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Roleplay The Battle Hall - Challenge Signups

Discussion in 'ASB' started by (makeup), Jun 7, 2011.

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  1. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Leethoof charges headlong into defeat again!
    Name: Leethoof
    Thread:http://www.smogon.com/forums/showthread.php?t=3450918
    Rank and Format:Rank 2(?) Doubles
    Pokemon #1: Nuzleaf (Locust)
    Pokemon #2: Cranidos (Ragequit)
    Pokemon #1 Ability: Early Bird
    Pokemon #2 Ability: Mold Breaker
    Pokemon #1 Info:
    Locust the ninja tree (open)
    [​IMG]
    Nuzleaf [Locust] (M)
    Nature
    : Jolly (-Special Attack, 1.15 Boost to speed)
    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Clorophyll:During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Pickpocket (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 69 (+) (Accuracy boost: 8%)

    EC: 4/9
    MC: 10
    DC: 2/5

    Attacks:
    Bide
    Harden
    Growth
    Nature Power
    Synthesis
    Razor Leaf
    Pound
    Fake Out
    Torment
    Razor Wind
    ExtraSensory
    Faint Attack

    Leech Seed
    Bullet Seed
    Defog

    Explosion
    Dig
    Swords Dance
    Rollout
    Seed Bomb
    Brick Break
    Rock Slide


    Pokemon #2 Info
    HEADBUTTTTTT (open)

    [​IMG]
    Cranidos [Ragequit] (M)
    Nature: Naughty ( + attack, -special defense)
    Type:
    <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 58

    EC: 4/6
    MC: 7
    DC: 3/5

    Attacks:
    Headbutt (of course)
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance
    Head Smash

    Hammer Arm
    Curse
    Iron Head

    Rock Polish
    Swords Dance
    Earthquake




    Fighting is gonna be impossible.

    EDIT: Accidently posted Voodoom as well, sorry
  2. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    A Rank 2 Doubles with three pokemon, one of which is a Voodoom. Riiiight.
  3. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,698
    Name: AlphaJolt
    Thread: http://www.smogon.com/forums/showthread.php?t=3449311
    Rank and Format: Rank 1 Singles
    Pokemon #1: Athena the Togepi
    Pokemon #1 Ability: Serene Grace
    Pokemon #1 Info:
    Athena the Togepi (open)

    [​IMG]
    Togepi [Athena] (F)
    Nature: Modest
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Stats:
    HP: 90
    Atk: Rank 0 (-1)
    Def: Rank 3
    SpA: Rank 3 (+1)
    SpD: Rank 3
    Spe: 20

    EC: 6/9
    MC: 1
    DC: 3/5

    Attacks:
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    Follow Me
    Bestow
    Wish
    AncientPower
    Safeguard

    Nasty Plot
    Extrasensory
    Morning Sun

    Light Screen
    Shadow Ball
    Psychic
    Flamethrower
    Thunder Wave
    Grass Knot

    Counter
    Heal Bell
  4. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Moar Smacktalk! Introducing Baron, the Fastest Aron in the world!

    Name: SimonSays
    Thread:
    Rank and Format: Rank 1 Singles
    Pokemon #1:Baron the Aron
    Pokemon #1 Ability: Rock Head
    Pokemon #1 Info:
    Baron the ARON (open)

    [​IMG]
    Aron (Baron) (M)
    Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Special Attack)
    Type: Steel/Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35 (30*1.15, rounded up)
    Acc: +4% ((35^2)/290)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Harden
    Mud Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down

    Curse
    Head Smash
    Dragon Rush

    Hone Claws
    Earthquake
    Protect
  5. Pokelol

    Pokelol

    Joined:
    Jun 1, 2010
    Messages:
    82
    Name:Pokelol
    Rank and format: Rank 2 Singles
    Pokemon #1: Scraggy
    Pokemon #1 Ability: Shed Skin
    Pokemon #1 Info:
    Scraggy (open)
    [​IMG]
    Scraggy(*) [Scrafafa] (Male)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Dark/Fighting

    Dark Type: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Fighting Type: Fight STAB; Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Abilities:

    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

    Intimidate (DW): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 48

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:

    Leer*
    Low Kick*
    Sand-Attack*
    Faint Attack*
    Headbutt*
    Swagger*
    Brick Break*
    Payback*

    Dragon Dance*
    Ice Punch*
    Zen Headbutt*

    Double Team*
    Bulk Up*
    Dragon Claw*
  6. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,694
    I want to play here again but the backlog... :(

    Okay, I'm taking these but expect a huge slowdown...

