The Battle Hall - Challenge Signups

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Time to test my luck in the Battle Hall again!

Name: ToastTyrant13
Thread: http://www.smogon.com/forums/showthread.php?t=3450912
Challenge: Rank 3 Singles
Pokemon:
Nidoking(*)
Terron(M)
Nature: Quiet (+1 Rank to SpA, -15% Speed, -10% Evasion)​


Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.​



Abilities: Poison Point, Rivalry
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW LOCKED): (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.​


Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 74 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18​


EC: 9/9
MC: 0
DC: 1/5​


Attacks
Leer
Peck
Focus Energy
Double Kick
Poison Sting
Fury Attack
Horn Attack
Helping Hand​


Ice Beam
Thunderbolt
Sludge Bomb​


Counter
Disable
Sucker Punch
~~~
Earth Power
Megahorn
Flamethrower
Surf​

Ability: Poison Point
 
Second time, let's try this shit again.

Name: Darkamber8828
Rank and format: Rank 4 singles
Pokemon #1: Krilowatt
Pokemon #1 Ability: Magic Guard
Items Off
Pokemon #1 Info:


Krilowatt Shiny (Female)
Nature: Mild: +1 Special Attack, -1 Defense

Typing:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC 6/6
MC: 0
DW 5/5

Moves:

Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Imprison
Hydro Pump
Thunder
Heart Swap
Discharge
Copycat

Counter
Mirror Coat
Me First
Sleep Talk
Whirlpool

Scald
Thunderbolt
Ice Beam
Surf
Hidden Power Grass
Substitute
Volt Switch
Substitute
Rest
Toxic
Earthquake

Moves: 29


LET'S WASTE 'EM

oh, thread here
 

Athenodoros

Official Smogon Know-It-All
I guess.

Name: Ranger Curse
Rank and Format: Rank 1 singles
Pokemon #1: Monohm
Pokemon #1 Ability: Shield Dust
Pokemon #1 Info:

Monohm* [Aires] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Tackle *
Growl *
Leer *
Dragon Rage *
Charge *
Thundershock *
Rain Dance *
Sonicboom *
Twister *
Spark *

Heal Bell*
Hydro Pump*
Shock Wave*

Thunder*
Protect*
Hyper Beam*

Moves Known: 16
Engineer Pikachu is unable to ref my challenge so i'm reposting this:

Name: Devoninja
Challenge Thread: N/A
Rank and format: Rank 1 Doubles
Pokemon #1: Larvitar
Pokemon #2 (if any): Minccino
Pokemon #1 Ability: Guts
Pokemon #2 (if any) Ability: Skill Link
Pokemon #1 Info:

Larvitar(*) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW Locked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (41 / 1.15 = 35.65 which truncates to 35) (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 3/9
MC: 2
DC: 2/5

Attacks:
Bite(*)
Leer(*)
Sandstorm(*)
Screech(*)
Chip Away(*)
Rock Slide(*)
Scary Face(*)
Thrash(*)
Earthquake
Stone Edge
Dark Pulse
Crunch

Pursuit(*)
Ancientpower(*)
Assurance(*)

Substitute(*)
Toxic(*)
Taunt(*)

18 Moves

Pokemon #2 (if any) Info:

Minccino(*) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link (Unlocked): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 7
