The Battle Hall - Challenge Signups

Status
Not open for further replies.
It's been more than a week, and apparently espeon is rank 3 so:

Name: rewindman
Challenge Thread (if any):http://www.smogon.com/forums/showthread.php?t=3449528&page=3&highlight=rewindman
Rank and format: Rank 3 Singles
Pokemon #1: Espeon
Pokemon #1 Ability: Magic Bounce
Pokemon #1 Info:



Espeon(*)(Shine) (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Synchronize (innate):
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Magic Bounce (DW) (innate):
This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Attacks:
Confusion
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Quick Attack (*)
Psychic
Morning Sun

Wish (*)
Detect (*)
Yawn (*)

Toxic (*)
Shadow Ball (*)
Hidden Power (Fighting 7) (*)
Calm Mind
Reflect
Bide
 
hopefully this one goes better than last time...

Name:
TEA_DEMON
Challenge Thread (if any): here
Rank and format: rank 3 singles
Pokemon #1: Ursaring
Pokemon #1 Ability: Guts
Pokemon #1 Info:

Ursaring (Intronaut) (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (55/1.15) (-)

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent
Slash
Thrash
Hammer Arm

Crunch
Close Combat
Yawn
Double-edge

Rock Slide
Earthquake
Bulk Up
Swords Dance
Taunt
 
Gotta' do better than last time. *shivers* Vennon needs to redeem himself!

Name: ToastTyrant13

Thread: http://www.smogon.com/forums/showthread.php?t=3450912
Rank and format: Rank 1 Singles
Pokemon #1: Vennon the Croagunk
Pokemon #1 Ability: Anticipation
Croagunk(*)
Vennon (M)

Nature: Quiet (+1 Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95)
Type: Poison / Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities: Anticipation, Dry Skin
Anticipation: (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch: (Dream World LOCKED) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-; 50/1.15=43.4)

EC: 3/6
MC: 2
DC: 2/5

Attacks
Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Toxic
Rock Slide
Hidden Power Ice 7

Drain Punch
Me First
Counter
~~~~~~~~~~
Poison Jab
Sucker Punch
Venoshock
Sludge Bomb
Earthquake
 
Gotta' do better than last time. *shivers* Vennon needs to redeem himself!

Name: ToastTyrant13

Thread: http://www.smogon.com/forums/showthread.php?t=3450912
Rank and format: Rank 1 Singles
Pokemon #1: Vennon the Croagunk
Pokemon #1 Ability: Anticipation
Croagunk(*)
Vennon (M)

Nature: Quiet (+1 Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95)
Type: Poison / Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities: Anticipation, Dry Skin
Anticipation: (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch: (Dream World LOCKED) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-; 50/1.15=43.4)

EC: 3/6
MC: 2
DC: 2/5

Attacks
Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Toxic
Rock Slide
Hidden Power Ice 7

Drain Punch
Me First
Counter
~~~~~~~~~~
Poison Jab
Sucker Punch
Venoshock
Sludge Bomb
Earthquake
Seriously can you read the OP before challenging >_< it hasn't been a week yet; you still need to wait 4 hours and 13 minutes
 
Gotta' do better than last time. *shivers* Vennon needs to redeem himself!

Name: ToastTyrant13

Thread: http://www.smogon.com/forums/showthread.php?t=3450912
Rank and format: Rank 1 Singles
Pokemon #1: Vennon the Croagunk
Pokemon #1 Ability: Anticipation
Croagunk(*)
Vennon (M)

Nature: Quiet (+1 Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95)
Type: Poison / Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities: Anticipation, Dry Skin
Anticipation: (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch: (Dream World LOCKED) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-; 50/1.15=43.4)

EC: 3/6
MC: 2
DC: 2/5

Attacks
Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Toxic
Rock Slide
Hidden Power Ice 7

