Aerial Ace
    Acrobatics
    Giga Impact
    Flash
    Swagger
    Substitute
    Hidden Power Fire 7
    Hyper Beam
    Protect
    Double Team
    U-Turn
    Dustox (open)

    [​IMG]
    Dustox (M)
    Nature: Modest
    +SpA, -Atk

    Item: Castle SilverPowder

    Type: Bug / Poison
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Stats:
    HP: 90
    Atk: 1
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Attacks:
    Tackle
    String Shot
    Poison Sting
    Bug Bite
    Harden
    Confusion
    Gust
    Protect
    Moonlight
    Psybeam
    __________
    Whirlwind
    Light Screen

    Toxic
    Bug Buzz
    Quiver Dance

    Venoshock
    Hidden Power Fighting 7
    Hyper Beam
    SolarBeam
    Psychic
    Shadow Ball
    Double Team
    Sludge Bomb
    Energy Ball
    Flash
    Swagger
    Substitute
    Shiftry (open)

    [​IMG]
    Shiftry (M)
    Nature: Naughty
    +Atk, -SpD

    Item: Castle Tanga Berry

    Type: Grass/Dark
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Pickpocket: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:
    HP: 100
    Atk: 5
    Def: 2
    SpA: 3
    SpD: 1
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    Attacks:
    Faint Attack
    Whirlwind
    Nasty Plot
    Razor Leaf
    Leaf Tornado
    Pound
    Harden
    Growth
    Nature Power
    Fake Out
    Torment
    Bide
    Synthesis

    Bullet Seed
    Leech Seed
    Nasty Plot

    Hidden Power Fire 7
    Sunny Day
    SolarBeam
    Shadow Ball
    Brick Break
    Aerial Ace
    Swords Dance
    Rock Slide
    X-Scissor
    Grass Knot
    Protect
    Dig
    Giga Impact
    Substitute
    Strength
    Swellow (open)

    [​IMG]
    Swellow (F)
    Nature: Adamant
    +Atk, -SpA

    Item: Castle Flame Orb

    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:
    HP: 90
    Atk: 4
    Def: 2
    SpA: 1
    SpD: 2
    Spe: 125
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    Attacks:
    Pluck
    Peck
    Growl
    Focus Energy
    Quick Attack
    Wing Attack
    Double Team

    Brave Bird
    Sky Attack
    Steel Wing

    Toxic
    Protect
    Aerial Ace
    Facade
    Giga Impact
    Swagger
    Pluck
    U-turn
    Substitute
    Fly
    Sunny Day
    Frustration
    Return
    Rain Dance
    Double Team
    (40) Pelipper (open)

    [​IMG]
    Pelipper (M)
    Nature: Calm
    +SpD, -Atk

    Item: Castle Wacan Berry

    Type: Water/Flying
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Keen Eye:
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 90
    Atk: 1
    Def: 4
    SpA: 3
    SpD: 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    Attacks:
    Soak
    Growl
    Water Gun
    Water Sport
    Wing Attack
    Supersonic
    Mist
    Water Pulse
    Payback
    Protect
    Quick Attack

    Aqua Ring
    Brine
    Knock Off

    Toxic
    Hidden Power Electric 7
    Ice Beam
    Protect
    Rain Dance
    Double Team
    Scald
    Pluck
    Substitute
    Fly
    Hyper Beam
    Double Team
    Echoed Voice
    Sky Drop
    Surf
    Ninjask (open)

    [​IMG]
    Ninjask (M)
    Nature: Adamant
    +Atk, -SpA

    Item: Castle Bug Gem

    Type: Bug / Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
    Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 90
    Atk: 4
    Def: 2
    SpA: 1
    SpD: 2
    Spe: 160
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 18

    Attacks:
    False Swipe
    Mud-Slap
    Metal Claw
    Dig
    Bug Bite
    Scratch
    Harden
    Leech Life
    Sand-Attack
    Fury Swipes
    Mind Reader
    Double Team
    Fury Cutter
    Screech
    Swords Dance

    Endure
    Final Gambit
    Night Slash

    Hone Claws
    Double Team
    Aerial Ace
    Facade
    Giga Impact
    Flash
    X-Scissor
    Swagger
    U-Turn
    Substitute
    Toxic
    Protect
    Frustration
    Return
    Sandstorm
    Delcatty (open)

    [​IMG]
    Delcatty (F)
    Nature: Rash
    +SpA, -SpD

    Item: Castle Silk Scarf | Castle Expert Belt

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Normalize: (Can be Deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have two (2) more Base Attack Power.
    Wonder Skin: (Innate) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 1
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Attacks:
    Fake Out
    Growl
    Tail Whip
    Tackle
    Attract
    Sing
    DoubleSlap
    Foresight
    Copycat
    Assist
    Charm

    Fake Tears
    Sucker Punch
    Zen Headbutt

    Ice Beam
    Protect
    Thunderbolt
    Shadow Ball
    Double Team
    Thunder Wave
    Grass Knot
    Substitute
    Wild Charge
    Rock Smash
    Hyper Beam
    SolarBeam
    Dig
    Flash
    Work Up
    Mawile (open)

    [​IMG]
    Mawile (M)
    Nature: Adamant
    +Atk, -SpA

    Item: Castle Muscle Band | Castle Razor Fang

    Type: Steel
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: 4
    Def: 3
    SpA: 1
    SpD: 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Attacks:
    Astonish
    Fake Tears
    Bite
    Sweet Scent
    ViceGrip

    Fire Fang
    Ice Fang
    Metal Burst
    Sucker Punch
    Thunder Fang

    Focus Punch
    Taunt
    Protect
    Brick Break
    Payback
    Giga Impact
    Stone Edge
    Swords Dance
    Swagger
    Substitute
    Hidden Power Water 7
    Ice Beam
    Double Team
    Sandstorm
    Endure
    Plusle (open)

    [​IMG]
    Plusle (M)
    Nature: Modest
    +SpA, -Atk

    Item: Castle Electric Gem

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Plus (Innate)
    : This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

    Stats:
    HP: 90
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 3
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Attacks:
    Growl
    Thunder Wave
    Quick Attack
    Helping Hand
    Spark
    Encore
    Fake Tears
    Copycat

    Discharge
    Sing
    Wish

    Hidden Power Ice 7
    Protect
    Thunderbolt
    Double Team
    Echoed Voice
    Charge Beam
    Payback
    Grass Knot
    Substitute
    Wild Charge
    Light Screen
    Rain Dance
    Thunder
    Flash
    Swagger
    (45) Minun (open)

    [​IMG]
    Minun (F)
    Nature: Bold
    +Def, -Atk

    Item: Castle Magnet

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Minus (Innate)
    : This Pokemon possesses a positive electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

    Stats:
    HP: 90
    Atk: 1
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Attacks:
    Growl
    Thunder Wave
    Quick Attack
    Helping Hand
    Spark
    Encore
    Charm
    Copycat

    Discharge
    Sing
    Sweet Kiss
    Wish

    Toxic
    Light Screen
    Protect
    Thunderbolt
    Double Team
    Attract
    Charge Beam
    Flash
    Swagger
    Substitute
    Hidden Power Ice 7
    Rain Dance
    Thunder
    Echoed Voice
    Grass Knot
    Illumise (open)

    [​IMG]
    Illumise (M)
    Nature: Modest
    +SpA, -Atk

    Item: Castle SilverPowder

    Type: Bug
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Ability:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 100
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 3
    Spe: 85
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    Attacks:
    Tackle
    Sweet Scent
    Charm
    Moonlight
    Quick Attack
    Wish
    Encore

    Bug Buzz
    Fake Tears
    Confuse Ray

    Toxic
    Hidden Power Fighting 7
    Light Screen
    Protect
    Solarbeam
    Thunderbolt
    Shadow Ball
    Double Team
    Thunder Wave
    Substitute
    Brick Break
    Flash
    Acrobatics
    Struggle Bug
    Swagger
    Swalot (open)

    [​IMG]
    Swalot (F)
    Nature: Relaxed
    +Def, -15% Speed, -10% Evasion

    Item: Castle Poison Barb | Castle Black Sludge

    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 110
    Atk: 3
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 47
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Attacks:
    Pound
    Yawn
    Poison Gas
    Sludge
    Amnesia
    Encore

    Acid Armor
    Gunk Shot
    Pain Split

    Hidden Power Electric 7
    Ice Beam
    Protect
    SolarBeam
    Earthquake
    Shadow Ball
    Double Team
    Sludge Wave
    Explosion
    Swagger
    Toxic
    Venoshock
    Hyper Beam
    Substitute
    Rock Smash
    Wailord (open)

    [​IMG]
    Wailord (M)
    Nature: Quiet
    +SpA, -15% Speed, -10% Evasion

    Item: Castle Mystic Water

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Water Veil:
    (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 130
    Atk: 3
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 52
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 19

    Attacks:
    Splash
    Growl
    Water Gun
    Rollout
    Whirlpool
    Astonish
    Water Pulse
    Mist
    Water Spout

    Aqua Ring
    Body Slam
    Thrash

    Hidden Power Grass 7
    Ice Beam
    Hyper Beam
    Protect
    Earthquake
    Double Team
    Scald
    Substitute
    Surf
    Strength
    Toxic
    Rain Dance
    Endure
    Avalanche
    Waterfall
    Spinda (open)

    [​IMG]
    Spinda (F)
    Nature: Adamant
    +Atk, -SpA

    Item: Castle Focus Sash

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.
    Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    HP: 90
    Atk: 3
    Def: 2
    SpA: 1
    SpD: 2
    Spe: 60
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 12

    Attacks:
    Tackle
    Uproar
    Copycat
    Faint Attack
    Psybeam
    Hypnosis
    Teeter Dance
    Thrash

    Encore
    Assist
    Disable
    Baton Pass
    Wish
    Trick
    Smellingsalt
    Fake Out
    Role Play
    Psycho Cut
    Fake Tears
    Rapid Spin

    Toxic
    Protect
    Safeguard
    Frustration
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Flash
    Psych Up
    Rock Slide
    Work Up
    Swagger
    Substitute
    Trick Room
    Wild Charge
    Rock Smash
    Strength
    (50) Cacturne (open)

    [​IMG]
    Cacturne (F)
    Nature: Lonely
    +Atk, -Def

    Item: Castle Muscle Band

    Type: Grass / Dark
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:
    HP: 100
    Atk: 5
    Def: 1
    SpA: 4
    SpD: 2
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    Attacks:
    Revenge
    Poison Sting
    Leer
    Absorb
    Growth
    Leech Seed
    Sand-Attack
    Pin Missle
    Ingrain
    Needle Arm

    Teeter Dance
    Counter
    Disable

    Toxic
    Venoshock
    Protect
    Brick Break
    Double Team
    Sandstorm
    Energy Ball
    Payback
    Giga Impact
    Substitute
    Focus Blast
    Flash
    Swords Dance
    Poison Jab
    Swagger
    Zangoose (open)

    [​IMG]
    Zangoose (F)
    Nature: Adamant
    +Atk. -SpA

    Item: Castle Toxic Orb

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    Toxic Boost: (Innate) This Pokemon's body can use toxins as a catalyst to increase its strength. When poisoned, all its physical attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: 5
    Def: 2
    SpA: 1
    SpD: 2
    Spe: 90
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 16

    Attacks:
    Scratch
    Leer
    Quick Attack
    Swords Dance
    Fury Cutter
    Slash
    Pursuit

    Counter
    Iron Tail
    Night Slash

    Dig
    Brick Break
    Double Team
    Aerial Ace
    Facade
    Shadow Claw
    Swords Dance
    Rock Slide
    X-Scissor
    Poison Jab
    Roar
    Taunt
    Protect
    Rock Tomb
    Substitute
    Castform (open)

    [​IMG]
    Castform (F)
    Nature: Modest
    +SpA, -Atk

    Item: Castle Wise Glasses

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    Attacks:
    Tackle
    Water Gun
    Ember
    Powder Snow
    Headbutt
    Rain Dance
    Sunny Day
    Hail
    Weather Ball

    Future Sight
    Disable
    Hex

    Hidden Power Fighting 7
    Ice Beam
    Protect
    Thunderbolt
    Shadow Ball
    Flamethrower
    Energy Ball
    Scald
    Incinerate
    Thunder Wave
    Blizzard
    Thunder
    Double Team
    Fire Blast
    Substitute
    Banette (open)

    [​IMG]
    Banette (M)
    Nature: Naughty
    +Atk, -SpD

    Item: Castle Focus Sash

    Type: Ghost
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability:
    Insomnia:
    (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Frisk: (Can Be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: 5
    Def: 3
    SpA: 3
    SpD: 2
    Spe: 65
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    Attacks:
    Knock Off
    Screech
    Night Shade
    Curse
    Spite
    Shadow Sneak
    Will-O-Wisp

    Confuse Ray
    Destiny Bond
    Gunk Shot

    Taunt
    Protect
    Return
    Double Team
    Shock Wave
    Torment
    Shadow Claw
    Giga Impact
    Thunder Wave
    Trick Room
    Toxic
    Thunderbolt
    Payback
    Swagger
    Substitute
    Chimecho (open)

    [​IMG]
    Chimecho (F)
    Nature: Modest
    +SpA, -Atk

    Item: Castle Focus Band

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Attacks:
    Wrap
    Growl
    Astonish
    Confusion
    Uproar
    Take Down
    Yawn
    Last Resort
    Entrainment

    Disable
    Skill Swap
    Wish

    Calm Mind
    Hidden Power Fighting 7
    Taunt
    Light Screen
    Protect
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Energy Ball
    Thunder Wave
    Psyshock
    Charge Beam
    Dream Eater
    Substitute
    Trick Room
    (55) Glalie (open)

    [​IMG]
    Glalie (M)
    Nature: Hardy
    No Changes.

    Item: Castle Leftovers | Castle Macho Brace

    Type: Ice
    Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body:
    (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody: (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 80
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 18

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect

    Fake Out
    Future Sight
    Ice Shard

    Toxic
    Hail
    Hidden Power Electric 7
    Blizzard
    Protect
    Safeguard
    Earthquake
    Shadow Ball
    Torment
    Frost Breath
    Taunt
    Hyper Beam
    Light Screen
    Flash
    Swagger
    Luvdisc (open)

    [​IMG]
    Luvdisc (F)
    Nature: Modest
    +SpA, -Atk

    Item: Castle Binding Band

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 80
    Atk: 1
    Def: 2
    SpA: 3
    SpD: 3
    Spe: 97
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Attacks:
    Tackle
    Charm
    Water Gun
    Agility
    Take Down
    Lucky Chant
    Water Pulse

    Aqua Jet
    Aqua Ring
    Brine
    Captivate
    Heal Pulse
    Mud Sport
    Supersonic
    Water Sport

    Toxic
    Hidden Power Grass 7
    Ice Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    Return
    Double Team
    Secret Power
    Attract
    Brine
    Endure
    Scald
    Swagger
    Substitute
    Surf
    Dive
    Whirlpool
    Waterfall
    Bibarel (open)

    [​IMG]
    Bibarel (F)
    Nature: Adamant
    +Atk, -SpA

    Item: Castle Macho Brace

    Type: Normal/Water
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Simple:
    (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
    Unaware:
    (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Moody: (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 71
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Attacks:
    Tackle
    Growl
    Defense Curl
    Rollout
    Headbutt
    Hyper Fang
    Yawn
    Water Gun

    Aqua Tail
    Endure
    Quick Attack
    Rollout
    Skull Bash

    Toxic
    Protect
    Taunt
    Iron Tail
    Dig
    Scald
    Charge Beam
    Endure
    Giga Impact
    Thunder Wave
    Bulldoze
    Pluck
    Substitute
    Waterfall
    Dive
    Focus Punch
    Blizzard
    Double Team
    Echoed Voice
    Whirlpool
    Kricketune (open)

    [​IMG]
    Kricketune [RAGE] (M)
    Nature: Adamant
    +Atk, -SpA

    Item: Castle SilverPowder | Castle Focus Band

    Type: Bug
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:
    HP: 100
    Atk: 4
    Def: 2
    SpA: 1
    SpD: 2
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    Attacks:
    Growl
    Struggle Bug
    Bug Bite
    Bide
    Fury Cutter
    Leech Life
    Sing
    Focus Energy
    __________
    Screech
    Night Slash
    Perish Song

    Taunt
    Protect
    Rain Dance
    Frustration
    Return
    Brick Break
    Double Team
    Aerial Ace
    Facade
    Giga Impact
    Flash
    Swords Dance
    Swagger
    Substitute
    Rock Smash
    Wormadam-Plant (open)

    [​IMG]
    Wormadam-Plant (F)
    Nature: Quiet
    +SpA, -10% Evasion, -15% Speed

    Item: Castle Occa Berry

    Type: Bug / Grass
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:
    HP: 90
    Atk: 2
    Def: 3
    SpA: 4
    SpD: 4
    Spe: 31
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Attacks:
    Tackle
    Protect
    Bug Bite
    Hidden Power Rock 7
    Confusion
    __________
    Flail
    Psychic
    Leaf Storm

    Toxic
    Venoshock
    Sunny Day
    Hyper Beam
    Rain Dance
    Safeguard
    Frustration
    Solarbeam
    Return
    Shadow Ball
    Double Team
    Facade
    Attract
    Thief
    Round
    Energy Ball
    Giga Impact
    Flash
    Struggle Bug
    Psych Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    (60) Wormadam-Sand (open)

    [​IMG]
    Wormadam-Sand (F)
    Nature: Brave
    +Atk, -10% Evasion, -15% Speed

    Item: Castle Focus Sash

    Type: Bug / Ground
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:
    HP: 90
    Atk: 4
    Def: 4
    SpA: 2
    SpD: 3
    Spe: 31
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Attacks:
    Tackle
    Protect
    Bug Bite
    Hidden Power Ice 7
    Confusion
    __________
    Rock Blast
    Flail
    Psychic

    Toxic
    Venoshock
    Sunny Day
    Hyper Beam
    Rain Dance
    Safeguard
    Frustration
    Earthquake
    Return
    Dig
    Shadow Ball
    Double Team
    Sandstorm
    Rock Tomb
    Facade
    Attract
    Thief
    Round
    Giga Impact
    Flash
    Struggle Bug
    Psych Up
    Bulldoze
    Swagger
    Substitute
    Mothim (open)

    [​IMG]
    Mothim (M)
    Nature: Rash
    +SpA, -SpD

    Item: Castle Charti Berry

    Type: Bug / Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 4
    SpD: 1
    Spe: 66
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Attacks:
    Tackle
    Protect
    Bug Bite
    Hidden Power Fighting 7
    Confusion
    __________
    Camouflage
    Air Slash
    Psychic
    Bug Buzz
    Quiver Dance

    Toxic
    Venoshock
    Sunny Day
    Hyper Beam
    Rain Dance
    Safeguard
    Frustration
    SolarBeam
    Return
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Attract
    Thief
    Round
    Energy Ball
    Acrobatics
    Giga Impact
    Flash
    Struggle Bug
    Psych Up
    Dream Eater
    U-Turn
    Substitute
    Pachirisu (open)

    [​IMG]
    Pachirisu (M)
    Nature: Timid
    +15% Speed, +13.9% Acc, -Atk

    Item: Castle Electric Gem

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Stats:
    HP: 90
    Atk: 1
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 110
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Attacks:
    Growl
    Bide
    Quick Attack
    Charm
    Spark
    Endure
    Swift
    Electro Ball

    Fake Tears
    Flail
    Charge

    Hidden Power Ice 7
    Light Screen
    Protect
    Rain Dance
    Thunder
    Dig
    Double Team
    Echoed Voice
    Flash
    Volt Switch
    Thunder Wave
    Grass Knot
    Swagger
    U-turn
    Substitute
    Cherrim (open)

    [​IMG][​IMG]
    Cherrim (F)
    Nature: Modest
    +SpA, -Atk

    Item: Castle Pomeg Berry

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Flower Gift: (Innate) This Pokemon’s flower opens up in intense sunlight. It releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

    Stats:
    HP: 100
    Atk: 1
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    Attacks:
    Morning Sun
    Tackle
    Growth
    Leech Seed
    Helping Hand
    Magical Leaf
    Sunny Day
    Petal Dance

    GrassWhistle
    Natural Gift
    Weather Ball

    Toxic
    Hidden Power Rock 7
    Protect
    SolarBeam
    Double Team
    Facade
    Energy Ball
    Grass Knot
    Swagger
    Substitute
    Hyper Beam
    Safeguard
    Attract
    Round
    Flash
    Purugly (open)

