The Battle Hall - Challenge Signups

Status
Not open for further replies.
Let's give this a try!

EDIT: I lied, can't do this. Don't have any small guys available, and no Rank 4...sad days...
 
Name: DFrog
Rank/Format: Rank 2 Doubles
Thread
Pokemon#1: Privatyke (Travis)
Pokemon#2: Nohface (Desmond)
Pokemon#1 Ability: Unaware
Pokemon#2 Ability: Levitate

Pokemon# 1&2 Info:

Nohface (Desmond) M
Nature: Adamant
Type: Ghost/Steel

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

DW:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk (+1): Rank 3
Def: Rank 3
SpA(-1): Rank 0
SpD: Rank 3
Spe: 10

Moves:

Tackle
Iron Defence
Lick
Leer
Faint Attack
Shadow Sneak
Curse
Iron Head
Shadow Strike

Feather Dance
Meteor Mash
Yawn

Will-o-Wisp
Taunt
Rock Slide

EC: 2/6
MC: 0
DW: 1/5



Privatyke (Travis) M
Nature: Adamant
Type: Water/Fighting

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 100
Atk (+1): Rank 4
Def: Rank 3
SpA (-1): Rank 1
SpD: Rank 2
Spe: 35

Moves:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust

Recover
Ice Punch
Drain Punch

Earthquake
Waterfall
Taunt
Toxic
Rock Slide

EC: 4/6
MC: 0
DW: 3/5
As DFrog stands in the middle of the battle hall, everyone got accepted but his, all he could say was, el Bumpo
 
Lied about lying, I can apparently go for this!

Name: IceBug
Rank/Format: Rank 3 Singles
Pokemon #1: Bolderdash (Tourmaline)
Pokemon #1 Ability: Levitate


Bolderdash Tourmaline (Genderless)
Nature: Quirky (No Effect on Stats)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: **
Def: **
SpA: ****
SpD: **
Spe: 110

EC: 4/9
MC: 0
DC: 2/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker: (DW)(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Shadow Ball
Energy Ball
Stone Edge
Giga Drain

Paleo Wave
Metal Sound
Earth Power
 
Name: Caliber
Rank/Format: Rank 1 Singles
Pokemon #1: Sandile (Hendrix)
Pokemon #1 Ability: Intimidate


Hendrix - Sandile (M)
Nature: Jolly (+15% Speed, +X% Accuracy, -1 SpA)

Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75 (+) (+16% accuracy)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (Innate) (DW): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Moves:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
--------------
Fire Fang
Thunder Fang
Counter
--------------
Bulldoze
Taunt
Stone Edge
 
Kaxtar
Rank 2 Singles
Pokemon: Elekid
Ability: Static
Battle Thread: http://www.smogon.com/forums/showthread.php?t=3449940


Elekid (M)
Nature: Rash (Adds One Rank to Special Attack, Subtracts One Rank from Special Defense)

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 95

EC: 2/9
MC: 0
DC: 1/5

Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt

Psychic
Hidden Power Grass
Thunder Wave
Substitute

Counter
Magnet Rise
Signal Beam

Cross Chop
Fire Punch
Ice Punch


Thanks in advance to my ref!
Still waiting for a ref.
 
Since I don't think my previous challenge will be taken, I am going to cancel it and make a new one.

Name: C$FP
Challenge Thread (if any): Challenge Thread
Rank and format: Rank 1 Doubles
Pokemon #1: Fried the Plicowatt
Pokemon #2 (if any): Heavy Head the Aron
Pokemon #1 Ability: Magic Guard
Pokemon #2 (if any) Ability: Rock Head
Pokemon #1 Info:

Plicowatt [Fried] (Male)
Nature: Modest (+ to Special Attack, - to Attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95

EC: 0/6
MC:
0
DC:
0/5

Attacks:

Bubble
Charge
Tackle
Thundershock
Detect

Counter
Mirror Coat
Muddy Water

Ice Beam
Thunderbolt
Scald

Pokemon #2 (if any) Info:

Aron [Heavy Head] (Male)
Nature: Careful (+ to Defense, - from Special Attack)
Type: Rock/Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 2: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 3: Heavy Metal (DW)
Type:Innate
The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30

EC: 0/9
MC:
0
DC:
0/5

Attacks:

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Curse
Head Smash
Iron Head

Earthquake
Shadow Claw
Rock Slide


Can someone please take this? I really just want one more quick Battle Hall challenge for a while, is that so much to ask?
 
All the world is a stage and we're the actors! Let's give a great performance, Roy the Torchic!

Roy: Torchic! ^0^


Name: Chris Wolfe
Rank/Format: Rank 1 Singles
Pokemon #1: Torchic (Roy)
Pokemon #1 Ability: Blaze


Torchic - Roy (M)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
KOs: 1

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
Speed Boost: (DW) - LOCKED.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 52 + 8 accuracy flat

EC: 4/9
MC: 0
DC: 3/5

Attacks:
-Scratch
-Growl
-Focus Energy
-Ember
-Peck
-Sand Attack
-Fire Spin

-Featherdance
-Low Kick
-Baton Pass

-Dig
-Substitute
-Flame Charge

-Hidden Power: Ice 7
-Shadow Claw
-Toxic
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Yelp, I guess so then. Cya Charmander and thanks for setting up the Battle Hall! Many ASBers appreciate its existence! And don't think you've let anyone down!

