Data The Battle Hall - Challenge Signups (Mk. II) (NOBODY POST HERE)

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Well now, its been a week since my last defeat at the hands of an enraged C$FP... Let's piss him/other Hall ref who decides to take my challgne off again!

Name: Warrior (this is so superfluous...)
Challenge thread: I prefer silk thread, thank you very much
Rank: Rank 2 Singles (Because, you know, Doubles challenges still exist)
Pokemon: Turret the Rebble
Ability: Technician AND Levitate (Trait)

Rebble (Turret) -
Nature: Modest
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW ability- LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks: (14 total)
Physical:
Tackle
Rollout
Rock Blast

Special:

Ancientpower
Mud Shot
Power Gem
Earth Power
Heat Wave
Vacuum Wave
Energy Ball
Shadow Ball

Status:
Defense Curl
Disable
Accupressure
Substitute
 
Let's not suck this time!!! EDIT: Waited for a while and decided to use MOnohn in a battle so changed to scylar

Name: SubwayJ
Challenge Thread: Again
Rank: 2
Pokemon:Bookworm the Scylar
Ability: Compoundeyes
Data:


Bookworm the Scylar (M)
Nature: Naïve (+Speed, -Sp Def)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats: (Naïve Nature)
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 105 (+25ACC) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC 0/6

MC 0
DC 0/5


Moves:

Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Silver Wind
Pin Missile
Tail Glow

Hail
Blizzard
Dig
 

Orcinus Duo

Banned deucer.
And again

Name: Orcinus
Thread:http://www.smogon.com/forums/showthread.php?t=3455493&page=6
Challenge: Rank 1 Singles
Pokemon 1: Lotad
Pokemon Ability 1: Rain Dish
Pokemon Info:

Lotad (Marge) (F)
Nature: Naughty

Type: Water/Grass
Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 3/5

Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam

Counter
Giga Drain
Flail

Surf
Rain Dance
Double Team
Endure
Ice Beam
Synthesis
Energy Ball
Zen Headbutt
Protect
Substitute
Toxic
Seed Bomb
 
Name: Doorknob
Challenge Thread: Right here
Rank: Rank 1 Singles
Pokemon: Valor the Rufflet
Ability: Sheer Force
Pokemon Info:

Rufflet [Valor] (M)
Nature:
Jolly (+15% Speed, -1 Sp Atk) (11% Accuracy boost)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle (DW Locked): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (60*1.15=69)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Base Rank Total: 10

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Brave Bird
Crush Claw

Return
Frustration
Rock Smash
Fly
U-Turn
Rock Slide

Total: 13
 
Yarnus, I'll take your challenge. I'll get started on that shortly.

As for me, it's time for some new blood! >:3


Name: Chris Wolfe
Challenge Thread: Here
Rank and Format: Rank 1 Singles
Items: Off
Pokemon: Aftershock the Protowatt
Ability: Magic Guard


Aftershock - Protowatt (F)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
KOs: 0

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin: (Dream World) LOCKED.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 1
SpA: Rank 3
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Bubble
-Charge
-Tackle
-Thundershock
-Detect

-Counter
-Mirror Coat
-Me First

-Thunderbolt
-Scald
-Ice Beam

Total Moves: 11
 
Name: Zarator
Challenge Thread: http://www.smogon.com/forums/showthread.php?p=3922255
Rank & Format: Rank 4 Singles
Pokémon: Lendys the Haxorus
Ability: Mold Breaker
Pokémon info:


Haxorus (Lendys) (M)
Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats

HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 2/5

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW LOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks (26 moves):

Assurance
Brick Break
Counter
Dig
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dual Chop
Earthquake
Endure
False Swipe
Giga Impact
Guillotine
Hone Claws
Leer
Outrage
Reversal
Scary Face
Scratch
Slash
Substitute
Swords Dance
Taunt
Toxic