    [​IMG]
    Purugly (M)
    Nature: Lonely
    +Atk, -Def

    Item: Castle Silk Scarf

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Thick Fat:
    (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:
    HP: 100
    Atk: 4
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 112
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Attacks:
    Fake Out
    Scratch
    Growl
    Hypnosis
    Faint Attack
    Fury Swipes
    Charm

    Flail
    Quick Attack
    Snatch

    Protect
    Iron Tail
    Thunderbolt
    Shadow Ball
    Double Team
    Aerial Ace
    Torment
    Shadow Claw
    Bulldoze
    U-turn
    Roar
    Taunt
    Dig
    Giga Impact
    Swagger
    (65) Chatot (open)

    [​IMG]
    Chatot (M)
    Nature: Mild
    +SpA, -Def

    Item: Castle Sharp Beak

    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Keen Eye:
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 1
    SpA: Rank 4
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Attacks:
    Peck
    Growl
    Mirror Move
    Sing
    Fury Attack
    Chatter
    Taunt

    Agility
    Air Cutter
    Defog
    Encore
    Nasty Plot
    Night Shade
    Sleep Talk
    Steel Wing
    Supersonic

    Hidden Power Fighting 7
    Sunny Day
    Protect
    Frustration
    Return
    Double Team
    Aerial Ace
    Torment
    Facade
    Echoed Voice
    Swagger
    Pluck
    U-turn
    Substitute
    Fly
    Lumineon (open)

    [​IMG]
    Lumineon (F)
    Nature: Modest
    +SpA, -Atk

    Item: Castle Wise Glasses

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Water Veil:
    (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 91
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    Attacks:
    Pound
    Water Gun
    Attract
    Rain Dance
    Gust
    Water Pulse

    Agility
    Brine
    Sweet Kiss

    Hidden Power Electric 7
    Ice Beam
    Protect
    Double Team
    Scald
    Flash
    Swagger
    U-turn
    Substitute
    Surf
    Hyper Beam
    Safeguard
    Frustration
    Return
    Dive
    Watchog (open)

    [​IMG]
    Watchog (M)
    Nature: Adamant
    +Atk, -SpA

    Item: Castle Focus Sash

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Illuminate:
    (Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Keen Eye:
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Analytic: (Can Be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: 4
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 77
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    Attacks:
    Tackle
    Leer
    Bite
    Bide
    Detect
    Sand-Attack
    Crunch
    Hypnosis
    Super Fang
    After You

    Flail
    Foresight
    Revenge

    Sunny Day
    Light Screen
    Protect
    Dig
    Shadow Ball
    Double Team
    Focus Blast
    Giga Impact
    Flash
    Substitute
    Rain Dance
    Thunder
    Swords Dance
    Swagger
    Rock Smash
    Liepard (open)

    [​IMG]
    Liepard (F)
    Nature: Quiet
    +1 SpA, -15% Speed, -10% Evasion

    Item: Castle Leftovers

    Type: Dark
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability:
    Limber:
    (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    Attacks:
    Scratch
    Growl
    Assist
    Sand-Attack
    Fury Swipes
    Pursuit
    Torment
    Fake Out
    Hone Claws

    Fake Tears
    Encore
    Yawn

    Toxic
    Hidden Power Dark 7
    Taunt
    Protect
    Shadow Ball
    Double Team
    Torment
    Thunder Wave
    Substitute
    Aerial Ace
    Attract
    Psych Up
    Grass Knot
    Swagger
    Unfezant (open)

    [​IMG]
    Unfezant (M)
    Nature: Lonely
    +Atk, -Def

    Item: Castle Quick Claw

    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Big Pecks:
    (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Stats:
    HP: 100
    Atk: 5
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 93
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Attacks:
    Gust
    Growl
    Leer
    Quick Attack
    Air Cutter
    Roost
    Detect
    Taunt

    Hypnosis
    Steel Wing
    Wish

    Hidden Power Ground 7
    Frustration
    Return
    Double Team
    Aerial Ace
    Attract
    Giga Impact
    Swagger
    U-turn
    Substitute
    Toxic
    Sunny Day
    Protect
    Psych Up
    Fly
    (70) Swoobat (open)

    [​IMG]
    Swoobat (F)
    Nature: Modest
    +SpA, -Atk

    Item: Castle Psychic Gem | Castle Macho Brace

    Type: Psychic / Flying
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Unaware:
    (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz:
    (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

    Stats:
    HP: 100
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 114
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Attacks:
    Confusion
    Odor Sleuth
    Gust
    Assurance
    Heart Stamp
    Imprison
    Air Cutter
    Attract

    Stored Power
    Knock Off
    Flatter

    Psyshock
    Calm Mind
    Hidden Power Fighting 7
    Protect
    Shadow Ball
    Double Team
    Aerial Ace
    Energy Ball
    Charge Beam
    Thunder Wave
    Taunt
    Light Screen
    Reflect
    U-Turn
    Fly
    Audino (open)

    [​IMG]
    Audino (M)
    Nature:
    Bold
    +Def, -Atk

    Item: Castle Leftovers

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Healer: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
    Klutz: (Innate) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Stats:
    HP: 110
    Atk: 1
    Def: 4
    SpA: 2
    SpD: 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Attacks:
    Pound
    Growl
    Helping Hand
    Refresh
    Doubleslap
    Attract
    Secret Power
    Entrainment

    Encore
    Heal Bell
    Yawn

    Psyshock
    Toxic
    Sunny Day
    Ice Beam
    Light Screen
    Protect
    Solarbeam
    Thunderbolt
    Double Team
    Reflect
    Fire Blast
    Flash
    Thunder Wave
    Substitute
    Surf
    Scolipede (open)

    [​IMG]
    Scolipede (M)
    Nature: Adamant
    +Atk, -SpA

    Item: Castle Oran Berry | Castle Rocky Helmet

    Type: Bug / Poison
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Poison Point: (Innate) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Stats:
    HP: 90
    Atk: 4
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 112
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 17

    Attacks:
    Megahorn
    Defense Curl
    Poison Sting
    Iron Defense
    Screech
    Pursuit
    Protect
    Poison Tail
    Bug Bite

    Pin Missile
    Rock Climb
    Twineedle

    Toxic
    Earthquake
    Dig
    Double Team
    Bulldoze
    Rock Slide
    X-Scissor
    Poison Jab
    Swagger
    Rock Smash
    Frustration
    Return
    Attract
    Giga Impact
    Swords Dance
    Whimsicott (open)

    [​IMG]
    Whimsicott (F)
    Nature:
    Bold
    +Def, -Atk

    Item: Castle Leftovers | Castle Big Root

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: 2
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 116
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19

    Attacks:
    Absorb
    Growth
    Leech Seed
    Stun Spore
    Mega Drain
    Cotton Spore
    Razor Leaf
    Poisonpowder
    Gust

    Encore
    Grasswhistle
    Worry Seed

    Toxic
    Taunt
    Light Screen
    Protect
    Solarbeam
    Double Team
    Grass Knot
    Swagger
    U-Turn
    Substitute
    Hidden Power Fire 7
    Sunny Day
    Hyper Beam
    Safeguard
    Flash
    Basculin (open)

    [​IMG][​IMG]
    Basculin (M)
    Nature: Lonely
    +Atk, -Def

    Item: Castle Water Gem

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 100
    Atk: 4
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 98
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    Attacks:
    Tackle
    Water Gun
    Uproar
    Headbutt
    Bite
    Aqua Jet
    Take Down
    Crunch

    Agility
    Brine
    Revenge

    Hidden Power Grass 7
    Taunt
    Ice Beam
    Rain Dance
    Frustration
    Double Team
    Scald
    Swagger
    Substitute
    Waterfall
    Protect
    Return
    Attract
    Facade
    Dive
    (75) Garbodor (open)

    [​IMG]
    Garbodor (M)
    Nature: Adamant
    +Atk, -SpA

    Item: Castle Black Sludge

    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Stench:
    (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Weak Armor: (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    Aftermath:
    (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 75
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    Attacks:
    Pound
    Poison Gas
    Recycle
    Toxic Spikes
    Acid Spray
    DoubleSlap
    Sludge
    Stockpile
    Swallow
    Body Slam
    Take Down

    Haze
    Rock Blast
    Sand-Attack

    Toxic
    Venoshock
    Protect
    Return
    Double Team
    Sludge Wave
    Focus Blast
    Payback
    Giga Impact
    Substitute
    Sunny Day
    Frustration
    SolarBeam
    Rock Polish
    Swagger
    Swanna (open)

    [​IMG]
    Swanna (F)
    Nature: Mild
    +SpA, -Def

    Item: Castle Wacan Berry

    Type: Water / Flying
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 4
    SpD: 3
    Spe: 98
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    Attacks:
    Water Gun
    Water Sport
    Defog
    Wing Attack
    Water Pulse
    Aerial Ace
    Bubblebeam
    FeatherDance
    Aqua Ring

    Brine
    Me First
    Mirror Move

    Toxic
    Hidden Power Grass 7
    Ice Beam
    Protect
    Double Team
    Aerial Ace
    Swagger
    Substitute
    Surf
    Dive
    Hyper Beam
    Rain Dance
    Attract
    Scald
    Fly
    Emolga (open)

    [​IMG]
    Emolga (M)
    Nature: Mild+SpA, -Def

    Item:
    Castle Electric Gem

    Type: Electric / Flying
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Static:
    (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 90
    Atk: 3
    Def: 1
    SpA: 4
    SpD: 2
    Spe: 103
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Attacks:
    ThunderShock
    Quick Attack
    Tail Whip
    Charge
    Spark
    Pursuit
    Double Team
    Shock Wave

    Air Slash
    Charm
    Iron Tail

    Hidden Power Ice 7
    Taunt
    Light Screen
    Protect
    Rain Dance
    Thunder
    Aerial Ace
    Thunder Wave
    U-turn
    Substitute
    Toxic
    Frustration
    Acrobatics
    Flash
    Volt Switch
    Alomomola (open)

    [​IMG]
    Alomomola (F)
    Nature:
    Relaxed
    +Def, -15% Spe, -10% Evasion

    Item: Castle Mental Herb

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Healer: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 130
    Atk: 3
    Def: 4
    SpA: 2
    SpD: 2
    Spe: 56
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    Attacks:
    Pound
    Water Sport
    Aqua Ring
    Aqua Jet
    DoubleSlap
    Heal Pulse
    Protect
    Water Pulse

    Endure
    Mirror Coat
    Refresh

    Toxic
    Hidden Power Ground 7
    Ice Beam
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Shadow Ball
    Scald
    Substitute
    Waterfall
    Dive
    Frustration
    Return
    Double Team
    Psych Up
    Swagger
    Mandibuzz (open)

    [​IMG]
    Mandibuzz (F)
    Nature:
    Careful
    +SpD, -SpA

    Item: Castle Lum Berry

    Type: Dark / Flying
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
    Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 110
    Atk: 3
    Def: 4
    SpA: 1
    SpD: 4
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Attacks:
    Gust
    Leer
    Fury Attack
    Pluck
    Nasty Plot
    Flatter
    Faint Attack

    Knock Off
    Scary Face
    Steel Wing

    Toxix
    Taunt
    Protect
    Double Team
    Aerial Ace
    Torment
    Swagger
    Substitute
    Rock Smash
    Fly
    Sunny Day
    Return
    Rock Tomb
    Giga Impact
    U-Turn


    [a]11[/a]
    Valet Battles:
    15 Possible Pokemon
    (2 Subs each)
    Blastoise (open)

    [​IMG]
    Blastoise (F)
    Nature: Quiet
    +SpA, -15% Speed, -10% Evasion

    Item: Castle Leftovers

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 100
    Atk: 3
    Def: 4
    SpA: 4
    SpD: 4
    Spe: 67
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Attacks:
    Tackle
    Tail Whip
    Bubble
    Flash Cannon
    Water Gun
    Withdraw
    Bite
    Rapid Spin
    Protect
    Water Pulse

    Aqua Jet
    Aqua Ring
    Brine
    Confusion
    Fake Out
    Flail
    Foresight
    Haze
    Mirror Coat
    Mist
    Mud Sport
    Muddy Water
    Refresh
    Water Spout
    Yawn

    Roar
    Toxic
    Hail
    Hidden Power Grass 7
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Scald
    Fling
    Giga Impact
    Gyro Ball
    Bulldoze
    Rock Slide
    Dragon Tail
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Surf
    Strength
    Waterfall
    Dive
    Nidoqueen (open)

    [​IMG]
    Nidoqueen (F)
    Nature:
    Mild
    +SpA, -Def

    Item: Castle Life Orb

    Type: Poison / Ground
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry:
    (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 4
    SpD: 3
    Spe: 76
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Attacks:
    Tackle
    Scratch
    Tail Whip
    Body Slam
    Double Kick
    Poison Sting
    Chip Away
    Body Slam
    Fury Swipes
    Bite
    Helping Hand

    Beat Up
    Charm
    Chip Away
    Counter
    Disable
    Endure
    Focus Energy
    Iron Tail
    Poison Tail
    Pursuit
    Skull Bash
    Supersonic
    Take Down

    Hone Claws
    Roar
    Toxic
    Venoshock
    Hidden Power Fighting 7
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Thunderbolt
    Thunder
    Frustration
    Earthquake
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Sludge Wave
    Flamethrower
    Sludge Bomb
    Sandstorm
    Fire Blast
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Focus Blast
    Fling
    Incinerate
    Quash
    Shadow Claw
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Dragon Tail
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Surf
    Strength
    Tentacruel (open)

    [​IMG]
    Tentacruel (M)
    Nature: Modest
    +SpA, -Atk

    Item: Castle Black Sludge

    Type: Water/Poison
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 4
    SpD: 5
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    Attacks:
    Poison Sting
    Acid
    Supersonic
    Constrict
    Wrap
    Water Gun
    Toxic Spikes
    Bubblebeam

    Acupressure
    Aqua Ring
    Aurora Beam
    Bubble
    Confuse Ray
    Haze
    Knock Off
    Mirror Coat
    Muddy Water
    Rapid Spin
    Safeguard
    Tickle

    Toxic
    Hail
    Venoshock
    Hidden Power Electric 7
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    Return
    Double Team
    Sludge Wave
    Sludge Bomb
    Facade
    Rest
    Attract
    Thief
    Round
    Scald
    Payback
    Giga Impact
    Swords Dance
    Poison Jab
    Swagger
    Substitute
    Cut
    Surf
    Waterfall
    Dive
    Weezing (open)

    [​IMG]
    Weezing (F)
    Nature: Sassy
    +SpD, -15% Speed, -10% Evasion

    Item: Castle Rocky Helmet

    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: 3
    Def: 5
    SpA: 3
    SpD: 4
    Spe: 52
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 19

    Attacks:
    Poison Gas
    Tackle
    Smog
    Smokescreen
    Selfdestruct
    Assurance
    Clear Smog

    Curse
    Destiny Bond
    Grudge
    Pain Split
    Psybeam
    Psywave
    Screech
    Spit Up
    Spite
    Stockpile
    Swallow
    Will-O-Wisp

    Toxic
    Venoshock
    Hidden Power Ice 7
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Double Team
    Flamethrower
    Sludge Bomb
    Fire Blast
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Incinerate
    Will-O-Wisp
    Explosion
    Payback
    Giga Impact
    Flash
    Gyro Ball
    Swagger
    Substitute
    (5) Lapras (open)

    [​IMG]
    Lapras (M)
    Nature: Brave
    +Atk, -15% Speed, -10% Evasion

    Item: Castle Wacan Berry

    Type: Water/Ice
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability:
    Water Absorb:
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 120
    Atk: 4
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 52
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 19

    Attacks:
    Sing
    Water Gun
    Growl
    Mist
    Confuse Ray
    Ice Shard
    Water Pulse
    Body Slam
    Rain Dance
    Perish Song

    AncientPower
    Aurora Beam
    Avalanche
    Curse
    Dragon Dance
    Dragon Pulse
    Fissure
    Foresight
    Future Sight
    Horn Drill
    Refresh
    Sleep Talk
    Substitute
    Tickle
    Whirlpool

    Roar
    Toxic
    Hail
    Hidden Power Grass 7
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    SolarBeam
    Frustration
    Thunderbolt
    Thunder
    Return
    Psychic
    Double Team
    Façade
    Reflect
    Rest
    Attract
    Round
    Echoed Voice
    Giga Impact
    Bulldoze
    Frost Breath
    Avalanche
    Captivate
    Natural Gift
    Substitute
    Rock Smash
    Strength
    Surf
    Waterfall
    Whirlpool
    Dive
    Meganium (open)

    [​IMG]
    Meganium (F)
    Nature: Modest
    +SpA, -Atk

    Item: Castle Big Root

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:
    HP: 100
    Atk: 2
    Def: 4
    SpA: 4
    SpD: 4
    Spe: 80
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    Attacks:
    Tackle
    Growl
    Razor Leaf
    Poisonpowder
    Reflect
    Synthesis
    Magical Leaf
    Natural Gift

    Ancientpower
    Aromatherapy
    Body Slam
    Counter
    Flail
    GrassWhistle
    Heal Pulse
    Ingrain
    Leaf Storm
    Leech Seed
    Nature Power
    Refresh
    Swords Dance
    Vine Whip
    Wring Out

    Toxic
    Hidden Power Fire 7
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    Frustration
    SolarBeam
    Earthquake
    Return
    Double Team
    Reflect
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Energy Ball
    Giga Impact
    Flash
    Swords Dance
    Bulldoze
    Dragon Tail
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength
    Weavile (open)

    [​IMG]
    Weavile (F)
    Nature: Adamant
    +Atk, -SpA

    Item: Castle Expert Belt

    Type: Dark/Ice
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability:
    Pressure:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:

    HP: 100
    Atk: 5
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    Attacks:
    Scratch
    Leer
    Taunt
    Quick Attack
    Faint Attack
    Fury Swipes
    Agility
    Embargo
    Revenge
    Assurance
    Nasty Plot

    Assist
    Avalanche
    Bite
    Counter
    Crush Claw
    Double Hit
    Fake Out
    Feint
    Foresight
    Ice Punch
    Ice Shard
    Punishment
    Pursuit
    Reflect
    Spite

    Hone Claws
    Focus Punch
    Toxic
    Hail
    Hidden Power Electric 7
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Aerial Ace
    Torment
    Façade
    Secret Power
    Rest
    Attract
    Thief
    Snatch
    Low Sweep
    Round
    Focus Blast
    False Swipe
    Fling
    Shadow Claw
    Retaliate
    Giga Impact
    Avalanche
    Swords Dance
    Captivate
    X-Scissor
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut
    Surf
    Strength
    Whirlpool
    Rock Smash
    Hariyama (open)

    [​IMG]
    Hariyama (M)
    Nature: Brave
    +Atk, -15% Speed, -10% Evasion

    Item: Castle Muscle Band

    Type: Fighting
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Ability:
    Thick Fat:
    (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 125
    Atk: 5
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 43
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    Attacks:
    Tackle
    Focus Energy
    Sand-Attack
    Brine
    Arm Thrust
    Vital Throw
    Fake Out
    Whirlwind
    Knock Off
    SmellingSalt
    Belly Drum

    Bullet Punch
    Chip Away
    Counter
    Cross Chop
    Detect
    DynamicPunch
    Faint Attack
    Feint
    Focus Punch
    Foresight
    Helping Hand
    Revenge
    Wake-Up Slap
    Wide Guard

    Focus Punch
    Toxic
    Bulk Up
    Hidden Power Ghost 7
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Façade
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Brine
    Fling
    Endure
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Bulldoze
    Captivate
    Rock Slide
    Work Up
    Sleep Talk
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Whirlpool
    Rock Climb
    Probopass (open)

    [​IMG]
    Probopass (U)
    Nature:
    Quiet
    +SpA, -15% Speed, -10% Evasion

    Item: Castle Chople Berry

    Type: Rock / Steel
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power
    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) ).
    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Atk: 2
    Def: 6
    SpA: 4
    SpD: 6
    Spe: 34
    Size Class: 3
    Weight Class: 7
    Base Rank Total: 21

    Attacks:
    Magnet Rise
    Gravity
    Tackle
    Iron Defense
    Magnet Bomb
    Block
    Thunder Wave
    Harden
    Rock Throw

    Block
    Double-Edge
    Endure
    Explosion
    Head Smash
    Magnitude
    Rollout
    Stealth Rock

    Toxic
    Hidden Power Flying 7
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Frustration
    Smack Down
    Thunderbolt
    Thunder
    Earthquake
    Return
    Double Team
    Sandstorm
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Round
    Explosion
    Giga Impact
    Rock Polish
    Stone Edge
    Volt Switch
    Thunder Wave
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Strength
    (10) Bastiodon (open)

    [​IMG]
    Bastiodon (F)
    Nature:
    Quiet
    +SpA, -15% Speed, -10% Evasion

    Item: Castle Chople Berry

    Type: Rock / Steel
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.

