Data The Battle Hall - Challenge Signups (Mk. II) (NOBODY POST HERE)

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Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Name: Imanalt
Thread: http://www.smogon.com/forums/showthread.php?t=3466521
Rank 4
Pokemon: TUSKS the mamoswine
Ability: Thick Fat

Mamoswine TUSKS (m)
Nature: Mild (+satk, -def)

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Ancientpower
Peck
Horn Attack

Icicle Crash
Rock Slide
Avalanche

Earthquake
Substitute
Dig
Stealth rock
Superpower
Ice Beam
Double Team
Hidden Power (fire, 7)
23 moves

i have a feeling this wont go well, but well see
 
Well, I've been reffing a lot of halls, but no more for now. Instead, I'm adding to the queue.

Name: Typon77
Thread: Lalalala
Rank: 2
Pokemon: Mainstream the Monohm
Ability: Shield Dust


Monohm [Mainstream] (M)
Nature: Modest (+1 SpAtk, -1 Atk)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW) [LOCKED]: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/9
MC: 0
DC: 3/5

Attacks: (28)

Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Discharge
Sonicboom
Slack Off
Dragon Pulse
Weather Ball
Hurricane

Shock Wave
Heal Bell
Hydro Pump
Signal Beam

Draco Meteor

Thunderbolt
Flamethrower
Surf
Torment
Protect
Substitute
Thunder Wave
Volt Switch
Light Screen
Endure
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Oh, why the fuck not.

Hall Link
Rank 4
Princess (Tyranitar) @ Sand Stream

[a]Tyranitar[/a]

Tyranitar ♀ - Princess
Nature: Quiet (SpA: +1, Spe -8, Evasion -10%))
Type: Rock / Dark
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
(DW) Unnerve - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)

Height Class: 4
Weight Class: 6
BRT: 23

EC: 9 / 9
MC: 0
DC: 5 / 5

30 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Tail, Bite, Brick Break, Counter, Chip Away, Crunch, Earthquake, Fire Fang, Ice Fang Iron Head, Payback, Pursuit, Rock Slide, Thrash, Thunder Fang, Stone Edge
Special Moves - Fire Blast, Hidden Power [Flying, 7] Ice Beam, Thunderbolt
Status Moves - Block, Endure, Leer, Protect, Sandstorm, Scary Face, Screech, Stealth Rock, Substitute, Taunt

Dreadfully shy, Princess simply can't deal with being pushed around—her response to being bullied is to recoil and clam up. Now, though, she's finally learning how to bully things back.
 
Challenging again!

Name: Temperantia
Thread: Here
Pokemon: Weepinbell
Rank: 2
Ability: Chlorophyll


Weepinbell- Karas (M)
Nature: Mild (+1 SpA; -1 Def)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilites:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
Hp: 100
Atk: 3
Def(-): 1
SpA(+): 4
SpD: 2
Spe: 55
SC: 2
WC: 1
BRT: 15

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Vine Whip
Growth
Wrap
Sleep Powder
Poisonpowder
Stun Spore
Acid

Power Whip
Encore
Weather Ball

Solarbeam
Sludge Bomb
Hidden Power (Ground, 7)
Toxic
Venoshock

Total Moves: 15
 
Name: smashlloyd20
Challenge Thread (if any): --
Rank: 4
Pokemon: Mollux
Pokemon Ability: Dry Skin
Pokemon Info:

Hellion [Mollux] (M)
Nature: Bold (Def: +1, Atk: -1)
Type: Fire/Poison
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin - (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
(DW) Illuminate - (Dormant) - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76

Height Class: 3
Weight Class: 3
BRT: 20

EC: --
MC: 0
DC: 0/5

Attacks:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume

Heal Bell
Gastro Acid
Rapid Spin

Fire Blast
Toxic
Sludge Wave
 
Seriously, smashlloyd, how have you not challenged the Battle Hall yet. You and typon are coming with me.

Queue;
LouisCyphre
Temperantia
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Challenging the Battle Hall.

