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Data The Battle Castle - Challenges

Discussion in 'ASB' started by Engineer Pikachu, Oct 4, 2011.

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  1. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,001
    Ohai, I'll prevent engineer from taking Dummy. My turn to win!
  2. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Big Poe doesn't have enough moves yet, so I think I'll challenge the Castle again in the hopes that I can do decently.

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3456179
    Rank: 1
    Starting CP: 0

    Abilities:

    Kitsunoh: Cursed Body
    Dragonite: Multiscale
    Breloom: Technician

    Items:
    Kitsunoh: N/A
    Dragonite: N/A
    Breloom: N/A

    Big Poe the Kitsunoh (open)
    [​IMG]
    Kitsunoh [Big Poe] (Male)
    Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW) [unlocked]: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (10*1.15=126.5)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC:
    0
    DC: 5/5

    Attacks:

    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Shadowstrike
    Perish Song
    Fake Out
    Shadow Claw
    Metal Claw
    Revenge
    Iron Head
    Memento
    Metal Burst
    Copycat
    Imprison
    Hex

    Yawn
    Meteor Mash
    Foul Play
    Pain Split
    Super Fang
    Magic Coat
    Spite
    Sucker Punch
    Ice Punch
    Thunder Punch
    Endeavor
    Superpower
    Trick
    Last Resort
    Knock Off
    Low Kick

    Toxic
    Will-o-Wisp
    Gyro Ball
    U-Turn
    Dig
    Taunt
    Torment
    Earthquake
    Substitute
    Aerial Ace
    Protect
    Double Team
    Trick Room
    Facade
    Psycho Shift
    Roar
    Thief
    Bulldoze
    Rock Slide
    Rest
    Snatch
    Sleep Talk
    Swagger
    Hone Claws
    Iron Tail
    Payback
    Giga Impact
    Safeguard
    Embargo
    Hidden Power Fire 7
    Defog
    Psych Up

    Moves: 68
    White Belly the Dragonite (open)
    [​IMG]
    Dragonite [White Belly] (Female)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Ability 1: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2 (DW) [unlocked]: Multiscale
    Type:Innate
    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 70 (80/1.15=69.56)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Aqua Tail
    Safeguard
    Outrage
    Fire Punch
    Thunder Punch
    Roost
    Hurricane
    Hydro Pump

    Dragon Dance
    Dragon Pulse
    Extreme Speed
    Draco Meteor

    Ice Beam
    Thunderbolt
    Flamethrower
    Earthquake
    Stone Edge
    Fire Blast
    Blizzard
    Surf
    Brick Break
    Thunder
    Fly
    Focus Blast
    Sky Drop
    Endure

    Moves: 33
    Breloom the Breloom (open)
    [​IMG]
    Breloom [Breloom] (Male)
    Nature: Adamant (+ to Attack; - from Special Attack)
    Type: Grass/Fighting
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Effect Spore
    Type: Can be Disabled
    This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

    Ability 2: Poison Heal
    Type: Innate
    Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. When disabled, the Pokemon's Powder attacks are 10% more accurate.

    Ability 3 (DW) [unlocked]: Technician
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:

    HP: 90
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    Poisonpowder
    Spore
    Seed Bomb
    Mach Punch
    Counter
    Force Palm
    Dynamic Punch

    Bullet Seed
    Drain Punch
    Focus Punch
    Wake-Up Slap

    Double Team
    Swagger
    Substitute
    Endure
    Protect

    Moves: 22


    EDIT: actually, I am going to put this challenge on hold.
  3. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator
    Moderator

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3457446
    Rank: 1
    Starting CP: 0

    Abilities:
    Chandelure: Flame Body
    Snorlax: Thick Fat
    Arcanine: Intimidate

    Items:
    None
    Chandelure (open)
    [​IMG]
    Chandelure [Hecate] (F)
    Nature: Bold (+Def, -Atk)
    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 6
    SpD: Rank 3
    Spe: 80

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW Unlocked): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Moves:
    Ember
    Astonish
    Minimise
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison

    Heat Wave
    Haze
    Acid Armor

    Sunny Day
    Energy Ball
    Toxic

    Hex
    Psychic
    Pain Split
    Protect
    Flamethrower
    Curse
    Inferno
    Shadow Ball
    Taunt
    Telekinesis
    SolarBeam
    Hidden Power Ground 7
    Substitute
    Safeguard
    Double Team
    Endure
    Rest
    Swagger
    Trick Room
    Psych Up
    Hyper Beam
    Flash

