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Roleplay The Battle Hall - Challenge Signups (Mk. II) (NOBODY POST HERE)

Discussion in 'Network Center' started by MK Ultra, Feb 5, 2012.

  1. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    It's been a week since I EN KO'd myself...
    Name: Akela
    Challenge Thread: Battle Hall Challenge - Akela
    Rank: 2
    Pokemon Name: Anorith [Megaguirus] [F]
    Pokemon Ability: Battle Armor
    Pokemon Info:
    Megaguirus the Anorith (open)

    Anorith [Megaguirus] [F]
    [​IMG]
    Jolly Nature (+15% Speed, +X% Accuracy, -1 SpA)
    Type: Rock/Bug
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Egg Group: Water 3
    Abilities:
    Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
    Swift Swim (Innate) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 86 [86.26] (+) [+14 ACC]
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Physical
    Aerial Ace
    Cross Poison
    Frustration
    Knock Off
    Metal Claw
    Rapid Spin
    Return
    Scratch
    Special
    Mud Sport
    Water Gun
    Other
    Harden
    Protect
  2. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    "Far more than a week has it been, I have returned and I hope after my break, I can now get past 3 battles!"

    Name: SubwayJ
    Challenge Thread: YOU MEAN THIS ONE?
    Rank: 2
    Pokemon Name: Bookworm the Syclar
    Ability: Compoundeyes
    Pokemon Info:
    [​IMG]
    Bookworm the Syclar (M)
    Bookworm the Syclar (M) (open)

    Nature: Naïve (+Speed, -Sp Def)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Technician (DW LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats: (Naïve Nature)
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 105 (+25ACC) (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC 0/6
    MC 0
    DC 0/5


    Moves:

    Fury Attack
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    X-Scissor
    Sheer Cold

    Silver Wind
    Pin Missile
    Tail Glow

    Hail
    Blizzard
    Dig
    Acrobatics

    Total Moves: 19

  3. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,937
    I'll take akela's hall, SubJ is the only one on the queue.
  4. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    SubwayJ, your hall is mine. Expect it up tomorrow.
  5. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Name: GrarrBRAINSarblarbl
    Challenge Thread (if any): No, of course I don't have one
    Rank: Rank 3
    Pokemon: Missingno. the Aerodactyl
    Pokemon Ability: Wonder Guard Pressure
    Pokemon Info:
    Aerodactyl (open)

    [​IMG]
    Aerodactyl [Missingno.] (M)
    Nature: Adamant (+Atk, -SAtk)
    Type:
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities:
    Rock Head:
    Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure:
    Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve:
    Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 130
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20


    EC: N/A
    MC: 0
    DC: 0/5

    Attacks:
    Ice Fang
    Thunder Fang
    Fire Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    AncientPower

    Pursuit
    Roost
    Tailwind

    Stone Edge
    Earthquake
    Fly


    Bug please.
  6. Dare234

    Dare234

    Joined:
    Aug 26, 2011
    Messages:
    132
    It's been a while.

    Name: Dare234
    Challenge Thread (if any): Here.
    Rank: 3
    Pokemon: Jolt the Manectric
    Pokemon Ability: Static
    Pokemon Info:
    Jolt the Manectric (open)

    [​IMG]
    Manectric [Jolt] (M)
    Nature: Naive (+10% Speed, +17% Accuracy, -SpD)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Minus (DW- Unlocked): (Trait) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 1 (-)
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18


    EC: 6/6
    MC: 4
    DC: 5/5

    Attacks:
    Tackle
    Thunder Wave
    Leer
    Howl
    Quick Attack
    Spark
    Odor Sleuth
    Thunder
    Bite

    Fire Fang
    Ice Fang
    Headbutt

    Thunderbolt
    Flamethrower
    Double Team
    Rain Dance
  7. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    588
    Name: Unitas
    Challenge Thread: None yet
    Rank: 1
    Pokemon: Barrabus the Grimer
    Pokemon Ability: Stench
    Pokemon Info:

    Barrabus the Grimer (open)
    [​IMG]
    Grimer* [Barrabus] (Male)
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
    Type: Poison
    Typing: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Ability 1: Stench (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Ability 2: Sticky Hold (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Ability 3: Poison Touch (DW) (Locked) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 21 (25/1.15) (-)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC:0/6
    MC:0/0
    DC:0/5

    Attacks:

    Level Up:
    Posion Gas
    Pound
    Harden
    Mud-Slap
    Disable
    Sludge
    Minimize
    Mud Bomb