    I need to sleep right now though since I'm like dying so I'll post everything tomorrow! If there are other Hall refs willing to take one, give me a VM and it's yours! (Well, you don't actually have to wait for my permission - you can get right on it but just notify me.)

  7. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    I wish i was a ref..., well i want to try the hall again :3

    Name: Gerard
    Challenge Thread: x.x
    Rank and Format: Rank 2 Singles
    Pokemon: Kurt (Slowpoke)
    Pokemon Ability: Own Temp
    Pokemon Info:
    Kurt (open)

    Slowpoke (Kurt) {M}
    [​IMG]

    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Water/Psyquic

    • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:


    • Oblivious: (Innate)
    This Pokemon is incapable of being effected by Attract or Cute Charm. ​
    • Own Tempo: (Innate)
    This Pokemon moves at its own pace and cannot be confused by any method.
    • Regenerator (DW) : (Innate)
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 100
    Atk: 4 (+)
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 13 (15/1.15)


    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks:

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Zen Headbutt

    Safeguard
    Sleep Talk
    Mud Sport

    Fire Blast
    Earthquake
    Trick Room
    Grass Knot
    Flamethrower
    Ice Beam

    Protect
    Endure

    Scald
    Surf

    Bide
  8. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Slowpoke could be fun to watch, I'll take this up.
  9. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Name: TravelLog
    Challenge Thread: Thread
    Rank and Format: Rank 1 Singles
    Pokemon: Kadaj (Aron)
    Pokemon Ability: Rock Head
    Pokemon Info:
    Kadaj the Aron (open)

    [​IMG]
    Aron [Kadaj] (F)
    Nature: Adamant (+Atk, -SpA)

    Type: Steel/Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 30

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Head
    Protect
    Metal Burst

    Head Smash
    Stealth Rock
    Superpower

    Endure
    Magnet Rise

    Aerial Ace
    Dig
    Earthquake
  10. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Let's try it again, with a new Pokemon and a better chance at success!

    Name: Galladiator
    Challenge Thread: lolwut?
    Rank and Format: Rank 2 Singles
    Pokemon: Dratini
    Ability: Shed Skin
    Info:

    Corey the Dratini (open)
    [​IMG]

    Dratini [Corey] (M)
    Nature: Mild (+1 Rank to Sp. Atk, -1 Rank to Defense)
    Type:
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Extremespeed
    Dragon Dance
    Dragon Pulse

    Waterfall
    Hyper Beam
    Return
  11. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    Name: Tamzid Hass- er, Limewire
    Challenge Thread: click
    Rank & Format: Rank 3 Singles
    Pokemon: Dunsparce
    Ability: Run Away
    Info:

    Flap the Dunsparce (open)


    [​IMG]
    Dunsparce [Flap] (F)

    Nature: Brave (+Atk, 15% reduction in Speed, 10% increase in accuracy for opponent's attacks).

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    MC: 0
    DC: 0/5

    Stats:

    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 39 (45 / 1.15, rounded)

    Serene Grace:
    (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Run Away:

    (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Rattled (DW):
    (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Rage
    Defense Curl
    Yawn
    Glare
    Rollout
    Spite
    Pursuit
    Roost
    Coil

    Magic Coat
    Trump Card
    Rock Slide

    Psych Up
    Pain Split
    Earthquake
    Thunderbolt
    Flamethrower
    Ice Beam
  12. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    It's been over a week, so

    Name: Rewindman
    Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3449528&page=8
    Rank & Format: Rank 1 Singles
    Pokemon: Vulpix
    Ability: Flash Fire
    Info:
    Ammy the Vulpix (open)

    [​IMG]
    Vulpix [Ammy] (F)
    Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe:Spe: 75 (65 *1.15) (+) (13% Accuracy boost)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Ember
    Tail Whip
    Roar
    Quick Attack
    Fire Spin
    Will-o-Wisp
    Confuse Ray
    Imprison
    Flame Burst
    Flamethrower
    Safeguard

    Hex
    Disable
    Heat Wave

    Dig
    Double Team
    Substitute
  13. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,414
    Name: DarkSlay
    Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3449725
    Rank & Format: Rank 3 Singles
    Pokemon: Sableye
    Ability: Keen Eye
    Info:
    Bling the Sableye (open)
    [​IMG]
    Sableye [Bling] (M)
    Nature: Relaxed (Adds a rank to Defense. Subtracts 15% from Speed.)

