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Roleplay The Battle Hall - Challenge Signups (Mk. II) (NOBODY POST HERE)

Discussion in 'Network Center' started by MK Ultra, Feb 5, 2012.

  1. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    [​IMG]
    "I am SOOOOO going to regret this"

    "Imanalt you're with me, however you'll have to wait a bit longer, I'm very tired so tomorrow we fight."
  2. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    19:28 SimonSays MK, would I be good enough to be a Hall ref?
    19:28 MK_Ultra yes, next

    Zarator, you're with me.
  3. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Oh, right, I'm a Hall ref. I should do something about that. Players without a prior challenge get priority, so I'm taking Yoshinite, and Espeon65. And why not, I'll take The Wanderer.

    Also, issuing my own challenge;
    Thread
    Rank 1
    Beldum
    Clear Body
    Beldum (open)
    [​IMG]
    Beldum (-)
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion
    Type: Psychic/Steel
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW Locked): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3(+)
    Spe: 26(-)
    Size Class: 1
    Weight Class: 4 [3 Light Metal]
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks
    Level Up:
    Take Down

    Tutor:
    Headbutt
    Iron Head
    Zen Headbutt


    Alright, so the queue is now;
    Rediamond
    The Royal Guard
    SimonSays (subref)
    Gerard
    Yarnus of Bethany
    Texas Cloverleaf
    rickheg
  4. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,161
    taking rediamond i guess...

    QUEUE:
    The Royal Guard
    SimonSays (subref)
    Gerard
    Yarnus of Bethany
    Texas Cloverleaf
    rickheg
  5. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    A WILD NEW HALL REF APPEARED!

    Taking these challenges!

    Queue!
    The Royal Guard
    SimonSays (subref)

    Gerard
    Yarnus of Bethany
    Texas Cloverleaf
    rickheg
  6. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    I might as well take one of these challenges...
    Name: TIO
    Challenge Thread (if any): There is no challenge thread.
    Rank: 2
    Pokemon: Viktor the snivy
    Pokemon Ability: Overgrow.
    Pokemon Info:
    Viktor the Snivy (open)

    [​IMG]
    Snivy[Viktor](M)
    Nature:Hardy (No changes)
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Type: Innate

    Overgrow: Type: Innate. When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW): Type: Can be Enabled. This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 63
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam

    Glare
    Iron Tail
    Mirror Coat

    Toxic
    Hidden Power Fire 7
    Protect
  7. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    taking Gerard
  8. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    [​IMG]
    Lets jump in at the end of the queue!
    Name: DFrog
    Challenge Thread
    Rank: 3 (I thought it was two because thats were you would battle a Colosshale)
    Pokemon: Colosshale (Diablo)
    Ability: Storm Drain
    Diablo - Colosshale - 17 moves (open)
    [​IMG]
    Colosshale (Diablo) M
    Nature: Rash
    Type: Dark/Water

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA (+): Rank 4
    SpD (-) : Rank 2
    Spe: 85
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 16

    Moves:
    Leer
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit
    Crunch
    Muddy Water
    Dig
    Bounce
    Water Spout
    Earth Power
    Thunder Fang
    Earthquake
    Hidden Power Ice (7)
    Taunt

    4/6 EC
    0 MC
    2/5 DC

    ENGEDIT: TAKEN BY ENGINEER BECAUSE I'M DON'T WANT TO POST
  9. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Yikes this needs a sub-ref.
    Past-EndQuote entirely forgot about it, and now present-EndQuote is entirely too busy.

    Whoever subrefs this will get my eternal gratitude and also a cookie.
  10. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    I'll take Yarnus

    Queue:
    Texas Cloverleaf
    rickheg
    TIO
    DFrog
    C$FP (subref)
  11. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,161
    Taking texas cloverleaf, wil be up in a bit

    queue:
    rickheg
    TIO
    DFrog
    C$FP (subref)
  12. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Picking up Rickheg before a certain Pika tries too
  13. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    TIO, your Snivy's Battle Hall ranking is 2. Also DFrog, Colosshale is Battle Hall ranking 3. Be sure to fix and confirm these before applying for the Battle Hall challenge. However, I will subref for C$FP.

    With that being said, I'll put up a challenge of my own.

    Name: Chris Wolfe
    Challenge Thread: Here
    Rank and Format: Rank 1
    Pokemon: Warmech the Beldum
    Ability: Clear Body
    Warmech the Beldum (open)

    [​IMG]
    Warmech - Beldum (-)
    Nature: Careful (Adds one (1) Rank to Special Defense; Subtracts one (1) Rank from Special Attack)
    Type: Steel - Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    KOs: 0

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents.
    Levitate (Command only): The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
    Light Metal: (Dream World) LOCKED.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    -Iron Defense
    -Iron Head
    -Take Down
    -Zen Headbutt

    Total Moves: 4

    ENGEDIT: TAKEN BY ENGINEER BECAUSE I'M DON'T WANT TO POST
  14. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,368
    Challenging the Battle Hall.