Drain Punch
Me First
Counter
~~~~~~~~~~
Poison Jab
Sucker Punch
Venoshock
Sludge Bomb
Earthquake
NOW challenging due to earlier's problem.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Where the refs go? I'll take them all while issuing a challenge once I edit...

Oookay, so that's...

- LightWolf
- Maxim
- rewindman
- TEA_DEMON
- Temperantia
- ToastTyrant13
- pimpgangster

Please be patient with me lol...

----------------

hi

Name: Flora
Rank and format: Rank 1 Singles
Link: http://www.smogon.com/forums/showthread.php?t=3449268
Pokemon: Ralts
Ability: Trace

Ralts [Cypress] (Female) (OT Kaxstar)
Nature: Modest (+ Special Attack, - Attack)

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy: (DW- Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40

EC: 3/9
MC: 0
DC: 0/5

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Imprison
Hypnosis
Future Sight

Encore
Will-o-Wisp
Disable

Thunderbolt
Psychic
Thunder Wave
Protect
Endure
Reflect
Light Screen
Shock Wave
Shadow Ball
Substitute
Taunt
Snatch
Rest
Sleep Talk
Skill Swap
Telekinesis
Safeguard
Toxic

Pain Split
Signal Beam
Icy Wind
 
Back into the hall for another round goes this intrepid challenger

Name: pimpgangster
Thread: Here
Rank/Format: Rank 1 Singles
Pokemon #1: Remoraid (Henry)
Pokemon #1 Ability: Sniper

Remoraid(*) [Henry] (Male)
Nature: Quiet: (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65 (65/1.15 rounded down)


EC: 0/6
MC: 0
DC: 0/5

Water Gun
Lock-On
Psybeam
Aurora Beam
Bubblebeam
Focus Energy

Acid Spray
Thunder Wave
Water Spout

Charge Beam
Ice Beam
Protect
 
Time for me to try my hand in actual Roleplaying!

Name: rickheg
Challenge Thread (if any): N/A
Rank and format: Rank 2 Singles
Pokemon: Loch the Dratini
Pokemon #1 Ability: Shed Skin
Pokemon #1 Info:

Dratini- Loch (F)
Nature: Modest (Adds 1 to Special Attack, Subtracts 1 from Attack)
Type: Dragon
Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shed Skin:
Type: Innate

This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale: Dream World Locked
Type: Innate

This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 50

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Water Pulse
Dragon Pulse
Extremespeed

Thunderbolt
Flamethrower
Ice Beam
Still here waiting
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator


"It's been a while since I first gave this a shot; why not another go?"

Name: Lou
Rank and Format: Rank 1 Singles
Pokémon #1: Aron
Pokémon #1 Ability: Rock Head

Challenge Thread


Aron (Male)
Nature: Careful (SpD: +1, SpA: -1)
Type: Steel / Rock
Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy - (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head - (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
(DW) Heavy Metal - (Dormant) - (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.*

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30

EC: 0 / 9
MC: 0
DC: 0 / 5

Attacks:

Level-Up Moves - Tackle, Harden, Mud-Slap, Headbutt, Metal Claw, Iron Defense, Roar, Take Down
Egg Moves - Head Smash, Iron Head, Superpower
BW TM Moves - Hone Claws, Earthquake, Double Team

A runt of his litter; Aron is wary and slow to comfort in any new situation. It always keeps an eye on its surroundings, and takes notice of anything that could be a threat. In battle, Aron prefers a direct approach; circling his opponent for openings in which to strike with his immensly powerful attacks.
 
I'll take richeg's challenge, should be fun to watch a Dratini in action.

In the meantime I will have another run through here myself.

Name: deadfox
Thread: Click me
Rank/Format: Rank 2 Singles
Pokemon #1: Cutta the Pawniard
Pokemon #1 Ability: Inner Focus

Pawniard [Cutta] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure: [DW LOCKED] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Night Slash
Iron Head

Dig
Shadow Claw
Poison Jab
Thunder Wave
Taunt

Psycho Cut
Sucker Punch
Revenge
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Gonna have a go at it.

Name: Korski
Thread: None
Rank/Format: Rank 3 Singles
Pokemon #1: Evol the SABLEYE
Pokemon #1 Ability: Prankster
Pokemon #1 Info:

Sableye Evol (F)

Type: Dark/Ghost
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities: Keen Eye, Stall, Prankster
  • Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
  • Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
  • Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)

MC: 0
DC: 5/5

Attacks:

Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Confuse Ray
Foul Play
Zen Headbutt

Metal Burst
Recover
Sucker Punch

Ice Punch
ThunderPunch

Toxic
Taunt
Brick Break
Will-o-Wisp
Payback
Substitute
 
Time for another Doubles.

