Data The Battle Castle - Challenges

Discussion in 'ASB' started by Engineer Pikachu, Oct 4, 2011.

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  1. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Ohai Korski! I'll post shortly :-)
  2. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,337
    Hello, i would like to try the battle castle :)

    I challenge the Battle Castle! (obviously)

    Mode: Singles
    Thread: N/A
    Rank: 1
    Starting CP: 0

    Abilities:
    Hazel The Dusclops:
    Pressure
    Ninja The Machoke: Guts
    Fernando The Simisear: Blaze

    Items:
    Hazel:
    N/A
    Ninja: N/A
    Fernando: N/A

    Show Hide

    [​IMG]
    Dusclops [Hazel] (Female)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Info on Hazel: Glacier found Hazel when he passed by a graveyard on his way to his campground from his successful battle at the Arena. he heard moans and wails, and when he entered the cemetery suddenly A Duskull popped out of a tombstone, glad to have some company. Hazel communicated with Glacier using her eerie abilities, and told him about how she was tethered to her grave for all eternity unless a trainer caught her. she begged to roam the world and find excitement, so Glacier happily complied, glad to have a new friend on board.

    Hazel is always cheery (though in a demented creepy kind of way), and although new she has made friends with all of Glacier's team. she is the scout of the group, always hidden but watching, so that she can alert Glacier when trouble is around the corner. Hazel also like waking everyone up by wailing terribly.

    Type:
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 80
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 3 (+)
    SpD: Rank 5
    Spe: 21 (25/1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18


    EC: 7/9
    MC: 0


    Attacks:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-O-Wisp
    Thunder Punch
    Fire Punch
    Ice Punch
    Gravity
    Bind
    Shadow Punch
    Hex

    Ominous Wind
    Pain Split
    Skill Swap

    Ice Beam
    Psychic
    Trick Room
    Shadow Ball
    Toxic
    Earthquake
    Protect


    Show Hide


    [​IMG]
    Machoke [Ninja] (male)

    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Info on Ninja: because of Glacier's limited strength he gets sent on easy missions by the ice knights. one day while he was on one of these tasks (one of the ice Knights received a venomous wound from a seviper and needed medicine asap) he took a shortcut through some uncharted woods, where he encountered Ninja. the pokemon attacked and managed to take out most of the team before Glacier thought quickly and caught the weakened champ. ever since then when Truffles was down for the count Glacier would use Ninja to save the day. Ninja is strong but hard-headed, usually taking Fernando's taunts and getting into fights with the monkey. because he is the newest addition isn't as close as the others are, but glacier makes the effort to include him in so he feels welcomed. Ninja enjoys breaking things with his fists and is secretly a pretty decent cook


    Type:
    Fighting: (summary) Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
    Steadfast: (DW) (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks:
    Low Kick
    Leer
    Focus Energy
    Karate chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Dynamic Punch

    Light Screen
    Thunder Punch
    Rolling Kick
    Ice Punch

    Bulk Up
    Brick Break
    Focus Blast


    Show Hide


    [​IMG]
    Simisear(*) [Fernando] (Male)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

    Info on Fernando: a knight receives three pokemon when they begin, their path pokemon and two pokemon resembling their parents. Fernando was a gift from Inferno, Glacier's hot headed but passionate father. Fernando is the son of Cortez, Inferno's strongest pokemon. Fernando is the cliche fire monkey, silly and fun-loving, but aggressive and wild in battle. He is usually the one to pick fights, and because of this Glacier has to play the referee when arguments burst between his team. but a family is a family, no matter how weird it is, and Fernando always plays his part to win battles and make sure his brothers sisters and Trainer is safe. although he is the one who makes the cooking fires Fernando is a terrible chef (he burns most of the food), so either Glacier does it himself or gets Ninja to do it.

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Blaze (DW UNLOCKED): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 101
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21


    EC: 6/6
    MC: 0
    DC: 5/5 DW unlocked

    Attacks:

    Scratch*
    Leer*
    Lick*
    Incinerate*
    Fury Swipes*
    Yawn*
    Bite*
    Flame Burst*
    Amnesia*
    Acrobatics
    Crunch

    Fire Punch*
    Low Kick*
    Tickle*

    Hone Claws*
    Flamethrower*
    Solarbeam*
    Taunt
    Toxic
    Low Sweep
  3. MK Ultra

    MK Ultra my teeth taste funny today
    is a Forum Moderator
    Moderator

    Joined:
    Aug 20, 2010
    Messages:
    2,309
    Mode: Singles
    Thread: N/A
    Rank: 1
    Starting CP: 0

    Abilities:
    Kitsunoh: Frisk
    Dragonite: Multi-Scale
    Metagross: Light Metal

    Items:
    None

    Kitsunoh (open)
    [​IMG]
    Kitsunoh(*) Banquo (M)
    Nature: Adamant (Attack increased by *; Special Attack decreased by *)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by
    Acid and Acid Bomb, can be magnetized.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker
    Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only:
    moving through walls.)

