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Data The Battle Hall - Data

Discussion in 'Network Center' started by MK Ultra, Jul 3, 2011.

  1. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator
    Moderator

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    Battle Hall - Preparations
    Battle Hall - Challenge Signups (Mk. II)

    DO NOT POST HERE. IT IS UNLOCKED SOLELY FOR THE PURPOSE OF EASY EDITING. IF YOU SEE AN ERROR, VM ELEVATOR MUSIC

    Since there are going to be literally 425 Pokemon that we need to have data for, I'm just going to put it all in this thread.

    Rank 1

    Normal
    Azurill (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/298.png[/IMG]
    [B]Azurill (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2 [3 Huge Power] (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9 [10 Huge Power]

    [B]Abilities:[/B]
    [B]Thick Fat:[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    [B]Huge Power:[/B] (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
    [B]Sap Sipper (DW):[/B] (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    [B]Attacks:[/B]
    Splash
    Charm
    Tail Whip
    Bubble
    Slam
    Water Sport
    Water Gun
    BubbleBeam
    Helping Hand
    Bounce

    Toxic
    Protect
    Light Screen

    Encore
    Sing
    Body Slam

    Togepi (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/175.png[/IMG]
    [B]Togepi (F)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 17 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Hustle:[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    [B]Serene Grace:[/B] (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    [B]Super Luck (DW):[/B] (Passive)This Pokemon’s natural skill increases its [URL='http://www.serebii.net/games/criticalhits.shtml']critical hit levels[/URL] one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    [B]Attacks:[/B]
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow

    Sunny Day
    Fire Blast
    SolarBeam

    Nasty Plot
    Stored Power
    Morning Sun

    Cleffa (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/173.png[/IMG]
    [B]Cleffa (F)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2 (+)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 13 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    [B]Abilities:[/B]
    [B]Cute Charm:[/B] (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    [B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    [B]Friend Guard (DW):[/B] (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    [B]Attacks:[/B]
    Pound
    Charm
    Encore
    Sing
    Sweet Kiss
    Copycat
    Magical Leaf

    Frustration
    Attract
    Thunder Wave

    Belly Drum
    Wish
    Stored Power

    Happiny (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/440.png[/IMG]
    [B]Happiny (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Stats:[/B]
    HP: 110
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 11

    [B]Abilities:[/B]
    [B]Natural Cure:[/B] (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    [B]Serene Grace:[/B] (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    [B]Friend Guard (DW):[/B] (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    [B]Attacks:[/B]
    Pound
    Charm
    Copycat
    Refresh
    Sweet Kiss

    Thunder Wave
    Attract
    Toxic

    Counter
    Metronome
    Endure

    Igglybuff (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/174.png[/IMG]
    [B]Igglybuff[/B] (M)
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 13 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    [B]Abilities:[/B]
    [B]Cute Charm:[/B] (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    [B]Friend Guard (DW):[/B] (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    [B]Attacks:[/B]
    Sing
    Charm
    Defense Curl
    Pound
    Sweet Kiss
    Copycat

    Psychic
    Fire Blast
    Protect

    Perish Song
    Wish
    Captivate

    Fire
    Larvesta (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/636.png[/IMG]
    [B]Larvesta (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Flame Body:[/B] (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    [B]Swarm (DW):[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    [B]Attacks:[/B]
    Ember
    String Shot
    Leech Life
    Take Down

    Fire Blast
    SolarBeam
    Sunny Day

    Morning Sun
    Zen Headbutt
    Endure

    Pansear (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/513.png[/IMG]
    [B]Pansear (M)[/B]
    [B]Nature:[/B] Rash (+1 SpA, -1 SpD)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 64
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Gluttony:[/B] (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    [B]Blaze (DW):[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    [B]Attacks:[/B]
    Scratch
    Leer
    Lick
    Incinerate
    Fury Swipes
    Yawn
    Bite
    Flame Burst
    Amnesia

    Sunny Day
    SolarBeam
    Fire Blast

    Nasty Plot
    Role Play
    Fire Punch

    Slugma (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/218.png[/IMG]
    [B]Slugma (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Magma Armor:[/B] (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    [B]Flame Body:[/B] (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    [B]Weak Armor (DW):[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    [B]Attacks:[/B]
    Yawn
    Smog
    Ember
    Rock Throw
    Harden
    Recover
    Flame Burst

    Will-O-Wisp
    Fire Blast
    Sunny Day

    Inferno
    Earth Power
    Acid Armor

    Numel (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/322.png[/IMG]
    [B]Numel (F)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    [B]Simple:[/B] (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
    [B]Own Tempo (DW):[/B] (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    [B]Attacks:[/B]
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Take Down
    Amnesia
    Lava Plume

    Will-O-Wisp
    Fire Blast
    Protect

    AncientPower
    Endure
    Mud Bomb

    Cyndaquil (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/155.png[/IMG]
    [B]Cyndaquil (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Blaze:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    [B]Flash Fire (DW):[/B] (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    [B]Attacks:[/B]
    Tackle
    Leer
    SmokeScreen
    Ember
    Quick Attack
    Flame Wheel
    Defense Curl

    Sunny Day
    Protect
    Toxic

    Flare Blitz
    Reversal
    Double Kick

    Fighting
    Tyrogue (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/236.png[/IMG]
    [B]Tyrogue (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    [B]Steadfast:[/B] (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    [B]Vital Spirit (DW):[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    [B]Attacks:[/B]
    Tackle
    Helping Hand
    Fake Out
    Foresight

    Brick Break
    Rock Slide
    Bulk Up

    Hi Jump Kick
    Counter
    Mach Punch

    Mienfoo (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/619.png[/IMG]
    [B]Mienfoo (F)[/B]
    [B]Nature:[/B] Lonely (+1 Atk, -1 Def)
    [B]Type:[/B]
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    [B]Regenerator:[/B] (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    [B]Reckless (DW):[/B] (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    [B]Attacks:[/B]
    Pound
    Meditate
    Detect
    Fake Out
    DoubleSlap
    Swift
    Calm Mind

    Low Sweep
    Acrobatics
    U-turn

    Vital Throw
    Endure
    Feint

    Mankey (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/56.png[/IMG]
    [B]Mankey (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Vital Spirit:[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    [B]Anger Point:[/B] (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
    [B]Defiant (DW):[/B] (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    [B]Attacks:[/B]
    Covet
    Scratch
    Low Kick
    Leer
    Focus Energy
    Fury Swipes
    Karate Chop
    Seismic Toss
    Screech
    Assurance

    Acrobatics
    Taunt
    U-turn

    Revenge
    Encore
    Focus Punch

    Croagunk (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/453.png[/IMG]
    [B]Croagunk (M)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Anticipation:[/B] (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    [B]Dry Skin:[/B] (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    [B]Poison Touch (DW):[/B] (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

    [B]Attacks:[/B]
    Astonish
    Mud Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger

    Venoshock
    Torment
    Rock Slide

    Fake Out
    Drain Punch
    Cross Chop

    Meditite (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/307.png[/IMG]
    [B]Meditite (F)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3 [5 Pure Power] (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12 [14 Pure Power]

    [B]Abilities:[/B]
    [B]Pure Power:[/B] (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
    [B]Telepathy (DW):[/B] (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    [B]Attacks:[/B]
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power [Ghost] (7)
    Swagger
    Mind Reader
    Feint
    Calm Mind

    Rock Slide
    Focus Blast
    Low Sweep

    Fake Out
    Drain Punch
    Psycho Cut

    Water
    Feebas (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/349.png[/IMG]
    [B]Feebas (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 80
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 2 (+)
    SpD: Rank 2
    Spe: 80
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9

    [B]Abilities: [/B]
    [B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    [B]Adaptability (DW):[/B] (Passive) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    [B]Attacks:[/B]
    Splash
    Tackle

    Blizzard
    Scald
    Toxic

    Mirror Coat
    Hypnosis
    Confuse Ray

    Magikarp (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/129.png[/IMG]
    [B]Magikarp (M)[/B]
    [B]Nature:[/B] Hardy
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 80
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1
    Spe: 80
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 9

    [B]Abilities:[/B]
    [B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    [B]Rattled (DW):[/B] (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    [B]Attacks:[/B]
    Splash
    Tackle
    Flail

    Bounce
    Reversal
    Bubble

    Surskit (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/283.png[/IMG]
    [B]Surskit (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    [B]Rain Dish (DW):[/B] (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    [B]Attacks:[/B]
    Bubble
    Quick Attack
    Sweet Scent
    Water Sport
    BubbleBeam

    Scald
    Ice Beam
    Rain Dance

    Hydro Pump
    Signal Beam
    Endure

    Protowatt (open)
    [IMG]http://oi40.tinypic.com/231wlh.jpg[/IMG]
    [B]Protowatt (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    [B]Abilities:[/B]
    [B]Trace:[/B] (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    [B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    [B]Shed Skin (DW):[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    [B]Attacks:[/B]
    Bubble
    Charge
    Tackle
    ThunderShock
    Detect

    Scald
    Ice Beam
    Thunderbolt

    Counter
    Mirror Coat
    Sheer Cold

    Tympole (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/535.png[/IMG]
    [B]Tympole (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 64
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    [B]Hydration:[/B] (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    [B]Water Absorb (DW):[/B] (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    [B]Attacks:[/B]
    Bubble
    Growl
    Supersonic
    Round
    BubbleBeam
    Mud Shot
    Aqua Ring
    Uproar

    Toxic
    Rest
    Scald

    Water Pulse
    Earth Power
    Sleep Talk

    Flying
    Hoppip (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/187.png[/IMG]
    [B]Hoppip (M)[/B]
    [B]Nature:[/B] Hardy
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    [B]Leaf Guard:[/B] (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    [B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    [B]Attacks:[/B]
    Splash
    Synthesis
    Tail Whip
    Tackle
    PoisonPowder
    Stun Spore
    Sleep Powder
    Bullet Seed
    Leech Seed
    Mega Drain
    Cotton Spore

    Giga Drain
    Protect
    Substitute

    Cotton Guard
    Amnesia
    Encore

    Pidgey (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/16.png[/IMG]
    [B]Pidgey (M)[/B]
    [B]Nature:[/B] Jolly (+15% Spe, +14% Acc, -1 SpA)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Abilities:[/B]
    [B]Keen Eye:[/B] (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    [B]Tangled Feet:[/B] (Passive) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
    [B]Big Pecks (DW):[/B] (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    [B]Attacks:[/B]
    Tackle
    Gust
    Sand-Attack
    Quick Attack
    Whirlwind
    Wing Attack
    Twister
    FeatherDance

    Return
    Protect
    U-turn

    Brave Bird
    Steel Wing
    Faint Attack

    Hoothoot (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/163.png[/IMG]
    [B]Hoothoot (F)[/B]
    [B]Nature:[/B] Naive (+15% Spe, +8% Acc, -1 SpA)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 58 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Insomnia:[/B] (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    [B]Keen Eye:[/B] (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    [B]Tinted Lens (DW):[/B] When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    [B]Attacks:[/B]
    Tackle
    Growl
    Foresight
    Hypnosis
    Peck
    Uproar
    Reflect
    Confusion
    Take Down
    Echoed Voice

    Dream Eater
    Shadow Ball
    Frustration

    Sky Attack
    Agility
    Supersonic

    Ledyba (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/165.png[/IMG]
    [B]Ledyba (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    [B]Early Bird:[/B] (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    [B]Rattled (DW):[/B] (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    [B]Attacks:[/B]
    Tackle
    Supersonic
    Comet Punch
    Light Screen
    Reflect
    Safeguard
    Mach Punch
    Baton Pass
    Silver Wind

    Roost
    Hidden Power [Rock] (7)
    Giga Drain

    Encore
    Bug Buzz
    Bide

    Combee (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/415.png[/IMG]
    [B]Combee (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Honey Gather:[/B] (Passive) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
    [B]Hustle (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    [B]Attacks:[/B]
    Gust
    Sweet Scent
    Bug Bite

    Air Cutter
    Ominous Wind
    Mud-Slap

    Grass
    Hoppip (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/187.png[/IMG]
    [B]Hoppip (M)[/B]
    [B]Nature:[/B] Hardy
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    [B]Leaf Guard:[/B] (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    [B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    [B]Attacks:[/B]
    Splash
    Synthesis
    Tail Whip
    Tackle
    PoisonPowder
    Stun Spore
    Sleep Powder
    Bullet Seed
    Leech Seed
    Mega Drain
    Cotton Spore

    Giga Drain
    Protect
    Substitute

    Cotton Guard
    Amnesia
    Encore

    Pansage (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/511.png[/IMG]
    [B]Pansage (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 64
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Gluttony:[/B] (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    [B]Overgrow (DW):[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    [B]Attacks:[/B]
    Scratch
    Leer
    Lick
    Vine Whip
    Fury Swipes
    Leech Seed
    Bite
    Seed Bomb
    Torment

    Sunny Day
    SolarBeam
    Hidden Power [Fire] (7)

    Nasty Plot
    Role Play
    GrassWhistle

    Sunkern (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/191.png[/IMG]
    [B]Sunkern (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    [B]Solar Power:[/B] (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    [B]Early Bird (DW):[/B] (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    [B]Attacks:[/B]
    Absorb
    Growth
    Mega Drain
    Ingrain
    GrassWhistle
    Leech Seed
    Endeavor
    Razor Leaf
    Worry Seed
    Sunny Day
    Giga Drain

    Hidden Power [Fire] (7)
    Light Screen
    SolarBeam

    Encore
    Morning Sun
    Bide

    Cherubi (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/420.png[/IMG]
    [B]Cherubi (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    [B]Attacks:[/B]
    Morning Sun
    Tackle
    Growth
    Leech Seed
    Helping Hand
    Magical Leaf
    Sunny Day

    SolarBeam
    Protect
    Sludge Bomb

    Encore
    Weather Ball
    Ingrain

    Budew (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/406.png[/IMG]
    [B]Budew (F)[/B]
    [B]Nature:[/B] Timid (+15% Spe, +14% Acc, -1 Atk)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 64 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Natural Cure:[/B] (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    [B]Poison Point:[/B] (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
    [B]Leaf Guard (DW):[/B] (Passive)
    In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    [B]Attacks:[/B]
    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed

    Toxic
    Venoshock
    Energy Ball

    Sleep Powder
    Synthesis
    Extrasensory

    Poison
    Breezi (open)
    [IMG]http://ivnbvn.com/pixels/breezi.png[/IMG]
    [B]Breezi (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Persistent:[/B] (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    [B]Vital Spirit:[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    [B]Unburden (DW):[/B] (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    [B]Attacks:[/B]
    Gust
    Tailwind
    Encore
    Rapid Spin
    Clear Smog
    Knock Off
    Copycat
    Whirlwind
    Razor Wind

    Toxic
    Venoshock
    Shadow Ball

    Acid Spray
    Wish
    Disable

    Nidoran ♂ (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/32.png[/IMG]
    [B]Nidoran ♂ (M)[/B]
    [B]Nature:[/B] Rash (+1 SpA, -1 SpD)
    [B]Type:[/B]
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Poison Point:[/B] (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
    [B]Rivalry:[/B] (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    [B]Hustle (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    [B]Attacks:[/B]
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand

    Toxic
    Venoshock
    Ice Beam

    Counter
    Endure
    Sucker Punch

    Weedle (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/13.png[/IMG]
    [B]Weedle (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 1
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    [B]Abilities:[/B]
    [B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    [B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    [B]Attacks:[/B]
    Poison Sting
    String Shot
    Bug Bite

    Electroweb

    Spinarak (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/167.png[/IMG]
    [B]Spinarak (F)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    [B]Insomnia:[/B] (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    [B]Sniper (DW):[/B] (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    [B]Attacks:[/B]
    Poison Sting
    String Shot
    Scary Face
    Constrict
    Leech Life
    Night Shade
    Shadow Sneak
    Fury Swipes

    Toxic
    Venoshock
    Dig

    Disable
    Twineedle
    Signal Beam

    Venipede (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/543.png[/IMG]
    [B]Venipede (M)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 49 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Poison Point:[/B] (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
    [B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    [B]Quick Feet (DW):[/B] (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    [B]Attacks:[/B]
    Defense Curl
    Rollout
    Poison Sting
    Screech
    Pursuit
    Protect
    Poison Tail
    Bug Bite

    Toxic
    Payback
    Hidden Power [Fighting] (7)

    Twineedle
    Rock Climb
    Pin Missile

    Electric
    Pichu (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/172.png[/IMG]
    [B]Pichu (M)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    [B]Stats:[/B]
    HP: 80
    Atk: Rank 3 (+)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    [B]Abilities:[/B]
    [B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    [B]Lightningrod (DW):[/B] (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

    [B]Attacks:[/B]
    ThunderShock
    Charm
    Tail Whip
    Thunder Wave
    Sweet Kiss
    Nasty Plot

    Thunderbolt
    Toxic
    Grass Knot

    Volt Tackle
    Endure
    Reversal

    Mareep (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/179.png[/IMG]
    [B]Mareep (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    [B]Plus:[/B] (Passive) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

    [B]Attacks:[/B]
    Tackle
    Growl
    Thunder Wave
    ThunderShock
    Cotton Spore
    Charge
    Take Down
    Electro Ball
    Confuse Ray

    Thunderbolt
    Double Team
    Hidden Power [Ice] (7)

    Agility
    Reflect
    Sand-Attack

    Shinx (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/403.png[/IMG]
    [B]Shinx (M)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 39 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Rivalry:[/B] (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    [B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    [B]Guts (DW):[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    [B]Attacks:[/B]
    Tackle
    Leer
    Charge
    Bite
    Spark
    Roar
    Swagger

    Light Screen
    Thunder Wave
    Thunderbolt

    Signal Beam
    Ice Fang
    Fire Fang

    Tynamo (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/602.png[/IMG]
    [B]Tynamo (F)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    [B]Abilities: [/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Attacks:[/B]
    Tackle
    Thunder Wave
    Charge
    Charge Beam

    Magnet Rise

    Protowatt (open)
    [IMG]http://oi40.tinypic.com/231wlh.jpg[/IMG]
    [B]Protowatt (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    [B]Abilities:[/B]
    [B]Trace:[/B] (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    [B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    [B]Shed Skin (DW):[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    [B]Attacks:[/B]
    Bubble
    Charge
    Tackle
    ThunderShock
    Detect

    Scald
    Ice Beam
    Thunderbolt

    Counter
    Mirror Coat
    Sheer Cold

    Ground
    Nincada (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/290.png[/IMG]
    [B]Nincada (F)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Compoundeyes:[/B] (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    [B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    [B]Attacks:[/B]
    Scratch
    Harden
    Leech Life
    Sand-Attack
    Fury Swipes
    Mind Reader
    False Swipe

    Dig
    X-Scissor
    Shadow Ball

    Endure
    Silver Wind
    Gust

    Barboach (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/339.png[/IMG]
    [B]Barboach (M)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    [B]Anticipation:[/B] (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    [B]Hydration (DW):[/B] (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    [B]Attacks:[/B]
    Mud-Slap
    Mud Sport
    Water Sport
    Water Gun
    Mud Bomb
    Magnitude
    Amnesia
    Water Pulse

    Earthquake
    Ice Beam
    Waterfall

    Spark
    Hydro Pump
    Earth Power

    Sandshrew (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/27.png[/IMG]
    [B]Sandshrew (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    [B]Sand Rush (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    [B]Attacks:[/B]
    Scratch
    Defense Curl
    Sand-Attack
    Poison Sting
    Rollout
    Slash
    Rapid Spin
    Swift
    Fury Cutter
    Magnitude
    Fury Swipes
    Sand Tomb

    Earthquake
    Brick Break
    Rock Slide

    Counter
    Night Slash
    Endure

    Diglett (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/50.png[/IMG]
    [B]Diglett (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 80
    Atk: Rank 3 (+)
    Def: Rank 1
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 11

    [B]Abilities:[/B]
    [B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    [B]Arena Trap:[/B] (Passive) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap.
    [B]Sand Force (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    [B]Attacks:[/B]
    Scratch
    Sand-Attack
    Growl
    Astonish
    Magnitude
    Mud-Slap
    Bulldoze
    Dig
    Sucker Punch
    Fury Swipes

    Earthquake
    Rock Slide
    Sandstorm

    Reversal
    Pursuit
    Endure

    Swinub (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/220.png[/IMG]
    [B]Swinub (M)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    [B]Snow Cloak:[/B] (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    [B]Thick Fat (DW):[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    [B]Attacks:[/B]
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard

    Earthquake
    Ice Beam
    Light Screen

    Icicle Crash
    Body Slam
    AncientPower

    Psychic
    Smoochum (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/238.png[/IMG]
    [B]Smoochum (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    [B]Forewarn:[/B] (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    [B]Hydration (DW):[/B] (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    [B]Attacks:[/B]
    Pound
    Lick
    Sweet Kiss
    Powder Snow
    Confusion
    Sing
    Heart Stamp
    Mean Look
    Fake Tears

    Ice Beam
    Dream Eater
    Psyshock

    Miracle Eye
    Nasty Plot
    Fake Out

    Chingling (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/433.png[/IMG]
    [B]Chingling (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Attacks:[/B]
    Wrap
    Growl
    Astonish
    Confusion
    Uproar
    Last Resort
    Entrainment

    Psychic
    Shadow Ball
    Charge Beam

    Disable
    Hypnosis
    Recover

    Mime Jr. (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/439.png[/IMG]
    [B]Mime Jr. (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 80
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Soundproof:[/B] (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    [B]Filter:[/B] (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).
    [B]Technician (DW):[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    [B]Attacks:[/B]
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    DoubleSlap
    Mimic
    Light Screen
    Reflect
    Psybeam

    Thunderbolt
    Shadow Ball
    Thunder Wave

    Hypnosis
    Icy Wind
    Confuse Ray

    Meditite (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/307.png[/IMG]
    [B]Meditite (F)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3 [5 Pure Power] (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12 [14 Pure Power]

    [B]Abilities:[/B]
    [B]Pure Power:[/B] (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
    [B]Telepathy (DW):[/B] (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    [B]Attacks:[/B]
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power [Ghost] (7)
    Swagger
    Mind Reader
    Feint
    Calm Mind

    Rock Slide
    Focus Blast
    Low Sweep

    Fake Out
    Drain Punch
    Psycho Cut

    Wynaut (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/360.png[/IMG]
    [B]Wynaut (M)[/B]
    [B]Nature:[/B] Bold (+1 Def, -1 Atk)
    [B]Type:[/B]
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 0 (-)
    Def: Rank 3 (+)
    SpA: Rank 1
    SpD: Rank 2
    Spe: 23
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 10

    [B]Abilities:[/B]
    [B]Shadow Tag:[/B] (Passive) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
    [B]Telepathy (DW):[/B] (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    [B]Attacks:[/B]
    Splash
    Charm
    Encore
    Counter
    Mirror Coat
    Safeguard
    Destiny Bond

    Rock
    Bonsly (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/438.png[/IMG]
    [B]Bonsly (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 10
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    [B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    [B]Rattled:[/B] (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    [B]Attacks:[/B]
    Fake Tears
    Copycat
    Flail
    Low Kick
    Rock Throw
    Mimic
    Block
    Slam
    Faint Attack
    Rock Tomb

    Dig
    Sandstorm
    Brick Break

    Rollout
    Defense Curl
    Endure

    Geodude (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/74.png[/IMG]
    [B]Geodude (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    [B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    [B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    [B]Attacks:[/B]
    Tackle
    Defense Curl
    Mud Sport
    Rock Polish
    Rock Throw
    Magnitude
    Selfdestruct
    Rollout
    Rock Blast
    Smack Down

    Earthquake
    Sandstorm
    Dig

    Hammer Arm
    Mega Punch
    Endure

    Roggenrola (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/524.png[/IMG]
    [B]Roggenrola (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 1
    Spe: 15
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 11

    [B]Abilities:[/B]
    [B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    [B]Sand Force (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    [B]Attacks:[/B]
    Tackle
    Harden
    Sand-Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down

    Stone Edge
    Sandstorm
    Earthquake

    Gravity
    Heavy Slam
    Magnitude

    Aron (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/304.png[/IMG]
    [B]Aron (M)[/B]
    [B]Nature:[/B] Adamant (-1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    [B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    [B]Heavy Metal (DW):[/B] (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    [B]Attacks:[/B]
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Head

    Hone Claws
    Earthquake
    Shadow Claw

    Head Smash
    Dragon Rush
    Superpower

    Dwebble (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/557.png[/IMG]
    [B]Dwebble (F)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 47 (-)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Shell Armor:[/B] (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    [B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    [B]Weak Armor (DW):[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    [B]Attacks:[/B]
    Fury Cutter
    Rock Blast
    Withdraw
    Sand-Attack
    Faint Attack
    Smack Down
    Rock Polish
    Bug Bite
    Stealth Rock

    Swords Dance
    Hone Claws
    Earthquake

    Night Slash
    Counter
    Endure

    Ice
    Smoochum (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/238.png[/IMG]
    [B]Smoochum (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    [B]Forewarn:[/B] (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    [B]Hydration (DW):[/B] (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    [B]Attacks:[/B]
    Pound
    Lick
    Sweet Kiss
    Powder Snow
    Confusion
    Sing
    Heart Stamp
    Mean Look
    Fake Tears

    Ice Beam
    Dream Eater
    Psyshock

    Miracle Eye
    Nasty Plot
    Fake Out

    Swinub (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/220.png[/IMG]
    [B]Swinub (M)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    [B]Snow Cloak:[/B] (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    [B]Thick Fat (DW):[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    [B]Attacks:[/B]
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard

