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Roleplay The Battle Hall - Challenge Signups

Discussion in 'ASB' started by Charmander, Jun 7, 2011.

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  1. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Alright, this guy needs some battles, and what better place?

    Name: rickheg
    Thread: Thread
    Rank/Format: Rank 3 Singles
    Ability: Mold Breaker

    Chompa the Fraxure (open)
    [​IMG]
    Fraxure [Chompa] (M)
    Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy)

    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 77 (67*1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/9
    MC: 5
    DC: 3/5

    Abilities:

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Unnerve: [DW LOCKED] (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Taunt
    Outrage
    Dragon Dance

    Dragon Claw
    X-Scissor
    Poison Jab
    Dig
    Aerial Ace
    Protect

    Counter
    Endure
    Night Slash

    Move Total: 20
  2. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    This seems to have been skipped, so bump.
  3. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    It's been awhile, let's see if I still suck at the Battle Hall...

    Name:
    EndQuote
    Challenge Thread (if any): Challenge Thread
    Rank and format: Rank 1 Singles.
    Pokemon #1: Odin the Nidoran-M.
    Pokemon #1 Ability: Poison Point
    Pokemon #1 Info:
    Odin (open)

    [​IMG]
    Nidoran M: Odin (M)
    Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 3/9
    MC: 0
    DC: 3/5

    Abilities:

    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group
    Hustle: (DW): (Can be Enabled, Locked) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks: (19)

    Leer
    Peck
    Focus Energy
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand
    Flatter
    Toxic Spikes

    Counter
    Disable
    Endure

    Ice Beam
    Thunderbolt
    Sludge Bomb
    Dig
    Venoshock
    Thief


    Thanks!
  4. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Name: ToastTyrant13
    Thread: Here
    Rank/Format: Rank 2 Singles
    Ability: Poison Point

    Terron the Nidorino (open)

    Nidorino(*)[​IMG]Terron(M)
    Nature: Quiet (+1 Rank to SpA, -15% Speed, -10% Evasion)​


    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.​


    Abilities: Poison Point, Rivalry
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Hustle (DW LOCKED): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.​


    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 57 (65/1.15^) (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15​


    EC: 5/9
    MC: 6
    DC: 1/5​


    Attacks
    Leer
    Peck
    Focus Energy
    Double Kick
    Poison Sting
    Fury Attack
    Horn Attack
    Helping Hand​

    Ice Beam
    Thunderbolt
    Sludge Bomb

    Counter
    Disable
    Sucker Punch
  5. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]
    "Let's go against logic. Again."
    Name: Simon
    Challenge Thread: Shoop Da Woop
    Rank and Format: Rank 4 Singles (With Items)
    Pokemon: Prince the SAWSBUCK
    Ability: Chlorophyll

    Prince the SAWSBUCK@Pomeg Berry (open)

    [​IMG]
    Sawsbuck [Prince] (M)
    Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
    Type: Normal/ Grass
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper: (Innate)This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Serene Grace (DW): (Innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Megahorn
    Tackle
    Camouflage
    Growl
    Sand Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Nature Power
    SolarBeam
    Aromatherapy
    Horn Leech

    Sythesis
    Agility
    Odour Sleuth
    Natural Gift

    Protect
    Return
    Wild Charge
    Sword Dance
    Sunny Day
    Toxic

    Moves: 24
  6. the dead mans oddysey

    the dead mans oddysey

    Joined:
    Jul 11, 2011
    Messages:
    310
    ill take you up on this. this is my first battle in battle hall. now we just need a ref.
  7. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator
    Moderator

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    Uh. No?
    Hall challenges are one challenger (eq) versus a ref (not you). I believe you're looking for the Battle Tower. Try reading the OP of threads in asb next time.
  8. the dead mans oddysey

    the dead mans oddysey

    Joined:
    Jul 11, 2011
    Messages:
    310
    ok, sorry for that. never mind.
  9. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,306
    Name: smashlloyd20
    Rank and format: Rank 3 Singles
    Pokemon: Skarmory
    Ability: Sturdy
    Skarmory (open)
    [​IMG]
    Skarmory [Scree] (Male)
    Nature: Adamant (+1 Attack, -1 Special Attack)

    Type: Steel/Flying

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    HP: 100
    Atk: 4 (+)
    Def: 5
    SpA: 1 (-)
    SpD: 3
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 0
    DC: 5/5

    Abilities:

    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Weak Armor (Can be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks (21):
    Leer
    Peck
    Sand-Attack
    Swift
    Agility
    Fury Attack
    Feint
    Air Cutter
    Spikes
    Steel Wing

