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Roleplay The Battle Hall - Challenge Signups (Mk. II) (NOBODY POST HERE)

Discussion in 'Network Center' started by MK Ultra, Feb 5, 2012.

  1. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Challenge Thread: Haven't used this thing in a while
    Rank: 2
    Pokemon: Overcast the Monohm
    Ability: Shield Dust
    Overcast the Monohm (open)
    [​IMG]
    Monohm [Overcast] (M)
    Nature: Calm (+1 SpD, -1 Atk)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 4/9
    MC: 0
    DC: 2/5

    Abilities:

    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static: (Innate) (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

    Overcoat: [DW LOCKED] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks (20):
    PHYSICAL
    Tackle

    SPECIAL
    Discharge
    Dragon Pulse
    Dragon Rage
    Electroweb
    Flamethrower
    Gust
    Hurricane
    Hydro Pump
    Power Gem
    Sonicboom
    Thunderbolt
    Thundershock
    Twister
    Volt Switch
    Weather Ball

    OTHER
    Charge
    Growl
    Rain Dance
    Slack Off
  2. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    228
    Name: Madotsuki
    Challenge Thread (if any): None yet
    Rank: 1
    Pokemon: Feferi the Breezi
    Pokemon Ability: Vital Spirit
    Pokemon Info:
    Feferi the Breezi (open)

    [​IMG]
    Breezi [Feferi] (F)
    Nature: Quirky (No change)
    Type: Poison/Flying

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    MC: 0
    DC: 0/5
    EC: 0/6

    Attacks:
    Gust
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Copycat
    Whirlwind
    Razor Wind

    Spikes
    Stealth Rock
    Wish

    Trick Room
    Taunt
    U-turn
  3. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Name: Someoneelse
    Challenge Thread (if any): Non
    Rank: Rank 1
    Pokemon: Budew
    Pokemon Ability: Natural Cure
    Pokemon Info:
    Budew (open)

    [​IMG][​IMG](Burmy)
    Budew* [Fleur] (F)
    Nature: Timid
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point:
    Can Be Disabled
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Natural Cure:
    Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Leaf Guard (DW, locked):
    Innate
    In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 64 (+)
    +14% Accuracy
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Absorb*
    Growth*
    Water Sport*
    Stun Spore*
    Mega Drain*
    Worry Seed*

    Extrasensory*
    Giga Drain*
    Synthesis*

    Toxic*
    Venoshock*
    Shadow Ball*
  4. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Best get training for the plot...

    Name: Walker Itsumo
    Challenge Thread (if any): Challenge Thread
    Rank: 1
    Pokemon: Abyss the Stunky
    Pokemon Ability: Aftermath (Additional Stench Trait)
    Pokemon Info:

    Abyss the Stunky
    Show Hide

    [​IMG]
    Stunky (Abyss) (Female)
    Rash Nature
    Type: Poison/Dark
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Stench: Type: Trait
    This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Aftermath: Type: Innate
    If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    (Dream World: Locked) Keen Eye: Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    HP: 100
    Attack: 3
    Defense: 2
    Special Attack: 3 (+)
    Special Defense: 1 (-)
    Speed: 84
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 2/6
    MC: 0
    DC: 1/5

    Attacks: (18 Moves Known)
    Scratch
    Focus Energy
    Poison Gas
    Screech
    Fury Swipes
    Smokescreen
    Toxic
    Feint
    Slash
    Acid Spray
    Night Slash
    Explosion

    Flame Burst
    Haze
    Pursuit

    Protect
    Thief
    Payback
  5. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Name: Faylin
    Challenge Thread (if any): None
    Rank: 2
    Pokemon: Gible (Drayle)
    Pokemon Ability: Sand Veil
    Pokemon Info:
    [​IMG]
    Gible [Drayle] ()
    Show Hide

    Nature:
    Adament (+Atk, -SpA)

    Type:
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Sand Veil
    Type: Innate
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Ability 2: Rough Skin (DW: Locked)
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.