    Earthquake
    Ice Beam
    Light Screen

    Icicle Crash
    Body Slam
    AncientPower

    Vanillite (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/582.png[/IMG]
    [B]Vanillite (F)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 38 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Ice Body:[/B] (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    [B]Weak Armor (DW):[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    [B]Attacks:[/B]
    Icicle Spear
    Harden
    Astonish
    Uproar
    Icy Wind
    Mist
    Avalanche
    Taunt

    Ice Beam
    Hail
    Blizzard

    Powder Snow
    Water Pulse
    Ice Shard

    Cubchoo (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/613.png[/IMG]
    [B]Cubchoo (M)[/B]
    [B]Nature:[/B] Rash (+1 SpA, -1 SpD)
    [B]Type:[/B]
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Snow Cloak:[/B] (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    [B]Rattled (DW):[/B] (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    [B]Attacks:[/B]
    Powder Snow
    Growl
    Bide
    Icy Wind
    Fury Swipes
    Brine
    Endure

    Ice Beam
    Shadow Claw
    Grass Knot

    Yawn
    Focus Punch
    Ice Punch

    Snorunt (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/361.png[/IMG]
    [B]Snorunt (F)[/B]
    [B]Nature:[/B] Mild (+1 SpA, -1 Def)
    [B]Type:[/B]
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    [B]Ice Body:[/B] (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    [B]Moody (DW):[/B] (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    [B]Attacks:[/B]
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect

    Toxic
    Ice Beam
    Shadow Ball

    Hex
    Bide
    Disable

    Bug
    Wurmple (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/265.png[/IMG]
    [B]Wurmple (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    [B]Abilities:[/B]
    [B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    [B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    [B]Attacks:[/B]
    Tackle
    String Shot
    Poison Sting
    Bug Bite

    Electroweb
    Snore

    Caterpie (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/10.png[/IMG]
    [B]Caterpie (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 1
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    [B]Abilities:[/B]
    [B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    [B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    [B]Attacks:[/B]
    Tackle
    String Shot
    Bug Bite

    Electroweb
    Snore

    Weedle (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/13.png[/IMG]
    [B]Weedle (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 1
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    [B]Abilities:[/B]
    [B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    [B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    [B]Attacks:[/B]
    Poison Sting
    String Shot
    Bug Bite

    Electroweb

    Kricketot (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/401.png[/IMG]
    [B]Kricketot (F)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 21 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9

    [B]Abilities:[/B]
    [B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    [B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    [B]Attacks:[/B]
    Growl
    Bide
    Struggle Bug
    Bug Bite

    Endeavor
    Mud-Slap
    Uproar

    Combee (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/415.png[/IMG]
    [B]Combee (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1
    Def: Rank 2 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Honey Gather:[/B] (Passive) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
    [B]Hustle (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    [B]Attacks:[/B]
    Gust
    Sweet Scent
    Bug Bite

    Air Cutter
    Ominous Wind
    Mud-Slap

    Dragon
    Dratini (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/147.png[/IMG]
    [B]Dratini (F)[/B]
    [B]Nature:[/B] Mild (+1 SpA, -1 Def)
    [B]Type:[/B]
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    [B]Marvel Scale (DW):[/B] (Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    [B]Attacks:[/B]
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Ice Beam
    Thunderbolt
    Flamethrower

    Dragon Pulse
    ExtremeSpeed
    Iron Tail

    Bagon (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/371.png[/IMG]
    [B]Bagon (M)[/B]
    [B]Nature:[/B] Rash (+1 SpA, -1 SpD)
    [B]Type:[/B]
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    [B]Sheer Force (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    [B]Attacks:[/B]
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember

    Dragon Claw
    Shadow Claw
    Rock Slide

    Dragon Pulse
    Hydro Pump
    Fire Fang

    Gible (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/443.png[/IMG]
    [B]Gible (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 42
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    [B]Rough Skin (DW):[/B] (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    [B]Attacks:[/B]
    Tackle
    Sand-Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Slash

    Earthquake
    Stone Edge
    Dragon Claw

    Outrage
    Iron Head
    Body Slam

    Axew (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/610.png[/IMG]
    [B]Axew (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 57
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Rivalry:[/B] (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    [B]Mold Breaker:[/B] (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    [B]Unnerve (DW):[/B] (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    [B]Attacks:[/B]
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe

    X-Scissor
    Dig
    Dragon Claw

    Endure
    Night Slash
    Counter

    Deino (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/633.png[/IMG]
    [B]Deino (F)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 33 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Hustle:[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    [B]Attacks:[/B]
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch

    Thunder Wave
    Dragon Tail
    Swagger

    Dark Pulse
    Earth Power
    Head Smash

    Ghost
    Nohface (open)
    [IMG]http://i165.photobucket.com/albums/u65/wyverii/Nohface.png[/IMG]
    [B]Nohface (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Attacks:[/B]
    Iron Defense
    Scratch
    Lick
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse

    Will-O-Wisp
    Rock Slide
    Dig

    Meteor Mash
    Yawn
    Foul Play

    Shuppet (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/353.png[/IMG]
    [B]Shuppet (F)[/B]
    [B]Nature:[/B] Rash (+SpA, -SpD)
    [B]Type:[/B]
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Insomnia:[/B] (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    [B]Frisk:[/B] (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    [B]Cursed Body (DW):[/B] (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    [B]Attacks:[/B]
    Knock Off
    Screech
    Night Shade
    Curse
    Spite
    Shadow Sneak
    Will-O-Wisp
    Faint Attack

    Thunderbolt
    Shadow Ball
    Psychic

    Gunk Shot
    Confuse Ray
    Disable

    Yamask (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/562.png[/IMG]
    [B]Yamask (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Mummy:[/B] (Passive) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    [B]Attacks:[/B]
    Astonish
    Protect
    Disable
    Haze
    Night Shade
    Hex
    Will-O-Wisp
    Ominous Wind

    Shadow Ball
    Energy Ball
    Psychic

    Endure
    Nasty Plot
    Imprison

    Duskull (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/355.png[/IMG]
    [B]Duskull (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    [B]Stats:[/B]
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 25
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Attacks:[/B]
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit

    Will-O-Wisp
    Hex
    Psychic

    Destiny Bond
    Imprison
    Pain Split

    Frillish (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/592.png[/IMG]
    [B]Frillish (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Water Absorb:[/B] (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    [B]Cursed Body:[/B] (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    [B]Damp (DW):[/B] (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    [B]Attacks:[/B]
    Bubble
    Water Sport
    Absorb
    Night Shade
    BubbleBeam
    Recover
    Water Pulse

    Scald
    Energy Ball
    Blizzard

    Confuse Ray
    Acid Armor
    Pain Split

    Dark
    Poochyena (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/261.png[/IMG]
    [B]Poochyena (M)[/B]
    [B]Nature:[/B] Naughty (+1 Atk, -1 SpD)
    [B]Type:[/B]
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Run Away:[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    [B]Quick Feet:[/B] (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
    [B]Rattled (DW):[/B] (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    [B]Attacks:[/B]
    Tackle
    Howl
    Sand-Attack
    Odor Sleuth
    Roar
    Swagger

    Taunt
    Hidden Power [Fighting] (7)
    Dark Pulse

    Yawn
    Sucker Punch
    Ice Fang

    Purrloin (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/509.png[/IMG]
    [B]Purrloin (M)[/B]
    [B]Nature:[/B] Lonely (+1 Atk, -1 Def)
    [B]Type:[/B]
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 66
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Limber:[/B] (Passive) This Pokemon’s body is well trained and immune to paralysis.
    [B]Unburden:[/B] (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    [B]Prankster (DW):[/B] (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    [B]Attacks:[/B]
    Scratch
    Growl
    Assist
    Sand-Attack
    Fury Swipes
    Pursuit
    Torment
    Fake Out
    Hone Claws

    Shadow Claw
    Grass Knot
    Aerial Ace

    Faint Attack
    Encore
    Yawn

    Zorua (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/570.png[/IMG]
    [B]Zorua (F)[/B]
    [B]Nature:[/B] Naughty (+1 Atk, -1 SpD)
    [B]Type:[/B]
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Illusion:[/B] (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.

    USAGE NOTE: Make up an RNG roll and pretend another Pokemon was chosen. When Zorua is attacked with an attack that does direct damage (eg Flamethrower not Poison Gas), reveal it.

    [B]Attacks:[/B]
    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt

    U-turn
    Grass Knot
    Shadow Ball

    Dark Pulse
    Counter
    Snatch

    Vullaby (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/629.png[/IMG]
    [B]Vullaby (F)[/B]
    [B]Nature:[/B] Brave (-1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 2
    SDef: Rank 3
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Big Pecks:[/B] (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    [B]Overcoat:[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    [B]Weak Armor (DW):[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    [B]Attacks:[/B]
    Gust
    Leer
    Fury Attack
    Pluck
    Nasty Plot
    Flatter
    Faint Attack

    U-turn
    Rock Tomb
    Shadow Ball

    Roost
    Steel Wing
    Scary Face

    Sandile (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/551.png[/IMG]
    [B]Sandile (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    [B]Moxie:[/B] (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    [B]Anger Point (DW):[/B] (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    [B]Attacks:[/B]
    Leer
    Rage
    Bite
    Sand-Attack
    Torment
    Sand Tomb
    Assurance
    Mud-Slap
    Embargo
    Swagger

    Earthquake
    Rock Slide
    Dig

    Thunder Fang
    Fire Fang
    Counter

    Steel
    Nohface (open)
    [IMG]http://i165.photobucket.com/albums/u65/wyverii/Nohface.png[/IMG]
    [B]Nohface (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Attacks:[/B]
    Iron Defense
    Scratch
    Lick
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse

    Will-O-Wisp
    Rock Slide
    Dig

    Meteor Mash
    Yawn
    Foul Play

    Klink (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/599.png[/IMG]
    [B]Klink (U)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Plus:[/B] (Passive) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
    [B]Minus:[/B] (Passive) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
    [B]Clear Body (DW):[/B] (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    [B]Attacks:[/B]
    Vice Grip
    Charge
    ThunderShock
    Gear Grind
    Bind
    Shift Gear
    Lock-On
    Zap Cannon

    Flash Cannon
    Thunderbolt
    Sandstorm

    Beldum (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/374.png[/IMG]
    [B]Beldum (U)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 4 [3 Light Metal]
    Base Rank Total: 13

    [B]Abilities: [/B]
    [B]Clear Body:[/B] (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    [B]Light Metal (DW):[/B] (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    [B]Attacks:[/B]
    Take Down

    Zen Headbutt
    Iron Head
    Iron Defense

    Ferroseed (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/597.png[/IMG]
    [B]Ferroseed (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Iron Barbs:[/B] (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    [B]Attacks:[/B]
    Tackle
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball

    Thunder Wave
    Payback
    Toxic

    Seed Bomb
    Leech Seed
    Worry Seed

    Shieldon (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/410.png[/IMG]
    [B]Shieldon (M)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    [B]Soundproof (DW):[/B] (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    [B]Attacks:[/B]
    Tackle
    Protect
    Taunt
    Metal Sound
    Take Down
    Iron Defense
    Swagger

    Thunderbolt
    Stone Edge
    Ice Beam

    Rock Blast
    Counter
    Body Slam
  2. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator
    Moderator

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    Rank 2

    Normal
    Aipom (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/190.png[/IMG]
    [B]Aipom (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Run Away:[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    [B]Pickup:[/B] (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    [B]Skill Link (DW):[/B] (Passive) This Pokemon's skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    [B]Attacks:[/B]
    Scratch
    Tail Whip
    Sand-Attack
    Astonish
    Baton Pass
    Tickle
    Fury Swipes
    Swift
    Screech
    Agility

    U-turn
    Acrobatics
    Dig

    Fake Out
    Revenge
    Bounce

    Doduo (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/84.png[/IMG]
    [B]Doduo (F)[/B]
    [B]Nature:[/B] Mild (+1 SpA, -1 Def)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 75
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Run Away:[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    [B]Early Bird:[/B] (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    [B]Tangled Feet (DW):[/B] (Passive) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

    [B]Attacks:[/B]
    Peck
    Growl
    Pursuit
    Quick Attack
    Rage
    Fury Attack
    Tri Attack
    Drill Peck
    Uproar
    Acupressure

    Fly
    Hidden Power [Fire] (7)
    Swagger

    Brave Bird
    Haze
    Endeavor

    Clefairy (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/35.png[/IMG]
    [B]Clefairy (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B] Normal
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Cute Charm:[/B] (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    [B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    [B]Friend Guard (DW):[/B] (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    [B]Attacks:[/B]
    Charm
    Pound
    Growl
    Encore
    Sing
    DoubleSlap
    Sweet Kiss
    Defense Curl
    Copycat
    Follow Me
    Magical Leaf
    Bestow
    Minimize
    Wake-Up-Slap
    Stored Power
    Cosmic Power
    Metronome

    Ice Beam
    Thunderbolt
    Flamethrower

    Aromatherapy
    Wish
    Fake Tears

    Scratchet (open)
    [IMG]http://i17.photobucket.com/albums/b63/DeckKnight/ScratchetM.png[/IMG]
    [B]Scratchet (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Abilities:[/B]
    [B]Scrappy:[/B] (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    [B]Prankster:[/B] (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    [B]Vital Spirit (DW):[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    [B]Attacks:[/B]
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Work Up

    Return
    Toxic
    Reflect

    Yawn
    Roost
    Confuse Ray

    Jigglypuff (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/39.png[/IMG]
    [B]Jigglypuff (F)[/B]
    [B]Nature:[/B] Bold (+1 Def, -1 Atk)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Stats:[/B]
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 2 (+)
    SpA: Rank 2
    SpD: Rank 1
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 11

    [B]Abilities:[/B]
    [B]Cute Charm:[/B] (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    [B]Friend Guard (DW):[/B] (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    [B]Attacks:[/B]
    Charm
    Sing
    Defense Curl
    Pound
    Disable
    Sweet Kiss
    Round
    Rollout
    Copycat
    DoubleSlap
    Rest
    Body Slam

    Light Screen
    Reflect
    Protect

    Wish
    Gravity
    Perish Song

    Fire
    Magby (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/240.png[/IMG]
    [B]Magby (M)[/B]
    [B]Nature:[/B] Lonely (+1 Atk, -1 Def)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 83
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Flame Body (Passive):[/B] This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    [B]Vital Spirit (DW):[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    [B]Attacks:[/B]
    Smog
    Leer
    Ember
    SmokeScreen
    Faint Attack
    Fire Spin
    Clear Smog
    Flame Burst
    Confuse Ray
    Fire Punch

    Double Team
    Brick Break
    Toxic

    Flare Blitz
    Belly Drum
    ThunderPunch

    Charmander (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/4.png[/IMG]
    [B]Charmander (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Blaze:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    [B]Solar Power (DW):[/B] (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    [B]Attacks:[/B]
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    SmokeScreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang
    Flame Burst
    Slash

    Sunny Day
    SolarBeam
    Fire Blast

    Counter
    Dragon Pulse
    AncientPower

    Tepig (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/498.png[/IMG]
    [B]Tepig (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Blaze:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    [B]Thick Fat (DW):[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    [B]Attacks:[/B]
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Smog
    Rollout
    Take Down
    Heat Crash

    Taunt
    Will-O-Wisp
    Wild Charge

    Body Slam
    Superpower
    Yawn

    Growlithe (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/58.png[/IMG]
    [B]Growlithe (M)[/B]
    [B]Nature:[/B] Naughty (+1 Atk, -1 SpD)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    [B]Flash Fire:[/B] (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    [B]Justified (DW):[/B] (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    [B]Attacks:[/B]
    Bite
    Roar
    Ember
    Leer
    Oder Sleuth
    Helping Hand
    Flame Wheel
    Reversal
    Fire Fang
    Take Down
    Flame Burst
    Agility

    Wild Charge
    Flame Charge
    Fire Blast

    Morning Sun
    Flare Blitz
    Close Combat

    Vulpix (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/37.png[/IMG]
    [B]Vulpix (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Flash Fire:[/B] (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.Self-targeted attacks do not give the boost.
    [B]Drought (DW):[/B] (Trigger) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    [B]Attacks:[/B]
    Ember
    Tail Whip
    Roar
    Quick Attack
    Will-O-Wisp
    Fire Spin
    Confuse Ray
    Imprison
    Flamethrower
    Faint Attack
    Flame Burst
    Hex
    Safeguard

    Flame Charge
    Energy Ball
    Overheat

    Hypnosis
    Heat Wave
    Disable

    Fighting
    Machop (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/66.png[/IMG]
    [B]Machop (M)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    [B]No Guard:[/B] (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    [B]Steadfast (DW):[/B] If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    [B]Attacks:[/B]
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Low Kick
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw

    Payback
    Rock Slide
    Light Screen

    ThunderPunch
    Encore
    Counter

    Scratchet (open)
    [IMG]http://i17.photobucket.com/albums/b63/DeckKnight/ScratchetM.png[/IMG]
    [B]Scratchet (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Abilities:[/B]
    [B]Scrappy:[/B] (Passive) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    [B]Prankster:[/B] (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    [B]Vital Spirit (DW):[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    [B]Attacks:[/B]
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Work Up

    Return
    Toxic
    Reflect

    Yawn
    Roost
    Confuse Ray

    Mienfoo (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/619.png[/IMG]
    [B]Mienfoo (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    [B]Regenerator:[/B] (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    [B]Reckless (DW):[/B] (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    [B]Attacks:[/B]
    Pound
    Meditate
    Detect
    Fake Out
    DoubleSlap
    Swift
    Calm Mind
    Force Palm

    Stone Edge
    Acrobatics
    U-turn

    Vital Throw
    Endure
    Feint

    Makuhita (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/296.png[/IMG]
    [B]Makuhita (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 25
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 11

    [B]Abilities:[/B]
    [B]Thick Fat:[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    [B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    [B]Sheer Force (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    [B]Attacks:[/B]
    Tackle
    Focus Energy
    Sand-Attack
    Arm Thrust
    Vital Throw
    Fake Out
    Whirlwind
    Knock Off
    SmellingSalt
    Belly Drum
    Force Palm

    Earthquake
    Rock Slide
    Toxic

    Counter
    Bullet Punch
    Faint Attack

    Timburr (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/532.png[/IMG]
    [B]Timburr (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    [B]Sheer Force:[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    [B]Iron Fist (DW):[/B] (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    [B]Attacks:[/B]
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Bulk Up

    Taunt
    Rock Slide
    Payback

    Counter
    Endure
    Drain Punch

    Water
    Totodile (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/158.png[/IMG]
    [B]Totodile (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 43
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Torrent:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    [B]Sheer Force (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    [B]Attacks:[/B]
    Scratch
    Leer
    Water Gun
    Rage
    Bite
    Scary Face
    Ice Fang
    Flail
    Crunch
    Thrash
    Chip Away
    Slash

    Rock Slide
    Waterfall
    Brick Break

    Dragon Dance
    Aqua Jet
    Crunch

    Lotad (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/270.png[/IMG]
    [B]Lotad (M)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    [B]Rain Dish:[/B] (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    [B]Own Tempo (DW):[/B] (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    [B]Attacks:[/B]
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    BubbleBeam
    Zen Headbutt

    Ice Beam
    Hidden Power [Fire] (7)
    Scald

    Leech Seed
    Synthesis
    Counter

    Panpour (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/515.png[/IMG]
    [B]Panpour (F)[/B]
    [B]Nature:[/B] Mild (+1 SpA, -1 Def)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 64
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Gluttony:[/B] (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    [B]Torrent (DW):[/B] (Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    [B]Attacks:[/B]
    Scratch
    Leer
    Lick
    Fury Swipes
    Water Gun
    Water Sport
    Bite
    Scald
    Taunt
    Fling

    Ice Beam
    Acrobatics
    Dive

    Hydro Pump
    Aqua Ring
    Low Kick

    Oshawott (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/501.png[/IMG]
    [B]Oshawott (M)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 39 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Torrent:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    [B]Shell Armor (DW):[/B] (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    [B]Attacks:[/B]
    Tackle
    Tail Whip
    Water Gun
    Water Sport
    Focus Energy
    Razor Shell
    Fury Cutter
    Water Pulse
    Revenge
    Aqua Jet

    Ice Beam
    Taunt
    Dive

    Air Slash
    Brine
    Night Slash

    Marill (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/183.png[/IMG]
    [B]Marill (F)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 2 [4 Huge Power] (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 11 [13 Huge Power]

    [B]Abilities:[/B]
    [B]Thick Fat:[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    [B]Huge Power:[/B] (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
    [B]Sap Sipper (DW):[/B] (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    [B]Attacks:[/B]
    Tackle
    Splash
    Defense Curl
    Charm
    Bubble
    Water Sport
    Water Gun
    Rollout
    Slam
    BubbleBeam
    Aqua Ring
    Helping Hand
    Aqua Tail
    Double-Edge
    Bounce

    Brick Break
    Waterfall
    Ice Punch

    Light Screen
    Body Slam
    Aqua Jet

    Flying
    Skiploom (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/188.png[/IMG]
    [B]Skiploom (F)[/B]
    [B]Nature:[/B] Timid (+15% Spe, +15% Acc, -1 Atk)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    [B]Leaf Guard:[/B] (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    [B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    [B]Attacks:[/B]
    Splash
    Synthesis
    Tail Whip
    Tackle
    PoisonPowder
    Stun Spore
    Sleep Powder
    Bullet Seed
    Leech Seed
    Mega Drain
    Acrobatics
    Cotton Spore

    Giga Drain
    Toxic
    Double Team

    Encore
    Cotton Guard
    Amnesia

    Staravia (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/397.png[/IMG]
    [B]Staravia (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 80
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    [B]Reckless (DW):[/B] (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    [B]Attacks:[/B]
    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavor
    Whirlwind
    Aerial Ace
    Take Down

    U-turn
    Protect
    Fly

    Roost
    Double-Edge
    Revenge

    Yanma (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/193.png[/IMG]
    [B]Yanma (F)[/B]
    [B]Nature:[/B] Mild (+1 SpA, -1 Def)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Speed Boost:[/B] (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
    [B]Compoundeyes:[/B] (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    [B]Frisk (DW):[/B] (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    [B]Attacks:[/B]
    Tackle
    Foresight
    Quick Attack
    Double Team
    SonicBoom
    Hypnosis
    Detect
    Supersonic
    Uproar
    Pursuit

    Shadow Ball
    Psychic
    U-turn

    Signal Beam
    Reversal
    Leech Life

    Drifloon (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/425.png[/IMG]
    [B]Drifloon (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Aftermath:[/B] (Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    [B]Unburden:[/B] (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    [B]Flare Boost (DW):[/B] (Passive) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    [B]Attacks:[/B]
    Constrict
    Minimize
    Astonish
    Gust
    Focus Energy
    Payback
    Hex
    Ominous Wind
    Stockpile
    Spit Up
    Swallow

    Thunderbolt
    Will-O-Wisp
    Calm Mind

    Disable
    Hypnosis
    Destiny Bond

    Farfetch'd (open)
    [IMG]http://veekun.com/dex/media/black-white/83.png[/IMG]
    [B]Farfetch'd (F)[/B]
    [B]Nature:[/B] Jolly (+15% Spe, +5% Acc, -1 SpA)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 69 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Keen Eye:[/B] (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    [B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    [B]Defiant (DW):[/B] (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    [B]Attacks:[/B]
    Peck
    Poison Jab
    Sand-Attack
    Leer
    Fury Cutter
    Fury Attack
    Knock Off
    Aerial Ace
    Slash
    Air Cutter
    Swords Dance

    Acrobatics
    Frustration
    U-turn

    Roost
    Leaf Blade
    Mirror Move

    Grass
    Skiploom (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/188.png[/IMG]
    [B]Skiploom (F)[/B]
    [B]Nature:[/B] Timid (+15% Spe, +15% Acc, -1 Atk)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    [B]Leaf Guard:[/B] (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    [B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    [B]Attacks:[/B]
    Splash
    Synthesis
    Tail Whip
    Tackle
    PoisonPowder
    Stun Spore
    Sleep Powder
    Bullet Seed
    Leech Seed
    Mega Drain
    Acrobatics
    Cotton Spore

    Giga Drain
    Toxic
    Double Team

    Encore
    Cotton Guard
    Amnesia

    Bulbasaur (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/1.png[/IMG]
    [B]Bulbasaur (M)[/B]
    [B]Nature:[/B] Timid (+15% Spe, +9% Acc, -1 Atk)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Overgrow:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    [B]Chlorophyll (DW):[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    [B]Attacks:[/B]
    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth
    Double-Edge

    Light Screen
    Swagger
    Venoshock

    Giga Drain
    Leaf Storm
    Endure

    Snover (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/459.png[/IMG]
    [B]Snover (M)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 34 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Snow Warning:[/B] (Trigger) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
    [B]Soundproof (DW):[/B] (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    [B]Attacks:[/B]
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    GrassWhistle
    Swagger
    Mist
    Ice Shard

    Blizzard
    Swords Dance
    Double Team

    Bullet Seed
    Avalanche
    Seed Bomb

    Exeggcute (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/102.png[/IMG]
    [B]Exeggcute (M)[/B]
    [B]Nature:[/B] Calm (+1 SpD, -1 Atk)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    [B]Harvest (DW):[/B] (Passive) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    [B]Attacks:[/B]
    Barrage
    Uproar
    Hypnosis
    Reflect
    Leech Seed
    Confusion
    Bullet Seed
    Stun Spore
    PoisonPowder
    Sleep Powder

