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Roleplay The Battle Hall - Challenge Signups (Mk. II) (NOBODY POST HERE)

Discussion in 'Network Center' started by MK Ultra, Feb 5, 2012.

  1. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Taking Wobbanaut. Won't be able to post until tonight so you'll have to wait until then.
  2. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributoris a Battle Server Moderator Alumnus

    Joined:
    Apr 26, 2010
    Messages:
    2,011
    Name: Imanalt
    Thread: http://www.smogon.com/forums/showthread.php?t=3466521
    Rank 4
    Pokemon: TUSKS the mamoswine
    Ability: Thick Fat
    tusks (open)

    [​IMG]
    Mamoswine TUSKS (m)
    Nature: Mild (+satk, -def)

    Type:
    Ice:
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2(-)
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 80
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Oblivious:
    (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Attacks:
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard
    Ancientpower
    Peck
    Horn Attack

    Icicle Crash
    Rock Slide
    Avalanche

    Earthquake
    Substitute
    Dig
    Stealth rock
    Superpower
    Ice Beam
    Double Team
    Hidden Power (fire, 7)
    23 moves

    i have a feeling this wont go well, but well see
  3. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Asking for a subref. I hate to do it, but my ref is consistently over DQ
  4. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Well, I've been reffing a lot of halls, but no more for now. Instead, I'm adding to the queue.

    Name: Typon77
    Thread: Lalalala
    Rank: 2
    Pokemon: Mainstream the Monohm
    Ability: Shield Dust

    Mainstream the Monohm (open)
    [​IMG]
    Monohm [Mainstream] (M)
    Nature: Modest (+1 SpAtk, -1 Atk)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW) [LOCKED]: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 3/9
    MC: 0
    DC: 3/5

    Attacks: (28)

    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Discharge
    Sonicboom
    Slack Off
    Dragon Pulse
    Weather Ball
    Hurricane

    Shock Wave
    Heal Bell
    Hydro Pump
    Signal Beam

    Draco Meteor

    Thunderbolt
    Flamethrower
    Surf
    Torment
    Protect
    Substitute
    Thunder Wave
    Volt Switch
    Light Screen
    Endure
  5. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Oh, why the fuck not.

    Hall Link
    Rank 4
    Princess (Tyranitar) @ Sand Stream

    [a]Tyranitar[/a]
    Princess (Tyranitar ♀) (open)

    [​IMG]
    Tyranitar ♀ - Princess
    Nature: Quiet (SpA: +1, Spe -8, Evasion -10%))
    Type: Rock / Dark
    Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    (DW) Unnerve - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 53 (-)

    Height Class: 4
    Weight Class: 6
    BRT: 23

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    30 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aqua Tail, Bite, Brick Break, Counter, Chip Away, Crunch, Earthquake, Fire Fang, Ice Fang Iron Head, Payback, Pursuit, Rock Slide, Thrash, Thunder Fang, Stone Edge
    Special Moves - Fire Blast, Hidden Power [Flying, 7] Ice Beam, Thunderbolt
    Status Moves - Block, Endure, Leer, Protect, Sandstorm, Scary Face, Screech, Stealth Rock, Substitute, Taunt

    Dreadfully shy, Princess simply can't deal with being pushed around—her response to being bullied is to recoil and clam up. Now, though, she's finally learning how to bully things back.
  6. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    Challenging again!

    Name: Temperantia
    Thread: Here
    Pokemon: Weepinbell
    Rank: 2
    Ability: Chlorophyll

    Karas the Weepinbell (open)



    [​IMG]
    Weepinbell- Karas (M)
    Nature: Mild (+1 SpA; -1 Def)
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilites:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    Hp: 100
    Atk: 3
    Def(-): 1
    SpA(+): 4
    SpD: 2
    Spe: 55
    SC: 2
    WC: 1
    BRT: 15

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks:
    Vine Whip
    Growth
    Wrap
    Sleep Powder
    Poisonpowder
    Stun Spore
    Acid

    Power Whip
    Encore
    Weather Ball

    Solarbeam
    Sludge Bomb
    Hidden Power (Ground, 7)
    Toxic
    Venoshock

    Total Moves: 15
  7. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    I'll take Imanalt and rickheg

    Queue:
    typon77
    LouisCyphre
    Temperantia
  8. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,306
    Name: smashlloyd20
    Challenge Thread (if any): --
    Rank: 4
    Pokemon: Mollux
    Pokemon Ability: Dry Skin
    Pokemon Info:
    Mollux (open)
    [​IMG]
    Hellion [Mollux] (M)
    Nature: Bold (Def: +1, Atk: -1)
    Type: Fire/Poison
    Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin - (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    (DW) Illuminate - (Dormant) - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 76

    Height Class: 3
    Weight Class: 3
    BRT: 20

    EC: --
    MC: 0
    DC: 0/5

    Attacks:
    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume

    Heal Bell
    Gastro Acid
    Rapid Spin

    Fire Blast
    Toxic
    Sludge Wave
  9. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Seriously, smashlloyd, how have you not challenged the Battle Hall yet. You and typon are coming with me.

    Queue;
    LouisCyphre
    Temperantia
  10. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,289
    Challenging the Battle Hall.

