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Roleplay The Battle Hall - Challenge Signups

Discussion in 'ASB' started by Charmander, Jun 7, 2011.

Thread Status:
Not open for further replies.
  1. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    It's been a week. We're doing this again. Let's try not to blunder that hard against Ferroseed this time.

    Name: Lou
    Challenge Thread (if any): Link
    Rank and format: Rank 1 Singles
    Pokemon #1: Cassandra (Woobat)
    Pokemon #1 Ability: Simple
    Pokemon #1 Info: [a]Woobat[/a]
    Cassandra (Woobat ♀) (open)

    [​IMG]
    Woobat ♀ - Cassandra
    Nature: Timid (Spe +11, Accuracy +16%, Atk: -1)
    Type: Psychic / Flying
    Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
    (DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 83 (+)

    Height Class: 1
    Weight Class: 1
    BRT: 13

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    32 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Acrobatics, Assurance, Endeavor, Fly, Heart Stamp
    Special Moves - Air Cutter, Charge Beam, Confusion, Energy Ball, Gust, Hidden Power [Fighting 7], Psyshock, Shadow Ball, Stored Power
    Status Moves - Attract, Calm Mind, Double Team, Fake Tears, Helping Hand, Imprison, Light Screen, Odor Sleuth, Protect, Reflect, Rest, Roost, Taunt, Thunder Wave, Torment, Toxic, Safeguard, Substitute

    Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Putting forth effort to overcome her fears and pull her weight on a team, she nonetheless focuses on defensive play and protecting herself from attack.
  2. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    I'll kill Lou, I'll update in a few
  3. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Name: Arcanite
    Rank and format: Rank 4 Singles
    Pokemon: Arcanine
    Ability: Intimidate
    http://www.smogon.com/forums/showthread.php?t=3449368&page=2
    Firion the Arcanine: (open)

    [​IMG]
    Arcanine (*) Firion (Male)

    Musical Theme:
    Battle Scene II

    Nature:

    Serious:
    No effect on stats

    Type:

    • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Abilities:

    • Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    • Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    • Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Original Base Rank Total: 20


    EC: 6/6
    MC: 6
    DC: 5/5

    Attacks: (37)
    Fire Fang
    Thunder Fang
    Bite (*)
    Roar (*)
    Ember (*)
    Leer (*)
    Odour Sleuth (*)
    Take Down (*)
    Helping Hand (*)
    Flame Wheel (*)
    Reversal (*)
    Heat Wave
    Crunch
    Extremespeed
    Flare Blitz
    Flamethrower

    Close Combat (*)
    Morning Sun (*)
    Howl (*)
    Safeguard
    Body Slam

    Endure

    Flame Charge (Nitro Boost) (*)
    Aerial Ace (*)
    Wild Charge (*)
    Will-O-Wisp
    Toxic
    Protect
    Substitute
    Dig
    Bulldoze
    Snarl
    Bide
    Reflect
    Solarbeam
    Sunny Day
    Thief
    Return
    Rest
    Sleep Talk
    Facade
    Double Team
    Hyper Beam

    +Pending Claim
  4. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    I'll take that, Arcanite; as soon as your claim gets approved, your new post will be up.
  5. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Smogon Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    May 29, 2008
    Messages:
    4,269
    Name: Seven Deadly Sins
    Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3456418
    Rank and format: Rank 2 Doubles
    Pokemon #1: Bulwark the Tirtouga
    Pokemon #1 Ability: Solid Rock
    Pokemon #1 Info:
    Bulwark the Tirtouga (open)

    [​IMG]
    Bulwark - Tirtouga (M)

    Nature: Brave (Attack increased by *, Speed decreased by 15%)
    Type: Rock / Water
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 18 (-15%)

    EC: 2/6
    MC: 0
    DC: 1/5

    Abilities:
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (DW Locked): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks:
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    Ancientpower
    Crunch
    Wide Guard
    Aqua Tail
    Shell Smash

    Body Slam
    Iron Defense
    Whirlpool

    Rock Slide
    Earthquake
    Scald

    Pokemon #2: Roadblock the Munchlax
    Pokemon #2 Ability: Thick Fat
    Pokemon #2 (if any) Info:
    Roadblock the Munchlax (open)

    [​IMG]
    Munchlax (Roadblock) (M)
    Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats: 135 / 85 / 40 / 40 / 85 / 5

    HP: 120
    Atk: 4 (+)
    Def: 2
    SpA: 2
    SpD: 3
    Spe: 4 (5 / 1.15) (-)
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    Evolution Counter: 3/6
    Move Counter: 0
    Dream Counter: 0/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Body Slam

    Counter
    Substitute
    Zen Headbutt

    Earthquake
    Fire Blast
    Ice Beam


    jayjinde is reffing this (confirmed on IRC)
  6. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    He's right!
  7. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Fine, singles it is then.

