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Roleplay The Battle Hall - Challenge Signups

Discussion in 'ASB' started by Charmander, Jun 7, 2011.

Thread Status:
Not open for further replies.
  1. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I'll take Albinoloon's challenge, OP will be up soon.
  2. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Well, it's been a week and Koops here desperately needs MC, so I'd love to challenge again.

    Name: EndQuote
    Challenge Thread (if any): Click it or ticket
    Rank and format: Rank 1 Singles
    Pokemon: Koops the Squirtle
    Ability: Torrent
    Info: See below.

    Koops (open)

    [​IMG]
    Squirtle: Koops (M)
    Nature: Relaxed: Adds * to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 4 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 37 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Rain Dish (DW): (Innate, Locked) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Attacks:

    Tackle
    Tail Whip
    Bubble
    Withdraw
    Water Gun
    Bite
    Rapid Spin
    Protect
    Water Pulse

    Mirror Coat
    Yawn
    Mud Sport

    Scald
    Toxic
    Double Team


    Thanks!
  3. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I'll take EndQuote's challenge.
  4. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    It's been a week, so here we go.


    Name: Rewindman
    Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3449528&page=11
    Rank and format: Rank 4 Singles (Items On)
    Pokemon: Electivire @ Electirizer
    Ability: Vital Spirit
    Info: See below.
    Electivire (open)

    [​IMG]
    Electivire (Buzz) (M)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20


    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:
    Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Vital Spirit(DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Attacks:
    Quick Attack
    Leer
    ThunderPunch
    Thundershock
    Low Kick
    Swift
    Shock Wave
    Light Screen
    Thunder Bolt
    Thunder

    Cross Chop
    Fire Punch
    Ice Punch

    Wild Charge
    Substitute
    Brick Break
    Earthquake
    Taunt
    Protect

    Bide
    Endure
  5. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,638
    Taking rewindman because items are like so fun (no I always forget them when reffing lolololol).

    also feed me. don't plan on going far and will pick types that my mon's weak against.

    Name: Flora
    Rank and format: Rank 3 Singles
    Link: http://www.smogon.com/forums/showthread.php?t=3449268
    Pokemon: Bolderdash
    Ability: Levitate
    Bolderdash (open)

    [​IMG]
    Bolderdash (Thistle)
    Nature: Modest (+SpA, -Atk).

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 110
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 1/5

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks (18):
    Vacuum Wave
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Paleo Wave
    AncientPower
    Earth Power
    Metal Sound

    Flamethrower
    Energy Ball
    Protect
    Stealth Rock
    Volt Change
  6. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I will take rewindman's challenge, expect an OP up in 10-20 minutes.

    EDIT: nvm, I will take Flora's challenge instead.
  7. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Name: ToastTyrant13
    Challenge Thread (if any)http://www.smogon.com/forums/showthread.php?t=3450912
    Rank and format: Rank 1 Singles
    Pokemon: Nidoran♂
    Ability: Poison Point
    Info: See below.
    Terron the Nidoran♂ (open)

    Nidoran♂(*)[​IMG]Terron(M)
    Nature: Quiet (+1 Rank to SpA, -15% Speed, -10% Evasion)

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities: Poison Point, Rivalry
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 42 (50/1.15^) (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks
    Leer
    Peck
    Focus Energy
    Double Kick
    Poison Sting
    Fury Attack
    Horn Attack
    Helping Hand

    Ice Beam
    Thunderbolt
    Sludge Bomb

    Counter
    Disable
    Sucker Punch
  8. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Taking ToastTyrant13's challenge, OP will be up soon.
  9. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    It's been a week, so here I go again.

    Name: M.B (metal Bagon)
    Challenge Thread (if any): I hate minimize
    Rank and format: Rank 2 Singles
    Pokemon: Murkow
    Ability: Haxxy Luck (aka Super Luck)

    [​IMG]

    Dark Death the Murkow (open)
    Murkow - Dark Death(M)
    Nature: Quirky Nature Neatral
    Type: Dark/Flying
    Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 5/6
    MC: 0
    DC: 2/5

    Abilities:
    Super Luck: (Inmate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Insomnia: (inmate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster: (inmate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Sucker Punch
    Dark Pulse

    Perish Song
    Roost
    Drill Peck

    Payback
    Psychic
    Subsitute

    Heat Wave


    I'm in no hurry go get a ref, as I won't have full internet access until tomorow, but the quicker someone takes it; the better.
  10. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Third time's the charm?

    Name: SoS
    Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?p=3765033#post3765033
    Rank and format: Rank 3 Singles
    Pokemon #1: Buggo the Butterfree
    Pokemon #1 Ability: Tinted Lens
    Pokemon #1 Info:
    Buggo the Butterfree (open)
    [​IMG]
    Butterfree(*) [Buggo] (Male)
    Nature: Modest - Adds * to Special Attack. Subtracts * from Attack

    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 5/5
    MC: 0
    DC: 5/5 (UNLOCKED!)

