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Roleplay The Battle Hall - Challenge Signups

Discussion in 'ASB' started by Charmander, Jun 7, 2011.

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  1. The Shiny Umbreon

    The Shiny Umbreon

    Joined:
    Jul 27, 2010
    Messages:
    213
    Name: The Shiny Umbreon
    Challenge Thread (if any): Nope
    Rank and format: Rank 3 Singles
    Pokemon #1: Kit the Kirlia
    Pokemon #2 (if any): Nope
    Pokemon #1 Ability: Synchronize
    Pokemon #2 (if any) Ability: Nope
    Pokemon #1 Info:
    Kit the Kirlia (open)

    [​IMG]
    Kirlia(*) (Kit) (M)
    Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate) this Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 58

    EC: 4/9
    MC: 7
    DC: 3/5

    Attacks:
    Growl(*)
    Confusion(*)
    Double Team(*)
    Teleport(*)
    Lucky Chant(*)
    Magical Leaf(*)
    Heal Pulse(*)

    Shadow Sneak(*)
    Destiny Bond(*)
    Confuse Ray(*)

    Psychic(*)
    Shadow Ball(*)
    Thunderbolt(*)

    Pokemon #2 (if any) Info: Nope
  2. IceBug

    IceBug

    Joined:
    Jun 16, 2008
    Messages:
    543
    Bumping this up for a ref, now that I've un-fallen off the ASBverse.
  3. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,730
    Taking The Shiny Umbreon and IceBug. Good luck.
  4. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,602
    I hate being at the bottom of a page.
  5. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    [​IMG]


    Name: DF44
    Challenge Thread (if any): Challenge Thread
    Rank and format: Rank 2 Singles
    Pokemon #1: Ledian
    Pokemon #1 Ability: Swarm
    Pokemon #1 Info:

    Ledian (M) (open)
    [​IMG]
    Ledian [Timothy] (Male)
    Nature: Adamant
    Type: Bug/Flying

    Bug / Flying: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities: Swarm (Innate) - When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Early Bird (Innate) - This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Iron Fist (Innate) - The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) (DW).

    Stats:
    Ledian
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 85

    EC: 6/6
    MC: 1
    DC: 1/5

    Moves:

    Tackle
    Supersonic
    Comet Punch
    Light Screen
    Reflect
    Safeguard
    Mach Punch
    Baton Pass
    Silver Wind

    Bug Bite
    Drain Punch
    Bide

    Acrobatics
    Toxic
    Dig

    Swift
  6. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,563
    I took your Subway, now I'll take your Hall!

    edit:

    going to kill fogdish's ledian

  7. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,563
    I went and added this new line to the OP:

    "When battling ranks 1-3, items will be off. At rank 4, it will up to the challenger to decide on items being on or off. At rank 5, items will always be on."

    iiMKUltra wanted it so it's there now.
  8. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
    Name: Destiny Warrior
    Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3450862
    Rank and format: Rank 2 Singles
    Pokemon: Water Hazard the Frillish
    Ability: Cursed Body
    Pokemon Info

    Frillish (open)

    [​IMG]
    Water Hazard(Frillish)(Male)

    Types
    Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Modest Nature(+1 rank SpA, -1 rank Atk)
    Stats
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 40

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities
    Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
    Cursed Body(Innate): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    Dream World(Locked): Damp(Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks
    Bubble
    Water Sport
    Absorb
    Night Shade
    Bubblebeam
    Recover
    Water Pulse
    Hydro Pump

    Acid Armor
    Confuse Ray
    Pain Split

    Ice Beam
    Shadow Ball
    Energy Ball
    Will-O-Wisp
    Hex
    Scald
    Hidden Power Fire 7
    Taunt
    Psychic
    Trick Room
    Protect
  9. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    374
    My last challenge ended around 18 days ago, so I believe I can issue a new one (and lose miserably, but hey, you can't have everything)

    Name: Frosty
    Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3449236
    Rank and format: Rank 1 singles
    Pokemon #1: Ferroseed
    Pokemon #1 Ability: Iron Barbs

    Onox the Ferroseed (open)

    [​IMG]
    Ferroseed [Onox] (M)

    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Grass/Steel
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Iron Barbs: (Innate)
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 8 (10/1.15) (-)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball

    Leech Seed
    Bullet Seed
    Stealth Rock

    Protect
    Payback
    Toxic
  10. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,741
    It's been a week since the Dark-type counter-teamed me at this. Time to begin training my Gym team!

