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Roleplay The Battle Hall - Challenge Signups

Discussion in 'ASB' started by Charmander, Jun 7, 2011.

Thread Status:
Not open for further replies.
  1. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Time to test my luck in the Battle Hall again!

    Name: ToastTyrant13
    Thread: http://www.smogon.com/forums/showthread.php?t=3450912
    Challenge: Rank 3 Singles
    Pokemon:
    Terron the Nidoking (open)

    Nidoking(*)[​IMG]Terron(M)
    Nature: Quiet (+1 Rank to SpA, -15% Speed, -10% Evasion)​


    Type: Poison / Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.​



    Abilities: Poison Point, Rivalry
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force (DW LOCKED): (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.​


    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 74 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18​


    EC: 9/9
    MC: 0
    DC: 1/5​


    Attacks
    Leer
    Peck
    Focus Energy
    Double Kick
    Poison Sting
    Fury Attack
    Horn Attack
    Helping Hand​


    Ice Beam
    Thunderbolt
    Sludge Bomb​


    Counter
    Disable
    Sucker Punch
    ~~~
    Earth Power
    Megahorn
    Flamethrower
    Surf​


    Ability: Poison Point
  2. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    Second time, let's try this shit again.

    Name: Darkamber8828
    Rank and format: Rank 4 singles
    Pokemon #1: Krilowatt
    Pokemon #1 Ability: Magic Guard
    Items Off
    Pokemon #1 Info:

    Krilowatt (open)
    [​IMG]
    Krilowatt Shiny (Female)
    Nature: Mild: +1 Special Attack, -1 Defense

    Typing:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC 6/6
    MC: 0
    DW 5/5

    Moves:

    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Confuse Ray
    Imprison
    Hydro Pump
    Thunder
    Heart Swap
    Discharge
    Copycat

    Counter
    Mirror Coat
    Me First
    Sleep Talk
    Whirlpool

    Scald
    Thunderbolt
    Ice Beam
    Surf
    Hidden Power Grass
    Substitute
    Volt Switch
    Substitute
    Rest
    Toxic
    Earthquake

    Moves: 29


    LET'S WASTE 'EM

    oh, thread here
  3. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    I guess.

    Taking all of these. This leaves only mine:

    Take it someone.
  4. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    Name: Jay
    Challenge Thread (if any): Challenge Thread
    Rank and format: Rank 2 Singles
    Pokemon #1: Elekid
    Pokemon #1 Ability: Static
    Pokemon #1 Info:
    Big Boy the Elekid (open)

    [​IMG]
    Elekid(*) Big Boy (M)
    Nature: Hasty (+Spe, +30% Acc, -Def)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Vital Spirit (DW): (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1(-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 110 (+)
    Rank Total: 15
    Size: Class 1
    Weight: Class 2

    EC: 1/9
    MC: 1
    DC: 1/5

    Attacks:
    Quick Attack (*)
    Leer (*)
    Thunderpunch (*)
    Thundershock(*)
    Low Kick (*)
    Swift (*)
    Shock Wave (*)
    Light Screen (*)
    Thunder

    Cross Chop (*)
    Fire Punch (*)
    Ice Punch (*)

    Psychic (*)
    Volt Switch (*)
    Charge Beam (*)
    Wild Charge

    Moves Known: 16
  5. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    [​IMG][​IMG]
    "We're back!"

    Name: Alchemator
    Challenge Thread: ici
    Rank and Format: Rank 3 Singles
    Pokemon: Steve the Starmie
    Ability: Illuminate (Ready for hax!)

    Steve the Starmie * (open)
    [​IMG][​IMG]
    Starmie [Steve] (N/A)

    • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+20% Acc.], subtracts one (1) Rank from Attack.)