    Abilities:
    Compoundeyes: This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. (Innate)
    Tinted Lens (DW, unlocked!): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). (Innate)

    Attacks:
    Levelup:
    Tackle*
    String Shot*
    Bug Bite*
    Harden
    Confusion
    PoisonPowder
    Stun Spore
    Sleep Powder
    Gust
    Supersonic
    Whirlwind
    Psybeam
    Bug Buzz
    Quiver Dance

    TM:
    Giga Drain
    Shadow Ball
    Roost

    Move Total: 17
  11. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Taking Metal Bagon and Son_of_Shadoo.
  12. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,967
    AND THEN THERE WAS SHUCKLE

    Name: Lord Jesseus
    Mode: Rank 3 Singles
    Thread: Battle Hall Challenge
    Pokemon: Shuckle
    Ability: Sturdy
    Pi the Shuckle (open)

    [​IMG]
    Shuckle [Pi] (Male)
    Nature: Adamant (+Atk, -SpA)

    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 80
    Atk: Rank 2 (+)
    Def: Rank 9
    SpA: Rank 0 (-)
    SpD: Rank 9
    Spe: 5
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22

    MC: 3
    DC:
    5/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks:
    Withdraw
    Constrict
    Bide
    Struggle Bug
    Encore
    Wrap
    Safeguard
    Rest
    Power Split
    Power Trick

    Acid
    Sand Tomb
    Mud Slap

    Toxic
    Dig
    Gyro Ball
    Substitute
    Protect
    Sleep Talk
  13. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I am reluctantly taking Lord Jesseus's challenge.
  14. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Off a week-long hiatus and ready to rumble!

    Name:
    Dummy (Dummy007)
    Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3449991
    Rank and format: Rank 1 Singles
    Pokemon #1: Bidoof
    Pokemon #1 Ability: Simple
    Pokemon #1 Info:
    Ammon the Bidoof (open)

    [​IMG]
    Bidoof [Ammon] (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (31/1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Tackle
    Growl
    Defense Curl
    Rollout
    Headbutt
    Hyper Fang
    Yawn
    Curse
    Amnesia

    Aqua Tail
    Skull Bash
    Water Sport

    Toxic
    Ice Beam
    Charge Beam
  15. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    I'll try not to leave you hanging like last time.
  16. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,618
    Since it will still be a while before Monohm's ready to tackle the hall (and I might as well use Wormadam for SOMETHING...)

    Name: Tortferngatr
    Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3451006
    Rank and format: Rank 2 Singles
    Pokemon #1: Wormadam-G
    Pokemon #1 Ability: Anticipation
    Pokemon #1 Info:
    Wormadam (open)
    [​IMG]
    Wormadam [Feck Knight] (F)
    Nature: Brave (+1 rank in attack, 20/23 rounded down of normal speed and a flat 10% increase in the accuracy of an opponent's attacks.)
    Type: Bug/Ground
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Ability 2: Overcoat (Innate, DW not yet unlocked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Because Wormadam-S is already immune to at least one (1) kind of weather by typing, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats: 60/79+/105/59/85/36-

    HP: 90
    Attack: Rank 4 (+)
    Defense: Rank 4
    Special Attack: Rank 2
    Special Defense: Rank 3
    Speed: 31 (-)
    Size Class: 1
    Weight Class: 1

    EC: 4/4
    MC: 0
    DC: 1/5

    Attacks:

    Protect
    Tackle
    Bug Bite
    Hidden Power (Grass, base 7)
    Confusion
    Rock Blast
    Psychic

    Earthquake
    Struggle Bug
    Toxic

    Snore
    String Shot
  17. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Activate COUNTERFARM.

    Name: Me
    Challenge Thread: yep
    Rank and Format: Rank 1 Singles
    Pokemon #1: Banzai the Bonsly
    Pokemon #1 Ability: Sturdy
    Pokemon #1 Info:

    Banzai the ninja tree (part two) (open)

    [​IMG]
    Bonsly [Banzai] (M)
    Nature: Adamant (+ Atk. - Sp. Atk)
    Type:
    Rock
    : Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rattled (DW): (Innate)
    These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank lol (-)
    SpD: Rank 2
    Spe: 10
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12


    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Fake Tears
    Copycat
    Flail
    Low Kick
    Rock Throw
    Mimic
    Block
    Faint Attack

    Curse
    Endure
    Sand Tomb

    Rock Slide
    Brick Break
    Explosion
  18. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    I guess I'll take the above two!
  19. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Rank 3 is likely to be mean to us, but lets go again anyway.