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: *****(+)
    Def: ***
    SpA: *(-)
    SpD: ***
    Spe: 110

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle(*)
    Scratch
    Tail Whip
    Odor Sleuth
    Copycat
    Iron Defense(*)
    Lick(*)
    Leer(*)
    Faint Attack(*)
    Shadow Sneak(*)
    Curse(*)

    Meteor Mash(*)
    Yawn(*)
    FeatherDance(*)

    Will-O-Wisp(*)
    Swagger(*)
    Trick Room(*)

    Taunt
    ShadowStrike
    U-Turn
    Metal Burst
    Rock Slide
    Earthquake
    Substitute
    Fake Out
    Torment
    Brick Break

    Dragonite (open)
    [​IMG]
    Dragonite [Hyperion] (M)
    Nature: Quiet (+Spa, -Spe)
    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (80/1.15)

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multi Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Moves:
    Fire Punch
    ThunderPunch
    Wrap
    Roost
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Dragon Pulse
    Iron Tail
    ExtremeSpeed

    Fire Blast
    Thunder
    Blizzard

    Surf
    Hurricane
    Outrage
    Aqua Tail
    Safeguard
    Dragon Claw
    Toxic
    Draco Meteor
    Earthquake
    Light Screen
    Brick Break
    Rock Slide
    Rain Dance
    Substitute
    Reflect
    Double Team
    Thunder Wave

    Metagross (open)
    [​IMG]
    Metagross [Majora] (U)
    Nature: Quiet (+Spa, -Spe)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60 (70/1.15)

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Moves:
    Magnet Rise
    Take Down
    Metal Claw
    Confusion
    Scary Face

    Headbutt
    Iron Head
    Zen Headbutt

    Pursuit
    Agility
    Meteor Mash
    Psychic
    Psyshock
    Gravity
    Rock Slide
    Light Screen
    Reflect
    Earthquake
    Bullet Punch
    Protect
  4. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,693
    I'm back and ready to win here! (PLEASE DON'T GET ENGINEER AS REF HE BEATS ME EVERYWHERE)

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3456652
    Rank: 1
    Starting CP: 0

    Abilities:
    Krilowatt:
    Magic Guard
    Salamence: Intimidate
    Lucario: Inner Focus

    Items:
    All: None

    Dobby the Krilowatt (open)

    [​IMG]
    Krilowatt [Dobby] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Typing: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) (UNLOCKED) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 125
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (26):
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Confuse Ray
    Aqua Jet
    Mirror Coat
    Imprison
    Volt Switch
    Heart Swap
    Discharge
    Hydro Pump
    Thunder

    Counter
    Me First
    Signal Beam
    Metronome

    Ice Beam
    Thunderbolt
    Scald
    Toxic
    Substitute
    Rain Dance

    Earth Power

    Draco the Salamence (open)

    [​IMG]
    Salamence(*) [Draco] (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Typing: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie (DW): (Innate) (UNLOCKED) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks (35):
    Rage(*)
    Bite(*)
    Leer(*)
    Headbutt(*)
    Focus Energy(*)
    Ember(*)
    Dragon Claw
    Double-Edge
    Protect
    Fire Fang(*)
    Thunder Fang(*)
    Dragon Tail
    Fly
    Crunch
    DragonBreath
    Zen Headbutt

    Dragon Dance(*)
    Dragon Pulse(*)
    Hydro Pump(*)
    Dragon Rush
    Endure

    Brick Break(*)
    Fire Blast(*)
    Rock Slide(*)
    Draco Meteor
    Hone Claws
    Giga Impact
    Double Team
    Earthquake
    Shadow Claw

    Roost
    Aqua Tail
    Heat Wave
    Outrage
    Tailwind
    Mimic
    Iron Tail

    Hermione the Lucario (open)

    [​IMG]
    Lucario [Hermione] (F)
    Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
    Typing: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 2(-)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 4/5

    Attacks (26):
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Copycat
    Nasty Plot
    Dark Pulse
    Detect
    Metal Claw
    Bone Rush
    Metal Sound
    Aura Sphere
    Extremespeed
    Heal Pulse
    Close Combat

    Blaze Kick
    Circle Throw
    Vacuum Wave

    Attract
    Focus Blast
    Swords Dance
    Shadow Claw
  5. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    4,874
    This ought to be entertaining (Reffing!)

    Easy C/P Format (open)
    [noparse]Challenge #:

    #Quote the challenge post here#

    Battle #-1
    RNG Rolls:

    RNG Roll (To-Select Pokémon): #/79 (#)
    RNG Roll (To-Select Ability): #/# (#)
    [​IMG]
    TRAINER would like to battle!
    "#" (Trainer Quote)

    #POKEMON INFO GOES HERE IN HIDE TAGS#

    [​IMG]
    "#" (Trainer Quote)

    ORDERS[/noparse]
  6. Its_A_Random

    Its_A_Random Is armed with many Honedges
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    8,269
    Hi, requesting a subref for this please, thank you.
  7. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    6,584
    I'll take the above two and subref IAR.
  8. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    It's time to storm the castle!

    [​IMG]
    Name: Chris Wolfe
    Mode: Singles
    Thread: None
    Rank: 1
    Starting CP: 0

    Abilities:
    Blaziken: Speed Boost
    Sceptile: Unburden
    Swampert: Torrent

    Items:
    Blaziken: Nothing
    Sceptile: Nothing
    Swampert: Nothing

    Roy the Blaziken (open)
    [​IMG]
    Roy - Blaziken (M)
    Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
    Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    KOs: 5

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
    Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 + 10 accuracy
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    -Scratch
    -Growl
    -Focus Energy
    -Ember
    -Peck
    -Sand Attack
    -Fire Spin

    -Double Kick
    -Flamethrower
    -Sky Uppercut
    -Quick Attack
    -Fire Punch
    -Hi Jump Kick