    Stats:
    HP: 90
    Atk: 2
    Def: 7
    SpA: 3
    SpD: 5
    Spe: 26
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    Attacks:
    Tackle
    Protect
    Taunt
    Metal Sound
    Take Down
    Iron Defense
    Swagger

    Body Slam
    Counter
    Curse
    Double-Edge
    Fissure
    Focus Energy
    Headbutt
    Rock Blast
    Scary Face
    Screech
    Stealth Rock
    Wide Guard

    Roar
    Toxic
    Hidden Power Psychic 7
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Round
    Incinerate
    Giga Impact
    Rock Polish
    Stone Edge
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Strength
    Simisage (open)

    [​IMG]
    Simisage (M)
    Nature: Serious
    No Changes

    Item: Castle Grass Gem

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Gluttony (Innate):
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 101
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    Attacks:
    Leer
    Lick
    Fury Swipes
    Seed Bomb
    Scratch
    Vine Whip
    Leech Seed
    Bite
    Torment

    Astonish
    Bullet Seed
    Covet
    GrassWhistle
    Leaf Storm
    Low Kick
    Magical Leaf
    Nasty Plot
    Role Play
    Tickle

    Hone Claws
    Toxic
    Hidden Power Fire 7
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Return
    Dig
    Brick Break
    Double Team
    Façade
    Rest
    Thief
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    Fling
    Acrobatics
    Shadow Claw
    Payback
    Giga Impact
    Flash
    Work Up
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Simisear (open)

    [​IMG]
    Simisear (X)
    Nature: Rash
    +SpA, -SpD

    Item: Castle Expert Belt

    Type: Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Ability:
    Gluttony (Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Blaze (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any fire attack is increased by two (2).

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 5
    SpD: 2
    Spe: 101
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    Attacks:
    Leer
    Lick
    Fury Swipes
    Flame Burst
    Scratch
    Incinerate
    Yawn
    Bite
    Amnesia

    Astonish
    Covet
    Fire Punch
    Fire Spin
    Heat Wave
    Low Kick
    Mud Sport
    Nasty Plot
    Role Play
    Sleep Talk
    Tickle

    Hone Claws
    Toxic
    Hidden Power Grass 7
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Return
    Dig
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Torment
    Façade
    Flame Charge
    Rest
    Thief
    Low Sweep
    Round
    Overheat
    Focus Blast
    Fling
    Incinerate
    Will-o-Wisp
    Acrobatics
    Shadow Claw
    Payback
    Giga Impact
    Rock Slide
    Work Up
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Simipour (open)

    [​IMG]
    Simipour (X)
    Nature: Mild
    +SpA, -Def

    Item: Castle Rindo Berry

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Gluttony (Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Torrent (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any water attack is increased by two (2).

    Stats:
    HP: 100
    Atk: 4
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 101
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    Attacks:
    Leer
    Lick
    Fury Swipes
    Scald
    Scratch
    Water Gun
    Water Sport
    Bite
    Taunt

    Aqua Ring
    Aqua Tail
    Astonish
    Covet
    Hydro Pump
    Low Kick
    Mud Sport
    Nasty Plot
    Role Play
    Tickle

    Hone Claws
    Toxic
    Hail
    Hidden Power Electric 7
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Façade
    Rest
    Thief
    Low Sweep
    Round
    Focus Blast
    Scald
    Fling
    Acrobatics
    Shadow Claw
    Payback
    Giga Impact
    Rock Slide
    Work Up
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cofagrigus (open)

    [​IMG]
    Cofagrigus (F)
    Nature:
    Calm
    +SpD, -Atk

    Item: Castle Leftovers

    Type: Ghost
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability:
    Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Stats:
    HP: 90
    Atk: 1
    Def: 6
    SpA: 3
    SpD: 5
    Spe: 30
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Attacks:
    Astonish
    Protect
    Disable
    Haze
    Night Shade
    Hex
    Will-o-Wisp
    Ominous Wind

    Disable
    Endure
    Fake Tears
    Heal Block
    Imprison
    Memento
    Nasty Plot
    Nightmare

    Calm Mind
    Toxic
    Hidden Power Fighting 7
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Return
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Will-o-Wisp
    Embargo
    Payback
    Giga Impact
    Flash
    Psych Up
    (15) Vanilluxe (open)

    [​IMG]
    Vanilluxe (M)
    Nature:
    Modest
    +SpA, -Atk

    Item: Castle NeverMeltIce

    Type: Ice
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability:
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 79
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Attacks:
    Weather Ball
    Icicle Spear
    Harden
    Astonish
    Uproar
    Icy Wind
    Mist
    Avalanche
    Taunt

    Autotomize
    Ice Shard
    Imprison
    Iron Defense
    Magnet Rise
    Natural Gift
    Powder Snow
    Water Pulse

    Toxic
    Hail
    Hidden Power Electric 7
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Facade
    Rest
    Attract
    Round
    Explosion
    Giga Impact
    Frost Breath
    Swagger
    Substitute
    Flash Cannon

  4. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [a]12[/a]Ranks 3 and 4:
    [a]13[/a]Standard Battles:
    Charizard (open)

    [​IMG]
    Charizard (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Fire / Flying
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Blaze
    : (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power
    : (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100

    Attacks:
    Heat Wave
    Scratch
    Growl
    Ember
    Metal Claw
    Leer
    Dragon Claw
    Shadow Claw
    Air Slash
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Flamethrower
    Fire Fang
    Flame Burst
    Slash
    Wing Attack

    Ancientpower
    Beat Up
    Belly Drun
    Bite
    Counter
    Crunch
    Dragon Dance
    Dragon Pulse
    Dragon Rush
    Flare Blitz
    Focus Punch
    Metal Claw
    Outrage
    Rock Slide
    Swords Dance

    Air Cutter
    Blast Burn
    Body Slam
    Counter
    Defense Curl
    Double-Edge
    Dynamicpunch
    Endure
    Fire Pledge
    Fire Punch
    Fury Cutter
    Headbutt
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Ominous Wind
    Rock Slide
    Seismic Toss
    Sleep Talk
    Snore
    Substitute
    Swagger
    Swift
    Tailwind
    Thunderpunch
    Twister

    Hone Claws
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Solarbeam
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Flame Charge
    Rest
    Attract
    Round
    Echoed Voice
    Overheat
    Focus Blast
    Fling
    Sky Drop
    Incinerate
    Will-O-Wisp
    Giga Impact
    Bulldoze
    Dragon Tail
    Swagger
    Substitute
    Rock Smash
    Cut
    Fly
    Strength

    Arbok (open)

    [​IMG]
    Arbok (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Intimidate
    : (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Shed Skin
    : (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Unnerve
    : (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 80

    Attacks:
    Ice Fang
    Thunder Fang
    Fire Fang
    Wrap
    Leer
    Poison Sting
    Bite
    Glare
    Screech
    Acid
    Crunch
    Stockpile
    Swallow
    Spit Up
    Acid Spray
    Mud Bomb

    Beat Up
    Crunch
    Disable
    Iron Tail
    Poison Fang
    Poison Tail
    Pursuit
    Scary Face
    Slam
    Snatch
    Spite
    Sucker Punch
    Switcheroo

    Aqua Tail
    Body Slam
    Double-Edge
    Endure
    Gastro Acid
    Gunk Shot
    Headbutt
    Mimic
    Seed Bomb
    Sleep Talk
    Snore

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Earthquake
    Return
    Dig
    Double Team
    Sludge Wave
    Sludge Bomb
    Rock Tomb
    Torment
    Facade
    Attract
    Rest
    Thief
    Round
    Payback
    Giga Impact
    Bulldoze
    Rock Slide
    Dragon Tail
    Poison Jab
    Swagger
    Substitute
    Strength

    Pikachu (open)

    [​IMG]
    Pikachu (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Static
    : (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightningrod
    : (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 90

    Attacks:
    Thundershock
    Growl
    Tail Whip
    Thunder Wave
    Quick Attack
    Swift
    Electro Ball
    Double Team
    Slam
    Thunderbolt
    Feint
    Agility
    Discharge
    Charm
    Sweet Kiss
    Nasty Plot

    Bestow
    Bide
    Charge
    Doubleslap
    Encore
    Endure
    Fake Out
    Flail
    Lucky Chant
    Present
    Reversal
    Thunderpunch
    Tickle
    Wish
    Volt Tackle

    Surf
    Body Slam
    Counter
    Defense Curl
    Double-Edge
    Dynamicpunch
    Endure
    Headbutt
    Helping Hand
    Knock Off
    Magnet Rise
    Mega Punch
    Mega Kick
    Mimic
    Mud-Slap
    Rollout
    Seismic Toss
    Signal Beam
    Sleep Talk
    Snore

    Toxic
    Hidden Power
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunder
    Return
    Dig
    Brick Break
    Double Team
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Fling
    Charge Beam
    Flash
    Volt Switch
    Grass Knot
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Strength

    Clefable (open)

    [​IMG]
    Clefable (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal
    [Type 1 Benefit]

    [Type 2 Benefit]

    Ability:
    Cute Charm
    : (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Magic Guard
    : (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Unaware
    : (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60

    Attacks:
    Sing
    Doubleslap
    Minimize
    Metronome
    Moonlight
    Pound
    Growl
    Encore
    Defense Curl
    Follow Me
    Wake-Up Slap
    Bestow
    Cosmic Power
    Lucky Chant
    Gravity
    Moonlight
    Light Screen
    Charm
    Sweet Kiss
    Copycat
    Magical Leaf

    Amnesia
    Aromatherapy
    Belly Drum
    Covet
    Fake Tears
    Metronome
    Mimic
    Present
    Splash
    Stored Power
    Tickle
    Wish

    Body Slam
    Bounce
    Counter
    Double-Edge
    Dream Eater
    Dynamicpunch
    Endeavor
    Endure
    Fire Punch
    Headbutt
    Heal Bell
    Helping Hand
    Icy Wind
    Ice Punch
    Knock Off
    Last Resort
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Psych Up
    Role Play
    Rollout
    Seismic Toss
    Signal Beam
    Sleep Talk
    Snore
    Softboiled
    Thunderpunch
    Trick
    Zen Headbutt
    Uproar

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Solarbeam
    Thunderbolt
    Thunder
    Return
    Dig
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Flamethrower
    Fire Blast
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Focus Blast
    Fling
    Charge Beam
    Incinerate
    Retaliate
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Work Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength

    Wigglytuff (open)

    [​IMG]
    Wigglytuff (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Cute Charm
    : (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Frisk
    : (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45

    Attacks:
    Sing
    Disable
    Defense Curl
    Doubleslap
    Pound
    Round
    Rollout
    Rest
    Body Slam
    Gyro Ball
    Wake-Up Slap
    Mimic
    Charm
    Sweet Kiss
    Copycat

    Captivate
    Covet
    Faint Attack
    Fake Tears
    Gravity
    Last Resort
    Perish Song
    Present
    Punishment
    Sleep Talk
    Snore

    Bounce
    Counter
    Double-Edge
    Dynamicpunch
    Endeavor
    Endure
    Fire Punch
    Headbutt
    Heal Bell
    Helping Hand
    Icy Wind
    Knock Off
    Magic Coat
    Mega Kick
    Mega Punch
    Mud-Slap
    Pain Split
    Role Play
    Seismic Toss
    Thunderpunch
    Uproar

    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Frustration
    Solarbeam
    Thunderbolt
    Thunder
    Return
    Dig
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Flamethrower
    Fire Blast
    Facade
    Rest
    Attract
    Echoed Voice
    Focus Blast
    Fling
    Charge Beam
    Incinerate
    Retaliate
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Work Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Wild Charge
    Strength

    Crobat (open)

    [​IMG]
    Crobat (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Poison / Flying
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Inner Focus
    : (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Infiltrator
    : (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 130

    Attacks:
    Cross Poison
    Leech Life
    Screech
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Air Cutter
    Mean Look
    Poison Fang
    Acrobatics

    Brave Bird
    Curse
    Defog
    Faint Attack
    Giga Drain
    Gust
    Hypnosis
    Nasty Plot
    Pursuit
    Quick Attack
    Steel Wing
    Whirlwind
    Zen Headbutt

    Double-Edge
    Endure
    Heat Wave
    Mimic
    Ominous Wind
    Sky Attack
    Sleep Talk
    Snore
    Super Fang
    Swift
    Tailwind
    Twister
    Uproar

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Shadow Ball
    Double Team
    Sludge Bomb
    Aerial Ace
    Torment
    Facade
    Attract
    Rest
    Thief
    Round
    Payback
    Giga Impact
    X-Scissor
    Swagger
    Pluck
    U-Turn
    Substitute
    Fly

    Bellossom (open)

    [​IMG]
    Bellossom (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Chlorophyll
    : (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Healer
    : (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 50

    Attacks:
    Leaf Blade
    Mega Drain
    Absorb
    Sweet Scent
    Stun Spore
    Sunny Day
    Magical Leaf
    Acid
    Poisonpowder
    Sleep Powder
    Lucky Chant
    Natural Gift
    Moonlight
    Petal Dance

    After You
    Charm
    Flail
    Ingrain
    Nature Power
    Razor Leaf
    Secret Power
    Synthesis
    Teeter Dance
    Tickle

    Double-Edge
    Endure
    Gastro Acid
    Mimic
    Seed Bomb
    Sleep Talk
    Snore
    Uproar
    Worry Seed

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Safeguard
    Frustration
    Solarbeam
    Return
    Double Team
    Sludge Bomb
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Fling
    Giga Impact
    Flash
    Swords Dance
    Grass Knot
    Substitute
    Swagger
    Cut

    Persian (open)

    [​IMG]
    Persian (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Limber
    : (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Technician
    : (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Unnerve
    : (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 115

    Attacks:
    Switcheroo
    Scratch
    Growl
    Bite
    Fake Out
    Fury Swipes
    Screech
    Faint Attack
    Taunt
    Power Gem
    Slash
    Pay Day

    Amnesia
    Assist
    Charm
    Flail
    Foul Play
    Hypnosis
    Iron Tail
    Last Resort
    Odor Sleuth
    Punishment
    Snatch
    Spite
    Tail Whip

    Body Slam
    Defense Curl
    Double-Edge
    Dream Eater
    Endure
    Gunk Shot
    Headbutt
    Icy Wind
    Knock Off
    Mimic
    Mud-Slap
    Seed Bomb
    Sleep Talk
    Snore
    Swift
    Uproar

    Hone Claws
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Embargo
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Flash
    Psych Up
    Work Up
    Dream Eater
    Swagger
    U-Turn
    Substitute

    Golduck (open)

    [​IMG]
    Golduck (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Damp:
    (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 85

    Attacks:
    Aqua Jet
    Water Sport
    Scratch
    Tail Whip
    Water Gun
    Disable
    Confusion
    Screech
    Water Pulse

    Confuse Ray
    Cross Chop
    Encore
    Foresight
    Future Sight
    Hypnosis
    Mud Bomb
    Psybeam
    Refresh
    Secret Power
    Sleep Talk
    Synchronoise
    Yawn

    Hone Claws
    Psyshock
    Calm Mind
    Toxic
    Hail
    Bulk Up
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Dig
    Psychic
    Brick Break
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Scald
    Fling
    Shadow Claw
    Giga Impact
    Flash
    Psych Up
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Dive

    Primeape (open)

    [​IMG]
    Primeape (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Fighting
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Ability:
    Vital Spirit
    : (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Anger Point
    : (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
    Defiant
    : (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 95

    Attacks:
    Scratch
    Leer
    Karate Chop
    Fling
    Low Kick
    Focus Energy
    Rage
    Fury Swipes
    Seismic Toss
    Screech
    Assurance
    Swagger
    Cross Chop
    Covet

    Beat Up
    Close Combat
    Counter
    Encore
    Focus Punch
    Foresight
    Meditate
    Revenge
    Reversal
    Sleep Talk
    Smellingsalt

    Body Slam
    Defense Curl
    Double-Edge
    Dynamicpunch
    Endure
    Endeavor
    Fire Punch
    Gunk Shot
    Headbutt
    Helping Hand
    Ice Punch
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Outrage
    Seed Bomb
    Snore
    Spite
    Swift
    Thunderpunch
    Uproar
    Vacuum Wave
    Counter

    Hone Claws
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Overheat
    Focus Blast
    Fling
    Acrobatics
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Work Up
    Poison Jab
    Swagger
    U-Turn
    Substitute
    Rock Smash
    Strength

    Rapidash (open)

    [​IMG]
    Rapidash (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Ability:
    Run Away
    : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Flash Fire
    : (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body
    : (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105

    Attacks:
    Quick Attack
    Tackle
    Growl
    Ember
    Tail Whip
    Stomp
    Poison Jab
    Megahorn
    Flame Wheel
    Flame Charge
    Fire Spin
    Take Down
    Inferno
    Agility
    Fire Blast
    Fury Attack

    Captivate
    Charm
    Double Kick
    Double-Edge
    Horn Drill
    Hypnosis
    Low Kick
    Morning Sun
    Quick Attack
    Thrash

    Body Slam
    Bounce
    Endure
    Headbutt
    Heat Wave
    Mimic
    Sleep Talk
    Snore
    Swift

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Frustration
    Solarbeam
    Return
    Double Team
    Flamethrower
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Overheat
    Incinerate
    Will-O-Wisp
    Giga Impact
    Poison Jab
    Swagger
    Substitute
    Wild Charge
    Strength

    Hypno (open)

    [​IMG]
    Hypno (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 4
    Spe: 67

    Attacks:
    Nightmare
    Switcheroo
    Pound
    Hypnosis
    Disable
    Confusion
    Headbutt
    Poison Gas
    Meditate
    Psybeam

    Assist
    Barrier
    Fire Punch
    Flatter
    Guard Swap
    Ice Punch
    Light Screen
    Nasty Plot
    Psycho Cut
    Role Play
    Secret Power
    Skill Swap
    ThunderPunch

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Torment
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room

    Marowak (open)

    [​IMG]
    Marowak (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Ground
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability:
    Rock Head
    : (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Lightningrod
    : (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Battle Armor
    : (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 45

    Attacks:
    Growl
    Bone Club
    Tail Whip
    Leer
    Headbutt
    Focus Energy
    Bonemerang
    Rage
    False Swipe
    Thrash
    Fling

    Ancientpower
    Belly Drum
    Chip Away
    Detect
    Double Kick
    Endure
    Iron Head
    Perish Song
    Screech
    Skull Bash

    Body Slam
    Counter
    Double-Edge
    Dynamicpunch
    Earth Power
    Endeavor
    Fire Punch
    Fury Cutter
    Icy Wind
    Iron Defense
    Knock Off
    Low Kick
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Outrage
    Seismic Toss
    Sleep Talk
    Snore
    Thunderpunch
    Uproar

    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Focus Blast
    False Swipe
    Incinerate
    Retaliate
    Giga Impact
    Stone Edge
    Swords Dance
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Rock Smash
    Strength

    Hitmonlee (open)

    [​IMG]
    Hitmonlee (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Fighting
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Ability:
    Limber
    : (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Reckless
    : (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
    Unburden
    : (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 4
    Spe: 87

    Attacks:
    Revenge
    Double Kick
    Meditate
    Rolling Kick
    Jump Kick
    Brick Break
    Focus Energy
    Feint
    Hi Jump Kick
    Mind Reader
    Foresight
    Tackle
    Helping Hand
    Fake Out

    Bullet Punch
    Counter
    Endure
    Mach Punch
    Pursuit
    Rapid Spin
    Vacuum Wave

    Body Slam
    Bounce
    Double-Edge
    Dynamicpunch
    Endure
    Headbutt
    Knock Off
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Seismic Toss
    Sleep Talk
    Snore
    Sucker Punch
    Superpower
    Swift
    Uproar

    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Retaliate
    Stone Edge
    Bulldoze
    Rock Slide
    Work Up
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Strength

    Lickilicky (open)

    [​IMG]
    Lickilicky (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 50

    Attacks:
    Lick
    Supersonic
    Defense Curl
    Knock Off
    Wrap
    Stomp
    Disable

