The Battle Castle The Battle Castle is a challenge in CAP ASB that combines role-playing and battling while honing your short-term and long-term planning skills! The Battle Castle is a player vs. player challenge, where your goal is to defeat your three opponents and the Castle Valet. The Battle Castle has a unique currency, Castle Points (abbreviated CP) that is used to heal your Pokemon during the challenge and purchase rewards when your challenge is completed. Contents: Introduction [jump=1]Player Details[/jump] [jump=2]Battle Details[/jump] [jump=3]Challenge Details[/jump] [jump=4]Role-Playing Flow[/jump] [jump=5]Rewards[/jump] [jump=6]Battle Formats[/jump] Shops [jump=7]Mid-Challenge Shop[/jump] [jump=8]Post-Challenge Shop[/jump] Pokemon Lists [jump=9]Ranks 1 and 2[/jump] [jump=10]Regular Battles[/jump] [jump=11]Valet Battles[/jump] [jump=12]Ranks 3 and 4[/jump] [jump=13]Regular Battles[/jump] [jump=14]Valet Battles[/jump] [jump=15]Ranks 5 and 6[/jump] [jump=16]Regular Battles[/jump] [jump=17]Valet Battles[/jump] [jump=18]Ranks 7 and up[/jump] [jump=19]Regular Battles[/jump] [jump=20]Valet Battles[/jump] Challenges [jump=21]Challenge Application[/jump] [jump=22]Repeat Challenges[/jump] [jump=23]Challenge Threads[/jump] Referees [jump=24]Overview[/jump] [jump=25]Order of Operations[/jump] [jump=26]Hired Referees[/jump] [jump=27]Referee Applications[/jump] [a]1[/a]Player Details: There is no hard limit on how many players can challenge the Castle at one time. Once you lose the challenge, you may not issue another challenge to the Castle for seven days. On the other hand, if you successfully complete your challenge, you may immediately challenge the Castle again. Your campaign of the Castle can be terminated upon request. This will result in a loss and you will receive rewards based on the battles you have completed. In general, your challenge continues until you lose against any of your opponents or defeat the Castle Valet. A campaign against the Battle Castle will not take up one of your three battle slots in your profile. You may not use any of your Pokemon that are currently engaged in a battle for a Castle challenge, and no Pokemon that are in other RP's are allowed to challenge. Players will have their own Castle thread created by a referee. [a]2[/a]Battle Details: You must use the same team for the entire challenge. Your team between each challenge can change, of course. In order to clear the Challenge and advance one Rank, you must defeat three opponents and beat the Castle Valet. Should you lose to any of your opponents, your streak will be reset to zero. Each of your opponents will be played by either me or a hired referee. Each round will also be reffed by the person playing for your opponent; all RNG rolls will be shown to prevent cheating or bias. Your opponent's Pokemon will be randomized from a pool of possible Pokemon based on your current Rank. The Castle Valet's Pokemon will also be randomized from a pool, though the pool it quite different. Each Rank will be significantly harder than the previous one. The rewards are also significantly greater. Each Pokemon you face in the Battle Castle will warrant two substitutions, in addition to the KO Substitutions. The only exceptions to this rule are Pokemon drawn from the Standard Battles pool for Ranks 1 and 2. Ties in the Battle Castle count as a loss for the challenger and will reset the streak. [a]3[/a]Challenge Details: The Battle Castle is a unique Frontier, stressing planning and management. In the ASB rendition of the Battle Castle, you will also experience this. After each of your standard matches, you will be given a chance to heal your Pokemon and restore their Energy. However, doing so will cost CP, which is earned by winning battles. If you lose a Challenge, all your CP will be lost and you will have to start over. You may not bring any non-Castle items into the Castle. Castle Items may be equipped to your Pokemon if you are continuing a streak. Note that losing in the Battle Castle will result in having your Castle Items removed from your inventory: your Castle Items are taken away when you lose. Once your challenge ends, your referee will note the counters earned by your Pokemon. In addition, your referee will determine your total CP (if you successfully cleared the challenge) as well as your total BP. The CP you gain from each round is determined by a simple formula. For standard battles, the CP you gain is equal to ((5/3 * CurHP) + (5/4 * CurEn)) * (1 + Rank#/5), rounded