The Battle Hall - Challenge Signups

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It's been a week (or a few hours short of), so I'm going to pump up Beau.

Name: Terrador
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3449482
Rank/Format: Rank 4 Singles, Items=On
Pokemon #1 Ability: Chlorophyll
Pokemon #1 Item: Enigma Berry
Pokemon #1 Info:

Venusaur (Beau) [Male]
Nature: Modest
Typing: Grass/Poison: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities: Overgrow:

Type: Innate

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Chlorophyll (DW):

Type: Innate

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 4
BST: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Leech Seed
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Solarbeam
Synthesis

Leaf Storm
Giga Drain
Petal Dance

Frenzy Plant

Toxic
Venoshock
Sunny Day
Substitute
Reflect
Light Screen
Bide
Sludge Bomb
Hidden Power Fire (7)
Safeguard
Roar

Total: 26
Terrador, plz pwn a lot of shit.
 
"If you want to butt your head against a brick wall, it's your head."

Name: SimonSays
Challenge Thread: Link
Rank/Format: Rank 3 Singles
Pokemon#1 Ability: Rock Head
Pokemon#1 Information:

Lairon (Baron) (M)
Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Special Attack)
Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+) (40*1.15, rounded up)
Size Class: 2
Weight Class: 5 (120 kg)
Base Rank Total: 16
Acc. Boost: +5% (46^2)/580 = 4%, 5% Minimum)



EC: 4/9
MC: 2
DC: 4/5


Attacks:
Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Metal Burst
Heavy Slam

Curse
Head Smash
Dragon Rush

Hone Claws
Earthquake
Protect
Aerial Ace
Substitute

Moves: 18
 
Name: Mr.L
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3454364
Rank/Format: Rank 1 Singles/No Items (Derp)
Pokemon #1 Ability: Analytic
Pokemon #1 Info:

Elgyem [Dexter] (Male)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy: This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Analytic (DW UNLOCKED): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 25 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 5/5

Moves:
Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power (Fire 7)
Imprison
Psychic
Recover

Disable
Nasty Plot
Skill Swap

Trick Room
Energy Ball
Shadow Ball
Thunderbolt
Psyshock

Total Moves: 18
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Name: jas61292
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3452492
Rank/Format: Rank 2 Singles
Pokemon #1 Ability: Iron Fist
Pokemon #1 Info:

Ledian (Lucas) (M)
Nature: Relaxed (+ Def, -Spe, -10% Evasion)

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Iron Fist (DW, unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 73 (85/1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 15

EC: 6/6
MC: 0
DC: 5/5

Attacks (24 Moves):
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Bug Buzz

Bide
Drain Punch
Encore
Focus Punch
Endure

Toxic
Protect
Substitute
Dig
Acrobatics
Swords Dance

Ice Punch
Thunder Punch
Roost
 
Time to go again

Name: rewindman
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3449528&page=13
Rank/Format: Rank 2 Singles
Pokemon #1 Ability: Levitate
Pokemon #1 Info:


Misdreavus (Clare) F
Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 6/6
MC: 0
DC: N/A

Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Shadow Ball

Nasty Plot
Destiny Bond
Imprison
Shadow Sneak

Substitute
Taunt
Will-o-Wisp

Thunder Wave
Thunderbolt
Psychic
Hidden Power (Fighting 7)
Moves: 19
 
Gah! More training!!!!

Name: Leethoof
Thread: http://www.smogon.com/forums/showthread.php?t=3450918
Rank/Format: Rank 2 Singles..had no idea Sudo was this low
Pokemon #1 Ability: Rock Head
Pokemon +1 Info:

Sudowwodwoowdwodwoo [Banzai] (M)
Nature: Adamant (+ Atk. - Sp. Atk)
Type:
Rock
: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rattled (DW): (Innate)
These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 1/5

Attacks:
Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack
Woodhammer
Double-Edge
Sucker Punch
Hammer Arm
Rock Tomb

Curse
Endure
Sand Tomb
Magic Coat

Rock Slide
Brick Break
Explosion
 
Leethoof, in case you've forgotten, that Sudowoodo is in battle - a battle I happen to be reffing. Keep track of this stuff.

(In case this isn't clear: You can't challenge the Hall with that mon.)
 
Gonna' take a shot at the hall with my new Arghonaut! :D

Name: ToastTyrant13
Thread: http://www.smogon.com/forums/showthread.php?t=3450912&page=6
Rank 3 Singles (if Arghonaut doesn't apply for that, then Rank 4)
Ability: Unaware
Info:
Arghonaut(*)
Aquatious(M)

Nature: Brave (+1 Rank to Attack, -15% speed, 10 point decrease in evasion, effectively adding 10 accuracy to the opponent's attacks directed at this pokemon)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities: Unaware
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW LOCKED): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 66 (75/1.15^)
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 1/5