    Type: Dark / Steel
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 42 (50 - 15%)

    EC: 0 / 0
    MC: 0
    DC: 0 / 5

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Leer
    Scratch
    Foresight
    Night Shade
    Astonish
    Fury Swipes
    Fake Out
    Detect
    Shadow Sneak

    Metal Burst
    Recover
    Sucker Punch

    Toxic
    Taunt
    Psychic
  14. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    I will take Galladiator and TravelLog
    EDIT: I'll take DarkSlay's challenge as well.
    EDIT2: Also taking Limewire's.

    It's been over a month, so I'll challenge the Hall again.

    Name: danmantincan
    Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3449777
    Rank and format: Rank 1 Singles
    Pokemon #1: Volug the Vulpix
    Pokemon #1 Ability: Flash Fire
    Pokemon #1 Info:
    Volug the Vulpix (open)
    [​IMG]
    Vulpix (M) - Volug
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 65

    EC: 5/6
    MC: 0
    DC: 4/5

    Moves:

    Ember
    Tail Whip
    Roar
    Quick Attack
    Fire Spin
    Will-o-Wisp
    Confuse Ray
    Imprison
    Flame Burst
    Flamethrower
    Safeguard

    Disable
    Hex
    Hypnosis

    Toxic
    Dig
    Energy Ball
    Dark Pulse
  15. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
    Moderator

    Joined:
    Jul 26, 2008
    Messages:
    1,979
    Name: LightWolf
    Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?p=3682601#post3682601
    Rank and format
    : Rank 1 Doubles
    Pokemon #1: Chimchar
    Pokemon #1 Ability: Blaze
    Pokemon #1 Info:

    Ace (open)
    [​IMG]
    Chimchar [Ace] (M)

    Nature: Hasty (+15% Speed, +18% Acc, -Def)

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist: (Innate) (DW) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 71 (+)
    Acc: +18%

    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks:

    Scratch (*)
    Leer (*)
    Ember (*)
    Taunt (*)
    Fury Swipes (*)
    Flame Wheel (*)
    Nasty Plot (*)
    Torment (*)

    ThunderPunch (*)
    Heat Wave (*)
    Fake Out (*)
    Counter

    Dig (*)
    Brick Break (*)
    Shadow Claw (*)
    Fire Blast


    Pokemon #2: Mudkip
    Pokemon #2 Ability: Torrent
    Pokemon #2 Info:

    MUDS (open)
    [​IMG]
    Mudkip [MUDS] [Female]
    Nature: Relaxed
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Ability:
    Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Damp DW: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 34 (-)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Growl
    Mud-Slap
    Water Gun
    Bide
    Foresight
    Mud Sport

    Counter
    Mirror Coat
    Avalanche

    Waterfall
    Rock Slide
    Scald
  16. nEsp

    nEsp

    Joined:
    Mar 27, 2011
    Messages:
    99
    Guess I'll give this a go. (I believe that you're allowed to enter an RP with a pokemon already in a battle, right? If not, kindly inform me and ignore this post.)

    Name: nEsp
    Rank and format: Rank 1, Singles
    Pokemon: Pyripnon, the Charmander
    Ability: Blaze.
    Info:

    Pyripnon (open)
    [​IMG]
    Charmander [Pyripnon] (F)
    Nature: Lonely (+1 Atk, -1 Def)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..


    Abilities:
    Blaze: Type: Innate

    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Solar Power (DW): Type: Innate

    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Scratch
    Growl
    Ember
    Smokescreen
    Dragon Rage
    Scary Face
    Fire Fang

    Crunch
    Flare Blitz
    Outrage

    Rock Slide
    Toxic
    Will-o-Wisp



    Edit: Okay, thnx Objection. And someone should fix the OP in the Battle Tower, because it says that "If a Pokemon role-plays after a match has begun, no penalty will be suffered." Which then must be wrong, right?
  17. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
  18. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Here we go again!