DC: 5/5

Attacks:
Pound(*)
Growl(*)
Helping Hand(*)
Tickle(*)
Doubleslap(*)
Encore(*)
Swift(*)
Sing(*)
TailSlap(*)
Wake-Up Slap
After You

Aqua Tail(*)
Endure(*)
Iron Tail(*)

U-turn(*)
Substitute(*)
Double Team(*)
Thief
Dig
Protect
Rest
Thunder Wave

22 Moves
Name: Gerard!
Thread: I Hate Spheal...
Rank and Format: Rank 2 singles
Pokemon: Kurt (Slowpoke)
Pokemon Ability: Regenerator
Pokemon Info:
Slowpoke (Kurt) {M}

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Water/Psyquic

  • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
  • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:


  • Oblivious: (Innate)
This Pokemon is incapable of being effected by Attract or Cute Charm.
  • Own Tempo: (Innate)
This Pokemon moves at its own pace and cannot be confused by any method.

  • Regenerator: (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


Stats:

HP: 100
Atk: 4 (+)
Def: 3
SpA: 2
SpD: 2
Spe: 13 (15/1.15)
SC: 2
WC: 3
BST: 14


EC: 3/6
MC: 2
DC: 5/5


Attacks:
34

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Psyquic
Rain Dance
Zen Headbutt

Safeguard
Sleep Talk
Mud Sport
Signal Beam
Aqua Tail

Fire Blast
Flamethrower
Ice Beam
Earthquake
Trick Room
Grass Knot
Light Screen
Thunder Wave
Substitute
Blizzard
Reflect
Protect
Endure
Scald
Surf
Bide
Dive
Dig
hopefully with less fail

Trainer: LEEThoof
Challunge Thread:http://www.smogon.com/forums/showthread.php?t=3450918
Rank/Format: Rank 2 Singles
Pokemon: Siege the Rhyhorn
Ability: Rock Head
Info:

Rhyhorn [Siege] (Male)
Nature: Sassy (+ Sp.Def, -Speed)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 21 (25/1.15) (+10% accuracy on foe's moves)
Size Class: 3
Weight Class: 5
Base Rank Total: 14

EC: 2/9
MC: 0
DC: 2/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Reckless (DW): (Innate) TThis Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks (17):
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Earthquake
Drill Run
Stone Edge
Megahorn
Take Down

Counter
Skull Bash
Reversal
Bide
Sleep Talk

Double Team
Sandstorm
Roar
Protect
Frustration
Blizzard
Rest
Time to test my luck in the Battle Hall again!

Name: ToastTyrant13
Thread: http://www.smogon.com/forums/showthread.php?t=3450912
Challenge: Rank 3 Singles
Pokemon:
Nidoking(*)
Terron(M)
Nature: Quiet (+1 Rank to SpA, -15% Speed, -10% Evasion)​


Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.​



Abilities: Poison Point, Rivalry
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW LOCKED): (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.​


Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 74 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18​


EC: 9/9
MC: 0
DC: 1/5​


Attacks
Leer
Peck
Focus Energy
Double Kick
Poison Sting
Fury Attack
Horn Attack
Helping Hand​


Ice Beam
Thunderbolt
Sludge Bomb​


Counter
Disable
Sucker Punch
~~~
Earth Power
Megahorn
Flamethrower
Surf​

