1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Roleplay The Battle Hall - Challenge Signups

Discussion in 'ASB' started by Charmander, Jun 7, 2011.

Thread Status:
Not open for further replies.
  1. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    It's been FOREVER since I challenged here.

    Name: Dummy (Dummy007)
    Challenge Thread (if any): Here
    Rank and format: Rank 4 Singles, Items=On
    Pokemon #1: Neville (Colossoil)
    Pokemon #1 Ability: Guts
    Pokemon #1 Info:
    Neville the Colossoil @ Soft Sand (open)

    [​IMG]
    Colossoil(*) [Neville] (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Typing: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) (UNLOCKED) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 120
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (42):
    Leer(*)
    Tackle(*)
    Mud Shot(*)
    Rapid Spin(*)
    Bubblebeam(*)
    Mud Bomb(*)
    Pursuit(*)
    Dark Pulse
    Crunch
    Dig
    Peck(*)
    Horn Attack(*)
    Bite(*)
    Magnitude(*)
    Bounce
    Megahorn
    Body Slam(*)
    Stockpile
    Swallow
    Horn Drill

    Sucker Punch(*)
    Earth Power(*)
    Water Spout(*)
    Encore
    Fake Out
    Sand Tomb
    Screech
    Dive
    Thunder Fang

    Earthquake(*)
    Payback(*)
    U-Turn(*)
    Stone Edge
    Taunt
    Knock Down
    Torment
    Substitute
    Bulldoze

    Aqua Tail
    Knock Off
    Superpower
    Snatch
  2. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I'll take your hall, Dummy! (Man, it feels like just a week or two since that epic battle with the Counter on the Fly+Fly) Looks like your more prepared than ever!
  3. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    It's time to try some Rank other than 1 and 2!

    Name: Engineer
    Thread Link: Here.
    Format: Rank 3 Singles
    Pokemon/Ability: Muk @ Stench
    Yaku the Muk (open)

    [​IMG]
    Muk (Yaku) (M)
    Nature: Quiet (Sp.A increased by *; speed divided by 1.15 and opponents have +10% accuracy with attacks)

    Kills: 14

    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Poison Touch (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Stats: 105 / 105 / 75 / 65 / 100 / 50

    HP: 110
    Atk: **** (4)
    Def: *** (3)
    SpA+: **** (4)
    SpD: **** (4)
    Spe-: 43 (50 / 1.15)

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Poison Gas
    Pound
    Harden
    Mud-Slap
    Disable
    Sludge
    Minimize
    Mud Bomb
    Acid Armor
    Gunk Shot
    Screech
    Sludge Bomb
    Sludge Wave
    Memento
    Fling

    Acid Spray
    Shadow Sneak
    Stockpile
    Shadow Punch
    Imprison

    Endure
    DynamicPunch
    Pain Split

    Venom Shock
    Thunderbolt
    Fire Blast
    Giga Drain
    Shadow Ball
    Brick Break
    Explosion
    Bide
    Rock Slide
    Toxic
    Dig
    Rain Dance
    Focus Blast
    Incinerate
    Substitute
    Torment
    Taunt
    Thunder
    Zap Cannon
    Protect
    Payback
    Double Team
    Return

    Move Count: 46
  4. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Rank 4 with Items
    Dusknoir @ Reaper Cloth
    Thread: http://www.smogon.com/forums/showthread.php?t=3449940
    Dusknoir (open)
    [​IMG]
    Dusknoir [Requiem] (Male)
    Nature: Quiet (+1 SpA, -15% Speed, +10% Accuracy on Opponent's Attacks)

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-)

    EC: 9/9
    MC: 0
    DC: N/A

    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
    Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Fire Punch
    Ice Punch
    Thunderpunch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Hex
    Future Sight
    Payback
    Shadow Punch
    Mean Look

    Pain Split
    Skill Swap
    Destiny Bond

    Counter

    Ice Beam
    Shadow Ball
    Torment
    Taunt
    Earthquake
    Brick Break
    Protect
  5. Candy Panda

    Candy Panda

    Joined:
    Nov 12, 2011
    Messages:
    17
    Have to start out somewhere!

    Name: Candy Panda
    Rank and Format: Rank 1 Singles
    Pokemon #1: Mime.Jr
    Pokemon Ability #1: Filter
    Pokemon Info #1:
    Show Hide

    [​IMG]
    Mime.Jr [Iggy] (M)
    Nature: Bold
    Type:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
    Filter (Innate): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
    [Dream World Ability] Technician (Innate) [Locked]: This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.