    -Featherdance
    -Low Kick
    -Baton Pass

    -Fire Pledge
    -Bounce
    -Endure

    -Dig
    -Substitute
    -Flame Charge

    -Hidden Power: Ice 7
    -Shadow Claw
    -Toxic
    -Rock Slide
    -Focus Punch
    -Sunny Day
    -Overheat
    -Solarbeam
    -Earthquake

    Total Moves: 31

    Meliadoul the Sceptile (open)
    [​IMG]
    Meliadoul - Sceptile (F)
    Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
    Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    KOs: 6

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
    Unburden: (Dream World; Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 138 + 22 Acc
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    -Pound
    -Leer
    -Absorb
    -Quick Attack
    -Pursuit
    -Screech

    -Fury Cutter
    -Leaf Blade
    -Agility
    -Detect
    -Leaf Storm
    -Giga Drain
    -Energy Ball
    -Night Slash
    -X-Scissor

    -Bullet Seed
    -Double Kick
    -Leech Seed

    -Grass Pledge
    -Thunderpunch
    -Frenzy Plant

    -Acrobatics
    -Safeguard
    -Swords Dance

    -Hidden Power: Fire 7
    -Rock Slide
    -Double Team
    -Substitute
    -Focus Blast
    -Endure

    Total Moves: 30

    Hype Dog the Swampert (open)
    [​IMG]
    Hype Dog - Swampert (F)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
    Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    KOs: 7

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
    Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 - 10 evasion
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    -Tackle
    -Growl
    -Mud Slap
    -Water Gun
    -Bide
    -Foresight
    -Mud Sport

    -Mud Shot
    -Mud Bomb
    -Earthquake
    -Protect
    -Endeavor
    -Whirlpool

    -Counter
    -Yawn
    -Uproar

    -Mirror Coat
    -Water Pledge
    -Avalanche
    -Ice Punch
    -Refresh

    -Scald
    -Ice Beam
    -Rock Smash

    -Hidden Power: Electric 7
    -Toxic
    -Waterfall
    -Endure
    -Rain Dance
    -Brick Break
    -Stone Edge
    -Roar

    Total Moves: 32
  9. MK Ultra

    MK Ultra my teeth taste funny today
    is a Forum Moderator
    Moderator

    Joined:
    Aug 20, 2010
    Messages:
    2,309
    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3457446
    Rank: 1
    Starting CP: 0

    Abilities:
    Tyranitar: Sand Stream
    Rotom-F: Levitate
    Empoleon: Torrent

    Items:
    None

    Tyranitar (open)
    [​IMG]
    Tyranitar [Ares] (M)
    Nature: Quiet (+Spa, -Spe)
    Type: Rock/Dark
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 53 (61/1.15)

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Command: (Ability: Sand Stream)

    The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
    Unnerve: (DW Unlocked) (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Moves:
    Thunder Fang
    Ice Fang
    Fire Fang
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash

    AncientPower
    Iron Tail
    Stealth Rock

    Brick Break
    Swagger
    Taunt

    Dark Pulse
    Stone Edge
    Dragon Claw
    Crunch
    Earthquake
    Protect
    Thunder Wave
    Double Team
    Aqua Tail

    Rotom-F (open)
    [​IMG]
    Rotom-F [Voltergeist] (U)
    Nature: Modest (+Spa, -Atk)
    Type: Electric/Ice
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 4
    Spe: 86

    MC: 1

    Moves:
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave

    Hex
    Discharge
    Substitute

    Will-O-Wisp
    Toxic
    Thunder

    Blizzard
    Shadow Ball
    Signal Beam
    Charge
    Pain Split
    Sucker Punch
    Hidden Power Ground 7
    Volt Switch

    Empoleon (open)
    [​IMG]
    Empoleon [Caesar] (M)
    Nature: Brave (+Atk, -Spe)
    Type: Water/Steel
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 4
    Spe: 52 (60/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 2
    DC: 5/5

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14).
    Defiant (DW Unlocked): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Moves (21):
    Pound
    Tackle
    Growl
    Bubble
    Water Sport
    Swords Dance
    Peck
    Metal Claw
    Bide
    BubbleBeam
    Swagger
    Fury Attack

    Ice Beam
    Brick Break
    Dig

    Hydro Pump
    Yawn
    Agility

    Drill Peck
    Signal Beam
    Shadow Claw
    Earthquake
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    6,584
    Will ref TheWolfe and mk.
  11. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,864
    Time for another go at this, bringing this many 4 times weaknesses is either genius or stupidity.

    Mode: Singles
    Thread: here
    Rank: 1
    Starting CP: 0

    Abilities:
    Dragonite: Multiscale
    Syclant: Technician
    Aggron: Rock Head

    Items:
    Dragonite: N/A
    Syclant: N/A
    Aggron: N/A

    Dracor the Dragonite (open)
    [​IMG]
    Dragonite [Dracor] (F)
    Nature: Rash (+1 Special Attack, -1 Special Defence)

    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Dragon Tail
    Safeguard
    Roost
    ThunderPunch
    Fire Punch
    Outrage
    Hurricane
    Dragon Rush
    Wing Attack

    Waterfall
    Thunderbolt
    Ice Beam
    Flamethrower
    Surf
    Hone Claws
    Dragon Claw
    Roar
    Light Screen
    Protect
    Thunder
    Earthquake
    Brick Break
    Aerial Ace
    Incinerate
    Stone Edge
    Double Team
    Fly
    Substitute
    Rain Dance
    Toxic
    Rock Slide
    Focus Blast
    Hidden Power [Dark-7]