Name: Its_A_Random
Challenge Thread (if any): This one!
Rank: Rank 2
Pokemon: Trapinch
Pokemon Ability: Hyper Cutter
Pokemon Info:

Trapinch [Hieratic] (M)
NATURE: Hasty (+5% Accuracy)

TYPE

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

STATS
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 12 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

ATTACKS (14/56)
PHYSICAL
Bide
Bite
Bulldoze
Faint Attack
Rock Slide
Sand Tomb

SPECIAL
Gust
Mud-Slap
Signal Beam
Solarbeam

OTHER

Endure
Protect
Sand-Attack
Substitute
 

Orcinus Duo

Banned deucer.
http://www.smogon.com/forums/showthread.php?t=3455493&page=9
Rank: Rank 1
Pokemon: Numel
Ability: Oblivious

Numel - Pompeii (M)
Nature: Brave
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (35 /1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Total Moves: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Amnesia
Lava Plume

Endure
Heat Wave
Iron Head

Protect
Dig
Rock Tomb
Earthquake
Toxic
Rock Slide
Rest
 
Name: King Serperior
Challenge Thread (if any): here
Rank: rank 1
Pokemon: Dwebble
Pokemon Ability: Sturdy
Pokemon Info:

Dwebble- Landslide (M)
Nature: Adamant (Atk up, SpA decreased)
Type: Bug/Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

Hp: 90
Atk(+): 4
Def: 3
SpA(-): 1
SpD: 2
Spe: 55
SC: 1
WC: 3
BRT: 14

EC: 5/6
MC: 0
DC: 3/5

Attacks:
1). Fury Cutter
2). Rock Blast
3). Withdraw
4). Sand-Attack
5). Faint Attack
6). Smack Down
7). Rock Polish
8). Bug Bite
9). Stealth Rock
10). Shell Smash
11). Rock Wrecker
12). Rock Slide
13). X-Scissor
14). Sand Tomb
15). Counter
16). Endure
17). Earthquake
18). Stone Edge
19). Hone Claws
Its been more than a week and Debble and I are back and mad at all Larvesta!!!
 
Mad at all Larvesta?! That's fighting words there King Serperior!

Taking his match, clearing the queue.
 
I'm back!

Name: AOPSUser
Challenge Thread: There it is
Rank: 3
Pokemon: Meditite
Pokemon Info:


Meditite "Karate Kid" (M)
Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy)

Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW Locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2 [4 Pure Power]
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
+10% Accuracy

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Bide
Meditate
Confusion
Hidden Power (Ice 7)
Swagger
Mind Reader
Feint
Calm Mind

Fake Out
Bullet Punch
Drain Punch

Protect
Focus Punch
Substitute

Total: 14
 
MY STUFF WAS APPROVED YAY!
I can now challenge hall happily!

Name: SubwayJ
Thread: A wild Hall thread appeared!
Rank: Deux (2)
Pokemon: Carcassonne the TIMBURRRRRRRR
Ability: Sheer Force
Info for the mon:

Carcassonne the Timburr (M)
Nature: Impish (+Def, -SpAtk)

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist: (DW LOCKED) (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats: (Impish Nature)

HP: 100
Atk: Rank 3
Def: Rank 3 (+)
Sp Atk: Rank 0 (-)
Sp Def: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2

EC: 0/9
MC: 0
DC: 0/5

Moves:

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Rock Slide
Focus Punch

Mach Punch
Wide Guard
Detect

Stone Edge
Poison Jab
Façade
Taunt
Payback
Substitute

Ice Punch
Fire Punch
ThunderPunch
Drain Punch
Sleep Talk

Total Moves: 25
 

"It's been a while, hasn't it? Let us Rock!"
Name: Simon
Thread: Link
Rank: 1
Pokemon: Tsar the Taillow
Pokemon Ability: Guts
Pokemon Information:

Taillow (Tsar) [M]
Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
Type: Normal/ Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Scrappy (DW): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.


Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 6/6
MC: 7
DC: 5/5


Attacks:
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team
Aerial Ace

Brave Bird
Sky Attack
Steel Wing

Toxic
Facade
Fly
U-Turn

Counter

Moves: 15
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
Name: Ullar
Thread: Link
Rank: 4
Pokemon: Mimring the Charizard
Pokemon Ability: Solar Power
Pokemon Information:

<Charizard> [Mimring] (Male)
Nature: Lonely (+Att, -Def)
Type: Fire/Flying
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Blaze: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: (Type: Innate) [DW, Unlocked]
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch(*)
Growl(*)
Ember(*)
Smokescreen(*)
Dragon Rage(*)
Scary Face(*)
Fire Fang(*)
Wing Attack
Flamethrower
Inferno
Fire Spin

Dragon Dance(*)
Dragon Rush(*)
Metal Claw(*)
Flare Blitz
Counter
Ancientpower
Crunch

Brick Break(*)
Dig(*)
Hone Claws(*)
Sunny Day
Fire Blast
Hidden Power Ground 7
Fly
Dragon Tail
Solarbeam
Protect

Thunderpunch
Seismic Toss
Bide
Mimic
Roost

Fire Pledge
 
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