Data The Battle Hall - Challenge Signups (Mk. II) (NOBODY POST HERE)

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Name: Nicki Minaj
Rank: 2 iirc (just move it to the lowest it can challenge
Thread: http://www.smogon.com/forums/showthread.php?t=3473318&page=4
Ability: Magic Guard

Protowatt [Godly] (M)

Nature: Modest (+1 Rank to SpA, -1 Rank to Atk)

Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10


EC: 0/6
MC: 0
DC: 0/5

Moves:
Bubble
Charge
Tackle
Thundershock
Detect

Scald
Thunder Wave
Thunderbolt
Ice Beam
Blizzard

Counter
Mirror Coat
Metronome
Mind Reader
Sheer Cold
Movecount: 15
 
Name: dunkey
Challenge Thread (if any): Gaben
Rank: 1
Pokemon: Black Hawk the Taillow
Pokemon Ability: Guts
Pokemon Info:

Taillow [Black Hawk] (Female)

Nature: Jolly (+15% Speed, +22% Accuracy, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Scrappy: (DW)(Locked)(Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 98 (+22% Acc)
Size Class: 1
Weight Class: 1

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team
Agility
Air Slash
Brave Bird (Egg)
Roost (Egg)
Refresh (Egg)
Pursuit (Egg)
Aerial Ace (TM)
Facade (TM)
U-Turn (TM)
Endeavor (Tutor)
 
Putting myself on the chopping block.

Name: EspyOwner
Challenge Thread: Delelelele whooooop
Rank: 4
Pokemon: Shadow Man the Kitsunoh
Pokemon Ability: Cursed Body

Kitsunoh (Shadow Man) [Female]
Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Frisk
:
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Limber:
Type: Innate
This Pokemon's body is well trained and immune to paralysis.

Cursed Body (Dream World):
Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
ShadowStrike
Fake Out
Iron Head
Metal Claw
Imprison
Revenge
Shadow Claw
Perish Song

Meteor Mash
Psycho Shift
Yawn

Magic Coat
Sleep Talk
Low Kick
Ice Punch
Fire Punch
ThunderPunch
Spite
Snatch
Super Fang
Knock Off

Taunt
Torment
Will-O-Wisp
Protect
Trick Room
Rest
Earthquake
U-Turn
Rock Slide
Dig
Roar
Substitute
Endure
 
Name: GemDay
Challenge Thread: here
Rank: 2
Pokemon: Cuivre the cupra
Ability: Shield dust


Cupra [cuivre] (F)
Nature: Adamant(+Atk, - SpA)
Type:Bug - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse

Close Combat
megahorn
Hydro pump

Protect
Psychic
Safeguard


*note* Please VM me if you are taking my challenge. Thanks in advance.
 
Name: AOPSUser
Challenge Thread: Here
Rank: 1
Pokemon: Breezi
Pokemon Ability: Vital Spirit
Pokemon Info:


Breezi "Handsome" (M)
Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden (DW Locked): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 73 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
-10% Evasion

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Razor Wind
Clear Smog

Heal Pulse
Wish
Me First

Shadow Ball
U-Turn
Sludge Wave

Dispel

Total: 15
 
Name: Inco
Challenge Thread: This pathetic thing?
Rank: 1
Pokemon: Cyndaquil
Pokemon Ability: Blaze
Pokemon Info:
[pimg]155[/pimg]
Cyndaquil [Charcoal] (Male)

Nature: Timid (+15% Speed, +19% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75 (65*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): (innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

EC: 1/9
MC: 0
DC: 1/5

Moves:

Level-Up
Tackle(*)
Leer(*)
Smokescreen(*)
Ember(*)
Quick Attack(*)
Flame Wheel(*)
Defense Curl(*)

Egg
Extrasensory(*)
Flame Burst(*)
Nature Power(*)

TM/Tutor
Protect(*)
Dig(*)
Flamethrower(*)
 
http://www.smogon.com/forums/showthread.php?p=4594478#post4594478

Munchlax
Rank 2 iirc


Munchlax, Hugabear, (M)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat)