Here we go again
Pretty much
 
Name: typon77
Challenge Thread: Here
Rank: Rank 1 Singles
Pokemon: Monty the Dwebble
Ability: Sturdy

Dwebble [Monty] (M)
Nature: Careful (+1 SpDef, -1 SpAtk)

Type: Bug / Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW) [LOCKED] (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 55

Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (17)

Fury Cutter
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
Shell Smash
X-Scissor

Endure
Counter
Night Slash

Earthquake
Substitute
Dig
 
Lord Jesseus
Battle Hall Challenge
Rank 1 Singles

Totodile [Eta] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/9
MC: 0
DC: 3/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Crunch

Ice Punch
Dragon Dance
Aqua Jet

Brick Break
Rock Slide
Dive
Waterfall
Dig
Protect
 
Here goes:
http://www.smogon.com/forums/showthread.php?t=3449368
Rank 1:
With Rain Dish

Lotad (M) Wakka

Musical Theme:
Wakka's Theme

Nature:

Quirky:
No Effect on Stats

Type:

  • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:

  • Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
  • Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
  • Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Not yet active)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12


EC: 0/9
MC: 0
DC: 0/5

Attacks: (14)
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam

Giga Drain
Leech Seed
Synthesis

Toxic
Rain Dance
Scald
 
Been a week.

Name: AOPSUser
Challenge Thread: Yup.
Rank: Rank 1 Singles
Pokemon: Syclar
Ability: Compoundeyes
Pokemon Info:


Syclar(*) "GlassAnt" (F)
Nature: Naive (Gives a 15% boost to Speed (Rounded up), +25& Accuracy, -1 * to Special Defense)
Type: Ice/Bug

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW) [LOCKED]: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 105 (+)
Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Leer (*)
Leech Life (*)
Scratch (*)
Focus Energy (*)
Ice Shard (*)
Slash (*)
Bug Bite (*)
Icicle Spear (*)
Icy Wind (*)

Earth Power (*)
Tail Glow (*)
Signal Beam (*)

Acrobatics (*)
Protect (*)
Ice Beam (*)
No one? Where are the Hall refs?
 
I am just posting to say that I acknowledge the problem here. But really, I took like 19 challenges in about two weeks to majorly contribute to getting rid of the queue and keep it down, and I was only able to do so because I was on vacation from school. I'll take a few challenges when I have the time again to ref frequently, but other Hall refs need to help a bit more if there is any hope of working down the queue. However, just keep in mind, the queue has been faaaaaar worse before, so keep your heads up. Also, do you guys realize how fucking popular the Hall is? You can just buy mon and throw it into here, without training, unlike anything else that doesn't take up a battle slot, so of course people do just that. Thus, there are a SHIT LOAD of people who challenge here within two weeks of losing their previous challenge. So it's gonna be this way pretty much all the damn time. (MK and Objection can't just hire a ton of refs because there are only so many people that are qualified and willing to take a few challenges here.)
 
Been a week.

Name: AOPSUser
Challenge Thread: Yup.
Rank: Rank 1 Singles
Pokemon: Syclar
Ability: Compoundeyes
Pokemon Info:


Syclar(*) "GlassAnt" (F)
Nature: Naive (Gives a 15% boost to Speed (Rounded up), +25& Accuracy, -1 * to Special Defense)
Type: Ice/Bug

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW) [LOCKED]: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 105 (+)
Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Leer (*)
Leech Life (*)
Scratch (*)
Focus Energy (*)
Ice Shard (*)
Slash (*)
Bug Bite (*)
Icicle Spear (*)
Icy Wind (*)

Earth Power (*)
Tail Glow (*)
Signal Beam (*)

Acrobatics (*)
Protect (*)
Ice Beam (*)
EDIT: AOPSUser, Syclar is not eligible to participate in a rank 1 challenge.

Well now, its been a week since my last defeat at the hands of an enraged C$FP... Let's piss him/other Hall ref who decides to take my challgne off again!

