The Battle Hall - Challenge Signups

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Name: Kaxtar
Format: 1v1 Singles, Rank 1
Pokemon: Larvitar
Ability: Guts


Larvitar (M)
Nature: Bashful (No Effect)

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 41

EC: 0/9
MC: 0
DC: 0/5

Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW) (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Dragon Dance
Stealth Rock
Outrage

Dig
Taunt
Protect
 
Okay, I have a few announcements to make.

1) 100 posts hurr durr.

2) Rank 2 is now completely done and ready to be challenged. Ignore what MK said about some missing movesets; I just added them all.

3) Due to the fact that people will be rechallenging the hall, please title your threads:

Battle Hall Challenge - <User>

If a user challenges the hall multiple times, all of the challenges will take place in that thread.

Cheers!

PS taking kax's challenge
 
Battle Hall Challenge - Spenstar

Name: Spenstar
Format: 1v1 singles, rank 2
Pokemon: Puff (Monohm)
Ability: Sheer Force

Monohm [Puff] (Female, Shiny) (Shiny Sprite made by Spenstar : D)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
About Puff: When Spenstar first saw Puff, she was an abandoned pink egg in the Pokemon day-care. Spenstar offered to buy the egg for two Trainer Counters, an offer which the day-care man accepted. While traveling the world with Rabbi, Spenstar also took care of the egg, giving it love and affection that a Pokemon egg should get. When the egg hatched, the Pokemon inside was revealed to be a pink female Monohm, which Spenstar named Puff. Since then, Spenstar has considered Puff to be like his own child, and has been the best father figure he can be for her, and she loves him with all her heart as a result. The other Pokemon on the team welcomed Puff and think of her as their little sister. Brick specifically takes on a "big brother" role for Puff, perhaps because the role of "youngest Pokemon on team" has shifted from Brick to Puff.

Puff is the first Shiny Monohm ever discovered, which gives her a sense of individuality no other Monohm can boast. This allows Puff to stand out despite the Cyclohm line being by far the most popular among trainers.

Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 60

EC: 2/9
MC: 0
DC: 5/5 DW UNLOCKED!

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane

Heal Bell
Hydro Pump
DragonBreath

Flamethrower
Thunderbolt
Volt Switch
Dragon Pulse
Fire Blast
Thunder
Hidden Power (Grass, 7)
 
Reviving my failed challenge, same poke if you want the link to the previous challenge, click on the link in my sig, then on the hide tag that says Roleplay unless of course -charmander- is accepting this PM me if you accept
Name: Albinoloon
Rank and format: 1v1 singles rank 1
Pokemon #1: Lileep
Pokemon #1 Ability: Suction Cups
Pokemon #1 Info:


Lileep [Frickasee(M)]
Nature: Relaxed (+1 Rank in Defence; -15% evasion; reduction in speed(23*.9=20.7))
Type: Grass/Rock
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Suction Cups: (Inate)This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain(DWLocked): (Innate)This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP:100
Atk: Rank 2
Def: Rank 4(+)
SAtk: Rank 3
SDef: Rank 3
Spd: 20(23*.9 = 20.7)

EC: 0/6
MC: 0
DC: 0/5


Moves:
Astonish
Constrict
Acid
Ingrain
Confuse Ray

Toxic
Protect
Substitute

Magic Coat
Mirror Coat
Mega Drain
I'll ref this, thread coming soon :D
 
You know what? Scrap my previous challenge. I want to try Rank 2! (There's a 1 TC cost for this, right?)

Name: Dummy (Dummy007)
Rank and format: Rank 2 Doubles
Pokemon #1: Yanma
Pokemon #2: Trapinch
Pokemon #1 Ability: Compoundeyes
Pokemon #2 Ability: Arena Trap
Pokemon #1 Info:

Yanma [Jacob] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Typing: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW): (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 95

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Hypnosis
Detect
Supersonic
Air Slash

Feint
Signal Beam
Whirlwind

Hidden Power [Ground 7]
Psychic
Shadow Ball

Pokemon #2 Info:

Trapinch [Mormon] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense)
Typing: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 5(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bite
Sand-Attack
Faint Attack
Sand Tomb