    Sunny Day
    SolarBeam
    Hidden Power [Fire] (7)

    Moonlight
    Ingrain
    AncientPower

    Ferroseed (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/597.png[/IMG]
    [B]Ferroseed (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Iron Barbs:[/B] (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    [B]Attacks:[/B]
    Tackle
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball
    Iron Defense
    Mirror Shot

    Explosion
    Payback
    Toxic

    Bullet Seed
    Leech Seed
    Worry Seed

    Poison
    Breezi (open)
    [IMG]http://ivnbvn.com/pixels/breezi.png[/IMG]
    [B]Breezi (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Persistent:[/B] (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    [B]Vital Spirit:[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    [B]Unburden (DW):[/B] (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    [B]Attacks:[/B]
    Gust
    Tailwind
    Encore
    Rapid Spin
    Clear Smog
    Knock Off
    Copycat
    Whirlwind
    Razor Wind
    Body Slam

    Toxic
    Venoshock
    Taunt

    Acid Spray
    Wish
    Disable

    Koffing (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/109.png[/IMG]
    [B]Koffing (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Attacks:[/B]
    Poison Gas
    Tackle
    Smog
    SmokeScreen
    Assurance
    Clear Smog
    Selfdestruct
    Sludge
    Haze
    Gyro Ball

    Fire Blast
    Thunderbolt
    Venoshock

    Pain Split
    Will-O-Wisp
    Destiny Bond

    Trubbish (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/568.png[/IMG]
    [B]Trubbish (M)[/B]
    [B]Nature:[/B] Mild (+1 SpA, -1 Def)
    [B]Type:[/B]
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 2 (-)
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Stench:[/B] (Passive) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    [B]Sticky Hold:[/B] (Passive) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    [B]Aftermath (DW):[/B] (Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    [B]Attacks:[/B]
    Pound
    Poison Gas
    Recycle
    Toxic Spikes
    Acid Spray
    DoubleSlap
    Sludge
    Stockpile
    Swallow
    Take Down
    Sludge Bomb

    Sludge Wave
    Swagger
    Explosion

    Rock Blast
    Haze
    Sand-Attack

    Gloom (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/44.png[/IMG]
    [B]Gloom (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    [B]Stench (DW):[/B] (Stench) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    [B]Attacks:[/B]
    Absorb
    Sweet Scent
    Acid
    PoisonPowder
    Stun Spore
    Sleep Powder
    Mega Drain
    Lucky Chant
    Natural Gift

    Sunny Day
    SolarBeam
    Hidden Power [Fire] (7)

    Teeter Dance
    Charm
    Synthesis

    Weepinbell (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/70.png[/IMG]
    [B]Weepinbell (F)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 47 (-)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    [B]Gluttony (DW):[/B] (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    [B]Attacks:[/B]
    Vine Whip
    Growth
    Wrap
    Sleep Powder
    PoisonPowder
    Stun Spore
    Acid
    Knock Off
    Sweet Scent

    Sludge Bomb
    Substitute
    Hidden Power [Psychic] (7)

    Giga Drain
    Synthesis
    Encore

    Electric
    Pikachu (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/25.png[/IMG]
    [B]Pikachu (M)[/B]
    [B]Nature:[/B] Rash (+1 SpA, -1 SpD)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 90
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    [B]Lightningrod (DW):[/B] (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

    [B]Attacks:[/B]
    ThunderShock
    Growl
    Charm
    Tail Whip
    Thunder Wave
    Quick Attack
    Sweet Kiss
    Electro Ball
    Nasty Plot
    Swift
    Double Team
    Slam
    Thunderbolt
    Feint

    Grass Knot
    Volt Switch
    Hidden Power [Ice] (7)

    Fake Out
    Endure
    Encore

    Monohm (open)
    [IMG]http://i165.photobucket.com/albums/u65/wyverii/Monohm.png[/IMG]
    [B]Monohm (M)[/B]
    [B]Nature:[/B] Timid (+15% Spe, +16% Acc, -1 Atk)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 69 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    [B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    [B]Overcoat (DW):[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    [B]Attacks:[/B]
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    ThunderShock
    Rain Dance
    SonicBoom
    Discharge

    Thunderbolt
    Flamethrower
    Double Team

    Hydro Pump
    Heal Bell
    DragonBreath

    Emolga (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/587.png[/IMG]
    [B]Emolga (F)[/B]
    [B]Nature:[/B] Mild (+1 SpA, -1 Def)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 103
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    [B]Motor Drive (DW):[/B] (Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    [B]Attacks:[/B]
    ThunderShock
    Quick Attack
    Tail Whip
    Charge
    Spark
    Pursuit
    Double Team
    Shock Wave
    Electro Ball
    Acrobatics

    Hidden Power [Water] (7)
    Taunt
    Toxic

    Roost
    Air Slash
    Iron Tail

    Elekid (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/239.png[/IMG]
    [B]Elekid (M)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 82 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    [B]Vital Spirit (DW):[/B] This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    [B]Attacks:[/B]
    Quick Attack
    Leer
    ThunderShock
    ThunderPunch
    Low Kick
    Swift
    Shock Wave
    Thunder Wave
    Light Screen
    Electro Ball

    Thunderbolt
    Psychic
    Thunder Wave

    Cross Chop
    Ice Punch
    Barrier

    Magnemite (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/81.png[/IMG]
    [B]Magnemite (U)[/B]
    [B]Nature:[/B] Timid (+15% Spe, +9% Acc, -1 Atk)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.in. Superior senses in power plant environments.
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    [B]Stats:[/B]
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 52 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Magnet Pull:[/B] (Trigger) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    [B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    [B]Analytic (DW):[/B] (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    [B]Attacks:[/B]
    Metal Sound
    Tackle
    ThunderShock
    Supersonic
    SonicBoom
    Thunder Wave
    Magnet Bomb
    Spark
    Electro Ball
    Mirror Shot
    Lock-On
    Magnet Rise
    Zap Cannon

    Hidden Power [Ice] (7)
    Flash Cannon
    Volt Switch

    Ground
    Trapinch (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/328.png[/IMG]
    [B]Trapinch (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 10
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Hyper Cutter:[/B] (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    [B]Arena Trap:[/B] (Passive) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap.
    [B]Sheer Force (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    [B]Attacks:[/B]
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb
    Mud-Slap
    Bide
    Bulldoze
    Dig

    Earthquake
    Rock Slide
    Double Team

    Quick Attack
    Bug Bite
    Flail

    Sandshrew (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/27.png[/IMG]
    [B]Sandshrew (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    [B]Sand Rush (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    [B]Attacks:[/B]
    Scratch
    Defense Curl
    Sand-Attack
    Poison Sting
    Rollout
    Slash
    Rapid Spin
    Swift
    Fury Cutter
    Magnitude
    Fury Swipes
    Sand Tomb
    Dig

    Earthquake
    Sandstorm
    Rock Slide

    Flail
    Night Slash
    Endure

    Hippopotas (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/449.png[/IMG]
    [B]Hippopotas (M)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 27 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Sand Stream:[/B] (Trigger) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
    [B]Sand Force (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    [B]Attacks:[/B]
    Tackle
    Sand-Attack
    Bite
    Yawn
    Take Down
    Dig
    Sand Tomb

    Earthquake
    Rock Slide
    Toxic

    Body Slam
    Slack Off
    Revenge

    Rhyhorn (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/111.png[/IMG]
    [B]Rhyhorn (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 25
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Lightningrod:[/B] (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
    [B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    [B]Reckless (DW):[/B] (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    [B]Attacks:[/B]
    Horn Attack
    Tail Whip
    Stomp
    Fury Attack
    Scary Face
    Rock Blast
    Bulldoze

    Earthquake
    Stone Edge
    Swords Dance

    Counter
    Ice Fang
    Crunch

    Cubone (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/104.png[/IMG]
    [B]Cubone (M)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    [B]Lightningrod:[/B] (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
    Battle Armor (DW): (Passive) This Pokemon’s thick armor prevents it from taking critical hits.

    [B]Attacks:[/B]
    Bone Club
    Growl
    Tail Whip
    Headbutt
    Leer
    Focus Energy
    Bonemerang
    Rage
    False Swipe

    Ice Beam
    Earthquake
    Flamethrower

    Perish Song
    Iron Head
    Detect

    Psychic
    Gothita (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/574.png[/IMG]
    [B]Gothita (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Frisk:[/B] (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    [B]Shadow Tag (DW):[/B] (Passive) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Tag.

    [B]Attacks:[/B]
    Pound
    Confusion
    Tickle
    Fake Tears
    DoubleSlap
    Psybeam
    Embargo
    Faint Attack
    Psyshock
    Flatter

    Charge Beam
    Energy Ball
    Thunder Wave

    Dark Pulse
    Miracle Eye
    Mirror Coat

    Abra (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/63.png[/IMG]
    [B]Abra (M)[/B]
    [B]Nature:[/B] Bold (+1 Def, -1 Atk)
    [B]Type:[/B]
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 80
    Atk: Rank 0 (-)
    Def: Rank 2 (+)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Synchronize:[/B] (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    [B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    [B]Magic Guard (DW):[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    [B]Attacks:[/B]
    Teleport

    Psychic
    Shadow Ball
    Taunt

    Encore
    Light Screen
    Barrier

    Solosis (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/577.png[/IMG]
    [B]Solosis (M)[/B]
    [B]Nature:[/B] Calm (+1 SpD, -1 Atk)
    [B]Type:[/B]
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3 (+)
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Overcoat:[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    [B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    [B]Regenerator (DW):[/B] (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    [B]Attacks:[/B]
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power [Ice] (7)
    Light Screen
    Charm
    Recover
    Psyshock
    Endeavor

    Thunder
    Thunder Wave
    Shadow Ball

    Confuse Ray
    Imprison
    Acid Armor

    Baltoy (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/343.png[/IMG]
    [B]Baltoy (U)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Attacks:[/B]
    Harden
    Confusion
    Rapid Spin
    Mud-Slap
    Rock Tomb
    Psybeam
    Power Trick
    Selfdestruct
    AncientPower
    Extrasensory
    Cosmic Power
    Earth Power
    Explosion

    Charge Beam
    Ice Beam
    SolarBeam

    Elgyem (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/605.png[/IMG]
    [B]Elgyem (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Telepathy:[/B] (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    [B]Synchronize:[/B] (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    [B]Analytic (DW):[/B] (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    [B]Attacks:[/B]
    Confusion
    Growl
    Heal Block
    Miracle Eye
    Psybeam
    Headbutt
    Hidden Power [Fighting] (7)
    Imprison
    Simple Beam

    Charge Beam
    Shadow Ball
    Thunder Wave

    Teleport
    Disable
    Barrier

    Rock
    Rebble (open)
    [IMG]http://i165.photobucket.com/albums/u65/wyverii/Gempre1.png[/IMG]
    [B]Rebble (U)[/B]
    [B]Nature:[/B] Mild (+1 SpA, -1 Def)
    [B]Type:[/B]
    [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    [B]Technician:[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    [B]Mold Breaker (DW):[/B] (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    [B]Attacks:[/B]
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Double-Edge
    Paleo Wave
    Head Smash
    Earth Power

    Calm Mind
    Fire Blast
    Energy Ball

    Lileep (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/345.png[/IMG]
    [B]Lileep (F)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 20 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Suction Cups:[/B] (Passive) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    [B]Storm Drain (DW):[/B] (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    [B]Attacks:[/B]
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray
    Amnesia

    Sandstorm
    Giga Drain
    Toxic

    Mirror Coat
    Rock Slide
    Recover

    Nosepass (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/299.png[/IMG]
    [B]Nosepass (F)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3
    Spe: 26 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    [B]Magnet Pull:[/B] (Trigger) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    [B]Sand Force (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    [B]Attacks:[/B]
    Tackle
    Harden
    Block
    Rock Throw
    Thunder Wave
    Rock Blast
    Rest
    Spark
    Rock Slide

    Sandstorm
    Thunderbolt
    Earthquake

    Head Smash
    Endure
    Double-Edge

    Tirtouga (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/564.png[/IMG]
    [B]Tirtouga (F)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 19 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Solid Rock:[/B] (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    [B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    [B]Swift Swim (DW):[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    [B]Attacks:[/B]
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    AncientPower
    Crunch
    Wide Guard
    Brine

    Stone Edge
    Earthquake
    Waterfall

    Iron Defense
    Body Slam
    Rock Throw

    Kabuto (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/140.png[/IMG]
    [B]Kabuto (M)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 47 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    [B]Battle Armor:[/B] (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
    [B]Weak Armor (DW):[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    [B]Attacks:[/B]
    Scratch
    Harden
    Absorb
    Leer
    Mud Shot
    Sand-Attack
    Endure

    Ice Beam
    Rock Slide
    Sandstorm

    Confuse Ray
    Giga Drain
    Dig

    Ice
    Sneasel (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/215.png[/IMG]
    [B]Sneasel (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    [B]Abilities:[/B]
    [B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    [B]Keen Eye:[/B] (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    [B]Pickpocket (DW):[/B] (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    [B]Attacks:[/B]
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Icy Wind
    Fury Swipes
    Agility
    Metal Claw
    Hone Claws
    Beat Up

    Brick Break
    Dig
    Torment

    Ice Punch
    Fake Out
    Counter

    Snorunt (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/361.png[/IMG]
    [B]Snorunt (F)[/B]
    [B]Nature:[/B] Mild (+1 SpA, -1 Def)
    [B]Type:[/B]
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    [B]Ice Body:[/B] (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    [B]Moody (DW):[/B] (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    [B]Attacks:[/B]
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Ice Fang
    Crunch

    Toxic
    Ice Beam
    Light Screen

    Hex
    Avalanche
    Disable

    Spheal (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/363.png[/IMG]
    [B]Spheal (M)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 21 (-)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Thick Fat:[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    [B]Ice Body:[/B] (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    [B]Oblivious (DW):[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    [B]Attacks:[/B]
    Defense Curl
    Powder Snow
    Growl
    Water Gun
    Encore
    Ice Ball
    Body Slam
    Aurora Beam

    Ice Beam
    Earthquake
    Surf

    Signal Beam
    Yawn
    Rock Slide

    Delibird (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/225.png[/IMG]
    [B]Delibird (F)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 65 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Vital Spirit:[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    [B]Hustle:[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    [B]Insomnia (DW):[/B] (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

    [B]Attacks:[/B]
    Present

    Brick Break
    Fly
    Protect

    Ice Punch
    Fake Out
    Aurora Beam

    Syclar (open)
    [IMG]http://i165.photobucket.com/albums/u65/wyverii/Syclar.png[/IMG]
    [B]Syclar (M)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 79 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Compoundeyes:[/B] (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    [B]Snow Cloak:[/B] (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    [B]Technician (DW):[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    [B]Attacks:[/B]
    Fury Attack
    Leer
    Leech Life
    Scratch
    Ice Shard
    Focus Energy
    Slash
    Icy Wind
    Bug Bite
    X-Scissor
    Icicle Spear
    Hail

    Ice Beam
    Brick Break
    Dig

    Tail Glow
    Counter
    Signal Beam

    Bug
    Dustox (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/269.png[/IMG]
    [B]Dustox (M)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    [B]Compoundeyes (DW):[/B] (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    [B]Attacks:[/B]
    Tackle
    String Shot
    Harden
    Confusion
    Poison Sting
    Gust
    Bug Bite
    Protect
    Moonlight
    Psybeam
    Whirlwind
    Light Screen
    Bug Buzz
    Quiver Dance

    Shadow Ball
    Toxic
    Venoshock

    Beautifly (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/267.png[/IMG]
    [B]Beautifly (F)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 56 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    [B]Rivalry (DW):[/B] (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    [B]Attacks:[/B]
    Tackle
    String Shot
    Harden
    Absorb
    Poison Sting
    Gust
    Bug Bite
    Stun Spore
    Morning Sun
    Mega Drain
    Whirlwind
    Giga Drain
    Bug Buzz
    Quiver Dance

    Acrobatics
    Protect
    Shadow Ball

    Butterfree (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/12.png[/IMG]
    [B]Butterfree (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Compoundeyes:[/B] (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    [B]Tinted Lens (DW):[/B] (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    [B]Attacks:[/B]
    Tackle
    String Shot
    Harden
    Confusion
    PoisonPowder
    Stun Spore
    Sleep Powder
    Bug Bite
    Gust
    Supersonic
    Psybeam
    Silver Wind
    Tailwind
    Safeguard
    Bug Buzz
    Quiver Dance

    Roost
    Shadow Ball
    U-turn

    Karrablast (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/588.png[/IMG]
    [B]Karrablast (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    [B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    [B]No Guard (DW):[/B] (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    [B]Attacks:[/B]
    Peck
    Leer
    Endure
    Fury Cutter
    Fury Attack
    Headbutt
    False Swipe
    Bug Buzz

    Poison Jab
    Aerial Ace
    Swords Dance

    Counter
    Faint Attack
    Megahorn

    Swadloon (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/541.png[/IMG]
    [B]Swadloon (F)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 36 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Leaf Guard:[/B] (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    [B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    [B]Overcoat (DW):[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    [B]Attacks:[/B]
    GrassWhistle
    Tackle
    String Shot
    Bug Bite
    Razor Leaf
    Protect
    Struggle Bug
    Endure

    Energy Ball
    Payback
    Light Screen

    Silver Wind
    Air Slash
    Agility

    Dragon
    Monohm (open)
    [IMG]http://i165.photobucket.com/albums/u65/wyverii/Monohm.png[/IMG]
    [B]Monohm (M)[/B]
    [B]Nature:[/B] Timid (+15% Spe, +16% Acc, -1 Atk)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 69 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    [B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    [B]Overcoat (DW):[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    [B]Attacks:[/B]
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    ThunderShock
    Rain Dance
    SonicBoom
    Discharge

    Thunderbolt
    Flamethrower
    Double Team

    Hydro Pump
    Heal Bell
    DragonBreath

    Dratini (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/147.png[/IMG]
    [B]Dratini (F)[/B]
    [B]Nature:[/B] Mild (+1 SpA, -1 Def)
    [B]Type:[/B]
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    [B]Marvel Scale (DW):[/B] (Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    [B]Attacks:[/B]
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Ice Beam
    Thunderbolt
    Flamethrower

    Dragon Pulse
    ExtremeSpeed
    Iron Tail

    Axew (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/610.png[/IMG]
    [B]Axew (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 57
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Rivalry:[/B] (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    [B]Mold Breaker:[/B] (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    [B]Unnerve (DW):[/B] The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    [B]Attacks:[/B]
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Dragon Claw

    X-Scissor
    Dig
    Aerial Ace

    Endure
    Night Slash
    Counter

    Gible (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/443.png[/IMG]
    [B]Gible (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 42
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    [B]Rough Skin (DW):[/B] (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    [B]Attacks:[/B]
    Tackle
    Sand-Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Slash
    Dragon Claw

    Earthquake
    Stone Edge
    Aerial Ace

    Outrage
    Iron Head
    Body Slam

    Bagon (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/371.png[/IMG]
    [B]Bagon (M)[/B]
    [B]Nature:[/B] Rash (+1 SpA, -1 SpD)
    [B]Type:[/B]
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    [B]Sheer Force (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    [B]Attacks:[/B]
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember

    Dragon Claw
    Shadow Claw
    Rock Slide

    Dragon Pulse
    Hydro Pump
    Fire Fang

    Ghost
    Nohface (open)
    [IMG]http://i165.photobucket.com/albums/u65/wyverii/Nohface.png[/IMG]
    [B]Nohface (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Attacks:[/B]
    Iron Defense
    Scratch
    Lick
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse
    Copycat

    Will-O-Wisp
    Rock Slide
    Taunt

    Meteor Mash
    Yawn
    Psycho Shift

    Misdreavus (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/200.png[/IMG]
    [B]Misdreavus (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Attacks:[/B]
    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Mean Look
    Hex
    Psybeam
    Pain Split

    Will-O-Wisp
    Charge Beam
    Toxic

    Destiny Bond
    Nasty Plot
    Imprison

    Gastly (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/92.png[/IMG]
    [B]Gastly (F)[/B]
    [B]Nature:[/B] Bold (+1 Def, -1 Atk)
    [B]Type:[/B]
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 80
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Attacks:[/B]
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Payback
    Shadow Ball
    Dream Eater

    Torment
    Venoshock
    Thunderbolt

    Disable
    Will-O-Wisp
    Smog

    Drifloon (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/425.png[/IMG]
    [B]Drifloon (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Aftermath:[/B] (Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    [B]Unburden:[/B] (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    [B]Flare Boost (DW):[/B] (Passive) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    [B]Attacks:[/B]
    Constrict
    Minimize
    Astonish
    Gust
    Focus Energy
    Payback
    Hex
    Stockpile
    Spit Up
    Swallow
    Ominous Wind

    Thunderbolt
    Will-O-Wisp
    Calm Mind

    Disable
    Hypnosis
    Destiny Bond

    Litwick (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/607.png[/IMG]
    [B]Litwick (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    [B]Abilities:[/B]
    [B]Flash Fire:[/B] (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    [B]Flame Body:[/B] (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    [B]Shadow Tag (DW):[/B] (Passive) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    [B]Attacks:[/B]
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Hex

    Calm Mind
    Flamethrower
    Psychic

    Acid Armor
    Endure
    Clear Smog

    Dark
    Houndour (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/228.png[/IMG]
    [B]Houndour (M)[/B]
    [B]Nature:[/B] Rash (+1 SpA, -1 SpD)
    [B]Type:[/B]
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Early Bird:[/B] (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    [B]Flash Fire:[/B] (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    [B]Unnerve (DW):[/B] The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    [B]Attacks:[/B]
    Leer
    Ember
    Howl
    Smog
    Roar
    Bite
    Odor Sleuth
    Beat Up
    Fire Fang
    Faint Attack

    Fire Blast
    Sunny Day
    SolarBeam

    Counter
    Will-O-Wisp
    Sucker Punch

    Colosshale (open)
    [IMG]http://ivnbvn.com/pixels/coloshale3.png[/IMG]
    [B]Colosshale (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Rebound:[/B] (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    [B]Storm Drain:[/B] (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    [B]Flare Boost (DW):[/B] (Passive) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    [B]Attacks:[/B]
    Leer
    Tackle
    Bubblebeam
    Bite
    Rapid Spin
    Body Slam
    Pursuit

    Sludge Wave
    Hidden Power [Electric] (7)
    Taunt

    Encore
    Fake Out
    Water Spout

    Sneasel (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/215.png[/IMG]
    [B]Sneasel (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    [B]Abilities:[/B]
    [B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    [B]Keen Eye:[/B] (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    [B]Pickpocket (DW):[/B] (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    [B]Attacks:[/B]
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Icy Wind
    Fury Swipes
    Agility
    Metal Claw
    Hone Claws
    Beat Up

    Brick Break
    Dig
    Torment

    Ice Punch
    Fake Out
    Counter

    Voodoll (open)
    [IMG]http://i52.tinypic.com/2mpd0tk.png[/IMG]
    [B]Voodoll (M)[/B]
    [B]Nature:[/B] Mild (+1 SpA, -1 Def)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 70
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Insomnia:[/B] (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    [B]Normalize:[/B] (Toggle) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. When toggled, there is no effect.
    [B]Cursed Body (DW):[/B] (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    [B]Attacks:[/B]
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Faint Attack

    Thunder Wave
    Double Team
    Psychic

    Perish Song
    Counter
    Imprison

    Pawniard (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/624.png[/IMG]
    [B]Pawniard (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Defiant:[/B] (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
    [B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    [B]Pressure (DW):[/B] (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    [B]Attacks:[/B]
    Scratch
    Leer
    Fury Cutter
    Torment
    Faint Attack
    Scary Face
    Metal Claw
    Slash

    Thunder Wave
    Toxic
    Dig

    Psycho Cut
    Revenge
    Sucker Punch

    Steel
    Ferroseed (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/597.png[/IMG]
    [B]Ferroseed (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Iron Barbs:[/B] (Passive) When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    [B]Attacks:[/B]
    Tackle
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball
    Iron Defense
    Mirror Shot

    Explosion
    Payback
    Toxic

    Bullet Seed
    Leech Seed
    Worry Seed

    Nohface (open)
    [IMG]http://i165.photobucket.com/albums/u65/wyverii/Nohface.png[/IMG]
    [B]Nohface (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Attacks:[/B]
    Iron Defense
    Scratch
    Lick
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse
    Copycat

    Will-O-Wisp
    Rock Slide
    Taunt

    Meteor Mash
    Yawn
    Psycho Shift

    Pawniard (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/624.png[/IMG]
    [B]Pawniard (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Defiant:[/B] (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
    [B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    [B]Pressure (DW):[/B] (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    [B]Attacks:[/B]
    Scratch
    Leer
    Fury Cutter
    Torment
    Faint Attack
    Scary Face
    Metal Claw
    Slash

    Thunder Wave
    Toxic
    Dig

    Psycho Cut
    Revenge
    Sucker Punch

    Magnemite (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/81.png[/IMG]
    [B]Magnemite (U)[/B]
    [B]Nature:[/B] Timid (+15% Spe, +9% Acc, -1 Atk)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.in. Superior senses in power plant environments.
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    [B]Stats:[/B]
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 52 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Magnet Pull:[/B] (Trigger) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    [B]Sturdy:[/B] (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    [B]Analytic (DW):[/B] (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    [B]Attacks:[/B]
    Metal Sound
    Tackle
    ThunderShock
    Supersonic
    SonicBoom
    Thunder Wave
    Magnet Bomb
    Spark
    Electro Ball
    Mirror Shot
    Lock-On
    Magnet Rise
    Zap Cannon