    Extremespeed
    Dragon Pulse
    Dragon Dance
    Iron Tail

    Draco Meteor
    Ice Punch
    Superpower
    Tailwind
    Endure
    Ominous Wind
    Hydro Pump
    Outrage

    Focus Punch
    Reflect
    Bide

    Dispel (Raid only)

    Move Total: 54
    Chilla the Syclant (open)

    [​IMG]
    Syclant [Chilla] (F)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Bug Buzz
    X-Scissor
    Icicle Crash
    Ice Punch

    Protect
    Frost Breath
    Brick Break
    Taunt
    Solarbeam
    Aerial Ace
    Dig
    Rock Slide
    U-Turn
    Focus Blast
    Earthquake
    Hidden Power (Electric, 6)
    Blizzard
    Substitute
    Double Team


    Earth Power
    Silver Wind
    Water Pulse
    Counter

    Move Total: 32
    Splat the Aggron (open)

    [​IMG]
    Aggron [Splat] (F)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Steel/Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 7
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 4
    Weight Class: 8 (360kg) [With Heavy Metal: 12 (Attacker), 10 (Defender)]
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw will fail against this Pokemon unless the user is a Fighting-type.

    Attacks:
    Tackle
    Harden
    Mud Slap
    Headbutt
    Metal Claw
    Iron Defence
    Roar
    Take Down
    Iron Head
    Heavy Slam

    Dig
    Rock Slide
    Hone Claws
    Sandstorm
    Aerial Ace
    Rock Polish
    Thunder Wave
    Earthquake
    Dragon Tail

    Head Smash
    Superpower
    Dragon Rush
    Stealth Rock

    Ice Punch
    ThunderPunch
    Magnet Rise

    Move Total: 25
  12. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    Singles, thread, no CP, no items, Rank 1.
    Sandman the Excadrill (Sand Power) (open)
    [​IMG]
    Excadrill [Sandman] (Male)
    Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Ground/Steel
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Mold Breaker (DW) [unlocked]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DW: 5/5

    Moves:

    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Rock Slide
    Earthquake
    Swords Dance
    Sandstorm
    Drill Run
    Horn Drill
    Fissure
    Slash

    Submission
    Crush Claw
    Iron Defense
    Skull Bash
    Rock Climb
    Earth Power

    Aerial Ace
    Shadow Claw
    X-Scissor
    Brick Break
    Bulldoze
    Double Team
    Protect
    Substitute
    Toxic
    Return
    Swagger
    Giga Impact
    Frustration
    Rock Tomb
    Rest
    Cut
    Strength
    Rock Smash

    Moves: 40

    Decor the Chandelure (Flame Body) (open)
    [​IMG]
    Chandelure [Decor] (Male)
    Nature: Timid (+15% Speed, +10% Accuracy (92*92/870=9.73), -1 Atk)
    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Ability 1: Flash Fire
    Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

    Ability 2: Flame Body
    Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Ability 3 (DW) [unlocked]: Shadow Tag
    Type: Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 92(80*1.15=92)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Hex
    Shadow Ball
    Pain Split
    Overheat
    Inferno
    Memento

    Acid Armor
    Clear Smog
    Heat Wave

    Psychic
    Energy Ball
    Toxic
    Fire Blast
    Substitute
    Flamethrower
    Solarbeam
    Dream Eater

    Moves: 27

    White Belly the Dragonite (Multiscale (open)
    [​IMG]
    Dragonite [White Belly] (Female)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Ability 1: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2 (DW) [unlocked]: Multiscale
    Type:Innate
    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 70 (80/1.15=69.56)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Aqua Tail
    Safeguard
    Outrage
    Fire Punch
    Thunder Punch
    Roost
    Hurricane
    Hydro Pump

    Dragon Dance
    Dragon Pulse
    Extreme Speed
    Draco Meteor

    Ice Beam
    Thunderbolt
    Flamethrower
    Earthquake
    Stone Edge
    Fire Blast
    Blizzard
    Surf
    Brick Break
    Thunder
    Fly

    Moves: 30


    EDIT: I am putting this challenge on hold for now.

    MORE EDIT: fuck this challenge, I'll issue a new one entirely.
  13. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    6,584
    Okay.
  14. MK Ultra

    MK Ultra my teeth taste funny today
    is a Forum Moderator
    Moderator

    Joined:
    Aug 20, 2010
    Messages:
    2,309
    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3457446
    Rank: 1
    Starting CP: 0

    Abilities:
    Hydreigon: Levitate
    Arcanine: Intimidate
    Kingler: Sheer Force

    Items:
    None
    Hydreigon (open)
    [​IMG]
    Hydreigon [Orion] (F)
    Nature: Naughty (+Atk, -SDef)
    Type: Dark/Dragon
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 98
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: (Trait) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Moves:
    Tri Attack
    Double Hit
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch

    Fire Fang
    Ice Fang
    Thunder Fang

    Taunt
    Thunder Wave
    Toxic

    Dragon Pulse
    Outrage
    Dark Pulse
    Earth Power
    Protect
    Substitute
    Focus Blast

    Arcanine (open)
    [​IMG]
    Arcanine [Manticore] (M)
    Nature: Lonely (+Atk, -Def)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 2
    DC: 3/5

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Command: (Ability: Intimidate)

    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified (DW Locked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Moves (20):
    Thunder Fang
    Bite
    Roar
    Ember
    Leer
    Odour Sleuth
    Take Down
    Helping Hand
    Flame Wheel
    Reversal