    Snorlax (open)
    [​IMG]
    Snorlax [Typhon] (M)
    Nature: Quiet (+Spa, -Spe)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 26 (30/1.15)

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony: (DW) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Moves:
    Metronome
    Odour Sleuth
    Tackle
    Headbutt
    Defense Curl
    Belly Drum
    Amnesia
    Lick
    Yawn
    Recycle
    Screech
    Chip Away
    Rest
    Stockpile

    Counter
    Zen Headbutt
    Double Edge

    Blizzard
    Thunder
    Fire Blast

    Earthquake
    Crunch
    Giga Impact
    Heavy Slam
    Toxic
    Double Team
    Reflect
    Rock Slide
    Focus Punch
    Thunder Wave
    Pursuit

    Arcanine (open)
    [​IMG]
    Arcanine [Manticore] (M)
    Nature: Lonely (+Atk, -Def)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Command: (Ability: Intimidate)

    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Moves (20):
    Thunder Fang
    Bite
    Roar
    Ember
    Leer
    Odour Sleuth
    Take Down
    Helping Hand
    Flame Wheel
    Reversal

    Body Slam
    Close Combat
    Morning Sun

    Fire Blast
    Dig
    Wild Charge

    Agility
    Crunch
    Flare Blitz
    Flamethrower
    ExtremeSpeed
    Substitute
    Protect
  4. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    I'll take these two; C$FP, it'd be great if you could edit in your team...
  5. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    derp. Mons edited in.

    EDIT: actually, I am going to put this challenge on hold.
  6. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    I think I might as well try this.

    Mode: Singles
    Thread: N/A
    Rank: 1
    Starting CP: 0

    Abilities:
    Cyclohm: Shield Dust
    Blaziken: Speed Boost
    Tangrowth: Regenerator

    Items:
    Cyclohm: N/A
    Blaziken: N/A
    Tangrowth: N/A

    Cyclohm (open)

    [​IMG]
    Brainstorm [Cyclohm][Male]

    Types
    Dragon: Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities
    Shield Dust(Innate):This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


    Stats:
    Timid Nature
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 92(+)
    9.7% flat acc boost

    EC: 9/9
    MC: 0
    DC: 5/5

    Whirlwind
    Bide
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Twister
    Double Hit
    Spark
    Slack Off
    Hurricane

    Dragon Dance
    Dragon Rush
    Magnet Rise
    Hydro Pump
    Heal Bell

    Flamethrower
    Thunderbolt
    Surf
    Trick Room
    Dragon Pulse
    Blizzard
    Fire Blast
    Thunder
    Protect
    Substitute
    Thunder Wave
    Light Screen
    Blaziken (open)

    [​IMG]
    Heatblast(Blaziken)(Male)

    Types
    Fire: Summary: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    Mild nature(+SpA, - Def)
    HP: 100
    Atk: Rank 5
    Def: Rank 2(-)
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 80

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities
    Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Dream World Ability(Unlocked): Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Attacks
    Fire Punch
    Hi Jump Kick
    Scratch
    Growl
    Focus Energy
    Ember
    Double Kick
    Peck
    Sand-Attack
    Fire Spin
    Sky Uppercut
    Flare Blitz

    Night Slash
    Crush Claw
    Low Kick

    Fire Blast
    Swords Dance
    Rock Slide
    Work Up
    Hidden Power Water 7
    SolarBeam
    Focus Blast
    Tangrowth (open)
    [​IMG]

    Wildvine(Tangrowth)(M)
    Nature: Sassy(adds * to Special Defense, 15% reduction in speed, 5% flat boost to opponent's accuracy)

    Type
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1)

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4
    SpD: Rank 3(+)
    Spe: 43(- speed nature)
    Flat opp. +10% acc

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard(Innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Regenerator(Innate)(Dream World)(Unlocked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks:
    Ingrain
    Constrict
    Sleep Powder
    Absorb
    Growth
    PoisonPowder
    Vine Whip
    Bind
    Power Whip
    Stun Spore

    Energy Ball
    Sludge Bomb
    Psych Up
    Swords Dance
    Earthquake
    Hidden Power Fire 7

    Leech Seed
    Giga Drain
    Power Swap
    Leaf Storm
  7. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    I'll take this.
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