Stats:
Munchlax
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 5/6
MC: 3
DC: 5/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Snatch
Body Slam

Double-Edge
Pursuit
Whirlwind
Counter
Gunk Shot
Ice Punch
Seed Bomb
Selfdestruct
Sleep Talk
Superpower
Thunderpunch

Brick Break
Earthquake
Fire Blast
Rest
Rock Slide
Shadow Ball
Sleep Talk
Surf
Total Moves: 28
Name: Nicki Minaj
Rank: 2 iirc (just move it to the lowest it can challenge
Thread: http://www.smogon.com/forums/showthread.php?t=3473318&page=4
Ability: Magic Guard

Protowatt [Godly] (M)

Nature: Modest (+1 Rank to SpA, -1 Rank to Atk)

Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10


EC: 0/6
MC: 0
DC: 0/5

Moves:
Bubble
Charge
Tackle
Thundershock
Detect

Scald
Thunder Wave
Thunderbolt
Ice Beam
Blizzard

Counter
Mirror Coat
Metronome
Mind Reader
Sheer Cold
Movecount: 15
Name: dunkey
Challenge Thread (if any): Gaben
Rank: 1
Pokemon: Black Hawk the Taillow
Pokemon Ability: Guts
Pokemon Info:

Taillow [Black Hawk] (Female)

Nature: Jolly (+15% Speed, +22% Accuracy, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Scrappy: (DW)(Locked)(Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 98 (+22% Acc)
Size Class: 1
Weight Class: 1

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team
Agility
Air Slash
Brave Bird (Egg)
Roost (Egg)
Refresh (Egg)
Pursuit (Egg)
Aerial Ace (TM)
Facade (TM)
U-Turn (TM)
Endeavor (Tutor)
Putting myself on the chopping block.

Name: EspyOwner
Challenge Thread: Delelelele whooooop
Rank: 4
Pokemon: Shadow Man the Kitsunoh
Pokemon Ability: Cursed Body

Kitsunoh (Shadow Man) [Female]
Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Frisk
:
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Limber:
Type: Innate
This Pokemon's body is well trained and immune to paralysis.

Cursed Body (Dream World):
Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
ShadowStrike
Fake Out
Iron Head
Metal Claw
Imprison
Revenge
Shadow Claw
Perish Song

Meteor Mash
Psycho Shift
Yawn

Magic Coat
Sleep Talk
Low Kick
Ice Punch
Fire Punch
ThunderPunch
Spite
Snatch
Super Fang
Knock Off

Taunt
Torment
Will-O-Wisp
Protect
Trick Room
Rest
Earthquake
U-Turn
Rock Slide
Dig
Roar
Substitute
Endure
Taking these:

Queue:
Texas
Yoshinite
Canis Majoris
EspyOwner

GemOftheDay
AOPSUser
Incoleo
 
Name: GemDay
Challenge Thread: here
Rank: 2
Pokemon: Cuivre the cupra
Ability: Shield dust


Cupra [cuivre] (F)
Nature: Adamant(+Atk, - SpA)
Type:Bug - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse

Close Combat
megahorn
Hydro pump

Protect
Psychic
Safeguard


*note* Please VM me if you are taking my challenge. Thanks in advance.
Name: AOPSUser
Challenge Thread: Here
Rank: 1
Pokemon: Breezi
Pokemon Ability: Vital Spirit
Pokemon Info:


Breezi "Handsome" (M)
Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden (DW Locked): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 73 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
-10% Evasion

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Razor Wind
Clear Smog

Heal Pulse
Wish
Me First

Shadow Ball
U-Turn
Sludge Wave

Dispel

Total: 15
Name: Inco
Challenge Thread: This pathetic thing?
Rank: 1
Pokemon: Cyndaquil
Pokemon Ability: Blaze
Pokemon Info:
[pimg]155[/pimg]
Cyndaquil [Charcoal] (Male)

Nature: Timid (+15% Speed, +19% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75 (65*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): (innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

EC: 1/9
MC: 0
DC: 1/5

Moves:

Level-Up
Tackle(*)
Leer(*)
Smokescreen(*)
Ember(*)
Quick Attack(*)
Flame Wheel(*)
Defense Curl(*)

Egg
Extrasensory(*)
Flame Burst(*)
Nature Power(*)

TM/Tutor
Protect(*)
Dig(*)
Flamethrower(*)

I'll be hating myself later, but I'll take these. I'll also put up a challenge of my own.