Ability: Poison Point
Second time, let's try this shit again.

Name: Darkamber8828
Rank and format: Rank 4 singles
Pokemon #1: Krilowatt
Pokemon #1 Ability: Magic Guard
Items Off
Pokemon #1 Info:


Krilowatt Shiny (Female)
Nature: Mild: +1 Special Attack, -1 Defense

Typing:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC 6/6
MC: 0
DW 5/5

Moves:

Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Imprison
Hydro Pump
Thunder
Heart Swap
Discharge
Copycat

Counter
Mirror Coat
Me First
Sleep Talk
Whirlpool

Scald
Thunderbolt
Ice Beam
Surf
Hidden Power Grass
Substitute
Volt Switch
Substitute
Rest
Toxic
Earthquake

Moves: 29


LET'S WASTE 'EM

oh, thread here
Taking all of these. This leaves only mine:

Did you know that Starmie is only rank three?

Name: Atheno
Thread: Battle Hall Challenge
Rank etc.: Rank III Singles
Pokemon: Typhon the Lapras
Ability: Hydration
Info:

Lapras (M), "Typhon"

Nature:
Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

HP: 120
Atk: ***
Def: ***
SpA: **** (+)
SpD: ***
Spe: 51 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: Doesn't Evolve
MC: 0
DC: Unlocked

Moves: 84
-AncientPower
-Aqua Tail
-Attract
-Aurora Beam
-Avalanche
-Bide
-Blizzard
-Block
-Body Slam
-Brine
-Bubblebeam
-Bulldoze
-Confuse Ray
-Curse
-Dive
-Double Edge
-Double Team
-Dragon Dance
-Dragon Pulse
-Dragon Rage
-Dream Eater
-Echoed Voice
-Endure
-Facade
-Fissure
-Foresight
-Frost Breath
-Frustration
-Future Sight
-Giga Impact
-Growl
-Hail
-Headbutt
-Heal Bell
-Hidden Power Fighting (7)
-Horn Drill
-Hydro Pump
-Hyper Beam
-Ice Beam
-Ice Shard
-Icy Wind
-Iron Head
-Iron Tail
-Mimic
-Mist
-Natural Gift
-Outrage
-Perish Song
-Protect
-Psychic
-Psywave
-Rain Dance
-Reflect
-Refresh
-Rest
-Return
-Roar
-Rock Smash
-Round
-Safeguard
-Secret Power
-Sheer Cold
-Shock Wave
-Signal Beam
-Sing
-Skull Bash
-Sleep Talk
-Snore
-Solarbeam
-Strength
-Substitute
-Surf
-Swagger
-Take Down
-Thunder
-Thunderbolt
-Tickle
-Toxic
-Water Gun
-Water Pulse
-Waterfall
-Whirlpool
-Zap Cannon
-Zen Headbutt


Looking forward to it.
Take it someone.
 
Name: Jay
Challenge Thread (if any): Challenge Thread
Rank and format: Rank 2 Singles
Pokemon #1: Elekid
Pokemon #1 Ability: Static
Pokemon #1 Info:

Elekid(*) Big Boy (M)
Nature: Hasty (+Spe, +30% Acc, -Def)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW): (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 110 (+)
Rank Total: 15
Size: Class 1
Weight: Class 2

EC: 1/9
MC: 1
DC: 1/5

Attacks:
Quick Attack (*)
Leer (*)
Thunderpunch (*)
Thundershock(*)
Low Kick (*)
Swift (*)
Shock Wave (*)
Light Screen (*)
Thunder

Cross Chop (*)
Fire Punch (*)
Ice Punch (*)

Psychic (*)
Volt Switch (*)
Charge Beam (*)
Wild Charge

Moves Known: 16
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"We're back!"

Name: Alchemator
Challenge Thread: ici
Rank and Format: Rank 3 Singles
Pokemon: Steve the Starmie
Ability: Illuminate (Ready for hax!)


Starmie [Steve] (N/A)

  • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+20% Acc.], subtracts one (1) Rank from Attack.)

Type:

  • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90

Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115*1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC:
6/6
MC:
0
DC:
5/5

Abilities:

  • Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
  • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic (DW Unlocked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Attacks (42):
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
Aurora Beam (*)
Supersonic (*)
Barrier (*)
Scald (*)
Thunderbolt (*)
Thunder Wave (*)
Rain Dance
Hydro Pump
Thunder
Blizzard
Light Screen
Reflect Type
Power Gem
Grass Knot
Psyshock
Reflect
Hidden Power [Fire] [7]
Double Team
Substitute
Bide
Confuse Ray

Protect
Endure
Ice Beam
Psychic
Minimize
Pain Split

Signal Beam
Hyper Beam
Cosmic Power
Toxic
Flash Cannon

Dive
Psych Up
Zap Cannon
 


My dog aches for battle! :D

Name: Chris Wolfe
Challenge Thread: Here
Rank and Format: Rank 4 Singles
Pokemon: Hype Dog the Swampert
Ability: Torrent

Hype Dog - Swampert (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
KOs: 7

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 - 10 evasion
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Tackle
-Growl
-Mud Slap
-Water Gun
-Bide
-Foresight
-Mud Sport

-Mud Shot
-Mud Bomb
-Earthquake
-Protect
-Endeavor
-Whirlpool

-Counter
-Yawn
-Uproar

-Mirror Coat
-Water Pledge
-Avalanche
-Ice Punch
-Refresh

-Scald
-Ice Beam
-Rock Smash

-Hidden Power: Electric 7
-Toxic
-Waterfall
-Endure
-Rain Dance
-Brick Break
-Stone Edge