Name: C$FP
Challenge Thread (if any): Challenge Thread
Rank and format: Rank 2 Doubles
Pokemon #1: Riolu
Pokemon #2 (if any): Nohface
Pokemon #1 Ability: Inner Focus
Pokemon #2 (if any) Ability: Levitate
Pokemon #1 Info:

Riolu [Bill] (Male)
Nature: Hasty (+15% Speed, +11% Accuracy (69*69/435=10.94), -1 Def)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (60*1.15=69)

EC: 0/6
MC:
0
DC:
0/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Blaze Kick
Crunch
Hi Jump Kick
Vacuum Wave

Earthquake
Focus Blast
Work Up

Pokemon #2 (if any) Info:

Nohface [Big Poe] (Male)
Nature: Jolly (+15% Speed, +5% Accuracy (minimum), -1 Special Attack)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (10*1.15=11.5)


EC: 0/6
MC:
0
DC:
0/5

Attacks:

Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Perish Song

Yawn
Meteor Mash
Foul Play

Toxic
Will-o-Wisp
Gyro Ball
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
After the epic failure that was my Battle Subway challenge (Flora can vouch for me) I hope things will be better here.

Name:
Limewire
Challenge Thread: N/A Yet
Rank and format: Rank 3 Singles
Pokemon #1: Starmie
Pokemon #1 Ability: Illuminate


Starmie [Shuriken] (Genderless)
Nature: Timid

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115 * 1.15)

EC: 6/6
MC: 1
DC: 5/5


Abilities:

Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analyze (Unlocked): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Attacks:
Tackle(*)
Harden(*)
Water Gun(*)
Rapid Spin(*)
Recover(*)
Camouflage(*)
Swift(*)
Bubblebeam(*)
Minimize(*)
Gyro Ball(*)
Hydro Pump

Psychic
Ice Beam(*)
Thunderbolt(*)
Surf(*)
Hidden Power [Fire]
Grass Knot
Teleport
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Yeah, let's go!

Time for another Doubles.

Name: C$FP
Challenge Thread (if any): Challenge Thread
Rank and format: Rank 2 Doubles
Pokemon #1: Riolu
Pokemon #2 (if any): Nohface
Pokemon #1 Ability: Inner Focus
Pokemon #2 (if any) Ability: Levitate
Pokemon #1 Info:

Riolu [Bill] (Male)
Nature: Hasty (+15% Speed, +11% Accuracy (69*69/435=10.94), -1 Def)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (60*1.15=69)

EC: 0/6
MC:
0
DC:
0/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Blaze Kick
Crunch
Hi Jump Kick
Vacuum Wave

Earthquake
Focus Blast
Work Up

Pokemon #2 (if any) Info:

Nohface [Big Poe] (Male)
Nature: Jolly (+15% Speed, +5% Accuracy (minimum), -1 Special Attack)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (10*1.15=11.5)


EC: 0/6
MC:
0
DC:
0/5

Attacks:

Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Perish Song

Yawn
Meteor Mash
Foul Play

Toxic
Will-o-Wisp
Gyro Ball
 
I need a quickie for some much-needed points.

Name: SimonSays
Challenge Thread (if any): Link!
Rank and format: Rank 1 Singles
Pokemon #1: Geodude
Pokemon #1 Ability: Sturdy
Pokemon #1 Info:

Geodude [Solid] (M)
Nature: Careful [Adds One (1) to Special Defense; Subtracts One (1) from Special Attack]
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (DW): (Innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 20


EC: 0/9
MC: 0
DC: 0/5


Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down

Curse
Hammer Arm
Focus Punch

Sunny Day
Stone Edge
Toxic
 
Name: Arcanite
Challenge Thread (if any): Challenge Thread
Rank and format: Rank 1 Doubles
Pokemon #1: Moogle thie Minccino
Pokemon #2 (if any): Ifrit the Charmander
Pokemon #1 Ability: Technician
Pokemon #2 (if any) Ability: Blaze
Pokemon #1 Info:

Minccino (M) Moogle


Musical Theme: Critter Tripper Fritter!?

Nature:
Naive:
+15% Speed, +18% Accuracy, -1 SpD)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

  • Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
  • Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
  • Skill Link: (DW) (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). (Not yet Active)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 87 (75*1.15 Rounded up) (+)
+18% Accuracy

EC: 0/6
MC: 0
DC: 0/5
KO: 0

Attacks:
Pound
Growl
Helping Hand
Tickle
Doubleslap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Mud Slap
Fake Tears

Protect
Thunder Wave
U-Turn

Pokemon #2 (if any) Info:

Cyndaquil (*) Ifrit (Male)

Nature:
Serious:
No effect on stats

Type:
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:

  • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
  • Flash Fire: (DW) (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. (Not yet active)
Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65

EC: 0/9
MC: 0
DC: 0/5
KO: 0

Attacks:
Tackle
Leer
Smokescren
Ember
Quick Attack
Flame Wheel
Defence Curl

Flare Blitz
Crush Claw
Reversal

Protect
Dig
Flamethrower
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top