<You humans are pathetic. However, I must admit that this is very interesting gauntlet.>​


Name: Visser Three
Challenge Thread: Battle Hall
Rank: 4
Pokemon: King the Nidoking
Pokemon Ability: Sheer Force
Pokemon Info:


Nidoking [King] (Male)
Mild: (+1 Sp.Atk, -1 Def)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force: (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 3
Def: Rank 2 (-1)
SpA: Rank 4 (+1)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: Maxed
MC: 0
DC: Maxed
KOC: 0

Attacks:
1). Leer
2). Peck
3). Tackle
4). Horn Attack
5). Double Kick
6). Poison Sting
7). Focus Energy
8). Fury Attack
9). Helping Hand
10). Poison Jab
11). Fire Blast
12). Sludge Wave
13). Sucker Punch
14). Head Smash
15). Confusion
16). Sludge Bomb
17). Thunderbolt
18). Ice Beam
19). Protect
20). Water Pulse
21). Dig
22). Double Team
23). Hone Claws
24). Chip Away
25). Thrash
26). Earth Power
27). Megahorn
28). Blizzard
29). Flamethrower
30). Thunder
31). Brick Break
32). Fire Punch
33). Thunderpunch
34). Ice Punch
35). Focus Blast
36). Surf
37). Hidden Power (Grass) [7 BAP]
38). Rock Slide
39). Earthquake
40). Stone Edge
41). Drill Run
42). Toxic Spikes
43). Endure
44). Venoshock
45). Smack Down
46). Dynamicpunch
47). Sandstorm
48). Incinerate
49). Horn Drill
50). Flatter
51). Captivate
52). Counter
53). Taunt
54). Disable
55). Aqua Tail
56). Outrage
57). Stealth Rock
58). Super Fang
59). Superpower
60). Shadow Ball
61). Morning Sun
62). Toxic
63). Substitute
64). Lovely Kiss
65). Sweet Kiss
66). Torment
67). Roar
68). Fissure
69). Hyper Beam
70). Bulldoze
71). Icy Wind
72). Shadow Claw
73). Rest
74). Sleep Talk
75). Rain Dance
76). Sunny Day
77). Giga Impact
78). Dragon Tail
79). Snore
80). Uproar
81). Facade
82). Bide
83). Return
84). Frustration
85). Rock Smash
86). Mimic
87). Rock Tomb
88). Thief
89). Fling
90). Cut
91). Strength
92). Round
93). Attract
94). Focus Punch
95). Quash
96). Echoed Voice
97). Reflect
98). Whirlpool
99). Dragon Pulse
100). Avalanche
101). Bubblebeam
102). Body Slam
103). Water Gun
104). Payday
105). Mega Punch
106). Mega Kick
107). Skull Bash
 
Name: Mylo Xyloto
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3475154
Rank: 1
Pokemon: Bagon
Pokemon Ability Rock Head
Pokemon Info:

Bagon [Bagon] (M)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (50*1.15) (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Dance
Hydro Pump
Fire Fang

Dragon Claw
Fire Blast
Rock Slide
 
Name: Norman
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3458147&page=10
Rank 1
Pokemon: Buneary
Ability: Run Away

Buneary (Boing!) {F}
Nature: Adamant (+1 Atk, -1 SpA)

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: 4 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 85

Size Class: 1
Weight Class: 1
Base Stat Total: 14

EC: 1/6
MC: 3
DC: 1/5

Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Quick Attack
Jump Kick

Copycat
Encore
Fake Out

Dig
Thunder Wave
Substitute


I just heard news of an amazing new Sinnoh Pokemon and have finally hatched its egg. (with hekp from Ruby, or course) I need some training, Argenta, and I hear your place is very fair. Thank in advance.
 