    Sky Attack
    Pursuit
    Curse

    Swords Dance
    Fly
    Double Team
    Toxic
    Roar
    Protect
    Roost
    Taunt
  10. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Name: Kaxtar
    Rank and format: Rank 4 Singles
    Pokemon: Scrafty
    Ability: Shed Skin
    Item: Exp. Share (Multiplies HC earned by 1.5)
    Thread: http://www.smogon.com/forums/showthread.php?t=3456120
    Scrafty (open)
    [​IMG]
    Scrafty (M)
    Adamant Nature (+1 to Attack, -1 to Special Attack)

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate (DW- UNLOCKED): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Leer
    Low Kick
    Sand Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Hi Jump Kick
    Crunch
    Facade
    Focus Punch
    Head Smash

    Counter
    Dragon Dance
    Fake Out
    Ice Punch
    ThunderPunch
    Fire Punch
    Drain Punch
    Zen Headbutt

    Dig
    Return
    Protect
    Double Team
    Taunt
    Substitute
    Torment
    Dragon Claw
  11. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    Okay, we have enough of a backlog that I think I'll come out of my hiatus as hall ref and ref them all. Taking:

    Albinoloon
    danmantincan - subref
    Engineer
    Terrador
    Leethoof
    rickheg
    EndQuote
    ToastTyrant13
    SimonSays
    smashlloyd20
    Kaxtar

    And a word of warning: I'm not going to be nice to people who go over DQ. I don't have time for that.

  12. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    Alright, never done this before but I will try

    Name: Steampowered
    Rank and Format: Rank 4 Singles
    Pokemon: Swampert
    Ability: Torrent
    Item: Exp. Share

    Ting the Swampert (open)
    [​IMG]
    Ting (M) Swampert (*)

    Type:

    Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Ground Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:

    Torrent (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Damp (DW) (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    EC: 9/9
    MC: 0
    DC: 5/5

    Nature:

    Brave Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy

    HP: 110
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 (50/1.15=43)

    Attacks

    Tackle(*)
    Growl(*)
    Mud-Slap(*)
    Water Gun(*)
    Bide(*)
    Foresight(*)
    Mud-Sport(*)
    Mud Bomb
    Water Gun

    Endeavor(*)
    Aqua Tail(*)
    Superpower(*)
    Avalanche
    Earthquake
    Hammer Arm

    Dig(*)
    Double Team(*)
    Ice Beam(*)
    Toxic
    Blizzard
    Muddy Water
    Protect
    Rock Slide
    Substitute
  13. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,278
    Let's raise a weak-mon! I challenge the Battle Hall!

    Name: Random
    Challenge Thread: You mean this one?
    Rank and Format: Rank 2 Singles
    Pokemon: Scratchet
    Ability: Scrappy

    Raiza the Scratchet (open)
    [​IMG]
    Scratchet [Raiza] (M)
    NATURE: Brave (-10% Evasion)

    TYPE
    Normal
    : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    ABILITIES
    Scrappy
    : (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    STATS

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 5/6
    MC: 0
    DC: 4/5

    ATTACKS (16)
    LEVEL-UP
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Bulk Up
    Superpower
    Taunt

    TM/HM
    Brick Break
    Aerial Ace
    Bulldoze
    Rock Slide
    Substitute

    EGG
    Confuse Ray
    Rapid Spin
    Roost
  14. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    [​IMG][​IMG]
    "Let this Hall become simply a hallmark of our greatness!"

    Name: Alchemator
    Challenge Thread: N/A
    Rank and Format: Rank 3 Singles
    Pokemon: Steve the Starmie
    Ability: Illuminate (Ready for hax!)

    Steve the Starmie * (open)
    [​IMG][​IMG]
    Starmie [Steve] (N/A)

    • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+21% Acc.], subtracts one (1) Rank from Attack.)

    Type:

    • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90

    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (115*1.15^)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC:
    6/6
    MC:
    0
    DC:
    5/5

    Abilities:

    • Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic (DW Unlocked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Attacks (35):
    Tackle (*)
    Harden (*)
    Water Gun (*)
    Rapid Spin (*)
    Recover (*)
    Camouflage (*)
    Swift (*)
    Aurora Beam (*)
    Supersonic (*)
    Barrier (*)
    Scald (*)
    Thunderbolt (*)
    Thunder Wave (*)
    Rain Dance
    Hydro Pump
    Thunder
    Blizzard
    Light Screen
    Reflect Type
    Power Gem
    Grass Knot
    Psyshock
    Reflect
    Hidden Power [Fire] [7]
    Double Team
    Substitute
    Bide
    Confuse Ray

    Protect
    Endure
    Ice Beam
    Psychic
    Minimize
    Pain Split

    Signal Beam
  15. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Taking all three of these.
  16. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    It feels like forever since I challenged here. New 'mon powers go!