    Name: deadfox
    Thread: Click me
    Rank/Format: Rank 3 Singles
    Pokemon #1: Crush the Scyther
    Pokemon #1 Ability: Technician
    Crush the Scyther (open)
    [​IMG]
    Scyther [Crush] (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 105
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Steadfast: [DW LOCKED] (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Attacks:
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Double Team
    X-Scissor

    U-Turn
    Aerial Ace
    Brick Break

    Counter
    Reversal
    Endure

    Move Total: 17
  20. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    It's been a week, and I'd love to try my hand at doubles. :)

    Name: EndQuote
    Thread: Here
    Rank/Format: Rank 1 Doubles
    Pokemon #1: Galahad the Aron
    Pokemon #1 Ability: Rock Head
    Galahad (open)

    [​IMG]
    Aron: Galahad (M)
    Nature: Brave: Adds (*) to attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

    Type:

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 15

    EC: 2/9
    MC: 0
    DC: 2/5

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW): (Innate, Locked) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt] is increased by two (2). Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

    Attacks: (18)

    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Protect
    Heavy Slam
    Metal Burst

    Endeavor
    Head Smash
    Superpower

    Hone Claws
    Shadow Claw
    Earthquake
    Dig

    Pokemon #2: Koops the Squirtle
    Pokemon #2 Ability: Torrent
    Koops (open)

    [​IMG]
    Squirtle: Koops (M)
    Nature: Relaxed: Adds * to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 4 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 37 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Rain Dish (DW): (Innate, Locked) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Attacks: (16)

    Tackle
    Tail Whip
    Bubble
    Withdraw
    Water Gun
    Bite
    Rapid Spin
    Protect
    Water Pulse

    Mirror Coat
    Yawn
    Mud Sport

    Scald
    Toxic
    Double Team
    Ice Beam
  21. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,638
    Taking above 2.
  22. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Might as well challenge.

    Name: Fire Blast
    Thread: http://www.smogon.com/forums/showthread.php?t=3449196
    Rank/Format: Rank 3 Singles
    Pokemon #1: Steve the Bronzor
    Pokemon #1 Ability: Heatproof
    Bronzong (open)

    [​IMG]
    Bronzong (Steve)

    Nature: Brave
    +1 Atk, -15% Spe, -10% Evasion

    Type: Steel/Psychic

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Heatproof
    Type: Innate
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Heavy Metal (DW)
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw will fail against this Pokemon unless the user is a Fighting-type.

    Stats:
    HP: 100
    Atk+: 4
    Def: 4
    SpA: 3
    SpD: 4
    Spe-: 28
    SC: 3
    WC: 5

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Gyro Ball
    Payback
    Rain Dance
    Sunny Day
    Heavy Slam

    Zen Headbutt

    Toxic
    Earthquake
    Rock Slide
    Light Screen
    Reflect
    Psychic
    Trick Room
    Psyshock

    Total: 20
  23. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Yeah alright, I'll take yours Blast.
  24. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    It's been a week (or a few hours short of), so I'm going to pump up Beau.

    Name: Terrador
    Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3449482
    Rank/Format: Rank 4 Singles, Items=On
    Pokemon #1 Ability: Chlorophyll
    Pokemon #1 Item: Enigma Berry
    Pokemon #1 Info:
    Beau the Venusaur (open)
    [​IMG]
    Venusaur (Beau) [Male]
    Nature: Modest
    Typing: Grass/Poison: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities: Overgrow:

    Type: Innate

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Chlorophyll (DW):

    Type: Innate

    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 4
    Weight Class: 4
    BST: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Growl
    Leech Seed
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth
    Solarbeam
    Synthesis

    Leaf Storm
    Giga Drain
    Petal Dance

    Frenzy Plant

    Toxic
    Venoshock
    Sunny Day
    Substitute
    Reflect
    Light Screen
    Bide
    Sludge Bomb
    Hidden Power Fire (7)
    Safeguard
    Roar

    Total: 26
  25. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Suspending my challenge for now, TLR awaits.

    Rank Four Singles
    Items On, Infernape@Expert Belt
    Ability: Iron Fist
    Thread: http://www.smogon.com/forums/showthread.php?t=3449940&page=6
    Infernape (open)

    [​IMG]
    Infernape (F)
    Nature: Mild (+SpA, -Def).

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 108

    EC: 9/9
    MC: 0
    DC: 5/5

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Scratch
    Leer
    Ember
    Taunt
    Mach Punch
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Close Combat
    Acrobatics
    Slack Off
    Flare Blitz
    Fire Spin
    Flamethrower
    Feint
    Punishment
    Facade

    Encore
    Fake Out
    Fire Punch
    Focus Punch
    Counter
    ThunderPunch
    Quick Guard

    Substitute
    Dig
    Grass Knot
    Overheat
    Protect
    Hidden Power Ice
    Earthquake
    Will-o-Wisp
    Focus Blast
    Rock Slide
    Sunny Day
    Hyper Beam
    Endure
    Double Team
    Brick Break
    Fire Blast
    Aerial Ace
    Flame Charge
    U-Turn
    Shadow Claw

    Blast Burn
    Vacuum Wave
    Endeavor
    Magic Coat
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