"Two quarters... let us see how far my servant goes this time!"

Name: Eternal Drifter Itsumo
Challenge Thread
Rank: 1
Poke'mon: Abyss the Stunky
Ability: Stench

Abyss the Stunky, Itsumo's Hall Agent

Abyss (Female Stunky)
Rash Nature
Type: Poison/Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Stench: Type: Innate
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


HP: 100
Attack: 3
Defense: 2
Special Attack: 3 (+)
Special Defense: 1 (-)
Speed: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 6/6
MC: 0
DC: 5/5

Attacks: (26 Moves Known)
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Toxic
Feint
Slash
Acid Spray
Night Slash
Memento
Explosion

Flame Burst
Haze
Pursuit

Dark Pulse
Sucker Punch

Venoshock
Protect
Shadow Ball
Sludge Bomb
Thief
Shadow Claw
Payback
Snarl
 
Last attempt was an abysmal failure. Let's try this again.
Name: akela
Challenge Thread: Battle Hall Challenge - Akela
Rank: 1
Pokemon Name: Tommy [Larvitar] [M]
Pokemon Ability: Guts
Pokemon Info:
Larvitar [Tommy] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Monster
Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (Innate) (Locked): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Physical
Assurance
Bite
Chip Away
Rock Slide
Rock Tomb
Thrash
Special
Snarl
Other
Dragon Dance
Focus Energy
Leer
Rock Polish
Sand Storm
Scary Face
Screech


Current Queue:
  1. King Serperior
  2. Mylo Xyloto
  3. Yarnus of Bethany
  4. Itsumo
  5. akela
 
Hey guys. Sorry I can't take anymore challenges right now, but I have something really cool planned for the Battle Hall coming up. For now, I'll just post this challenge up. This guy needs some experience...

Name: Chris Wolfe
Challenge Thread: Here
Rank and Format: Rank 3 (!)
Pokemon: SirRonLionHeart the Gligar
Ability: Hyper Cutter

SirRonLionHeart - Gligar (M)
Nature: Careful (Adds one (1) Rank to Special Defense; Subtracts one (1) Rank from Special Attack)
Type:
Ground
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
KOs: 0

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity: (Dream World; Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 1
SpD: Rank 4
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 1/6
MC: 0
DC: 1/5

Attacks:
-Acrobatics
-Agility
-Counter
-Earthquake
-Faint Attack
-Feint
-Fury Cutter
-Harden
-Knock Off
-Poison Sting
-Quick Attack
-Roost
-Sand-Attack
-Stone Edge
-X-Scissor

Total Moves: 15
 
Ability inner focus
Name Maserato
I will have a go
Riolu (Anubis) (M)
Nature: Naughty
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Inner Focus:

Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast:

Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Prankster:DW

Type: Innate

The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC 0/6
MC 0
DC 0/5

Moves:
quick attack
Endure
Foresight
Counter
Feint
Force Palm
Copycat
Screech
Reversal

Bulk up
Dig
Protect
Shadow claw
Payback

Bullet punch
Hi Jump Kick
Circle Throw
Agility
Blaze Kick

Rank 2
 
clearing the queue x.x

... except Mylo Xyloto, Bagon is a rank 2 Pokemon, so you can't use it in Rank 1. And likewise, maserato, Riolu is a rank 2 Pokemon, so you can't use it in Rank 1. When you guys fix those you will ready to go.

Queue:
maserato [new, illegal]
Mylo Xyloto [illegal]
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Name: Birkal
Challenge Thread: Oi.
Rank: 2
Ability: Sheer Force


Timburr (F)

Nature: Adamant

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (Trait): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

EC: 0/9
MC: 0
DW: 0/5

Moves:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake Up Slap
Chip Away

Detect
Counter
Endure
Reversal
Mach Punch

Taunt
Brick Break
Payback
Substitute
Facade
 
technically you're still early but technically I dont care, I'll take it...