    Name: Dummy (Dummy007)
    Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3449991
    Rank and format: Rank 1 Singles
    Pokemon #1: Simon Heap (Seedot)
    Pokemon #1 Ability: Chlorophyll
    Pokemon #1 Info:
    Simon Heap the Seedot (open)
    [​IMG]
    Seedot [Simon Heap] (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (30/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 2/9
    MC: 0
    DC: 1/5

    Attacks (11):
    Bide
    Harden
    Growth
    Nature Power
    Synthesis

    Foul Play
    Leech Seed
    Nasty Plot

    Sunny Day
    SolarBeam
    Shadow Ball
  17. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    My first time.

    Name:
    Devoninja
    Rank and format: Rank 1 Doubles
    Pokemon #1: Larvitar
    Pokemon #2 (if any): Minccino
    Pokemon #1 Ability: Guts
    Pokemon #2 (if any) Ability: Skill Link
    Pokemon #1 Info:
    Larvitar (open)

    [​IMG]
    Larvitar(*) (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil (DW Locked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 35 (41 / 1.15 = 35.65 which truncates to 35) (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13

    EC: 3/9
    MC: 2
    DC: 2/5

    Attacks:
    Bite(*)
    Leer(*)
    Sandstorm(*)
    Screech(*)
    Chip Away(*)
    Rock Slide(*)
    Scary Face(*)
    Thrash(*)
    Earthquake
    Stone Edge
    Dark Pulse
    Crunch

    Pursuit(*)
    Ancientpower(*)
    Assurance(*)

    Substitute(*)
    Toxic(*)
    Taunt(*)

    18 Moves

    Pokemon #2 (if any) Info:
    Minccino (open)

    [​IMG]
    Minccino(*) (F)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Skill Link (Unlocked): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 5/6
    MC: 7
    DC: 5/5

    Attacks:
    Pound(*)
    Growl(*)
    Helping Hand(*)
    Tickle(*)
    Doubleslap(*)
    Encore(*)
    Swift(*)
    Sing(*)
    TailSlap(*)
    Wake-Up Slap
    After You

    Aqua Tail(*)
    Endure(*)
    Iron Tail(*)

    U-turn(*)
    Substitute(*)
    Double Team(*)
    Thief
    Dig
    Protect
    Rest
    Thunder Wave

    22 Moves
  18. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Taking Dummy. devoninja, please include your link if applicable.
  19. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    It's my first time. So no existing challenge thread for me.
  20. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Name: Ranger Curse
    Rank and Format: Rank 1 singles
    Pokemon #1: Monohm
    Pokemon #1 Ability: Shield Dust
    Pokemon #1 Info:
    Show Hide
    [​IMG]
    Monohm* [Aires] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Tackle *
    Growl *
    Leer *
    Dragon Rage *
    Charge *
    Thundershock *
    Rain Dance *
    Sonicboom *
    Twister *
    Spark *

    Heal Bell*
    Hydro Pump*
    Shock Wave*

    Thunder*
    Protect*
    Hyper Beam*

    Moves Known: 16
  21. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    Engineer Pikachu is unable to ref my challenge so i'm reposting this:

    Name:
    Devoninja
    Challenge Thread: N/A
    Rank and format: Rank 1 Doubles
    Pokemon #1: Larvitar
    Pokemon #2 (if any): Minccino
    Pokemon #1 Ability: Guts
    Pokemon #2 (if any) Ability: Skill Link
    Pokemon #1 Info:
    Larvitar (open)

    [​IMG]
    Larvitar(*) (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil (DW Locked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 35 (41 / 1.15 = 35.65 which truncates to 35) (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13

    EC: 3/9
    MC: 2
    DC: 2/5

    Attacks:
    Bite(*)
    Leer(*)
    Sandstorm(*)
    Screech(*)
    Chip Away(*)
    Rock Slide(*)
    Scary Face(*)
    Thrash(*)
    Earthquake
    Stone Edge
    Dark Pulse
    Crunch

    Pursuit(*)
    Ancientpower(*)
    Assurance(*)

    Substitute(*)
    Toxic(*)
    Taunt(*)

    18 Moves

    Pokemon #2 (if any) Info:
    Minccino (open)

    [​IMG]
    Minccino(*) (F)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Skill Link (Unlocked): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 5/6
    MC: 7
    DC: 5/5

    Attacks:
    Pound(*)
    Growl(*)
    Helping Hand(*)
    Tickle(*)
    Doubleslap(*)
    Encore(*)
    Swift(*)
    Sing(*)
    TailSlap(*)
    Wake-Up Slap
    After You

    Aqua Tail(*)
    Endure(*)
    Iron Tail(*)

    U-turn(*)
    Substitute(*)
    Double Team(*)
    Thief
    Dig
    Protect
    Rest
    Thunder Wave