    Body Slam
    Close Combat
    Morning Sun

    Fire Blast
    Dig
    Wild Charge

    Agility
    Crunch
    Flare Blitz
    Flamethrower
    ExtremeSpeed

    Kingler (open)
    [​IMG]
    Kingler [Carcinus] (F)
    Nature: Careful (Adds * to Special Defense; takes * from Special Attack)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Atk: *****
    Def: ****
    SpA: *(-)
    SpD: *** (+)
    Spe: 75

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Shell Armor: (Innate)
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Wide Guard
    Mud Sport
    Bubble
    Vicegrip
    Leer
    Harden
    BubbleBeam
    Mud Shot
    Metal Claw
    Stomp

    Haze
    Tickle
    Slam

    X-Scissor
    Rock Slide
    Brick Break

    Crabhammer
    Protect
    Agility
    Bide
  15. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    Engineer has given me Castle referee rights, so I'm going to take MK's challenge when he gives me the thumbs-up for when his 'mons are ready.
  16. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3456140
    Rank: 1
    Starting CP: 0

    Abilities:
    Dragonite: Multiscale
    Nidoking: Sheer Force
    Mienshao: Reckless

    Opus the Dragonite (open)
    [​IMG]
    Dragonite [Opus] [Male]
    Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
    Type: Dragon/Flying
    Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    BST: 22

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:
    Ability 1:Inner Focus: Type: Innate

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2: Multiscale (DW Unlocked!): Type: Innate

    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Fire Punch
    ThunderPunch
    Roost
    Outrage
    Hurricane
    Aqua Tail
    Safeguard
    Hyper Beam

    Dragon Rush
    Dragon Pulse
    Extremespeed

    Draco Meteor
    Endure

    Fire Blast
    Blizzard
    Thunder
    Substitute
    Protect
    Fly
    Earthquake
    Stone Edge
    Bide
    Reflect
    Light Screen
    Brick Break
    Rain Dance
    Focus Blast
    Sky Drop
    Dive
    Surf
    Thunderbolt
    Dragon Claw

    Total: 39

    Agamemnon the Shiny Nidoking (open)
    [​IMG]
    Nidoking [Agamemnon] (Male)
    Nature: Mild (+SpA, -Def)
    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    BST: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Poison Sting
    Double Kick
    Fury Attack
    Helping Hand
    Toxic Spikes
    Poison Jab
    Chip Away
    Thrash
    Earth Power
    Megahorn
    Horn Drill
    Flatter

    Counter
    Disable
    Iron Tail
    Sucker Punch
    Head Smash

    Super Fang
    Endure
    Lovely Kiss
    Sweet Kiss
    Mimic
    Mud-Slap
    Sleep Talk
    Aqua Tail
    Outrage

    Sludge Bomb
    Thunderbolt
    Ice Beam
    Reflect
    Flamethrower
    Earthquake
    Substitute
    Toxic
    Venoshock
    Taunt
    Bide
    Stealth Rock
    Dragon Tail
    Shadow Ball
    Brick Break
    Surf
    Focus Punch
    Protect
    Quash
    Rock Slide
    Torment
    Fire Blast
    Dig
    Smack Down
    Rest
    Roar
    Hone Claws
    Sunny Day
    Icy Wind
    Incinerate
    Bulldoze
    Fissure
    Blizzard
    Sludge Wave

    Total: 65

    Shao the Mienshao (open)
    [​IMG]
    Mienshao * [Shao] (Male)
    Nature: Jolly (+Spe, +16.8% Acc, -* SAtk)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Inner Focus Type: Innate

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2: Regenerator Type: Innate

    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. (+6 HP on Chill)

    Ability 3: Reckless Type: Innate

    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.


    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA:: Rank 2 (-)
    SpD: Rank 2
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 3
    BST: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Pound*
    Meditate*
    Detect*
    Fake Out*
    Doubleslap*
    Swift*
    Calm Mind*
    Hi Jump Kick
    Drain Punch
    Wide Guard
    Bounce
    Jump Kick
    Quick Guard
    U-Turn
    Reversal

    Knock Off*
    Low Kick*
    Me First*

    Acrobatics*
    Swords Dance*
    Stone Edge*
    Rock Slide
    Substitute
    Brick Break
    Reflect
    Taunt
    Protect
    Dig
    Payback

    Total: 29
  17. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,036
    [​IMG]One Ticket please!

    Mode:
    Singles
    Thread: !
    Rank: 1
    Starting CP: 0

    Abilities:
    Reuniclus:
    Magic Guard
    Metagross: Clear Body
    Starmie: Iluminate

    Items:
    Reuniclus: N/A
    Metagross: N/A
    Starmie: N/A

    Gavroche (open)

    Reuniclus (Gavroche) {M}
    [​IMG][​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type
    : Psyquic

    • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Magic Guard: (Innate)
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    • Overcoat: (Innate)
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). ​
    • Regenerator: (Innate)
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Stats:

    HP: 110
    Atk: 4 (+)
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 26 (-)
    SC: 2
    WC: 2
    BST: 20


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks: 37

    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power Fire
    (7)
    Light Screen
    Charm
    Recover
    Skill Swap
    Pain Split
    Endeavor

    Thunder Wave
    Flash Cannon
    Double Team
    Psyshock
    Protect
    Toxic
    Fling
    Psychic
    Thunder
    Substitute
    Energy Ball
    Hyper Beam
    Shadow Ball
    Hyper Beam
    Focus Blast
    Rain Dance