    Amnesia
    Belly Drum
    Body Slam
    Curse
    Hammer Arm
    Magnitude
    Muddy Water
    Sleep Talk
    SmellingSalt
    Snore
    Substitute
    Zen Headbutt

    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Facade
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Incinerate
    Explosion
    Retaliate
    Giga Impact
    Gyro Ball
    Swords Dance
    Psych Up
    Bulldoze
    Rock Slide
    Dragon Tail
    Work Up
    Dream Eater
    Swagger
    Substitute
    Rock Smash
    Cut
    Surf
    Strength

    Kingdra (open)

    [​IMG]
    Kingdra (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water / Dragon
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Ability:
    Swift Swim
    : (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Sniper
    : (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp
    : (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85

    Attacks:
    Yawn
    Bubble
    SmokeScreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility
    Twister
    Brine
    Hydro Pump

    Aurora Beam
    Clear Smog
    Disable
    Dragon Rage
    DragonBreath
    Flail
    Muddy Water
    Octazooka
    Outrage
    Razor Wind
    Signal Beam
    Splash
    Water Pulse

    Body Slam
    Bounce
    Dive
    Double-Edge
    Draco Meteor
    Endure
    Headbutt
    Ice Beam
    Icy Wind
    Iron Head
    Mimic
    Sleep Talk
    Snore
    Substitute
    Swagger
    Swift
    Twister

    Toxic
    Hail
    Hidden Power
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Facade
    Rest
    Attract
    Round
    Scald
    Quash
    Giga Impact
    Flash Cannon
    Surf
    Waterfall

    Mr. Mime (open)

    [​IMG]
    Mr. Mime (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:
    HP: 90
    Atk: 2
    Def: 3
    SpA: 4
    SpD: 4
    Spe: 90

    Attacks:
    Magical Leaf
    Quick Guard
    Wide Guard
    Power Swap
    Guard Swap
    Confusion
    Barrier
    Substitute
    Copycat
    Meditate
    Encore
    DoubleSlap
    Light Screen
    Mimic
    Reflect
    Psybeam
    Tickle

    Confuse Ray
    Fake Out
    Future Sight
    Hypnosis
    Icy Wind
    Magic Room
    Mimic
    Nasty Plot
    Power Split
    Psych Up
    Teeter Dance
    Trick
    Wake-Up Slap
    Charm
    Healing Wish

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    SolarBeam
    Thunderbolt
    Thunder
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Energy Ball
    Fling
    Charge Beam
    Payback
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room

    Tauros (open)

    [​IMG]
    Tauros (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Intimidate
    : (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Anger Point
    : (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
    Sheer Force
    : (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 110

    Attacks:
    Tackle
    Stomp
    Tail Whip
    Leer
    Rage
    Horn Attack
    Scary Face
    Pursuit
    Swagger
    Rest
    Payback
    Zen Headbutt
    Take Down
    Work Up
    _______________________
    Thrash
    Giga Impact

    Body Slam
    Double-Edge
    Endeavor
    Endure
    Headbutt
    Helping Hand
    Icy Wind
    Iron Head
    Magic Coat
    Mimic
    Outrage
    Sleep Talk
    Snore
    Spite

    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Solarbeam
    Thunderbolt
    Thunder
    Earthquake
    Return
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Facade
    Rest
    Attract
    Round
    Incinerate
    Payback
    Retaliate
    Giga Impact
    Flash
    Stone Edge
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Surf
    Strength

    Leafeon (open)

    [​IMG]
    Leafeon (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: 4
    Def: 5
    SpA: 2
    SpD: 3
    Spe: 95

    Attacks:
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Razor Leaf
    Quick Attack
    Growl

    Charm
    Covet
    Curse
    Detect
    Endure
    Fake Tears
    Flail
    Natural Gift
    Stored Power
    Synchronoise
    Tickle
    Wish
    Yawn

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Return
    Dig
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Energy Ball
    Retaliate
    Giga Impact
    Flash
    Swords Dance
    X-Scissor
    Work Up
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength

    Kabutops (open)

    [​IMG]
    Kabutops (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Rock / Water
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 90
    Atk: 4
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 80

    Attacks:
    Feint
    Fury Cutter
    Scratch
    Harden
    Absorb
    Leer
    Mud Shot
    Sand-Attack

    Aurora Beam
    BubbleBeam
    Confuse Ray
    Flail
    Foresight
    Giga Drain
    Icy Wind
    Knock Off
    Mud Shot
    Rapid Spin
    Screech

    Hone Claws
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Return
    Dig
    Brick Break
    Double Team
    Sandstorm
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Scald
    Giga Impact
    Rock Polish
    Stone Edge
    Swords Dance
    Rock Slide
    X-Scissor
    Swagger
    Substitute
    Rock Smash
    Cut
    Surf
    Waterfall
    Dive

    Typhlosion (open)

    [​IMG]
    Typhlosion (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Ability:
    Blaze
    : (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire
    : (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100

    Attacks:
    Tackle
    Leer
    Smokescreen
    Gyro Ball
    Ember
    Quick Attack
    Flame Wheel
    Defense Curl
    Swift
    Lave Plume
    Flame Charge

    Covet
    Crush Claw
    Double Kick
    Double-Edge
    Extrasensory
    Flame Burst
    Flame Blitz
    Foresight
    Fury Swipes
    Howl
    Nature Power
    Reversal
    Submission
    Thrash

    Blast Burn
    Body Slam
    Counter
    Dynamicpunch
    Endure
    Fire Pledge
    Fire Punch
    Fury Cutter
    Headbutt
    Heat Wave
    Low Kick
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Rollout
    Seismic Toss
    Sleep Talk
    Snore
    Swift

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    Solarbeam
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Overheat
    Focus Blast
    Fling
    Incinerate
    Will-O-Wisp
    Shadow Claw
    Giga Impact
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Cut
    Strength

    Ampharos (open)

    [​IMG]
    Ampharos (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Static
    : (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Plus
    : (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 55

    Attacks:
    Fire Punch
    Tackle
    Growl
    Thundershock
    Thunder Wave
    Cotton Spore
    Charge
    Thunderpunch
    Discharge
    Electro Ball
    Cotton Guard

    After You
    Agility
    Body Slam
    Flatter
    Iron Tail
    Odor Sleuth
    Reflect
    Safeguard
    Sand-Attack
    Screech
    Take Down

    Body Slam
    Counter
    Defense Curl
    Double-Edge
    Dynamicpunch
    Endure
    Headbutt
    Heal Ball
    Magnet Rise
    Mega Kick
    Mega Punch
    Mimic
    Outrage
    Seismic Toss
    Signal Beam
    Sleep Talk
    Snore
    Swift

    Toxic
    Hidden Power
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Frustration
    Thunderbolt
    Thunder
    Return
    Brick Break
    Double Team
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Focus Blast
    Fling
    Charge Beam
    Giga Impact
    Flash
    Volt Switch
    Bulldoze
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Strength

    Sudowoodo (open)

    [​IMG]
    Sudowoodo (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Rock
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Ability:
    Sturdy
    : (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head
    : (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Rattled
    : (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 30

    Attacks:
    Wood Hammer
    Copycat
    Flail
    Low Kick
    Rock Throw
    Mimic
    Flail
    Block
    Faint Attack
    Rock Tomb
    Rock Slide
    Fake Tears

    Curse
    Defense Curl
    Endure
    Harden
    Headbutt
    Rollout
    Sand Tomb
    Selfdestruct
    Stealth Rock

    Block
    Body Slam
    Counter
    Defense Curl
    Double-Edge
    Dynamicpunch
    Earth Power
    Endure
    Explosion
    Fire Punch
    Headbutt
    Helping Hand
    Ice Punch
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Seismic Toss
    Sleep Talk
    Snore
    Sucker Punch
    Thunderpunch
    Uproar

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Frustration
    Earthquake
    Return
    Dig
    Brick Break
    Sandstorm
    Double Team
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Fling
    Explosion
    Rock Polish
    Stone Edge
    Psych Up
    Bulldoze
    Swagger
    Substitute
    Rock Smash
    Strength

    Ambipom (open)

    [​IMG]
    Ambipom (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 115

    Attacks:
    Scratch
    Tail Whip
    Sand-Attack
    Astonish
    Baton Pass
    Tickle
    Fury Swipes
    Swift
    Screech

    Agility
    Beat Up
    Bounce
    Counter
    Covet
    DoubleSlap
    Fake Out
    Pursuit
    Revenge
    Screech
    Slam
    Spite
    Switcheroo

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Fling
    Acrobatics
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Thunder Wave
    Work Up
    Dream Eater
    Grass Knot
    Swagger
    U-Turn
    Substitute
    Rock Smash
    Cut
    Strength

    Mismagius (open)

    [​IMG]
    Mismagius (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Ghost
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability:
    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: 2
    Def: 2
    SpA: 4
    SpD: 4
    Spe: 105

    Attacks:
    Lucky Chant
    Magical Leaf
    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Mean Look
    Hex
    Psybeam

    Curse
    Destiny Bond
    Imprison
    Memento
    Nasty Plot
    Ominous Wind
    Psych Up
    Screech
    Shadow Sneak
    Skill Swap
    Spite
    Sucker Punch
    Wonder Room

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Return
    Psychic
    Shadow Ball
    Double Team
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Energy Ball
    Charge Beam
    Will-o-Wisp
    Embargo
    Payback
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Dream Eater
    Swagger
    Substitute
    Trick Room

    Shuckle (open)

    [​IMG]
    Shuckle (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Bug / Rock
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Ability:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    HP: 80
    Atk: 1
    Def: 9
    SpA: 1
    SpD: 9
    Spe: 5

    Attacks:
    Withdraw
    Constrict
    Bide
    Struggle Bug
    Encore
    Wrap
    Safeguard
    Rest
    Gastro Acid
    Bug Bite
    Rollout

    Acid
    Acupressure
    Final Gambit
    Helping Hand
    Knock Off
    Mud-Slap
    Rock Blast
    Sand Tomb
    Sweet Scent

    AncientPower
    Body Slam
    Defense Curl
    Double-Edge
    Earth Power
    Endure
    Headbutt
    Mimic
    Sleep Talk
    Snore
    String Shot

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Protect
    Safeguard
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Double Team
    Sludge Wave
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Rock Polish
    Flash
    Stone Edge
    Gyro Ball
    Struggle Bug
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Rock Smash
    Strength

    Ursaring (open)

    [​IMG]
    Ursarang (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Guts
    : (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Quick Feet
    : (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
    Unnerve
    : (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 55

    Attacks:
    Covet
    Scratch
    Leer
    Lick
    Fake Tears
    Fury Swipes
    Faint Attack
    Rest
    Sweet Scent
    Slash
    Scary Face
    Charm

    Belly Drum
    Chip Away
    Close Combat
    Counter
    Cross Chop
    Crunch
    Double-Edge
    Focus Energy
    Metal Claw
    Night Slash
    Seismic Toss
    Sleep Talk
    Take Down
    Yawn

    Body Slam
    Counter
    Defense Curl
    Dynamicpunch
    Endure
    Fire Punch
    Fury Cutter
    Gunk Shot
    Headbutt
    Ice Punch
    Last Resort
    Low Kick
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Rollout
    Seed Bomb
    Snore
    Superpower
    Swift
    Thunderpunch
    Uproar

    Hone Claws
    Roar
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Brick Break
    Sandstorm
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Swords Dance
    Bulldoze
    Rock Slide
    Work Up
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Magcargo (open)

    [​IMG]
    Magcargo (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Fire / Rock
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Ability:
    Magma Armor
    : (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
    Flame Body
    : (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Weak Armor
    : (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 30

    Attacks:
    Yawn
    Smog
    Ember
    Rock Throw
    Harden
    Recover
    Flame Burst
    Ancientpower
    Amnesia
    Lava Plume
    Shell Smash
    Flamethrower

    Acid Armor
    Curse
    Earth Power
    Heat Wave
    Inferno
    Memento
    Rollout
    Smokescreen
    Spit Up
    Stockpile
    Swallow

    Ancientpower
    Body Slam
    Defense Curl
    Double-Edge
    Endure
    Iron Defense
    Mimic
    Mud-Slap
    Pain Split
    Rock Slide
    Sleep Talk
    Snore

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Frustration
    Solarbeam
    Smack Down
    Earthquake
    Return
    Double Team
    Reflect
    Sandstorm
    Fire Blast
    Rock Tomb
    Facade
    Flame Charge
    Rest
    Attract
    Round
    Overheat
    Incinerate
    Will-O-Wisp
    Explosion
    Giga Impact
    Rock Polish
    Stone Edge
    Gyro Ball
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Rock Smash
    Strength

    Mantine (open)

    [​IMG]
    Mantine (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water / Flying
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 3
    SpD: 5
    Spe: 70

    Attacks:
    Psybeam
    Tackle
    Bullet Seed
    Signal Beam
    Bubble
    Supersonic
    BubbleBeam
    Take Down
    Headbutt
    Agility
    Wing Attack

    Amnesia
    Haze
    Hydro Pump
    Mirror Coat
    Mud Sport
    Slam
    Splash
    Twister
    Water Sport
    Wide Guard
    Signal Beam

    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Double Team
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Scald
    Acrobatics
    Giga Impact
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Surf
    Waterfall
    Dive

    Donphan (open)

    [​IMG]
    Donphan (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Ground
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability:
    Sturdy
    : (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Veil
    : (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50

    Attacks:
    Fire Fang
    Thunder Fang
    Odor Sleuth
    Horn Attack
    Growl
    Defense Curl
    Flail
    Bulldoze
    Rapid Spin
    Knock Off
    Rollout
    Magnitude
    Slam
    Fury Attack
    Assurance
    Scary Face
    Tackle
    Take Down
    Natural Gift
    Endure
    Charm
    Last Resort

    Ancientpower
    Body Slam
    Counter
    Endeavor
    Fissure
    Focus Energy
    Head Smash
    Ice Shard
    Heavy Slam
    Mud-Slap
    Snore
    Water Gun

    Block
    Bounce
    Earth Power
    Gunk Shot
    Headbutt
    Iron Defense
    Knock Off
    Mimic
    Seed Bomb
    Sleep Talk
    Snore
    Superpower

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    Earthquake
    Return
    Double Team
    Sandstorm
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Giga Impact
    Rock Polish
    Stone Edge
    Gyro Ball
    Bulldoze
    Rock Slide
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Strength

    Stantler (open)

    [​IMG]
    Stantler (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Intimidate
    : (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Frisk
    : (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Sap Sipper
    : (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85

    Attacks:
    Tackle
    Leer
    Astonish
    Hypnosis
    Stomp
    Sand-Attack
    Take Down
    Confuse Ray
    Calm Mind
    Role Play
    Zen Headbutt
    Take Down

    Bite
    Disable
    Double Kick
    Extrasensory
    Me First
    Megahorn
    Mud Sport
    Psych Up
    Rage
    Spite
    Thrash

    Body Slam
    Bounce
    Double-Edge
    Endure
    Gravity
    Headbutt
    Last Resort
    Magic Coat
    Mimic
    Mud-Slap
    Signal Beam
    Sleep Talk
    Snore
    Sucker Punch
    Swift
    Uproar

    Psyshock
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Frustration
    Solarbeam
    Thunderbolt
    Thunder
    Earthquake
    Return
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Charge Beam
    Retaliate
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Bulldoze
    Work Up
    Dream Eater
    Swagger
    Substitute
    Trick Room
    Wild Charge

    Sceptile (open)

    [​IMG]
    Sceptile (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (e.g., Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 120

    Attacks:
    Night Slash
    Pound
    Leer
    Absorb
    Quick Attack
    Fury Cutter
    X-Scissor
    Pursuit
    Screech

    Bullet Seed
    Crunch
    Crush Claw
    Double Kick
    DragonBreath
    Endeavor
    GrassWhistle
    Leaf Storm
    Leech Seed
    Magical Leaf
    Mud Sport
    Natural Gift
    Razor Wind
    Synthesis
    Worry Seed

    Hone Claws
    Dragon Claw
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Safeguard
    Frustration
    SolarBeam
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    False Swipe
    Fling
    Acrobatics
    Giga Impact
    Flash
    Swords Dance
    Bulldoze
    Rock Slide
    X-Scissor
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Ludicolo (open)

    [​IMG]
    Ludicolo (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water / Grass
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 4
    Spe: 70

    Attacks:
    Astonish
    Growl
    Mega Drain
    Absorb
    Nature Power
    Fake Out
    Fury Swipes
    Water Sport
    BubbleBeam
    Mist
    Natural Gift

    Counter
    Flail
    Giga Drain
    Leech Seed
    Razor Leaf
    Sweet Scent
    Synthesis
    Teeter Dance
    Tickle
    Water Gun

    Hone Claws
    Toxic
    Hail
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Return
    Brick Break
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Focus Blast
    Energy Ball
    Scald
    Fling
    Giga Impact
    Flash
    Swords Dance
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Dive

    Masquerain (open)

    [​IMG]
    Masquerain (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Bug / Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 60

    Attacks:
    Ominous Wind
    Bubble
    Quick Attack
    Sweet Scent
    Water Sport
    Gust
    Bubblebeam
    Scary Face
    Stun Spore
    Silver Wind
    Agility
    Mist
    Haze

    Aqua Jet
    Bug Bite
    Endure
    Foresight
    Hydro Pump
    Mind Reader
    Mud Shot
    Psybeam
    Signal Beam

    Air Cutter
    Double-Edge
    Icy Wind
    Mimic
    Mud-Slap
    Ominous Wind
    Sleep Talk
    Snore
    String Shot
    Swift
    Tailwind
    Twister

    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Return
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Scald
    Giga Impact
    Flash
    Struggle Bug
    Psych Up
    Swagger
    U-Turn
    Substitute

    Shedinja (open)

    [​IMG]
    Shedinja (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Bug / Ghost
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability:
    Wonder Guard: (Innate) Pokemon with this ability have their maximum HP set to 60, but suffer no damage from attacks that are not Super-Effective.