Anyway, I'll do the subreffing for your three matches. Someone else can grab the two challenges waiting here.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
not that mk helped or anything 9.9

Miss you Char, thanks for the help.
(also people apply to be the co-owner gogogo)
 
Eeep! I didn't notice the post above mine! Sorry! :o

Anyways thanks for the Battle Hall Charmander and all you brought to the ASB table. :]
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
sheesh i keep haxing people out so...

taking these

Since I don't think my previous challenge will be taken, I am going to cancel it and make a new one.

Name: C$FP
Challenge Thread (if any): Challenge Thread
Rank and format: Rank 1 Doubles
Pokemon #1: Fried the Plicowatt
Pokemon #2 (if any): Heavy Head the Aron
Pokemon #1 Ability: Magic Guard
Pokemon #2 (if any) Ability: Rock Head
Pokemon #1 Info:

Plicowatt [Fried] (Male)
Nature: Modest (+ to Special Attack, - to Attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95

EC: 0/6
MC:
0
DC:
0/5

Attacks:

Bubble
Charge
Tackle
Thundershock
Detect

Counter
Mirror Coat
Muddy Water

Ice Beam
Thunderbolt
Scald

Pokemon #2 (if any) Info:

Aron [Heavy Head] (Male)
Nature: Careful (+ to Defense, - from Special Attack)
Type: Rock/Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 2: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 3: Heavy Metal (DW)
Type:Innate
The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30

EC: 0/9
MC:
0
DC:
0/5

Attacks:

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Curse
Head Smash
Iron Head

Earthquake
Shadow Claw
Rock Slide


Can someone please take this? I really just want one more quick Battle Hall challenge for a while, is that so much to ask?
All the world is a stage and we're the actors! Let's give a great performance, Roy the Torchic!

Roy: Torchic! ^0^


Name: Chris Wolfe
Rank/Format: Rank 1 Singles
Pokemon #1: Torchic (Roy)
Pokemon #1 Ability: Blaze


Torchic - Roy (M)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
KOs: 1

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
Speed Boost: (DW) - LOCKED.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 52 + 8 accuracy flat

EC: 4/9
MC: 0
DC: 3/5

Attacks:
-Scratch
-Growl
-Focus Energy
-Ember
-Peck
-Sand Attack
-Fire Spin

-Featherdance
-Low Kick
-Baton Pass

-Dig
-Substitute
-Flame Charge

-Hidden Power: Ice 7
-Shadow Claw
-Toxic
 
Name: TEA_DEMON
Challenge Thread (if any): here
Rank and format: rank 3 singles
Pokemon #1: Raticate
Pokemon #1 Ability: Guts
Pokemon #1 Info:

Raticate (Coroner) M
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97

EC: 6/6
MC: 2
DC: 5/5

Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance
Scary Face
Swords Dance
Double-edge

Flame Wheel
Revenge
Last Resort
Counter

Thunder Wave
Work Up
Taunt
Wild Charge
 
Another!

Name: Nightmare Jigglypuff
Challenge Thread It has to be around here somewhere...
Rank and Format: Rank 2 Singles
Pokemon #1:
Pokemon #1 Ability: Levitate
Pokemon #1 Info:


Misdreavus [Dorothy] (F)
Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85

EC: 3/6
MC: 2
DC: N/A

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Destiny Bond
Imprison
Nasty Plot
Taunt
Thunderbolt
Will-o-Wisp
Shadow Ball
Pain Split
 
Going to rechallenge, since my last challenge ended about nine days ago.

Trainer: Terrador14
Format: Rank 3 Singles
Pokemon: Safari the Chansey
Ability: Serene Grace

Chansey (Safari) [Female]

Type: Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Nature: Modest (+1 SAtk -1 Atk)

Abilities: Natural Cure:

Type: Innate

This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Serene Grace:

Type: Innate

This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Healer (DW):

Type: Innate

This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats:
HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SAtk: Rank 3 (+)
SDef: Rank 4
Speed: 50

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss
Softboiled
Tail Whip
Minimize
DoubleSlap
Growl
Defense Curl
Sing

Aromatherapy
Counter
Substitute

Flamethrower
Ice Beam
Thunderbolt
Toxic
Psychic
 
Name: Fire Blast
Challenge Thread : http://www.smogon.com/forums/showthread.php?t=3449196
Rank and format: Rank 2 Singles
Pokemon #1: Nohface
Pokemon #1 Ability: Levitate

Nohface [Yoshitsune] (M)

Nature: Adamant

Type: Ghost/Steel

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10

EC: 1/6
MC: 0
DC: 1/5

Abilities:

Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Attacks:

Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Fake Out
ShadowStirke
Revenge

Yawn
Meteor Mash
Foul Play
Magic Coat
Super Fang
Pain Split
Rock Slide

Dig
Taunt
Return
Rest
Toxic


Thanks! (Btw, changes to Nohface need to be approved, I'll VM the ref when they are.)
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top