Total Moves: 31
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Name: MMKaaayy
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3450550
Rank and Format: Rank 1 Singles
Pokemon: Ahab the Plicowatt
Pokemon Ability: Magic Guard
Pokemon Info:

Plicowatt [Ahab] (M)
Nature: Rash (+Spa, -SpD)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 0 (-)
Spe: 95

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW Locked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moves:
Bubble
Charge
Tackle
Thundershock
Detect

Counter
Mirror Coat
Signal Beam

Thunderbolt
Ice Beam
Thunder Wave

Substitute
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Did you know that Starmie is only rank three?

Name: Atheno
Thread: Battle Hall Challenge
Rank etc.: Rank III Singles
Pokemon: Typhon the Lapras
Ability: Hydration
Info:

Lapras (M), "Typhon"

Nature:
Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

HP: 120
Atk: ***
Def: ***
SpA: **** (+)
SpD: ***
Spe: 51 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: Doesn't Evolve
MC: 0
DC: Unlocked

Moves: 77
-AncientPower
-Attract
-Avalanche
-Bide
-Blizzard
-Block
-Body Slam
-Brine
-Bulldoze
-Confuse Ray
-Curse
-Dive
-Double Team
-Dragon Dance
-Dragon Pulse
-Dragon Rage
-Dream Eater
-Echoed Voice
-Endure
-Facade
-Fissure
-Foresight
-Frost Breath
-Frustration
-Future Sight
-Giga Impact
-Growl
-Hail
-Heal Bell
-Hidden Power Fighting (7)
-Horn Drill
-Hydro Pump
-Hyper Beam
-Ice Beam
-Ice Shard
-Icy Wind
-Iron Head
-Iron Tail
-Mimic
-Mist
-Natural Gift
-Outrage
-Perish Song
-Protect
-Psychic
-Psywave
-Rain Dance
-Reflect
-Refresh
-Rest
-Return
-Roar
-Rock Smash
-Round
-Safeguard
-Secret Power
-Sheer Cold
-Shock Wave
-Signal Beam
-Sing
-Skull Bash
-Sleep Talk
-Strength
-Solarbeam
-Substitute
-Surf
-Swagger
-Thunder
-Thunderbolt
-Tickle
-Toxic
-Water Gun
-Water Pulse
-Waterfall
-Whirlpool
-Zap Cannon
-Zen Headbutt


Looking forward to it.

Oh, and devoninja, you really didn't need to post again. The refs check above the last couple of posts.
Name: Jay
Challenge Thread (if any): Challenge Thread
Rank and format: Rank 2 Singles
Pokemon #1: Elekid
Pokemon #1 Ability: Static
Pokemon #1 Info:

Elekid(*) Big Boy (M)
Nature: Hasty (+Spe, +30% Acc, -Def)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW): (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 110 (+)
Rank Total: 15
Size: Class 1
Weight: Class 2

EC: 1/9
MC: 1
DC: 1/5

Attacks:
Quick Attack (*)
Leer (*)
Thunderpunch (*)
Thundershock(*)
Low Kick (*)
Swift (*)
Shock Wave (*)
Light Screen (*)
Thunder

Cross Chop (*)
Fire Punch (*)
Ice Punch (*)

Psychic (*)
Volt Switch (*)
Charge Beam (*)
Wild Charge

Moves Known: 16

"We're back!"

Name: Alchemator
Challenge Thread: ici
Rank and Format: Rank 3 Singles
Pokemon: Steve the Starmie
Ability: Illuminate (Ready for hax!)


Starmie [Steve] (N/A)

  • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+20% Acc.], subtracts one (1) Rank from Attack.)