    Trick Room
    Calm Mind
    Rock Slide
    Gyro Ball
    Swagger
    Return

    Confuse Ray
    Acid Armor
    Imprison
    Trick

    Kirot (open)

    Metagross (Kirot) {O}
    [​IMG][​IMG]
    Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type
    : Steel/Psychic

    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Clear Body: (Innate)
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    • Light Metal (DW): (Innate)
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
    Stats:

    HP: 100
    Atk: 5
    Def:
    5
    SpA: 4 (+)
    SpD: 3
    Spe:
    61 (-)
    SC: 4
    WC: 9
    BST: 22


    EC: 9/9
    MC: 0

    DC:
    5/5


    Attacks: 46

    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Pursuit
    Bullet Punch
    Hammer Arm
    Agility
    Psychic
    Meteor Mash


    Iron Head
    Zen Headbutt
    Iron Defense
    Refresh
    Stealth Rock
    Trick
    Ice Punch
    ThunderPunch
    Body Slam
    Gravity

    Icy Wind
    Signal Beam
    DynamicPunch

    Earthquake
    Protect
    Shadow Ball
    Rock Slide
    Toxic
    Light Screen
    Sandstorm
    Reflect
    Swagger
    Rain Dance
    Double Team
    Flash Cannon
    Aerial Ace
    Substitute
    Hidden Power Fire 7
    Grass Knot
    Bulldoze
    Gyro Ball
    Brick Break
    Explosion
    Rest
    Endure
    Sleep Talk
    Sludge Bomb
    Telekinesis

    Vogue (open)

    Starmie (Vogue) {O}
    [​IMG][​IMG]
    Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
    Type
    : Water / Psychic

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:


    • Illuminate: (Can be Activated)
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    • Natural Cure: (Innate)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic: (Can be Enabled)
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
    Stats:

    HP: 90
    Atk: 2 (-)
    Def:
    3
    SpA: 4
    SpD: 3
    Spe: 133
    (115*1.15)
    SC: 2
    WC: 4
    BST: 19


    EC: 6/6
    MC: 0
    DC: 5/5



    Attacks: 30

    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift

    Light Screen
    Minimize
    Hydro Pump
    Confuse Ray

    Surf
    Ice Beam
    Thunderbolt
    Psychic
    Substitute
    Grass Knot
    Dive
    Protect
    Reflect
    Thunder
    Blizzard
    Brine
    Double Team
    Hidden Power Fire (7)
    Rain Dance

    Endure
    Thunder Wave

    Aurora Beam
    Barrier
    Supersonic

    Bide
  18. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    Gerard, all three of those Pokemon are in battle right now. Please return when they are not occupied elsewhere.

    Honestly, so many people don't keep track of this crap...
  19. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,683
    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3456710
    Rank: 1
    Starting CP: 0

    Abilities:
    Darmanitan:
    Zen Mode
    Infernape: Iron Fist
    Volcarona: Swarm

    Items:
    Darmanitan:
    N/A
    Infernape: N/A
    Volcarona: N/A

    Nolan the Darmanitan (open)
    [​IMG]|[​IMG]
    Nolan - Darmanitan (M)
    Nature: Docile (No effect on stats)

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Psychic (ZM): Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Zen Mode (DW Unlocked): (Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 95

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    (Zen Mode)
    HP: 110
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 55

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5

    Moves (36):
    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Uproar
    Facade
    Fire Punch
    Work Up
    Overheat
    Flare Blitz
    Superpower
    Taunt
    Swagger

    Focus Punch
    Hammer Arm
    Yawn
    Encore
    Endure

    Will-o-Wisp
    U-Turn
    Substitute
    Rock Slide
    Psychic
    Fire Blast
    Focus Blast
    Grass Knot
    Earthquake
    Torment
    Dig
    Brick Break

    Roar
    Rest
    Protect
    SolarBeam
    Bulldoze
    Flamethrower
    Heather the Infernape (open)
    [​IMG]
    Heather - Infernape (F)
    Nature: Lonely (+1 Atk, -1 Def)

    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 108

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (67):
    Scratch
    Leer
    Ember
    Taunt
    Mach Punch
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Punishment
    Facade
    Close Combat
    Fire Spin
    Acrobatics
    Slack Off
    Calm Mind
    Flare Blitz

    Assist
    Blaze Kick
    Counter
    Double Kick
    Encore
    Fake Out
    Fire Punch
    Focus Punch
    Heat Wave
    Helping Hand
    Quick Guard
    Submission
    ThunderPunch

    Magic Coat
    Vacuum Wave

    Focus Punch
    Roar
    Toxic
    Bulk Up
    Sunny Day
    Protect
    Frustration
    SolarBeam
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Aerial Ace
    Flame Charge
    Rest
    Low Sweep
    Overheat
    Focus Blast
    Fling
    Endure
    Will-o-Wisp
    Shadow Claw
    Stone Edge
    Swords Dance
    Stealth Rock
    Bulldoze
    Rock Slide
    Poison Jab
    Grass Knot
    Swagger
    U-turn
    Substitute
    Sanaki the Volcarona (open)
    [​IMG]
    Sanaki - Volcarona (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Types: Bug/Fire
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 100

