The Battle Hall - Challenge Signups

Status
Not open for further replies.

shadowbone66

Banned deucer.
Name: Jonas
Rank and Format: Rank 1 Singles
Pokemon: Munna
Pokemon Ability: Synchronize
Pokemon Info:


Munna [Annabelle] (F)

Nature: Modest (+ Special Attack, - Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Synchronize: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy: (Hidden Ability, Dormant, Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Stats:

HP: 100
Atk: Rank 0 (lowered by nature)
Def: Rank 2
SpA: Rank 4 (boosted by nature)
SpD: Rank 2
Spe: 24

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Psywave
Defense Curl
Lucky Chant
Yawn
Psybeam
Imprison
Moonlight
Hypnosis
Zen Headbutt
Synchronoise

Helping Hand
Barrier
Magic Coat

Calm Mind
Psyshock
Energy Ball
 
Name: Pikapwnd
Rank and format: Rank 1 Singles
Pokemon #1: Murrow the Mime Jr.
Pokemon #1 Ability: Filter
Pokemon #1 Info:


Mime jr [Murrow]

Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities

Filter: (innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).

Soundproof: (innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.)

[DW Locked]Technician: (innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

HP: 80
Atk: Rank 0 (-nature)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 69 (+ nature)

EC: 0/6
DC: 0/5
MC

Attacks
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Light screen
Reflect
Psybeam

Thunderbolt
Shadow ball
Hidden power fire 6

Icy wind
Nasty plot
Hypnosis
 
I'll take pimpgangster and Frosty. Expect your threads up soon.

@Lord Jesseus: You cannot use Krillowatt in Rank 1 Challenges. There is a list of what Pokemon can be used at what rank in the OP.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Name: MK
Rank and format: Rank 1 Singles
Pokemon #1: Larvitar [Ares] (M)
Pokemon #1 Ability: Guts
Pokemon #1 Info:

Larvitar [Ares] (M)
Nature: Quiet (+Spa, -Spe)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 36 (41/1.15)

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moves:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

AncientPower
Iron Tail
Stealth Rock

Brick Break
Swagger
Taunt
 
Name: MK
Rank and format: Rank 1 Singles
Pokemon #1: Larvitar [Ares] (M)
Pokemon #1 Ability: Guts
Pokemon #1 Info:

Larvitar [Ares] (M)
Nature: Quiet (+Spa, -Spe)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 36 (41/1.15)

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moves:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

AncientPower
Iron Tail
Stealth Rock

Brick Break
Swagger
Taunt
Mine, thread up soon.
 
Laharl and Lenneth run frantically into the Battle Hall reception room...

"We... are... here. Can we... sign up?"

"We simply must show off our Pokemon in this competition area. After all, we're clearly the best here."

"How... are you not... exhausted, Lenneth? We ran all the way here from the tournament arena."

"Maybe you're just out of shape, and it did help that I took a cab. Anyways, let's do this!"

"Screw you..."

Laharl makes his way to the registration CPU near the front desk and enters in his profile and Pokemon data...

Name: Laharl (Temperantia)
Rank/Format: Rank 3 Singles
Pokemon #1: Tangela (King Malboro)
Pokemon #1 Ability: Chlorophyll
Info:

Tangela- King Malboro (M)
Nature: Brave (Increase Atk by *, divide speed by 1.15, decrease Evasion by flat 10%)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:

HP: 100
Atk(+): 3
Def: 4
SpA: 4
SpD: 2
Spe(-): 52 (60/1.15= 52.1... truncated down to 52)

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
Poisonpowder
Vine Whip
Bind
Stun Spore
Power Whip

Giga Drain
Leech Seed
Flail

Sludge Bomb
Swords Dance
Solarbeam
Hidden Power (Fire, 7)
Sunny Day
 
Laharl and Lenneth run frantically into the Battle Hall reception room...

"We... are... here. Can we... sign up?"

"We simply must show off our Pokemon in this competition area. After all, we're clearly the best here."

"How... are you not... exhausted, Lenneth? We ran all the way here from the tournament arena."

"Maybe you're just out of shape. Anyways, let's do this!"

"Screw you..."

