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Roleplay The Battle Hall - Challenge Signups

Discussion in 'ASB' started by Charmander, Jun 7, 2011.

Thread Status:
Not open for further replies.
  1. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Name: I'll go by Kevin here
    Challenge Thread: first stab at this
    Rank and format: Rank 4 Singles
    Pokemon #1: Lasfirlian the Weavile
    Pokemon #1 Ability: Pressure
    No items please.
    Lasfirlian the Weavile (open)

    [​IMG]
    <Weavile> [Lasfirlian] (Male)
    Nature: Lonely (+1 to Attack, -1 to Def)
    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21


    EC: 6/6
    MC: 4
    DC: 5/5

    Attacks:(24)
    Agility
    Leer
    Taunt
    Scratch
    Screech
    Fury Swipes
    Faint Attack
    Quick Attack
    Ice Shard
    Embargo
    Revenge
    Metal Claw
    Fling
    Icy Wind
    Nasty Plot
    Night Slash
    Hone Claws
    Dark Pulse

    Counter
    Fake Out
    Crush Claw
    Ice Punch

    Protect
    Shadow Claw
    Dig
  2. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Name: Ziposaki
    Challenge Thread (if any): N/A
    Rank and format: Rank 1 Singles
    Pokemon #1: Makuhita
    Pokemon #1 Ability: Thick Fat
    Pokemon #1 Info:
    Makuhita (open)


    [​IMG]
    Makuhita [H] (M)

    Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

    Type: Fighting

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:

    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force (DW): (Can be Enabled) (Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 25
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 11

    EC: 5/6
    MC: 0
    DC: 4/5

    Attacks:

    Tackle
    Focus Energy
    Sand Attack
    Arm Thrust
    Vital Throw
    Fake Out
    Whirlwind
    Knock Off
    Smelling Salt
    Belly Drum

    Bullet Punch
    Revenge
    Faint Attack
    Ice Punch
    Thunder Punch
    Fire Punch

    Rock Slide
    Poison Jab
    Brick Break
    Bulldoze

    Total: 20
  3. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    From a chat on IRC last night, so me and Leethoof can now ref, and I'll be taking lucarioisawesome, thread'll be up in a minute
  4. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
  5. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Just going to point this out in here in the hopes that people see it: Rank 3 Duosion's Hidden Power is currently unspecified in the hall data thread. Unless iiMKUltra overrules me on this, I am going to rule that it is Hidden Power Fighting 7 for all future battles.
  6. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    thank you so so so much
  7. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    taking zipo and terrador..threads up in a couple of hours,whoops, miseed TRG. I will take you to.
  8. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Actually there's 3 more of us on the last page too lol
  9. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    I'll take Alex, mostly because he's online right now

    It'll be up in roughly 5 minutes
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Woo, let's challenge again.

    Name: Engineer
    Challenge Thread: Here.
    Format: Rank 1 Singles
    Pokemon: Remoraid @ Sniper
    Tako the Remoraid (open)
    [​IMG]
    Remoraid (Tako) (F)
    Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody (LOCKED): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats: 35 / 65 / 35 / 65 / 35 / 65

    HP: 90
    Atk: *** (3)
    Def: ** (2)
    SpA+: **** (4)
    SpD: ** (2)
    Spe-: 56 (65 / 1.15)

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    Evolution Counter: 0 / 6
    Move Counter: 0
    Dream Counter: 0 / 5

    Attacks:
    Water Gun
    Lock-On
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy
    Bullet Seed
    Signal Beam
    Ice Beam
    Hyper Beam

    Acid Spray (#)
    Mud Shot (#)
    Water Spout (#)

    Bounce
    Endure
    Icy Wind

    Protect
    Double Team
    Flamethrower (#)
    Scald (#)
    Charge Beam
    Thunder Wave (#)
    Substitute
    Dive

    Total Moves: 24
  11. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    Yeah, taking MK and Engineer, thread's will be updated in a sec
  12. dragonboy52

    dragonboy52
    is a Contributor Alumnus

    Joined:
    Sep 21, 2009
    Messages:
    1,986
    Name:DB52
    Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3454164
    Rank and format: Singles(Rank 4)
    Pokemon #1: Garchomp
    Pokemon #1 Ability: Sand Viel
    Pokemon #1 Info:
    Show Hide
    [​IMG]
    Garchomp(*) (Male)

    Nature: Adamant

    Type:

    Dragon/Ground

    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).