Attacks
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust

Drain Punch
Recover
Ice Punch

Waterfall
Rock Slide
Earthquake
~~~~
Aqua Jet
Revenge
Taunt
Focus Punch
Sludge Wave
Hidden Power Grass 7

Total Moves: 17
 
Anyone ready for Round 2? ;D



Name: Chris Wolfe
Challenge Thread: Here
Rank and Format: Rank 1 Singles; No items
Pokemon #1: Shizuka the Ralts
Pokemon #1 Ability: Syncronize
Pokemon #1 Info:

Shizuka - Ralts (F)
Nature: Calm
Type: Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
KOs: 2

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Syncronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy: (DW) - LOCKED.

Stats:
HP: 90
Atk: Rank 0
Def: Rank 1
SpA: Rank 2
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 4/9
MC: 0
DC: 4/5

Attacks:
-Growl
-Confusion
-Double Team
-Teleport
-Lucky Chant
-Magical Leaf
-Heal Pulse
-Calm Mind
-Hypnosis

-Disable
-Encore
-Memento
-Signal Beam

-Psychic
-Shadow Ball
-Toxic
-Trick Room
-Thunderbolt
-Will-o-Wisp

Total Moves: 19
 
Name: Arcanite
Thread: http://www.smogon.com/forums/showthread.php?t=3449368&page=2
Rank/Format: Rank 2 Singles
Pokemon #1 Ability: Shed Skin
Pokemon 1 Info:


Scraggy (M) Zidane Tribal


Musical Theme: Zidane's Theme

Nature:
Adamant:
+1 Atk, -1 SpA

Type:

  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:

  • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
  • Intimidate (DW): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Zen Headbutt
Dragon Dance
Drain Punch

Dig
Taunt
Dragon Tail
 

LightWolf

lightwoof
is a Forum Moderator Alumnus
Name: LightWolf
Challenge Thread: Woof
Rank and Format: Rank 1 Singles
Pokemon #1: Robin the Breezi
Pokemon #1 Ability: Vital Spirit
Pokemon #1 Info:

Breezi (Robin) (F)

Nature: Brave

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden (DW): (Innate) (Locked) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 73 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment

Acrobatics
Torment
Sludge Wave

Earth Power
Follow Me
Me First
 
Name: Kaxtar
Thread: http://www.smogon.com/forums/showthread.php?t=3449940&page=6
Rank/Format: Rank 2 Singles
Pokemon Ability: Shed Skin


Sgraggy (M)
Adamant Nature (+1 to Attack, -1 to Special Attack.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Facade
Focus Punch
Head Smash

Counter
Ice Punch
ThunderPunch

Dig
Taunt
Substitute
Torment
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
hi i see backlog

toasttyrant and thewolfe are coming with me!

*tiptoes to subway now*
 
Gah! More training!!!!

Name: Leethoof
Thread: http://www.smogon.com/forums/showthread.php?t=3450918
Rank/Format: Rank 2 Singles..had no idea Sudo was this low
Pokemon #1 Ability: Rock Head
Pokemon +1 Info:

Sudowwodwoowdwodwoo [Banzai] (M)
Nature: Adamant (+ Atk. - Sp. Atk)
Type:
Rock
: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rattled (DW): (Innate)
These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 1/5

Attacks:
Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack
Woodhammer
Double-Edge
Sucker Punch
Hammer Arm
Rock Tomb

Curse
Endure
Sand Tomb
Magic Coat

Rock Slide
Brick Break
Explosion
Reposting now that its legal, danmantincan said on IRC he would take it.
 
I will win this thing!

Name: Nightmare Jigglypuff
Thread: Should i put it here or there?
Rank/Format: Rank 3 Singles
Pokemon #1 Ability: Natural Cure
Pokemon #1 Info:


Starmie [Shurnarkabtishashutu] (Non-Gender)
Nature: Modest
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytics [DW]: If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115

EC: 6/6
MC: 3
DC: 2/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Light Screen
Power Gem
Hydro Pump
Thunderbolt
Protect
Surf


(Both links are the same thread.)
 
I think I've been skipped. If there was any particular reason, feel free to tell me, but if it was just a mistake I'd just like people to know I'm still waiting
 
Here I go again on my own...

Name: Dummy (Dummy007)
Thread: http://www.smogon.com/forums/showthread.php?t=3449991
Rank/Format: Rank 4 Singles (Items Off)
Pokemon #1 Ability: Flame Body
Pokemon #1 Info:

Volcarona(*) [Harry] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Typing: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) (UNLOCKED) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 6(+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Ember(*)
String Shot(*)
Leech Life(*)
Take Down(*)
Bug Buzz
Flare Blitz
Flame Charge
Gust(*)
Quiver Dance
Hurricane
Fiery Dance
Whirlwind
Fire Spin
Amnesia

Magnet Rise(*)
Morning Sun(*)
Zen Headbutt(*)
Foresight

Sunny Day(*)
SolarBeam(*)
Flamethrower(*)
Psychic
Double Team
Toxic
Will-O-Wisp

Move Total: 25
 

Flora

Yep, that tasted purple!
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edit: taking arcanite.

link is this: http://www.smogon.com/forums/showthread.php?t=3449368&page=6 not what you have.

also

Name: Flora
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3449268
Rank and Format: Rank 3 Singles
Pokemon #1: Electabuzz
Pokemon #1 Ability: Static
Pokemon #1 Info:

Electabuzz (Ixia) (F)
Nature: Hasty (+Spe | -Def | +26% Acc).

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 1/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks (24):
Quick Attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt
Thunder

Cross Chop
Fire Punch
Ice Punch

Double Team
Substitute
Focus Punch
Psychic
Rain Dance
Hidden Power Water (7)
Protect
Reflect

Counter
DynamicPunch
Magnet Rise
 
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