    Stats:
    HP: 60
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40

    Attacks:
    Scratch
    Harden
    Leech Life
    Sand-Attack
    Fury Swipes
    Mind Reader
    Spite
    False Swipe
    Bug Bite
    Double Team
    Fury Cutter
    Screech
    Swords Dance
    Confuse Ray
    Shadow Sneak
    Shadow Ball
    Mud-Slap
    Metal Claw
    Slash
    Agility

    Bug Bite
    Bug Buzz
    Endure
    Faint Attack
    Final Gambit
    Gust
    Night Slash
    Silver Wind

    Double-Edge
    Mimic
    Sleep Talk
    Snore
    Spite
    String Shot
    Sucker Punch
    Trick
    Air Cutter
    Ominous Wind
    Swift
    Uproar

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Telekinesis
    Frustration
    SolarBeam
    Return
    Dig
    Double Team
    Sandstorm
    Aerial Ace
    Facade
    Rest
    Thief
    Round
    False Swipe
    Will-O-Wisp
    Shadow Claw
    Giga Impact
    Flash
    Struggle Bug
    X-Scissor
    Dream Eater
    Swagger
    Substitute
    Cut

    Exploud (open)

    [​IMG]
    Exploud (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 68

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Pound
    Uproar
    Astonish
    Howl
    Bite
    Supersonic

    Circle Throw
    Endeavor
    Extrasensory
    Fake Tears
    Hammer Arm
    SmellingSalt
    SmokeScreen
    Snore
    Take Down

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Smack Down
    Earthquake
    Return
    Shadow Ball
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Overheat
    Focus Blast
    Fling
    Incinerate
    Retaliate
    Giga Impact
    Bulldoze
    Rock Slide
    Work Up
    Swagger
    Substitute
    Rock Smash
    Surf

    Medicham (open)

    [​IMG]
    Medicham (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Fighting / Psychic
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Pure Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: 2
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 80

    Attacks:
    Fire Punch
    ThunderPunch
    Ice Punch
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power
    Swagger
    Mind Reader
    Feint
    Calm Mind

    Baton Pass
    Bullet Punch
    Drain Punch
    DynamicPunch
    Fake Out
    Fire Punch
    Foresight
    Guard Swap
    Ice Punch
    Power Swap
    Psycho Cut
    Secret Power
    ThunderPunch

    Psyshock
    Calm Mind
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Rock Tomb
    Facade
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    Fling
    Retaliate
    Giga Impact
    Flash
    Psych Up
    Rock Slide
    Work Up
    Poison Jab
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength

    Manectric (open)

    [​IMG]
    Manectric (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Static:
    (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Minus: (Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 105

    Attacks:
    Fire Fang
    Tackle
    Thunder Wave
    Leer
    Howl
    Quick Attack
    Spark
    Odor Sleuth

    Crunch
    Curse
    Discharge
    Electro Ball
    Flame Burst
    Headbutt
    Ice Fang
    Shock Wave
    Swift
    Switcheroo
    Thunder Fang
    Uproar

    Roar
    Toxic
    Hidden Power
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Double Team
    Flamethrower
    Facade
    Rest
    Attract
    Thief
    Round
    Overheat
    Charge Beam
    Giga Impact
    Flash
    Volt Switch
    Swagger
    Substitute
    Wild Charge
    Snarl
    Strength

    Volbeat (open)

    [​IMG]
    Volbeat (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Bug
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Ability:
    Illuminate: (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (e.g., Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 2
    SpD: 3
    Spe: 85

    Attacks:
    Flash
    Tackle
    Confuse Ray
    Double Team
    Moonlight
    Quick Attack
    Tail Glow
    Signal Beam

    Baton Pass
    Bug Buzz
    Dizzy Punch
    Encore
    Seismic Toss
    Silver Wind
    Trick

    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Brick Break
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Fling
    Charge Beam
    Acrobatics
    Flash
    Thunder Wave
    Struggle Bug
    Psych Up
    Swagger
    U-Turn
    Substitute

    Torkoal (open)

    [​IMG]
    Torkoal (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Ability:
    White Smoke
    : (Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Initimidate, etc.)
    Shell Armor
    : (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 20

    Attacks:
    Ember
    Smog
    Withdraw
    Curse
    Smokescreen
    Fire Spin
    Rapid Spin
    Body Slam
    Protect
    Flamethrower
    Lava Plume
    Iron Defense
    Amnesia

    Clear Smog
    Endure
    Eruption
    Fissure
    Flame Burst
    Skull Bash
    Sleep Talk
    Yawn

    Body Slam
    Double-Edge
    Earth Power
    Explosion
    Headbutt
    Heat Wave
    Mimic
    Mud-Slap
    Rollout
    Snore

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Frustration
    Solarbeam
    Earthquake
    Return
    Double Team
    Sludge Bomb
    Fire Blast
    Rock Tomb
    Facade
    Flame Charge
    Rest
    Attract
    Round
    Overheat
    Incinerate
    Will-O-Wisp
    Explosion
    Giga Impact
    Stone Edge
    Gyro Ball
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Rock Smash
    Strength

    Grumpig (open)

    [​IMG]
    Grumpig (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 3
    SpD: 4
    Spe: 80

    Attacks:
    Splash
    Psywave
    Odor Sleuth
    Psybeam
    Psych Up
    Confuse Ray
    Magic Coat

    Amnesia
    Endure
    Extrasensory
    Future Sight
    Lucky Chant
    Mirror Coat
    Skill Swap
    Substitute
    Trick
    Whirlwind
    Zen Headbutt

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Energy Ball
    Fling
    Charge Beam
    Payback
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Bulldoze
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room

    Altaria (open)

    [​IMG]
    Altaria (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Dragon / Flying
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Natural Cure:
    (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 4
    Spe: 80

    Attacks:
    Peck
    Growl
    Astonish
    Pluck
    Sing
    Fury Attack
    Safeguard
    Mist

    Agility
    Dragon Rush
    FeatherDance
    Haze
    Hyper Voice
    Power Swap
    Pursuit
    Rage
    Roost
    Steel Wing

    Hone Claws
    Dragon Claw
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    Solarbeam
    Earthquake
    Return
    Double Team
    Flamethrower
    Fire Blast
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Incinerate
    Giga Impact
    Psych Up
    Bulldoze
    Dream Eater
    Swagger
    Substitute
    Rock Smash
    Fly

    Seviper (open)

    [​IMG]
    Seviper (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Shed Skin
    : (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Infiltrate
    : (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 65

    Attacks:
    Wrap
    Lick
    Bite
    Poison Tail
    Screech
    Glare
    Crunch
    Poison Fang
    Swagger

    Assurance
    Body Slam
    Final Gambit
    Iron Tail
    Night Slash
    Punishment
    Scary Face
    Spit Up
    Stockpile
    Swallow
    Switcheroo
    Wring Out

    Aqua Tail
    Body Slam
    Double-Edge
    Endure
    Fury Cutter
    Headbutt
    Knock Off
    Mimic
    Mud-Slap
    Sleep Talk
    Snore
    Sucker Punch
    Swift

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Double Team
    Sludge Wave
    Flamethrower
    Sludge Bomb
    Facade
    Rest
    Attract
    Thief
    Round
    Payback
    Retaliate
    Bulldoze
    X-Scissor
    Dragon Tail
    Poison Jab
    Substitute
    Rock Smash
    Strength

    Lunatone (open)

    [​IMG]
    Lunatone (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Rock / Psychic
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70

    Attacks:
    Tackle
    Harden
    Confusion
    Rock Throw
    Hypnosis
    Rock Polish
    Psywave
    __________
    Embargo
    Cosmic Power
    Heal Block
    Psychic
    Future Sight
    Explosion
    Magic Room

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Smack Down
    Earthquake
    Return
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Sandstorm
    Rock Tomb
    Facade
    Rest
    Round
    Charge Beam
    Acrobatics
    Embargo
    Explosion
    Giga Impact
    Rock Polish
    Flash
    Stone Edge
    Gyro Ball
    Psych Up
    Bulldoze
    Rock Slide
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room

    Solrock (open)

    [​IMG]
    Solrock (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Rock / Psychic
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 70

    Attacks:
    Tackle
    Harden
    Confusion
    Rock Throw
    Fire Spin
    Rock Polish
    Psywave
    __________
    Embargo
    Cosmic Power
    Heal Block
    Rock Slide
    SolarBeam
    Explosion
    Wonder Room

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Telekinesis
    Safeguard
    Frustration
    SolarBeam
    Smack Down
    Earthquake
    Return
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Facade
    Rest
    Round
    Overheat
    Charge Beam
    Incinerate
    Will-O-Wisp
    Acrobatics
    Embargo
    Explosion
    Giga Impact
    Rock Polish
    Flash
    Stone Edge
    Gyro Ball
    Psych Up
    Bulldoze
    Rock Slide
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room

    Whiscash (open)

    [​IMG]
    Whiscash (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water / Ground
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability:
    Oblivious:
    (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 60

    Attacks:
    Zen Headbutt
    Tickle
    Mud-Slap
    Mud Sport
    Water Sport
    Water Gun
    Magnitude
    Mud Bomb
    Amnesia
    Water Pulse

    Dragon Dance
    Earth Power
    Flail
    Future Sight
    Hydro Pump
    Mud Shot
    Muddy Water
    Spark
    Take Down
    Thrash
    Whirlpool

    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Double Team
    Sandstorm
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Scald
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Dive

    Crawdaunt (open)

    [​IMG]
    Crawdaunt (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water / Dark
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability:
    Hyper Cutter:
    (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 3
    SpD: 2
    Spe: 55

    Attacks:
    Bubble
    Harden
    ViceGrip
    Leer
    BubbleBeam
    Protect
    Knock Off

    AncientPower
    Body Slam
    Chip Away
    Double-Edge
    Dragon Dance
    Endeavor
    Metal Claw
    Mud Sport
    Superpower
    Trump Card

    Hone Claws
    Toxic
    Hail
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Brick Break
    Double Team
    Sludge Wave
    Sludge Bomb
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    False Swipe
    Scald
    Fling
    Payback
    Retaliate
    Giga Impact
    Swords Dance
    Rock Slide
    X-Scissor
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut
    Surf
    Strength
    Waterfall
    Dive

    Kecleon (open)

    [​IMG]
    Kecleon (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Color Change: (Innate) When hit with an attack, this Pokemon alters its cell structure to change its type to the type of that attack.

    Stats:
    HP: 90
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 4
    Spe: 40

    Attacks:
    Thief
    Tail Whip
    Astonish
    Lick
    Scratch
    Bind
    Faint Attack
    Fury Swipes
    Feint
    Psybeam
    Screech
    Shadow Sneak
    Slash

    Disable
    Dizzy Punch
    Fake Out
    Foul Play
    Magic Coat
    Nasty Plot
    Recover
    Skill Swap
    Snatch
    Trick

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Fling
    Charge Beam
    Incinerate
    Shadow Claw
    Retaliate
    Flash
    Thunder Wave
    Psych Up
    Rock Slide
    Work Up
    Grass Knot
    Swagger
    Substitute
    Trick Room
    Rock Smash
    Cut
    Strength

    Tropius (open)

    [​IMG]
    Tropius (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Grass / Flying
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Chlorophyll
    : (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Solar Power
    : (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Harvest
    : (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 51

    Attacks:
    Leer
    Gust
    Growth
    Razor Leaf
    Stomp
    Sweet Scent
    Whirlwind
    Magical Leaf
    Body Slam

    Bullet Seed
    Curse
    Dragon Dance
    Headbutt
    Leaf Blade
    Leaf Storm
    Leech Seed
    Natural Gift
    Nature Power
    Razor Wind
    Slam
    Synthesis

    Air Cutter
    Double-Edge
    Endure
    Fury Cutter
    Mimic
    Mud-Slap
    Ominous Wind
    Outrage
    Sleep Talk
    Snore
    Tailwind
    Twister
    Worry Seed

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Safeguard
    Frustration
    Solarbeam
    Earthquake
    Return
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Giga Impact
    Flash
    Swords Dance
    Bulldoze
    Grass Knot
    Substitute
    Swagger
    Rock Smash
    Cut
    Fly
    Strength

    Froslass (open)

    [​IMG]
    Froslass (F)
    Nature: XXXXX

    Item: XXXXX

    Type: Ice / Ghost
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability:
    Snow Cloak
    : (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Cursed Body
    : (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 110

    Attacks:
    Powder Snow
    Leer
    Double Team
    Astonish
    Icy Wind
    Confuse Ray
    Ominous Wind
    Wake-Up Slap
    Captivate
    Ice Shard
    Hail
    Bite
    Protect
    Headbutt
    Ice Fang
    Crunch

    Avalanche
    Bide
    Block
    Disable
    Fake Tears
    Hex
    Rollout
    Spikes
    Weather Ball

    Block
    Headbutt
    Ice Punch
    Mud-Slap
    Ominous Wind
    Pain Split
    Rollout
    Signal Beam
    Snore
    Spite
    Sucker Punch
    Trick
    Body Slam
    Double-Edge
    Endure
    Mimic
    Sleep Talk
    Substitute
    Swagger

    Toxic
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Thunderbolt
    Thunder
    Return
    Psychic
    Shadow Ball
    Double Team
    Shock Wave
    Torment
    Facade
    Rest
    Attract
    Round
    Fling
    Embargo
    Payback
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Frost Breath
    Dream Eater

    Walrein (open)

    [​IMG]
    Walrein (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Ice / Water
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Thick Fat:
    (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.).
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 65

    Attacks:
    Crunch
    Powder Snow
    Growl
    Defense Curl
    Water Gun
    Encore
    Ice Ball
    Body Slam
    Aurora Beam

    Aqua Ring
    Curse
    Fissure
    Rollout
    Signal Beam
    Sleep Talk
    Spit Up
    Stockpile
    Swallow
    Water Pulse
    Water Sport
    Yawn

    Roar
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Giga Impact
    Bulldoze
    Frost Breath
    Rock Slide
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Dive

    Huntail (open)

    [​IMG]
    Huntail (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Stats:
    HP: 90
    Atk: 4
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 52

    Attacks:
    Whirlpool
    Bite
    Screech
    Water Pulse
    Scary Face
    Ice Fang
    Clamp
    Water Gun
    Iron Defense

    Aqua Ring
    Barrier
    Body Slam
    Brine
    Confuse Ray
    Endure
    Mud Sport
    Muddy Water
    Refresh
    Supersonic

    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Scald
    Giga Impact
    Swagger
    Substitute
    Surf
    Waterfall
    Dive

    Luxray (open)

    [​IMG]
    Luxray (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Rivalry:
    (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 70

    Attacks:
    Tackle
    Leer
    Charge
    Bite
    Spark
    Roar

    Double Kick
    Fire Fang
    Helping Hand
    Howl
    Ice Fang
    Night Slash
    Quick Attack
    Shock Wave
    Signal Beam
    Swift
    Take Down
    Thunder Fang

    Roar
    Toxic
    Hidden Power
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Charge Beam
    Giga Impact
    Flash
    Volt Switch
    Thunder Wave
    Swagger
    Substitute
    Wild Charge
    Snarl
    Strength

    Wormadam-T (open)

    [​IMG]
    Wormadam-T (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Bug / Steel
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:
    HP: 90
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 36

    Attacks:
    Tackle
    Protect
    Bug Bite
    Hidden Power
    Confusion
    ____________
    Mirror Shot
    Metal Sound
    Psybeam
    Captivate
    Flail
    Attract
    Psychic
    Iron Head

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    Return
    Psychic
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Giga Impact
    Flash
    Gyro Ball
    Struggle Bug
    Psych Up
    Dream Eater
    Swagger
    Substitute
    Flash Cannon

    Floatzel (open)

    [​IMG]
    Floatzel (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Stats:
    HP: 100
    Atk: 4
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 115

    Attacks:
    Ice Fang
    SonicBoom
    Growl
    Water Sport
    Quick Attack
    Water Gun
    Pursuit
    Swift
    Aqua Jet

    Aqua Ring
    Aqua Tail
    Baton Pass
    DoubleSlap
    Fury Cutter
    Fury Swipes
    Headbutt
    Me First
    Mud-Slap
    Odor Sleuth
    Slash
    Switcheroo
    Tail Slap

    Roar
    Toxic
    Hail
    Bulk Up
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Focus Blast
    Scald
    Payback
    Giga Impact
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Dive

    Gastrodon (open)

    [​IMG]
    Gastrodon (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water / Ground
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability:
    Sticky Hold:
    (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 39

    Attacks:
    Mud-Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power
    Rain Dance

    Amnesia
    Brine
    Clear Smog
    Counter
    Curse
    Fissure
    Memento
    Mirror Coat
    Mist
    Sludge
    Spit Up
    Stockpile
    Swallow
    Trump Card
    Yawn

    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Double Team
    Sludge Wave
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Scald
    Giga Impact
    Flash
    Stone Edge
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Dive

    Drifblim (open)

    [​IMG]
    Drifblim (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Ghost / Flying
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Aftermath:
    (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
    Flare Boost: (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    Stats:
    HP: 125
    Atk: 3
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 80

    Attacks:
    Constrict
    Minimize
    Astonish
    Gust
    Focus Energy
    Payback
    Hex
    Stockpile

    Body Slam
    Clear Smog
    Defog
    Destiny Bond
    Disable
    Haze
    Hypnosis
    Memento
    Weather Ball

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Return
    Psychic
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Charge Beam
    Will-o-Wisp
    Acrobatics
    Embargo
    Explosion
    Payback
    Giga Impact
    Flash
    Thunder Wave
    Gyro Ball
    Psych Up
    Dream Eater
    Swagger
    Substitute
    Cut
    Fly

    Lopunny (open)

    [​IMG]
    Lopunny (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 4
    Spe: 105

    Attacks:
    Mirror Coat
    Magic Coat
    Splash
    Pound
    Defense Curl
    Foresight
    Endure
    Return
    Quick Attack
    Jump Kick
    Frustration

    Attract
    Circle Throw
    Copycat
    Double Hit
    Encore
    Fake Out
    Fake Tears
    Fire Punch
    Flail
    Focus Punch
    Ice Punch
    Low Kick
    Sky Uppercut
    Sweet Kiss
    Swicheroo
    ThunderPunch

    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Fling
    Charge Beam
    Retaliate
    Giga Impact
    Thunder Wave
    Work Up
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Skuntank (open)

    [​IMG]
    Skuntank (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Poison / Dark
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability:
    Stench:
    (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:

    HP: 110
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 84

    Attacks:
    Scratch
    Focus Energy
    Poison Gas
    Screech
    Fury Swipes
    SmokeScreen
    Feint
    Slash
    Toxic

    Astonish
    Crunch
    Double-Edge
    Flame Burst
    Foul Play
    Haze
    Iron Tail
    Leer
    Punishment
    Pursuit
    Scary Face
    Smog

    Hone Claws
    Roar
    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Shadow Ball
    Double Team
    Flamethrower
    Sludge Bomb
    Fire Blast
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Incinerate
    Explosion
    Shadow Claw
    Payback
    Giga Impact
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut
    Strength

    Drapion (open)

    [​IMG]
    Drapion (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Poison / Dark
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability:
    Battle Armor
    : (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Sniper
    : (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Keen Eye
    : (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 95

    Attacks:
    Thunder Fang
    Ice Fang
    Fire Fang
    Bite
    Poison Sting
    Leer
    Knock Off
    Pin Missile
    Acupressure
    Scary Face
    Toxic Spikes
    Bug Bite
    Poison Fang

    Agility
    Confuse Ray
    Faint Attack
    Iron Tail
    Night Slash
    Poison Tail
    Pursuit
    Sand-Attack
    Screech
    Slash
    Twineedle
    Whirlwind

    Aqua Tail
    Fury Cutter
    Headbutt
    Mud-Slap
    Snore

    Hone Claws
    Roar
    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Sludge Bomb
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    False Swipe
    Fling
    Payback
    Retaliate
    Giga Impact
    Flash
    Swords Dance
    Struggle Bug
    Bulldoze
    Rock Slide
    X-Scissor
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut
    Strength

    Toxicroak (open)

    [​IMG]
    Toxicroak (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Poison / Fighting
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Ability:
    Anticipation:
    (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Poison Touch: (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:

    HP: 100
    Atk: 4
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 85

    Attacks:
    Astonish
    Mud-Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger

    Acupressure
    Bullet Punch
    Counter
    Cross Chop
    Drain Punch
    DynamicPunch
    Fake Out
    Feint
    Headbutt
    Me First
    Meditate
    SmellingSalt
    Vacuum Wave
    Wake-Up Slap

    Toxic
    Bulk Up
    Venoshock
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Sludge Wave
    Sludge Bomb
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Embargo
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Swords Dance
    Bulldoze
    Rock Slide
    X-Scissor
    Work Up
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Carnivine (open)

    [​IMG]
    Carnivine (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 46

    Attacks:
    Bind
    Growth
    Bite
    Vine Whip
    Sweet Scent
    Ingrain

    Giga Drain
    GrassWhistle
    Leech Seed
    Magical Leaf
    Rage Powder
    Razor Leaf
    Slam
    Sleep Powder
    Stun Spore
    Synthesis
    Worry Seed

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Return
    Double Team
    Sludge Bomb
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Fling
    Payback
    Giga Impact
    Flash
    Swords Dance
    Grass Knot
    Swagger
    Substitute
    Cut

    Abomasnow (open)

    [​IMG]
    Abomasnow (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Grass / Ice
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability:
    Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 60

    Attacks:
    Ice Punch
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    GrassWhistle
    Swagger
    Mist

    Avalanche
    Bullet Seed
    Double-Edge
    Growth
    Leech Seed
    Magical Leaf
    Mist
    Natural Gift
    Seed Bomb
    Skull Bash
    Stomp

    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Frustration
    SolarBeam
    Earthquake
    Return
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Energy Ball
    Fling
    Giga Impact
    Flash
    Swords Dance
    Bulldoze
    Frost Breath
    Rock Slide
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength

    Stoutland (open)

    [​IMG]
    Stoutland (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Intimidate
    : (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Sand Rush
    : (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Scrappy
    : (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 80

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Leer
    Tackle
    Odor Sleuth
    Bite
    Helping Hand
    Take Down
    Work Up
    Crunch
    Roar
    Retaliate
    _________________
    Reversal
    Last Resort
    Giga Impact

    Charm
    Endure
    Howl
    Lick
    Mud-Slap
    Pursuit
    Sand Attack
    Yawn

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Payback
    Thunder Wave
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Snarl
    Surf
    Strength

    Musharna (open)

    [​IMG]
    Musharna (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 110
    Atk: 2
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 29

    Attacks:
    Defense Curl
    Lucky Chant
    Psybeam
    Hypnosis
    Psywave
    Yawn
    Imprison
    Moonlight
    Zen Headbutt
    Synchronoise

    Barrier
    Baton Pass
    Curse
    Helping Hand
    Magic Coat
    Secret Power
    Sleep Talk
    SonicBoom
    Swift

