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Roleplay The Battle Hall - Challenge Signups

Discussion in 'ASB' started by (makeup), Jun 7, 2011.

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  1. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    It's been more than a week, and apparently espeon is rank 3 so:

    Name: rewindman
    Challenge Thread (if any):http://www.smogon.com/forums/showthread.php?t=3449528&page=3&highlight=rewindman
    Rank and format: Rank 3 Singles
    Pokemon #1: Espeon
    Pokemon #1 Ability: Magic Bounce
    Pokemon #1 Info:


    Espeon (open)
    [​IMG]
    Espeon(*)(Shine) (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 110

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Synchronize (innate):
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Magic Bounce (DW) (innate):
    This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Attacks:
    Confusion
    Tackle (*)
    Tail Whip (*)
    Helping Hand (*)
    Sand-Attack (*)
    Growl (*)
    Quick Attack (*)
    Psychic
    Morning Sun

    Wish (*)
    Detect (*)
    Yawn (*)

    Toxic (*)
    Shadow Ball (*)
    Hidden Power (Fighting 7) (*)
    Calm Mind
    Reflect
    Bide
  2. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,466
    hopefully this one goes better than last time...

    Name:
    TEA_DEMON
    Challenge Thread (if any): here
    Rank and format: rank 3 singles
    Pokemon #1: Ursaring
    Pokemon #1 Ability: Guts
    Pokemon #1 Info:
    intronaut the ursaring (open)
    [​IMG]
    Ursaring (Intronaut) (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 47 (55/1.15) (-)

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Covet
    Scratch
    Leer
    Lick
    Fake Tears
    Fury Swipes
    Faint Attack
    Sweet Scent
    Slash
    Thrash
    Hammer Arm

    Crunch
    Close Combat
    Yawn
    Double-edge

    Rock Slide
    Earthquake
    Bulk Up
    Swords Dance
    Taunt
  3. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    I believe my challenge was skipped... twice. :/
  4. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Gotta' do better than last time. *shivers* Vennon needs to redeem himself!

    Name: ToastTyrant13[​IMG]
    Thread: http://www.smogon.com/forums/showthread.php?t=3450912
    Rank and format: Rank 1 Singles
    Pokemon #1: Vennon the Croagunk
    Pokemon #1 Ability: Anticipation
    Vennon the Croagunk (open)

    Croagunk(*) [​IMG]Vennon (M)

    Nature: Quiet (+1 Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95)
    Type: Poison / Fighting
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities: Anticipation, Dry Skin
    Anticipation: (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Poison Touch: (Dream World LOCKED) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 43 (-; 50/1.15=43.4)

    EC: 3/6
    MC: 2
    DC: 2/5

    Attacks
    Astonish
    Mud Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger

    Toxic
    Rock Slide
    Hidden Power Ice 7

    Drain Punch
    Me First
    Counter
    ~~~~~~~~~~
    Poison Jab
    Sucker Punch
    Venoshock
    Sludge Bomb
    Earthquake
  5. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    I don't know if subrefs are applicable for the Battle Hall, but i kind of need one for here, so if someone could take over it would be appreciated.
  6. (makeup)

    (makeup)
    is a Site Staff Alumnusis a Contributor Alumnus

    Joined:
    Feb 22, 2010
    Messages:
    2,874
    Seriously can you read the OP before challenging >_< it hasn't been a week yet; you still need to wait 4 hours and 13 minutes
  7. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Sorry! My bad. I thought our last post was made on Thursday, but I'll rechallenge in a few hours. Sorry.
  8. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    I'll take it.
  9. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    NOW challenging due to earlier's problem.
  10. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,695
    Where the refs go? I'll take them all while issuing a challenge once I edit...

    Oookay, so that's...

    - LightWolf
    - Maxim
    - rewindman
    - TEA_DEMON
    - Temperantia
    - ToastTyrant13
    - pimpgangster

    Please be patient with me lol...

    ----------------

    hi

    Name: Flora
    Rank and format: Rank 1 Singles
    Link: http://www.smogon.com/forums/showthread.php?t=3449268
    Pokemon: Ralts
    Ability: Trace
    Ralts (open)
    [​IMG]
    Ralts [Cypress] (Female) (OT Kaxstar)
    Nature: Modest (+ Special Attack, - Attack)

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

    Telepathy: (DW- Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 40

    EC: 3/9
    MC: 0
    DC: 0/5

    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Imprison
    Hypnosis
    Future Sight

    Encore
    Will-o-Wisp
    Disable

    Thunderbolt
    Psychic
    Thunder Wave
    Protect
    Endure
    Reflect
    Light Screen
    Shock Wave
    Shadow Ball
    Substitute
    Taunt
    Snatch
    Rest
    Sleep Talk
    Skill Swap
    Telekinesis
    Safeguard
    Toxic