    Abilities:

    Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)


    Stats:

    Garchomp
    HP: 110
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 102


    Attacks:
    Tackle(*)
    Sand-Attack(*)
    Dragon Rage(*)
    Sandstorm(*)
    Take Down(*)
    Sand Tomb(*)
    Slash(*)
    Outrage(*)
    Scary Face(*)
    Iron Head(*)
    Earthquake(*)
    Roar(*)
    Dig(*)
    Stone Edge
    Dragon Claw
    Rock Slide
    Fire Fang

    EC:9/9
    MC:2
    DC:5/5
  13. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    [​IMG][​IMG]
    "It's time for Terrence to hit the stage!"

    Name:
    Alchemator
    Challenge Thread: ici
    Rank and Format: Rank 3 Singles
    Pokemon: Terrence the Xatu
    Ability: Magic Bounce (would it be anything else?)

    Terrence the Xatu (open)
    [​IMG][​IMG]
    Xatu [Terrence] (M)

    • Nature: Brave (Adds one (1) Rank to Attack,Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

    Type:

    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    • [Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 82 (95/1.15v)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    • Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    • Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    • Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Attacks (32):
    Peck
    Leer
    Night Shade
    Teleport
    Lucky Chant
    Miracle Eye
    Me First
    Confuse Ray
    Drill Peck
    Roost
    Sucker Punch
    Psyshock
    Shadow Ball
    U-turn
    Heat Wave
    Solarbeam
    Zen Headbutt
    Tailwind
    Steel Wing
    Protect
    Sky Attack
    Psychic
    Reflect
    Light Screen
    Fly
    Hidden Power [Fighting] [7]
    Sunny Day
    Double Team
    Pain Split
    Trick Room
    Quick Attack
    Wish


    E: Ok.

    <iiMKUltra> you can ref hall

    I'll take this then.

  14. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
  15. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Name: Lou
    Challenge Thread (if any): Link
    Rank and format: Rank 1 Singles
    Pokemon #1: Cassandra (Woobat)
    Pokemon #1 Ability: Simple
    Pokemon #1 Info: [a]Woobat[/a]
    Cassandra (Woobat ♀) (open)

    [​IMG]
    Woobat ♀ - Cassandra
    Nature: Timid (Spe +11, Accuracy +16%, Atk: -1)
    Type: Psychic / Flying
    Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
    (DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 83 (+)

    Height Class: 1
    Weight Class: 1
    BRT: 13

    EC: 5 / 6
    MC: 0
    DC: 5 / 5

    31 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Acrobatics, Assurance, Endeavor, Fly, Heart Stamp
    Special Moves - Air Cutter, Charge Beam, Confusion, Energy Ball, Gust, Hidden Power [Fighting 7], Psyshock, Shadow Ball, Stored Power
    Status Moves - Attract, Calm Mind, Double Team, Fake Tears, Imprison, Light Screen, Odor Sleuth, Protect, Reflect, Rest, Roost, Taunt, Thunder Wave, Torment, Toxic, Safeguard, Substitute

    Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Putting forth effort to overcome her fears and pull her weight on a team, she nonetheless focuses on defensive play and protecting herself from attack.
  16. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    I am wooed by Lou's challenge.
  17. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,884
    [​IMG]
    "Lenneth, we are notoriously unsuccessful here; why do you insist we keep coming back?"

    [​IMG]
    "Simple, dear brother. We just keep getting unlucky. That is all, just bad luck. And now that we're challenging this facility together, there's no way even misfortune can keep us from succeeding!"

    "I fear you overestimate the role of fate in our failures..."

    "Shun the nonbeliever!"

    "But I'm ju-"

    "Shuuuuun!!"

    "You'll have to admit our shortcomings someday, sister."

    "What was that?"

    "Nothing..."