    Type:

    • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90

    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (115*1.15^)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC:
    6/6
    MC:
    0
    DC:
    5/5

    Abilities:

    • Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic (DW Unlocked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Attacks (42):
    Tackle (*)
    Harden (*)
    Water Gun (*)
    Rapid Spin (*)
    Recover (*)
    Camouflage (*)
    Swift (*)
    Aurora Beam (*)
    Supersonic (*)
    Barrier (*)
    Scald (*)
    Thunderbolt (*)
    Thunder Wave (*)
    Rain Dance
    Hydro Pump
    Thunder
    Blizzard
    Light Screen
    Reflect Type
    Power Gem
    Grass Knot
    Psyshock
    Reflect
    Hidden Power [Fire] [7]
    Double Team
    Substitute
    Bide
    Confuse Ray

    Protect
    Endure
    Ice Beam
    Psychic
    Minimize
    Pain Split

    Signal Beam
    Hyper Beam
    Cosmic Power
    Toxic
    Flash Cannon

    Dive
    Psych Up
    Zap Cannon
  6. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    My dog aches for battle! :D

    Name: Chris Wolfe
    Challenge Thread: Here
    Rank and Format: Rank 4 Singles
    Pokemon: Hype Dog the Swampert
    Ability: Torrent
    Hype Dog the Swampert (open)
    [​IMG]
    Hype Dog - Swampert (F)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
    Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    KOs: 7

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
    Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 - 10 evasion
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    -Tackle
    -Growl
    -Mud Slap
    -Water Gun
    -Bide
    -Foresight
    -Mud Sport

    -Mud Shot
    -Mud Bomb
    -Earthquake
    -Protect
    -Endeavor
    -Whirlpool

    -Counter
    -Yawn
    -Uproar

    -Mirror Coat
    -Water Pledge
    -Avalanche
    -Ice Punch
    -Refresh

    -Scald
    -Ice Beam
    -Rock Smash

    -Hidden Power: Electric 7
    -Toxic
    -Waterfall
    -Endure
    -Rain Dance
    -Brick Break
    -Stone Edge

    Total Moves: 31
  7. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    Name: MMKaaayy
    Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3450550
    Rank and Format: Rank 1 Singles
    Pokemon: Ahab the Plicowatt
    Pokemon Ability: Magic Guard
    Pokemon Info:
    Plicowatt (open)
    [​IMG]
    Plicowatt [Ahab] (M)
    Nature: Rash (+Spa, -SpD)
    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 80
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 0 (-)
    Spe: 95

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW Locked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moves:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    Counter
    Mirror Coat
    Signal Beam

    Thunderbolt
    Ice Beam
    Thunder Wave

    Substitute
  8. Albinoloon

    Albinoloon

    Joined:
    Apr 27, 2010
    Messages:
    1,408
  9. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    This is all I can take at the moment. I think that there are only two left in the queue?
  10. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Poor little Pheromone may get totally owned in here, but at least she is Rank 1.

    Name: deadfox
    Challenge Thread: here
    Rank and Format: Rank 1 Singles
    Pokemon: Pheromone the Chikorita
    Ability: Overgrow

    Pheromone the Chikorita (open)
    [​IMG]
    Chikorita [Pheromone] (F)
    Nature: Modest (+1 Spa, -1 Att)

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Leaf Guard: [DW LOCKED] (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Attacks:
    Tackle
    Growl
    Razor Leaf
    PoisonPowder
    Synthesis
    Reflect
    Magical Leaf
    Natural Gift

    Energy Ball
    Light Screen
    Sunny Day

    Heal Pulse
    Leech Seed
    Ancientpower

    Move Total: 14
  11. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    I'll take up this particular challenge.
  12. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,015
    I may regret this but

    Name: Lord Jesseus
    Mode: Rank 3 Singles
    Thread: Battle Hall Challenge
    Pokemon: Shuckle
    Ability: Sturdy
    Pi the Shuckle (open)

    [​IMG]
    Shuckle [Pi] (Male)
    Nature: Adamant (+Atk, -SpA)

    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 80
    Atk: Rank 2 (+)
    Def: Rank 9
    SpA: Rank 0 (-)
    SpD: Rank 9
    Spe: 5
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22

