Roleplay The Battle Hall - Challenge Signups

Discussion in 'ASB' started by Charmander, Jun 7, 2011.

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  1. Its_A_Random

    Its_A_Random Is armed with many Honedges
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    [​IMG]
    "Its_A_Random is back with a vengance! He wishes to challenge the Battle Hall to a rematch!"

    Name: Random
    Thread: Thread
    Rank/Format: Rank 1 Singles
    Pokemon #1: Caius (Duskull)
    Pokemon #1 Ability: Levitate
    Caius the Duskull (open)
    [​IMG]
    Duskull Caius (M)
    Nature: Quiet (-10% Evasion)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 80
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 21 (-)

    EC: 2/9
    MC: 0
    DC: N/A

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-O-Wisp
    Hex

    Dark Pulse
    Destiny Bond
    Pain Split

    Shadow Ball
    Ice Beam
    Charge Beam
  2. Temperantia

    Temperantia

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    1,794
    "We're back for another challenge. (Malboro still hasn't gotten over his trauma...)"

    Laharl looks down dejectedly, while Lenneth rushes to the center of the lobby.

    "This time it's my turn to partake in the glory of battle! Trust that I'll prove to be far more competent than my brother was!"

    Name: Lenneth (Temperantia)
    Thread: http://www.smogon.com/forums/showthread.php?t=3450675
    Rank/Format: Rank 2 Singles
    Pokemon: Solosis
    Ability: Magic Guard
    Info:
    Florence the Solosis (open)



    [​IMG]
    Solosis- Florence (F)
    Nature: Quiet (SpA up by 1, Spe divided by 1.15; 10% flat increase to accuracy of opponent's attacks)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    Hp: 90
    Atk: 2
    Def: 2
    SpA(+): 5
    SpD: 2
    Spe: 17 (20/1.15=17.4, rounded down to 17)

    EC: 0/9
    MC: 0
    DC: 0

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power (Fighting, 7)
    Light Screen
    Charm
    Recover
    Psyshock

    Imprison
    Acid Armor
    Trick

    Calm Mind
    Shadow Ball
    Trick Room

  3. MK Ultra

    MK Ultra my teeth taste funny today
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    This is probably the best place to post that Objection is now the co-owner of the Battle Hall. Congratulations to him and my sincerest thanks and apologies to the other applicants.
  4. TravelLog

    TravelLog

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    Congrats Objection (though I had no idea there were applications)! You deserve it.
  5. XVIcaliber

    XVIcaliber

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    Oct 9, 2010
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    305
    Challenging again after my utterly pathetic defeat last time.

    Challenge Thread: This one.
    Rank 4 Singles
    Pokemon #1: Hendrix (Krookodile)
    Pokemon #1 Ability: Intimidate
    Pokemon #1 Info:
    Hendrix the Krookodile (open)

    [​IMG]
    Hendrix - Krookodile (M)
    Nature: Jolly (+15% Speed, +X% Accuracy, -1 SpA)

    Type: Ground/Dark
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 106 (+) (+13% accuracy)

    EC: 9/9
    MC: 0
    DC: 1/5

    Abilities:
    Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Anger Point (Innate) (DW): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Moves:
    Leer
    Rage
    Bite
    Sand-Attack
    Torment
    Sand Tomb
    Assurance
    Mud-Slap
    Embargo
    Swagger
    Outrage
    Foul Play
    --------------
    Fire Fang
    Thunder Fang
    Counter
    --------------
    Bulldoze
    Taunt
    Stone Edge
  6. Terrador

    Terrador

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    Sorry, XVIcaliber; Rank 4 isn't open yet. MK hopes it will be open in, and I quote, a fortnight.

    And MK, no need to be a douche. There was some miscommunication on IRC which lead me to believe that Rank 4 was open. I really can't say anything in XVIcaliber's defense, though...
  7. MK Ultra

    MK Ultra my teeth taste funny today
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    Can either of you idiots find the post where either Char, Objection or I opened Rank 4?
    Or movesets for any of the opponents?
  8. Fire Blast

    Fire Blast

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    Reffing this
  9. XVIcaliber

    XVIcaliber

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    Then I'll postpone my challenge until it is. One of the data threads said rank 4 was open, so I thought it was.
  10. pimpgangster

    pimpgangster

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    662
    Name: pimpgangster
    Thread: Here
    Rank/Format: Rank 1 Singles
    Pokemon #1: Remoraid (Henry)
    Pokemon #1 Ability: Sniper
    Henry the Remoraid (open)

    [​IMG]
    Remoraid(*) [Henry] (Male)
    Nature: Quiet: (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 65 (65/1.15 rounded down)


    EC: 0/6
    MC: 0
    DC: 0/5

    Water Gun
    Lock-On
    Psybeam
    Aurora Beam
    Bubblebeam
    Focus Energy

    Acid Spray
    Thunder Wave
    Water Spout

    Charge Beam
    Ice Beam
    Protect
  11. MK Ultra

    MK Ultra my teeth taste funny today
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    Please find me this post so I can correct it, thank you.
  12. IceBug

    IceBug

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    Oh Battle Hall, I'm back for a rematch!