    Name: Dummy
    Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3449991
    Rank and format: Rank 2 Doubles
    Pokemon #1: Septimus the Embirch
    Pokemon #2 (if any): Nicko the Ferroseed
    Pokemon #1 Ability: Battle Armor
    Pokemon #2 (if any) Ability: Iron Barbs
    Pokemon #1 Info:
    Septimus the Embirch (open)

    [​IMG]
    Embirch [Septimus] (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43 (50/1.15)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Pound
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin

    Counter
    Earth Power
    Seed Bomb

    Sunny Day
    Swords Dance
    Rock Slide

    Pokemon #2 (if any) Info:
    Nicko the Ferroseed (open)

    [​IMG]
    Ferroseed [Nicko] (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Grass/Steel
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 8 (10/1.15)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball

    Leech Seed
    Seed Bomb
    Stealth Rock

    Toxic
    Payback
    Thunder Wave
  11. Xav

    Xav

    Joined:
    Nov 30, 2009
    Messages:
    785
    Name: Xav
    Rank and format: Rank 3 Singles
    Pokemon #1: Porygon
    Pokemon #1 Ability: Download
    Pokemon #1 Info:
    Show Hide


    [​IMG]
    Porygon (Zim)
    Nature: Modest (+SpA -Atk)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced
    Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Conversion 2
    Tackle
    Sharpen
    Conversion
    Agility
    Psybeam
    Recover
    Magnet Rise
    Discharge
    Tri Attack
    Magic Coat

    Ice Beam
    Shadow Ball
    Protect


    EDIT: Sorry about that.
  12. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,563
    ^ According to the listing, Porygon is Rank 3 so you may want to withdraw or change your challenge!
  13. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,730
    I'm running low on singles challenges, so I'll take Destiny Warrior, Frosty and Xav. Sorry Dummy, but I won't be on for long enough periods to do doubles, so it would end up taking you longer in the long run. Also, while I'm here, can the next person to challenge doubles explain their choice to me? It takes longer, you get the same rewards and you don't get a streak any longer. It doesn't make sense to me. Anyway, those posts/threads will be up soon.
  14. Paradoxus

    Paradoxus

    Joined:
    Apr 3, 2011
    Messages:
    802
    [​IMG]

    Name: Paradoxus
    Rank and format: Rank 1 Triples
    Pokemon #1: MagicBacon the Spoink
    Pokemon #1 Ability: Thick Fat
    Pokemon #1 Info

    MagicBacon the Spoink (open)


    [​IMG]
    Spoink (MagicBacon) (*) (M)
    Nature: Modest (+Special Attack, -Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Attacks:

    Splash (*)
    Psywave (*)
    Odor Sleuth (*)
    Psybeam (*)
    Psych Up (*)
    Confuse Ray (*)
    Magic Coat (*)


    Psyshock (*)
    Shadow Ball (*)
    Hidden Power Fighting (*)

    Whirlwind (*)
    Future Sight (*)
    Lucky Chant (*)


    Pokemon #2: Bonfire the Pansear
    Pokemon #2 Ability: Gluttony
    Pokemon #2 Info:

    Bonfire the Pansear (open)

    [​IMG]
    Pansear (Bonfire) (M)
    Nature:Naive (+Spe, -SDef)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Gluttony: This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Blaze (DW): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 74 (Adds 15%, rounded to 74)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Scratch
    Leer
    Lick
    Incinerate
    Fury Swipes
    Yawn
    Bite
    Flame Burst
    Amnesia


    Dig
    Taunt
    Hidden Power Ice (7)

    Nasty Plot
    Heat Wave
    Role Play


    Pokemon #3: Miles the Yanma
    Pokemon #3 Abilty: Speed Boost
    Pokemon #3 Info:

    Miles the Yanma (open)


    [​IMG]

    Yanma [Miles] (M)

    Nature: Naive (+15% Speed, +28% Accuracy, -1 SpD)


    Type: Bug / Flying

    Bug: Bug STAB; More obility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Speed Boost:Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Tinted Lens: When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Frisk (DW): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-1)
    Spe: 110 (Add 15%, rounded to 109)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Tackle
    Foresight
    Quick Attack
    Double Team
    Sonicboom
    Detect
    Supersonic
    Hypnosis

    Shadow Ball
    Hidden Power Fire (7)
    Psychic

    Signal Beam
    Secret Power
    Whirlwind
  15. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator
    Moderator

    Joined:
    Aug 20, 2010
    Messages:
    2,309
    Please find me the post where it says you may challenge triples.

    I'll also issue a challenge of my own:
    Name: MK
    Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3450550&page=2
    Rank and format: Rank 2 Singles
    Pokemon #1: Togetic
    Pokemon #1 Ability: Serene Grace
    Pokemon #1 Info:
    Togetic (open)
    [​IMG]
    Togetic [Gabriel] (F)
    Nature: Modest (+Spa, -Atk)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 40

    EC: 6/9
    MC: 0
    DC: 4/5

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt).
    Super Luck (DW Locked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Moves:
    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow

    Extrasensory
    Foresight
    Psycho Shift

    Thunder Wave
    Flamethrower
    Shadow Ball

    Wish
    Safeguard
    Psyshock
    Toxic
    Hidden Power Ground 7
  16. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
    Taking this.
  17. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,067
    Taking Dummy's challenge, thread up later, I'm on my phone.

    Btw Atheno, in doubles the two pokemon can cover each other's weaknesses more, allowing for a longer streak. (I bet the first person to reach the boss will be in doubles)

    I would take the triples if I could :(
  18. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Been a week, wooo! Newly evolved competitor is ready to take the stage!