    Stats:
    HP: 80
    Atk: Rank 0 (-1)
    Def: Rank 3 (+1)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60

    Base Rank Total: 12
    Moves Total: 17

    Size Class: 1
    Weight Class: 2

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    Doubleslap
    Mimic
    Light Screen
    Reflect
    Psybeam

    Egg Moves
    Nasty Plot
    Future Sight
    Confuse Ray

    TM/HM
    Psyshock
    Taunt
    Rest
  6. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Name: orcinus
    Rank and format: Rank 1 Singles, previous challenge http://www.smogon.com/forums/showthread.php?t=3455493
    Pokemon #1: Mime Jr.
    Ability: Filter
    Info:
    Mind (open)
    [​IMG]
    Mind (Mine Jr.) (F)
    Nature: Timid
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    *
    Abilities:
    Soundproof:Type: Innate
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
    Filter:Type: Innate
    This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
    Technician (DW):Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    *
    HP: 80
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 69 (+)
    Acc: +11%
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12
    *
    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5
    *
    Attacks:
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    DoubleSlap
    Mimic
    Light Screen
    Reflect
    Psybeam
    *
    Fake Out
    Confuse Ray
    Icy Wind
    *
    Psyshock
    Protect
    Toxic
    Psychic
    Double Team
    Hypnosis
    Endure
    Magic coat
    Thunder Wave
    Thunder
    Taunt
    Shadow Ball
    Nasty Plot
    Signal Beam
    Safeguard
    Snatch
    Attract
    Moves: 27
  7. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I'm taking this.
  8. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Challenginnnngggggg!

    Thread: http://www.smogon.com/forums/showthread.php?t=3450912&page=10
    Rank 4 Singles
    Pokemon: Nidoking
    Ability: Poison Point
    Show Hide

    Nidoking(*)[​IMG]King Bumi(M)
    Nature: Quiet (+1 Rank to SpA, -15% Speed, -10% Evasion)​


    Type: Poison / Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.​



    Abilities: Poison Point, Rivalry
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force (DW LOCKED): (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.​


    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 74 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18​


    EC: 9/9
    MC: 0
    DC: 1/5​


    Attacks
    Leer
    Peck
    Focus Energy
    Double Kick
    Poison Sting
    Fury Attack
    Horn Attack
    Helping Hand​


    Ice Beam
    Thunderbolt
    Sludge Bomb​


    Counter
    Disable
    Sucker Punch
    ~~~
    Earth Power
    Megahorn
    Flamethrower
    Surf
    Dig
    Torment
    Taunt​

  9. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    Time for a challenge with the wonderful Astraea.

    Battle Hall Challenge
    Rank: Three
    Mode: Singles
    Pokemon: Astraea the Starmie
    Ability: Illuminate

    Astraea the Starmie (open)
    [​IMG]
    Starmie, "Astraea"

    Nature:
    Modest - Attack decreased by *, Special Attack increased by *

    Type:
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Illuminate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    Natural Cure - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic - (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    HP: 90
    Atk: ** (-)
    Def: ***
    SpA: ***** (+)
    SpD: ***
    Spe: 115
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: Fully Evolved
    MC: 0
    DC: Unlocked

    Attacks (45):
    -Tackle
    -Harden
    -Water Gun
    -Rapid Spin
    -Recover
    -Camouflage
    -Swift
    -Minimize
    -Power Gem
    -Hydro Pump
    -Psychic
    -Thunderbolt
    -Ice Beam
    -Signal Beam
    -Magic Coat
    -Pain Split
    -Confuse Ray
    -Skill Swap
    -Grass Knot
    -Light Screen
    -Reflect
    -Thunder Wave
    -Rain Dance
    -Bide
    -Teleport
    -Trick
    -Brine
    -Natural Gift
    -Psych Up
    -Substitute
    -Gravity
    -Endure
    -Blizzard
    -Thunder
    -Double Team
    -Telekinesis
    -Rapid Spin
    -Zap Cannon
    -Barrier
    -Psyshock
    -Thunder
    -Protect
    -Rest
    -Surf
    -Dive
    -Scald
    -Toxic
    -Hail
    -Hyper Beam
    -Frustration
    -Return
    -Facade
  10. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Athenodoros, you're mine. You've got the best time zone for this.
  11. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,640
    UllarWarlord's first challenge

    Name: UllarWarlord
    Challenge Thread (if any): None to speak of.
    Rank and format: Rank 2 Singles
    Pokemon #1: Drake the Farfetch'd
    Pokemon #1 Ability: Keen Eye
    Pokemon #1 Info:

    Drake the Farfetch’d(*) (open)
    [​IMG]
    <Farfetch’d> [Drake] (Male)
    Nature: Naughty (+Attack, -Sp. Def.)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye (Type: Innate)
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Inner Focus (Type: Innate)
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Defiant (Type: Innate) [DW, Locked]
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2 (-)
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14
    Total Moves: 21