    Name: IceBug
    Thread: Here
    Rank/Format: Rank 3 Singles
    Pokemon #1: Accelgor (Oki)
    Pokemon #1 Ability: Hydration

    Oki's Data (open)
    [​IMG]
    Oki Accelgor (M)
    Nature: Timid (+15% Speed, +30% Accuracy, -1 Atk)

    Type: Bug
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 167 (145*1.15)

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Unburden: (DW) (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Attacks:

    Leech Life
    Acid
    Bide
    Curse
    Acid Spray
    Double Team
    Quick Attack
    Struggle Bug
    Mega Drain
    Swift
    Bug Buzz

    Guard Split
    Encore
    Feint
    Spikes

    Rain Dance
    Protect
    Energy Ball
    Focus Blast
  13. XVIcaliber

    XVIcaliber

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    Changed my mind, screw Rank 4, I'll just enter someone else.

    Challenge Thread: This one.
    Rank 3 Singles (Though Sneasel and Weavile being in the same rank irks me...)
    Pokemon #1: Slashe
    Pokemon #1 Ability: Keen Eye
    Pokemon #1 Info:
    Slashe the Sneasel (open)

    [​IMG]
    Slashe(*) - Sneasel (M)
    Nature: Jolly (+15% Speed, +X Accuracy, -1 Sp. Attack)

    Type: Dark/Ice
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 132 (+) (+30% accuracy)

    EC: 3/6
    MC: 4
    DC: 3/5

    Abilities:
    Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Pickpocket (Innate) (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon.

    Moves:
    Scratch(*)
    Leer(*)
    Taunt(*)
    Quick Attack(*)
    Screech(*)
    Faint Attack(*)
    Fury Swipes(*)
    Agility(*)
    ----------------
    Ice Punch(*)
    Fake Out(*)
    Pursuit(*)
    ----------------
    Aerial Ace(*)
    Brick Break(*)
    Double Team(*)
  14. Terrador

    Terrador

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    XVIcaliber, I'll take your challenge; since you tend to be on when I'm most active, we can easily get through 2 rounds a night, usually 3 or 4.
  15. rickheg

    rickheg

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    Time for me to try my hand in actual Roleplaying!

    Name: rickheg
    Challenge Thread (if any): N/A
    Rank and format: Rank 2 Singles
    Pokemon: Loch the Dratini
    Pokemon #1 Ability: Shed Skin
    Pokemon #1 Info:
    Loch the Dratini (open)
    [​IMG]
    Dratini- Loch (F)
    Nature: Modest (Adds 1 to Special Attack, Subtracts 1 from Attack)
    Type: Dragon
    Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shed Skin:
    Type: Innate

    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale: Dream World Locked
    Type: Innate

    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 50

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Water Pulse
    Dragon Pulse
    Extremespeed

    Thunderbolt
    Flamethrower
    Ice Beam
  16. Terrador

    Terrador

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    Rickheg, Dratini is a Rank 2 Pokemon, and as such cannot be entered in Rank 1. You can see the spreadsheet that determines which Pokemon are eligible for which ranks in the OP.
  17. Lord Jesseus

    Lord Jesseus

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    Against my better judgement, I will once again sign up for
    Name: Lord Jesseus
    Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3449372&page=3
    Rank and format: Rank 3 Singles
    Pokemon: Rho the Marowak
    Pokemon: Rock Head
    Marowak (open)

    [​IMG]

    Marowak [Rho a.k.a Boner] (Male)
    Nature: Brave (+Atk, -Spe)

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 39 (-)

    EC: 6/6
    MC: 5
    DC: 1/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Attacks:
    Bone Club
    Growl
    Tail Whip
    Headbutt
    Leer
    Focus Energy
    Bonemerang
    Rage

    Belly Drum
    Detect
    Skull Bash

    Smack Down
    Aerial Ace
    Fire Blast
  18. Flora

    Flora Yep, that tasted purple!
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    Taking LJ. I promise I'll be active!

