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Roleplay The Battle Hall - Challenge Signups (Mk. II) (NOBODY POST HERE)

Discussion in 'Network Center' started by MK Ultra, Feb 5, 2012.

  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Taking Wanderer. Screw queues.
  2. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Name: LupusAter
    Challenge Thread
    Rank: 3
    Pokemon: Fenris the Houndoom
    Pokemon Ability: Flash Fire
    Pokemon Info:
    Fenris (open)

    [​IMG]
    Houndoom(*) [Fenris] (M)
    Nature: Rash
    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Abilities:
    Flash fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Early bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.



    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5 +
    SpD: Rank 2 -
    Spe: 95

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Leer(*)
    Ember(*)
    Howl (*)
    Smog(*)
    Roar(*)
    Bite(*)
    Odor Sleuth(*)
    Beat Up(*)
    Nasty Plot
    Flamethrower
    Crunch
    Thunder Fang
    Inferno
    Foul Play
    Fire Fang


    Will-O-Wisp(*)
    Fire Spin(*)
    Sucker Punch(*)
    Counter

    Shadow Ball(*)
    Sludge Bomb(*)
    Flame Charge(*)
    Dark Pulse

  3. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    I'll ref you, Lupus.
  4. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    I'll take yoshinite and leave the queue at 0 again!

    EDIT: WAITWAITWAIT, Yoshinite, you need to wait one full week before challenging the battle hall again. Please sign up again later
  5. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Name: Walker
    Rank: 2
    Thread: Here
    Poke'mon: Fear the Deino
    Ability: Hustle

    Fear the Dieno
    Show Hide

    [​IMG]
    Dieno (Fear) (Female)
    Jolly Nature
    Type: Dark/Dragon
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability:
    Hustle: Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    HP: 90
    Atk: 3
    Def: 2
    SpA: 1 (-)
    SpD: 2
    Spe: 44 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    Accuracy: +7% (6.6758620689655172413793103448276% Unrounded)

    EC: 0/9
    MC: 0

    Attacks: (14 Moves Known)

    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch

    Fire Fang
    Ice Fang
    Thunder Fang

    Toxic
    Protect
    Thief


    I need to train rapidly to gain counters... and with full battles going on, this may be the best way to do it now.
  6. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    I'll take you instead!
  7. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,646
  8. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Why not.

    You're with me Texas. Post coming tomorrow due to rules and such.
  9. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    Name: AOPSUser
    Challenge Thread: Here
    Rank: 2
    Pokemon: Munchlax
    Ability: Thick Fat
    Munchlax (open)
    [​IMG]

    Munchlax "Gordo" (M)
    Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW Locked): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 4 (-)
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16
    -10% Evasion

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile

    Counter
    Whirlwind
    Double-Edge

    Protect
    Thunderbolt
    Ice Beam

    Total: 16
  10. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    You're mine AOPS
  11. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    2nd run.

    Name:
    ZhengTann (Zt for short)
    Challenge Thread: Here
    Rank: 2
    Pokemon: Gray (Riolu)
    Pokemon Ability: Inner Focus
    Pokemon Info:
    Gray the Riolu (*) (open)
    Riolu(*) Gray (M)
    [​IMG]

    Nature: Serious (N/A)

    Type:
    Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Ability 2: Inner Focus
    Type: Innate
    When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 4/6 Next Evolution at 6
    MC: 0
    DC: 3/5

    Attacks:
    Quick Attack (*)
    Foresight (*)
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Copycat (*)
    Screech (*)
    Nasty Plot

    Bullet Punch (*)
    Crunch (*)
    Blaze Kick (*)

    Earthquake (*)
    Rock Slide (*)
    Substitute (*)
    Shadow Claw
    Drain Punch
    Ice Punch
    Zen Headbutt
    ThunderPunch
    Toxic
  12. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    You're mine Zheng
  13. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    I'm interesting in seeing if this can go far at all...

    Name: Elevator Music
    Thread: Here
    Rank: 3
    Pokemon: Venomoth
    Ability: Shield Dust
    Info:
    Morufon (Venomoth) (open)

    [​IMG]
    Venomoth [Morufon] (M)
    Nature: Timid (+15% Spe, +12% Acc, -1 Atk)
    Type: Bug/Poison
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (e.g. burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Wonder Skin (DW): (Innate) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 104 (90 *1.15) (+) (12% Accuracy boost)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 17
    Total Moves: 68

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bug Buzz
    Confusion
    Disable
    Foresight
    Gust
    Leech Life
    Poison Fang
    PoisonPowder
    Psybeam
    Psychic
    Quiver Dance
    Sleep Powder
    Signal Beam
    Silver Wind
    Stun Spore
    Supersonic
    Tackle
    Zen Headbutt

    Agility
    Baton Pass
    Giga Drain
    Morning Sun
    Rage Powder
    Screech
    Skill Swap
    Toxic Spikes