    Name: The Wanderer
    Challenge thread: http://www.smogon.com/forums/showthread.php?t=3458631
    Rank and format: Rank 2 singles
    Pokemon #1: Deino
    Pokemon #1's ability: Hustle
    Pokemon #1's info:
    Deino (open)
    [​IMG]
    Deino [Lucius] (Male)
    "<I am not a barbarian, gentlemen. I'll have you know I enjoy the finer things in life. Like Vivaldi. Or sipping a fine wine. Or dining on the mangled head of that lillipup I just killed.>"
    A gentlemanly but truly depraved Deino whose origins are unknown. How the wanderer's other pokemon put up with him is anyone's guess.

    Nature
    : Serious (no effect on stats)
    Type: Dragon/Dark
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 38
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0

    Abilities: Hustle
    Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks (14 total):
    Level Up:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch

    Egg:
    Earth Power
    Dark Pulse
    Thunder Fang

    TM:
    Toxic
    Taunt
    Protect
  8. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    it has been a while. i need to traaaaaaaaaaaaaaain

    Name: Glacier Knight
    Challenge Thread (if there is one already): http://www.smogon.com/forums/showthread.php?t=3456501
    Rank and Format: Rank two Singles
    Pokemon: Scylar
    Ability: Compound Eyes
    Pokemon Info:
    Show Hide

    [​IMG]
    Syclar [Sub-Zero] (Male)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Info on Sub-Zero:

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 79 (-)


    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Bug Bite
    Icicle Spear
    Icicle Crash
    Bug Buzz

    Tail Glow
    Earth Power
    Super Power

    Ice Beam
    Brick Break
    Dig

    16 Moves
  9. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    I'll take both of those, threads'll be updated in a sec
  10. Doorknob

    Doorknob

    Joined:
    Nov 27, 2011
    Messages:
    231
    Name: Doorknob
    Challenge Thread: None yet
    Rank and Format: Rank 1 Singles
    Pokemon: Sobek the Sandile
    Ability: Intimidate
    Pokemon Info:
    Sandile (open)

    [​IMG]
    Sandile [Sobek] (M)
    Nature:
    Jolly (+15% Speed, -1 SpA, 19% Accuracy boost)
    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Anger Point (DW Locked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75 (65*1.15=75) (19% Accuracy boost)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks:
    Leer
    Rage
    Bite
    Sand-Attack
    Torment
    Sand Tomb
    Assurance
    Mud-Slap
    Embargo
    Swagger
    Earthquake
    Dig
    Sandstorm
    Crunch

    Counter
    Fire Fang
    Thunder Fang

    Substitute
    Protect
    Taunt

    Total: 20
  11. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    You're on, Doorknob!
  12. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,002
    [​IMG]

    "Why must my investigations always lead here?"

    Name: Dogfish44
    Challenge Thread: Here we go again...
    Rank & Format: Rank 2 Singles
    Pokemon: Puppet the Voodoll
    Ability: Insomnia
    Pokémon Info:

    Voodoll (M) (open)
    [​IMG]
    Voodoll [Puppet] (M)
    Nature: Modest (+Sp.Atk , -Atk)
    Type:
    Normal/Dark: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Insomnia (Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Normalize (Can be Disabled): This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
    Cursed Body (DW) (Innate): When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    Voodoll
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 70
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile

    Snatch
    Mach Punch
    Shock Wave

    Hidden Power (Rock, 7)
    Torment
    Taunt

    Total Moves: 15
  13. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
  14. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Guess who's back? Back again! SoS is back! Tell a friend!

    Name: SoS
    Challenge Thread: Voila

    Rank and Format: Rank 3 Singles
    Pokemon: Boq the Golett
    Ability: Iron Fist
    Pokemon Info:
    Show Hide
    [​IMG]
    Golett "Boq" (U)
    Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.)

    Type: Ground/Ghost
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30 (35/1.15v) (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 13

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:
    Levelup
    Pound
    Astonish
    Defense Curl
    Mud Slap
    Rollout
    Shadow Punch
    Iron Defense
    Mega Punch
    Magnitude
    DynamicPunch
    Earthquake
    Focus Punch

    TM:
    Ice Beam
    Shadow Ball
    Protect
    Psychic
    Grass Knot

    Move Total: 20
  15. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    SoS, Golett is Rank 3, not Rank 1. Whoever told you it was Rank 1 was dead wrong.

    SoSedit: This is what happens when I don't bother checking -_- Fixed.
  16. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Name: Mog
    Challenge Thread (if any):Here
    Rank and format: Rank 2 Singles
    Pokemon #1: UFO (Magnemite)
    Pokemon #1 Ability: Sturdy
    Pokemon #1 Info:
    UFO the Magnemite (open)
    UFO the Magnemite [​IMG]
    Magnemite(*) [UFO] (/)

    Nature:Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)
    Personality:(to be added later)

    Type:
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel:Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull:(Can be Activated)
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse))

    Sturdy:(Innate)
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    (DW)Analytic:(Can be Enabled)
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.(LOCKED)

    Stats:
    HP: 80
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3(+)
    Spe: 45

    EC:3/9
    MC:0
    DC:1/5

    Attacks:
    Metal Sound(*)
    Tackle(*)
    ThunderShock(*)
    Supersonic(*)
    SonicBoom(*)
    Thunder Wave(*)
    Spark(*)
    Electro Ball(*)
    Lock-On(*)
    Swift(*)
    Lock-on
    Zap-Cannon

    Flash Canon(*)
    Thunder(*)
    Rain Dance(*)
  17. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Alright Mog, I'll take you on.