    Hidden Power [Ice] (7)
    Flash Cannon
    Volt Switch

    Aron (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/304.png[/IMG]
    [B]Aron (F)[/B]
    [B]Nature:[/B] Adamant (-1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Sturdy:[/B] (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    [B]Rock Head:[/B] (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    [B]Heavy Metal (DW):[/B] (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    [B]Attacks:[/B]
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Head
    Iron Tail

    Hone Claws
    Earthquake
    Rock Polish

    Head Smash
    Body Slam
    Superpower
  3. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator
    Moderator

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    Rank 3

    Normal
    Chansey (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/113.png[/IMG]
    [B]Chansey (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Stats:[/B]
    HP: 140
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 4
    Spe: 50
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Natural Cure:[/B] (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    [B]Serene Grace:[/B] (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    [B]Healer (DW):[/B] (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    [B]Attacks:[/B]
    Defense Curl
    Pound
    Growl
    Charm
    Tail Whip
    Copycat
    Refresh
    Softboiled
    DoubleSlap
    Sweet Kiss
    Minimize
    Sing
    Fling
    Light Screen
    Egg Bomb
    Bestow
    Take Down
    Heal Pulse

    Hyper Beam
    Thunderbolt
    Flamethrower

    Counter
    Heal Bell
    Substitute

    Icy Wind

    Togetic (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/176.png[/IMG]
    [B]Togetic (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Hustle:[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    [B]Serene Grace:[/B] (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    [B]Super Luck (DW):[/B] (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    [B]Attacks:[/B]
    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    Ancientpower
    Follow Me
    Bestow
    Wish
    Safeguard
    Double-Edge

    Hyper Beam
    Shadow Ball
    Thunder Wave

    Nasty Plot
    Morning Sun
    Mirror Move

    Heat Wave

    Vigoroth (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/288.png[/IMG]
    [B]Vigoroth (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 90
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Vital Spirit:[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    [B]Attacks:[/B]
    Scratch
    Focus Energy
    Encore
    Uproar
    Yawn
    Slack Off
    Fury Swipes
    Faint Attack
    Endure
    Amnesia
    Slash
    Covet
    Counter
    Chip Away

    Taunt
    Earthquake
    Low Sweep

    Body Slam
    Hammer Arm
    Night Slash

    Ice Punch

    Wigglytuff (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/40.png[/IMG]
    [B]Wigglytuff (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Stats:[/B]
    HP: 120
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 45
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    [B]Abilities:[/B]
    [B]Cute Charm:[/B] (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    [B]Frisk (DW):[/B] (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    [B]Attacks:[/B]
    Sing
    Disable
    Defense Curl
    DoubleSlap
    Pound
    Sweet Kiss
    Rollout
    Round
    Copycat
    Rest
    Body Slam
    Gyro Ball
    Wake-Up Slap
    Mimic
    Double-Edge

    Hyper Beam
    Flamethrower
    Thunderbolt

    Wish
    Fake Tears
    Perish Song

    Icy Wind

    Clefable (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/36.png[/IMG]
    [B]Clefable (F)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    [B]Abilities:[/B]
    [B]Cute Charm:[/B] (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    [B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    [B]Unaware (DW):[/B] (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    [B]Attacks:[/B]
    Sing
    DoubleSlap
    Minimize
    Metronome
    Moonlight
    Pound
    Growl
    Charm
    Encore
    Sweet Kiss
    Defense Curl
    Copycat
    Follow Me
    Magical Leaf
    Bestow
    Wake-Up Slap
    Stored Power
    Cosmic Power
    Lucky Chant
    Gravity
    Body Slam
    Light Screen

    Brick Break
    Giga Impact
    Frustration

    Belly Drum
    Substitute
    Wish

    Drain Punch

    Fire
    Rapidash (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/78.png[/IMG]
    [B]Rapidash (M)[/B]
    [B]Nature:[/B] Rash (+1 SpA, -1 SpD)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 105
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Run Away:[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    [B]Flash Fire:[/B] (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    [B]Flame Body (DW):[/B] (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    [B]Attacks:[/B]
    Quick Attack
    Tackle
    Growl
    Ember
    Tail Whip
    Stomp
    Poison Jab
    Megahorn
    Flame Wheel
    Flame Charge
    Fire Spin
    Take Down
    Inferno
    Agility
    Fire Blast
    Fury Attack

    Will-O-Wisp
    Overheat
    Giga Impact

    Hypnosis
    Morning Sun
    Low Kick

    Bounce

    Combusken (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/256.png[/IMG]
    [B]Combusken (M)[/B]
    [B]Nature:[/B] Naughty (+1 Atk, -1 SpD)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Blaze:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    [B]Speed Boost (DW):[/B] (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    [B]Attacks:[/B]
    Scratch
    Growl
    Focus Energy
    Ember
    Double Kick
    Peck
    Sand-Attack
    Fire Spin
    Bulk Up
    Quick Attack
    Slash
    Mirror Move

    Fire Blast
    Focus Blast
    Shadow Claw

    Counter
    Rock Slide
    Low Kick

    Fire Punch

    Magmar (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/126.png[/IMG]
    [B]Magmar (M)[/B]
    [B]Nature:[/B] Naughty (+1 Atk, -1 SpD)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 93
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    [B]Abilities:[/B]
    [B]Flame Body:[/B] (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    [B]Vital Spirit (DW):[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    [B]Attacks:[/B]
    Smog
    Ember
    Leer
    SmokeScreen
    Faint Attack
    Fire Spin
    Clear Smog
    Flame Burst
    Confuse Ray
    Fire Punch
    Lava Plume
    Sunny Day
    Flamethrower

    Focus Blast
    SolarBeam
    Psychic

    Belly Drum
    Flare Blitz
    Mach Punch

    ThunderPunch

    Magcargo (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/219.png[/IMG]
    [B]Magcargo (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 30
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 17

    [B]Abilities:[/B]
    [B]Magma Armor:[/B] (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    [B]Flame Body:[/B] (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    [B]Weak Armor (DW):[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    [B]Attacks:[/B]
    Yawn
    Smog
    Ember
    Rock Throw
    Harden
    Recover
    Flame Burst
    AncientPower
    Amnesia
    Lava Plume
    Shell Smash
    Flamethrower

    Overheat
    Will-O-Wisp
    Protect

    Inferno
    Heat Wave
    Earth Power

    Pain Split

    Camerupt (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/323.png[/IMG]
    [B]Camerupt (M)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Magma Armor:[/B] (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    [B]Solid Rock:[/B] (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    [B]Anger Point (DW):[/B] (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    [B]Attacks:[/B]
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume
    Earth Power
    Curse
    Rock Slide
    Yawn
    Earthquake

    Fire Blast
    SolarBeam
    Hidden Power [Electric] (7)

    AncientPower
    Body Slam
    Endure

    Heat Wave

    Fighting
    Tomohawk (open)
    [IMG]http://i17.photobucket.com/albums/b63/DeckKnight/TomoM.png[/IMG]
    [B]Tomohawk (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    [B]Prankster:[/B] (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    [B]Justified (DW):[/B] (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    [B]Attacks:[/B]
    Sunny Day
    Aura Sphere
    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Aerial Ace
    Rock Smash
    Morning Sun
    Whirlwind
    Roar
    Work Up
    Rain Dance
    Submission
    Earth Power
    Hyper Voice
    Air Slash
    Bulk Up

    Grass Knot
    Focus Blast
    Reflect

    Confuse Ray
    Roost
    Yawn

    Bounce

    Monferno (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/391.png[/IMG]
    [B]Monferno (M)[/B]
    [B]Nature:[/B] Lonely (+1 Atk, -1 Def)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 81
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Blaze:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    [B]Iron Fist (DW):[/B] (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    [B]Attacks:[/B]
    Scratch
    Leer
    Ember
    Taunt
    Mach Punch
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Feint
    Torment
    Facade
    Fire Spin
    Close Combat
    Slack Off
    Acrobatics

    Focus Blast
    Flame Charge
    Grass Knot

    Fake Out
    Encore
    Counter

    ThunderPunch

    Hitmontop (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/237.png[/IMG]
    [B]Hitmontop (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 70
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    [B]Abilities:[/B]
    [B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    [B]Technician:[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    [B]Steadfast (DW):[/B] (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    [B]Attacks:[/B]
    Revenge
    Rolling Kick
    Tackle
    Helping Hand
    Fake Out
    Foresight
    Focus Energy
    Pursuit
    Quick Attack
    Triple Kick
    Rapid Spin
    Counter
    Feint
    Agility

    Substitute
    Earthquake
    Stone Edge

    Hi Jump Kick
    Mach Punch
    Endure

    Sucker Punch

    Gurdurr (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/533.png[/IMG]
    [B]Gurdurr (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    [B]Sheer Force:[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    [B]Iron Fist (DW):[/B] (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    [B]Attacks:[/B]
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Bulk Up
    Rock Slide
    DynamicPunch
    Scary Face
    Hammer Arm

    Payback
    Stone Edge
    Protect

    Drain Punch
    Endure
    Mach Punch

    Ice Punch

    Machoke (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/67.png[/IMG]
    [B]Machoke (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    [B]No Guard:[/B] (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    [B]Steadfast (DW):[/B] (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    [B]Attacks:[/B]
    Karate Chop
    Low Kick
    Leer
    Focus Energy
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Submission
    Wake-Up Slap
    Cross Chop

    Payback
    Light Screen
    Smack Down

    Ice Punch
    Counter
    Encore

    ThunderPunch

    Water
    Simipour (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/516.png[/IMG]
    [B]Simipour (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 3 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 101
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    [B]Abilities:[/B]
    [B]Gluttony:[/B] (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    [B]Torrent (DW):[/B] (Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    [B]Attacks:[/B]
    Leer
    Lick
    Fury Swipes
    Scald
    Scratch
    Water Gun
    Water Sport
    Bite
    Taunt
    Fling
    Acrobatics
    Brine
    Recycle
    Natural Gift

    Ice Beam
    Focus Blast
    Grass Knot

    Nasty Plot
    Hydro Pump
    Aqua Ring

    Role Play

    Dewott (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/502.png[/IMG]
    [B]Dewott (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Torrent:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    [B]Shell Armor (DW):[/B] (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    [B]Attacks:[/B]
    Tackle
    Tail Whip
    Water Gun
    Water Sport
    Focus Energy
    Razor Shell
    Fury Cutter
    Water Pulse
    Revenge
    Aqua Jet
    Encore
    Aqua Tail
    Retaliate

    Scald
    Ice Beam
    Hidden Power [Electric] (7)

    Air Slash
    Detect
    Copycat

    Water Pledge

    Carvanha (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/318.png[/IMG]
    [B]Carvanha (F)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3
    Def: Rank 1
    SpA: Rank 4 (+)
    SpD: Rank 1
    Spe: 56 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Rough Skin:[/B] (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    [B]Speed Boost (DW):[/B] (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    [B]Attacks:[/B]
    Leer
    Bite
    Rage
    Focus Energy
    Scary Face
    Crunch
    Ice Fang
    Screech
    Take Down
    Swagger
    Assurance
    Aqua Jet
    Agility

    Waterfall
    Ice Beam
    Hidden Power [Grass] (7)

    Hydro Pump
    Brine
    AncientPower

    Super Fang

    Seaking (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/119.png[/IMG]
    [B]Seaking (F)[/B]
    [B]Nature:[/B] Naughty (+1 Atk, -1 SpD)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 68
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    [B]Abilities:[/B]
    [B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    [B]Water Veil:[/B] (Passive) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    [B]Lightningrod (DW):[/B] (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

    [B]Attacks:[/B]
    Peck
    Tail Whip
    Water Sport
    Poison Jab
    Supersonic
    Horn Attack
    Water Pulse
    Flail
    Aqua Ring
    Fury Attack
    Waterfall

    Facade
    Frustration
    Double Team

    Hydro Pump
    Body Slam
    Skull Bash

    Bounce

    Lombre (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/271.png[/IMG]
    [B]Lombre (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    [B]Rain Dish:[/B] (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    [B]Own Tempo (DW):[/B] (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    [B]Attacks:[/B]
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    BubbleBeam
    Zen Headbutt
    Rain Dance

    Surf
    Energy Ball
    Ice Beam

    Leech Seed
    Giga Drain
    Teeter Dance

    Synthesis

    Flying
    Crobat (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/169.png[/IMG]
    [B]Crobat (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 130
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    [B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    [B]Attacks:[/B]
    Cross Poison
    Screech
    Leech Life
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Swift
    Air Cutter
    Mean Look
    Poison Fang
    Acrobatics
    Haze

    Fly
    U-turn
    Steel Wing

    Brave Bird
    Hypnosis
    Zen Headbutt

    Super Fang

    Altaria (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/334.png[/IMG]
    [B]Altaria (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Natural Cure:[/B] (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    [B]Cloud Nine (DW):[/B] (Trigger) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

    [B]Attacks:[/B]
    Peck
    Growl
    Astonish
    Pluck
    Sing
    Fury Attack
    Safeguard
    Mist
    Round
    Natural Gift
    Take Down
    Refresh
    Dragon Dance
    Mirror Move
    DragonBreath
    Cotton Guard

    Hone Claws
    Earthquake
    Protect

    Roost
    Agility
    Dragon Rush

    Sky Attack

    Drifblim (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/426.png[/IMG]
    [B]Drifblim (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Aftermath:[/B] (Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    [B]Unburden:[/B] (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    [B]Flare Boost (DW):[/B] (Passive) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    [B]Attacks:[/B]
    Constrict
    Minimize
    Astonish
    Gust
    Focus Energy
    Payback
    Hex
    Ominous Wind
    Stockpile
    Swallow
    Spit Up
    Baton Pass
    Shadow Ball
    Amnesia

    Thunderbolt
    Will-O-Wisp
    Dream Eater

    Hypnosis
    Destiny Bond
    Disable

    Magic Coat

    Tranquill (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/520.png[/IMG]
    [B]Tranquill (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Big Pecks:[/B] (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    [B]Super Luck:[/B] (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    [B]Rivalry (DW):[/B] (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    [B]Attacks:[/B]
    Gust
    Growl
    Leer
    Quick Attack
    Air Cutter
    Roost
    Detect
    Taunt
    Air Slash
    Razor Wind
    FeatherDance
    Swagger

    Fly
    U-turn
    Facade

    Hypnosis
    Steel Wing
    Wish

    Sky Attack

    Tomohawk (open)
    [IMG]http://i17.photobucket.com/albums/b63/DeckKnight/TomoM.png[/IMG]
    [B]Tomohawk (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    [B]Prankster:[/B] (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    [B]Justified (DW):[/B] (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    [B]Attacks:[/B]
    Sunny Day
    Aura Sphere
    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Aerial Ace
    Rock Smash
    Morning Sun
    Whirlwind
    Roar
    Work Up
    Rain Dance
    Submission
    Earth Power
    Hyper Voice
    Air Slash
    Bulk Up

    Grass Knot
    Focus Blast
    Reflect

    Confuse Ray
    Roost
    Yawn

    Bounce

    Grass
    Tangela (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/114.png[/IMG]
    [B]Tangela (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    [B]Abilities:[/B]
    [B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    [B]Leaf Guard:[/B] (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    [B]Regenerator (DW):[/B] (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    [B]Attacks:[/B]
    Ingrain
    Constrict
    Sleep Powder
    Vine Whip
    Absorb
    Growth
    PoisonPowder
    Bind
    Mega Drain
    Knock Off
    Stun Spore
    Natural Gift
    Giga Drain
    AncientPower
    Slam

    SolarBeam
    Sunny Day
    Hyper Beam

    Leaf Storm
    Leech Seed
    Amnesia

    Synthesis

    Sawsbuck (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/586-spring.png[/IMG]
    [B]Sawsbuck (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    [B]Abilities:[/B]
    [B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    [B]Sap Sipper:[/B] (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    [B]Serene Grace (DW):[/B] (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    [B]Attacks:[/B]
    Megahorn
    Tackle
    Camouflage
    Growl
    Sand-Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Aromatherapy
    Energy Ball
    Charm
    Horn Leech

    Wild Charge
    Giga Impact
    Substitute

    GrassWhistle
    Agility
    Worry Seed

    Synthesis

    Simisage (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/512.png[/IMG]
    [B]Simisage (F)[/B]
    [B]Nature:[/B] Rash (+1 SpA, -1 SpA)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 101
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    [B]Abilities:[/B]
    [B]Gluttony:[/B] (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    [B]Overgrow (DW):[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    [B]Attacks:[/B]
    Leer
    Lick
    Fury Swipes
    Seed Bomb
    Scratch
    Vine Whip
    Leech Seed
    Bite
    Torment
    Fling
    Acrobatics
    Grass Knot
    Recycle
    Natural Gift

    Sunny Day
    SolarBeam
    Hidden Power [Fire] (7)

    Nasty Plot
    Bullet Seed
    Role Play

    Synthesis

    Jumpluff (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/189.png[/IMG]
    [B]Jumpluff (F)[/B]
    [B]Nature:[/B] Timid (+15% Spe, +19% Acc, -1 Atk)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    [B]Abilities:[/B]
    [B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    [B]Leaf Guard:[/B] (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    [B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    [B]Attacks:[/B]
    Splash
    Synthesis
    Tail Whip
    Tackle
    PoisonPowder
    Stun Spore
    Sleep Powder
    Bullet Seed
    Leech Seed
    Mega Drain
    Acrobatics
    Rage Powder
    Cotton Spore
    U-turn
    Worry Seed
    Giga Drain
    Bounce

    SolarBeam
    Substitute
    Protect

    Encore
    Cotton Guard
    Amnesia

    Seed Bomb

    Ivysaur (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/2.png[/IMG]
    [B]Ivysaur (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Overgrow:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    [B]Chlorophyll (DW):[/B] (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

    [B]Attacks:[/B]
    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth
    Double-Edge
    Worry Seed
    Synthesis
    Seed Bomb

    Venoshock
    Protect
    Giga Drain

    Light Screen
    Petal Dance
    Endure

    Bind

    Poison
    Ivysaur (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/2.png[/IMG]
    [B]Ivysaur (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Overgrow:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    [B]Chlorophyll (DW):[/B] (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

    [B]Attacks:[/B]
    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth
    Double-Edge
    Worry Seed
    Synthesis
    Seed Bomb

    Venoshock
    Protect
    Giga Drain

    Light Screen
    Petal Dance
    Endure

    Bind

    Toxicroak (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/454.png[/IMG]
    [B]Toxicroak (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Anticipation:[/B] (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    [B]Dry Skin:[/B] (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    [B]Poison Touch (DW):[/B] (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

    [B]Attacks:[/B]
    Astonish
    Mud-Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger
    Mud Bomb
    Sucker Punch
    Nasty Plot
    Venoshock
    Poison Jab

    Substitute
    Focus Punch
    Earthquake

    Counter
    Fake Out
    Cross Chop

    Super Fang

    Crobat (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/169.png[/IMG]
    [B]Crobat (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 130
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    [B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    [B]Attacks:[/B]
    Cross Poison
    Screech
    Leech Life
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Swift
    Air Cutter
    Mean Look
    Poison Fang
    Acrobatics
    Haze

    Fly
    U-turn
    Steel Wing

    Brave Bird
    Hypnosis
    Zen Headbutt

    Super Fang

    Seviper (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/336.png[/IMG]
    [B]Seviper (M)[/B]
    [B]Nature:[/B] Mild (+1 SpA, -1 Def)
    [B]Type:[/B]
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    [B]Abilities:[/B]
    [B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    [B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    [B]Attacks:[/B]
    Wrap
    Lick
    Bite
    Swagger
    Poison Tail
    Screech
    Venoshock
    Glare
    Crunch
    Poison Fang
    Night Slash
    Gastro Acid
    Haze

    Toxic
    Flamethrower
    Earthquake

    Wring Out
    Final Gambit
    Body Slam

    Giga Drain

    Garbodor (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/569.png[/IMG]
    [B]Garbodor (M)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 65 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    [B]Abilities:[/B]
    [B]Stench:[/B] (Passive) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    [B]Weak Armor:[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    [B]Aftermath (DW):[/B] (Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    [B]Attacks:[/B]
    Pound
    Poison Gas
    Recycle
    Toxic Spikes
    Acid Spray
    DoubleSlap
    Sludge
    Stockpile
    Swallow
    Body Slam
    Take Down
    Sludge Bomb
    Clear Smog
    Toxic
    Amnesia

    Venoshock
    Giga Impact
    Payback

    Curse
    Rock Blast
    Selfdestruct

    Giga Drain

    Electric
    Duclohm (open)
    [IMG]http://i165.photobucket.com/albums/u65/wyverii/Duohm.png[/IMG]
    [B]Duclohm (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    [B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    [B]Overcoat (DW):[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    [B]Attacks:[/B]
    Double Hit
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    ThunderShock
    Rain Dance
    Sonicboom
    Discharge
    Dragon Tail
    Slack Off
    Thrash

    Thunderbolt
    Flamethrower
    Light Screen

    Hydro Pump
    Power Gem
    Gust

    Dragon Pulse

    Lanturn (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/171.png[/IMG]
    [B]Lanturn (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    [B]Stats:[/B]
    HP: 120
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 67
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    [B]Abilities:[/B]
    [B]Volt Absorb:[/B] (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    [B]Illuminate:[/B] (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
    [B]Water Absorb (DW):[/B] (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    [B]Attacks:[/B]
    Bubble
    Supersonic
    Thunder Wave
    Flail
    Water Gun
    Confuse Ray
    Spark
    Take Down
    Stockpile
    Swallow
    Spit Up
    Electro Ball
    BubbleBeam
    Signal Beam
    Discharge
    Aqua Ring

    Rain Dance
    Thunder
    Surf

    Brine
    Agility
    Whirlpool

    Heal Bell

    Electabuzz (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/125.png[/IMG]
    [B]Electabuzz (M)[/B]
    [B]Nature:[/B] Lonely (+1 Atk, -1 Def)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    [B]Abilities:[/B]
    [B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    [B]Vital Spirit (DW):[/B] This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    [B]Attacks:[/B]
    Quick Attack
    Leer
    ThunderShock
    ThunderPunch
    Low Kick
    Swift
    Shock Wave
    Thunder Wave
    Electro Ball
    Light Screen
    Discharge
    Screech
    Thunderbolt

    Giga Impact
    Wild Charge
    Psychic

    Cross Chop
    Fire Punch
    Barrier

    Ice Punch

    Raichu (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/26.png[/IMG]
    [B]Raichu (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 100
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    [B]Abilities:[/B]
    [B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    [B]Lightningrod (DW):[/B] (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

    [B]Attacks:[/B]
    ThunderShock
    Tail Whip
    Quick Attack
    Growl
    Thunder Wave
    Thunderbolt
    Charm
    Sweet Kiss
    Electro Ball
    Nasty Plot
    Double Team
    Swift
    Slam
    Feint
    Agility
    Discharge

    Rain Dance
    Thunder
    Hidden Power [Water] (7)

    Encore
    Bide
    Wish

    Signal Beam

    Rotom (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/479.png[/IMG]
    [B]Rotom (U)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Attacks:[/B]
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind
    Substitute
    Electro Ball
    Hex
    Discharge

    Will-O-Wisp
    Light Screen
    Thunder

    Pain Split

    Ground
    Camerupt (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/323.png[/IMG]
    [B]Camerupt (M)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Magma Armor:[/B] (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    [B]Solid Rock:[/B] (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    [B]Anger Point (DW):[/B] (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    [B]Attacks:[/B]
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume
    Earth Power
    Curse
    Rock Slide
    Yawn
    Earthquake

    Fire Blast
    SolarBeam
    Hidden Power [Electric] (7)

    AncientPower
    Body Slam
    Endure

    Heat Wave

    Vibrava (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/329.png[/IMG]
    [B]Vibrava (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Attacks:[/B]
    SonicBoom
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb
    Supersonic
    Mud-Slap
    Bide
    Bulldoze
    Rock Slide
    Dig
    Crunch
    Screech
    DragonBreath
    Earth Power

    Fly
    Swagger
    Earthquake

    Quick Attack
    Flail
    Endure

    Outrage

    Fidgit (open)
    [IMG]http://i.imgur.com/4RWK7.gif[/IMG]
    [B]Fidgit (M)[/B]
    [B]Nature:[/B] Modest (+SpA, -1 Atk)
    [B]Type:[/B]
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Persistent:[/B] (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    [B]Vital Spirit:[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    [B]Prankster (DW):[/B] (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    [B]Attacks:[/B]
    Magic Room
    Wonder Room
    Circle Throw
    Gust
    Tailwind
    Comet Punch
    Helping Hand
    Encore
    Rapid Spin
    Clear Smog
    Knock Off
    Copycat
    Whirlwind
    Wide Guard
    Razor Wind
    Body Slam
    Sludge Bomb

    Light Screen
    Shadow Ball
    Energy Ball

    Disable
    Wish
    Me First

    Earth Power

    Sandslash (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/28.png[/IMG]
    [B]Sandslash (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    [B]Abilities:[/B]
    [B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    [B]Sand Rush (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    [B]Attacks:[/B]
    Scratch
    Defense Curl
    Sand-Attack
    Poison Sting
    Rollout
    Rapid Spin
    Swift
    Fury Cutter
    Magnitude
    Fury Swipes
    Crush Claw
    Sand Tomb
    Slash
    Dig
    Gyro Ball
    Swords Dance
    Sandstorm

