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Roleplay The Battle Hall - Challenge Signups

Discussion in 'ASB' started by Charmander, Jun 7, 2011.

Thread Status:
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  1. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    I guess I'll take 44fogdish and challenge again myself.

    Name: Dan
    Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3449777
    Rank and format: Rank 1 Singles
    Pokemon #1: Vulpix
    Pokemon #1 Ability: Drought
    Pokemon #1 Info:
    Volug the Vulpix (open)
    [​IMG]
    Vulpix (M) - Volug
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 65

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:

    Ember
    Tail Whip
    Roar
    Quick Attack
    Fire Spin
    Will-o-Wisp
    Confuse Ray
    Imprison
    Flame Burst
    Flamethrower
    Safeguard
    Grudge
    Extrasensory
    Fire Blast

    Disable
    Hex
    Hypnosis

    Heat Wave
    Endure
    Pain Split
    Magic Coat

    Toxic
    Dig
    Energy Ball
    Dark Pulse
    Protect
    Substitute
  2. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    so i guess i have to keep reposting so im first on the list or else noone will take my challenge......

  3. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
  4. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,002
    Sorry Dummy, I'm useless at doubles.

    Danmantincan and Ragnarokalex's are mine by the way.
  5. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    It is getting ridiculous how much I have to supe up this Monohm to get that far in the Hall. At any rate, anyone looking for a simple and quick gold mine?

    Name: Athenodoros
    Battle Hall Challenge
    Rank and Format: Rank 2 Singles

    Pokemon: Monohm
    Ability: Sheer Force
    Zeus the Monohm (open)
    [​IMG]
    Zeus the Monohm (M)

    Nature:
    Modest - Adds * to SpA, Takes * from Att

    Type:
    Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust - (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static - (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW) - (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 90
    Atk: * (-)
    Def: ***
    SpA: **** (+)
    SpD: **
    Spe: 60

    EC: 3/9
    MC: 0
    DC: Unlocked

    Attacks:
    -Tackle
    -Growl
    -Leer
    -Dragon Rage
    -Charge
    -Thundershock
    -Rain Dance
    -Twister
    -Spark
    -Sonicboom
    -Hydro Pump
    -Heal Bell
    -Signal Beam
    -Flamethrower
    -Taunt
    -Substitute
    -Discharge
    -Slack Off
    -Magnet Rise
    -Hurricane
    -Shock Wave
    -Torment
    -Light Screen
    -Surf
    -Volt Switch
    -Thunder Wave
    -Dragon Tail
    -Protect
    -Roar
    -Double Team
    -Charge Beam
    -Toxic
    -Draco Meteor
    -Hidden Power [Grass]
    -Power Gem
    -Swift
    -Trick Room
    -Sleep Talk
    -Rest
  6. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Rank four Singles with Items
    Pokemon: Infernape@Expert Belt
    Iron Fist Ability
    http://www.smogon.com/forums/showthread.php?t=3449940
    Infernape (open)

    [​IMG]
    Infernape (F)
    Nature: Mild (+SpA, -Def).

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 108

    EC: 9/9
    MC: 0
    DC: 5/5

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Scratch
    Leer
    Ember
    Taunt
    Mach Punch
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Close Combat
    Acrobatics
    Slack Off
    Flare Blitz
    Fire Spin
    Flamethrower

    Encore
    Fire Punch
    Focus Punch
    Counter
    ThunderPunch

    Substitute
    Dig
    Grass Knot
    Overheat
    Protect
    Hidden Power Ice
    Focus Blast
    Will-o-Wisp
    Earthquake

    Blast Burn
    Magic Coat
  7. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Taking Kaxtar and Atheno
  8. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Alright, let's try the Battle Hall again!

    Name: rickheg
    Challenge Thread (if any): this
    Rank and format: Rank 1 Singles
    Pokemon #1: Feebas
    Pokemon #1 Ability: Swift Swim
    Pokemon #1 Info:
    Siren the Feebas (open)
    [​IMG]
    Feebas (Siren) F
    Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)
    Type: Water

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Adaptability: (DW Locked) (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Stats:
    HP: 80
    Atk: Rank 0(-)
    Def: Rank 1
    SpA: Rank 2(+)
    SpD: Rank 2
    Spe: 80

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Splash
    Tackle

    Confuse Ray
    Dragon Pulse
    Mirror Coat

    Scald
    Rain Dance
    Protect
  9. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Am I allowed to withdraw from my current challenge and start a new one? My thread has been stagnant for three weeks, and I'd really like to use the two guys I have in there in something else. I do have someone else I'd like to train, and I really want to keep playing in the Battle Hall...
  10. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Here we go again! Nya wants some revenge on the Hall!