normally, where CurHP and CurEn are your current HP and current Energy in percentages; the entire thing is rounded normally, not the rank multiplier. You will lose 15 CP for each Chill you take and 1.5 * Z CP for each Recover you take, where Z is the amount of HP healed. If your CP gain would go below 75 CP, you gain 75 CP instead. You cannot gain more than 250 CP in one standard match. For Valet battles, you will obtain 75 * Rank# CP. [a]4[/a]Role-Playing Flow: A player will post in the thread, issuing a challenge to the Battle Castle. An available referee shall accept the challenge. Unlike the in-game Battle Castle, you will be given no CP to start with. Your battle will begin just like any other battle. Once the battle ends, your total CP will be determined, and you will be given a chance to shop for various items in the Mid-Challenge Shop (MCS). These items include health and energy restoration items as well as items you can equip to your Pokemon for battle. After you have completed your shopping, your next match will begin. Repeat Steps 4-6 until you finish your third match of the Challenge; if at any point you lose, your challenge will end (go to Step 9). Once you complete three matches in the Challenge, you will face the Castle Valet, whose Pokemon are significantly better than your previous opponents'. Again, your battle will begin and end just like any other. Once the battle is finished, your total CP will be calculated if you defeated the Valet; if you didn't, you will lose all your CP. Your BP gain will also be calculated. Your challenge will end. [a]5[/a]Rewards: Each Pokemon will receive either 1 EC, 2 MC, and 1 DC or 3 MC for each battle they participate in. A KOC will also be rewarded each time a Pokemon knocks an opponent out. No Trainer Counters will be rewarded in the Battle Castle. As stated before, you will gain CP after each and every one of your battles, provided you defeat your opponent. This CP will be used for buying items in the MCS; make sure you don't be too conservative, as you will not have enough health/energy to defeat your opponent; don't be too bent on healing your Pokemon, though, as you may want to save CP for later challenges. Finding the right balance is the key to success! Your battles are titled "Battle X-Y," where X is the rank number and Y is the battle number. For each battle you win, you will gain Y BP to be claimed at the end of your challenge. To rephrase, you will gain 1 BP for beating the first battle, 2 BP for beating your second, and so on. You will gain 5 * X BP each time you successfully defeat the Castle Valet. Your Pokemon will be healed in between challenges, but not battles. [a]6[/a]Battle Formats: Standard Singles Pokemon: 1v1 DQ: 2 days Switch: KO Abilities: 1 Items: CASTLE ITEMS ONLY Infinite Recovers / Infinite Chills Restrictions: No two Pokemon on your team may be of the same species. Valet Singles Pokemon: 3v3 DQ: 2 days Switch: OK Abilities: 1 Items: CASTLE ITEMS ONLY Infinite Recovers / Infinite Chills Restrictions: No two Pokemon on your team may be of the same species. Doubles and Triples formats may be added later if there is enough interest. Arena: Castle Hall A long, majestic hall located in the center of the Battle Castle, the Castle Hall is the most popular battling destination in the Battle Castle. The hall itself is about ten feet wide and fifty feet long. A red carpet runs down the center of the Hall. On the sides of the hall, there are large sculptures and statues present, though they have no effect on the battle. The walls of the hall are made of adobe, but don't let that fool you; the Castle has been standing for well over two centuries now, proving that it's durable enough to withstand most attacks. Though discouraged by Lady Caitlin, seismic activity is still allowed. All moves are allowed in this arena, working without environmental hindrance. Fixes: (M/D/Y) 10/9/11: CP Formula tweaked for more gain. 10/11/11: Substitutions against Rank 1 and 2 Pokemon now follow standard substitution rules. X Items have also been added. 10/21/11: Arena has been updated to allow all moves. Chills and Recovers are now allowed in the Castle, but will reduce your CP gain. 10/24/11: Conversion rate for successful challenges have been changed from 15:1 to 30:1 in order to reflect the fact that the Castle rewards BP (forgot to change the conversion). 11/12/11: Conversion between CP and BP no longer exists. 1/12/12: Odd Incense, Full Incense, and Matchup Shuffler have been added to the list of items.