    Earthquake
    Stone Edge
    X-Scissor

    Counter
    Endure
    Night Slash

    Super Fang

    Pupitar (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/247.png[/IMG]
    [B]Pupitar (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 51
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 17

    [B]Abilities:[/B]
    [B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    [B]Attacks:[/B]
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Dark Pulse
    Payback
    Crunch

    Smack Down
    Earthquake
    Protect

    Dragon Dance
    Outrage
    Stomp

    Superpower

    Psychic
    Duosion (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/578.png[/IMG]
    [B]Duosion (F)[/B]
    [B]Nature:[/B] Bold (+1 Def, -1 Atk)
    [B]Type:[/B]
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Overcoat:[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    [B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    [B]Regenerator (DW):[/B] (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    [B]Attacks:[/B]
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power [Fighting] (7)
    Light Screen
    Charm
    Recover
    Psyshock
    Endeavor
    Future Sight
    Pain Split
    Psychic
    Skill Swap

    Thunder
    Shadow Ball
    Energy Ball

    Confuse Ray
    Night Shade
    Imprison

    Magic Coat

    Kadabra (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/64.png[/IMG]
    [B]Kadabra (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    [B]Abilities:[/B]
    [B]Synchronize:[/B] (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    [B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    [B]Magic Guard (DW):[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    [B]Attacks:[/B]
    Teleport
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Telekinesis
    Recover
    Psycho Cut
    Future Sight
    Role Play
    Psychic

    Charge Beam
    Energy Ball
    Shadow Ball

    Encore
    Light Screen
    Barrier

    Counter

    Kirlia (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/281.png[/IMG]
    [B]Kirlia (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/B]
    [B]Synchronize:[/B] (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    [B]Trace:[/B] (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    [B]Telepathy (DW):[/B] (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    [B]Attacks:[/B]
    Magical Leaf
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Heal Pulse
    Calm Mind
    Psychic
    Imprison
    Future Sight
    Charm

    Thunderbolt
    Will-O-Wisp
    Thunder Wave

    Destiny Bond
    Disable
    Encore

    Signal Beam

    Xatu (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/178.png[/IMG]
    [B]Xatu (F)[/B]
    [B]Nature:[/B] Mild (+1 SpA, -1 Def)
    [B]Type:[/B]
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    [B]Abilities:[/B]
    [B]Synchronize:[/B] (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    [B]Early Bird:[/B] (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    [B]Magic Bounce (DW):[/B] (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    [B]Attacks:[/B]
    Peck
    Leer
    Night Shade
    Teleport
    Lucky Chant
    Miracle Eye
    Me First
    Confuse Ray
    Tailwind
    Wish
    Psycho Shift
    Future Sight
    Stored Power
    Ominous Wind

    Psychic
    Shadow Ball
    Fly

    Drill Peck
    Sucker Punch
    Roost

    Heat Wave

    Sigilyph (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/561.png[/IMG]
    [B]Sigilyph (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Wonder Skin:[/B] (Passive) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
    [B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    [B]Tinted Lens (DW):[/B] (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    [B]Attacks:[/B]
    Gust
    Miracle Eye
    Hypnosis
    Psywave
    Tailwind
    Whirlwind
    Psybeam
    Air Cutter
    Light Screen
    Reflect
    Sychronoise
    Mirror Move
    Gravity

    Psychic
    Charge Beam
    Energy Ball

    AncientPower
    Roost
    Psycho Shift

    Magic Coat

    Rock
    Bolderdash (open)
    [IMG]http://i165.photobucket.com/albums/u65/wyverii/Gempre2-1.png[/IMG]
    [B]Bolderdash (U)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 110
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    [B]Technician:[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    [B]Mold Breaker (DW):[/B] (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    [B]Attacks:[/B]
    Vacuum Wave
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Double-Edge
    Metal Sound
    Paleo Wave
    Head Smash
    Rock Polish
    AncientPower
    Earth Power

    Volt Switch
    Shadow Ball
    Flamethrower

    Giga Drain

    Graveler (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/75.png[/IMG]
    [B]Graveler (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    [B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    [B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    [B]Attacks:[/B]
    Tackle
    Defense Curl
    Mud Sport
    Rock Polish
    Rock Throw
    Magnitude
    Selfdestruct
    Harden
    Rollout
    Rock Blast
    Smack Down
    Earthquake
    Bulldoze
    Stealth Rock
    Double-Edge
    Explosion

    Stone Edge
    Dig
    Sandstorm

    Rock Slide
    Hammer Arm
    Endure

    ThunderPunch

    Boldore (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/525.png[/IMG]
    [B]Boldore (F)[/B]
    [B]Nature:[/B] Sassy (+1 SpD, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 17 (-)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    [B]Sand Force (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    [B]Attacks:[/B]
    Tackle
    Harden
    Sand-Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down
    Power Gem
    Rock Slide
    Stealth Rock
    Sandstorm
    Stone Edge
    Explosion

    Earthquake
    Facade
    Protect

    Heavy Slam
    Curse
    Take Down

    Block

    Magcargo (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/219.png[/IMG]
    [B]Magcargo (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 30
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 17

    [B]Abilities:[/B]
    [B]Magma Armor:[/B] (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    [B]Flame Body:[/B] (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    [B]Weak Armor (DW):[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    [B]Attacks:[/B]
    Yawn
    Smog
    Ember
    Rock Throw
    Harden
    Recover
    Flame Burst
    AncientPower
    Amnesia
    Lava Plume
    Shell Smash
    Flamethrower

    Overheat
    Will-O-Wisp
    Protect

    Inferno
    Heat Wave
    Earth Power

    Pain Split

    Aerodactyl (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/142.png[/IMG]
    [B]Aerodactyl (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 130
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    [B]Pressure:[/B] (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    [B]Unnerve (DW):[/B] (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    [B]Attacks:[/B]
    Ice Fang
    Thunder Fang
    Fire Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    AncientPower
    Crunch

    Fly
    Stone Edge
    Dragon Claw

    Pursuit
    Steel Wing
    Roost

    Aqua Tail

    Ice
    Jynx (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/124.png[/IMG]
    [B]Jynx (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    [B]Abilities:[/B]
    [B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    [B]Forewarn:[/B] (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    [B]Dry Skin (DW):[/B] (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    [B]Attacks:[/B]
    Pound
    Lick
    Lovely Kiss
    Powder Snow
    Sweet Kiss
    DoubleSlap
    Confusion
    Ice Punch
    Sing
    Heart Stamp
    Mean Look
    Fake Tears
    Lucky Chant
    Wake-Up Slap
    Avalanche
    Psychic
    Copycat
    Body Slam

    Shadow Ball
    Energy Ball
    Ice Beam

    Fake Out
    Miracle Eye
    Wish

    Magic Coat

    Abomasnow (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/460.png[/IMG]
    [B]Abomasnow (M)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    [B]Abilities:[/B]
    [B]Snow Warning:[/B] (Trigger) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
    [B]Soundproof (DW):[/B] (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    [B]Attacks:[/B]
    Ice Punch
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    GrassWhistle
    Swagger
    Mist
    Ice Shard
    Ingrain
    Wood Hammer

    Blizzard
    Earthquake
    Rock Slide

    Bullet Seed
    Avalanche
    Leech Seed

    Block

    Sealeo (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/364.png[/IMG]
    [B]Sealeo (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Thick Fat:[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    [B]Ice Body:[/B] (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    [B]Oblivious (DW):[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    [B]Attacks:[/B]
    Powder Snow
    Growl
    Defense Curl
    Water Gun
    Encore
    Ice Ball
    Body Slam
    Aurora Beam
    Hail
    Swagger
    Rest
    Snore

    Brine
    Ice Beam
    Surf

    Aqua Ring
    Signal Beam
    Yawn

    Mud-Slap

    Sneasel (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/215.png[/IMG]
    [B]Sneasel (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    [B]Abilities:[/B]
    [B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    [B]Keen Eye:[/B] (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    [B]Pickpocket (DW):[/B] (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    [B]Attacks:[/B]
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Icy Wind
    Fury Swipes
    Agility
    Metal Claw
    Hone Claws
    Beat Up
    Screech
    Slash
    Snatch

    Reflect
    Dig
    Torment

    Ice Punch
    Fake Out
    Counter

    Low Kick

    Dewgong (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/87.png[/IMG]
    [B]Dewgong (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    [B]Abilities:[/B]
    [B]Thick Fat:[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    [B]Hydration:[/B] (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    [B]Ice Body (DW):[/B] (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    [B]Attacks:[/B]
    Signal Beam
    Headbutt
    Growl
    Icy Wind
    Aurora Beam
    Water Sport
    Encore
    Ice Shard
    Aqua Ring
    Aqua Jet
    Brine
    Sheer Cold
    Take Down
    Ice Beam

    Swagger
    Substitute
    Double Team

    Fake Out
    Disable
    Perish Song

    Dive

    Bug
    Scyther (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/123.png[/IMG]
    [B]Scyther (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 105
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    [B]Technician:[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    [B]Steadfast (DW):[/B] (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    [B]Attacks:[/B]
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Slash
    Swords Dance
    Razor Wind

    Brick Break
    Aerial Ace
    X-Scissor

    Counter
    Endure
    Night Slash

    Bug Bite

    Ledian (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/166.png[/IMG]
    [B]Ledian (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 4
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    [B]Early Bird:[/B] (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    [B]Iron Fist (DW):[/B] (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    [B]Attacks:[/B]
    Tackle
    Supersonic
    Comet Punch
    Light Screen
    Reflect
    Safeguard
    Mach Punch
    Baton Pass
    Silver Wind
    Agility
    Swift
    Double-Edge

    Hidden Power [Flying] (7)
    Hyper Beam
    Focus Blast

    Encore
    Bug Buzz
    Bide

    Giga Drain

    Scolipede (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/545.png[/IMG]
    [B]Scolipede (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 17

    [B]Abilities:[/B]
    [B]Poison Point:[/B] (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
    [B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    [B]Quick Feet (DW):[/B] (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    [B]Attacks:[/B]
    Megahorn
    Defense Curl
    Rollout
    Poison Sting
    Screech
    Pursuit
    Protect
    Poison Tail
    Iron Defense
    Bug Bite
    Venoshock
    Baton Pass
    Agility
    Steamroller
    Toxic
    Rock Climb

    Earthquake
    Rock Slide
    Poison Jab

    Take Down
    Pin Missile
    Twineedle

    Superpower

    Vespiquen (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/416.png[/IMG]
    [B]Vespiquen (F)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 34 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Pressure:[/B] (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    [B]Unnerve (DW):[/B] (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    [B]Attacks:[/B]
    Sweet Scent
    Gust
    Confuse Ray
    Poison Sting
    Fury Cutter
    Defend Order
    Pursuit
    Fury Swipes
    Bug Bite
    Power Gem
    Heal Order
    Toxic
    Slash
    Bug Buzz
    Captivate
    Attack Order
    Swagger
    Air Slash
    Destiny Bond

    Acrobatics
    Protect
    Venoshock

    Ominous Wind

    Yanma (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/193.png[/IMG]
    [B]Yanma (F)[/B]
    [B]Nature:[/B] Mild (+1 SpA, -1 Def)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Speed Boost:[/B] (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
    [B]Compoundeyes:[/B] (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    [B]Frisk (DW):[/B] (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    [B]Attacks:[/B]
    Tackle
    Foresight
    Quick Attack
    Double Team
    SonicBoom
    Hypnosis
    Detect
    Supersonic
    Uproar
    Pursuit
    Wing Attack
    AncientPower

    Shadow Ball
    Psychic
    U-turn

    Signal Beam
    Reversal
    Leech Life

    Roost

    Dragon
    Duclohm (open)
    [IMG]http://i165.photobucket.com/albums/u65/wyverii/Duohm.png[/IMG]
    [B]Duclohm (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    [B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    [B]Overcoat (DW):[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    [B]Attacks:[/B]
    Double Hit
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    ThunderShock
    Rain Dance
    Sonicboom
    Discharge
    Dragon Tail
    Slack Off
    Thrash

    Thunderbolt
    Flamethrower
    Light Screen

    Hydro Pump
    Power Gem
    Gust

    Dragon Pulse

    Fraxure (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/611.png[/IMG]
    [B]Fraxure (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 67
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    [B]Abilities:[/B]
    [B]Rivalry:[/B] (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    [B]Mold Breaker:[/B] (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    [B]Unnerve (DW):[/B] The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    [B]Attacks:[/B]
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Dragon Claw
    Dragon Dance
    Taunt

    Dig
    Shadow Claw
    X-Scissor

    Counter
    Night Slash
    Iron Tail

    Superpower

    Dragonair (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/148.png[/IMG]
    [B]Dragonair (M)[/B]
    [B]Nature:[/B] Mild (+1 SpA, -1 Def)
    [B]Type:[/B]
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    [B]Abilities:[/B]
    [B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    [B]Marvel Scale (DW):[/B] (Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    [B]Attacks:[/B]
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Aqua Tail
    Dragon Tail
    Dragon Rush

    Ice Beam
    Thunderbolt
    Flamethrower

    Light Screen
    Iron Tail
    ExtremeSpeed

    Draco Meteor

    Shelgon (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/372.png[/IMG]
    [B]Shelgon (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Rock Head:[/B] (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    [B]Overcoat (DW):[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    [B]Attacks:[/B]
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Protect
    DragonBreath
    Zen Headbutt
    Scary Face

    Shadow Claw
    Brick Break
    Rock Slide

    Fire Fang
    Endure
    Thrash

    Outrage

    Gabite (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/444.png[/IMG]
    [B]Gabite (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 82
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    [B]Rough Skin (DW):[/B] (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    [B]Attacks:[/B]
    Tackle
    Sand-Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Dual Chop
    Slash
    Dragon Claw
    Dig
    Dragon Rush

    Earthquake
    Bulldoze
    Stone Edge

    Iron Head
    Outrage
    Body Slam

    Fury Cutter

    Ghost
    Drifblim (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/426.png[/IMG]
    [B]Drifblim (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Aftermath:[/B] (Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    [B]Unburden:[/B] (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    [B]Flare Boost (DW):[/B] (Passive) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    [B]Attacks:[/B]
    Constrict
    Minimize
    Astonish
    Gust
    Focus Energy
    Payback
    Hex
    Ominous Wind
    Stockpile
    Swallow
    Spit Up
    Baton Pass
    Shadow Ball
    Amnesia

    Thunderbolt
    Will-O-Wisp
    Dream Eater

    Hypnosis
    Destiny Bond
    Disable

    Magic Coat

    Misdreavus (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/200.png[/IMG]
    [B]Misdreavus (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Attack:[/B]
    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Mean Look
    Hex
    Psybeam
    Pain Split
    Payback
    Shadow Ball

    Thunderbolt
    Psychic
    Will-O-Wisp

    Destiny Bond
    Nasty Plot
    Shadow Sneak

    Icy Wind

    Haunter (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/93.png[/IMG]
    [B]Haunter (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 95
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    [B]Abilities:[/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Attacks:[/B]
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Punch
    Payback
    Shadow Ball
    Dream Eater
    Dark Pulse
    Destiny Bond

    Toxic
    Venoshock
    Thunderbolt

    Disable
    Will-O-Wisp
    Perish Song

    Icy Wind

    Dusclops (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/356.png[/IMG]
    [B]Dusclops (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 5
    Spe: 25
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    [B]Abilities:[/B]
    [B]Pressure:[/B] (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    [B]Attacks:[/B]
    Fire Punch
    Ice Punch
    ThunderPunch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Curse
    Will-O-Wisp
    Shadow Punch
    Hex
    Mean Look

    Focus Punch
    Earthquake
    Rock Slide

    Destiny Bond
    Pain Split
    Imprison

    Sucker Punch

    Spiritomb (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/442.png[/IMG]
    [B]Spiritomb (M)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 30 (-)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    [B]Abilities:[/B]
    [B]Pressure:[/B] (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    [B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    [B]Attacks:[/B]
    Curse
    Pursuit
    Confuse Ray
    Spite
    Shadow Sneak
    Faint Attack
    Hypnosis
    Dream Eater
    Ominous Wind
    Sucker Punch
    Nasty Plot

    Taunt
    Will-O-Wisp
    Dark Pulse

    Destiny Bond
    Pain Split
    Imprison

    Icy Wind

    Dark
    Krokorok (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/552.png[/IMG]
    [B]Krokorok (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 74
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    [B]Abilities:[/B]
    [B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    [B]Moxie:[/B] (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    [B]Anger Point (DW):[/B] (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    [B]Attacks:[/B]
    Leer
    Rage
    Bite
    Sand-Attack
    Torment
    Sand Tomb
    Assurance
    Mud-Slap
    Embargo
    Swagger
    Crunch
    Dig
    Scary Face
    Foul Play
    Sandstorm

    Earthquake
    Brick Break
    Stone Edge

    Fire Fang
    Thunder Fang
    Counter

    Aqua Tail

    Shiftry (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/275.png[/IMG]
    [B]Shiftry (M)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 69 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    [B]Abilities:[/B]
    [B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    [B]Early Bird:[/B] (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    [B]Pickpocket (DW):[/B] (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    [B]Attacks:[/B]
    Faint Attack
    Whirlwind
    Nasty Plot
    Razor Leaf
    Pound
    Harden
    Growth
    Nature Power
    Bide
    Leaf Tornado
    Fake Out
    Synthesis
    Torment
    Faint Attack
    Sunny Day
    Razor Wind

    SolarBeam
    Shadow Ball
    Rock Slide

    Leech Seed
    Quick Attack
    Bullet Seed

    Sucker Punch

    Spiritomb (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/442.png[/IMG]
    [B]Spiritomb (M)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 30 (-)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    [B]Abilities:[/B]
    [B]Pressure:[/B] (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    [B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    [B]Attacks:[/B]
    Curse
    Pursuit
    Confuse Ray
    Spite
    Shadow Sneak
    Faint Attack
    Hypnosis
    Dream Eater
    Ominous Wind
    Sucker Punch
    Nasty Plot

    Taunt
    Will-O-Wisp
    Dark Pulse

    Destiny Bond
    Pain Split
    Imprison

    Icy Wind

    Mightyena (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/262.png[/IMG]
    [B]Mightyena (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    [B]Quick Feet:[/B] (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
    [B]Moxie (DW):[/B] (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    [B]Attacks:[/B]
    Tackle
    Howl
    Sand-Attack
    Bite
    Odor Sleuth
    Roar
    Swagger
    Assurance
    Scary Face
    Take Down
    Tunat

    Torment
    Giga Impact
    Dig

    Fire Fang
    Thunder Fang
    Ice Fang

    Sucker Punch

    Liepard (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/510.png[/IMG]
    [B]Liepard (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 106
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    [B]Abilities:[/B]
    [B]Limber:[/B] (Passive) This Pokemon’s body is well trained and immune to paralysis.
    [B]Unburden:[/B] (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    [B]Prakster (DW):[/B] (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    [B]Attacks:[/B]
    Scratch
    Growl
    Assist
    Sand-Attack
    Fury Swipes
    Pursuit
    Torment
    Fake Out
    Hone Claws
    Assurance
    Slash
    Captivate
    Night Slash
    Taunt
    Snatch

    Aerial Ace
    Payback
    Thunder Wave

    Faint Attack
    Yawn
    Encore

    Seed Bomb

    Steel
    Lairon (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/305.png[/IMG]
    [B]Lairon (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 5 [6 Heavy Metal]
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    [B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    [B]Heavy Metal (DW):[/B] (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    [B]Attacks:[/B]
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Head
    Iron Tail
    Protect
    Metal Sound

    Earthquake
    Swagger
    Shadow Claw

    Head Smash
    Body Slam
    Superpower

    Magnet Rise

    Metang (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/375.png[/IMG]
    [B]Metang (U)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 6 [5 Light Metal]
    Base Rank Total: 16

    [B]Abilities:[/B]
    [B]Clear Body:[/B] (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    [B]Light Metal (DW):[/B] (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    [B]Attacks:[/B]
    Magnet Rise
    Take Down
    Metal Claw
    Confusion
    Scary Face
    Pursuit
    Miracle Eye
    Zen Headbutt
    Bullet Punch
    Psychic
    Agility
    Iron Defense
    Meteor Mash
    Hyper Beam

    Earthquake
    Brick Break
    Rock Slide

    Ice Punch

    Bastiodon (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/411.png[/IMG]
    [B]Bastiodon (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 7
    SpA: Rank 3 (+)
    SpD: Rank 5
    Spe: 30
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    [B]Soundproof (DW):[/B] (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    [B]Attacks:[/B]
    Tackle
    Protect
    Taunt
    Metal Sound
    Take Down
    Iron Defense
    Swagger
    AncientPower
    Block
    Endure
    Metal Burst

    Ice Beam
    Thunderbolt
    Blizzard

    Counter
    Body Slam
    Wide Guard

    Magnet Rise

    Steelix (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/208.png[/IMG]
    [B]Steelix (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    [B]Abilities:[/B]
    [B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    [B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    [B]Sheer Force (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    [B]Attacks:[/B]
    Thunder Fang
    Ice Fang
    Fire Fang
    Mud Spot
    Tackle
    Harden
    Bind
    Curse
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Stealth Rock
    Autotomize
    Smack Down
    DragonBreath
    Sandstorm
    Slam
    Rock Slide
    Crunch
    Sand Tomb
    Rock Polish
    Iron Tail

    Taunt
    Earthquake
    Gyro Ball

    Heavy Slam
    Block
    Flail

    Magnet Rise

    Magneton (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/82.png[/IMG]
    [B]Magneton (U)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    [B]Abilities:[/B]
    [B]Magnet Pull:[/B] (Trigger) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    [B]Sturdy:[/B] (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    [B]Analytic (DW):[/B] (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    [B]Attacks:[/B]
    Tri Attack
    Metal Sound
    Tackle
    SonicBoom
    ThunderShock
    Supersonic
    Thunder Wave
    Magnet Bomb
    Spark
    Electro Ball
    Mirror Shot
    Flash Cannon
    Lock-On
    Swift
    Screech
    Discharge
    Magnet Rise
    Gyro Ball
    Zap Cannon

    Rain Dance
    Thunder
    Hidden Power [Ice] (7)

    Signal Beam
  4. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator
    Moderator

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    Rank 4

    Normal
    Togekiss (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/468.png[/IMG]
    [B]Togekiss (F)[/B]
    [B]Nature:[/B] Bold (+1 Def, -1 Atk)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Hustle:[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    [B]Serene Grace:[/B] (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    [B]Super Luck (DW):[/B] (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Magical Leaf
    Wish
    Safeguard
    Double-Edge
    Sky Attack
    ExtremeSpeed
    Aura Sphere
    Air Slash
    Last Resort

    Shadow Ball
    Flamethrower
    SolarBeam

    Extrasensory
    Thunder Wave
    Morning Sun

    Magic Coat
    Hyper Voice

    Snorlax (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/143.png[/IMG]
    [B]Snorlax (M)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Stats:[/B]
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 26 (-)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    [B]Abilities:[/B]
    [B]Immunity:[/B] (Passive) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
    [B]Thick Fat:[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    [B]Gluttony (DW):[/B] (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    [B]Item:[/B] Leftovers

    [B]Attacks:[/B]
    Tackle
    Headbutt
    Amnesia
    Defense Curl
    Belly Drum
    Lick
    Yawn
    Rest
    Chip Away
    Snore
    Sleep Talk
    Harden
    Double-Edge
    Block
    Covet
    Rollout
    Giga Impact
    Crunch
    Metronome
    Odor Sleuth
    Recycle
    Screech
    Stockpile
    Swallow
    Body Slam
    Fling
    Natural Gift
    Last Resort

    Earthquake
    Ice Beam
    Fire Blast

    Counter
    Substitute
    Selfdestruct

    Rock Slide
    Zen Headbutt

    Porygon-Z (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/474.png[/IMG]
    [B]Porygon-Z (U)[/B]
    [B]Nature:[/B] Timid (+15% Spe, +12% Acc, -1 Atk)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 104 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Adaptability:[/B] (Passive) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    [B]Download:[/B] (Passive) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    [B]Analytic (DW):[/B] (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    [B]Item:[/B] Life Orb

    [B]Attacks:[/B]
    Trick Room
    Conversion2
    Tackle
    Conversion
    Nasty Plot
    Psybeam
    Agility
    Recover
    Signal Beam
    Discharge
    Magnet Rise
    Embargo
    Lock-On
    Sharpen
    Tri Attack
    Zap Cannon
    Defense Curl
    Recycle
    Magic Coat
    Hyper Beam

    Ice Beam
    Psychic
    Hidden Power [Fire] (7)

    Pain Split
    Dark Pulse

    Cinccino (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/573.png[/IMG]
    [B]Cinccino (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 115
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    [B]Abilities:[/B]
    [B]Technician:[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    [B]Cute Charm:[/B] (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    [B]Skill Link (DW):[/B] (Passive) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    [B]Item:[/B] Shiny Stone

    [B]Attacks:[/B]
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Swift
    Sing
    Tail Slap
    Charm
    Wake-Up Slap
    Echoed Voice
    Slam
    Captivate
    Hyper Voice
    Last Resort
    After You
    Bullet Seed
    Rock Blast