    Egg Moves:
    Curse
    Shadow Sneak
    Imprison

    TM Moves:
    Substitue
    Payback
    Poison Jab
  8. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,937
    Name: EspyOwner
    Challenge Thread: Here
    Rank: 2
    Pokemon: Shadowcat the Nohface
    Pokemon Ability: Levitate
    Pokemon Info:
    Nohface (Shadowcat) (open)
    [​IMG]
    Nohface (Shadowcat) [Female]
    Nature: Jolly (+15% Speed, -1 Special Attack, +5% Accuracy)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Levitate
    :
    Type: Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Levitate (Dream World):
    Type: Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 12 (+)
    Size Class: 1
    Weight Class: 3

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse
    ShadowStrike
    Fake Out
    Iron Head

    Meteor Mash
    Psycho Shift
    Yawn

    Magic Coat
    Sleep Talk

    Taunt
    Torment
    Will-O-Wisp
    Protect
    Trick Room
    Rest
  9. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    [​IMG]
    I'm IceSpade the "Cool"trainer and I'm gonna challenge the Battle Hall... Again!
    Name: IceSpade
    Thread: http://www.smogon.com/forums/showthread.php?t=3478511
    Rank: 3
    Pokemon: Obliterator the Electabuzz
    Ability: Static
    Info:
    Obliterator the Electabuzz (open)

    [​IMG]
    Electabuzz [Obliterator] (F)

    Traits: Wily, bossy and sneaky. Has a habit of making bad puns.

    Nature:
    Hasty (+15% Speed, +30% Accuracy, -1 Def)

    Type:
    Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:

    Static:
    Type: Innate
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Vital Spirit (DW: Locked)
    Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1-
    SpA: Rank 3
    SpD: Rank 3
    Spe: 121+
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 4/9
    MC: 0
    DC: 3/5

    Attacks:

    Quick Attack
    Leer
    ThunderPunch
    ThunderShock
    Low Kick
    Swift
    Shock Wave
    Thunder Wave
    Light Screen
    Electro Ball

    Cross Chop
    Ice Punch
    Barrier
    Fire Punch

    Magnet Rise
    Bide
    Feint

    Double Team
    Protect
    Thunder
    Substitute
    Volt Switch

  10. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,937
    Taking:
    Someoneelse
    Dare234
    Unitas
    IceSpade

    Queue:
    EspyOwner
  11. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Taking EspyOwner and issuing my challenge:

    Name: LupusAter
    Challenge Thread
    Rank: 3
    Pokemon: Muninn the Honchkrow
    Ability: Super Luck

    Muninn (open)
    [​IMG]
    Honchkrow Muninn (M)
    Nature: Relaxed (+Def, -Spe)

    Type:
    Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck:(Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    HP: 110
    Atk: Rank 5
    Def: Rank 3(+)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 61(-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC 6/6
    MC 0
    DC 5/5

    Peck
    Astonish
    Wing Attack
    Night Shade
    Assurance
    Faint Attack
    Sucker Punch
    Taunt
    Pursuit
    Haze
    Dark Pulse
    Night Slash
    Quash
    Torment

    Featherdance
    Brave Bird
    Roost

    Psychic
    Payback
    Double Team
    Fly
    Heat Wave
    Superpower
    Toxic
    Tailwind
    Endure
    Icy Wind
    Substitute
  12. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    EspyOwner I'll take your challenge. Hall up later today.

    Queue:
    LupusAter
  13. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Got to train...

    Name: Eternal Drifter Itsumo
    Challenge Thread
    Rank: 1
    Poke'mon: Abyss the Stunky
    Ability: Stench

    Abyss the Stunky
    Show Hide

    [​IMG]
    Stunky (Abyss) (Female)
    Rash Nature
    Type: Poison/Dark
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability:
    Stench: Type: Innate
    This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    HP: 100
    Attack: 3
    Defense: 2
    Special Attack: 3 (+)
    Special Defense: 1 (-)
    Speed: 84
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    Attacks: (18 Moves Known)
    Scratch
    Focus Energy
    Poison Gas
    Screech
    Fury Swipes
    Smokescreen
    Toxic
    Feint
    Slash
    Acid Spray
    Night Slash
    Memento
    Explosion

    Flame Burst
    Haze
    Pursuit

    Sucker Punch

    Protect
    Thief
    Payback


    Queue:
    LupusAter
    Eternal Drifter
  14. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    I might as well have another go at this also.

    deadfox
    Rank 1
    Maul the Teddiursa
    Quick Feet

    Maul the Teddiursa (open)
    [​IMG]
    Teddiursa [Maul] (F)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities:

    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Honey Gather: [DW LOCKED] (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    Attacks (23):
    PHYSICAL
    Aerial Ace
    Close Combat
    Crunch
    Earthquake
    Faint Attack
    Fire Punch
    Fury Swipes
    Ice Punch
    Lick
    Rock Slide
    Scratch
    Seed Bomb
    Slash
    Strength
    ThunderPunch

    SPECIAL

    OTHER
    Covet
    Fake Tears
    Leer
    Rest
    Sleep Talk
    Sweet Scent
    Taunt
    Yawn
  15. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Lupus and Eternal Drifter are coming with me! Let's get this party started!