    Name:

    Challenge Thread (if any): Challenge Thread
    Rank and format: Rank 4 Singles
    Pokemon #1: Crustle
    Pokemon #1 Ability: Sturdy
    Pokemon #1 Info:
    Nya (open)

    [​IMG]
    Crustle [Nya] (F)
    Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

    Type:
    Rock:
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Sturdy:
    (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 45

    EC:6/6
    MC:0
    DC:5/5

    Attacks:
    Fury Cutter
    Rock Blast
    Withdraw
    Sand Attack
    Faint Attack
    Smack Down
    Rock Polish
    Bug Bite
    Stealth Rock
    Rock Slide
    X-Scissor
    Shell Smash
    Slash
    Flail
    Rock Wrecker

    Block
    Counter
    Sand Tomb
    Night Slash
    Spikes

    Toxic
    Earthquake
    Dig
    Protect
    Aerial Ace
    Shadow Claw
    Substitute


    EDIT: Forgot to mention, I'll have the items on.

    Nya's Item: White Herb
  11. IceBug

    IceBug

    Joined:
    Jun 16, 2008
    Messages:
    557
    Athenodoros, I'm back for blood (but other refs are fine, too)!

    Name: IceBug
    Thread: Here
    Rank/Format: Rank 1 Singles
    Pokemon #1: Slugma (Cragg)
    Pokemon #1 Ability: Flame Body

    Cragg's Data (open)
    [​IMG]
    Slugma Cragg (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 17 (20*85%)

    EC: 4/6
    MC: 4
    DC: 2/5

    Abilities:
    Magma Armor: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Weak Armor: (DW)(Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks:

    Yawn
    Smog
    Ember
    Rock Throw
    Harden
    Recover
    Flame Burst

    Protect
    Overheat
    Will-o-wisp

    Acid Armor
    Heat Wave
    Smokescreen
  12. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    I'll take Rickheg, Maxim and IceBug. I won't be able to the posts up until about 13 hours or so from this post, so if any other refs want to take these, go ahead.

    @Dummy: I would think you can call off your challenge and rechallenge, but I would VM iiMKUltra and ask him about it.
  13. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    I think I can re-challenge immediately since my last challenge ended by ref DQ. If I can't, ignore this for a week.

    Name: Dummy (Dummy007)
    Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3449991
    Rank and format: Rank 1 Singles
    Pokemon #1: Cleffa (Luna)
    Pokemon #1 Ability: Magic Guard
    Pokemon #1 Info:
    Luna the Cleffa (open)

    [​IMG]
    Cleffa [Luna] (F)
    Nature: Bold (Adds One (1) Rank to Defense; Subtracts One (1) Rank From Attack)
    Typing: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Stats:
    HP: 90
    Atk: Rank 0(-)
    Def: Rank 3(+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 15

    EC: 3/9
    MC: 0
    DC: 0/5

    Attacks:
    Pound
    Charm
    Encore
    Sing
    Sweet Kiss
    Copycat
    Magical Leaf

    Amnesia
    Fake Tears
    Wish

    Toxic
    Psychic
    Flamethrower
  14. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Name: C$FP
    Challenge Thread (if any): Challenge Thread
    Rank and format: Rank 4 Singles
    Pokemon #1: Scizor
    Pokemon #1 Ability: Technician
    Pokemon #1 Info:
    Claws the Scizor (open)
    [​IMG]
    Scizor [Claws] (Female)
    Nature: Adamant (+ to Attack, - from Special Attack)
    Type: Bug/Steel
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Swarm
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Ability 2: Technician
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

    Ability 3: Light Metal (DW) [unlocked]
    Type: Innate
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 65

    EC: 6/6
    MC:
    0
    DC:
    5/5

    Attacks:

    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Night Slash
    Feint
    Bullet Punch
    Iron Head
    Swords Dance

    Counter
    Reversal
    Safeguard
    Bug Bite

    Aerial Ace
    Brick Break
    X-Scissor
    Rock Smash
    Roost
    Giga Impact

    And items will be off.
  15. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Name: EndQuote
    Challenge Thread: First time, so none.
    Rank and format: Rank 3 Singles
    Pokemon: Croconaw
    Ability: Torrent
    Fang (open)

    [​IMG]
    Croconaw(*) Fang (M)
    Nature: Adamant: Adds * to Attack, subtracts * from Special Attack

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 58

    EC: 5/9
    MC: 0
    DC: 3/5

    Abilities:

    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW): (Can be Enabled, Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:

    Scratch (*)
    Leer (*)
    Water Gun (*)
    Rage (*)
    Bite (*)
    Scary Face (*)
    Ice Fang (*)
    Flail (*)
    Thrash (*)
    Crunch
    Superpower