    Acrobatics
    Attract
    Bide
    Curse
    Defog
    Double Team
    Endure
    Energy Ball
    Facade
    Flash
    Hidden Power (Ground, 7)
    Hyper Beam
    Protect
    Psywave
    Razor Wind
    Reflect
    Rest
    Roost
    Round
    Sleep Talk
    Sludge Bomb
    Snore
    SolarBeam
    Struggle Bug
    Substitute
    Sunny Day
    Swagger
    Sweet Scent
    Teleport
    Thief
    Toxic
    U-turn
    Venoshock
    Whirlwind

    Air Cutter
    Bug Bite
    Mimic
    Ominous Wind
    Refresh
    String Shot
    Tailwind
    Twister
  14. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Lets get stomped in the first round again!
    Name: DFrog
    I'm not sure what you mean by "thread"
    Rank: 3 (Don't even know why they thought R3 was a good place to put this guy)
    Pokemon: Colosshale
    Ability: Storm Drain
    Diablo - Colosshale - 17 moves (open)
    [box]

    [​IMG]
    Colosshale [Diablo] M[​IMG]
    Nature: Rash
    Type: Dark/Water
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA (+): Rank 4
    SpD (-) : Rank 2
    Spe: 85
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 16


    Abilities:

    Rebound (Innate): When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.

    Storm Drain (Innate): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Flare Boost (Innate): This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

    EC: 4/6
    MC: 0
    DC: 2/5


    Moves:
    Leer
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit
    Crunch
    Muddy Water
    Dig
    Bounce
    Water Spout
    Earth Power
    Thunder Fang
    Earthquake
    Hidden Power Ice (7)
    Taunt​
    [/box]
  15. Espeon65

    Espeon65

    Joined:
    Aug 12, 2012
    Messages:
    786
    I can't start until tomorrow according to the rules, but I don't want to forget tomorrow, so:

    Name: Espeon
    Thread: Here
    Rank: 3
    Pokemon: Espeon
    Ability: Synchronize
    Psykitty the Espeon (open)

    [​IMG]

    Espeon [Psykitty] (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize (Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Magic Bounce (Innate) (DW;LOCKED):This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 110
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 3
    DC:3/5

    Moves:
    Helping Hand
    Tackle
    Tail Whip
    Sand Attack
    Growl
    Quick Attack
    Bite
    Covet
    Take Down
    Confusion
    Swift
    Psybeam
    Future Sight
    Psychic

    Stored Power
    Endure
    Wish

    Return
    Shadow Ball
    Hidden Power (Fighting, 7)
    Psyshock

    Heal Bell
  16. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    It's that time again! To lose utterly and miserably!
    Name: Nicki Minaj (never anything different)
    Thread: Righere
    Rank: 2
    Pokemon: Snorunt
    Ability: Ice Body
    Cloaky the Snorunt (open)

    [​IMG]
    Snorunt [Cloaky] (F)
    Nature: Mild (+SpA -Def)

    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus: Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ice Body: Type: Innate
    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Moody: Type: Innate
    This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)

    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5
    Moves:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect

    Hidden Power Fighting 7
    Shadow Ball
    Hail

    Hex
    Weather Ball
    Disable

    Maybe this time I will earn more than 4 CC/HC
    EDIT: Fixed
  17. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Taking EM, DF and Espeon to clear the queue.

    Yoshinite:
    1) Your Snorunt is a Rank 2 Pokemon
    2) Your hyperlink links to nothing
    3) You did not select your ability
  18. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Taking yoshinite

    EDIT: and dogfish44
  19. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,010
    [​IMG]

    "Yep, slowly but surely..."

    Name: Dogfish44
    Challenge Thread: Here
    Rank: 1
    Pokemon: Hugo (Makuhita)
    Pokemon Ability: Sheer Force
    Pokemon Info:

    Makuhita (M) (open)
    [​IMG]
    Makuhita [Hugo] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force (DW) (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    Makuhita
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 25
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 11

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Arm Thrust
    Belly Drum
    Close Combat
    Endure
    Fake Out
    Focus Energy
    Force Palm
    Heavy Slam
    Knock Off
    Reversal
    Sand-Attack
    Seismic Toss
    SmellingSalt
    Tackle
    Vital Throw
    Wake-Up Slap
    Whirlwind

    Bullet Punch
    Counter
    Faint Attack
    Feint
    Foresight
    Revenge

    Attract
    Brick Break
    Bulk Up
    Bulldoze
    Dig
    Double Team
    Earthquake
    Facade
    Focus Blast
    Hidden Power (Grass, 7)
    Low Sweep
    Poison Jab
    Protect
    Rain Dance
    Rest
    Rock Slide
    Smack Down
    Substitute
    Sunny Day
    Surf
    Swagger
    Toxic
    Whirlpool

    Fire Punch
    Helping Hand
    Ice Punch
    Low Kick
    Mimic
    Role Play
    Sleep Talk
    Snore
    SuperPower
    ThunderPunch

    Total Moves: 56
  20. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Name: Box
    Challenge Thread: I raise thee from the depths of ASB
    Rank: 2
    Pokemon: Goliath the Embirch
    Ability: Battle Armor

    Goliath the Embirch (open)

    [​IMG]
    Embirch Goliath Male
    Nature: Brave (Attack increased by * ; Speed decreased by *)
    Type:
    Fire
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard (Type: Innate)
    In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Battle Armor (Type: Innate)
    This Pokemon’s thick armor prevents it from taking critical hits.