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves (39):
    Ember
    String Shot
    Leech Life
    Take Down
    Gust
    Flame Charge
    Fire Spin
    Bug Bite
    Whirlwind
    Silver Wind
    Quiver Dance
    Heat Wave
    Bug Buzz
    Rage Powder
    Hurricane
    Fiery Dance

    Endure
    Magnet Rise
    Morning Sun

    Toxic
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    SolarBeam
    Double Team
    Psychic
    Flamethrower
    Fire Blast
    Aerial Ace
    Rest
    Overheat
    Will-o-Wisp
    Acrobatics
    Struggle Bug
    Swagger
    Substitute
    Fly
  20. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    danmantincan, you are MINE!!!!
  21. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,864
    Engineer says I can ref these now, so Terrador is coming with me.
  22. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3456179
    Rank: 1
    Starting CP: 0

    Abilities:
    Breloom: Poison Heal
    Dragonite: Multiscale
    Machamp: No Guard

    Items:
    Breloom: N/A
    Dragonite: N/A
    Machamp: N/A

    Breloom the Breloom (open)
    [​IMG]
    Breloom [Breloom] (Male)
    Nature: Adamant (+ to Attack; - from Special Attack)
    Type: Grass/Fighting
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Effect Spore
    Type: Can be Disabled
    This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

    Ability 2: Poison Heal
    Type: Innate
    Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. When disabled, the Pokemon's Powder attacks are 10% more accurate.

    Ability 3 (DW) [unlocked]: Technician
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:

    HP: 90
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    Poisonpowder
    Spore
    Seed Bomb
    Mach Punch
    Counter
    Force Palm
    Dynamic Punch

    Bullet Seed
    Drain Punch
    Focus Punch

    Double Team
    Swagger
    Substitute
    Endure
    Protect

    Moves: 21
    White Belly the Dragonite (open)
    [​IMG]
    Dragonite [White Belly] (Female)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Ability 1: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2 (DW) [unlocked]: Multiscale
    Type:Innate
    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 70 (80/1.15=69.56)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Aqua Tail
    Safeguard
    Outrage
    Fire Punch
    Thunder Punch
    Roost
    Hurricane
    Hydro Pump

    Dragon Dance
    Dragon Pulse
    Extreme Speed
    Draco Meteor

    Ice Beam
    Thunderbolt
    Flamethrower
    Earthquake
    Stone Edge
    Fire Blast
    Blizzard
    Surf
    Brick Break
    Thunder
    Fly
    Focus Blast
    Sky Drop
    Endure

    Moves: 33
    Rocky the Machamp (open)
    [​IMG]
    (Sprite recolored by Korski)
    Machamp [Rocky] (Male)
    Nature: Adamant (+ * to Attack; - * from Special Attack)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Guts
    Type: Innate
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Ability 2: No Guard
    Type: Innate
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

    Ability 3 (DW): Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 4/5

    Attacks:
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Dynamic Punch
    Cross Chop
    Wide Guard

    Fire Punch
    Ice Punch
    Thunder Punch

    Bulk Up
    Earthquake
    Brick Break
    Focus Punch
    Stone Edge
    Payback

    Moves: 21
  23. MK Ultra

    MK Ultra my teeth taste funny today
    is a Forum Moderator
    Moderator

    Joined:
    Aug 20, 2010
    Messages:
    2,309
    Taking CSFP's and
    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3457446
    Rank: 1
    Starting CP: 0

    Abilities:
    Dragonite: Multi-Scale
    Tyranitar: Sand Stream
    Ninetales: Drought

    Items:
    None
    Dragonite (open)
    [​IMG]
    Dragonite [Hyperion] (M)
    Nature: Quiet (+Spa, -Spe)
    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (80/1.15)

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multi Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Moves:
    Fire Punch
    ThunderPunch
    Wrap
    Roost
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Dragon Pulse
    Iron Tail
    ExtremeSpeed

    Fire Blast
    Thunder
    Blizzard

    Surf
    Hurricane
    Outrage
    Aqua Tail
    Safeguard
    Dragon Claw
    Toxic
    Draco Meteor
    Earthquake
    Light Screen
    Brick Break
    Rock Slide
    Rain Dance
    Substitute
    Reflect
    Double Team
    Thunder Wave

    Tyranitar (open)
    [​IMG]
    Tyranitar [Ares] (M)
    Nature: Quiet (+Spa, -Spe)
    Type: Rock/Dark
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 53 (61/1.15)

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Command: (Ability: Sand Stream)

    The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
    Unnerve: (DW Unlocked) (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Moves:
    Thunder Fang
    Ice Fang
    Fire Fang
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash

    AncientPower
    Iron Tail
    Stealth Rock

    Brick Break
    Swagger
    Taunt

    Dark Pulse
    Stone Edge
    Dragon Claw
    Crunch
    Earthquake
    Protect
    Thunder Wave
    Double Team
    Aqua Tail
    Substitute
    Toxic
    Ice Beam
    Endure
    Thunderbolt
    Detect
    Aerial Ace
    Torment

    Ninetales (open)
    [​IMG]
    Ninetales [Helios] (M)
    Nature: Modest (+Spa, -Atk)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Drought: (DW Unlocked) (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 100

    EC: 6/6
    MC: 1
    DC: 5/5

    Moves:
    Nasty Plot
    Ember
    Tail Whip
    Roar
    Quick Attack
    Fire Spin
    Confuse Ray
    Imprison
    Flame Burst
    Safeguard
    Flamethrower

    Hex
    Hypnosis
    Extrasensory

    Overheat
    Protect
    Energy Ball

    Fire Blast
    Will-O-Wisp
    SolarBeam
    Toxic
    Substitute
    Dig
    Disable
    Magic Coat
    Endure
    Pain Split
  24. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    4,874
    I'll ref MK's castle then~~~

    ---

    [​IMG]

    "Well, this place looks better than most of the other places. Let's see how we do..."