    Counter

    Dragon Dance (*)
    Aqua Jet (*)
    Mud Sport (*)

    Dig (*)
    Shadow Claw(*)
    Waterfall (*)
    Double Team



    EDIT: Item: Rawst Berry
  16. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
    Moderator

    Joined:
    Jul 26, 2008
    Messages:
    1,963
    Name: LightWolf
    Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?p=3682601#post3682601
    Rank and format
    : Rank 3 Doubles
    Pokemon #1: Monferno
    Pokemon #1 Ability: Blaze
    Pokemon #1 Info:

    Ace (open)
    [​IMG]
    Monferno [Ace] (M)

    Nature: Hasty (+15% Speed, +15% Acc, -Def)

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist: (Innate) (DW) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 94 (+)
    Size Class: 2
    Weight Class: 2
    Acc: +15%

    EC: 5/9
    MC: 0
    DC: 5/5

    Attacks:

    Scratch (*)
    Leer (*)
    Ember (*)
    Taunt (*)
    Fury Swipes (*)
    Flame Wheel (*)
    Nasty Plot (*)
    Torment (*)
    Mach Punch
    Acrobatics
    Slack Off
    Feint
    Close Combat
    Flare Blitz

    ThunderPunch (*)
    Heat Wave (*)
    Fake Out (*)
    Counter
    Encore

    Dig (*)
    Brick Break (*)
    Shadow Claw (*)
    Fire Blast
    Will-O-Wisp
    Focus Blast
    Sunny Day


    Pokemon #2: Marshtomp
    Pokemon #2 Ability: Torrent
    Pokemon #2 Info:

    MUDS (open)
    [​IMG]
    Marshtomp [MUDS] [Female]
    Nature: Relaxed
    Type: Water Ground
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability:
    Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Damp DW: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 3

    EC: 4/9
    MC: 0
    DC: 1/5

    Attacks:
    Tackle
    Growl
    Mud-Slap
    Water Gun
    Bide
    Foresight
    Mud Sport
    Hydro Pump
    Mud Bomb
    Mud Shot
    Earthquake
    Muddy Water

    Counter
    Mirror Coat
    Avalanche
    Yawn

    Waterfall
    Rock Slide
    Scald
    Sludge Wave


    My guys are back for more, and are much stronger this time!
  17. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Name: M.B (Metal Bagon)
    Challenge Thread (if any): This is my first time, so none
    Rank and format: Rank 2 Singles
    Pokemon #1: Monohm
    Pokemon #1 Ability: Static
    Pokemon #1 Info:
    [​IMG]
    Zeus' Pet the Monohm (I got a second one) (open)


    Monohm - Zeus' Pet (M)
    Nature: Modest Nature Special Attack increased by*; Attack reduced by*
    Type: Electric/Dragon
    Electric STAB: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Moves:
    Tackle
    Growl
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Twister

    Hydro Pump
    Magnet Rise
    Power Gem

    Hyper Beam
    FlameThrower
    Thunder


    Please PM me when you get the challenge thread whoever refs this.
  18. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,618
    Since it will be a while before my own Monohm's ready to tackle the Hall...

    Name: Tortferngatr
    Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3451006
    Rank and format: Rank 2 Singles
    Pokemon #1: Wormadam-G
    Pokemon #1 Ability: Anticipation
    Pokemon #1 Info:


    Wormadam (open)
    [​IMG]
    Wormadam [Feck Knight] (F)
    Nature: Brave (+1 rank in attack, 20/23 rounded down of normal speed and a flat 10% increase in the accuracy of an opponent's attacks.)
    Type: Bug/Ground
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Ability 2: Overcoat (Innate, DW not yet unlocked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Because Wormadam-S is already immune to at least one (1) kind of weather by typing, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats: 60/79+/105/59/85/36-

    HP: 90
    Attack: Rank 4 (+)
    Defense: Rank 4
    Special Attack: Rank 2
    Special Defense: Rank 3
    Speed: 31 (-)
    Size Class: 1
    Weight Class: 1

    EC: 4/4
    MC: 0
    DC: 1/5

    Attacks:

    Protect
    Tackle
    Bug Bite
    Hidden Power (Grass, base 7)
    Confusion
    Rock Blast
    Psychic

    Snore
    String Shot
  19. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Taking Dummy and C$FP. Metal Bagon, you should note that Monohm is not eligible for Rank 1.
  20. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    I'm leaving on Wednesday, so I might need DQ extensions.

    Name: Fire Blast
    Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3449196
    Rank and format: Rank 1 Singles
    Pokemon #1: Numel
    Pokemon #1 Ability: Simple
    Pokemon #1 Info:

    Numel (open)


    [​IMG]
    Numel (Katrina) (F)

    Nature: Brave
    +1 Atk, -15% Spe, -10% Evasion

    Type: Fire/Ground

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious
    Type: Innate
    This Pokemon is incapable of being affected by Attract or Cute Charm.