Earth Power
Focus Energy
Signal Beam

Earthquake
Double Team
Rock Slide
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Name: Spenstar
Format: 1v1 singles, rank 2
Pokemon: Puff (Monohm)
Ability: Sheer Force

Monohm [Puff] (Female, Shiny) (Shiny Sprite made by Spenstar : D)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
About Puff: When Spenstar first saw Puff, she was an abandoned pink egg in the Pokemon day-care. Spenstar offered to buy the egg for two Trainer Counters, an offer which the day-care man accepted. While traveling the world with Rabbi, Spenstar also took care of the egg, giving it love and affection that a Pokemon egg should get. When the egg hatched, the Pokemon inside was revealed to be a pink female Monohm, which Spenstar named Puff. Since then, Spenstar has considered Puff to be like his own child, and has been the best father figure he can be for her, and she loves him with all her heart as a result. The other Pokemon on the team welcomed Puff and think of her as their little sister. Brick specifically takes on a "big brother" role for Puff, perhaps because the role of "youngest Pokemon on team" has shifted from Brick to Puff.

Puff is the first Shiny Monohm ever discovered, which gives her a sense of individuality no other Monohm can boast. This allows Puff to stand out despite the Cyclohm line being by far the most popular among trainers.

Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 60

EC: 2/9
MC: 0
DC: 5/5 DW UNLOCKED!

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane

Heal Bell
Hydro Pump
DragonBreath

Flamethrower
Thunderbolt
Volt Switch
Dragon Pulse
Fire Blast
Thunder
Hidden Power (Grass, 7)

Taken.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
No TC cost, that was removed ages ago.

(expect Charmander to have refuted this without consulting me in under an hour)
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
hello!

Name: Goldenknight
Rank and format: Rank 1 Singles
Pokemon #1: Gible
Pokemon #1 Ability: Sand Veil
Pokemon #1 Info:


Gible [Bruce], (M)
Nature: Adamant

Type:
Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 42

Counters:
EC: 0/9
MC: 0
DC: 0/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Dragon Claw

Outrage
Body Slam
Iron Head

Toxic
Earthquake
Stone Edge
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
hello!

Name: Goldenknight
Rank and format: Rank 1 Singles
Pokemon #1: Gible
Pokemon #1 Ability: Sand Veil
Pokemon #1 Info:


Gible [Bruce], (M)
Nature: Adamant

Type:
Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 42

Counters:
EC: 0/9
MC: 0
DC: 0/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Dragon Claw

Outrage
Body Slam
Iron Head

Toxic
Earthquake
Stone Edge
MINE
 
Name: loudkirbyking
Rank and format: Give me 2 vs 2 doubles, rank 1.
Pokemon #1: Chocobo(Aipom)
Pokemon #2: Inspiration(Drifloon)
Pokemon #1 Ability: Run Away
Pokemon #2 Ability: Aftermath
Pokemon #1 Info:

Aipom [Chocobo] (Male)
Nature: Adamant(+Atk, -Sp. Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Skill Link (DW): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 85

EC: 1/6
MC: 1
DC: 1/5

Attacks:
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Agility

Facade
Acrobatics
Shadow Claw
Return

Fake Out
Counter
Pursuit


Pokemon #2 Info:

Drifloon [Inspiration] (Female)
Nature: Serious
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 70

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Stockpile
Shadow Ball
Explosion
Swallow

Thunderbolt
Will-o-wisp
Acrobatics

Hypnosis
Weather Ball
Disable


This cool and what-not?
 
Name: Rolf
Format: 1v1 singles, rank 2
Pokemon: Shinon (Snivy)
Ability: Contrary

Snivy [Shinon] (M)
Nature: Modest (Attack reduced by *; Special Attack increased by *)

Type: Grass
Grass: Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

Snivy
HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: **
Spe: 63

EC: 3/9
MC: 0
DC: 5/5

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm

Glare
Mean Look
Mirror Coat

Taunt
Protect
Hidden Power [Fire 7]
Reflect
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Name: Rolf
Format: 1v1 singles, rank 2
Pokemon: Shinon (Snivy)
Ability: Contrary

Snivy [Shinon] (M)
Nature: Modest (Attack reduced by *; Special Attack increased by *)

Type: Grass
Grass: Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

Snivy
HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: **
Spe: 63

EC: 3/9
MC: 0
DC: 5/5

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm

Glare
Mean Look
Mirror Coat

Taunt
Protect
Hidden Power [Fire 7]
Reflect
MINE TOO
 
CAN WE PLEASE STOP TALKING ABOUT THIS ISSUE.