    MC: 0
    DC:
    5/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks (19):
    Withdraw
    Constrict
    Bide
    Struggle Bug
    Encore
    Wrap
    Safeguard
    Rest
    Power Split
    Power Trick

    Acid
    Sand Tomb
    Mud Slap

    Toxic
    Dig
    Gyro Ball
    Substitute
    Protect
    Sleep Talk
    Stone Edge
    Earthquake
    Gastro Acid
  13. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,311
    Name: smashlloyd20
    Rank and format: Rank 3 Singles
    Pokemon: Skarmory
    Ability: Sturdy
    Thread: http://www.smogon.com/forums/showthread.php?t=3456745
    Skarmory (open)
    [​IMG]
    Skarmory [Scree] (Male)
    Nature: Adamant (+1 Attack, -1 Special Attack)

    Type: Steel/Flying

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    HP: 100
    Atk: 4 (+)
    Def: 5
    SpA: 1 (-)
    SpD: 3
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 6
    DC: 5/5

    Abilities:

    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Weak Armor (Can be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks (21):
    Leer
    Peck
    Sand-Attack
    Swift
    Agility
    Fury Attack
    Feint
    Air Cutter
    Spikes
    Steel Wing

    Sky Attack
    Pursuit
    Curse

    Swords Dance
    Fly
    Double Team
    Toxic
    Roar
    Protect
    Roost
    Taunt
  14. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Here we go again. XD

    Name: EndQuote
    Mode: Rank 3 Singles
    Thread: Aqui
    Pokemon: Swalot
    Ability: Liquid Ooze
    Smudge (open)

    [​IMG]
    Swalot(*) Smudge (M)

    Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 48 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Attacks: (23)

    Pound (*)
    Yawn (*)
    Poison Gas (*)
    Sludge (*)
    Amnesia (*)
    Encore (*)
    Toxic
    Gastro Acid
    Sludge Bomb
    Wring Out

    Counter
    Endure

    Destiny Bond (*)
    Mud-Slap (*)
    Pain Split (*)

    Ice Beam (*)
    Shadow Ball (*)
    Double Team (*)
    Protect
    Dream Eater
    Solarbeam
    Shock Wave
    Venoshock
  15. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    Name: jayjinde
    Challenge Thread (if any): Challenge Thread
    Rank and format: Rank 3 Singles
    Pokemon #1: Electabuzz
    Pokemon #1 Ability: Static
    Pokemon #1 Info:
    Electabuzz (open)

    [pimg]125[/pimg]
    Electabuzz(*) Big Boy (M)
    Nature: Hasty (+Spe, +26% Acc, -Def)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Vital Spirit (DW): (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 1(-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 121 (+)
    Rank Total: 18
    Size: Class 2
    Weight: Class 3

    EC: 4/9
    MC: 2
    DC: 2/5

    Attacks:
    Quick Attack (*)
    Leer (*)
    Thunderpunch (*)
    Thundershock(*)
    Low Kick (*)
    Swift (*)
    Shock Wave (*)
    Light Screen (*)
    Thunder

    Cross Chop (*)
    Fire Punch (*)
    Ice Punch (*)

    Psychic (*)
    Volt Switch (*)
    Charge Beam (*)
    Wild Charge
    Substitute
    Brick Break

    Moves Known: 18
  16. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    I need more counters.

    Name: Nightmare Jigglypuff
    Challenge Thread: It's behind that giant beaver over there.
    Rank and Format: Rank 4 Singles
    Pokemon #1: Arghonaut
    Pokemon #1 Ability: Iron Fist
    Pokemon #1 Info:

    Popeye the Arghonaut (open)

    [​IMG]
    Arghonaut [Popeye] (Male)
    Nature: Adamant
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Cross Chop
    Bubble (*)
    Smokescreen (*)
    Yawn (*)
    Wrap (*)
    Arm Thrust (*)

    Bulk Up (*)
    Quick Guard
    Drain Punch (*)
    Ice Punch (*)

    Earthquake (*)
    Waterfall (*)
    Rock Slide (*)
    Mach Punch
    Aqua Jet
    Taunt
    Recover
    Protect
    Knock Down
    Substitute
    Dive
    Total moves: 21
  17. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    I'm back, and this time I have the ultimate weapon...in theory.