    Simple
    Type: Innate
    This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

    Own Tempo (DW)
    Type: Innate
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.


    Stats:
    HP: 90
    Atk+: 3
    Def: 2
    SpA: 3
    SpD: 2
    Spe-: 30
    SC: 1
    WC: 2

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Take Down
    Flamethrower
    Earth Power
    Earthquake
    Double Edge

    Endure
    Yawn
    Heat Wave

    Flame Charge
    Rock Slide
    Dig
  21. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    847
    Alright, about time I try this.

    Name: Brandon (Flamestrike)
    No challenge thread
    Rank 4 Singles, Items ON
    Pokemon: Tyranitar @ Leftovers
    Ability: Sand Stream
    Boulderstrike the Tyranitar (open)
    [​IMG]
    Tyranitar - Boulderstrike (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Rock/Dark
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 53 (61/1.15v)
    Size Class: 4
    Weight Class: 6

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Thunder Fang
    Fire Fang
    Ice Fang
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Payback
    Crunch
    Earthquake
    Stone Edge
    Giga Impact

    Curse
    Iron Defense
    Stealth Rock

    Counter
    Endure

    Taunt
    Ice Beam
    Protect
    Smack Down
    Thunderbolt
    Dig
    Fire Blast
  22. pimpgangster

    pimpgangster

    Joined:
    Feb 26, 2011
    Messages:
    662
    In again with everyone's favourite dragon!!

    Name: pimpgangster
    Challenge Thread (if any): Challenge Thread
    Rank and format: Rank 2 Singles
    Pokemon #1: Monohm
    Pokemon #1 Ability: Sheer Force
    Pokemon #1 Info:
    Trinity the Monohm (open)

    [​IMG]
    Monohm [Trinity] (Female)
    Nature: Quiet: (+1 SpA, -15% Speed, -10% Evasion)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 52 (60/1.15 -)

    EC: 4/9
    MC: 1
    DC: 5/5

    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Hurricane
    Slack Off

    Hydro Pump
    Shock Wave
    Dragon Dance
    Magnet Rise

    Draco Meteor

    Fire Blast
    Thunder
    Light Screen
    Toxic
  23. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    This place looks to be building up just like the subway did a little while ago..

    Hmm, I did want to take up Flamestrike's to see what Rank 4 is like, but it wouldn't be right with so many in the queue before him it just wouldn't be right.

    Taking up Metal Bagon and EndQuote. EQ, fairly certain you can't turn items on at Rank 3.

    In addition I'm throwing my own hat back in the ring. (side note: Syclar is really Rank 3??)

    Name: deadfox
    Thread: Click me
    Rank/Format: Rank 3 Singles
    Pokemon #1: Chilla the Syclar
    Pokemon #1 Ability: Technician
    Chilla the Syclar (open)

    [​IMG]
    Syclar [Chilla] (F)
    Nature: Serious (No effect)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 2

    EC: 0/6
    MC: 0
    DC: 5/5

    Abilities:

    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Bug Buzz
    X-Scissor
    Icicle Crash

    Protect
    Frost Breath
    Brick Break
    Taunt
    Solarbeam
    Aerial Ace
    Dig
    Rock Slide

    Earth Power
    Silver Wind
    Water Pulse
  24. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,640
    Despite the fact that uni is starting tomorrow, I want to ref some singles so uhh listing in a sec.
    - Tortferngatr
    - Fire Blast
    - Flamestrike
    - pimpgangster
    - deadfox081 (YES DIE!)

    Sorry LightWolf. You're just like Athenodoros in the Subway lol. Doubles are such a pain at these times.

    Wish we could make some ASB ref simulator or something. That would be sweeeet. Someone work on one!
  25. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Let's see how this turns out:
    Name: rewindman
    Thread: http://www.smogon.com/forums/showthread.php?t=3449528
    Rank/Format: Rank 4 Singles (Items on)
    Pokemon #1: Titan the Gyarados @ Expert Belt
    Pokemon #1 Ability: Intimidate
    Gyarados (open)
    [​IMG]
    Gyarados (Titan) (M)
    Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Type: Flying
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities:
    Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie: (DW)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (DW)



    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 94 (+)

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:

    Splash
    Thrash
    Tackle
    Bite
    Dragon Rage
    Flail
    Ice Fang
    Aqua tail
    Dragon Dance
    Rain Dance

    Avalanche
    Protect
    Substitute
    Stone Edge
    Earthquake
    Taunt
    Dive

    Bide
    Bounce
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