    Pain Split
    Signal Beam
    Icy Wind
  11. pimpgangster

    pimpgangster

    Joined:
    Feb 26, 2011
    Messages:
    662
    Back into the hall for another round goes this intrepid challenger

    Name: pimpgangster
    Thread: Here
    Rank/Format: Rank 1 Singles
    Pokemon #1: Remoraid (Henry)
    Pokemon #1 Ability: Sniper
    Henry the Remoraid (open)

    [​IMG]
    Remoraid(*) [Henry] (Male)
    Nature: Quiet: (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 65 (65/1.15 rounded down)


    EC: 0/6
    MC: 0
    DC: 0/5

    Water Gun
    Lock-On
    Psybeam
    Aurora Beam
    Bubblebeam
    Focus Energy

    Acid Spray
    Thunder Wave
    Water Spout

    Charge Beam
    Ice Beam
    Protect
  12. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    I'll take yours up then Flora. Expect a post shortly.
  13. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Still here waiting
  14. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    [​IMG]

    "It's been a while since I first gave this a shot; why not another go?"

    Name: Lou
    Rank and Format: Rank 1 Singles
    Pokémon #1: Aron
    Pokémon #1 Ability: Rock Head

    Challenge Thread

    Aron (open)

    [​IMG]
    Aron (Male)
    Nature: Careful (SpD: +1, SpA: -1)
    Type: Steel / Rock
    Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy - (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head - (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    (DW) Heavy Metal - (Dormant) - (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.*

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 30

    EC: 0 / 9
    MC: 0
    DC: 0 / 5

    Attacks:

    Level-Up Moves - Tackle, Harden, Mud-Slap, Headbutt, Metal Claw, Iron Defense, Roar, Take Down
    Egg Moves - Head Smash, Iron Head, Superpower
    BW TM Moves - Hone Claws, Earthquake, Double Team

    A runt of his litter; Aron is wary and slow to comfort in any new situation. It always keeps an eye on its surroundings, and takes notice of anything that could be a threat. In battle, Aron prefers a direct approach; circling his opponent for openings in which to strike with his immensly powerful attacks.
  15. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    I'll take richeg's challenge, should be fun to watch a Dratini in action.

    In the meantime I will have another run through here myself.

    Name: deadfox
    Thread: Click me
    Rank/Format: Rank 2 Singles
    Pokemon #1: Cutta the Pawniard
    Pokemon #1 Ability: Inner Focus
    Cutta the Pawniard (open)
    [​IMG]
    Pawniard [Cutta] (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Dark/Steel
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Pressure: [DW LOCKED] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Scratch
    Leer
    Fury Cutter
    Torment
    Faint Attack
    Scary Face
    Metal Claw
    Night Slash
    Iron Head

    Dig
    Shadow Claw
    Poison Jab
    Thunder Wave
    Taunt

    Psycho Cut
    Sucker Punch
    Revenge
  16. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    Gonna have a go at it.

    Name: Korski
    Thread: None
    Rank/Format: Rank 3 Singles
    Pokemon #1: Evol the SABLEYE
    Pokemon #1 Ability: Prankster
    Pokemon #1 Info:
    Evol the SABLEYE (open)
    [​IMG]
    Sableye Evol (F)

    Type: Dark/Ghost
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Abilities: Keen Eye, Stall, Prankster
    • Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    • Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    • Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 43 (-)

    MC: 0
    DC: 5/5

    Attacks:

    Leer
    Scratch
    Foresight
    Night Shade
    Astonish
    Fury Swipes
    Fake Out
    Detect
    Shadow Sneak
    Confuse Ray
    Foul Play
    Zen Headbutt

    Metal Burst
    Recover
    Sucker Punch

    Ice Punch
    ThunderPunch

    Toxic
    Taunt
    Brick Break
    Will-o-Wisp
    Payback
    Substitute
  17. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Time for another Doubles.