Laharl makes his way to the registration CPU near the front desk and enters in his profile and Pokemon data...

Name: Laharl (Temperantia)
Rank/Format: Rank 3 Singles
Pokemon #1: Tangela (King Malboro)
Pokemon #1 Ability: Chlorophyll
Info:

Tangela- King Malboro (M)
Nature: Brave (Increase Atk by *, divide speed by 1.15, decrease Evasion by flat 10%)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:

HP: 100
Atk(+): 3
Def: 4
SpA: 4
SpD: 2
Spe(-): 52 (60/1.15= 52.1... truncated down to 52)

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
Poisonpowder
Vine Whip
Bind
Stun Spore
Power Whip

Giga Drain
Leech Seed
Flail

Sludge Bomb
Swords Dance
Solarbeam
Hidden Power (Fire, 7)
Sunny Day
You can only challenge Rank 1 right now. Higher Ranks cannot be challenged until later, when they are created.
 
Name: AJ
Rank/Format: Rank 1 Singles
Pokemon #1: Togepi
Pokemon #1s Ability: Serene Grace
Pokemon #1 Info:

Togepi [Athena] (F)
Nature: Modest
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:
HP: 90
Atk: Rank 0 (-1)
Def: Rank 3
SpA: Rank 3 (+1)
SpD: Rank 3
Spe: 20


EC: 0/9
MC: 0
DC: 0/5


Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow

Nasty Plot
Extrasensory
Morning Sun

Shadow Ball
Flamethrower
Grass Knot
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Flora enters the Battle Hall, mainly due to curiosity and the fact that there are so many challengers. She just wants to make the refs more busy... in a evil way.

Name:
Flora
Rank and format: Rank 1 Singles
Pokemon: Elekid
Ability: Static

Elekid (Ixia) (F)
Nature: Hasty (+Spe | -Def | +30% Acc).

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 110 (+)

EC: 3/9
MC: 0
DC: 0/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:
Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt
Thunder

Cross Chop
Fire Punch
Ice Punch

Double Team
Substitute
Focus Punch
Psychic

Counter
DynamicPunch
 
Name: AJ
Rank/Format: Rank 1 Singles
Pokemon #1: Togepi
Pokemon #1s Ability: Serene Grace
Pokemon #1 Info:

Togepi [Athena] (F)
Nature: Modest
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:
HP: 90
Atk: Rank 0 (-1)
Def: Rank 3
SpA: Rank 3 (+1)
SpD: Rank 3
Spe: 20


EC: 0/9
MC: 0
DC: 0/5


Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow

Nasty Plot
Extrasensory
Morning Sun

Shadow Ball
Flamethrower
Grass Knot
I"ll take this :D
 
Name: Arcanite
Rank/Format: Rank 1 Singles
Pokemon #1: Sir Auron (Riolu)
Pokemon #1s Ability: Inner Focus
Pokemon #1 Info:

Riolu (*) Sir. Auron (Male)

Nature:
Lonely:
(Adds * to Attack; Subtracts * From Defense)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:

  • Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
  • Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Not yet active)

Stats:

HP: 90
Atk: Rank 4(+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 60

EC: 5/6
MC: 2
DC: 4/5
KO: 0

Attacks:

Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)

Blaze Kick (*)
Hi Jump Kick (*)
Crunch (*)

Drain Punch (*)
Work Up (*)
Rock Slide (*)
Swords Dance
Protect


inb4evolution!
 
Name: Lord Jesseus
Rank and format: Rank 1 Singles
Pokemon #1: Cubone
Pokemon #1 Ability: Rock Head

Cubone [Rho] (Male)
Occasionally goes by alternate nickname "Boner"
Nature: Brave (+Atk, -Spe)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-15%)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Belly Drum
Detect
Skull Bash

Smack Down
Aerial Ace
Fire Blast


One other thing, since we claim in the Battle Subway Thread, does that mean we can get the Subway Prizes (Choice Items etc)?
 