  19. rickheg

    rickheg

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    Then why is Dratini a Rank 1 encounter? That doesn't make any sense to me...anyway, I guess I'll change it to a Rank 2 challenge, then.
  20. Objection

    Objection

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    Some pokemon can be used by opponents in the lower ranks to provide battlers with more of a challenge. Meditite is one that comes to mind, being used by opponents in rank 1 but iirc not a rank 1 mon.
  21. Gerard

    Gerard

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    There wouldn't be Dragons in Rank 1 if they weren't allowed

    A week has passed... and nobody has take on my challenge

    Name:
    Gerard
    Challenge Thread: x.x
    Rank and Format: Rank 2 Singles
    Pokemon: Éponine (Togetic)
    Pokemon Ability: Serene Grace
    Pokemon Info:

    Éponine (open)

    Togetic (Éponine) {F}
    [​IMG]

    Nature: Modest (+1 SpA, -1 Atk)
    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Hustle: (Can be Enabled)
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Serene Grace: (Innate)
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.

    Super Luck: (Innate)
    This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.


    Stats:

    HP: 90
    Atk:
    1 (-)
    Def:
    3
    SpA:
    4 (+)
    SpD: 4

    Spe:
    40

    EC: 7/9
    MC: 0
    DC: 5/5

    Attacks:

    Magical Leaf
    Growl

    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Safeguard

    Psychic
    Flamethrower
    Grass Knot
    Shadow Ball
    Light Screen
    Thunder Wave
    Double Team
    Reflect
    Protect
    Sunny Day
    Hidden Power Ice (7)

    Psych Up
    Nasty Plot
    Morning Sun
    Signal Beam
    Magic Coat
    Counter
    Tri Attack


  22. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,730
    It has been too long...

    Name: Athenodoros
    Challenge Thread:
    http://www.smogon.com/forums/showthread.php?t=3450025
    Rank and format: Rank 2 Singles
    Pokemon: Zeus the Monohm
    Pokemon: Sheer Force

    Monohm (open)
    [​IMG]
    Zeus the Monohm (M)

    Nature:
    Modest - Adds * to SpA, Takes * from Att

    Type:
    Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust - (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static - (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW) - (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 90
    Atk: * (-)
    Def: ***
    SpA: **** (+)
    SpD: **
    Spe: 60

    EC: 3/9
    MC: 0
    DC: Unlocked

    Attacks:
    -Tackle
    -Growl
    -Leer
    -Dragon Rage
    -Charge
    -Thundershock
    -Rain Dance
    -Twister
    -Spark
    -Sonicboom
    -Hydro Pump
    -Heal Bell
    -Signal Beam
    -Flamethrower
    -Taunt
    -Substitute
    -Discharge
    -Slack Off
    -Magnet Rise
    -Hurricane
    -Shock Wave
    -Torment
    -Light Screen
    -Surf
  23. LightWolf

    LightWolf lightwoof
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    Messages:
    1,792
    Name: LightWolf
    Challenge Thread (if any): nope
    Rank and format
    : Rank 2 Singles
    Pokemon #1: Magnemite
    Pokemon #1 Ability: Strudy
    Pokemon #1 Info:

    Blitzkrieg (open)
    [​IMG]
    Magnemite [Blitzkrieg] (Genderless)

    Nature: Quiet (+SpA -15% Speed, -10% Evasion)

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:

    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Analytic: (Can be Enabled) (DW) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 80
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 39 (-)
    Evasion: -10%

    EC: 2/9
    MC: 0
    DC: 1/5

    Attacks:

    Metal Sound (*)
    Tackle (*)
    ThunderShock (*)
    Supersonic (*)
    Sonicboom (*)
    Thunder Wave (*)
    Spark (*)

    Magnet Rise (*)
    Lock-On (*)
    Zap Cannon (*)
    Magic Coat

    Thunderbolt (*)
    Flash Cannon (*)
    Substitute (*)
  24. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
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    I'll do yours, Gerard.

    edit: and you atheno

  25. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,155
    I WANT A REMATCH! :P

    Name: Maxim
    Challenge Thread: Here
    Rank and format: Rank 1 Singles
    Pokemon #1: Nya the Dwebble
    Pokemon #1 Ability: Sturdy Can't I have both :(.
    Pokemon #1 Info:
    Nya (open)

    [​IMG]
    Dwebble [Nya] (F)
    Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

    Type:
    Rock:
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Sturdy:
    (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 55

    EC:1/6
    MC:0
    DC:1/5

    Attacks:
    Fury Cutter
    Rock Blast
    Withdraw
    Sand Attack
    Faint Attack
    Smack Down
    Rock Polish
    Bug Bite
    Stealth Rock
    Rock Slide
    X-Scissor
    Shell Smash

    Block
    Counter
    Sand Tomb

    Earthquake
    Protect
    Shadow Claw
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