    Name: Lenneth and Laharl (Temperantia)
    Thread: Previous Failures
    Rank/Format: Rank 1 Doubles
    Pokemon: Bellsprout, Embirch
    Ability: Chlorophyll (Bellsprout), Battle Armor (Embirch)
    Info:
    Karas the Bellsprout (open)



    [​IMG]
    Bellsprout- Karas (M)
    Nature: Mild (+1 SpA; -1 Def)
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilites:
    >Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    Hp: 90
    Atk: 3
    Def(-): 1
    SpA(+): 4
    SpD: 2
    Spe: 30
    SC: 1
    WC: 1
    BRT: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Vine Whip
    Growth
    Wrap
    Sleep Powder
    Poisonpowder
    Stun Spore
    Acid

    Power Whip
    Encore
    Weather Ball

    Solarbeam
    Sludge Bomb
    Hidden Power (Ground, 7)

    Total Moves: 13


    Surt the Embirch (open)



    [​IMG]
    Surt- Embirch (M)
    Nature: Brave (Atk increased by 1; Spe decreased by 15% and Evasion decreased by a flat 10%)
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    >Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    Hp: 90
    Atk(+): 3
    Def: 2
    SpA: 3
    SpD: 2
    Spe(-): 43 (50/1.15=43.4)
    SC: 2
    WC: 3
    BRT: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin

    Aromatherapy
    Earth Power
    Blaze Kick

    Fire Blast
    Will-O-Wisp
    Return

    Total Moves: 14

  18. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]
    FOREVER ALONEEEEEEE ;_;


    Haha, kidding. But I still need a ref for this challenge:

  19. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    I'll take the three Grass-types (Temperantia and TheWolfe)

    Threads shall be updated in a few!
  20. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    I would like to give my aipom some exp.

    Name: Mog
    Challenge Thread (if any): ...
    Rank and format: Rank 2 Singles
    Pokemon #1: Dexter (Aipom)
    Pokemon #1 Ability: Run away
    Pokemon #1 Info:
    Dexter the Aipom (open)

    [​IMG]
    Rarity: 3
    Aipom [Dexter] (M)

    Nature:Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

    Personality: (to be added)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate)
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Pick Up: (Innate)
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    (DW)Skill Link: (Innate)
    This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).(LOCKED)

    Stats:
    Aipom
    HP: 90
    Atk: 3
    Def: 2
    SpA: 1(-)
    SpD: 2
    Spe: 98 (85 × 1.15^) (+)
    Acc Boost: 22%
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC:1/6
    MC:1
    DC:2/5

    Attacks:
    Scratch
    Tail whip
    Sand-Attack
    Astonish
    Baton pass
    Tickle
    Fury swipes
    Swift
    Screech
    Double Hit

    Fake out
    Agility
    Counter

    Brick Break
    Shadow claw
    Grass knot
  21. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    I'll take Mog
  22. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Lets try again...
    Name: Ranger97
    Thread: http://www.smogon.com/forums/showthread.php?t=3457234
    Rank and Format: Rank 1 Singles
    Pokemon: Mankey
    Ability: Anger Point
    Info:
    Mankey (open)


    [​IMG]
    Mankey (Rage) (M)
    Nature: Naughty (+1 Atk, -1 SpD)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Vital Spirit:
    Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Anger Point:
    Type: Innate
    When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


    Defiant (DW LOCKED):
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 70
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Covet
    Scratch
    Low Kick
    Leer
    Focus Energy
    Fury Swipes
    Karate Chop
    Seismic Toss
    Screech
    Assurance

    Rock Slide
    Encore
    Counter

    Earthquake
    Acrobatics
    U-Turn

    Total Moves Known: 16

    LETS DO THIS!
  23. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    MrcRanger97 is mine.
  24. lucarioisawesome

    lucarioisawesome

    Joined:
    Jul 17, 2011
    Messages:
    477
    Name: Lucarioisawesome
    Challenge Thread (if any): http://www.smogon.com/forums/showthr...carioisawesome
    Rank and format: Rank 1 singles
    Pokemon #1: Litwick
    Pokemon #1 Ability: Flame body
    Pokemon #1 Info:
    Show Hide
    [​IMG]
    Litwick( Inferno) (M)
    Nature: Modest (+1* SpAtk -1* def)

    Type:
    Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Flame Body: (Innate)
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Shadow Tag (DW) : (Innate)
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Moves:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison

    Endure
    Heat Wave
    Clear Smog

    Solarbeam
    Sunny Day
    Psychic

    Total: 16 moves.
  25. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    I'll take LIA.
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