    Chlorophyll (Type: Innate, DW Locked)
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43 (-)
    -10 Evade

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 2/9
    MC: 0
    DC: 2/5
    KOC: 0


    Bullet Seed (*)
    Sweet Scent (*)
    Absorb (*)
    Growth (*)
    Ember (*)
    Leech Seed (*)
    Flame Wheel (*)
    Giga Drain (*)
    Fire Spin (*)
    Synthesis
    Petal Dance

    Earth Power (*)
    Water Sport (*)
    Seed Bomb (*)
    Counter
    Revenge

    Low Kick

    Rock Slide (*)
    Flamethrower (*)
    Protect (*)
    Sunny Day
    Light Screen
    Hidden Power (Ice, 7)
    Substitute
    Solarbeam
    Safeguard
    Rock Tomb
    Endure
    Will-O-Wisp
    Overheat


    Box is back, baby.
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Ok Box, you're with me. You guys know there isn't a queue.
  22. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    MORE TYRANITAR TIME

    Name: ***j**i* *a*
    Thread: Right here.
    Rank and format: 4 singles
    Mon: Tyranitar (Sand Stream)
    Tyranitar (open)
    [​IMG]
    Tyranitar [Krom] (Male)
    "<Krom duzzn't get it. Woy do we'z gotta krump dese gitz one by one? Wot rool sez we 'aveta do dat, anyway? Soundz loyk an 'ole lotta mukkin' about, if you ask me. If Krom were dat 'umie, 'e'd send da boyz out all at once an' clobba da lot!>"
    The orkiest Tyranitar you will ever know. Krom's purpose, his very reason to live, revolves around two things: foightin' an' winnin'.

    Nature: Quiet (+1 SpA, -15% Speed, -10 evasion)
    Type: Rock/Dark
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities: Sand Stream
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
    Unnerve (DW, Locked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 53 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 23

    EC: Mastered!
    MC:
    DC: 2/5

    Attacks (28 total):
    Level Up:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Crunch
    Dark Pulse
    Earthquake
    Thunder Fang
    Ice Fang
    Fire Fang

    Egg:
    Pursuit
    Stealth Rock
    Dragon Dance
    Focus Energy

    TM:
    Protect
    Taunt
    Brick Break
    Smack Down
    Flamethrower
    Thunderbolt
    Ice Beam

    Other:
    Earth Power
    Iron Head
    Outrage
    Counter
  23. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Taking The Wanderer, no queue FTW
  24. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    Let's try this one more time.

    Name: Frosty
    Challenge thread: http://www.smogon.com/forums/showthread.php?t=3449236
    Rank: 3
    Pokemon: Rotom
    Pokemon Ability: Levitate
    Pokemon Info:

    Poltergeist the Rotom (open)

    [​IMG]
    Rotom [Poltergeist]
    Nature: Modest (+SpA, -Atk)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 90
    Atk: Rank 1(-1)
    Def: Rank 3
    SpA: Rank 4(+1)
    SpD: Rank 3
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    MC: 0

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (42):
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Substitute
    Hex
    Discharge
    Omnious Wind
    Electroball
    Charge

    Thunderbolt
    Will-o-Wisp
    Protect
    Light Screen
    Electroweb
    Pain Split
    Snatch
    Volt Switch
    Toxic
    Shadow Ball
    Endure
    Spite
    Reflect
    Hidden Power Grass (7BP)
    Charge Beam
    Signal Beam
    Psych Up
    Thunder
    Sucker Punch
    Rain Dance
    Mudslap
    Rest
    Sleep Talk
    Sunny Day
    Telekinesis
    Thief
    Dark Pulse
  25. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Name: Matezoide
    Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3469572&page=6
    Rank: 3
    Pokemon: Magcargo
    Ability: Magma Armor


    Tara (open)

    [​IMG]
    <Magcargo> [Tara] (F)
    Nature: Modest (+ Sp.Attack, - Attack)

    Type: Fire/Rock

    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    About: A Magcargo caught during Athenodoros's many travels and later traded to Matezoide, Tara is extremely mature and mother-like to the younger members of the team. She gets along extremely well with Alice, due to their ''live by the day'' phylosofies, wich she learned from a life-time of being slow.


    Abilities:
    Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Weak Armor (DW LOCKED, Can Be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 90
    Att: Rank 1 (-)
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spd: 30
    Size Class: 2
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 2/5
    KOC: 1

    Attacks:
    Yawn (*)
    Smog (*)
    Ember (*)
    Rock Throw (*)
    Harden (*)
    Recover (*)
    Flame Burst (*)
    Shell Smash
    Flamethrower
    Earth Power
    Ancientpower

    Solar Beam (*)
    Light Screen (*)
    Double Team (*)

    Acid Armor (*)
    Memento (*)
    Heat Wave (*)

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