    Name: C$FP
    Challenge Thread (if any): Challenge Thread
    Rank and format: Rank 2 Doubles
    Pokemon #1: Riolu
    Pokemon #2 (if any): Nohface
    Pokemon #1 Ability: Inner Focus
    Pokemon #2 (if any) Ability: Levitate
    Pokemon #1 Info:
    Bill the Riolu (open)
    [​IMG]
    Riolu [Bill] (Male)
    Nature: Hasty (+15% Speed, +11% Accuracy (69*69/435=10.94), -1 Def)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 69 (60*1.15=69)

    EC: 0/6
    MC:
    0
    DC:
    0/5

    Attacks:

    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech

    Blaze Kick
    Crunch
    Hi Jump Kick
    Vacuum Wave

    Earthquake
    Focus Blast
    Work Up

    Pokemon #2 (if any) Info:
    Big Poe the Nohface (open)
    [​IMG]
    Nohface [Big Poe] (Male)
    Nature: Jolly (+15% Speed, +5% Accuracy (minimum), -1 Special Attack)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 12 (10*1.15=11.5)


    EC: 0/6
    MC:
    0
    DC:
    0/5

    Attacks:

    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Shadowstrike
    Perish Song

    Yawn
    Meteor Mash
    Foul Play

    Toxic
    Will-o-Wisp
    Gyro Ball
  18. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Man, we need more refs >.>

    I'll take deadfox's and Lou's
  19. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Taking Korski's. Thread up sometime today.
  20. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    After the epic failure that was my Battle Subway challenge (Flora can vouch for me) I hope things will be better here.

    Name:
    Limewire
    Challenge Thread: N/A Yet
    Rank and format: Rank 3 Singles
    Pokemon #1: Starmie
    Pokemon #1 Ability: Illuminate

    info (open)

    [​IMG]
    Starmie [Shuriken] (Genderless)
    Nature: Timid

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (115 * 1.15)

    EC: 6/6
    MC: 1
    DC: 5/5


    Abilities:

    Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

    Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analyze (Unlocked): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Attacks:
    Tackle(*)
    Harden(*)
    Water Gun(*)
    Rapid Spin(*)
    Recover(*)
    Camouflage(*)
    Swift(*)
    Bubblebeam(*)
    Minimize(*)
    Gyro Ball(*)
    Hydro Pump

    Psychic
    Ice Beam(*)
    Thunderbolt(*)
    Surf(*)
    Hidden Power [Fire]
    Grass Knot
    Teleport
  21. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    Reffing Limewire's. Thread up soon.
  22. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,695
    Yeah, let's go!

  23. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    I need a quickie for some much-needed points.

    Name: SimonSays
    Challenge Thread (if any): Link!
    Rank and format: Rank 1 Singles
    Pokemon #1: Geodude
    Pokemon #1 Ability: Sturdy
    Pokemon #1 Info:
    Solid the GEODUDE (open)
    [​IMG]
    Geodude [Solid] (M)
    Nature: Careful [Adds One (1) to Special Defense; Subtracts One (1) from Special Attack]
    Type: Rock/Ground
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Veil (DW): (Innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 20


    EC: 0/9
    MC: 0
    DC: 0/5


    Tackle
    Defense Curl
    Mud Sport
    Rock Polish
    Rock Throw
    Magnitude
    Selfdestruct
    Rollout
    Rock Blast
    Smack Down

    Curse
    Hammer Arm
    Focus Punch

    Sunny Day
    Stone Edge
    Toxic

  24. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    Taking SimonSays
  25. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,751
    Name: Arcanite
    Challenge Thread (if any): Challenge Thread
    Rank and format: Rank 1 Doubles
    Pokemon #1: Moogle thie Minccino
    Pokemon #2 (if any): Ifrit the Charmander
    Pokemon #1 Ability: Technician
    Pokemon #2 (if any) Ability: Blaze
    Pokemon #1 Info:
    Moogle the Minccino (open)

    [​IMG]
    Minccino (M) Moogle


    Musical Theme: Critter Tripper Fritter!?

    Nature:
    Naive:
    +15% Speed, +18% Accuracy, -1 SpD)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    • Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    • Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    • Skill Link: (DW) (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). (Not yet Active)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 87 (75*1.15 Rounded up) (+)
    +18% Accuracy

    EC: 0/6
    MC: 0
    DC: 0/5
    KO: 0

    Attacks:
    Pound
    Growl
    Helping Hand
    Tickle
    Doubleslap
    Encore
    Swift
    Sing
    Tail Slap

    Aqua Tail
    Mud Slap
    Fake Tears

    Protect
    Thunder Wave
    U-Turn

    Pokemon #2 (if any) Info:
    Ifrit the Cyndaquil (open)

    [​IMG]
    Cyndaquil (*) Ifrit (Male)

    Nature:
    Serious:
    No effect on stats

    Type:
    Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Abilities:

    • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    • Flash Fire: (DW) (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. (Not yet active)
    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65

    EC: 0/9
    MC: 0
    DC: 0/5
    KO: 0

    Attacks:
    Tackle
    Leer
    Smokescren
    Ember
    Quick Attack
    Flame Wheel
    Defence Curl

    Flare Blitz
    Crush Claw
    Reversal

    Protect
    Dig
    Flamethrower
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