    Mode: Singles
    Thread: N/A
    Rank: 1
    Starting CP: 0

    Abilities:
    Krilowatt:
    Magic Guard
    Hydreigon: Levitate
    Zoroark: Illusion

    Items:
    Krilowatt:
    N/A
    Hydreigon: N/A
    Zoroark: N/A

    Krilowatt (M) (open)
    [​IMG]
    Krilowatt [Formula] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW) (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Confuse Ray
    Imprison
    Aqua Jet
    Hydro Pump
    Copycat
    Heart Swap
    Thunder
    Zap Cannon

    Counter
    Mirror Coat
    Signal Beam
    Metronome

    Ice Beam
    Protect
    Thunderbolt
    Torment
    Surf
    Hidden Power Fire
    Substitute
    Rain Dance
    Safeguard
    Double Team
    Volt Switch
    Scald
    Shock Wave

    Earth Power

    Total Moves: 32


    Hydreigon (F) (open)
    [​IMG]
    Hydreigon [Teresa] (F)
    Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
    Type: Dark/Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    Hydreigon
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 5
    DC: N/A

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Double Hit
    Tri Attack
    Dragon Pulse

    Earth Power
    Head Smash
    Fire Fang

    Taunt
    Substitute
    Protect
    Focus Blast
    Fire Blast
    Charge Beam

    Total moves: 20


    Zoroark (F) (open)
    [​IMG]
    Zoroark [Honey] (F)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
    Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Illusion (Innate): Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]


    Stats:

    Zoroark
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 6 (+)
    SpD: Rank 2
    Spe: 105
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks:
    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Night Daze

    Extrasensory
    Dark Pulse
    Counter
    Snatch

    Substitute
    Grass Knot
    Shadow Ball
    U-Turn
    Hone Claws

    Total moves: 18
  25. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,693
    Let's try this again. (NO ENGINEER NO ENGINEER NO ENGINEER)

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3456652
    Rank: 1
    Starting CP: 0

    Abilities:

    Neville: Guts
    Harry: Flame Body
    Draco: Intimidate

    Items:
    Neville:
    N/A
    Harry: N/A
    Draco: N/A

    Neville the Colossoil (open)

    [​IMG]
    Colossoil(*) [Neville] (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Typing: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) (UNLOCKED) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 120
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (47):
    Leer(*)
    Tackle(*)
    Mud Shot(*)
    Rapid Spin(*)
    Bubblebeam(*)
    Mud Bomb(*)
    Pursuit(*)
    Dark Pulse
    Crunch
    Dig
    Peck(*)
    Horn Attack(*)
    Bite(*)
    Magnitude(*)
    Bounce
    Megahorn
    Body Slam(*)
    Stockpile
    Swallow
    Horn Drill

    Sucker Punch(*)
    Earth Power(*)
    Water Spout(*)
    Encore
    Fake Out
    Sand Tomb
    Screech
    Dive
    Thunder Fang
    Fire Fang

    Earthquake(*)
    Payback(*)
    U-Turn(*)
    Stone Edge
    Taunt
    Smack Down
    Torment
    Substitute
    Bulldoze
    Protect
    Double Team
    Dragon Tail

    Aqua Tail
    Knock Off
    Superpower
    Snatch
    Iron Tail

    Harry the Volcarona (open)

    [​IMG]
    Volcarona(*) [Harry] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Typing: Bug/Fire
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) (UNLOCKED) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 6(+)
    SpD: Rank 4
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (32):
    Ember(*)
    String Shot(*)
    Leech Life(*)
    Take Down(*)
    Bug Buzz
    Flare Blitz
    Flame Charge
    Gust(*)
    Quiver Dance
    Hurricane
    Fiery Dance
    Whirlwind
    Fire Spin
    Amnesia
    Rage Powder

    Magnet Rise(*)
    Morning Sun(*)
    Zen Headbutt(*)
    Foresight
    Endure

    Sunny Day(*)
    SolarBeam(*)
    Flamethrower(*)
    Psychic
    Double Team
    Toxic
    Will-O-Wisp
    Light Screen
    Overheat
    Substitute
    Hidden Power [Ground 7]
    Safeguard

    Draco the Salamence (open)

    [​IMG]
    Salamence(*) [Draco] (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Typing: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie (DW): (Innate) (UNLOCKED) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks (37):
    Rage(*)
    Bite(*)
    Leer(*)
    Headbutt(*)
    Focus Energy(*)
    Ember(*)
    Dragon Claw
    Double-Edge
    Protect
    Fire Fang(*)
    Thunder Fang(*)
    Dragon Tail
    Fly
    Crunch
    DragonBreath
    Zen Headbutt

    Dragon Dance(*)
    Dragon Pulse(*)
    Hydro Pump(*)
    Dragon Rush
    Endure

    Brick Break(*)
    Fire Blast(*)
    Rock Slide(*)
    Draco Meteor
    Hone Claws
    Giga Impact
    Double Team
    Earthquake
    Shadow Claw

    Roost
    Aqua Tail
    Heat Wave
    Outrage
    Tailwind
    Mimic
    Iron Tail
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