Name: Warrior (this is so superfluous...)
Challenge thread: I prefer silk thread, thank you very much
Rank: Rank 2 Singles (Because, you know, Doubles challenges still exist)
Pokemon: Turret the Rebble
Ability: Technician AND Levitate (Trait)

Rebble (Turret) -
Nature: Modest
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW ability- LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks: (14 total)
Physical:
Tackle
Rollout
Rock Blast

Special:

Ancientpower
Mud Shot
Power Gem
Earth Power
Heat Wave
Vacuum Wave
Energy Ball
Shadow Ball

Status:
Defense Curl
Disable
Accupressure
Substitute
Let's not suck this time!!! EDIT: Waited for a while and decided to use MOnohn in a battle so changed to scylar

Name: SubwayJ
Challenge Thread: Again
Rank: 2
Pokemon:Bookworm the Scylar
Ability: Compoundeyes
Data:


Bookworm the Scylar (M)
Nature: Naïve (+Speed, -Sp Def)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats: (Naïve Nature)
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 105 (+25ACC) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC 0/6

MC 0
DC 0/5


Moves:

Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Silver Wind
Pin Missile
Tail Glow

Hail
Blizzard
Dig
And again

Name: Orcinus
Thread:http://www.smogon.com/forums/showthread.php?t=3455493&page=6
Challenge: Rank 1 Singles
Pokemon 1: Lotad
Pokemon Ability 1: Rain Dish
Pokemon Info:

Lotad (Marge) (F)
Nature: Naughty

Type: Water/Grass
Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 3/5

Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam

Counter
Giga Drain
Flail

Surf
Rain Dance
Double Team
Endure
Ice Beam
Synthesis
Energy Ball
Zen Headbutt
Protect
Substitute
Toxic
Seed Bomb
Will take these four three challenges. Zarator, you appear to have already been taken by C$FP. This means the remaining queue is:
  • Ragnarokalex (subref)
  • Dummy007 (subref)
  • Doorknob
  • TheWolfe
  • typon77
  • Lord Jesseus
  • Arcanite
 
Getting in line, now that I'm back.

Name: The Wanderer
Challenge Thread: Here.
Rank: 4
Pokemon #1: Togekiss
Pokemon #1's ability: Serene Grace
Pokemon Info:

Togekiss(*) [Sethim (Seth for short)] (Male)
"<I hear that if you close your eyelids really hard, it makes your eyes sore.>"
Rico's little brother (their mother was a ditto), Seth is a bit of a foil to his Lucario sibling in demeanor and tactics alike. Although an utter space cadet, Seth's preference to support and incapacitation over brute force make him a valuable ally.

Nature: Bold (+1 Def, -1 Atk)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Serene Grace, Hustle, Super Luck (DW)
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW, Unlocked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: Mastered!
MC: 1
DC: Mastered!

Attacks (31 total):
Level Up:
Growl(*)
Charm(*)
Metronome(*)
Sweet Kiss(*)
Yawn(*)
Encore(*)
AncientPower(*)
Follow Me(*)
Bestow(*)
Magical Leaf
Double-edge
Last Resort
After You
Safeguard
Baton Pass
Aura Sphere
Air Slash
Extremespeed
Sky Attack

Egg:
Nasty Plot(*)
Extrasensory(*)
Morning Sun(*)

TM:
Flamethrower(*)
Thunder Wave(*)
Grass Knot(*)
Protect
Shadow Ball
Hidden Power (Ice, Power 7)
Solarbeam

Past Gen:
Heal Bell
Water Pulse
 
Let's win this little guy some counters!

Name: EndQuote
Challenge Thread: Aqui
Rank: Rank One Singles
Pokemon: Paradox the Ralts
Pokemon Ability: Trace
Pokemon Info:

Ralts Paradox (M)

Nature: Brave: Adds * to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW): (Locked, Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks: (14)
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Confuse Ray

Thunderbolt
Shadow Ball
Psychic


Thanks in advance!
 