    EC: N/A
    MC: 0
    DC: 4/5

    Attacks:
    Poison Jab(*)
    Peck(*)
    Sand-Attack(*)
    Leer(*)
    Fury Cutter(*)
    Fury Attack(*)
    Knock Off(*)
    Aerial Ace(*)
    Slash(*)
    Air Cutter(*)
    Swords Dance(*)
    Night Slash
    Brave Bird
    Agility
    Feint

    Leaf Blade(*)
    Roost(*)
    Steel Wing(*)
    Featherdance
    Revenge

    Protect(*)
    Double Team(*)
    Swords Dance(*)
  12. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Name: Terrador
    Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3449482
    Rank and Format: Rank 2 Singles
    Pokemon: Spiffy the Monohm
    Ability: Shield Dust
    Info:
    Spiffy the Monohm (open)
    [​IMG]
    Monohm [Spiffy] (Male)
    Nature: Modest (+ SpA, - Atk)
    Type:
    Electric/Dragon: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    BST: 14

    EC: 4/4/9
    MC: 0
    DC: 3/5

    Attacks:
    Tackle
    Growl
    Dragon Rage
    Charge
    ThunderShock
    Rain Dance
    Sonicboom
    Twister
    Hurricane
    Slack Off
    Discharge
    Weather Ball
    Dragon Pulse
    Dragon Tail

    Power Gem
    Hydro Pump
    Magnet Rise

    Rain Dance
    Substitute
    Thunder

    Total: 20
  13. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,618
    Name: Tortferngatr
    Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3451006
    Rank and format: Rank 2 Doubles
    Pokemon #1: Monohm (Flash)
    Pokemon #2: Smeargle (Powerpoint...I swear the fact I named my Monohm Flash wasn't intentional...)
    Pokemon #1 Ability: Shield Dust
    Pokemon #2 Ability: Technician
    Pokemon #1 Info:
    Monohm (open) (open)

    [​IMG]

    Monohm (Flash) M
    Nature: Timid (Subtracts one Rank from Attack; A 15% increase (rounded up) in Base Speed and a +17% increase in accuracy (69^2/290, rounded up) on this Pokemon's attacks)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Ability 1: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Ability 2: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Ability 3: Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. (Not eligible for other effects.)

    Stats: 48/50-/68/62/40/60+

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 69 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 6/9 (eligible to evolve, but not yet evolving)
    MC: 0
    DC: 5/5 - DW unlocked!

    Attacks:

    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Slack Off
    Hurricane

    Heal Bell
    Hydro Pump
    Magnet Rise

    Fire Blast
    Thunder
    Volt Switch
    Protect
    Light Screen
    Torment

    Draco Meteor

    Dragon Pulse
    Endure

    Signal Beam

    Total Moves: Irrelevant.

    Pokemon #2 Info:
    Smeargle (open) (open)
    [​IMG]
    Smeargle (Powerpoint) (M)
    Nature: Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+9% Acc.], subtracts one (1) Rank from Attack.)
    Type: Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Moody (DW, not yet unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 87 (75*1.15^)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 11

    EC: N/A
    MC: 0
    DC: 0/5

    Attacks:
    Icy Wind
    Grasswhistle
    Leech Seed
    Blizzard
    Hidden Power (Flying, base 6)
    Tail Glow
    Spikes
    Struggle Bug
    Detect
    Scald

    Perm. Sketch Slots: 3

    Total moves not counting Sketch: 10


    Let's get training!
  14. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    After two horrible failures, I'm coming back, with a new Pokemon this time.

    Name: Jay
    Challenge Thread: This pile of fail
    Rank and format: Rank 2 Singles
    Pokemon #1: Trapinch (Bugsy)
    Pokemon #1 Ability: Arena Trap
    Pokemon #1 Info:
    Trapinch (open)


    [​IMG]
    Bugsy (Trapinch) (M)
    Mild (+SpA, -Def)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Sheer Force (DW LOCKED): (Can Be Activated) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    EC: 3/9
    MC: 0
    DC: 0/5

    Stats:
    HP: 90
    Atk: 4
    Def: 1(-)
    SpA: 3(+)
    SpD: 2
    Spe: 10
    Weight Class: 2
    Size Class: 1
    Rank Total: 13

    Moves:
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb
    Crunch
    Earthquake

    Endure
    Flail
    Bug Bite

    Rock Slide
    Bulldoze
    Struggle Bug
    Moves Known: 12
  15. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I'll take this, in the hopes of clearing the queue, bit by bit.
  16. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Okay, now that I have a free pokemon...

    Name: The Wanderer
    Rank and Format: Rank 1 singles
    Pokemon: Ralts
    Ability: Trace
    Ralts (open)
    [​IMG]
    Ralts [Quass] (Male)
    "<The blood of the wicked shall spill like a river!>"
    A ralts the wanderer had caught en route to the Tower of Heaven.