    Name: ToastTyrant13
    Challenge Thread:http://www.smogon.com/forums/showthread.php?t=3450912
    Rank and format: Rank 3 Singles
    Pokemon #1: Vennon the Toxicroak
    Pokemon #1 Ability: Anticipation
    Pokemon #1 Info:
    Show Hide

    Croagunk(*) [​IMG]Vennon (M)

    Nature: Quiet (+1 Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95)
    Type: Poison / Fighting
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities: Anticipation, Dry Skin
    Anticipation: (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Poison Touch: (Dream World LOCKED) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 73 (85/1.15^) (-)

    EC: 6/6
    MC: 1
    DC: 2/5

    Attacks
    Astonish
    Mud Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger

    Toxic
    Rock Slide
    Hidden Power Ice 7

    Drain Punch
    Me First
    Counter
    ~~~~~~~~~~
    Poison Jab
    Sucker Punch
    Venoshock
    Sludge Bomb
    Earthquake
    Vaccum Wave
    Shadow Ball
    Focus Blast
  19. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,563
    Sure, I'll take you on!
  20. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jan 9, 2010
    Messages:
    1,478
    Name: elDino
    Thread: http://www.smogon.com/forums/showthread.php?t=3449780
    Rank and Format: Rank 2 Singles
    Pokemon #1: Monohm
    Pokemon #1 Ability: Shield Dust
    Pokemon #1 Info:

    Monohm :D (open)

    [​IMG]
    Monohm Disabler (Male)
    Nature: Timid Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
    Accuracy Boost: 14

    Typing:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:

    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 69 (+)

    EC 2/9
    MC 0
    DW 1/5

    Moves:

    Tackle
    Growl
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Leer
    Twister
    Spark
    Hurricane
    Slack Off

    Hydro Pump
    Magnet Rise
    Heal Bell

    Flamethrower
    Thunderbolt
    Light Screen
  21. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
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    Messages:
    7,563
    Those darn Monohms...

  22. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    woah 10 days already.

    Name:
    TEA_DEMON
    Challenge Thread (if any): here
    Rank and format: rank 2 doubles
    Pokemon #1: skorupi
    Pokemon #2: lileep
    Pokemon #1 Ability: battle armor
    Pokemon #2 Ability: suction cups
    Pokemon #1 Info:
    agalloch the skorupi (open)
    [​IMG]
    Skorupi (Agalloch) M
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
    Type: Bug / Poison
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Battle Armor:(Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Keen Eye (DW)
    : (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65

    EC: 5/6
    MC: 4
    DC: 4/5

    Attacks:
    Bite
    Poison Sting
    Leer
    Knock Off
    Pin Missile
    Acupressure
    Scary Face
    Crunch
    Cross Poison

    Poison Tail
    Night Slash
    Screech

    Swords Dance
    X-Scissor
    Taunt
    Brick Break

    Pokemon #2 Info:
    khuda the lileep (open)
    [​IMG]
    Lileep (Khuda) M
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
    Type: Rock/Grass
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 20 (23/1.15) (-)

    EC: 4/6
    MC: 4
    DC: 2/5

    Attacks:
    Astonish
    Constrict
    Acid
    Ingrain

    Recover
    Curse
    Stealth Rock

    Rock Slide
    Sludge Bomb
    Return
  23. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
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    Messages:
    7,563
    I'll take you on!

  24. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
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    Joined:
    Mar 19, 2010
    Messages:
    2,148
    Well, time for me to take on the Battle Hall again!

    Name: Random
    Challenge Thread (if any): Thread
    Rank and format: Rank 3 Doubles
    Pokemon #1: Gastrodon (East Sea)
    Pokemon #2: Camerupt
    Pokemon #1 Ability: Storm Drain
    Pokemon #2 Ability: Solid Rock
    Pokemon #1 Info:
    Sleast the Gastrodon (East Sea) (open)
    [​IMG]
    Gastrodon Sleast (M)
    Nature: Quiet (NC) (-10% Evasion)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (-)

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Mud-Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power (Fire 7)
    Rain Dance
    Recover
    Body Slam
    Muddy Water

    Yawn
    Stockpile
    Sludge
    Mirror Coat
    Counter

    Surf
    Ice Beam
    Toxic
    Scald
    Sandstorm
    Protect
    Substitute

    Earth Power
    Pain Split

    Pokemon #2 Info:
    Tormeldon the Camerupt (open)
    [​IMG]
    Camerupt Tormeldon (M)
    Nature: Quiet (-10% Evasion)

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Magma Armour: (Innate) This Pokemon has a heated armour that makes it incapable of being frozen.

    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Take Down
    Amnesia
    Earth Power
    Earthquake
    Rock Slide
    Eruption
    Lava Plume
    Fissure

    Ancientpower
    Heat Wave
    Mud Bomb

    Sandstorm
    Flamethrower
    Protect
    Will-O-Wisp

    Stealth Rock
  25. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a Community Contributoris a CAP Contributor
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    Messages:
    2,130
    Hi everyone, Terrador's gone away so now I need a Subref for this challenge. The fifth match is close to completion and I'm going to defeat the entire Hall by the end of it, so there's lots of BT in it for the subref!
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