Name: Wobbanaut
Challenge Thread: None
Rank: Rank One Singles
Pokemon: Handy the Aipom
Pokemon Ability: Pickup
Pokemon Info:

Aipom(Handy)M
Nature – Adamant(+Att , -Spa )
Type
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities
Run Away: [Type: Innate] This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pick Up:[Type: Innate]This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Skill Link: [Type: Innate] [DW] This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5
Attacks
Level Up – Scratch, Tail Whip, Sand Attack, Astonish, Baton Pass, Tickle, Fury Swipes, Swift, Screech
TM/HM – Low Sweep, Double Team, Protect
Egg Moves – Fake Out, Bounce, Counter

Sorry for adding to queue
 
So I think the current queue is:

  • Ragnarokalex (subref) (Elevator Music returned)
  • Dummy007 (subref) (Elevator Music returned)
  • Doorknob (Dibs)
  • TheWolfe (You too)
  • Zarator (Eh, I have time for one more)
  • typon77 (I really need a new hobby)
  • Lord Jesseus
  • Arcanite
  • The Wanderer
  • Me
  • Wobbanaut
As a newly approved ref, I'm going to take Doorknob and TheWolfe.
EDIT: And Zarator
SECOND EDIT: And Typon77

Expect the posts to be up in a bit.
 

Name: Simon
Challenge Thread: Link
Rank: Rank 4 Singles (Items = On)
Pokemon: Prince the SAWSBUCK
Pokemon Ability: Chlorophyll
Pokemon Info:

Sawsbuck [Prince] (M)
Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
Type: Normal/ Grass
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Innate)This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (DW): (Innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18


EC: 6/6
MC: 0
DC: 5/5


Attacks:
Megahorn
Tackle
Camouflage
Growl
Sand Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Nature Power
SolarBeam
Aromatherapy
Horn Leech
Double-Edge

Sythesis
Agility
Odour Sleuth
Natural Gift
Baton Pass

Protect
Return
Wild Charge
Sword Dance
Sunny Day
Toxic
Giga Impact
Thunder Wave
Substitute
Light Screen
Facade
Rest
Attract

Moves: 33


Joining the cue. =]
 
Name: AOPSUser
Challenge Thread (if any): Right here
Rank: 1
Pokemon: Larvitar
Pokemon Ability: Guts
Pokemon Info:


Larvitar (*) "Hitler" (M)
Nature: Gentle (+ * Special Defense, - * Defense)
Type: Rock/Ground

Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW) [LOCKED]: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 41
Size Class: 1
Weight Class: 4

Attacks:

Thrash (*)
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)

Outrage (*)
Dragon Dance (*)
Stealth Rock (*)

Return (*)
Smack Down (*)
Earthquake (*)

EC: 1/9
MC: 2
DC: 1/5
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Took The Wanderer as well as EndQuote. Issuing a challenge of my own.

Name: Engineer
Challenge Thread: Thread
Format: Rank 2 Singles
Pokemon: Shogun the Scratchet w/ Prankster

Scratchet (Shogun) (M)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Normal / Fighting
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (Unlocked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats: 55 / 85 / 80 / 20 / 70 / 40

HP: 90
Atk-: ** (2)
Def: *** (3)
SpA+: ** (2)
SpD: *** (3)
Spe: 40

Size Class: 1
Weight Class: 2
Base Rank Total: 14

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up
Submission
Hyper Voice
Bulk Up
Superpower
Rest
Retaliate

Confuse Ray
Nature Power (#)
Rapid Spin
Roost (#)
Stealth Rock
Yawn (#)

Toxic
Taunt (#)
Protect
Frustration
Return
Brick Break (#)
Double Team
Reflect
Rock Tomb
Aerial Ace
Thief
Focus Blast
Quash
Flash
Bulldoze
Rock Slide (#)
Grass Knot
Substitute

Total Moves: 36
 
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