    Name: Its_A_Random
    Thread: This One!
    Rank: 1
    Pokemon: Zorua
    Ability: Illusion
    Surprise! (M) (open)
    [​IMG]
    Zorua [Surprise!] (M)
    NATURE: Hasty (+13% Accuracy)

    TYPE
    Dark
    : Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    ABILITIES
    Illusion
    : (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    STATS
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 75 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 4/6
    MC: 0
    DC: N/A

    ATTACKS (19/64)
    PHYSICAL
    Counter
    Dig
    Faint Attack
    Fury Swipes
    Pursuit
    Scratch
    U-Turn

    SPECIAL
    Grass Knot
    Night Daze

    OTHER

    Agility
    Detect
    Embargo
    Fake Tears
    Imprison
    Leer
    Scary Face
    Snatch
    Taunt
    Torment
  15. UllarWarlord

    UllarWarlord black people fucking suck

    Joined:
    Nov 8, 2011
    Messages:
    2,756
    Challenging the Hall with a brand new Lapras!

    Name: UllarWarlord
    Thread: Here
    Rank: 3
    Pokemon: Lapras
    Ability: Shell Armor

    Mitsuhide the Lapras (open)
    [​IMG]
    <Lapras> [Mitsuhide] (Male)
    Nature: Quiet (+SpA, -Spe)
    Type: Water/Ice
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Water Absorb: (Type: Innate)
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Shell Armor: (Type: Innate)
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Hydration: (Type: Innate) [DW, Locked]
    This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-, -10% Evasion)
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 0/5

    Attacks:
    Sing
    Water Gun
    Growl
    Mist
    Confuse Ray
    Ice Shard
    Water Pulse
    Body Slam
    Rain Dance

    Dragon Dance
    Dragon Pulse
    Refresh

    Thunderbolt
    Frost Breath
    Substitute
  16. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,598
    Challenging the Hall yet again!

    Name: AOPSUser
    Thread: This one.
    Rank: 3
    Pokemon: Kingdra
    Ability: Sniper
    Kingdra (open)
    [​IMG]

    Kingdra "Legolas" (M)
    Nature: Hasty (+15% Speed, +11% Accuracy, -Defense)

    Type: Water/Dragon
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW Unlocked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18
    +11% Accuracy

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility
    Brine
    Dragon Pulse
    Hydro Pump
    Twister
    Dragon Dance
    Yawn

    Muddy Water
    Octazooka
    Outrage
    Endure
    Disable
    Clear Smog
    Flail

    Rain Dance
    Ice Beam
    Dive
    Surf
    Icy Wind
    Double Team
    Bounce
    Protect
    Scald
    Rest
    Hidden Power (Fire 7)
    Sleep Talk
    Draco Meteor
    Blizzard
    Toxic
    Waterfall
    Hyper Beam
    Hail
    Iron Head

    Total: 39/58
  17. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
    Since TIO and DFrog have edited their challenge posts, I'll be taking both of them.
    OK, I didn't see Engi's edit, so taking IAR instead.

    Current queue:
    UllarWarlord
    AOPSUser
  18. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Welp, my cooldown's up, so let's start by fleshing out my Pupitar's moveset, eh?

    Name: [CENSORED]
    Thread: Right here.
    Rank and format: Rank 3 singles
    Mon and ability: Pupitar (Shed Skin)
    Pupitar (open)
    [​IMG]
    Pupitar [Krom] (Male)
    "<I don't get it. Woy do we'z gotta krump dese gitz one by one? Wot rool sez we 'aveta do dat, anyway? Soundz loyk an 'ole lotta mukkin' about, if you ask me. If I were dat 'umie, I'd send da boyz out all at once an clobba dese gitz!>"
    The orkiest Pupitar you will ever know. To Krom, nothing in life matters more than a good brawl.

    Nature: Quiet (+1 SpA, -15% Speed, -10 evasion)
    Type: Rock/Ground
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities: Shed Skin
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Shed Skin (DW, Locked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 44 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 17

    EC: 8/9
    MC: 0
    DC: 1/5

    Attacks (22 total):
    Level Up:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Crunch
    Dark Pulse
    Earthquake

    Egg:
    Pursuit
    Stealth Rock
    Dragon Dance
    Focus Energy

    TM:
    Protect
    Taunt
    Brick Break
    Smack Down

    Other:
    Earth Power
    Iron Head
    Outrage
  19. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Ullar, let's take you for a run.

    Current Queue:
    AOPSUser
    The Wanderer
  20. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    hmmmm, guess i really should throw somemon in here for training.......