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Return
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Charge Beam
    Giga Impact
    Flash
    Thunder Wave
    Gyro Ball
    Psych Up
    Rock Slide
    Dream Eater
    Swagger
    Substitute
    Trick Room

    Zebstrika (open)

    [​IMG]
    Zebstrika (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Lightningrod
    : (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Motor Drive
    : (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sap Sipper
    : (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 116

    Attacks:
    Quick Attack
    Tail Whip
    Charge
    Thunder Wave
    Shock Wave
    Flame Charge
    Pursuit
    Spark
    Stomp
    Discharge
    _________________
    Agility
    Wild Charge
    Thrash

    Double Kick
    Double-Edge
    Endure
    Me First
    Rage
    Sand Attack
    Screech
    Take Down

    Toxic
    Hidden Power
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Double Team
    Facade
    Rest
    Attract
    Round
    Overheat
    Charge Beam
    Giga Impact
    Flash
    Volt Switch
    Swagger
    Substitute
    Rock Smash

    Seismitoad (open)

    [​IMG]
    Seismitoad (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water / Ground
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability:
    Swift Swim
    : (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Poison Touch
    : (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Water Absorb
    : (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 74

    Attacks:
    Bubble
    Growl
    Supersonic
    Round
    Bubblebeam
    Mud Shot
    Aqua Ring
    Uproar
    Muddy Water
    Rain Dance
    Acid
    Flail
    _________________
    Drain Punch
    Echoed Voice
    Hydro Pump
    Hyper Voice

    Earth Power
    Mist
    Mud Bomb
    Mud Sport
    Refresh
    Sleep Talk
    Snore
    Water Pulse

    Toxic
    Hail
    Venoshock
    Hidden Power
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Sludge Wave
    Sludge Bomb
    Rock Tomb
    Facade
    Rest
    Attract
    Focus Blast
    Scald
    Fling
    Payback
    Giga Impact
    Bulldoze
    Rock Slide
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength

    Throh (open)

    [​IMG]
    Throh (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Fighting
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Ability:
    Guts
    : (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Inner Focus
    : (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Mold Breaker
    : (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 45

    Attacks:
    Bind
    Leer
    Bide
    Focus Energy
    Seismic Toss
    Vital Throw
    Revenge
    Storm Throw
    Body Slam
    Bulk Up
    Circle Throw
    ____________________
    Endure
    Wide Guard
    Superpower
    Reversal

    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Fling
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength

    Leavanny (open)

    [​IMG]
    Leavanny (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Bug / Grass
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (e.g., Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 92

    Attacks:
    False Swipe
    Tackle
    String Shot
    Bug Bite
    Razor Leaf
    Struggle Bug
    Grasswhistle
    Protect

    Agility
    Air Slash
    Baton Pass
    Camouflage
    Me First
    Mind Reader
    Razor Wind
    Screech
    Silver Wind

    Hone Claws
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    Frustration
    SolarBeam
    Return
    Double Team
    Reflect
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Energy Ball
    False Swipe
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Flash
    Swords Dance
    Struggle Bug
    X-Scissor
    Poison Jab
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Cut

    Maractus (open)

    [​IMG]
    Maractus (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Water Absorb
    : (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Chlorophyll
    : (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Storm Drain
    : (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 60

    Attacks:
    Peck
    Absorb
    Sweet Scent
    Growth
    Pin Missile
    Mega Drain
    Synthesis
    Cotton Spore
    Needle Arm
    Giga Drain
    Acupressure
    Ingrain
    Petal Dance
    _________________
    Sucker Punch
    Sunny Day
    Solarbeam
    Cotton Guard
    After You

    Bounce
    Bullet Seed
    GrassWhistle
    Leech Seed
    Seed Bomb
    Spikes
    Wood Hammer
    Worry Seed

    Toxic
    Hidden Power
    Protect
    Safeguard
    Frustration
    Return
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Poison Jab
    Grass Knot
    Swagger
    Substitute

    Sigilyph (open)

    [​IMG]
    Sigilyph (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Psychic / Flying
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 97

    Attacks:
    Gust
    Miracle Eye
    Hypnosis
    Psywave
    Tailwind
    Whirlwind
    Psybeam
    Air Cutter
    Light Screen

    AncientPower
    Psycho Shift
    Roost
    Skill Swap
    Steel Wing
    Stored Power

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Ice Beam
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    SolarBeam
    Smack Down
    Return
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Charge Beam
    Flash
    Thunder Wave
    Psych Up
    Dream Eater
    Swagger
    Pluck
    Substitute
    Flash Cannon
    Trick Room
    Fly

    Zoroark (open)

    [​IMG]
    Zoroark (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Dark
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability:
    Illusion
    : (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 105

    Attacks:
    U-Turn
    Scratch
    Leer
    Pursuit
    Hone Claws
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Foul Play
    Night Slash
    Torment
    Agility
    Fake Tears
    _____________
    Embargo
    Punishment
    Nasty Plot
    Imprison
    Night Daze

    Captivate
    Counter
    Dark Pulse
    Detect
    Extrasensory
    Snatch
    Sucker Punch
    Memento

    Calm Mind
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Shadow Ball
    Double Team
    Flamethrower
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Incinerate
    Embargo
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Swords Dance
    Psych Up
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut

    Gothitelle (open)

    [​IMG]
    Gothitelle (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 3
    SpD: 4
    Spe: 65

    Attacks:
    Pound
    Confusion
    Tickle
    Fake Tears
    DoubleSlap
    Psybeam
    Embargo
    Faint Attack
    Psyshock

    Captivate
    Dark Pulse
    Mean Look
    Miracle Eye
    Mirror Coat
    Uproar

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Thunderbolt
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Energy Ball
    Fling
    Charge Beam
    Embargo
    Payback
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Rock Slide
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room

    Sawsbuck (open)

    [​IMG]
    Sawsbuck (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Grass / Normal
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Chlorophyll
    : (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper
    : (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Serene Grace
    : (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 95

    Attacks:
    Megahorn
    Tackle
    Camouflage
    Growl
    Sand-Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Aromatherapy
    Energy Ball
    Charm
    Horn Leech
    ________________
    Nature Power
    Double-Edge
    Solarbeam

    Agility
    Baton Pass
    Fake Tears
    Grasswhistle
    Natural Gift
    Odor Sleuth
    Sleep Talk
    Synthesis
    Worry Seed

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Frustration
    Return
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Energy Ball
    Retaliate
    Giga Impact
    Flash
    Thunder Wave
    Swords Dance
    Work Up
    Grass Knot
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Cut

    Amoonguss (open)

    [​IMG]
    Amoonguss (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Grass / Poison
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Effect Spore
    : (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 30

    Attacks:
    Absorb
    Growth
    Astonish
    Bide
    Mega Drain
    Ingrain
    Faint Attack
    Sweet Scent
    Giga Drain
    Toxic
    Synthesis
    _____________________
    Clear Smog
    Solarbeam
    Rage Powder
    Spore

    Body Slam
    Defense Curl
    Endure
    Gastro Acid
    Growth
    Poisonpowder
    Rollout
    Stun Spore

    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Sludge Bomb
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Payback
    Giga Impact
    Flash
    Grass Knot
    Swagger
    Substitute

    Beartic (open)

    [​IMG]
    Beartic (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Ice
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability:
    Snow Cloak
    : (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Swift Swim
    : (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 50

    Attacks:
    Superpower
    Powder Snow
    Growl
    Bide
    Icy Wind
    Fury Swipes
    Brine
    Endure
    Swagger
    Slash
    Flail
    Icicle Crash
    Charm
    ____________________
    Rest
    Blizzard
    Hail
    Thrash
    Sheer Cold

    Assurance
    Avalanche
    Encore
    Focus Punch
    Ice Punch
    Night Slash
    Sleep Talk
    Yawn

    Hone Claws
    Roar
    Toxic
    Bulk Up
    Hidden Power
    Taunt
    Ice Beam
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Focus Blast
    Fling
    Shadow Claw
    Giga Impact
    Stone Edge
    Swords Dance
    Bulldoze
    Frost Breath
    Rock Slide
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Surf
    Strength
    Dive

    Accelgor (open)

    [​IMG]
    Accelgor (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Bug
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Ability:
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 145

    Attacks:
    Leech Life
    Acid Spray
    Double Team
    Quick Attack
    Struggle Bug
    Mega Drain
    Swift
    Acid
    Bide
    Curse
    Yawn

    Baton Pass
    Double-Edge
    Encore
    Endure
    Feint
    Guard Split
    Mind Reader
    Mud-Slap
    Pursuit
    Spikes

    Toxic
    Venoshock
    Hidden Power
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Sludge Bomb
    Sandstorm
    Facade
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Energy Ball
    Giga Impact
    Struggle Bug
    Swagger
    U-Turn
    Substitute

    Stunfisk (open)
    [​IMG]
    [​IMG]
    Stunfisk (X)

    Nature: XXXXX

    Item: XXXXX

    Type: Ground / Electric
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Limber:
    (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Sand Veil:
    (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 4
    Spe: 32

    Attacks:
    Mud-Slap
    Mud Sport
    Bide
    ThunderShock
    Mud Shot
    Camouflage
    Mud Bomb
    Discharge
    Endure
    Bounce
    Muddy Water
    ____________
    Thunderbolt
    Revenge
    Flail
    Fissure

    Astonish
    Curse
    Earth Power
    Pain Split
    Shock Wave
    Sleep Talk
    Spark
    Spite
    Yawn

    Toxic
    Hidden Power
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Double Team
    Sludge Wave
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Scald
    Payback
    Flash
    Stone Edge
    Thunder Wave
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Surf

    Bouffalant (open)

    [​IMG]
    Bouffalant (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Reckless
    : (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
    Sap Sipper
    : (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Soundproof
    : (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55

    Attacks:
    Pursuit
    Leer
    Rage
    Fury Attack
    Horn Attack
    Scary Face
    Revenge
    Head Charge
    Focus Energy
    ____________________
    Megahorn
    Reversal
    Thrash
    Swords Dance
    Giga Impact

    Amnesia
    Headbutt
    Iron Head
    Mud Shot
    Mud-Slap
    Rock Climb
    Skull Bash
    Stomp

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Double Team
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Swords Dance
    Bulldoze
    Rock Slide
    Work Up
    Poison Jab
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Cut
    Surf
    Strength

    Durant (open)

    [​IMG]
    Durant (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Bug / Steel
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (e.g., Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Truant: (Innate) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

    Stats:
    HP: 90
    Atk: 4
    Def: 4
    SpA: 2
    SpD: 2
    Spe: 109

    Attacks:
    ViceGrip
    Sand-Attack
    Fury Cutter
    Bite
    Agility
    Metal Claw

    Baton Pass
    Endure
    Faint Attack
    Rock Climb
    Screech
    Thunder Fang

    Hone Claws
    Toxic
    Hidden Power
    Protect
    Frustration
    Return
    Dig
    Double Team
    Sandstorm
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Shadow Claw
    Retaliate
    Giga Impact
    Rock Polish
    Stone Edge
    Thunder Wave
    Struggle Bug
    Rock Slide
    X-Scissor
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Cut
    Strength

    Fidgit (open)

    [​IMG]
    Fidgit (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Poison / Ground
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105

    Attacks:
    Magic Room
    Wonder Room
    Rapid Spin
    Sand-Attack
    Encore
    Knock Off
    Copycat
    Heal Pulse
    Helping Hand
    Comet Punch
    Entrainment
    Body Slam
    Toxic Spikes
    Sludge Bomb
    Gravity
    Whirlwind
    Gust
    Razor Wind
    Acrobatics
    Toxic Spikes

    Disable
    Follow Me
    Me First
    Metronome
    Mimic
    Sand Tomb
    Spikes
    Wish
    Stealth Rock
    Chip Away
    Earth Power
    Gastro Acid
    Quick Guard

    Block
    Icy Wind
    Knock Off
    Ominous Wind
    Snore
    Swift
    Tailwind
    Twister

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Knock Down
    Earthquake
    Return
    Dig
    Shadow Ball
    Double Team
    Reflect
    Sludge Wave
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Echoed Voice
    Ally Switch
    Energy Ball
    Fling
    Quash
    Retaliate
    Giga Impact
    Stone Edge
    Struggle Bug
    Bulldoze
    Rock Slide
    Poison Jab
    Swagger
    U-turn
    Substitute
    Trick Room
    Rock Smash
    Strength

    [a]14[/a]Valet Battles:
    Venomoth (open)

    [​IMG]
    Venomoth (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Bug / Poison
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 3
    SpD: 3
    Spe: 90

    Attacks:
    Tackle
    Disable
    Foresight
    Supersonic
    PoisonPowder
    Silver Wind
    Confusion
    Leech Life
    Stun Spore
    Psybeam
    Sleep Powder
    Gust
    Signal Beam

    Agility
    Baton Pass
    Bug Bite
    Giga Drain
    Morning Sun
    Rage Powder
    Screech
    Secret Power
    Skill Swap
    Toxic Spikes

    Air Cutter
    Bug Bite
    Double-Edge
    Endure
    Mimic
    Ominous Wind
    Sleep Talk
    Snore
    String Shot
    Swift
    Tailwind
    Twister
    Zen Headbutt

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Return
    Psychic
    Double Team
    Sludge Bomb
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Acrobatics
    Giga Impact
    Flash
    Struggle Bug
    Swagger
    U-Turn
    Substitute

    Muk (open)

    [​IMG]
    Muk (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Stench
    : (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold
    : (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Poison Touch
    : (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:
    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 50

    Attacks:
    Poison Gas
    Pound
    Harden
    Mud Slap
    Disable
    Sludge
    Mud Bomb
    Fling
    Screech
    Sludge Bomb

    Acid Spray
    Curse
    Explosion
    Haze
    Imprison
    Lick
    Mean Look
    Scary Face
    Shadow Punch
    Shadow Sneak
    Spit Up
    Stockpile
    Swallow

    Block
    Body Slam
    Dynamic Punch
    Endure
    Explosion
    Fire Punch
    Flamethower
    Gunk Shot
    Ice Punch
    Mimic
    Mud-Slap
    Pain Split
    Sleep Talk
    Snore
    Substitute
    Swagger
    Thunderpunch
    Tunderbolt

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Thunder
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Sludge Wave
    Sludge Bomb
    Fire Blast
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Incinerate
    Explosion
    Payback
    Giga Impact
    Rock Slide
    Poison Jab
    Rock Smash
    Strength

    Jolteon (open)

    [​IMG]
    Jolteon (F)
    Nature:
    Modest
    +SpA, -Atk

    Item: XXXXX

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Stats:
    HP: 100
    Atk: 2
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 130
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    Attacks:
    Growl
    Bite
    Baton Pass
    Focus Energy
    Tackle
    Sand-Attack
    Tail Whip
    Quick Attack
    Thundershock
    Helping Hand
    Double Kick
    Pin Missile
    Thunder Wave

    Charm
    Covet
    Curse
    Detect
    Endure
    Fake Tears
    Flail
    Natural Gift
    Stored Power
    Synchronoise
    Tickle
    Wish
    Yawn

    Body Slam
    Double-Edge
    Endure
    Headbutt
    Heal Bell
    Last Resort
    Magnet Rise
    Mimic
    Mud-Slap
    Signal Beam
    Sleep Talk
    Snore
    Substitute
    Swagger
    Swift
    Thunder Wave
    Thunderbolt

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Charge Beam
    Retaliate
    Giga Impact
    Flash
    Volt Switch
    Work Up
    Swagger
    Wild Charge
    Rock Smash
    Strength

    Espeon (open)

    [​IMG]
    Espeon (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Magic Bounce: (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 110

    Attacks:
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Confusion
    Quick Attack
    Growl

    Charm
    Covet
    Curse
    Detect
    Endure
    Fake Tears
    Flail
    Natural Gift
    Stored Power
    Synchronoise
    Tickle
    Wish
    Yawn

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Dig
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Retaliate
    Giga Impact
    Flash
    Psych Up
    Work Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room
    Cut

    Porygon-Z (open)

    [​IMG]
    Porygon-Z (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Adaptability
    : (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download
    : (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
    Analytic
    : (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 90

    Attacks:
    Trick Room
    Conversion 2
    Tackle
    Conversion
    Nasty Plot
    Psybeam
    Agility
    Recover
    Magnet Rise
    Signal Beam
    Embargo
    Discharge
    Defense Curl
    Lock On
    Tri Attack
    Recycle
    Sharpen
    ____________________
    Magic Coat
    Zap Cannon
    Hyper Beam

    Gravity
    Icy Wind
    Last Resort
    Pain Split
    Role Play
    Snore
    Swift
    Trick
    Uproar
    Zen Headbutt
    Double-Edge
    Dream Eater
    Endure
    Ice Beam
    Mimic
    Psych Up
    Sleep Talk
    Substitute
    Swagger
    Swift
    Thunder Wave
    Thunderbolt

    Psyshock
    Toxic
    Hidden Power
    Sunny Day
    Blizzard
    Protect
    Rain Dance
    Frustration
    Solarbeam
    Thunder
    Return
    Psychic
    Shadow Ball
    Double Team
    Ariel Ace
    Facade
    Rest
    Thief
    Round
    Charge Beam
    Embargo
    Giga Impact
    Flash

    Aerodactyl (open)

    [​IMG]
    Aerodactyl (M)
    Nature:
    Adamant
    +Atk, -SpA

    Item: XXXXX

    Type: Rock / Flying
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 130
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    AncientPower
    Scary Face
    Crunch

    Assurance
    Curse
    DragonBreath
    Foresight
    Pursuit
    Roost
    Steel Wing
    Tailwind
    Whirlwind

    Air Cutter
    Aqua Tail
    Double-Edge
    Earth Power
    Endure
    Flamethrower
    Headbutt
    Heat Wave
    Iron Head
    Mimic
    Ominous Wind
    Rock Slide
    Sky Attack
    Sleep Talk
    Snore
    Substitute
    Swagger
    Swift
    Twister

    Hone Claws
    Dragon Claw
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Sky Drop
    Incinerate
    Payback
    Giga Impact
    Rock Polish
    Stone Edge
    Bulldoze
    Rock Smash
    Fly
    Strength

    Yanmega (open)

    [​IMG]
    Yanmega (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Bug / Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 4
    SpD: 2
    Spe: 95

    Attacks:
    Night Slash
    Bug Bite
    Tackle
    Foresight
    Quick Attack
    Double Team
    Sonicboom
    Detect
    Supersonic
    Uproar
    Pursuit
    AncientPower
    Feint
    Slash
    Hypnosis

    Double-Edge
    Faint Attack
    Leech Life
    Reversal
    Secret Power
    Signal Beam
    Silver Wind
    Whirlwind

    Air Cutter
    Headbutt
    Mud-Slap
    Ominous Wind
    Signal Beam
    Snore
    String Shot
    Swift
    Tailwind
    Endure
    Mimic
    Sleep Talk

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Return
    Psychic
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Giga Impact
    Flash
    Struggle Bug
    Psych Up
    Dream Eater
    Swagger
    U-Turn
    Substitute

    Gardevoir (open)

    [​IMG]
    Gardevoir (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 5
    SpD: 4
    Spe: 80

    Attacks:
    Healing Wish
    Growl
    Confusion
    Double Team
    Teleport
    Wish
    Magical Leaf
    Heal Pulse
    Calm Mind
    Lucky Chant

    Confuse Ray
    Destiny Bond
    Disable
    Encore
    Grudge
    Mean Look
    Memento
    Shadow Sneak
    Skill Swap
    Synchronoise
    Will-O-Wisp

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Thunderbolt
    Return
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Ally Switch
    Focus Blast
    Energy Ball
    Fling
    Charge Beam
    Will-O-Wisp
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room

    Milotic (open)

    [​IMG]
    Milotic (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Marvel Scale
    : (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Cute Charm
    : (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81

    Attacks:
    Water Gun
    Wrap
    Water Sport
    Refresh
    Water Pulse
    Twister
    Recover
    Captivate
    Aqua Tail
    Rain Dance
    Hydro Pump
    Splash
    Tackle
    Flail

    Brine
    Confuse Ray
    Dragon Pulse
    Dragonbreath
    Haze
    Hypnosis
    Iron Tail
    Light Screen
    Mirror Coat
    Mist
    Mud Sport
    Tickle

    Aqua Tail
    Body Slam
    Dive
    Double-Edge
    Endure
    Icy Wind
    Iron Head
    Mimic
    Mud Slap
    Psych Up
    Role Play
    Sleep Talk
    Snore
    Substitute
    Swagger
    Swift
    Twister