    Dig
    Facade
    U-turn

    Endure
    Flail
    Knock Off

    Seed Bomb
    Aqua Tail

    Slaking (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/289.png[/IMG]
    [B]Slaking (M)[/B]
    [B]Nature:[/B] Careful (+1 SpD, -1 SpA)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Stats:[/B]
    HP: 125
    Atk: Rank 6
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 25

    [B]Abilities:[/B]
    [B]Truant:[/B] (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Scratch
    Yawn
    Encore
    Slack Off
    Faint Attack
    Amnesia
    Covet
    Chip Away
    Counter
    Flail
    Fling
    Focus Energy
    Uproar
    Fury Swipes
    Endure
    Slash
    Focus Punch
    Reversal

    Earthquake
    Giga Impact
    Rock Slide

    Body Slam
    Hammer Arm
    Night Slash

    ThunderPunch
    Ice Punch

    Fire
    Pyroak (open)
    [IMG]http://cap.smogon.com/Sprites/frontnormal-mpyroak.png[/IMG]
    [B]Pyroak (M)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*

    [B]Stats:[/B]
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    [B]Battle Armor:[/B] (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
    [B]Chlorophyll (DW):[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    [B]Item:[/B] Leftovers

    [B]Attacks:[/B]
    Wood Hammer
    Flare Blitz
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Leaf Tornado
    Fire Spin
    Petal Dance
    Iron Defense
    Amnesia
    Flame Burst
    Synthesis
    Double-Edge
    Lava Plume
    Zap Cannon

    Sunny Day
    Earthquake
    Rock Slide

    Aromatherapy
    Blaze Kick
    Revenge

    Seed Bomb
    Earth Power

    Blaziken (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/257.png[/IMG]
    [B]Blaziken (M)[/B]
    [B]Nature:[/B] Rash (+1 SpA, -1 SpD)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    [B]Abilities:[/B]
    [B]Blaze:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    [B]Speed Boost (DW):[/B] (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    [B]Item:[/B] Life Orb

    [B]Attacks:[/B]
    Fire Punch
    Hi Jump Kick
    Scratch
    Growl
    Focus Energy
    Ember
    Double Kick
    Peck
    Sand-Attack
    Fire Spin
    Bulk Up
    Quick Attack
    Blaze Kick
    Flamethrower
    Slash
    Brave Bird
    Mirror Move
    Sky Uppercut

    Sunny Day
    SolarBeam
    Earthquake

    Endure
    Reversal
    Rock Slide

    Flare Blitz
    ThunderPunch

    Infernape (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/392.png[/IMG]
    [B]Infernape (M)[/B]
    [B]Nature:[/B] Rash (+1 SpA, -1 SpD)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 108
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    [B]Abilities:[/B]
    [B]Blaze:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    [B]Iron Fist (DW):[/B] (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    [B]Item:[/B] Rare Candy

    [B]Attacks:[/B]
    Scratch
    Leer
    Ember
    Taunt
    Mach Punch
    Fury Swipes
    Flame Wheel
    Feint
    Punishment
    Close Combat
    Fire Spin
    Acrobatics
    Slack Off
    Flare Blitz
    Nasty Plot
    Facade
    Flamethrower

    Dig
    Solarbeam
    Sunny Day

    Encore
    Focus Energy
    ThunderPunch

    Blast Burn
    Endeavor

    Arcanine (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/59.png[/IMG]
    [B]Arcanine (F)[/B]
    [B]Nature:[/B] Quirky (No effect on stats)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    [B]Flash Fire:[/B] (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    [B]Justified (DW):[/B] (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    [B]Item:[/B] Leftovers

    [B]Attacks:[/B]
    Thunder Fang
    Bite
    Roar
    Ember
    Leer
    Fire Fang
    Odor Sleuth
    Take Down
    Flame Wheel
    ExtremeSpeed
    Helping Hand
    Reversal
    Flame Burst
    Flamethrower
    Agility
    Crunch
    Retaliate
    Heat Wave
    Outrage
    Flare Blitz

    Sunny Day
    Will-O-Wisp
    Solarbeam

    Morning Sun
    Close Combat
    Body Slam

    Endure
    Dragon Pulse

    Emboar (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/500.png[/IMG]
    [B]Emboar (F)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 22

    [B]Abilities:[/B]
    [B]Blaze:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    [B]Reckless:[/B] (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Hammer Arm
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Arm Thrust
    Smog
    Rollout
    Take Down
    Heat Crash
    Assurance
    Flamethrower
    Head Smash
    Roar
    Flare Blitz

    Earthquake
    Scald
    Wild Charge

    Superpower
    Body Slam
    Yawn

    Blast Burn
    ThunderPunch

    Fighting
    Revenankh (open)
    [IMG]http://cap.smogon.com/Sprites/frontnormal-mrevenankh.png[/IMG]
    [B]Revenankh (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    [B]Air Lock:[/B] (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    [B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    [B]Item:[/B] Everstone

    [B]Attacks:[/B]
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Vital Throw
    Revenge
    Power Whip
    Hammer Arm

    Rock Slide
    Earthquake
    Torment

    Counter
    Mach Punch
    Destiny Bond

    Ice Punch
    Pain Split

    Mienshao (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/620.png[/IMG]
    [B]Mienshao (M)[/B]
    [B]Nature:[/B] Jolly (+15% Spe, +17% Acc, -1 SpA)
    [B]Type:[/B]
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    [B]Regenerator:[/B] (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    [B]Reckless (DW):[/B] (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    [B]Item:[/B] Rare Candy

    [B]Attacks:[/B]
    Pound
    Meditate
    Detect
    Fake Out
    DoubleSlap
    Swift
    Calm Mind
    Force Palm
    Drain Punch
    Jump Kick
    U-turn
    Wide Guard
    Bounce
    Quick Guard

    Stone Edge
    Dig
    Aerial Ace

    Endure
    Me First
    Feint

    Dual Chop
    Knock Off

    Machamp (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/68.png[/IMG]
    [B]Machamp (F)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 47 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    [B]No Guard:[/B] (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    [B]Steadfast (DW):[/B] (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    [B]Item:[/B] Black Belt

    [B]Attacks:[/B]
    Karate Chop
    Leer
    Low Kick
    Focus Energy
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Submission
    Wake-Up Slap
    Cross Chop
    Wide Guard
    Scary Face
    Submission
    DynamicPunch

    Fire Blast
    Earthquake
    Stone Edge

    Encore
    Close Combat
    ThunderPunch

    Ice Punch
    Knock Off

    Conkeldurr (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/534.png[/IMG]
    [B]Conkeldurr (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    [B]Sheer Force:[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    [B]Iron Fist (DW):[/B] (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Bulk Up
    Rock Slide
    DynamicPunch
    Scary Face
    Hammer Arm
    Stone Edge
    Focus Punch
    Superpower

    Payback
    Earthquake
    Taunt

    Drain Punch
    Endure
    Mach Punch

    IcePunch
    ThunderPunch

    Heracross (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/214.png[/IMG]
    [B]Heracross (M)[/B]
    [B]Nature:[/B] Jolly (+15% Spe, +11% Acc, -1 SpA)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    [B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    [B]Moxie (DW):[/B] (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    [B]Item:[/B] Everstone

    [B]Attacks:[/B]
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Chip Away
    Counter
    Brick Break
    Take Down
    Close Combat
    Feint
    Reversal
    Megahorn

    Earthquake
    Shadow Claw
    Stone Edge

    Bide
    Revenge
    Focus Punch

    Iron Defense
    Knock Off

    Water
    Feraligatr (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/160.png[/IMG]
    [B]Feraligatr (M)[/B]
    [B]Nature:[/B] Mild (+1 SpA, -1 Def)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4
    Def: Rank 3 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 78
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Torrent:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    [B]Sheer Force (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    [B]Item:[/B] Life Orb

    [B]Attacks:[/B]
    Scratch
    Leer
    Rage
    Water Gun
    Bite
    Scary Face
    Ice Fang
    Flail
    Thrash
    Agility
    Crunch
    Chip Away
    Slash
    Screech
    Thrash
    Aqua Tail
    Superpower
    Hydro Pump

    Waterfall
    Brick Break
    Protect

    Aqua Jet
    Razor Wind
    Ice Punch

    Dive
    Endure

    Swampert (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/260.png[/IMG]
    [B]Swampert (F)[/B]
    [B]Nature:[/B] Relaxed (+1 Def, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 110
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Torrent:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    [B]Damp (DW):[/B] (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    [B]Item:[/B] Mystic Water

    [B]Attacks:[/B]
    Tackle
    Growl
    Mud-Slap
    Water Gun
    Bide
    Mud Shot
    Foresight
    Mud Bomb
    Mud Sport
    Take Down
    Muddy Water
    Protect
    Whirlpool
    Hydro Pump
    Earthquake
    Endeavor

    Scald
    Hidden Power [Fire] (7)
    Toxic

    Mirror Coat
    Refresh
    Yawn

    Earth Power
    Hydro Cannon

    Krilowatt (open)
    [IMG]http://cap.smogon.com/Sprites/frontnormal-mkrilowatt.png[/IMG]
    [B]Krilowatt (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    [B]Abilities:[/B]
    [B]Trace:[/B] (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    [B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    [B]Shell Armor (DW):[/B] (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    [B]Item:[/B] Life Orb

    [B]Attacks:[/B]
    Ice Shard
    Bubble
    Charge
    Tackle
    ThunderShock
    Confuse Ray
    Aqua Jet
    Mirror Coat
    Counter
    Imprison
    BubbleBeam
    Volt Switch
    Copycat
    Heart Swap
    Zap Cannon
    Detect

    Ice Beam
    Surf
    Hidden Power [Fire] (7)

    Me First
    Counter
    Sheer Cold

    Electroweb
    Earth Power

    Ludicolo (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/272.png[/IMG]
    [B]Ludicolo (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    [B]Rain Dish:[/B] (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    [B]Own Tempo (DW):[/B] (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    [B]Item:[/B] Water Stone

    [B]Attacks:[/B]
    Astonish
    Growl
    Mega Drain
    Absorb
    Nature Power
    Fake Out
    Fury Swipes
    Water Sport
    Thief
    BubbleBeam
    Zen Headbutt
    Uproar
    Hydro Pump
    Mist
    Natural Gift
    Rain Dance
    Energy Ball

    Brick Break
    Scald
    Surf

    Leech Seed
    Counter
    Giga Drain

    Mimic
    Dive

    Octillery (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/224.png[/IMG]
    [B]Octillery (F)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 39 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Suction Cups:[/B] (Passive) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    [B]Sniper:[/B] (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    [B]Moody (DW):[/B] (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Gunk Shot
    Rock Blast
    Water Gun
    Constrict
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy
    Octazooka
    Bullet Seed
    Wring Out
    Signal Beam
    Ice Beam
    Lock-On
    Water Pulse
    Hydro Pump
    Hyper Beam
    Soak

    Flamethrower
    Brine
    Surf

    Water Spout
    Acid Spray
    Haze

    Bounce
    Seed Bomb

    Flying
    Togekiss (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/468.png[/IMG]
    [B]Togekiss (F)[/B]
    [B]Nature:[/B] Bold (+1 Def, -1 Atk)
    [B]Type:[/B]
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Hustle:[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    [B]Serene Grace:[/B] (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    [B]Super Luck (DW):[/B] (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Magical Leaf
    Wish
    Safeguard
    Double-Edge
    Sky Attack
    ExtremeSpeed
    Aura Sphere
    Air Slash
    Last Resort

    Shadow Ball
    Flamethrower
    SolarBeam

    Extrasensory
    Thunder Wave
    Morning Sun

    Magic Coat
    Hyper Voice

    Gyarados (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/130.png[/IMG]
    [B]Gyarados (M)[/B]
    [B]Nature:[/B] Impish (+1 Def, -1 SpA)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 81
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    [B]Moxie (DW):[/B] (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round..

    [B]Item:[/B] Wacan Berry

    [B]Attacks:[/B]
    Splash
    Tackle
    Flail
    Thrash
    Bite
    Dragon Rage
    Twister
    Leer
    Ice Fang
    Aqua Tail
    Rain Dance
    Hydro Pump
    Dragon Dance
    Hyper Beam

    Earthquake
    Stone Edge
    Waterfall

    Bounce
    Iron Head

    Gliscor (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/472.png[/IMG]
    [B]Gliscor (M)[/B]
    [B]Nature:[/B] Jolly (+15% Spe, +14% Acc, -1 SpA)
    [B]Type:[/B]
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Hyper Cutter:[/B] (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    [B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    [B]Poison Heal (DW):[/B] (Passive) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    [B]Item:[/B] Razor Fang

    [B]Attacks:[/B]
    Ice Fang
    Thunder Fang
    Fire Fang
    Poison Jab
    Sand-Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Screech
    Acrobatics
    Night Slash
    Swords Dance
    U-turn
    X-Scissor
    Sky Uppercut
    Guillotine
    Poison Sting
    Slash

    Earthquake
    Dig
    Taunt

    Counter
    Agility
    Metal Claw

    Aqua Tail
    Roost

    Charizard (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/6.png[/IMG]
    [B]Charizard (F)[/B]
    [B]Nature:[/B] Lonely (+1 Atk, -1 Def)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Blaze:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    [B]Solar Power (DW):[/B] (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Heat Wave
    Scratch
    Growl
    Ember
    Metal Claw
    Leer
    Dragon Claw
    Shadow Claw
    Air Slash
    SmokeScreen
    Rage
    Dragon Rage
    Scary Face
    Flamethrower
    Fire Fang
    Flame Burst
    Slash
    Wing Attack
    Fire Spin
    Inferno

    Sunny Day
    Earthquake
    Protect

    AncientPower
    Rock Slide
    Flare Blitz

    Counter
    ThunderPunch

    Yanmega (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/469.png[/IMG]
    [B]Yanmega (M)[/B]
    [B]Nature:[/B] Lonely (+1 Atk, -1 Def)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    [B]Abilities:[/B]
    [B]Speed Boost:[/B] (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
    [B]Tinted Lens:[/B] (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    [B]Frisk (DW):[/B] (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    [B]Item:[/B] RageCandyBar

    [B]Attacks:[/B]
    Tackle
    Foresight
    Quick Attack
    Double Team
    SonicBoom
    Hypnosis
    Detect
    Supersonic
    Swift
    Uproar
    Pursuit
    Wing Attack
    AncientPower
    Screech
    U-turn
    Air Slash
    Night Slash
    Bug Bite
    Feint

    Giga Drain
    Protect
    Psychic

    Signal Beam
    Reversal
    Double-Edge

    Air Cutter
    Roost

    Grass
    Venusaur (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/3.png[/IMG]
    [B]Venusaur (M)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Overgrow:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    [B]Chlorophyll (DW):[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    [B]Item:[/B] Life Orb

    [B]Attacks:[/B]
    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth
    Double-Edge
    Worry Seed
    Synthesis
    SolarBeam
    Seed Bomb

    Sunny Day
    Earthquake
    Sludge Bomb

    Endure
    Razor Wind
    Power Whip

    Frenzy Plant
    Outrage

    Pyroak (open)
    [IMG]http://cap.smogon.com/Sprites/frontnormal-mpyroak.png[/IMG]
    [B]Pyroak (M)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*

    [B]Stats:[/B]
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    [B]Battle Armor:[/B] (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
    [B]Chlorophyll (DW):[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    [B]Item:[/B] Leftovers

    [B]Attacks:[/B]
    Wood Hammer
    Flare Blitz
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Leaf Tornado
    Fire Spin
    Petal Dance
    Iron Defense
    Amnesia
    Flame Burst
    Synthesis
    Double-Edge
    Lava Plume
    Zap Cannon

    Sunny Day
    Earthquake
    Rock Slide

    Aromatherapy
    Blaze Kick
    Revenge

    Seed Bomb
    Earth Power

    Torterra (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/389.png[/IMG]
    [B]Torterra (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 56
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Overgrow:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    [B]Shell Armor (DW):[/B] (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    [B]Item:[/B] Yache Berry

    [B]Attacks:[/B]
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain
    Leech Seed
    Synthesis
    Crunch
    Giga Drain
    Leaf Storm
    Wood Hammer
    Earthquake

    Stone Edge
    Light Screen
    Reflect

    Superpower
    Worry Seed
    Seed Bomb

    Iron Head
    Outrage

    Tangrowth (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/465.png[/IMG]
    [B]Tangrowth (F)[/B]
    [B]Nature:[/B] Sassy (+1 SpD, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*

    [B]Stats:[/B]
    HP: 110
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4
    SpD: Rank 3 (+)
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    [B]Abilities:[/B]
    [B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    [B]Leaf Guard:[/B] (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    [B]Regenerator (DW):[/B] (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    [B]Item:[/B] Life Orb

    [B]Attacks:[/B]
    Ingrain
    Constrict
    Sleep Powder
    Vine Whip
    Absorb
    Growth
    PoisonPowder
    Bind
    Mega Drain
    Knock Off
    Stun Spore
    Natural Gift
    Giga Drain
    AncientPower
    Slam
    Tickle
    Wring Out

    Earthquake
    Rock Slide
    Sunny Day

    Leaf Storm
    Leech Seed
    Endeavor

    Worry Seed
    Synthesis

    Ludicolo (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/272.png[/IMG]
    [B]Ludicolo (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    [B]Rain Dish:[/B] (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    [B]Own Tempo (DW):[/B] (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    [B]Item:[/B] Water Stone

    [B]Attacks:[/B]
    Astonish
    Growl
    Mega Drain
    Absorb
    Nature Power
    Fake Out
    Fury Swipes
    Water Sport
    Thief
    BubbleBeam
    Zen Headbutt
    Uproar
    Hydro Pump
    Mist
    Natural Gift
    Rain Dance
    Energy Ball

    Brick Break
    Scald
    Surf

    Leech Seed
    Counter
    Giga Drain

    Mimic
    Dive

    Poison
    Roserade (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/407.png[/IMG]
    [B]Roserade (F)[/B]
    [B]Nature:[/B] Bold (+1 Def, -1 Atk)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Natural Cure:[/B] (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    [B]Poison Point:[/B] (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
    [B]Technician (DW):[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    [B]Item:[/B] Shiny Stone

    [B]Attacks:[/B]
    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Poison Sting
    Leech Seed
    Magical Leaf
    GrassWhistle
    Giga Drain
    Toxic Spikes
    Sweet Scent
    Ingrain
    Toxic
    Petal Dance
    Aromatherapy
    Synthesis
    Weather Ball

    Sludge Bomb
    Double Team
    Shadow Ball

    Leaf Storm
    Sleep Powder
    Extrasensory

    Mud-Slap
    Endure

    Weezing (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/110.png[/IMG]
    [B]Weezing (F)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Item:[/B] Leftovers

    [B]Attacks:[/B]
    Poison Gas
    Tackle
    Smog
    SmokeScreen
    Selfdestruct
    Assurance
    Clear Smog
    Sludge
    Haze
    Gyro Ball
    Double Hit
    Explosion
    Sludge Bomb
    Destiny Bond
    Memento

    Fire Blast
    Will-O-Wisp
    Thunderbolt

    Pain Split
    Psybeam
    Spite

    Dark Pulse
    Sludge Wave

    Gengar (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/94.png[/IMG]
    [B]Gengar (F)[/B]
    [B]Nature:[/B] Timid (+15% Spe, +19% Acc, -1 Atk)
    [B]Type:[/B]
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Item:[/B] Link Cable

    [B]Attacks:[/B]
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Punch
    Payback
    Shadow Ball
    Dream Eater
    Dark Pulse
    Destiny Bond
    Hex
    Nightmare
    Mean Look

    Focus Blast
    Thunderbolt
    Sludge Bomb

    Perish Song
    Will-O-Wisp
    Disable

    Counter
    Pain Split

    Fidgit (open)
    [IMG]http://cap.smogon.com/Sprites/frontnormal-mfidgit.png[/IMG]
    [B]Fidgit (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Persistent:[/B] (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    [B]Vital Spirit:[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    [B]Prankster (DW):[/B] (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    [B]Item:[/B] Leftovers

    [B]Attacks:[/B]
    Gust
    Tailwind
    Encore
    Rapid Spin
    Clear Smog
    Knock Off
    Copycat
    Whirlwind
    Razor Wind
    Body Slam
    Sludge Bomb
    Toxic Spikes
    Gravity
    Magic Room
    Wonder Room
    Circle Throw
    Comet Punch
    Helping Hand
    Wide Guard

    Shadow Ball
    Sludge Wave
    Light Screen

    Disable
    Me First
    Wish

    Snatch
    Earth Power

    Drapion (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/452.png[/IMG]
    [B]Drapion (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 4

    [B]Abilities:[/B]
    [B]Sniper:[/B] (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    [B]Battle Armor:[/B] (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
    [B]Keen Eye (DW):[/B] (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    [B]Item:[/B] Life Orb

    [B]Attacks:[/B]
    Bite
    Poison Sting
    Leer
    Knock Off
    Pin Missile
    Acupressure
    Pursuit
    Bug Bite
    Poison Fang
    Venoshock
    Hone Claws
    Toxic Spikes
    Night Slash
    Scary Face
    Crunch
    Cross Poison
    Thunder Fang
    Fire Fang
    Ice Fang

    Earthquake
    Brick Break
    Poison Jab

    Agility
    Confuse Ray
    Sand-Attack

    Aqua Tail
    Iron Tail

    Electric
    Electivire (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/466.png[/IMG]
    [B]Electivire (M)[/B]
    [B]Nature:[/B] Rash (+1 SpA, -1 SpD)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Motor Drive:[/B] (Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    [B]Vital Spirit (DW):[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Fire Punch
    Quick Attack
    Leer
    ThunderShock
    Low Kick
    Swift
    Shock Wave
    Thunder Wave
    Electro Ball
    Light Screen
    ThunderPunch
    Discharge
    Screech
    Thunderbolt
    Thunder

    Taunt
    Earthquake
    Rock Slide

    Barrier
    Focus Punch
    Cross Chop

    Ice Punch
    Magnet Rise

    Cyclohm (open)
    [IMG]http://cap.smogon.com/Sprites/frontnormal-mcyclohm.png[/IMG]
    [B]Cyclohm (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    [B]Stats:[/B]
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    [B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    [B]Overcoat (DW):[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Whirlwind
    Bide
    Weather Ball
    Tri Attack
    Tackle
    Growl
    Leer
    Twister
    Dragon Rage
    Charge
    ThunderShock
    Rain Dance
    Double Hit
    SonicBoom
    Dragon Tail
    Discharge
    Slack Off
    Thrash
    Dragon Pulse
    Zap Cannon

    Flamethrower
    Ice Beam
    Thunderbolt

    Magnet Rise
    Power Gem
    Hydro Pump

    Draco Meteor
    Electroweb

    Magnezone (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/462.png[/IMG]
    [B]Magneton (U)[/B]
    [B]Nature:[/B] Calm (+1 SpD, -1 Atk)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4 (+)
    Spe: 60
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Magnet Pull:[/B] (Trigger) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    [B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    [B]Analytic (DW):[/B] (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    [B]Item:[/B] Expert Belt

    Attacks:
    Tri Attack
    Mirror Coat
    Barrier
    Tackle
    Supersonic
    ThunderShock
    SonicBoom
    Thunder Wave
    Magnet Bomb
    Spark
    Electro Ball
    Lock-On
    Screech
    Discharge
    Mirror Shot
    Magnet Rise
    Metal Sound
    Flash Cannon
    Gyro Ball
    Zap Cannon

    Thunderbolt
    Protect
    Hidden Power [Ice] (7)

    Magic Coat
    Signal Beam

    Krilowatt (open)
    [IMG]http://cap.smogon.com/Sprites/frontnormal-mkrilowatt.png[/IMG]
    [B]Krilowatt (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    [B]Abilities:[/B]
    [B]Trace:[/B] (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    [B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    [B]Shell Armor (DW):[/B] (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    [B]Item:[/B] Life Orb

    [B]Attacks:[/B]
    Ice Shard
    Bubble
    Charge
    Tackle
    ThunderShock
    Confuse Ray
    Aqua Jet
    Mirror Coat
    Counter
    Imprison
    BubbleBeam
    Volt Switch
    Copycat
    Heart Swap
    Zap Cannon
    Detect

    Ice Beam
    Surf
    Hidden Power [Fire] (7)

    Me First
    Counter
    Sheer Cold

    Electroweb
    Earth Power

    Rotom-W (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/479-wash.png[/IMG]
    [B]Rotom-W (U)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 86
    Size Class: 3 (1.8m)
    Weight Class: 4 (50.3kg)
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Item:[/B] Everstone

    [B]Attacks:[/B]
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind
    Substitute
    Electro Ball
    Charge
    Hex
    Discharge
    Hydro Pump

    Will-O-Wisp
    Shadow Ball
    Protect

    Snatch
    Pain Split

    Ground
    Colossoil (open)
    [IMG]http://cap.smogon.com/Sprites/frontnormal-mcolossoil.png[/IMG]
    [B]Colossoil (M)[/B]
    [B]Nature:[/B] Jolly (+15% Spe, +14% Acc, -1 SpA)
    [B]Type:[/B]
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 5
    Weight Class: 10

    [B]Abilities:[/B]
    [B]Rebound:[/B] (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    [B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    [B]Pressure (DW):[/B] (Passive)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Drill Run
    Leer
    Peck
    Tackle
    Horn Attack
    BubbleBeam
    Bite
    Rapid Spin
    Body Slam
    Pursuit
    Bounce
    Dig
    Magnitude
    Stockpile
    Swallow
    Spit Up

    Earthquake
    Stone Edge
    Taunt

    Sucker Punch
    Thunder Fang
    Encore

    Superpower
    Dive

    Gastrodon (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/423-west.png[/IMG]
    [B]Gastrodon (M)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    [B]Abilities:[/B]
    [B]Sticky Hold:[/B] (Passive) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    [B]Storm Drain:[/B] (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    [B]Sand Force (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    [B]Item:[/B] Leftovers

    [B]Attacks:[/B]
    Mud-Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power [Grass] (7)
    Rain Dance
    Body Slam
    Muddy Water
    Recover

    Scald
    Ice Beam
    Dig

    Mirror Coat
    Brine
    Counter

    Earth Power
    Pain Split

    Hippowdon (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/450.png[/IMG]
    [B]Hippowdon (M)[/B]
    [B]Nature:[/B] Careful (+1 SpD, -1 SpA)
    [B]Type:[/B]
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2(-)
    SpD: Rank 4 (+)
    Spe: 47
    Size Class: 4
    Weight Class: 7

    [B]Abilities:[/B]
    [B]Sand Stream:[/B] (Trigger) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
    [B]Sand Force (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    [B]Item:[/B] Soft Sand

    [B]Attacks:[/B]
    Ice Fang
    Fire Fang
    Thunder Fang
    Tackle
    Sand-Attack
    Bite
    Yawn
    Take Down
    Dig
    Sand Tomb
    Crunch
    Earthquake
    Double-Edge
    Fissure

    Bulldoze
    Rock Slide
    Giga Impact

    Revenge
    Slack Off
    Stockpile

    Superpower
    Iron Head

    Rhydon (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/112.png[/IMG]
    [B]Rhydon (F)[/B]
    [B]Nature:[/B] Careful (+1 SpD, -1 SpA)
    [B]Type:[/B]
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    [B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    [B]Stats:[/B]
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 40
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Lightningrod:[/B] (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
    [B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    [B]Reckless (DW):[/B] (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    [B]Item:[/B] Eviolite

    [B]Attacks:[/B]
    Horn Attack
    Stomp
    Tail Whip
    Fury Attack
    Scary Face
    Rock Blast
    Take Down
    Bulldoze
    Horn Drill
    Chip Away
    Hammer Arm
    Drill Run
    Stone Edge
    Earthquake

    Dig
    Stone Edge
    Dragon Tail

    Fire Fang
    Ice Fang
    Counter

    Aqua Tail
    ThunderPunch

    Steelix (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/208.png[/IMG]
    [B]Steelix (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    [B]Abilities:[/B]
    [B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    [B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    [B]Sheer Force (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    [B]Items:[/B] Expert Belt

    [B]Attacks:[/B]
    Mud Sport
    Tackle
    Harden
    Bind
    Curse
    Rock Throw
    Rage
    Rock Tomb
    Stealth Rock
    Rock Polish
    Smack Down
    DragonBreath
    Slam
    Screech
    Rock Slide
    Sand Tomb
    Iron Tail
    Dig
    Stone Edge
    Double-Edge
    Thunder Fang
    Fire Fang
    Ice Fang
    Autotomize
    Crunch
    Sandstorm

    Explosion
    Taunt
    Payback

    Rollout
    Rock Blast
    Flail

    Iron Head
    Aqua Tail

    Psychic
    Aurumoth (open)
    [IMG]http://i1135.photobucket.com/albums/m625/Its_A_Random/AurumothFront.png[/IMG]
    [B]Aurumoth (M)[/B]
    [B]Nature:[/B] Sassy (+1 SpD, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 110
    Atk: 5
    Def: 4
    SpA: 4
    SpD: 3 (+)
    Spe: 81 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 23

    [B]Abilities:[/B]
    [B]Weak Armor:[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    [B]No Guard:[/B] (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    [B]Illusion (DW):[/B] (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.