    Name: Alexander
    Thread: That's My Horse!!
    Rank: 4
    Mon and ability: Gallade (Steadfast
    Ragnarok the Gallade (open)

    [​IMG]
    *Gallade (Ragnarok) Male*
    Nature:
    Adamant
    Type:
    Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified: (Dreamworld)
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 63 Total
    Attract
    Body Slam
    Brick Break
    Bulk Up
    Bulldoze
    Calm Mind
    Close Combat
    Confuse Ray
    Confusion
    Destiny Bond
    Disable
    Double Team
    Drain Punch
    Earthquake
    Encore
    Endure
    Facade
    False Swipe
    Fire Punch
    Focus Punch
    Fury Cutter
    Growl
    Heal Pulse
    Helping Hand
    Hypnosis
    Ice Punch
    Icy Wind
    Imprison
    Knock Off
    Leaf blade
    Light Screen
    Low Sweep
    Lucky Chant
    Magic Coat
    Magical Leaf
    Mean Look
    Night Slash
    Pain Split
    Protect
    Psychic
    Psycho Cut
    Psych Up
    Rain Dance
    Reflect
    Rest
    Return
    Safeguard
    Shadow Sneak
    Slash
    Sleep Talk
    Snatch
    Stone Edge
    Substitute
    Sunny Day
    Swords Dance
    Taunt
    Teleport
    Thunder Punch
    Thunder Wave
    Torment
    Toxic
    Will o wisp
    Zen Headbutt
  21. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Done my share of cleaning the queue, let's add to it!

    Name:
    Engineer
    Thread: Thread
    Rank: 2
    Pokemon: Shoki the Stunky @ Keen Eye + Stench [Trait]
    Shoki the Stunky (open)

    [​IMG]
    Stunky (Shoki) (F)
    Nature: Rash (Special Attack increased by *, Special Defense decreased by *)

    Type: Poison / Dark
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Keen Eye (Unlocked): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:
    63 / 63 / 47 / 41 / 41 / 74

    HP: 100
    Atk: *** (3)
    Def: ** (2)
    SpA+: *** (3)
    SpD-: * (1)
    Spe: 74

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Acid Spray
    Explosion
    Feint
    Focus Energy
    Fury Swipes
    Memento
    Night Slash
    Poison Gas
    Scratch
    Screech
    Slash
    SmokeScreen
    Toxic

    Flame Burst (#)
    Foul Play (#)
    Pursuit (#)
    Scary Face

    Dark Pulse
    Iron Tail
    Sleep Talk
    Sucker Punch

    Hone Claws
    Roar
    Venoshock (#)
    Hidden Power [Ice 7]
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Return
    Dig (#)
    Shadow Ball
    Double Team
    Sludge Bomb
    Fire Blast (#)
    Torment
    Rest
    Attract
    Incinerate
    Shadow Claw
    Payback
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut

    Snatch
    Endure

    Move Count: 49
  22. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I'll take AOPSUser and get the thread up after I post in a whole bunch of other stuff
  23. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Rank 2
    http://www.smogon.com/forums/showthread.php?p=4179127
    Rock Head
    Mamoslayer (open)
    [​IMG]
    Sudowoodo - Mamoslayer (M)
    KOC: 4
    Nature: Adamant
    Type: Rock
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Rattled (Innate): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1
    SpD: Rank 3
    Spe: 30
    Size Class: 3
    Weight Class: 3

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (40):
    Wood Hammer
    Fake Tears
    Copycat
    Flail
    Low Kick
    Rock Throw
    Mimic
    Block
    Faint Attack

    Endure
    Stealth Rock
    Defense Curl

    Toxic
    Sandstorm
    Rock Slide
    Double Edge
    Protect
    Magic Coat
    Explosion
    Dig
    Substitute
    Rock Tomb
    Sucker Punch
    Earthquake
    Fire Punch
    Counter
    Focus Punch
    Taunt
    Stone Edge
    Hammer Arm
    Thunderpunch
    Brick Break
    Torment
    Bulldoze
    Foul Play
    Ice Punch
    Facade
    Rest
    Sleep Talk
    Hidden Power Rock (7)
  24. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    I'm gonna need a subref for my Hall, seeing as how SubwayJ has disappeared.
  25. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Name: Nicki Minaj (duh)
    Thread:Starships
    Rank One (I think she can challenge that)
    Sacred Fire the Necturine (open)

    [​IMG]
    Name: Necturine [Sacred Fire] (F)
    Nature: Rash (+SpA -SpD)

    Type: Ghost/Grass
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2 (-)
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC 1/6
    MC 0
    DC 1/5

    Moves:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex

    Toxic
    Shadow Ball
    Energy Ball

    Leaf Storm
    Sketch
    Nightmare

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