    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Safeguard
    Frustration
    Return
    Double Team
    Facade
    Rest
    Attract
    Round
    Scald
    Giga Impact
    Bulldoze
    Dragon Tail
    Surf
    Waterfall

    Torterra (open)

    [​IMG]
    Torterra (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Grass / Ground
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability:
    Overgrow
    : (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor
    : (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 56

    Attacks:
    Wood Hammer
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain
    Earthquake
    Leech Seed
    Synthesis

    Amnesia
    Body Slam
    Earth Power
    Growth
    Sand Tomb
    Seed Bomb
    Spit Up
    Stockpile
    Superpower
    Swallow
    Thrash
    Tickle
    Wide Guard
    Worry Seed

    Block
    Frenzy Plant
    Grass Pledge
    Headbutt
    Iron Head
    Mud-Slap
    Outrage
    Snore

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    Frustration
    Solarbeam
    Return
    Double Team
    Reflect
    Sandstorm
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Giga Impact
    Rock Polish
    Flash
    Stone Edge
    Swords Dance
    Bulldoze
    Rock Slide
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Spiritomb (open)

    [​IMG]
    Spiritomb (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Ghost / Dark
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability:
    Pressure
    : (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Infiltrator
    : (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 35

    Attacks:
    Curse
    Pursuit
    Confuse Ray
    Spite
    Shadow Sneak
    Faint Attack
    Hypnosis
    Dream Eater
    Ominous Wind
    Sucker Punch
    Nasty Plot

    Captivate
    Destiny Bond
    Grudge
    Imprison
    Nightmare
    Pain Split
    Smokescreen

    Icy Wind
    Snore
    Trick
    Uproar

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Psychic
    Shadow Ball
    Double Team
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Quash
    Will-o-Wisp
    Embargo
    Retaliate
    Giga Impact
    Flash
    Psych Up
    Dream Eater
    Swagger
    Substitute
    Snarl

    Excadrill (open)

    [​IMG]
    Excadrill (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Ground / Steel
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability:
    Sand Rush
    : (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Sand Force
    : (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Mold Breaker
    : (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 88

    Attacks:
    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Slash
    Rock Slide
    Horn Drill
    Earthquake
    _______________
    Swords Dance
    Sandstorm
    Drill Run
    Fissure

    Crush Claw
    Earth Power
    Iron Defense
    Metal Sound
    Rock Climb
    Skull Bash
    Submission

    Toxic
    Hidden Power
    Hyper Beam
    Protect
    Frustration
    Return
    Brick Break
    Double Team
    Sludge Bomb
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Fling
    Shadow Claw
    Giga Impact
    X-Scissor
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Cinccino (open)

    [​IMG]
    Cinccino (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Cute Charm
    : (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician
    : (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Skill Link
    : (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 115

    Attacks:
    Bullet Seed
    Rock Blast
    Helping Hand
    Tickle
    Sing
    Tail Slap
    Pound
    Growl
    DoubleSlap
    Encore
    Swift
    Charm
    Wake-Up Slap
    Echoed Voice
    Slam
    Captivate
    ______________
    Hyper Voice
    Last Resort
    After You

    Aqua Tail
    Endure
    Fake Tears
    Flail
    Iron Tail
    Knock Off
    Mud-Slap
    Sleep Talk
    Tail Whip

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Frustration
    Thunderbolt
    Thunder
    Return
    Dig
    Double Team
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Focus Blast
    Fling
    Retaliate
    Giga Impact
    Thunder Wave
    Work Up
    Grass Knot
    Swagger
    U-Turn
    Substitute
    Thief

    Beheeyem (open)

    [​IMG]
    Beheeyem (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Analytic: (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 40

    Attacks:
    Confusion
    Growl
    Heal Block
    Miracle Eye
    Psybeam
    Headbutt
    Hidden Power
    Imprison

    Astonish
    Barrier
    Disable
    Guard Swap
    Nasty Plot
    Power Swap
    Skill Swap
    Teleport

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Thunderbolt
    Return
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Rock Tomb
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Ally Switch
    Energy Ball
    Charge Beam
    Embargo
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Rock Slide
    Dream Eater
    Swagger
    Substitute
    Trick Room

    Braviary (open)

    [​IMG]
    Braviary (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal / Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Keen Eye
    : (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sheer Force
    : (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Defiant
    : (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 80

    Attacks:
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace
    Slash
    Defog
    Tailwind
    _____________
    Air Slash
    Crush Claw
    Sky Drop
    Superpower
    Whirlwind
    Brave Bird
    Thrash

    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Shadow Claw
    Retaliate
    Giga Impact
    Rock Slide
    Work Up
    Swagger
    Substitute
    Pluck
    U-Turn
    Rock Smash
    Cut
    Fly
    Strength
  5. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [a]15[/a]Ranks 5 and 6:
    [a]16[/a]Standard Battles:
    To be updated.

    [a]17[/a]Valet Battles:
    Kitsunoh (open)

    [​IMG]
    Kitsunoh (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Steel / Ghost
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 110

    Attacks:
    Ice Fang
    Thunder Fang
    Tail Whip
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Copycat
    Metal Claw
    Memento
    Fake Out
    Shadow Claw

    FeatherDance
    Metal Sound
    Flail
    Psycho Shift
    Yawn
    Meteor Mash
    Foul Play
    Hex
    Iron Tail

    Endeavor
    Fury Cutter
    Headbutt
    Ice Punch
    Icy Wind
    Iron Head
    Knock Off
    Last Resort
    Low Kick
    Magic Coat
    Ominous Wind
    Pain Split
    Snore
    Spite
    Sucker Punch
    Super Fang
    Superpower
    ThunderPunch
    Trick

    Hone Claws
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    Earthquake
    Return
    Dig
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Energy Ball
    False Swipe
    Fling
    Will-o-Wisp
    Embargo
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Flash
    Gyro Ball
    Psych Up
    Rock Slide
    Dream Eater
    Swagger
    U-Turn
    Substitute
    Flash Cannon
    Trick Room
    Rock Smash
    Cut
    Surf
    Strength

    Krilowatt (open)

    [​IMG]
    Krilowatt (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water / Electric
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105

    Attacks:
    Ice Shard
    Bubble
    Charge
    Thundershock
    Confuse Ray
    Aqua Jet
    Mirror Coat
    Counter
    Imprison
    Bubblebeam
    Volt Switch
    Copycat

    Follow Me
    Me First
    Metronome
    Mind Reader
    Sheer Cold
    Muddy Water
    Shock Wave
    Signal Beam
    Whirlpool

    Dive
    Earth Power
    Fury Cutter
    Helping Hand
    Ice Punch
    Icy Wind
    Low Kick
    Swift
    ThunderPunch

    Hone Claws
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    Thunderbolt
    Thunder
    Earthquake
    Return
    Double Team
    Torment
    Rest
    Attract
    Low Sweep
    Round
    Echoed Voice
    Scald
    Fling
    Payback
    Giga Impact
    Flash
    Thunder Wave
    Bulldoze
    Substitute
    Wild Charge
    Rock Smash
    Cut
    Surf
    Waterfall
    Dive
  6. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [a]18[/a]Ranks 7 and up:
    [a]19[/a]Standard Battles:
    To be updated.

    [a]20[/a]Valet Battles:
    To be updated.
  7. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Challenges
    [a]21[/a]Challenge Application

    The Challenge Application for the Battle Castle is quite similar to the one used for the Battle Subway. In order to challenge the Castle, fill out the form below and post it in this thread. Be sure to remember that only the first Pokemon listed will see battle before the Castle Valet, so list your Pokemon accordingly. As a reminder, please refrain from posting in this thread unless you are posting a challenge or reffing a challenge. Thanks!
    You can stray from this format if you wish, but be sure to include your Challenge Thread (if applicable), the mode, the rank you are challenging, your chosen abilities, your chosen items, and of course, the data from your Pokemon. Be sure that all this information is present and easily accessible. The starting CP section is extremely important if you are continuing a streak; if it is discovered that you are lying about your starting CP, you will be blacklisted and disallowed from challenging the Castle.

    [a]22[/a]Repeat Challenges:
    Each time you lose in the Battle Castle, you must wait a minimum of seven days before challenging again. However, if you successfully complete your Castle challenge, you may opt to challenging the Castle immediately. You must fill out the form and post it in the thread each and every time you issue a challenge to the Battle Castle. In addition, you must remember to include a link to your Challenge Thread to prevent multiple threads cropping up for the same player. Obviously, it is not permitted for you to change your team at any point while in the middle of a challenge. Between challenges, however, it is allowed and even encouraged for you to switch up your team.

    [a]23[/a]Challenge Threads:
    Players will have their own Challenge Threads created by the Castle referees. Each Castle challenge will take place in your Castle Thread. If you do not have a Castle Thread, one will be created for you. Your mode, team, or even your referee may change between challenges, but you will always use that thread, which is why it is so important for you to link it.

    When a player's challenge thread is created, the thread title should be "Battle Castle Challenge - USER" without the quotation marks.
  8. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Referees:

    [a]24[/a]Overview

    As it is impossible for anybody to keep up with the reffing work that will be necessary to keep things going, I will be hiring some refs to help work for me. The application can be found at the bottom of this post. First, I will (hopefully) answer any questions that you might have in a handy Ref FAQ section below.

    Frequently Asked Questions

    Is there anything special that I must do when reffing for the Castle?
    Of course there is. Remember to show all your work when reffing. This means the RNG rolls for accuracy, critical hit, secondary effects, full paralysis, multi-hit moves, sleep duration, hitting yourself in confusion, and more. While this may seem like some extra work, you have to remember that there is no need for flavor in the Castle. Just focus on getting your reffings quick, objective, and most important of all, fast.

    Remember that you are both the opponent and the referee. This means that you have to be extra careful not to be subconsciously biased towards yourself. On the contrary, you have to remember that you're playing to win, so no "going easy" on the challenger! It's a huge responsibility to do this, but I'm trusting you to do well on this front. Think of yourself as a robot when reffing; no emotions!

    One thing that you absolutely cannot forget is giving your challenger an opportunity to shop at the MCS. After each battle, you must post their CP balance beforehand, the CP earned from the battle, and the total CP. Then, you must give them the chance to shop. This is absolutely vital to the Battle Castle.

    In general, stick to the normal reffing rules and you'll be fine. Remember to forget the story and plug in all the technical parts, don't forget anything, and give the challenger a chance to shop. Speed is necessary for moving the challenges along, so if you lag, the challenge will be given to somebody else. Sorry!

    What compensation do I get?
    You gain Business Tokens (BT) in return for your reffings. The way you calculate how much you earn is simple: add up the total number of Ref Counters that you would normally earn from reffing these battles individually, subtract one for each battle, then add 3. The three are for your dedication in reffing the entire challenge, as well as playing shopkeeper to the players in between battles. Note that you only get an extra two Business Tokens instead of the regular three if the challenger loses the first fight. This is because you never play shopkeeper. Below is a table for how many BT you would get for each individual battle.

    1v1 Singles: 2 BT
    3v3 Singles: 6 BT

    A challenger loses the first battle:
    2 [Bonus] + 2 [1 1v1] = 4 BT.

    A challenger wins the first two battles but loses the third battle:
    2 [Bonus] + 1 [Shopkeeping] + 6 [3 1v1s] = 9 BT.

    A challenger wins the first three battles and defeats Darach:
    2 [Bonus] + 1 [Shopkeeping] + 6 [3 1v1s] + 6 [1 3v3] = 15 BT.

    Why do some Pokemon have italicized abilities?
    When you initially randomize a Pokemon for the challenger to fight, you randomize an ability as well. When randomizing an ability for a Pokemon who has at least one ability that is italicized, pretend that the italicized ability is non-existent. Abilities are crossed out because they are either simply inferior to other ones or fail to support the Pokemon as well as another ability could.

    Why do some Pokemon have multiple items or italicized moves?
    As you can see, each pool of Pokemon represents two ranks. When a player challenges Ranks 1, 3, 5, or 7, you use the first item that is listed. In addition, you may only use the moves that are represented in normal font. On Ranks 2, 4, 6, 8, etc., you use the second item that is listed. As a bonus, you also get to use the italicized moves commonly located at the bottom of the TMs section or the level-up section. Some Pokemon only have one item assigned; in that case, just use that item for both Ranks. Likewise, if there are no italicized moves, there is no need to worry about it.

    Anything else?

    If a challenger is beginning Rank 4 or Rank 7, PM me and I'll give you something to post.

    [a]25[/a]Order of Operations

    1. Accept a challenger's challenge. Quote the challenger's challenge post, then say something that makes it obvious that you're accepting their challenge.
    2. Set up a thread for the challenger. The thread title should be "Battle Castle Challenge - [Challenger's Name]" with the "Role-Playing" tag attached to it. Make sure you search for a pre-existing Battle Castle Challenge thread for the Challenger before you make it; if there is a thread already existing, just use that thread to not spam up the forums.
    3. Select a Pokemon for the challenger to fight.
    4. Ref the battle like it's a normal battle, albeit with you being both the opponent and the ref. Assume that the Challenger is the Battle Seeker. This means that they will send our their Pokemon first (if applicable) and issue actions last.
    5. After the battle is complete, post the current CP balance of the Challenger in the thread. Allow the Challenger to shop, then determine the post-shopping CP balance.
    6. Continue to the next battle.
    7. Repeat Steps 5 and 6 until the Challenger loses, forfeits, is DQ'ed, or manages to defeat the Boss.
    8. Determine the Challenger's rewards. These rewards are counters for Pokemon, your Business Tokens, and the Challenger's BP total.
    [a]26[/a]Hired Referees:

    1. DarkSlay
    2. deadfox081
    3. dogfish44
    4. Engineer Pikachu
    5. Fire Blast
    6. Flora
    7. Kaxtar
    8. Korski
    9. MK Ultra
    10. Terrador
    [a]27[/a]Application:

    Send me your application through Smogon PM. Show me some of your favorite battles you have reffed as well as some battles you have participated in so I can determine whether or not your reffing and battling skills are up to par.
    I do have high standards, but I'm confident that there are a good number of refs that can match them. Being a referee for the Castle is a strenuous job and the workload may be high at times, but it's definitely worth it and perhaps even enjoyable!
  9. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    TravelLog, reporting for testing.

    Mode: Singles
    Thread: N/A
    Rank: 1?

    Abilities:
    Metagross: Light Metal
    Lucario: Inner Focus
    Cyclohm: Static

    Items: (I don't have any Castle Items...)
    Metagross: N/A
    Lucario: N/A
    Cyclohm: N/A

    Vercingetorix the Lucario (open)

    [​IMG]
    Lucario [Vercingetorix] (F)
    Nature: Naughty (+Atk, -SpD)

    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Copycat
    Nasty Plot
    Swords Dance
    Final Gambit
    Dark Pulse
    Detect
    Metal Claw
    Metal Sound
    Bone Rush
    Me First
    Quick Guard
    Heal Pulse
    Dragon Pulse
    Aura Sphere
    Extremespeed

    Blaze Kick
    Circle Throw
    Crunch
    Hi Jump Kick
    Vacuum Wave

    Ice Punch
    Magic Coat
    Magnet Rise
    ThunderPunch

    Attract
    Dig
    Drain Punch
    Earthquake
    Facade
    Hidden Power (Ice 7)
    Protect
    Psychic
    Shadow Claw
    Stone Edge
    Substitute
    Swagger
    Water Pulse
    Work Up

    Moves: 46

    Hephaestus the Metagross (open)

    [​IMG]
    Metagross [Hephaestus] (Genderless)
    Nature: Careful (+1 SpD, -1 SpA)

    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Pursuit
    Bullet Punch
    Iron Defense
    Agility
    Psychic
    Zen Headbutt
    Hammer Arm
    Meteor Mash
    Hyper Beam

    DynamicPunch
    Endure
    Gravity
    Iron Head
    Ice Punch
    ThunderPunch

    Refresh (Event Move)

    Aerial Ace
    Earthquake
    Grass Knot
    Hone Claws
    Light Screen
    Protect
    Rain Dance
    Reflect
    Rest
    Rock Slide
    Sandstorm
    Shadow Ball
    Sleep Talk
    Sludge Bomb
    Stealth Rock
    Substitute
    Swagger
    Telekinesis

    Moves: 39

    Cid the Cyclohm (open)

    [​IMG]
    Cyclohm [Cid] (M)
    Nature: Calm (+1 SpD, -1 Atk)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4 (+)
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Tackle
    Growl
    Leer
    Whirlwind
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Sonicboom
    Double Hit
    Discharge
    Hurricane
    Slack Off
    Bide
    Dragon Pulse
    Hyper Beam
    Zap Cannon
    Weather Ball

    Dragon Rush
    Heal Bell
    Hydro Pump
    Magnet Rise
    Power Gem
    Signal Beam
    Water Pulse

    Dragon Tail
    Earthquake
    Flamethrower
    Ice Beam
    Protect
    Thunderbolt
    Torment

    Moves: 33
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Huh, it didn't go through the first time.

    Anyways, the Castle gladly accepts your challenge! This will act like the test run for the Castle; once this challenge is finished, the Castle will start accepting challenges from anybody.

    EDIT: TravelLog's challenge to the Castle didn't work out too well; his Lucario was bested in the first battle against a Noctowl. I'll start to accept some challenges now, but be aware that the formula may change as I tweak it to make it fair!
  11. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    I can post now even if the OP says otherwise!

    Mode: Singles
    Thread: N/A
    Rank: 1

    Abilities:
    Breloom: Poison Heal
    Bronzong: Heatproof
    Gengar: Levitate

    Items: (I don't have any Castle Items...)
    Breloom: N/A
    Bronzong: N/A
    Gengar: N/A

    Breloom (open)

    [​IMG]
    Breloom (Amanita) (F)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Grass/Fighting

    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Effect Spore
    Type: Can be Disabled
    This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

    Poison Heal
    Type: Innate
    Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Technician (DW)
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:
    HP: 90
    Atk+: 6
    Def: 3
    SpA-: 1
    SpD: 2
    Spe: 70
    SC: 3
    WC: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    PoisonPowder
    Seed Bomb
    Spore
    Worry Seed
    Mach Punch
    Counter

    Drain Punch
    Focus Punch
    Helping Hand

    ThunderPunch

    Toxic
    Substitute
    Facade
    Swords Dance
    Stone Edge

    Total: 20

    Bronzong (open)

    [​IMG]
    Bronzong (Steve)

    Nature: Brave
    +1 Atk, -15% Spe, -10% Evasion

    Type: Steel/Psychic

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Heatproof
    Type: Innate
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Heavy Metal (DW)
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw will fail against this Pokemon unless the user is a Fighting-type.

    Stats:
    HP: 100
    Atk+: 4
    Def: 4
    SpA: 3
    SpD: 4
    Spe-: 28
    SC: 3
    WC: 5

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Gyro Ball
    Payback
    Rain Dance
    Sunny Day
    Heavy Slam

    Zen Headbutt

    Toxic
    Earthquake
    Rock Slide
    Light Screen
    Reflect
    Psychic
    Trick Room
    Psyshock
    Rest
    Protect

    Total: 22

    Gengar (open)

    [​IMG]
    Gengar* (Casper) (M)

    Nature: Hasty
    +15% Spe, +19% Accuracy, -1 Def

    Type: Ghost/Poison

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: 3
    Def-: 1
    SpA: 5
    SpD: 3
    Spe+: 127
    SC: 3
    WC: 3

    EC: 9/9
    MC: 0

    Attacks:
    Hypnosis*
    Lick*
    Spite*
    Mean Look*
    Curse*
    Night Shade*
    Confuse Ray*
    Sucker Punch*
    Destiny Bond
    Hex
    Dark Pulse

    Will-O-Wisp*
    Disable*
    Ice Punch*

    Thunderbolt*
    Shadow Ball*
    Double Team*
    Explosion
    Toxic
    Venoshock
    Giga Drain
    Psychic
    Taunt
    Substitute
    Protect
    Hidden Power [Ice, 7]
    Focus Blast
    Endure
    Snatch
    Telekinesis
    Sleep Talk

    Perish Song
    Bide
    Fire Punch
    Counter
    Magic Coat
    Pain Split
    Knock Off

    Total: 38


    First challenge!
    Testing the waters with a crappy team.
  12. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Mode: Singles
    Thread: N/A
    Rank: 1?