    USAGE NOTE: Make up an RNG roll and pretend another Pokemon was chosen. When Aurumoth is attacked with an attack that does direct damage (eg Flamethrower not Poison Gas), reveal it.

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Dragon Dance
    Quiver Dance
    Tackle
    String Shot
    Sunny Day
    Silver Wind
    Bug Bite
    Heal Pulse
    Ominous Wind
    Will-O-Wisp
    Final Gambit
    AncientPower
    Wish

    Focus Blast
    Psychic
    Overheat

    Megahorn
    Hydro Pump
    Close Combat

    Magic Coat
    Zen Headbutt

    Alakazam (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/65.png[/IMG]
    [B]Alakazam (M)[/B]
    [B]Nature:[/B] Timid (+15% Spe, +22% Acc, -1 Atk)
    [B]Type:[/B]
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 138 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Synchronize:[/B] (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    [B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    [B]Magic Guard (DW):[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    [B]Item:[/B] Focus Sash

    [B]Attacks:[/B]
    Teleport
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Telekinesis
    Recover
    Psycho Cut
    Future Sight
    Calm Mind
    Psychic
    Trick
    Role Play

    Focus Blast
    Hidden Power [Ground] (7)
    Shadow Ball

    Encore
    Knock Off
    Skill Swap

    Counter
    Foul Play

    Gallade (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/475.png[/IMG]
    [B]Gallade (M)[/B]
    [B]Nature:[/B] Relaxed (+1 Def, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    [B]Abilities:[/B]
    [B]Steadfast:[/B] (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    [B]Justified (DW):[/B] (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Leaf Blade
    Night Slash
    Leer
    Confusion
    Double Team
    Teleport
    Fury Cutter
    Slash
    Heal Pulse
    Swords Dance
    Psycho Cut
    Helping Hand
    Feint
    False Swipe
    Protect
    Magical Leaf
    Growl
    Lucky Chant
    Calm Mind
    Psychic
    Imprison
    Future Sight
    Charm
    Hypnosis
    Dream Eater

    Earthquake
    Trick Room
    Stone Edge

    Shadow Sneak
    Will-O-Wisp
    Destiny Bond

    Drain Punch
    Ice Punch

    Starmie (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/121.png[/IMG]
    [B]Starmie (U)[/B]
    [B]Nature:[/B] Timid (+15% Spe, +20% Acc, -1 Atk)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Illuminate:[/B] (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
    [B]Natural Cure:[/B] (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    [B]Analytic (DW):[/B] (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Tackle
    Water Gun
    Harden
    Rapid Spin
    Recover
    Swift
    BubbleBeam
    Confuse Ray
    Camouflage
    Minimize
    Gyro Ball
    Light Screen
    Cosmic Power
    Brine
    Reflect Type
    Power Gem
    Hydro Pump

    Thunder
    Blizzard
    Psychic

    Aurora Beam
    Barrier
    Supersonic

    Signal Beam
    Pain Split

    Latias (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/380.png[/IMG]
    [B]Latias (F)[/B]
    [B]Nature:[/B] Bold (+1 Def, -1 Atk)
    [B]Type:[/B]
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 110
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 22

    [B]Abilities:[/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Item:[/B] Soul Dew

    [B]Attacks:[/B]
    Psywave
    Wish
    Helping Hand
    Safeguard
    DragonBreath
    Water Sport
    Refresh
    Mist Ball
    Zen Headbutt
    Psychic
    Recover
    Psycho Shift
    Charm
    Dragon Pulse
    Reflect Type
    Guard Split

    Hidden Power (Fire) [7]
    Thunderbolt
    Ice Beam

    Draco Meteor
    Role Play

    Rock
    Regirock (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/377.png[/IMG]
    [B]Regirock (U)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 50
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 23

    [B]Abilities:[/B]
    [B]Clear Body:[/B] (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    [B]Sturdy (DW):[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    [B]Item:[/B] Leftovers

    [B]Attacks:[/B]
    Explosion
    Stomp
    Rock Throw
    Curse
    Superpower
    AncientPower
    Iron Defense
    Charge Beam
    Zap Cannon
    Stone Edge
    Lock-On
    Hammer Arm

    Earthquake
    Sandstorm
    Rest

    Drain Punch
    Ice Punch

    Shuckle (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/213.png[/IMG]
    [B]Shuckle (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    [B]Stats:[/B]
    HP: 80
    Atk: Rank 2 (+)
    Def: Rank 9
    SpA: Rank 0 (-)
    SpD: Rank 9
    Spe: 5
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22

    [B]Abilities:[/B]
    [B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    [B]Gluttony:[/B] (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    [B]Contrary (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.

    [B]Item:[/B] Leftovers

    [B]Attacks:[/B]
    Withdraw
    Constrict
    Bide
    Rollout
    Encore
    Wrap
    Struggle Bug
    Safeguard
    Rest
    Rock Throw
    Gastro Acid
    Power Trick
    Shell Smash
    Rock Slide
    Bug Bite
    Power Split
    Guard Split
    Stone Edge

    Toxic
    Sandstorm
    Protect

    Rock Blast
    Sand Tomb
    Mud-Slap

    Knock Off
    Sleep Talk

    Stratagem (open)
    [IMG]http://cap.smogon.com/Sprites/frontnormal-mstratagem.png[/IMG]
    [B]Stratagem (U)[/B]
    [B]Nature:[/B] Timid (+15% Spe, +26% Acc, -1 Atk)
    [B]Type:[/B]
    [B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 150 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    [B]Abilities:[/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    [B]Technician:[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    [B]Mold Breaker (DW):[/B] (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Giga Drain
    Weather Ball
    Vacuum Wave
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Magnet Rise
    Mud Shot
    Power Gem
    Double-Edge
    Metal Sound
    Paleo Wave
    Rock Polish
    AncientPower
    Earth Power
    Head Smash
    Electro Ball

    Endure
    Hidden Power [Ice] (7)
    Volt Switch

    Ominous Wind
    Heat Wave

    Cradily (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/346.png[/IMG]
    [B]Cradily (M)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 37 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Suction Cups:[/B] (Passive) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    [B]Storm Drain (DW):[/B] (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    [B]Item:[/B] Focus Sash

    [B]Attacks:[/B]
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray
    Amnesia
    AncientPower
    Gastro Acid
    Stockpile
    Spit Up
    Swallow
    Energy Ball

    Earthquake
    Stone Edge
    Sludge Wave

    Mirror Coat
    Endure
    Recover

    Giga Drain
    Pain Split

    Aerodactyl (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/142.png[/IMG]
    [B]Aerodactyl (M)[/B]
    [B]Nature:[/B] Jolly (+15% Spe, +26% Acc, -1 SpA)
    [B]Type:[/B]
    [B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 150 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    [B]Pressure:[/B] (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    [B]Unnerve (DW):[/B] (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    [B]Item:[/B] Life Orb

    [B]Attacks:[/B]
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    AncientPower
    Take Down
    Crunch
    Sky Drop
    Hyper Beam
    Iron Head

    Stone Edge
    Earthquake
    Taunt

    Steel Wing
    Pursuit
    Foresight

    Aqua Tail
    Roost

    Ice
    Regice (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/378.png[/IMG]
    [B]Regice (U)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    [B]Item:[/B] Expert Belt

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 8
    Spe: 50
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 23

    [B]Abilities:[/B]
    [B]Clear Body:[/B] (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    [B]Ice Body (DW):[/B] (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Explosion
    Stomp
    Icy Wind
    Curse
    Superpower
    AncientPower
    Amnesia
    Zap Cannon
    Charge Beam
    Lock-On
    Ice Beam
    Hyper Beam

    Hail
    Focus Blast
    Thunderbolt

    Signal Beam
    Gravity

    Mamoswine (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/473.png[/IMG]
    [B]Mamoswine (F)[/B]
    [B]Nature:[/B] Jolly (+15% Spe, +10% Acc, -1 SpA)
    [B]Type:[/B]
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    [B]Snow Cloak:[/B] (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    [B]Thick Fat (DW):[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard
    Take Down
    Mist
    Earthquake
    Flail
    Blizzard
    Amnesia
    AncientPower
    Peck
    Horn Attack
    Ice Fang
    Fury Attack
    Thrash
    Hail
    Double Hit

    Stone Edge
    Light Screen
    Dig

    Icicle Crash
    Avalanche
    Double-Edge

    Superpower
    Endeavor

    Syclant (open)
    [IMG]http://cap.smogon.com/Sprites/frontnormal-msyclant.png[/IMG]
    [B]Syclant (M)[/B]
    [B]Nature:[/B] Hasty (+15% Spe, +23% Acc, -1 Def)
    [B]Type:[/B]
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 140 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    [B]Abilities:[/B]
    [B]Compoundeyes:[/B] (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    [B]Mountaineer:[/B] (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    [B]Technician (DW):[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    [B]Item:[/B] Life Orb

    [B]Attacks:[/B]
    Ice Punch
    Fury Attack
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Bug Bite
    Icicle Spear
    Hail
    Icy Wind
    X-Scissor
    Avalance
    Icicle Crash
    Bug Buzz
    Ice Beam
    Sheer Cold

    Blizzard
    Taunt
    Dig

    Earth Power
    Counter
    Superpower

    Electroweb
    Giga Drain

    Glaceon (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/471.png[/IMG]
    [B]Glaceon (F)[/B]
    [B]Nature:[/B] Calm (+1 SpD, -1 Atk)
    [B]Type:[/B]
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4 (+)
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Snow Cloak:[/B] (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    [B]Ice Body (DW):[/B] (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    [B]Item:[/B] Ice Rock

    [B]Attacks:[/B]
    Helping Hand
    Tackle
    Tail Whip
    Sand-Attack
    Growl
    Quick Attack
    Bite
    Focus Energy
    Covet
    Take Down
    Charm
    Baton Pass
    Double-Edge
    Last Resort
    Trump Card
    Icy Wind
    Ice Fang
    Ice Shard
    Barrier
    Mirror Coat
    Hail
    Blizzard

    Ice Beam
    Shadow Ball
    Hidden Power (Electric)

    Yawn
    Wish
    Endure

    Signal Beam
    Mud-Slap

    Walrein (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/365.png[/IMG]
    [B]Walrein (M)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Thick Fat:[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    [B]Ice Body:[/B] (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    [B]Oblivious (DW):[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    [B]Item:[/B] Leftovers

    [B]Attacks:[/B]
    Powder Snow
    Growl
    Water Gun
    Defense Curl
    Encore
    Ice Ball
    Body Slam
    Aurora Beam
    Hail
    Rest
    Snore
    Blizzard
    Sheer Cold
    Swagger
    Crunch

    Ice Beam
    Brine
    Hidden Power [Electric] (7)

    Aqua Ring
    Sleep Talk
    Yawn

    Signal Beam
    Aqua Tail

    Bug
    Volcarona (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/637.png[/IMG]
    [B]Volcarona (F)[/B]
    [B]Nature:[/B] Timid (+15% Spe, +15% Acc, -1 Atk)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    [B]Abilities:[/B]
    [B]Flame Body:[/B] (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    [B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    [B]Item:[/B] Leftovers

    [B]Attacks:[/B]
    Ember
    String Shot
    Leech Life
    Gust
    Fire Spin
    Silver Wind
    Whirlwind
    Take Down
    Flame Charge
    Bug Bite
    Double-Edge

    Fire Blast
    Will-O-Wisp
    Sunny Day

    Magnet Rise
    Morning Sun
    Endure

    Giga Drain
    Signal Beam

    Scizor (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/212.png[/IMG]
    [B]Scizor (M)[/B]
    [B]Nature:[/B] Careful (+1 SpD, -1 SpA)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 65
    Size Class: 3
    Weight Class: 5 [4 Light Metal]
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Swarm:[/B] (Passive)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    [B]Technician:[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    [B]Light Metal (DW):[/B] (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Bullet Punch
    Quick Attack
    Leer
    Focus Energy
    Pursuit
    False Swipe
    Agility
    Metal Claw
    Fury Cutter
    Slash
    Swords Dance
    Double Team
    Razor Wind
    Iron Defense
    X-Scizor
    Night Slash
    Double Hit
    Vacume Wave
    Wing Attack

    Acrobatics
    Brick Break
    U-turn

    Steel Wing
    Safeguard
    Light Screen

    Roost
    Superpower

    Armaldo (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/348.png[/IMG]
    [B]Armaldo (M)[/B]
    [B]Nature:[/B] Careful (+1 SpD, -1 SpA)
    [B]Type:[/B]
    [B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Battle Armor:[/B] (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
    [B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    [B]Item:[/B] Life Orb

    [B]Attacks:[/B]
    Scratch
    Harden
    Mud Sport
    Water Gun
    Metal Claw
    Protect
    AncientPower
    Fury Cutter
    Slash
    Rock Blast

    X-Scissor
    Stone Edge
    Earthquake

    Rock Slide
    Knock Off
    Iron Defense

    Superpower
    Low Kick

    Syclant (open)
    [IMG]http://cap.smogon.com/Sprites/frontnormal-msyclant.png[/IMG]
    [B]Syclant (M)[/B]
    [B]Nature:[/B] Hasty (+15% Spe, +23% Acc, -1 Def)
    [B]Type:[/B]
    [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 140 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    [B]Abilities:[/B]
    [B]Compoundeyes:[/B] (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    [B]Mountaineer:[/B] (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    [B]Technician (DW):[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    [B]Item:[/B] Life Orb

    [B]Attacks:[/B]
    Ice Punch
    Fury Attack
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Bug Bite
    Icicle Spear
    Hail
    Icy Wind
    X-Scissor
    Avalance
    Icicle Crash
    Bug Buzz
    Ice Beam
    Sheer Cold

    Blizzard
    Taunt
    Dig

    Earth Power
    Counter
    Superpower

    Electroweb
    Giga Drain

    Aurumoth (open)
    [IMG]http://i1135.photobucket.com/albums/m625/Its_A_Random/AurumothFront.png[/IMG]
    [B]Aurumoth (M)[/B]
    [B]Nature:[/B] Sassy (+1 SpD, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Stats:[/B]
    HP: 110
    Atk: 5
    Def: 4
    SpA: 4
    SpD: 3 (+)
    Spe: 81 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 23

    [B]Abilities:[/B]
    [B]Weak Armor:[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    [B]No Guard:[/B] (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    [B]Illusion (DW):[/B] (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.

    USAGE NOTE: Make up an RNG roll and pretend another Pokemon was chosen. When Aurumoth is attacked with an attack that does direct damage (eg Flamethrower not Poison Gas), reveal it.

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Dragon Dance
    Quiver Dance
    Tackle
    String Shot
    Sunny Day
    Silver Wind
    Bug Bite
    Heal Pulse
    Ominous Wind
    Will-O-Wisp
    Final Gambit
    AncientPower
    Wish

    Focus Blast
    Psychic
    Overheat

    Megahorn
    Hydro Pump
    Close Combat

    Magic Coat
    Zen Headbutt

    Dragon
    Druddigon (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/621.png[/IMG]
    [B]Druddigon (M)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 41 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    [B]Abilities:[/B]
    [B]Sheer Force:[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    [B]Rough Skin:[/B] (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    [B]Mold Breaker (DW):[/B] (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    [B]Item:[/B] Life Orb

    [B]Attacks:[/B]
    Leer
    Scratch
    Hone Claws
    Bite
    Scary Face
    Dragon Rage
    Slash
    Crunch
    Dragon Claw
    Chip Away
    Revenge
    Night Slash
    Dragon Tail
    Rock Climb

    Flamethrower
    Earthquake
    Rock Slide

    Glare
    Snatch
    Sucker Punch

    Outrage
    Superpower

    Dragonite (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/149.png[/IMG]
    [B]Dragonite (M)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    [B]Abilities:[/B]
    [B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    [B]Multiscale (DW):[/B] (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Aqua Tail
    Dragon Rush
    Dragon Tail
    Safeguard
    Dragon Dance
    Outrage
    Hyper Beam
    Fire Punch
    ThunderPunch
    Roost

    Ice Beam
    Stone Edge
    Earthquake

    Light Screen
    Dragon Pulse
    ExtremeSpeed

    Draco Meteor
    Superpower

    Garchomp (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/445.png[/IMG]
    [B]Garchomp (F)[/B]
    [B]Nature:[/B] Jolly (+15% Spe, +16% Acc, -1 SpA)
    [B]Type:[/B]
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 118 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 22

    [B]Abilities:[/B]
    [B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    [B]Rough Skin (DW):[/B] (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    [B]Item:[/B] Life Orb

    [B]Attacks:[/B]
    Tackle
    Sand-Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Slash
    Dragon Claw
    Dual Chop
    Dig
    Dragon Rush
    Fire Fang
    Crunch

    Earthquake
    Stone Edge
    Brick Break

    Outrage
    Iron Head
    Double-Edge

    Aqua Tail
    Endure

    Haxorus (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/612.png[/IMG]
    [B]Haxorus (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 7 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    [B]Abilities:[/B]
    [B]Rivalry:[/B] (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    [B]Mold Breaker:[/B] (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    [B]Unnerve (DW):[/B] (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    [B]Item:[/B] Life Orb

    [B]Attacks:[/B]
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Dragon Claw
    Dragon Dance
    Taunt
    Dragon Pulse
    Swords Dance

    Earthquake
    Shadow Claw
    Rock Slide

    Counter
    Focus Energy
    Endure

    Superpower
    Endeavor

    Cyclohm (open)
    [IMG]http://cap.smogon.com/Sprites/frontnormal-mcyclohm.png[/IMG]
    [B]Cyclohm (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    [B]Stats:[/B]
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    [B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    [B]Overcoat (DW):[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Whirlwind
    Bide
    Weather Ball
    Tri Attack
    Tackle
    Growl
    Leer
    Twister
    Dragon Rage
    Charge
    ThunderShock
    Rain Dance
    Double Hit
    SonicBoom
    Dragon Tail
    Discharge
    Slack Off
    Thrash
    Dragon Pulse
    Zap Cannon

    Flamethrower
    Ice Beam
    Thunderbolt

    Magnet Rise
    Power Gem
    Hydro Pump

    Draco Meteor
    Electroweb

    Ghost
    Kitsunoh (open)
    [IMG]http://cap.smogon.com/Sprites/frontnormal-mkitsunoh.png[/IMG]
    [B]Kitsunoh (M)[/B]
    Nature: Adamant
    Type:
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Frisk:[/B] (Can be Activated) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    [B]Limber:[/B] (Passive) This Pokemon’s body is well trained and immune to paralysis.
    [B]Cursed Body (DW):[/B] (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Imprison
    Scratch
    Tail Whip
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Metal Claw
    Copycat
    Memento
    Fake Out
    Shadow Claw
    Iron Head
    Revenge
    ShadowStrike
    Metal Burst
    Curse
    Hex

    Earthquake
    Rock Slide
    U-turn

    Yawn
    Psycho Shift
    Meteor Mash

    Superpower
    Pain Split

    Revenankh (open)
    [IMG]http://cap.smogon.com/Sprites/frontnormal-mrevenankh.png[/IMG]
    [B]Revenankh (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    [B]Air Lock:[/B] (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    [B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    [B]Item:[/B] Everstone

    [B]Attacks:[/B]
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Vital Throw
    Revenge
    Power Whip
    Hammer Arm

    Rock Slide
    Earthquake
    Torment

    Counter
    Mach Punch
    Destiny Bond

    Ice Punch
    Pain Split

    Dusknoir (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/477.png[/IMG]
    [B]Dusknoir (F)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 5
    Spe: 39 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    [B]Abilities:[/B]
    [B]Pressure:[/B] (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    [B]Item:[/B] Reaper Cloth

    [B]Attacks:[/B]
    Fire Punch
    Ice Punch
    Thunderpunch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Curse
    Will-O-Wisp
    Shadow Punch
    Mean Look
    Hex
    Payback
    Future Sight

    Earthquake
    Trick Room
    Protect

    Destiny Bond
    Pain Split
    Imprison

    Snatch
    Sleep Talk

    Jellicent (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/593.png[/IMG]
    [B]Jellicent (M)[/B]
    [B]Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/B]
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    [B]Stats:[/B]
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    [B]Abilities:[/B]
    [B]Water Absorb:[/B] (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    [B]Cursed Body:[/B] (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    [B]Damp(DW):[/B] (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    [B]Item:[/B] Mystic Water

    [B]Attacks:[/B]
    Bubble
    Water Sport
    Absorb
    Night Shade
    BubbleBeam
    Recover
    Water Pulse
    Ominous Wind
    Brine
    Rain Dance
    Hex
    Hydro Pump

    Will-O-Wisp
    Protect
    Shadow Ball

    Acid Armor
    Recover
    Pain Split

    Magic Coat
    Giga Drain

    Gengar (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/94.png[/IMG]
    [B]Gengar (F)[/B]
    [B]Nature:[/B] Timid (+15% Spe, +19% Acc, -1 Atk)
    [B]Type:[/B]
    [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Item:[/B] Link Cable

    [B]Attacks:[/B]
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Punch
    Payback
    Shadow Ball
    Dream Eater
    Dark Pulse
    Destiny Bond
    Hex
    Nightmare
    Mean Look

    Focus Blast
    Thunderbolt
    Sludge Bomb

    Perish Song
    Will-O-Wisp
    Disable

    Counter
    Pain Split

    Dark
    Absol (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/359.png[/IMG]
    [B]Absol (M)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 65 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    [B]Abilities:[/B]
    [B]Pressure:[/B] (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    [B]Super Luck:[/B] (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    [B]Justified (DW):[/B] (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    [B]Item:[/B] Life Orb