Name: tea_demon
Rank and format: rank 1 singles
Pokemon #1: exeggcute
Pokemon #1 Ability: chlorophyll
Pokemon #1 Info:

Exeggcute(*) Jethro (M)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Grass / Psychic
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:

HP: 90
Atk: **
Def: ***
SpA: *** (+)
SpD: * (-)
Spe: 40

EC: 4/6
MC: 1
DC: 3/5

Attacks:
Barrage(*)
Uproar(*)
Hypnosis(*)
Reflect(*)
Leech Seed(*)
Bullet Seed(*)
Stun Spore(*)
Poisonpowder(*)
Sleep Powder(*)
SolarBeam

Synthesis(*)
Leaf Storm(*)
Giga Drain(*)

Trick Room(*)
Psychic(*)
Dream Eater(*)
Sunny Day
Toxic
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Name: Arcanite
Rank/Format: Rank 1 Singles
Pokemon #1: Sir Auron (Riolu)
Pokemon #1s Ability: Inner Focus
Pokemon #1 Info:

Riolu (*) Sir. Auron (Male)

Nature:
Lonely:
(Adds * to Attack; Subtracts * From Defense)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:

  • Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
  • Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Not yet active)

Stats:

HP: 90
Atk: Rank 4(+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 60

EC: 5/6
MC: 2
DC: 4/5
KO: 0

Attacks:

Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)

Blaze Kick (*)
Hi Jump Kick (*)
Crunch (*)

Drain Punch (*)
Work Up (*)
Rock Slide (*)
Swords Dance
Protect


inb4evolution!
Got dis.
js, you can't evolve midbattle in the Battle Hall. Screws up the rankings.
 
Name: Lord Jesseus
Rank and format: Rank 1 Singles
Pokemon #1: Cubone
Pokemon #1 Ability: Rock Head

Cubone [Rho] (Male)
Occasionally goes by alternate nickname "Boner"
Nature: Brave (+Atk, -Spe)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-15%)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Belly Drum
Detect
Skull Bash

Smack Down
Aerial Ace
Fire Blast


One other thing, since we claim in the Battle Subway Thread, does that mean we can get the Subway Prizes (Choice Items etc)?
Name: tea_demon
Rank and format: rank 1 singles
Pokemon #1: exeggcute
Pokemon #1 Ability: chlorophyll
Pokemon #1 Info:

Exeggcute(*) Jethro (M)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Grass / Psychic
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:

HP: 90
Atk: **
Def: ***
SpA: *** (+)
SpD: * (-)
Spe: 40

EC: 4/6
MC: 1
DC: 3/5

Attacks:
Barrage(*)
Uproar(*)
Hypnosis(*)
Reflect(*)
Leech Seed(*)
Bullet Seed(*)
Stun Spore(*)
Poisonpowder(*)
Sleep Powder(*)
SolarBeam

Synthesis(*)
Leaf Storm(*)
Giga Drain(*)

Trick Room(*)
Psychic(*)
Dream Eater(*)
Sunny Day
Toxic
Will take both of these. Threads will go up shortly.
 
Is the DQ time 3 or 2 days? It says in the OP that 3 days of inactivity will result in a DQ, but right underneath it says in the Battle Format that the DQ time is 3 days.
 
Gerard enters a big Hall, looking exited about trying something new with his little Épo, while the is holding her between his arm, the little egg-pokemon is happily singing while they get near the first door...

Name:
G (Gerard)
Rank and format: Rank 1 Singles
Pokemon: Éponine (Togepi)
Ability: Serene Grace

Togepi (Éponine) {F}


Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace: (Innate)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck(DW): (Innate)
This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.



Stats:

HP: 90
Atk:
0 (-)
Def:
3
SpA:
3 (+)
SpD: 3

Spe:
20

EC: 3/9
MC: 1
DC: 2/5

Attacks:

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow


Psychic
Flamethrower
Grass Knot


Psych Up
Nasty Plot
Morning Sun
Magic Coat
 
This place seems quite busy, hopefully I can be squeezed in.

Name: deadfox
Rank and format: Rank 1 singles
Pokemon #1: Dratini
Pokemon #1 Ability: Shed Skin
Pokemon #1 Info:

Dratini [Dracor] (F)
Nature: Rash (+1 Special Attack, -1 Special Defence)

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale: [DW LOCKED] (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam

Waterfall
Thunderbolt
Ice Beam

Extremespeed
Dragon Pulse
Dragon Dance
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top