    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 42
    Size Class: 1
    Weight Class: 2

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Sand-Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Slash

    Body Slam
    Outrage
    Iron Head

    Earthquake
    Stone Edge
    Protect
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Holy shit so many people @_@
    Taking Madotsuki and someoneelse (no thread = priority). Also issuing my own challenge.

    Name: Blarg
    Thread: you mean this old thing?
    Rank: 1
    Pokemon: Chell the Smoochum @ Forewarn
    Chell the Smoochum (open)


    [​IMG]
    Smoochum (Chell) Female
    Nature: Timid (+Spe, -Atk, +13% Acc)
    Type: Ice/Psychic
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Oblivious:
    (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Hydration (DW ABILITY- LOCKED): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 3
    SpD: Rank 3
    Spe: 75 (+) (+13% Acc)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks: (14/ 110total moves)
    Physical:
    Fake Out
    Heart Stamp
    Lick
    Pound

    Special:
    Confusion
    Ice Beam
    Shadow Ball
    Powder Snow
    Psychic

    Status:
    Mean Look
    Miracle Eye
    Sing
    Sweet Kiss
    Wish


    Current queue:
    Faylion (no thread = priority)
    drunk (Subref)
    LupusAter (Subref)
    Texas Cloverleaf
    Matezoide
    King Serperior
    deadfox081
    Eternal Drifter
    waterwarrior
  7. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Faylion I'll take your challenge. Thread up shortly.
  8. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    Name: Akela
    Challenge Thread: None
    Rank: 1
    Pokemon Name: Whismur [Titanus] [M]
    Pokemon Ability: Soundproof
    Pokemon Info:
    Titanus the Whismur (open)
    Whismur (*) [Titanus] [M]
    [​IMG]
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Rattled (DW) (Innate) (LOCKED): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 28
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 10

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:
    Level Up (8)
    Pound (*)
    Uproar (*)
    Astonish (*)
    Howl (*)
    Supersonic (*)
    Stomp (*)
    Hyper Voice
    Screech

    Egg (3)
    Circle Throw (*)
    Extrasensory (*)
    SmellingSalt (*)

    Tutor (0)

    Event (0)

    TM/HM (3)
    Toxic (*)
    Ice Beam (*)
    Flamethrower (*)
  9. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    I guess I'll clear the queue...

    EDIT: that includes Frosty's challenge below c_c
  10. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
  11. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Requesting a subref for RagnarokAlex. I cannot consistently ref anything right now.

    Just as a heads-up, he may need prodding about DQ.
  12. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Well now, I do believe my cooldown has worn off...

    Name: Ben Lad
    Thread: Ker-drop!
    Rank: 4
    Mon: Kitsunoh
    Ability: Limber
    Kitsunoh (open)
    [​IMG]
    Kitsunoh [Amelia] (Female)
    "<You people make my brain bleed...>"
    A Kitsunoh Ben caught shortly after losing to Ranger Curse in sunny park because he thought they were cool. Amelia is probably the only shred of sanity in the wanderer's roster, frequently baffled by the antics of her cohorts.

    Nature: Jolly (+15% speed, +19 accuracy, -1 SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities: Frisk, Limber, Cursed Body
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW, Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (37/99):
    Level Up:
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse
    Iron Head
    Revenge
    Imprison
    Tail Whip
    Metal Claw
    Shadow Claw
    Copycat
    Fake Out
    Shadowstrike
    Perish Song

    Egg:
    Yawn
    Meteor Mash
    Foul Play

    TM:
    Toxic
    Will-o-Wisp
    Protect
    Taunt
    Earthquake
    Rest
    Rock Slide
    U-Turn
    Torment

    Other:
    Ice Punch
    Thunderpunch
    Pain Split
    Super Fang
    Endure
    Sleep Talk
    Snore
  13. Dare234

    Dare234

    Joined:
    Aug 26, 2011
    Messages:
    132
    Name: Dare234
    Challenge Thread (if any): None
    Rank: one
    Pokemon: Spike the Sandshrew
    Pokemon Ability: Sand Veil

    Spike the Sandshrew (open)

    [​IMG]
    Sandshrew [Spike] (M)
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Sand Rush (DW-Locked): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3 (+)
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Scratch
    Defense Curl
    Sand Attack
    Poison Sting
    Rollout
    Rapid Spin
    Swift
    Fury Cutter
    Magnitude
    Fury Swipes
    Slash