    Name: C$FP
    Challenge Thread (if any): Challenge Thread
    Rank and format: Rank 3 Singles
    Pokemon #1: Benedict the Exeggutor
    Pokemon #1 Ability: Chlorophyll
    Pokemon #1 Info:
    Benedict the Exeggutor (open)
    [​IMG]
    Exeggutor[Benedict] (Male)
    Nature: Modest (+ to Special Attack, - from Attack)
    Type: Grass/Psychic
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Chlorophyll
    Type: Innate
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Ability 2 (DW) [unlocked]: Harvest
    Type:Innate
    At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 55

    EC: 6/6
    MC:
    0
    DC:
    5/5

    Attacks:

    Barrage
    Uproar
    Hypnosis
    Reflect
    Leech Seed
    Confusion
    Bullet Seed
    Stun Spore
    Poison Powder
    Sleep Powder
    Solarbeam
    Seed Bomb
    Barrage
    Hypnosis
    Confusion
    Stomp
    Psyshock

    Ancientpower
    Giga Drain
    Synthesis

    Sunny Day
    Telekinesis
    Psychic
    Light Screen
    Energy Ball
  19. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,694
    thanks danmantincan. :D

    Will take lightwolf and c$fp!

    edit: oh, and you too dan.

    now i need to see how the subway is doing...

    edit: oops. removed nesp from the list since it says ignore.
  20. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    It's been a week (+ a few hours) since my last challenge, so let's give this a go!

    Name: ToastTyrant13
    Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3450912
    Rank and format: Rank 1 Singles
    Pokemon #1: Aquatious the Privatyke
    Pokemon #1 Ability: Unaware
    Pokemon #1 Info:
    Aquatious the Privatyke (open)
    Privatyke(*)[​IMG]Aquatious(M)
    Nature: Brave (+1 Rank to Attack, -15% speed, 10 point decrease in evasion, effectively adding 10 accuracy to the opponent's attacks directed at this pokemon)
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities: Unaware
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Stats
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 31 (35/1.15^) (-)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks
    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust

    Drain Punch
    Recover
    Ice Punch

    Waterfall
    Rock Slide
    Earthquake
  21. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG]

    Privatyke is a rank 2 pokemon so cannot compete in rank 1 singles.
  22. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Whoops, didn't know he was Rank 2. Changed to Rank 2 Singles.
  23. Lady Salamence

    Lady Salamence
    is a Smogon Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Aug 4, 2010
    Messages:
    3,993
    Name: Lady Salamence
    Challenge Thread (if any): here
    Rank and format: 3 Singles
    Pokemon #1: Shelgon
    Pokemon #1 Ability: Overcoat
    Pokemon #1 Info:
    Show Hide
    [​IMG]


    Shelgon [Hirome] (Male)
    Nature:
    Adamant (Adds * to Attack, Subtracts * from SpA)
    Type:
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).


    Shelgon
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 50


    EC: 6/9
    MC: 4
    DC: 5/5


    Rock head:
    Type: Innate

    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    DW: Overcoat:

    Type: Innate

    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.



    Attacks:
    Rage (*)
    Bite (*)
    Leer (*)
    Headbutt (*)
    Focus Energy (*)
    Ember (*)
    Dragon Rush(*)
    Fire Fang (*)
    Dragon Dance (*)
    Dragon Claw (*)
    Shadow Claw (*)
    Substitute (*)
    Zen Headbutt
    Crunch
    Protect
    Outrage
  24. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    LS's Hall is SO mine. New OP is a (BAN ME PLEASE) is up.
  25. DetroitLolcat

    DetroitLolcat Maize And Blue Badge Set :)
    is a Forum Moderatoris a CAP Contributoris a Tiering Contributor
    Moderator

    Joined:
    Apr 11, 2010
    Messages:
    2,385
    Name: DetroitLolcat
    Challenge Thread (if any): I'm too cool to have a thread
    Rank and format: 3 Singles
    Pokemon #1: Pupitar
    Pokemon #1 Ability: Shed Skin
    Pokemon #1 Info: It's basically the coolest Pokemon you'll ever meet. I bet you wish you were my Pupitar.


    Pupitar (open)

    [​IMG]
    Larvitar, male
    Nature
    : Jolly:

    (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

    Type: Rock/Ground
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities Guts
    Type: Innate

    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    (DW, Locked) Sand Veil: Type: Innate

    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2 (Jolly Penalty)
    SpD: Rank 3
    Spe: 59 (Jolly Boost)

    Counters:
    EC: 5/9
    MC: 0
    DC: 3/5

    Moves:


    Bite*
    Leer*
    Sandstorm*
    Screech*
    Chip Away*
    Rock Slide*
    Scary Face*
    Thrash*
    Crunch

    Dragon Dance*
    Outrage*
    Iron Head*

    Earthquake*
    Stone Edge*
    Payback*
    Substitute
    Stealth Rock
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