    22 Moves
  22. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    Did you know that Starmie is only rank three?

    Name: Atheno
    Thread: Battle Hall Challenge
    Rank etc.: Rank III Singles
    Pokemon: Typhon the Lapras
    Ability: Hydration
    Info:
    Typhon the Lapras (open)
    [​IMG]
    Lapras (M), "Typhon"

    Nature:
    Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type:
    Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    HP: 120
    Atk: ***
    Def: ***
    SpA: **** (+)
    SpD: ***
    Spe: 51 (-)
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 19

    EC: Doesn't Evolve
    MC: 0
    DC: Unlocked

    Moves: 77
    -AncientPower
    -Attract
    -Avalanche
    -Bide
    -Blizzard
    -Block
    -Body Slam
    -Brine
    -Bulldoze
    -Confuse Ray
    -Curse
    -Dive
    -Double Team
    -Dragon Dance
    -Dragon Pulse
    -Dragon Rage
    -Dream Eater
    -Echoed Voice
    -Endure
    -Facade
    -Fissure
    -Foresight
    -Frost Breath
    -Frustration
    -Future Sight
    -Giga Impact
    -Growl
    -Hail
    -Heal Bell
    -Hidden Power Fighting (7)
    -Horn Drill
    -Hydro Pump
    -Hyper Beam
    -Ice Beam
    -Ice Shard
    -Icy Wind
    -Iron Head
    -Iron Tail
    -Mimic
    -Mist
    -Natural Gift
    -Outrage
    -Perish Song
    -Protect
    -Psychic
    -Psywave
    -Rain Dance
    -Reflect
    -Refresh
    -Rest
    -Return
    -Roar
    -Rock Smash
    -Round
    -Safeguard
    -Secret Power
    -Sheer Cold
    -Shock Wave
    -Signal Beam
    -Sing
    -Skull Bash
    -Sleep Talk
    -Strength
    -Solarbeam
    -Substitute
    -Surf
    -Swagger
    -Thunder
    -Thunderbolt
    -Tickle
    -Toxic
    -Water Gun
    -Water Pulse
    -Waterfall
    -Whirlpool
    -Zap Cannon
    -Zen Headbutt


    Looking forward to it.

    Oh, and devoninja, you really didn't need to post again. The refs check above the last couple of posts.
  23. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,332
    Name: Gerard!
    Thread: I Hate Spheal...
    Rank and Format: Rank 2 singles
    Pokemon: Kurt (Slowpoke)
    Pokemon Ability: Regenerator
    Pokemon Info:
    Kurt (open)

    Slowpoke (Kurt) {M}
    [​IMG][​IMG]
    Nature
    : Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type
    : Water/Psyquic

    • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:


    • Oblivious: (Innate)
    This Pokemon is incapable of being effected by Attract or Cute Charm. ​
    • Own Tempo: (Innate)
    This Pokemon moves at its own pace and cannot be confused by any method.
    • Regenerator: (Innate)
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 100
    Atk: 4 (+)
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 13 (15/1.15)
    SC: 2
    WC: 3
    BST: 14


    EC: 3/6
    MC: 2
    DC: 5/5


    Attacks:
    34

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Psyquic
    Rain Dance
    Zen Headbutt

    Safeguard
    Sleep Talk
    Mud Sport
    Signal Beam
    Aqua Tail

    Fire Blast
    Flamethrower
    Ice Beam
    Earthquake
    Trick Room
    Grass Knot
    Light Screen
    Thunder Wave
    Substitute
    Blizzard
    Reflect
    Protect
    Endure
    Scald
    Surf
    Bide
    Dive
    Dig
  24. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
  25. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    hopefully with less fail

    Trainer: LEEThoof
    Challunge Thread:http://www.smogon.com/forums/showthread.php?t=3450918
    Rank/Format: Rank 2 Singles
    Pokemon: Siege the Rhyhorn
    Ability: Rock Head
    Info:
    Siege the Bossosaurus Groundicus (open)

    [​IMG]
    Rhyhorn [Siege] (Male)
    Nature
    : Sassy (+ Sp.Def, -Speed)

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 21 (25/1.15) (+10% accuracy on foe's moves)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 14

    EC: 2/9
    MC: 0
    DC: 2/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Reckless (DW): (Innate) TThis Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks (17):
    Horn Attack
    Stomp
    Tail Whip
    Fury Attack
    Scary Face
    Rock Blast
    Earthquake
    Drill Run
    Stone Edge
    Megahorn
    Take Down

    Counter
    Skull Bash
    Reversal
    Bide
    Sleep Talk

    Double Team
    Sandstorm
    Roar
    Protect
    Frustration
    Blizzard
    Rest
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