    Abilities:
    Aerodactyl: Pressure
    Ursaring: Quick Feet
    Crustle: Sturdy

    Items:
    Aerodactyl: n/a
    Ursaring: n/a
    Crustle: n/a

    Korangir (open)

    [​IMG]
    Aerodactyl [Korangir] (M)
    Nature: Adamant (Attack increased by *, Special Attack decreased by *)

    Type:
    Rock:
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Rock Head:
    (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 130

    MC: 0
    DC: 2/5

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    Ancientpower
    Rock Slide
    Sky Drop
    Iron Head

    Roost
    Tailwind
    Foresight

    Aqua Tail

    Taunt
    Dragon Claw
    Earthquake
    Protect

    Major Ursa (open)

    [​IMG]
    Ursaring [Major Ursa] (M)
    Nature: Adamant (Increases Attack by *, Decreases Special Attack by *)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Guts:
    (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
    Unnerve (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19


    EC: 6/6
    MC: 7
    DC: 5/5

    Attacks (18):
    Covet
    Scratch
    Leer
    Lick
    Fake Tears
    Fury Swipes
    Faint Attack
    Sweet Scent
    Rest

    Counter
    Close Combat
    Double-Edge

    Sleep Talk
    Ice Punch

    Protect
    Taunt
    Earthquake
    Rock Slide

    Nya (open)

    [​IMG]
    Crustle [Nya] (F)
    Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

    Type:
    Rock:
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Sturdy:
    (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 45

    EC:6/6
    MC:0
    DC:5/5

    Attacks:
    Fury Cutter
    Rock Blast
    Withdraw
    Sand Attack
    Faint Attack
    Smack Down
    Rock Polish
    Bug Bite
    Stealth Rock
    Rock Slide
    X-Scissor
    Shell Smash
    Slash
    Flail
    Rock Wrecker

    Block
    Counter
    Sand Tomb
    Night Slash
    Spikes
    Endure

    Toxic
    Earthquake
    Dig
    Protect
    Aerial Ace
    Shadow Claw
    Substitute
  13. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    And I'll take both Fire Blast and Maxim's challenges.
  14. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    Mode: Singles
    Thread: N/A
    Rank: 1
    Starting CP: 0

    Abilities:
    Krilowatt: Magic Guard
    Blaziken: Speed Boost
    Snorlax: Gluttony

    Items:
    Krilowatt: None
    Blaziken: None
    Snorlax: None

    Itasca the KRILOWATT (open)

    [​IMG]
    Krilowatt Itasca (F)

    Type: Electric/Water
    • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities: Trace, Magic Guard, Shell Armor
    • Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    • Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    • Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 121 (+)

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (53):

    Ice Shard
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Confuse Ray
    Aqua Jet
    Mirror Coat
    Bubblebeam
    Counter
    Imprison
    Volt Switch
    Copycat
    Heart Swap
    Zap Cannon
    Discharge
    Guillotine
    Thunder
    Hydro Pump
    Muddy Water

    Follow Me
    Me First
    Metronome
    Mind Reader
    Sheer Cold
    Signal Beam
    Whirlpool

    Dive
    Earth Power
    Helping Hand
    Icy Wind

    Hone Claws
    Toxic
    Hail
    Hidden Power-Fire (7)
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Safeguard
    Thunderbolt
    Earthquake
    Torment
    Rest
    Attract
    Scald
    Endure
    Thunder Wave
    Sleep Talk
    Substitute
    Surf
    Waterfall
    Yonderwear the BLAZIKEN (open)
    [​IMG]
    Blaziken Yonderwear (M)

    Type: Fire/Fighting
    • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    • Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Abilities: Blaze, Speed Boost
    • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (e.g. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
    • Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
    Nature: Mild (+1 SpA, -1 Def)

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (26):

    Fire Punch
    Hi Jump Kick
    Scratch
    Growl
    Focus Energy
    Ember
    Double Kick
    Peck
    Sand-Attack
    Fire Spin
    Quick Attack
    Brave Bird
    Mirror Move
    Sky Uppercut
    Flare Blitz

    Counter
    Baton Pass
    Rock Slide

    Magic Coat
    Vacuum Wave

    Protect
    SolarBeam
    Dig
    Will-o-Wisp
    Flamethrower
    Substitute
    Bullshorts the SNORLAX (open)
    [​IMG]
    Snorlax Bullshorts (M)

    Type: Normal
    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities: Immunity, Thick Fat, Gluttony
    • Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    • Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    • Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Stats:

    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 26 (-)

    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (26):

    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Belly Drum
    Headbutt
    Amnesia
    Lick
    Recycle
    Screech
    Stockpile
    Swallow
    Yawn
    Chip Away
    Crunch
    Heavy Slam
    Snatch

    Counter
    Double-edge
    Zen Headbutt

    Protect
    Ice Beam
    Earthquake
    Thunderbolt
    Flamethrower
    Rest
  15. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    I guess I'll go with what pokemon I have left.

    Mode: Singles
    Thread: N/A
    Rank: 1?

    Abilities:
    Honchkrow: Prankster
    Toxicroak: Anticipation
    Skarmory: Sturdy

    Items:
    Honchkrow: N/A
    Toxicroak: N/A
    Skarmory: N/A



    [​IMG]
    Dark Death the Honchkrow (open)


    Honchkrow - Dark Death(M)
    Nature: Quirky Nature Neutral
    Type: Dark/Flying
    Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 71
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20


    EC: 6/6
    MC: 1
    DC: 5/5


    Descrpition:
    Dark Death was first caught to be part of MB's flying gym team, but Objection quickly put an end to that. Dark Death and MB still share a strong connection and despite being a dark type, he is very quirky. Often making jokes, but not quite going as far as Smiley, he is one of the most enjoyable pokemon to have in MB's traveling party. He still strives for power though, and hopes to achieve it in the Battle Hall. Upon conclusion in the Battle Hall he evolved and has reached a power that he never thought possible in his old form, now he just wants to master as many moves has possible, as long as they are useful.

    Abilities:
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Insomnia: (innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Moxie (DW unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


    Attacks (20):
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Sucker Punch
    Dark Pulse
    Night Slash
    Nasty Plot


    Perish Song
    Roost
    Drill Peck


    Payback
    Psychic
    Subsitute
    Fly


    Heat Wave
    Superpower

    [​IMG]
    Crazy Frog the Toxicroak (OT: Flora) (open)

    Toxicroak (Crazy Frog) (F)
    Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).

    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Descrption:
    Having arrived from Flora through a trade, Crazy Frog was understandably nervous. But he quickly formed a bond with MB during their fight against Icebug. He was then picked to go to the Battle Subway with MB, which drew jealousy from some of MB's older pokemon. But Crazy Frog is adamant that he derserved his place in th subway and is eager to get going.
    Update: He is currently Metal Bagon's last Pokemon against Ingo!

    Abilities:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
    Poison Touch (DW) (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Attacks (17):
    Astonish
    Mud-slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger
    Sucker Punch
    Poison Jab

    Counter
    Cross Chop
    Bullet Punch

    Protect
    Torment
    Rock Slide
    Stone Edge


    [​IMG]
    Metal Phoenix the Skarmory (open)


    Skamory - Metal Phoenix (M)
    Nature: Careful Special Defence increased by*; Special Attack reduced by *

    Type: Steel/Flying
    Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 0/5

    Abilities:
    Keen Eye: (Inmate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sturdy: (Inmate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Weak Armor (DW) (Locked): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks (14):
    Leer
    Peck
    Sand-Attack
    Swift
    Agility
    Fury Attack
    Feint
    Air Cutter


    Drill Peck
    Whirlwind
    Pusuit


    Taunt
    Toxic
    Fly
  16. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,032
    Korski, you're coming with me. Thread shortly!
  17. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    I want to ref the Castle too! Metal Bagon, prepare to die
  18. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Mode: Singles
    Rank: 1

    Tyranitar: Sand Stream
    Metagross: Light Metal
    Volcarona: Flame Body

    NO Items for all.
    Tyranitar (open)
    [​IMG]
    Tyranitar (M)
    Nature: Adamant (+1 to Attack, -1 to Special Attack)

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 61
    Size Class: 4
    Weight Class: 6

    EC: 9/9
    MC: 0
    DC: 5/5

    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Sand Stream: The Pokemon re-summons Sandstorm to the field.
    Command Type: Ability Based | Accuracy: -- | Energy Cost: 9 | Priority: 0 | CT: None

    Unnerve (DW- UNLOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Thunder Fang
    Ice Fang
    Fire Fang
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Crunch
    Earthquake
    Stone Edge
    Payback
    Giga Impact

    Dragon Dance
    Stealth Rock
    Outrage

    Dig
    Taunt
    Thunder Wave
    Protect
    Brick Break
    Torment
    Metagross (open)
    [​IMG]
    Metagross [Nickname]
    Nature: Careful (+1 SpD, -1 SpA)

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9

    EC: 9/9
    MC: 0
    DC: 5/5

    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
    Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
    Light Meta (DW- UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    1 Substitution

    Take Down
    Magnet Rise
    Confusion
    Metal Claw
    Scary Face
    Meteor Mash
    Agility
    Bullet Punch
    Pursuit
    Hammer Arm

    Protect
    Light Screen
    Earthquake
    Stone Edge

    Zen Headbutt
    Iron Head
    Iron Defense
    Volcarona (open)
    [​IMG]
    Volcarona [Ruby] (Female)
    Nature: Timid (+15% to Speed, +15% Accuracy to all attacks, -1 to attack)

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (+)

    EC: 6/6
    MC: 0
    DC: 5/5

    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Swarm (DW-Unlocked): Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Ember *
    String Shot *
    Leech Life *
    Gust
    Take Down *
    Bug Buzz
    Quiver Dance
    Hurricane
    Fiery Dance
    Rage Powder
    Amnesia
    Heat Wave

    Morning Sun *
    Zen Headbutt *
    Magnet Rise *

    Fire Blast *
    Wild Charge *
    U-Turn *
    Psychic
    Protect
    Will-o-Wisp
    Hidden Power Rock
    Light Screen
    SolarBeam
    Sunny Day
    Substitute
    Safeguard
  19. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    No items, no problems? Sounds like my kinda challenge. Let's give it a try.

    Rank 1 Singles

    Dusknoir; Pressure
    Rhyperior; Solid Rock
    Syclant; Technician
    Cyclost the Dusknoir (open)
    [​IMG]
    Dusclops [Cyclost] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Ghost
    Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 5
    Spe: 39(-)
    Size Class: 4
    Weight Class: 5
    Base Stat Total: 21

    EC: 9/9
    MC: 6
    DC: n/a

    Abilities
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Fire Punch
    Thunder Punch
    Ice Punch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-O-Wisp
    Hex
    Future Sight
    Shadow Punch

    Imprison
    Pain Split
    Destiny Bond

    Payback
    Focus Punch
    Return
    Psych Up
    Earthquake
    Substitute
    Shadow Ball

    Total Moves: 27

    Dino the Rhyperior (open)
    [​IMG]
    Rhyperior (Dino) M
    Nature: Careful (Adds 1 to Special Defense; Subtracts 1 from Special Attack)

    Type: Rock/Ground
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Reckless: (DW) (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 1(-)
    SpD: Rank 3(+)
    Spe: 40
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Poison Jab
    Horn Attack
    Stomp
    Tail Whip
    Fury Attack
    Scary Face
    Rock Blast
    Stone Edge
    Earthquake
    Megahorn
    Drill Run

    Thunder Fang
    Ice Fang
    Crunch
    Fire Fang

    Pay Day

    Sandstorm
    Protect
    Dig
    Double Team

    Total Moves: 20

    Liberty the Syclant (open)
    [​IMG]
    Syclant* (Liberty) F
    Nature: Rash (Adds 1 to Special Attack; Subtracts 1 from Special Defense)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 2(-)
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks:
    Leer(*)
    Leech Life(*)
    Ice Shard(*)
    Focus Energy(*)
    Slash (*)
    Icy Wind(*)
    Scratch(*)
    Slash (*)
    Bug Bite(*)
    Icicle Spear(*)
    Bug Buzz
    Hail
    Ice Punch
    Sheer Cold

    Earth Power(*)
    Tail Glow(*)
    Silver Wind (*)
    Focus Blast
    Water Pulse
    String Shot

    Ice Beam (*)
    Hidden Power Fire 6(*)
    Protect (*)
    Double Team
    Frost Breath

    Total Moves: 25
  20. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Kaxtar and rickheg, you guys are coming with me!
  21. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,337
    I might as well give this a shot with my lesser used mons, so I challenge the Battle Castle!

    Mode: Singles
    Thread: N/A
    Rank: 1
    Starting CP: 0

    Abilities:
    Dusknoir: Pressure
    Simipour:
    Torrent
    Eelektross:
    Levitate

    No Items for anyone

    Caius the Dusknoir (open)
    [​IMG]
    Dusknoir [Caius] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Ghost
    : Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    ABILITIES
    Pressure
    : (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    STATS
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: N/A

    ATTACKS (28)
    LEVEL-UP
    Fire Punch
    Ice Punch
    Thunderpunch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-O-Wisp
    Shadow Punch
    Hex
    Payback

    TM/HM

    Ice Beam
    Earthquake
    Psychic
    Shadow Ball
    Torment
    Charge Beam
    Embargo
    Rock Slide

    EGG
    Destiny Bond
    Pain Split
    Dark Pulse
    Blind the Simipour (open)
    [​IMG]
    Simipour [Blind] (M)
    NATURE: Hasty (+15% Accuracy)

    TYPE

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    ABILITIES
    Gluttony
    : (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Torrent (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 116 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (22)

    LEVEL-UP
    Scratch
    Leer
    Lick
    Water Gun
    Fury Swipes
    Water Sport
    Bite
    Scald
    Taunt
    Brine
    Recycle
    Crunch

    TM/HM
    Ice Beam
    Brick Break
    Acrobatics
    Shadow Claw
    Rock Slide
    Grass Knot

    EGG
    Low Kick
    Nasty Plot
    Aqua Tail
    Hydro Pump
    Sheeldon the Eelektross (open)
    [​IMG]
    Eelektross [Sheeldon] (M)
    NATURE: Brave (-10% Evasion)

    TYPE
    Electric
    : Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    ABILITIES
    Levitate
    : (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    STATS
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: N/A

    ATTACKS (22)
    LEVEL-UP
    Tackle
    Thunder Wave
    Spark
    Charge Beam
    Crush Claw
    Headbutt
    Bind
    Acid
    Discharge
    Crunch
    Thunderbolt
    Acid Spray
    Coil
    Wild Charge
    Gastro Acid
    Zap Cannon
    Thrash

    TM/HM
    Dragon Claw
    Brick Break
    Flamethrower
    Acrobatics
    Rock Slide
  22. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    I'm Bi-Winning: I win over here, I win in the Hall. I win in multiple places.

    Mode: Singles
    Thread: N/A
    Rank: 1
    Starting CP: 0

    Abilities:
    Gengar: Levitate
    Krilowatt: Magic Guard
    Garchomp: Rough Skin

    I have no Castle Items.

    Nappa the Gengar (open)
    [​IMG]
    Gengar (Nappa) [Male]

    Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Nature: Hasty (+15% Speed, +18.539... Acc, -1 Def)

    Ability: Levitate:

    Type: Innate

    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    BST: 20

    EC: 9/9
    MC: 0

    Attacks:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Destiny Bond
    Hex
    Dream Eater
    Mean Look
    Dark Pulse

    Perish Song
    Will-o-Wisp
    Explosion
    Disable
    Haze
    Fire Punch
    Clear Smog

    Counter
    Pain Split
    Magic Coat
    Endure
    Knock Off
    Mimic
    Trick

    Shadow Ball
    Thunderbolt
    Hidden Power Ice 7
    Toxic
    Venoshock
    Taunt
    Psychic
    Sludge Bomb
    Bide
    Substitute
    Giga Drain
    Thunder
    Brick Break
    Focus Blast
    Protect
    Telekinesis
    Hyper Beam
    Double Team
    Torment
    Energy Ball
    Snatch
    Sunny Day
    Rain Dance
    Trick Room
    Embargo

    Total: 52

    Bubba the Krilowatt (open)
    [​IMG]
    Krilowatt [Bubba] (Male)
    Nature: Modest (+ SAtk - Atk)
    Type:
    Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SAtk: Rank 4 (+)
    SDef: Rank 3
    Speed: 105
    Size Class: 1
    Weight Class: 2
    BST: 22

    EC: 6/6
    MC: 0
    DC: 4/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Confuse Ray
    Aqua Jet
    Imprison
    Mirror Coat
    Counter
    Volt Switch
    Discharge
    Hydro Pump

    Muddy Water
    Signal Beam
    Whirlpool

    Earth Power

    Thunderbolt
    Ice Beam
    Substitute
    Toxic
    Hidden Power Grass 7
    Thunder Wave
    Surf
    Rain Dance
    Dive
    Protect

    Total: 27

    Mighty the Garchomp (open)
    [​IMG]
    Garchomp(Mighty)(Male)

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings


    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 118 (+)
    Size Class: 3
    Weight Class: 4
    BST: 22

    Jolly Nature: Add 15% to Spe, add 16% to Acc, subtract one from SpA

    EC 9/9
    MC 0
    DC 5/5

    Moves
    Level Up Moves

    Tackle
    Sand-Attack
    Dragon Rage
    Sandstorm
    Takedown
    Sand Tomb
    Slash
    Dragon Claw
    Dual Chop
    Dragon Rush
    Dig
    Fire Fang

    Egg Moves
    Dragon Breath
    Outrage
    Iron Head
    Body Slam

    Tutor Moves
    Aqua Tail

    TM/HM Moves

    Hone Claws
    Earthquake
    Protect
    Rock Slide
    Substitute
    Stealth Rock
    Dragon Tail
    Giga Impact
    Brick Break
    Stone Edge
    Aerial Ace
    Rain Dance
    Sunny Day
    Toxic
    Roar

    Total: 32

    Abilites
    Sand Veil(Innate)-This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Rough Skin(DW)(Innate)-When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.


    EDIT: gdi, apparently Nappa must lead.
  23. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    MINE. BOTH OF THEM.

    e: NEVER MIND. ONLY TERRY. DarkSlay has IAR's.
  24. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,414
    Well, lucky you. You get me. Thread up shortly.
  25. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I challenge the Battle Castle!

    Mode: Singles
    Thread: N/A
    Rank: 1
    Starting CP: 0

    Abilities:
    Excadrill: Sand Power
    Chandelure: Flame Body
    Dragonite: Multiscale

    Items: none

    Sandman the Excadrill (open)
    [​IMG]
    Excadrill [Sandman] (Male)
    Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Ground/Steel
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Mold Breaker (DW) [unlocked]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DW: 5/5

    Moves:

    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Rock Slide
    Earthquake
    Swords Dance
    Sandstorm
    Drill Run
    Horn Drill
    Fissure

    Submission
    Crush Claw
    Iron Defense
    Skull Bash

    Aerial Ace
    Shadow Claw
    X-Scissor
    Brick Break
    Bulldoze
    Double Team
    Protect
    Substitute
    Toxic
    Return
    Swagger
    Giga Impact
    Frustration

    Moves: 32

    Decor the Chandelure (open)
    [​IMG]
    Chandelure [Decor] (Male)
    Nature: Timid (+15% Speed, +10% Accuracy (92*92/870=9.73), -1 Atk)
    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Ability 1: Flash Fire
    Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

    Ability 2: Flame Body
    Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Ability 3 (DW) [unlocked]: Shadow Tag
    Type: Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 92(80*1.15=92)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Hex
    Shadow Ball
    Pain Split
    Overheat
    Inferno

    Acid Armor
    Clear Smog
    Heat Wave

    Psychic
    Energy Ball
    Toxic
    Fire Blast
    Substitute
    Flamethrower
    Solarbeam

    Moves: 25

    White Belly the Dragonite (open)
    [​IMG]
    Dragonite [White Belly] (Female)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Ability 1: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2 (DW) [unlocked]: Multiscale
    Type:Innate
    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 70 (80/1.15=69.56)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC:
    1
    DC:
    5/5

    Attacks:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Aqua Tail
    Safeguard
    Outrage
    Fire Punch
    Thunder Punch
    Roost
    Hurricane
    Hydro Pump

    Dragon Dance
    Dragon Pulse
    Extreme Speed
    Draco Meteor

    Ice Beam
    Thunderbolt
    Flamethrower
    Earthquake
    Stone Edge
    Fire Blast
    Blizzard
    Surf
    Brick Break

    Moves: 28
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