    Name: Its_A_Random
    Challenge Thread (if any): This one!
    Rank: Rank 2
    Pokemon: Trapinch
    Pokemon Ability: Hyper Cutter
    Pokemon Info:
    Hieratic (M) (open)
    [​IMG]
    Trapinch [Hieratic] (M)
    NATURE: Hasty (+5% Accuracy)

    TYPE

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    STATS
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 12 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    ATTACKS (14/56)
    PHYSICAL
    Bide
    Bite
    Bulldoze
    Faint Attack
    Rock Slide
    Sand Tomb

    SPECIAL
    Gust
    Mud-Slap
    Signal Beam
    Solarbeam

    OTHER

    Endure
    Protect
    Sand-Attack
    Substitute
  11. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    http://www.smogon.com/forums/showthread.php?t=3455493&page=9
    Rank: Rank 1
    Pokemon: Numel
    Ability: Oblivious
    Pompeii (open)

    [​IMG]
    Numel - Pompeii (M)
    Nature: Brave
    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious:
    (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 30 (35 /1.15) (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    Total Moves: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Amnesia
    Lava Plume

    Endure
    Heat Wave
    Iron Head

    Protect
    Dig
    Rock Tomb
    Earthquake
    Toxic
    Rock Slide
    Rest
  12. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    I'll be taking Lou and Temperantia! Prepare for the third chapter!

    Queue
    -Its_A_Random
    -Orcinus Duo
  13. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    Its been more than a week and Debble and I are back and mad at all Larvesta!!!
  14. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Taking IAR. Post will be up in a minute.

    Queue:
    -Orcinus Duo
    -King Serperior
  15. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Taking Orcinus. I'll post when I'm on my computer.

    Queue:
    King Serperior
  16. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Mad at all Larvesta?! That's fighting words there King Serperior!

    Taking his match, clearing the queue.
  17. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,544
    I'm back!

    Name: AOPSUser
    Challenge Thread: There it is
    Rank: 3
    Pokemon: Meditite
    Pokemon Info:
    Meditite (open)
    [​IMG]

    Meditite "Karate Kid" (M)
    Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy)

    Type: Fighting/Psychic
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Telepathy (DW Locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 2 [4 Pure Power]
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 69 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14
    +10% Accuracy

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Bide
    Meditate
    Confusion
    Hidden Power (Ice 7)
    Swagger
    Mind Reader
    Feint
    Calm Mind

    Fake Out
    Bullet Punch
    Drain Punch

    Protect
    Focus Punch
    Substitute

    Total: 14
  18. Moai

    Moai

    Joined:
    May 31, 2012
    Messages:
    55
  19. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,936
    As a newly approved Hall ref, I'm going to go ahead and clear the queue.

    Moai and AOPS, you're both mine.
  20. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    MY STUFF WAS APPROVED YAY!
    I can now challenge hall happily!

    Name: SubwayJ
    Thread: A wild Hall thread appeared!
    Rank: Deux (2)
    Pokemon: Carcassonne the TIMBURRRRRRRR
    Ability: Sheer Force
    Info for the mon:
    [​IMG]
    Carcassonne the Timburr (M)
    Carcassonne the Timburr (M) (open)

    Nature: Impish (+Def, -SpAtk)

    Type: Fighting

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist: (DW LOCKED) (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats: (Impish Nature)

    HP: 100
    Atk: Rank 3
    Def: Rank 3 (+)
    Sp Atk: Rank 0 (-)
    Sp Def: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:

    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Hammer Arm
    Rock Slide
    Focus Punch

    Mach Punch
    Wide Guard
    Detect

    Stone Edge
    Poison Jab
    Façade
    Taunt
    Payback
    Substitute

    Ice Punch
    Fire Punch
    ThunderPunch
    Drain Punch
    Sleep Talk

    Total Moves: 25
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Taking. FUCK QUEUES.
  22. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]
    "It's been a while, hasn't it? Let us Rock!"
    Name: Simon
    Thread: Link
    Rank: 1
    Pokemon: Tsar the Taillow
    Pokemon Ability: Guts
    Pokemon Information:
    Tsar the TAILLOW (open)

    [​IMG]
    Taillow (Tsar) [M]
    Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
    Type: Normal/ Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Scrappy (DW): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.


    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 6/6
    MC: 7
    DC: 5/5


    Attacks:
    Peck
    Growl
    Focus Energy
    Quick Attack
    Wing Attack
    Double Team
    Aerial Ace

    Brave Bird
    Sky Attack
    Steel Wing

    Toxic
    Facade
    Fly
    U-Turn

    Counter

    Moves: 15
  23. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,936
    Taking SimonSays, expect it up in a bit.
  24. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
    Name: Ullar
    Thread: Link
    Rank: 4
    Pokemon: Mimring the Charizard
    Pokemon Ability: Solar Power
    Pokemon Information:
    Mimring the Charizard(*) (open)
    [​IMG]
    <Charizard> [Mimring] (Male)
    Nature: Lonely (+Att, -Def)
    Type: Fire/Flying
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Blaze: (Type: Innate)
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Solar Power: (Type: Innate) [DW, Unlocked]
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2)

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Heat Wave
    Dragon Claw
    Shadow Claw
    Air Slash
    Scratch(*)
    Growl(*)
    Ember(*)
    Smokescreen(*)
    Dragon Rage(*)
    Scary Face(*)
    Fire Fang(*)
    Wing Attack
    Flamethrower
    Inferno
    Fire Spin

    Dragon Dance(*)
    Dragon Rush(*)
    Metal Claw(*)
    Flare Blitz
    Counter
    Ancientpower
    Crunch

    Brick Break(*)
    Dig(*)
    Hone Claws(*)
    Sunny Day
    Fire Blast
    Hidden Power Ground 7
    Fly
    Dragon Tail
    Solarbeam
    Protect

    Thunderpunch
    Seismic Toss
    Bide
    Mimic
    Roost

    Fire Pledge
  25. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,936
    Taking Ullar's challenge

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