    Night Slash
    Counter
    Crush Claw

    Earthquake
    Aerial Ace
    Protect
  14. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    Name: Akela
    Challenge Thread: Battle Hall Challenge - Akela
    Rank: 2
    Pokemon Name: Tirtouga [Oo] [F]
    Pokemon Ability: Solid Rock
    Pokemon Info:
    Oo the Tirtouga (open)

    Tirtouga [Oo] [F]
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water/Rock
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Abilities:
    Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (Innate) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 19 [19.130] (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up (10)
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    AncientPower
    Crunch
    Wide Guard
    Egg (3)
    Body Slam
    Iron Defense
    Rock Throw
    Tutor (0)
    Event (0)
    Anime (0)
    Manga (0)
    TM/HM (3)
    Rock Tomb
    Rock Polish
    Rock Smash
  15. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    I'll be taking the above four: Alex, Wanderer, Dare, and akela. This will clear out the queue nicely.

    Speaking of which, I think it's time to...KNOCK YOU OUT!

    [​IMG]

    Name: Chris Wolfe
    Challenge Thread: Here
    Rank and Format: Rank 2
    Pokemon: Potato the Darumaka
    Ability: Hustle

    Potato the Darumaka (open)

    [​IMG]
    Potato - Darumaka (M)
    Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Special Attack)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    KOs: 2

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Inner Focus: (Dream World) LOCKED.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 0
    SpD: Rank 2
    Spe: 58 + 8 accuracy
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 4/6
    MC: 0
    DC: 2/5

    Attacks:
    -Brick Break
    -Dig
    -Encore
    -Endure
    -Facade
    -Fire Fang
    -Fire Punch
    -Flare Blitz
    -Headbutt
    -Incinerate
    -Rage
    -Rock Slide
    -Rollout
    -Tackle
    -Taunt
    -U-Turn
    -Uproar
    -Work Up
    -Yawn

    Total Moves: 19
  16. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    I can't really take any more challenges, but I'll be happy to add to the queue!

    Name: Future Ice Gym Leader
    Thread: Here ya go
    Pokemon: Chell the Smoochum @ Forewarm (again!)
    Rank: 1
    Chell the Smoochum (open)


    [​IMG]
    Smoochum (Chell) Female
    Nature: Timid (+Spe, -Atk, +13% Acc)
    Type: Ice/Psychic
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Oblivious:
    (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Hydration (DW ABILITY- LOCKED): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 3
    SpD: Rank 3
    Spe: 75 (+) (+13% Acc)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 2/6
    MC: 0
    DC: 0/5

    Attacks: (14/ 110 total moves)
    Physical:
    Fake Out
    Heart Stamp
    Lick
    Pound

    Special:
    Confusion
    Ice Beam
    Shadow Ball
    Powder Snow
    Psychic

    Status:
    Mean Look
    Miracle Eye
    Sing
    Sweet Kiss
    Wish
  17. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,288
    Challenging the Battle Hall.

    Name: Its_A_Random
    Thread: This One!
    Rank: 2
    Pokemon: Volbeat
    Ability: Prankster/Levitate
    Inzektor (M) (open)
    [​IMG]
    Volbeat [Inzektor] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    ABILITIES
    Illuminate: (Can be Enabled) This Pokémon emits a continuous light that brightens the environment & makes it easier for all Pokémon to see. While this ability is active, any darkened or twilight state in the battle is negated & all moves used by any Pokémon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
    Swarm: (Innate) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Prankster (DW): (Innate) The Pokémon is always prepared for engaging in sneaky tactics & trickery, giving its non-damaging attacks an increase in priority level.
    Levitate: (Trait) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig & Dive will miss. Ground moves can still hit. Levitate Pokémon will retain the Levitate trait when they use Skill Swap on an enemy, & will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokémon with Levitate uses Role Play, they will copy the opponent's abilities & retain Levitate.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 73 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: 5/5