    Queue:
    deadfox081 (Don't forget to post a link to your Hall run!)
  16. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributoris a Battle Server Moderator Alumnus

    Joined:
    Apr 26, 2010
    Messages:
    2,015
  17. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Taking Deadfox and Imanalt.
  18. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Imanalt convinced me to use Everstone Spinda.


    Name: Matezoide
    Challenge Thread: None yet
    Rank: 4
    Pokemon: Dizzy
    Item: Everstone
    Pokemon Ability: Contrary
    Pokemon Info:


    Dizzy (open)

    [​IMG]
    <Spinda> (Dizzy) [Female]
    Nature: Brave (- 10% Evasion)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    About: Before her capture, Dizzy was a greatly arrogant and un-nice Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
    Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.

    Abilites:

    Own Tempo (Innate):
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Tangled Feet (Innate):

    When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles

    Contrary (DW UNLOCKED, Can Be Enabled):
    This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.



    Spinda
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 12

    EC: NA
    MC: 0
    DC: 5/5

    Attacks:

    Tackle(*)
    Uproar(*)
    Copycat(*)
    Faint Attack(*)
    Psybeam(*)
    Hypnosis(*)
    Sucker-Punch
    Thrash
    Flail

    Trick Room(*)
    Wild-Charge(*)
    Swagger(*)
    Shadow Ball
    Endure
    Covet
    Drain Punch
    Dig
    Fire Punch
    Return
    Toxic
    Ice Punch
    Rock Slide
    Frustation
    Hyper Voice
    Double Team
    Icy Wind

    Wish(*)
    Rapid-Spin(*)
    Water-Pulse(*)
    Superpower
    Last Resort
    Psycho Cut
    Encore
    Disable



    Starting with Dark
  19. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Reffing the above
  20. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Name: Faylion
    Challenge Thread:Battle Hall
    Rank: 4
    Pokemon: Milotic
    Item: None
    Pokemon Ability: Marvel Scale
    Pokemon Info:
    [​IMG]
    Milotic ♀ (Melodic) (open)

    Nature:
    Bold (+Def, -Atk)

    Type:
    Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Ability 1: Marvel Scale:
    Type: Innate
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Ability 2: Cute Charm (DW: Unlocked)
    Type: Innate
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81
    Size Class: 5
    Weight Class: 5

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical:
    Tackle

    Special:
    Dragon Pulse
    Ice Beam
    Scald
    Surf
    Water Pulse

    Support:
    Aqua Ring
    Confuse Ray
    Haze
    Mirror Coat
    Rain Dance
    Recover
    Refresh
    Rest
    Safeguard
    Sleep Talk
    Splash
    Toxic
  21. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,937
    Taking Faylion
  22. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Since nobody is taking my arcade...
    Name: Nicki Minaj (as always)
    Nicki_Minaj
    Rank: 2
    Ability: Ice Body
    Pokemon:
    Cloaky the Snorunt (open)

    [​IMG][​IMG]
    Snorunt [Cloaky] (F)
    Nature: Mild (+SpA -Def)

    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus: Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ice Body: Type: Innate
    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Moody: Type: Innate
    This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 1/6
    MC: 0
    DC: 1/5
    Moves:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Blizzard
    Ice Shard

    Hidden Power Fighting 7
    Shadow Ball
    Hail

    Hex
    Weather Ball
    Disable
  23. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,937
    Taking Yoshinite
  24. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Name: Simon
    Challenge Thread: Link
    Rank: 1
    Pokemon: Celest the VULPIX
    Ability: Drought
    Pokemon Profile:
    Celest the VULPIX (open)

    [​IMG]
    Vulpix (Celest) [F]
    Nature: Timid [Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Attack]
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Drought (DW): (Innate) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 75 (65*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14
    +13% Acc.

    EC: 4/6
    MC: 0
    DC: 5/5

    Attacks:
    Ember
    Tail Whip
    Roar
    Quick Attack
    Fire Spin
    Will-O-Wisp
    Roar
    Confuse Ray
    Flame Burst
    Flamethrower
    Safeguard
    Fire Blast
    Inferno

    Disable
    Extrasensory
    Hypnosis

    Energy Ball
    Substitute
    Protect
    Hidden Power (Ice, 7)
    Toxic

    Bide

    Moves: 22
  25. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,937
    taking your challenge, Simon.

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