Also, I have updated the OP with an extension of the format; if you have already challenged the hall, please give the link to your old thread.

Also, I am extremely disappointed that no one has taken Dummy's challenge for whatever reasons. I'll do it even though I am kind of already booked.
 
Name: loudkirbyking
Rank and format: Give me 2 vs 2 doubles, rank 1.
Pokemon #1: Chocobo(Aipom)
Pokemon #2: Inspiration(Drifloon)
Pokemon #1 Ability: Run Away
Pokemon #2 Ability: Aftermath
Pokemon #1 Info:

Aipom [Chocobo] (Male)
Nature: Adamant(+Atk, -Sp. Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Skill Link (DW): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 85

EC: 1/6
MC: 1
DC: 1/5

Attacks:
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Agility

Facade
Acrobatics
Shadow Claw
Return

Fake Out
Counter
Pursuit


Pokemon #2 Info:

Drifloon [Inspiration] (Female)
Nature: Serious
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 70

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Stockpile
Shadow Ball
Explosion
Swallow

Thunderbolt
Will-o-wisp
Acrobatics

Hypnosis
Weather Ball
Disable


This cool and what-not?
I'll take this :D
 
Battle Hall Challenge- Albinoloon

Name: Albinoloon
Rank and format: 1v1 singles rank 1
Pokemon #1: Lileep
Pokemon #1 Ability: Suction Cups
Pokemon #1 Info:


Lileep [Frickasee(M)]
Nature: Relaxed (+1 Rank in Defence; -15% evasion; reduction in speed(23*.9=20.7))
Type: Grass/Rock
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Suction Cups: (Inate)This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain(DWLocked): (Innate)This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP:100
Atk: Rank 2
Def: Rank 4(+)
SAtk: Rank 3
SDef: Rank 3
Spd: 20(23*.9 = 20.7)

EC: 0/6
MC: 0
DC: 0/5


Moves:
Astonish
Constrict
Acid
Ingrain
Confuse Ray

Toxic
Protect
Substitute

Magic Coat
Mirror Coat
Mega Drain
Redoing this. Stupid Weedle.
 
Two posts before yours said:
Also, I have updated the OP with an extension of the format; if you have already challenged the hall, please give the link to your old thread.
Seriously? :| Link me to your old thread and I'll ref your challenge
 

Athenodoros

Official Smogon Know-It-All
Name: Athenodoros
Rank and format: Rank 2 Singles
Pokemon #1: Zeus the Monohm
Pokemon #1 Ability: Shield Dust
Pokemon #1 Info:


Zeus the Monohm (M)

Nature:
Modest - Adds * to SpA, Takes * from Att

Type:
Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust - (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW) - (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 90
Atk: * (-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 60

EC: 0/9
MC: 0
DC: 0/5

Attacks:
-Tackle
-Growl
-Leer
-Dragon Rage
-Charge
-Thundershock
-Rain Dance
-Twister
-Spark
-Sonicboom
-Hydro Pump
-Heal Bell
-Signal Beam
-Flamethrower
-Taunt
-Substitute
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
Name: Athenodoros
Rank and format: Rank 2 Singles
Pokemon #1: Zeus the Monohm
Pokemon #1 Ability: Shield Dust
Pokemon #1 Info:


Zeus the Monohm (M)

Nature:
Modest - Adds * to SpA, Takes * from Att

Type:
Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust - (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW) - (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 90
Atk: * (-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 60

EC: 0/9
MC: 0
DC: 0/5

Attacks:
-Tackle
-Growl
-Leer
-Dragon Rage
-Charge
-Thundershock
-Rain Dance
-Twister
-Spark
-Sonicboom
-Hydro Pump
-Heal Bell
-Signal Beam
-Flamethrower
-Taunt
-Substitute
Taking this nignog's challenge. :P
 
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