Type:

  • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90

Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115*1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC:
6/6
MC:
0
DC:
5/5

Abilities:

  • Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
  • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic (DW Unlocked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Attacks (42):
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
Aurora Beam (*)
Supersonic (*)
Barrier (*)
Scald (*)
Thunderbolt (*)
Thunder Wave (*)
Rain Dance
Hydro Pump
Thunder
Blizzard
Light Screen
Reflect Type
Power Gem
Grass Knot
Psyshock
Reflect
Hidden Power [Fire] [7]
Double Team
Substitute
Bide
Confuse Ray

Protect
Endure
Ice Beam
Psychic
Minimize
Pain Split

Signal Beam
Hyper Beam
Cosmic Power
Toxic
Flash Cannon

Dive
Psych Up
Zap Cannon


My dog aches for battle! :D

Name: Chris Wolfe
Challenge Thread: Here
Rank and Format: Rank 4 Singles
Pokemon: Hype Dog the Swampert
Ability: Torrent

Hype Dog - Swampert (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
KOs: 7

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 - 10 evasion
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Tackle
-Growl
-Mud Slap
-Water Gun
-Bide
-Foresight
-Mud Sport

-Mud Shot
-Mud Bomb
-Earthquake
-Protect
-Endeavor
-Whirlpool

-Counter
-Yawn
-Uproar

-Mirror Coat
-Water Pledge
-Avalanche
-Ice Punch
-Refresh

-Scald
-Ice Beam
-Rock Smash

-Hidden Power: Electric 7
-Toxic
-Waterfall
-Endure
-Rain Dance
-Brick Break
-Stone Edge

Total Moves: 31
This is all I can take at the moment. I think that there are only two left in the queue?
 
Poor little Pheromone may get totally owned in here, but at least she is Rank 1.

Name: deadfox
Challenge Thread: here
Rank and Format: Rank 1 Singles
Pokemon: Pheromone the Chikorita
Ability: Overgrow


Chikorita [Pheromone] (F)
Nature: Modest (+1 Spa, -1 Att)

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Leaf Guard: [DW LOCKED] (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
Tackle
Growl
Razor Leaf
PoisonPowder
Synthesis
Reflect
Magical Leaf
Natural Gift

Energy Ball
Light Screen
Sunny Day

Heal Pulse
Leech Seed
Ancientpower

Move Total: 14
 
I may regret this but

Name: Lord Jesseus
Mode: Rank 3 Singles
Thread: Battle Hall Challenge
Pokemon: Shuckle
Ability: Sturdy

Shuckle [Pi] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 9
SpA: Rank 0 (-)
SpD: Rank 9
Spe: 5
Size Class: 1
Weight Class: 2
Base Rank Total: 22

MC: 0
DC:
5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks (19):
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safeguard
Rest
Power Split
Power Trick

Acid
Sand Tomb
Mud Slap

Toxic
Dig
Gyro Ball
Substitute
Protect
Sleep Talk
Stone Edge
Earthquake
Gastro Acid
 
Name: smashlloyd20
Rank and format: Rank 3 Singles
Pokemon: Skarmory
Ability: Sturdy
Thread: http://www.smogon.com/forums/showthread.php?t=3456745

Skarmory [Scree] (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)

Type: Steel/Flying

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

HP: 100
Atk: 4 (+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 6
DC: 5/5

Abilities:

Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Weak Armor (Can be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks (21):
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Spikes
Steel Wing

Sky Attack
Pursuit
Curse

Swords Dance
Fly
Double Team
Toxic
Roar
Protect
Roost
Taunt
 
Here we go again. XD

Name: EndQuote
Mode: Rank 3 Singles
Thread: Aqui
Pokemon: Swalot
Ability: Liquid Ooze

Swalot(*) Smudge (M)

Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 48 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks: (23)

Pound (*)
Yawn (*)
Poison Gas (*)
Sludge (*)
Amnesia (*)
Encore (*)
Toxic
Gastro Acid
Sludge Bomb
Wring Out

Counter
Endure

Destiny Bond (*)
Mud-Slap (*)
Pain Split (*)

Ice Beam (*)
Shadow Ball (*)
Double Team (*)
Protect
Dream Eater
Solarbeam
Shock Wave
Venoshock
 