    Name: Maxim
    Challenge Thread: Here
    Rank and Format: Rank 2 Singles
    Pokemon #1: Castform
    Pokemon #1 Ability: Forecast
    Pokemon #1 Info:
    Sirius (open)

    [​IMG]
    Sirius - Castform (N/A)

    Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    EC: 0/0
    MC: 0
    DC: 0/0

    Abilities:
    Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

    Attacks (18):
    Tackle
    Water Gun
    Ember
    Powder Snow
    Headbutt
    Rain Dance
    Sunny Day
    Hail
    Weather Ball
    Hydro Pump
    Fire Blast
    Blizzard

    Clear Smog
    Disable
    Hex

    Protect
    Thunder
    Shadow Ball
  18. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Alrighty then, I want my Hall reffed so I'm going to clean up those before/after me in hopes of making that happen.

    So I'm Subreffing Albinoloon and taking on Jesseus and Smash. Posts will be up shortly.
  19. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Name: Glacier Knight
    Challenge Thread (if there is one already): http://www.smogon.com/forums/showthread.php?t=3456501
    Rank and Format: Rank Three Singles
    Pokemon: Ninja the Machoke
    Ability: Guts
    Pokemon Info:
    Show Hide



    [​IMG]
    Machoke [Ninja] (male)

    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Info on Ninja: because of Glacier's limited strength he gets sent on easy missions by the ice knights. one day while he was on one of these tasks (one of the ice Knights received a venomous wound from a seviper and needed medicine asap) he took a shortcut through some uncharted woods, where he encountered Ninja. the pokemon attacked and managed to take out most of the team before Glacier thought quickly and caught the weakened champ. ever since then when Truffles was down for the count Glacier would use Ninja to save the day. Ninja is strong but hard-headed, usually taking Fernando's taunts and getting into fights with the monkey. because he is the newest addition isn't as close as the others are, but glacier makes the effort to include him in so he feels welcomed. Ninja enjoys breaking things with his fists and is secretly a pretty decent cook


    Type:
    Fighting: (summary) Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
    Steadfast: (DW) (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks:
    Low Kick
    Leer
    Focus Energy
    Karate chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Dynamic Punch

    Light Screen
    Thunder Punch
    Rolling Kick
    Ice Punch

    Bulk Up
    Brick Break
    Focus Blast
  20. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Name: Yarnus
    Rank and format: 1 Singles
    Pokemon #1: Aipom
    Pokemon #1 Ability: Run Away
    Pokemon #1 Info:
    Show Hide


    [​IMG]
    Aipom(*) Pow! (M)
    Nature: Adamant (Attack increased by *; Special Attack reduced by *)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 85
    Total Ranks:14
    Size Ranks: 1
    Weight Rank: 2

    EC: 0/6
    MC: 0
    DC: 0/5

    15 Attacks
    Attacks:
    Scratch(*)
    Tail Whip(*)
    Sand Attack(*)
    Astonish(*)
    Baton Pass(*)
    Tickle(*)
    FUry Swipes(*)
    Swift(*)
    Screech(*)

    Fake Out(*)
    Revenge(*)
    Bounce(*)

    Double Edge(*)
    Fire Punch(*)
    Ice Punch(*)
  21. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Taking: deadfox081
    Taking: EndQuote
    Taking: Nightmare Jigglypuff

    I'll have the new posts up by the end of the night.
  22. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    I'll pick this up. Expect a thread bump post-haste.
  23. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I'll take both of these. The queue is almost gone!
  24. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I'll take this.
  25. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    The Wanderer: Riolu is Rank 2. If you are still interested in using Riolu, just send me a VM and I will put up your thread.
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