    Nature: Hardy (no effect on stats)
    Type: Psychic
    Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities: Synchronize, Trace
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate, Locked) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind

    Egg:
    Confuse Ray
    Shadow Sneak
    Encore

    TM:
    Thunderbolt
    Psyshock
    Protect
  17. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,002
    Time to give this place a hand it seems.
  18. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    if only MK would let me ref.............
  19. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Same as Leethoof.
  20. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Taking:

    Orcinus Duo
    ToastTyrant13
    UllarWarlord
    jayjinde
    The Wanderer

    Sorry, Tort, but I despise Doubles.
  21. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Tortferngatr, I'll take your challenge, but expect me to be slow. (slower than the other challenges I am reffing)
  22. lucarioisawesome

    lucarioisawesome

    Joined:
    Jul 17, 2011
    Messages:
    477
    Have to start out somewhere!

    Name: Lucarioisawesome
    Rank and Format: Rank 2 Singles
    Pokemon #1: Sneasel
    Pokemon Ability #1: Keen Eye
    Pokemon Info #1:
    Show Hide

    [​IMG]
    Sneasel [Icicles] (M)
    Nature: Adamant (* Attack, -1 * Special Attack)
    Type: Dark/Ice
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye:
    Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Pickpocket (DW):
    Type: Innate
    This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:
    HP:90
    Atk: 4(+)
    Def: 2
    SpA: 1(-)
    SpD: 3
    Spd: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17


    EC:3/6
    MC:0
    DC: 2/5

    Attacks:
    Level Ups:
    Scratch (*)
    Leer (*)
    Taunt (*)
    Quick Attack (*)
    Screech (*)
    Faint Attack (*)
    Furry Swipes (*)
    Agility (*)

    Breeding Moves:
    Ice Punch (*)
    Fake Out (*)
    Ice Shard (*)

    Tm Moves:
    Sword Dance (*)
    Brick Break (*)
    Shadow Claw (*)
    Endure (past gen)
  23. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator
    Moderator

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    Name: MK
    Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3450550
    Rank and Format: Rank 3 Singles
    Pokemon: Achilles the Heracross
    Pokemon Ability: Guts
    Pokemon Info:
    Heracross (open)
    [​IMG]
    Heracross [Achilles] (M)
    Nature: Adamant (+Atk, -SAtk)
    Type: Bug/Fighting
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 85

    MC: 1
    DC: 5/5

    Abilities
    :
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Moxie (DW Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Moves:
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter

    Bide
    Focus Punch
    Pursuit

    Earthquake
    Shadow Claw
    Stone Edge

    Close Combat
    Megahorn
    Smack Down
    Toxic
    Vacuum Wave
    Protect
    Dig
    Substitute
    Swagger
    Detect
    Body Slam
    Mimic
  24. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    BATTLE HALLLLLLLLLLLLLLLLLLLLLLLLLLLL! >:D

    [​IMG]

    Name: Chris Wolfe
    Challenge Thread: Here
    Rank and Format: Rank 3 Singles
    Items: Off
    Pokemon: Meliadoul the Sceptile
    Ability: Overgrow
    Meliadoul the Sceptile (open)
    [​IMG]
    Meliadoul - Sceptile (F)
    Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
    Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    KOs: 6

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
    Unburden: (Dream World; Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 138 + 22 Acc
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    -Pound
    -Leer
    -Absorb
    -Quick Attack
    -Pursuit
    -Screech

    -Fury Cutter
    -Leaf Blade
    -Agility
    -Detect
    -Leaf Storm
    -Giga Drain
    -Energy Ball
    -Night Slash
    -X-Scissor

    -Bullet Seed
    -Double Kick
    -Leech Seed

    -Grass Pledge
    -Thunderpunch
    -Frenzy Plant
    -GrassWhistle

    -Acrobatics
    -Safeguard
    -Swords Dance

    -Hidden Power: Fire 7
    -Rock Slide
    -Double Team
    -Substitute
    -Focus Blast
    -Endure
    -Earthquake

    Total Moves: 32
  25. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    well i need some good old fashioned squirtle training, so i spose we'll take another stab at this

    Name: Alexander
    Challenge Thread: Here
    Rank and Format: Rank 1 Singles
    Pokemon: Squirtle
    Ability: Torrent
    Shorin the Squirtle (open)

    [​IMG]
    Squirtle (Shorin) Male
    Nature:
    Modest
    Type:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Rain Dish:(Dreamworld)
    Type: Innate
    This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    Squirtle
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 43
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    DC: 0/5
    MC: 0


    Attacks: 15 Total
    Tackle
    Tail Whip
    Bubble
    Withdraw
    Water Gun
    Bite
    Rapid Spin
    Protect
    Water Pulse

    Water Spout
    Magic Coat
    Fake Out

    Ice Beam
    Scald
    Brick Break
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)