Name: jayjinde
Challenge Thread (if any): Challenge Thread
Rank and format: Rank 3 Singles
Pokemon #1: Electabuzz
Pokemon #1 Ability: Static
Pokemon #1 Info:
[pimg]125[/pimg]
Electabuzz(*) Big Boy (M)
Nature: Hasty (+Spe, +26% Acc, -Def)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW): (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Stats:

HP: 100
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)
Rank Total: 18
Size: Class 2
Weight: Class 3

EC: 4/9
MC: 2
DC: 2/5

Attacks:
Quick Attack (*)
Leer (*)
Thunderpunch (*)
Thundershock(*)
Low Kick (*)
Swift (*)
Shock Wave (*)
Light Screen (*)
Thunder

Cross Chop (*)
Fire Punch (*)
Ice Punch (*)

Psychic (*)
Volt Switch (*)
Charge Beam (*)
Wild Charge
Substitute
Brick Break

Moves Known: 18
 
I need more counters.

Name: Nightmare Jigglypuff
Challenge Thread: It's behind that giant beaver over there.
Rank and Format: Rank 4 Singles
Pokemon #1: Arghonaut
Pokemon #1 Ability: Iron Fist
Pokemon #1 Info:


Arghonaut [Popeye] (Male)
Nature: Adamant
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Cross Chop
Bubble (*)
Smokescreen (*)
Yawn (*)
Wrap (*)
Arm Thrust (*)

Bulk Up (*)
Quick Guard
Drain Punch (*)
Ice Punch (*)

Earthquake (*)
Waterfall (*)
Rock Slide (*)
Mach Punch
Aqua Jet
Taunt
Recover
Protect
Knock Down
Substitute
Dive
Total moves: 21
 
I'm back, and this time I have the ultimate weapon...in theory.

Name: Maxim
Challenge Thread: Here
Rank and Format: Rank 2 Singles
Pokemon #1: Castform
Pokemon #1 Ability: Forecast
Pokemon #1 Info:

Sirius - Castform (N/A)

Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: 0/0
MC: 0
DC: 0/0

Abilities:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

Attacks (18):
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball
Hydro Pump
Fire Blast
Blizzard

Clear Smog
Disable
Hex

Protect
Thunder
Shadow Ball
 
Alrighty then, I want my Hall reffed so I'm going to clean up those before/after me in hopes of making that happen.

So I'm Subreffing Albinoloon and taking on Jesseus and Smash. Posts will be up shortly.
 
Name: Glacier Knight
Challenge Thread (if there is one already): http://www.smogon.com/forums/showthread.php?t=3456501
Rank and Format: Rank Three Singles
Pokemon: Ninja the Machoke
Ability: Guts
Pokemon Info:

Machoke [Ninja] (male)

Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Info on Ninja: because of Glacier's limited strength he gets sent on easy missions by the ice knights. one day while he was on one of these tasks (one of the ice Knights received a venomous wound from a seviper and needed medicine asap) he took a shortcut through some uncharted woods, where he encountered Ninja. the pokemon attacked and managed to take out most of the team before Glacier thought quickly and caught the weakened champ. ever since then when Truffles was down for the count Glacier would use Ninja to save the day. Ninja is strong but hard-headed, usually taking Fernando's taunts and getting into fights with the monkey. because he is the newest addition isn't as close as the others are, but glacier makes the effort to include him in so he feels welcomed. Ninja enjoys breaking things with his fists and is secretly a pretty decent cook


Type:
Fighting: (summary) Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast: (DW) (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Low Kick
Leer
Focus Energy
Karate chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch

Light Screen
Thunder Punch
Rolling Kick
Ice Punch

Bulk Up
Brick Break
Focus Blast
 
Name: Yarnus
Rank and format: 1 Singles
Pokemon #1: Aipom
Pokemon #1 Ability: Run Away
Pokemon #1 Info:

Aipom(*) Pow! (M)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Total Ranks:14
Size Ranks: 1
Weight Rank: 2