    ATTACKS (14/73)
    PHYSICAL
    Quick Attack
    Tackle

    SPECIAL
    Shadow Ball
    Signal Beam
    Solarbeam
    Thunderbolt

    OTHER
    Baton Pass
    Confuse Ray
    Double Team
    Encore
    Flash
    Moonlight
    Tail Glow
    Trick
  18. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    The newest Hall Ref is going to take Wolfe :D

    Current Queue

    Its A Random


    Edit: Eh, taking Waterwarrior too.
  19. Mylo Xyloto

    Mylo Xyloto

    Joined:
    May 12, 2012
    Messages:
    804
  20. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Name: Nicki Minaj
    Thread: a tale of many failures
    Rank: 2
    Pokemon: Snorunt
    Ability: Ice Body
    Cloaky the Snorunt (open)

    [​IMG][​IMG]
    Snorunt [Cloaky] (F)
    Nature: Mild (+SpA -Def)

    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus: Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ice Body: Type: Innate
    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Moody: Type: Innate
    This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5
    Moves:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect

    Hidden Power Fighting 7
    Shadow Ball
    Hail

    Hex
    Weather Ball
    Disable
  21. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    *Lines up in queue*
    Name: DFrog
    Thread: a road of many defeats
    Rank: 1
    Ability: Oblivious

    Siesta - Numel - 18 Moves (open)

    [​IMG]
    Numel [Siesta] F[​IMG]
    Nature: Quiet
    Type: Fire/Ground
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-10% Evasion)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13


    Abilities

    Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    Simple (Innate): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

    Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    EC: 5/6
    MC: 0
    DW: 2/5

    Moves:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume
    Heat Wave
    Yawn
    Ancient Power
    Earthquake
    Will-o-Wisp
    Hidden Power Grass (7)
    Flamethrower
    Earth Power
    Bulldoze
    Stealth Rock​
  22. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,000
    [​IMG]

    "Well Era, this queue could take a lifetime to get through. Well, no, not for you of course, it's a phrase..."

    Name: Dogfish44
    Challenge Thread: Now with 100% more Makuhita!
    Rank: 3
    Pokemon: Relicanth
    Pokemon Ability: Rock Head
    Pokemon Info:
    Relicanth (M) (open)
    [​IMG]
    Relicanth [Era] (Male)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy (DW) (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    HP: 110
    Atk: 4 (+)
    Def: 5
    SpA: 1 (-)
    SpD: 3
    Spe: 55
    Size Class: 2
    Weight Class: 2

    EC: N/A
    MC: 0
    DC: 0/5

    Attacks:
    Harden
    Head Smash
    Rock Tomb
    Tackle
    Water Gun
    Yawn

    Amnesia
    Magnitude
    Zen Headbutt

    Earthquake
    Safeguard
    Waterfall

    Total Moves: 12
  23. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    I'll be taking IAR and Mylo! Hang tight you two!

    Queue:
    yoshinite
    DFrog
    Dogfish44
  24. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,935
    Name: EspyOwner
    Thread: This thing
    Rank: 1
    Pokemon: Togepi
    Ability: Serene Grace
    Togepi (Pixie) (open)
    [​IMG]
    Togepi (Pixie) [Female]
    Nature: Timid (+15% Speed, -1 Attack, +5% Accuracy)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Hustle:
    Type: Can Be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Serene Grace:
    Type: Innate
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Super Luck (Dream World):
    Type: Innate
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 23 (+)
    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks (16):
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    Follow Me
    Bestow
    AncientPower

    Future Sight
    Morning Sun
    Foresight

    Signal Beam

    Thunder Wave
    Shadow Ball
    Flamethrower
    Solarbeam
  25. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    228
    Name: G6
    Thread: none yet
    Rank: 1
    Pokemon:
    Rufflet (open)

    [​IMG]
    Rufflet (M)
    Adamant nature (+1 Atk, -1 SpA)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Hustle: (DW) (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank total: 14

    EC: 1/6
    MC: 2
    DC: 1/5

    Attacks:
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace

    Superpower
    Tailwind
    Heat Wave

    Facade
    Sky Drop
    Shadow Claw

    Ability: Sheer Force

    EDIT: Ref app was denied :(

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