    EDIT: I'm taking SoS too.
  18. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    My post above is fixed.
  19. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    TIME TO KILL SOME CHILDREN!

    [​IMG]
    Name: ToastTyrant13
    Rank 1 Singles
    Ability: Clear Body

    Smellerbee the Beldum (open)
    Beldum (*)[​IMG]Smellerbee (U)

    Nature: Careful (+1 Rank to SpD, -1 Rank from SpA)

    Type: Steel / Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities: Clear Body
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 30
    Size Class: 1
    Weight Class: 4 (95.2 kg)
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves
    Take Down
    Zen Headbutt
    Iron Defense
    Iron Head

    Total Moves: 4


    http://www.smogon.com/forums/showthread.php?t=3450912
  20. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
  21. lucarioisawesome

    lucarioisawesome

    Joined:
    Jul 17, 2011
    Messages:
    477
    Name: L.I.A
    Rank 3 Singles
    Ability: Mold Breaker
    Show Hide
    [​IMG]Cranidos (M) Skull
    Nature: Rash (+Sp.Atk, -Sp.Def)
    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Mold Breaker:
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Sheer Force(DW LOCKED):
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Pokemon with this ability: Nidoqueen, Nidoking, Krabby, Kingler, Tauros, Totodile, Croconaw, Feraligatr, Steelix, Makuhita, Hariyama, Mawile, Trapinch, Bagon, Cranidos, Rampardos, Timburr, Gurdurr, Conkeldurr, Darmanitan, Druddigon, Rufflet, Braviary, Landorus.

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 1(-)
    Spe: 58

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves known:
    Heatbutt
    Leer
    Focus energy
    Pursuit
    Take down
    Scary face
    Assurance

    Thrash
    Curse
    Hammer arm

    Dig
    Smack down
    Rock polish

    Total moves: 13

    _______________________
  22. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I'll take lucarioisawesome. (next time make sure you put a link to your challenge thread)
  23. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    Name: Zarator
    Challenge Thread: http://www.smogon.com/forums/showthread.php?p=3922255
    Rank & Format: Rank 4 Singles
    Pokémon: Sharess the Mienshao
    Ability: Reckless
    Pokémon info:

    Sharess the Mienshao @ Big Root (open)

    [​IMG]
    Mienshao (Sharess) (F)
    Nature: Jolly (Sp. Attack lowered by *; Speed raised by 15%, accuracy boost)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 3
    Accuracy boost: 17%
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: N/A

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Reckless (Dream World): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks (20 moves):

    Bounce
    Brick Break
    Calm Mind
    Detect
    Dig
    Doubleslap
    Drain Punch
    Endure
    Fake Out
    Hi Jump Kick
    Low Kick
    Me First
    Meditate
    Poison Jab
    Pound
    Reversal
    Stone Edge
    Substitute
    Swift
    U-turn
  24. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Name: typon77
    Rank: Rank 2 Doubles
    Challenge Thread: Don't have one yet
    Pokemon: Resistor the Magnemite, Shingo the Darumaka
    Abilities: Magnet Pull, Hustle

    Resistor the Magnemite (open)
    [​IMG]
    Magnemite(*) [Resistor] (Gender)
    Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Analyze (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:

    HP: 80
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 39 (45/1.15)

    Size Class: Class 1
    Weight Class: Class 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Metal Sound(*)
    Tackle(*)
    ThunderShock(*)
    Supersonic(*)
    SonicBoom(*)
    Thunder Wave(*)
    Spark(*)

    Magic Coat(*)
    Iron Defense(*)
    Magnet Rise(*)

    Thunderbolt(*)
    Reflect(*)
    Protect(*)

    Total Moves: 13

    Shingo the Darumaka (open)
    [​IMG]
    Darumaka [Shingo] (M)
    Nature: Jolly (+15% Speed, +8% Accuracy, -1 SpA)
    Type: Fire
    Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:

    Nature: Jolly
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD:Rank 2
    Spe: 58 (50*1.15=57.5 -> 58)

    Size Class: Class 1
    Weight Class: Class 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle(*)
    Rollout(*)
    Incinerate(*)
    Rage(*)
    Fire Fang(*)
    Headbutt(*)
    Uproar(*)
    Facade(*)
    Fire Punch(*)
    Work Up(*)

    Yawn(*)
    Encore(*)
    Sleep Talk(*)

    Rock Slide(*)
    Will-O-Wisp(*)
    Brick Break(*)

    Total Moves: 16
  25. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Yeah OK zar, I haven't reffed FEs in the Hall before so I'll give yours a go.
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