EC: 0/6
MC: 0
DC: 0/5

15 Attacks
Attacks:
Scratch(*)
Tail Whip(*)
Sand Attack(*)
Astonish(*)
Baton Pass(*)
Tickle(*)
FUry Swipes(*)
Swift(*)
Screech(*)

Fake Out(*)
Revenge(*)
Bounce(*)

Double Edge(*)
Fire Punch(*)
Ice Punch(*)
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Name: jayjinde
Challenge Thread (if any): Challenge Thread
Rank and format: Rank 3 Singles
Pokemon #1: Electabuzz
Pokemon #1 Ability: Static
Pokemon #1 Info:
[pimg]125[/pimg]
Electabuzz(*) Big Boy (M)
Nature: Hasty (+Spe, +26% Acc, -Def)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW): (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Stats:

HP: 100
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)
Rank Total: 18
Size: Class 2
Weight: Class 3

EC: 4/9
MC: 2
DC: 2/5

Attacks:
Quick Attack (*)
Leer (*)
Thunderpunch (*)
Thundershock(*)
Low Kick (*)
Swift (*)
Shock Wave (*)
Light Screen (*)
Thunder

Cross Chop (*)
Fire Punch (*)
Ice Punch (*)

Psychic (*)
Volt Switch (*)
Charge Beam (*)
Wild Charge
Substitute
Brick Break

Moves Known: 18
I'll pick this up. Expect a thread bump post-haste.
 
I'm back, and this time I have the ultimate weapon...in theory.

Name: Maxim
Challenge Thread: Here
Rank and Format: Rank 2 Singles
Pokemon #1: Castform
Pokemon #1 Ability: Forecast
Pokemon #1 Info:

Sirius - Castform (N/A)

Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: 0/0
MC: 0
DC: 0/0

Abilities:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

Attacks (18):
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball
Hydro Pump
Fire Blast
Blizzard

Clear Smog
Disable
Hex

Protect
Thunder
Shadow Ball
Name: Glacier Knight
Challenge Thread (if there is one already): http://www.smogon.com/forums/showthread.php?t=3456501
Rank and Format: Rank Three Singles
Pokemon: Ninja the Machoke
Ability: Guts
Pokemon Info:

Machoke [Ninja] (male)

Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Info on Ninja: because of Glacier's limited strength he gets sent on easy missions by the ice knights. one day while he was on one of these tasks (one of the ice Knights received a venomous wound from a seviper and needed medicine asap) he took a shortcut through some uncharted woods, where he encountered Ninja. the pokemon attacked and managed to take out most of the team before Glacier thought quickly and caught the weakened champ. ever since then when Truffles was down for the count Glacier would use Ninja to save the day. Ninja is strong but hard-headed, usually taking Fernando's taunts and getting into fights with the monkey. because he is the newest addition isn't as close as the others are, but glacier makes the effort to include him in so he feels welcomed. Ninja enjoys breaking things with his fists and is secretly a pretty decent cook


Type:
Fighting: (summary) Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast: (DW) (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Low Kick
Leer
Focus Energy
Karate chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch

Light Screen
Thunder Punch
Rolling Kick
Ice Punch

Bulk Up
Brick Break
Focus Blast
I'll take both of these. The queue is almost gone!
 
Name: Yarnus
Rank and format: 1 Singles
Pokemon #1: Aipom
Pokemon #1 Ability: Run Away
Pokemon #1 Info:

Aipom(*) Pow! (M)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Total Ranks:14
Size Ranks: 1
Weight Rank: 2

EC: 0/6
MC: 0
DC: 0/5

15 Attacks
Attacks:
Scratch(*)
Tail Whip(*)
Sand Attack(*)
Astonish(*)
Baton Pass(*)
Tickle(*)
FUry Swipes(*)
Swift(*)
Screech(*)

Fake Out(*)
Revenge(*)
Bounce(*)

Double Edge(*)
Fire Punch(*)
Ice Punch(*)
I'll take this.
 
The Wanderer: Riolu is Rank 2. If you are still interested in using Riolu, just send me a VM and I will put up your thread.
 
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