Also, putting up a challenge of my own:

Name: Elevator Music
Thread: Here
Rank: 4
Pokemon: Weavile
Ability: Pressure
Item: Razor Claw
Info:

Weavile [Manyuura] (M)
Nature: Jolly (+15% Spe, +24% Acc, -1 SpA)
Type: Dark/Ice
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure: (Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 (125 *1.15) (+) (24% Accuracy boost)
Size Class: 2
Weight Class: 3
Base Rank Total: 21
Total Moves: 56

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Agility
Assurance
Beat Up
Dark Pulse
Embargo
Faint Attack
Fling
Fury Swipes
Hone Claws
Ice Shard
Icy Wind
Leer
Metal Claw
Nasty Plot
Night Slash
Punishment
Quick Attack
Revenge
Scratch
Screech
Slash
Snatch
Taunt

Assist
Avalanche
Bite
Counter
Fake Out
Pursuit
Reflect

Aerial Ace
Brick Break
Dig
Double Team
Endure
Focus Punch
Giga Impact
Hail
Natural Gift
Protect
Psych Up
Rest
Substitute
Sunny Day
Swagger
Swords Dance
Torment
Toxic
X-Scissor

DynamicPunch
Ice Punch
Iron Tail
Knock Off
Low Kick
Moonlight
Sleep Talk


preferably be quick, but beggars can't be choosers I guess....
 
Name: Mylo Xyloto
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3475154
Rank: 2
Pokemon: Bagon
Pokemon Ability Rock Head
Pokemon Info:

Bagon [Bagon] (M)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (50*1.15) (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Dance
Hydro Pump
Fire Fang

Dragon Claw
Fire Blast
Rock Slide
 
Name: Jason Fawkes
Challenge Thread: N/A
Rank: Rank 2
Pokemon: Growlithe
Pokemon Ability: Intimidate
Pokemon Info:


Growlithe “Rex” (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Fire

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Justified (DW): (Locked)(Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down

Close Combat
Crunch
Morning Sun
Safeguard
Heat Wave

Wild Charge
Dig
Flamethrower
Will-O-Wisp
Flame Charge
 
Name: inanimate blob
Challenge Thread: aqui
Rank: Rank 2
Pokemon: Magby
Pokemon Info:

Magby [Panzershrek] (M)

Literally, all Panzershrek does is practice super-powerful Fire-type moves off into the distance. If he can use it, he does. We're gonna have to work on that for battles.

Nature: Hasty (-1 Def, +15% Spd, +21% Acc)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Flame Body: This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW LOCKED):This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 96 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Level Up 12/15
Smog
Leer
Ember
Smokescreen
Faint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Fire Punch
Flamethrower
Fire Blast

Egg 3/12
Flare Blitz
Mach Punch
Thunder Punch

Tutor /10
Fire Punch
Thunder Punch

Past Gen Tutor 1/14
Flamethrower

TMs/HMs 4/24
Flamethrower
Psychic
Flame Charge
Will-o-Wisp

Past Gen TMs/HMs 2/18
Fire Punch
Thunder Punch
 
Rank 2 Regenerator Mienfoo gogogo.
Name: This is the hardest question on all my tests, hand-down...
Thread: I suck.
Rank: 2
Pokemon: Mienfoo with Regenerator, as Sheer Force is locked. :(

Mienfoo [Shaq Fu] (M)
Nature: Jolly

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.​

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. (DW) Locked
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 -
SpD: 2
Spe: 75 + (+10 Speed, +13 accuracy)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 2
DC: 1/5​

Attacks:

Brick Break | Physical | Technical Machine
Calm Mind | Other | Level Up
Detect | Other | Level Up
DoubleSlap | Physical | Level Up
Endure | Other | Egg
Fake Out | Physical | Level Up
Feint | Physical | Egg
Hi Jump Kick | Physical | Level Up
Low Kick | Physical | Egg
Knock Off | Physical | Egg
Meditate | Other | Level Up
Payback | Physical | Technical Machine
Pound | Physical | Level Up
Stone Edge | Physical |Technical Machine
Swift | Special | Level Up
Taunt | Other | Technical Machine
U-turn | Physical | Technical Machine
Vital Throw | Physical | Egg

Total Moves: 17​
 
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