    [B]Attacks:[/B]
    Scratch
    Feint
    Leer
    Taunt
    Quick Attack
    Razor Wind
    Pursuit
    Bite
    Double Team
    Slash
    Swords Dance
    Future Sight
    Sucker Punch
    Night Slash
    Detect
    Psycho Cut
    Perish Song

    Thunderbolt
    Will-O-Wisp
    Ice Beam

    Megahorn
    Zen Headbutt
    Magic Coat

    Bounce
    Superpower

    Colossoil (open)
    [IMG]http://cap.smogon.com/Sprites/frontnormal-mcolossoil.png[/IMG]
    [B]Colossoil (M)[/B]
    [B]Nature:[/B] Jolly (+15% Spe, +14% Acc, -1 SpA)
    [B]Type:[/B]
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 5
    Weight Class: 10

    [B]Abilities:[/B]
    [B]Rebound:[/B] (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    [B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    [B]Pressure (DW):[/B] (Passive)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Drill Run
    Leer
    Peck
    Tackle
    Horn Attack
    BubbleBeam
    Bite
    Rapid Spin
    Body Slam
    Pursuit
    Bounce
    Dig
    Magnitude
    Stockpile
    Swallow
    Spit Up

    Earthquake
    Stone Edge
    Taunt

    Sucker Punch
    Thunder Fang
    Encore

    Superpower
    Dive

    Scrafty (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/560.png[/IMG]
    [B]Scrafty (F)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    [B]Abilities:[/B]
    [B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    [B]Moxie:[/B] (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    [B]Intimidate(DW):[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Chip Away
    Hi Jump Kick
    Scary Face
    Crunch
    Facade
    Rock Climb
    Focus Punch

    Taunt
    Substitute
    Stone Edge

    Fake Out
    Drain Punch
    Ice Punch

    Dual Chop
    Super Fang

    Shiftry (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/275.png[/IMG]
    [B]Shiftry (M)[/B]
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 69 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    [B]Abilities:[/B]
    [B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    [B]Early Bird:[/B] (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    [B]Pickpocket (DW):[/B] (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    [B]Item:[/B] Grass Gem

    [B]Attacks:[/B]
    Faint Attack
    Whirlwind
    Nasty Plot
    Razor Leaf
    Leaf Tornado
    Pound
    Leaf Storm
    Harden
    Nature Power
    Growth
    Fake Out
    Torment
    Faint Attack
    Razor Wind
    Swagger
    Extrasensory
    Bide
    Synthesis
    Sunny Day
    Explosion

    SolarBeam
    Shadow Ball
    Rock Slide

    Leech Seed
    Quick Attack
    Worry Seed

    Sucker Punch
    Twister

    Voodoom (open)
    [IMG]http://cap.smogon.com/Sprites/frontnormal-mvoodoom.png[/IMG]
    [B]Voodoom (M)[/B]
    [B]Nature:[/B] Lonely (+1 Atk, -1 Def)
    [B]Type:[/B]
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 110
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Volt Absorb:[/B] (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    [B]Lightning Rod:[/B] (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
    [B]Motor Drive (DW):[/B] (Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    [B]Item:[/B] Life Orb

    [B]Attacks:[/B]
    Revenge
    Night Slash
    Wrap
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Faint Attack
    Close Combat
    Acupressure
    Aura Sphere
    Substitute
    Frustration
    Dark Pulse

    Taunt
    Earthquake
    Rock Slide

    Counter
    Psycho Cut
    Mach Punch

    Ice Punch
    Pain Split

    Steel
    Kitsunoh (open)
    [IMG]http://cap.smogon.com/Sprites/frontnormal-mkitsunoh.png[/IMG]
    [B]Kitsunoh (M)[/B]
    Nature: Adamant
    Type:
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    [B]Abilities:[/B]
    [B]Frisk:[/B] (Can be Activated) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    [B]Limber:[/B] (Passive) This Pokemon’s body is well trained and immune to paralysis.
    [B]Cursed Body (DW):[/B] (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Imprison
    Scratch
    Tail Whip
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Metal Claw
    Copycat
    Memento
    Fake Out
    Shadow Claw
    Iron Head
    Revenge
    ShadowStrike
    Metal Burst
    Curse
    Hex

    Earthquake
    Rock Slide
    U-turn

    Yawn
    Psycho Shift
    Meteor Mash

    Superpower
    Pain Split

    Aggron (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/306.png[/IMG]
    [B]Aggron (M)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    [B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 7
    SpA: Rank 2
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 8 [10 Heavy Metal]
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    [B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    [B]Heavy Metal (DW):[/B] (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    [B]Item:[/B] Life Orb

    [B]Attacks:[/B]
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Head
    Iron Tail
    Protect
    Metal Sound
    Autotomize
    Heavy Slam
    Double-Edge
    Metal Burst

    Payback
    Earthquake
    Smack Down

    Head Smash
    Superpower
    Dragon Rush

    Magnet Rise
    Aqua Tail

    Lucario (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/448.png[/IMG]
    [B]Lucario (M)[/B]
    [B]Nature:[/B] Hasty (+15% Spe, +12% Acc, -1 Def)
    [B]Type:[/B]
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    [B]Abilities:[/B]
    [B]Steadfast:[/B] (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    [B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    [B]Justified (DW) :[/B](Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    [B]Item:[/B] Expert Belt

    [B]Attacks:[/B]
    Dark Pulse
    Quick Attack
    Foresight
    Detect
    Metal Claw
    Counter
    Force Palm
    Feint
    Bone Rush
    Me First
    Metal Sound
    Quick Guard
    Swords Dance
    Heal Pulse
    Calm Mind
    Aura Sphere
    Close Combat
    Dragon Pulse
    Endure
    Copycat
    Reversal
    Screech
    Nasty Plot

    Stone Edge
    Earthquake
    Focus Blast

    Hi Jump Kick
    Crunch
    Bullet Punch

    Ice Punch
    Drain Punch

    Steelix (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/208.png[/IMG]
    [B]Steelix (M)[/B]
    [B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/B]
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    [B]Abilities:[/B]
    [B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    [B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    [B]Sheer Force (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    [B]Items:[/B] Expert Belt

    [B]Attacks:[/B]
    Mud Sport
    Tackle
    Harden
    Bind
    Curse
    Rock Throw
    Rage
    Rock Tomb
    Stealth Rock
    Rock Polish
    Smack Down
    DragonBreath
    Slam
    Screech
    Rock Slide
    Sand Tomb
    Iron Tail
    Dig
    Stone Edge
    Double-Edge
    Thunder Fang
    Fire Fang
    Ice Fang
    Autotomize
    Crunch
    Sandstorm

    Explosion
    Taunt
    Payback

    Rollout
    Rock Blast
    Flail

    Iron Head
    Aqua Tail

    Registeel (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/379.png[/IMG]
    [B]Registeel (U)[/B]
    [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/B]
    [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 6
    SpA: Rank 3
    SpD: Rank 6
    Spe: 43 (-)
    Size Class: 3
    Weight Class: 6 [5 Light Metal]
    Base Rank Total: 23

    [B]Abilities:[/B]
    [B]Clear Body:[/B] (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    [B]Light Metal (DW):[/B] (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    [B]Item:[/B] Leftovers

    [B]Attacks:[/B]
    Explosion
    Stomp
    Metal Claw
    Curse
    Superpower
    AncientPower
    Iron Defense
    Amnesia
    Zap Cannon
    Charge Beam
    Flash Cannon
    Lock-On
    Hammer Arm

    Ice Punch
    Iron Head

    Earthquake
    Focus Punch
    Substitute
  5. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator
    Moderator

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    Rank 5

    Normal

    Arceus (open)


    [​IMG]
    Arceus (-)
    Nature:
    Timid (+15% Spe, -1 Atk, +22% Acc)
    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 120
    Atk: Rank 4 (-)
    Def: Rank 5
    SpA: Rank 5
    SpD: Rank 5
    Spe: 138 (+)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 36

    Abilities:
    Multitype:
    (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

    Item: Everstone

    Attacks:
    Seismic Toss
    Cosmic Power
    Natural Gift
    Punishment
    Gravity
    Earth Power
    Hyper Voice
    Extremespeed
    Refresh
    Future Sight
    Recover
    Hyper Beam
    Perish Song
    Judgement

    Thunderbolt
    Ice Beam
    Protect

    Magic Coat
    Heat Wave
    Dark Pulse
    Regigigas (open)

    [​IMG]
    Regigigas (-)
    Nature:
    Jolly (+15% Speed, -1 Special Attack, +15% Accuracy)
    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 110
    Atk: Rank 6
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 115 (+)
    Size Class: 6
    Weight Class: 8
    Base Rank Total: 25

    Abilities:
    Slow Start:
    (Trait) This Pokemon’s Attack and Speed are at half (0.5x) rank/power for five (5) actions.

    Item: Expert Belt

    Attacks:
    Fire Punch
    Ice Punch
    Thunderpunch
    Dizzy Punch
    Mega Punch
    Knock Off
    Confuse Ray
    Foresight
    Revenge
    Wide Guard
    Stomp
    Superpower
    Zen Headbutt
    Payback
    Crush Grip
    Heavy Slam
    Giga Impact

    Earthquake
    Stone Edge
    Safeguard

    Drain Punch
    Endure
    Payback
    Meloetta Aria (open)

    [​IMG]
    Meloetta (-)
    Nature:
    Brave (+1 Attack, -15% Speed, -10% Evasion)
    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 5
    Spe: 78 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 23

    Abilities:
    Serene Grace:
    (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Item: Shell Bell

    Attacks:
    Round
    Quick Attack
    Confusion
    Sing
    Teeter Dance
    Acrobatics
    Psybeam
    Echoed Voice
    U-Turn
    Wake Up Slap
    Psychic
    Hyper Voice
    Role Play
    Close Combat
    Perish Song

    Thunderbolt
    Shadow Ball
    Grass Knot

    Relic Song
    Snatch
    Magic Coat
    Meloetta Pirouette (open)

    [​IMG]
    Meloetta (-)
    Nature:
    Jolly (+15% Speed, -1 Special Attack, 25% Accuracy)
    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 147 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 23

    Abilities:
    Serene Grace:
    (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Item: Life Orb

    Attacks:
    Round
    Quick Attack
    Confusion
    Sing
    Teeter Dance
    Acrobatics
    Psybeam
    Echoed Voice
    U-Turn
    Wake Up Slap
    Psychic
    Hyper Voice
    Role Play
    Close Combat
    Perish Song

    Safeguard
    Stone Edge
    Brick Break

    Zen Headbutt
    Ice Punch
    Thunderpunch
    Snorlax (open)


    [​IMG]
    Snorlax (M)
    Nature:
    Quiet (+1 Special Attack, -15% Speed, -10 Evasion)
    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 26 (-)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    Abilities:
    Immunity:
    (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Item: Leftovers

    Attacks:
    Tackle
    Headbutt
    Amnesia
    Defense Curl
    Belly Drum
    Lick
    Yawn
    Chip Away
    Rest
    Snore
    Sleep Talk
    Body Slam
    Harden
    Double-Edge
    Block
    Covet
    Rollout
    Hyper Beam
    Crunch
    Heavy Slam
    Giga Impact

    Earthquake
    Thunderbolt
    Ice Beam

    Zen Headbutt
    Counter
    Selfdestruct

    Fire
    Arceus (open)

    [​IMG]
    Arceus (-)
    Nature
    : Timid (+15% Spe, -1 Atk, +22% Acc)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Stats:
    HP: 120
    Atk: Rank 4 (-)
    Def: Rank 5
    SpA: Rank 5
    SpD: Rank 5
    Spe: 138 (+)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 30 [36 Multitype]

    Abilities:
    Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

    Item: Flame Plate

    Attacks:
    Seismic Toss
    Cosmic Power
    Natural Gift
    Punishment
    Gravity
    Earth Power
    Hyper Voice
    ExtremeSpeed
    Refresh
    Future Sight
    Recover
    Hyper Beam
    Perish Song
    Judgement

    Substitute
    Thunderbolt
    Overheat

    Draco Meteor
    Dive
    Magic Coat
    Reshiram (open)

    [​IMG]
    Reshiram (-)
    Nature:
    Jolly (+15% Speed, -1 Attack, +12% Accuracy)
    Type:
    Dragon:
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Stats:
    HP: 110
    Atk: Rank 4 (-)
    Def: Rank 4
    SpA: Rank 6
    SpD: Rank 5
    Spe: 104 (+)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 27

    Abilities:
    Turboblaze:
    (Innate) The Pokemon's flames swirl around it with an intense heat. It's immense power permeates every attack, negating the effect of abilities to reduce or prevent this Pokemon's damage or attack effects.

    Item: Focus Sash

    Attacks:
    Fire Fang
    Dragon Rage
    Imprison
    Ancientpower
    Flamethrower
    DragonBreath
    Slash
    Extrasensory
    Fusion Flare
    Dragon Pulse
    Crunch
    Fire Blast
    Outrage
    Hyper Voice
    Blue Flare

    Light Screen
    Reflect
    Focus Blast

    Draco Meteor
    Earth Power
    Roost
    Ho-Oh (open)
    [​IMG]
    Ho-oh (-)
    Nature:
    Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
    Type:
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 5 (-)
    Spe: 104 (+)
    Size Class: 5
    Weight Class: 5
    Base Rank Total: 25

    Abilities:
    Pressure:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Item: Life Orb

    Attacks:
    Sacred Fire
    Whirlwind
    Safeguard
    Weather Ball
    Gust
    Recover
    Fire Blast
    Brave Bird
    Extrasensory
    Sunny Day
    Swift
    Punishment
    Ancientpower
    Future Sight
    Natural Gift
    Sky Attack

    Earthquake
    Solarbeam
    Sky Drop

    Thunderbolt
    Zen Headbutt
    Endure
    Heatran (open)

    [​IMG]
    Heatran (M)
    Nature:
    Brave (+1 Attack, -15% Speed, -10 Evasion)
    Type:
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 67 (-)
    Size Class: 4
    Weight Class: 8
    Base Rank Total: 22

    Abilities:
    Flash Fire:
    (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body (DW): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Item: Shell Bell

    Attacks:
    AncientPower
    Leer
    Fire Fang
    Metal Sound
    Crunch
    Scary Face
    Lava Plume
    Fire Spin
    Iron Head
    Earth Power
    Heat Wave
    Stone Edge
    Magma Storm

    Earthquake
    Fire Blast
    Torment

    Iron Defense
    Dark Pulse
    Dragon Pulse
    Victini (open)

    [​IMG]
    Victini (-)
    Nature:
    Quirky (No changes)
    Type:
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 100
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 24

    Abilities:
    Victory Star:
    (Innate) This Pokemon has an unnatural perception which it shares with its allies in a multiple battle. The accuracy of this Pokemon and allies is increased by 10 (flat).

    Item: Everstone

    Attacks:
    Searing Shot
    Focus Energy
    Confusion
    Incinerate
    Quick Attack
    Endure
    Headbutt
    Flame Charge
    Reversal
    Flame Burst
    Zen Headbutt
    Inferno
    Double-Edge
    Flare Blitz
    Final Gambit
    Stored Power
    Overheat

    Psyshock
    Grass Knot
    Thunder Wave

    Bounce
    Thunderpunch
    Magic Coat

    Fighting
    Arceus (open)


    [​IMG]
    Arceus (-)
    Nature:
    Hasty (+15% Spe, -1 Def, +22% Acc)
    Type:
    Fighting:
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Stats:
    HP: 120
    Atk: Rank 5
    Def: Rank 4 (-)
    SpA: Rank 5
    SpD: Rank 5
    Spe: 138 (+)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 30 [36 Multitype]

    Abilities:
    Multitype:
    (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).
    Item: Fist Plate
    Attacks:
    Seismic Toss
    Cosmic Power
    Natural Gift
    Punishment
    Gravity
    Earth Power
    Hyper Voice
    ExtremeSpeed
    Refresh
    Future Sight
    Recover
    Hyper Beam
    Perish Song
    Judgement
    Brick Break
    Fly
    Earthquake

    Heat Wave
    Magic Coat
    Draco Meteor
    Virizion (open)
    [​IMG]
    Virizion (-)
    Nature:
    Impish (+1 Defense, -1 Special Attack)
    Type:
    Grass:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 5
    Spe: 108
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    Abilities:
    Justified:
    (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Item: Focus Sash

    Attacks:
    Quick Attack
    Leer
    Double Kick
    Magicial Leaf
    Take Down
    Helping Hand
    Retaliate
    Giga Drain
    Sacred Sword
    Swords Dance
    Quick Guard
    Work Up
    Leaf Blade
    Close Combat

    Reflect
    Light Screen
    X-Scissor

    Synthesis
    Bounce
    Worry Seed
    Terrakion (open)

    [​IMG]
    Terrakion (-)
    Nature:
    Jolly (+15% Speed, -1 Special Attack, +18% Accuracy)
    Type:
    Rock:
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 124 (+)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 21

    Abilities:
    Justified:
    (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Item: Life Orb

    Attacks:
    Quick Attack
    Leer
    Double Kick
    Smack Down
    Take Down
    Helping Hand
    Retaliate
    Rock Slide
    Sacred Sword
    Swords Dance
    Quick Guard
    Work Up
    Stone Edge
    Close Combat

    Earthquake
    Taunt
    X-Scissor

    Block
    Iron Head
    Zen Headbutt
    Cobalion (open)

    [​IMG]
    Cobalion (-)
    Nature:
    Adamant (+1 Attack, -1 Special Attack)
    Type:
    Steel:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 108
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 21

    Abilities:
    Justified:
    (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Item: Expert Belt

    Attacks:
    Quick Attack
    Leer
    Double Kick
    Metal Claw
    Take Down
    Helping Hand
    Retaliate
    Iron Head
    Sacred Sword
    Swords Dance
    Quick Guard
    Work Up
    Metal Burst
    Close Combat

    Substitute
    Taunt
    Stone Edge

    Bounce
    Block
    Magnet Rise
    Keldeo (open)
    [​IMG]Keldeo (-)
    Nature:
    Timid (+15% Speed, -1 Attack, +18% Accuracy)
    Type:
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 124 (+)
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 21

    Abilities:
    Justified:
    (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Item: Life Orb

    Attacks:
    Aqua Jet
    Leer
    Double Kick
    Bubblebeam
    Take Down
    Helping Hand
    Retaliate
    Aqua Tail
    Sacred Sword
    Swords Dance
    Quick Guard
    Work Up
    Hydro Pump
    Close Combat

    Scald
    Taunt
    Focus Blast

    Icy Wind
    Endeavor
    Secret Sword

    Water
    Arceus (open)


    [​IMG]
    Arceus-Water (-)
    Nature:
    Timid (+15% Spe, -1 Atk, +22% Acc)
    Type:
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Stats:
    HP: 120
    Atk: Rank 4 (-)
    Def: Rank 5
    SpA: Rank 5
    SpD: Rank 5
    Spe: 138 (+)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 30 [36 Multitype]
    Abilities:
    Multitype:
    (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).
    Item: Splash Plate

    Attacks:
    Seismic Toss
    Cosmic Power
    Natural Gift
    Punishment
    Gravity
    Earth Power
    Hyper Voice
    ExtremeSpeed
    Refresh
    Future Sight
    Recover
    Hyper Beam
    Perish Song
    Judgement
    Brine
    Thunderbolt
    Ice Beam

    Magic Coat
    Heat Wave
    Earth Power
    Suicune (open)

    [​IMG]
    Suicune (-)
    Nature:
    Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
    Type:
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 74 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    Abilities:
    Pressure:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Item: Everstone

    Attacks:
    Bite
    Leer
    Water Gun
    Roar
    Bubblebeam
    Rain Dance
    Gust
    Aurora Beam
    Mist
    Mirror Coat
    Ice Fang
    Tailwind
    Extrasensory
    Hydro Pump
    Calm Mind
    Blizzard

    Scald
    Toxic
    Protect

    Extremespeed
    Ice Beam
    Dive
    Palkia (open)

    [​IMG]
    Palkia
    (-)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Water/ Dragon
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4 (-)
    Def: Rank 5 (+)
    SpA: Rank 6
    SpD: Rank 5
    Spe: 100
    Size Class: 6
    Weight Class: 7
    Base Rank Total: 27

    Abilities:
    Pressure:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Item: Lustrous Orb

    Attacks:
    DragonBreath
    Scary Face
    Water Pulse
    Ancientpower
    Slash
    Power Gem
    Aqua Tail
    Dragon Claw
    Earth Power
    Aura Sphere
    Hydro Pump
    Spacial Rend
    Heal Block

    Ice Beam
    Thunderbolt
    Brine

    Dragon Pulse
    Draco Meteor
    Dive
    Keldeo (open)
    [​IMG]Keldeo (-)
    Nature:
    Timid (+15% Speed, -1 Attack, +18% Accuracy)
    Type:
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 124 (+)
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 21

    Abilities:
    Justified:
    (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Item: Life Orb

    Attacks:
    Aqua Jet
    Leer
    Double Kick
    Bubblebeam
    Take Down
    Helping Hand
    Retaliate
    Aqua Tail
    Sacred Sword
    Swords Dance
    Quick Guard
    Work Up
    Hydro Pump
    Close Combat

    Stone Edge
    X-Scissor
    Taunt

    Bounce
    Endeavor
    Secret Sword
    Kyogre (open)
    [​IMG]Kyogre (-)
    Nature:
    Relaxed (+1 Defense, -15% Speed, -10 Evasion)
    Type:
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 110
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 6
    SpD: Rank 5
    Spe: 78 (-)
    Size Class: 6
    Weight Class: 8
    Base Rank Total: 25

    Abilities:
    Drizzle:
    (Innate) When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    Item: Shell Bell

    Attacks:
    Water Pulse
    Scary Face
    Ancientpower
    Body Slam
    Calm Mind
    Muddy Water
    Aqua Ring
    Ice Beam
    Water Spout
    Hydro Pump
    Rest
    Sheer Cold
    Double-Edge
    Aqua Tail

    Thunder
    Scald
    Earthquake

    Dive
    Endure
    Icy Wind

    Flying
    Arceus (open)
    [​IMG]
    Arceus (-)
    Nature:
    Hasty (+15% Speed, -1 Def, +22% Accuracy)
    Type:
    Flying:
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 120
    Atk: Rank 5
    Def: Rank 4 (-)
    SpA: Rank 5
    SpD: Rank 5
    Spe: 138 (+)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 30 [36 Multitype]

    Abilities:
    Multitype:
    (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

    Item: Sky Plate

    Attacks:
    Seismic Toss
    Cosmic Power
    Natural Gift
    Punishment
    Gravity
    Earth Power
    Hyper Voice
    Extremespeed
    Refresh
    Future Sight
    Recover
    Hyper Beam
    Perish Song
    Judgement

    Fly
    Earthquake
    Fire Blast

    Magic Coat
    Giga Drain
    Aqua Tail
    Lugia (open)
    [​IMG]Lugia (-)
    Nature:
    Bold (+1 Defense, -1 Attack)
    Type:
    Psychic:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 110
    Atk: Rank 2 (-)
    Def: Rank 6 (+)
    SpA: Rank 3
    SpD: Rank 6
    Spe: 110
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 25

    Abilities:
    Pressure:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Item: Focus Sash

    Attacks:
    Aeroblast
    Whirlwind
    Safeguard
    Weather Ball
    Gust
    Recover
    Hydro Pump
    Dragon Rush
    Extrasensory
    Rain Dance
    Swift
    Natural Gift
    Punishment
    Ancientpower
    Future Sight
    Calm Mind
    Sky Attack

    Toxic
    Protect
    Substitute

    Roost
    Earth Power
    Endure
    Ho-oh (open)
    [​IMG]Ho-oh (-)
    Nature:
    Rash (+1 Special Attack, -1 Special Defense)
    Type:
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 5 (-)
    Spe: 90
    Size Class: 5
    Weight Class: 5
    Base Rank Total: 25

    Abilities:
    Pressure:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Item: Expert Belt

    Attacks:
    Sacred Fire
    Whirlwind
    Safeguard
    Weather Ball
    Gust
    Recover
    Fire Blast
    Brave Bird
    Extrasensory
    Sunny Day
    Swift
    Punishment
    Ancientpower
    Future Sight
    Natural Gift
    Sky Attack

    Fly
    Shadow Ball
    Solarbeam

    Roost
    Thunderbolt
    Earth Power
    Rayquaza (open)
    [​IMG]Rayquaza (-)
    Nature:
    Naive (+15% Speed, -1 Special Defense, +14% Accuracy)
    Type:
    Dragon:
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 110
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 2 (-)
    Spe: 109 (+)
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 25

    Abilities:
    Air Lock:
    (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

    Item: Expert Belt

    Attacks:
    Twister
    Scary Face
    Crunch
    Hyper Voice
    Rest
    Air Slash
    AncientPower
    Outrage
    Dragon Claw
    Dragon Dance
    Fly
    ExtremeSpeed
    Hyper Beam
    Dragon Pulse

    Earthquake
    Stone Edge
    Focus Blast

    Aqua Tail
    Draco Meteor
    V-Create
    Tornadus (open)
    [​IMG]Tornadus (M)
    Nature:
    Lonely (+1 Attack, -1 Defense)
    Type:
    Flying:
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 111
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 22

    Abilities:
    Prankster:
    (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Item: Life Orb

    Attacks:
    Uproar
    Astonish
    Gust
    Swagger
    Bite
    Revenge
    Air Cutter
    Extrasensory
    Agility
    Air Slash
    Crunch
    Tailwind
    Rain Dance
    Hurricane
    Dark Pulse
    Hammer Arm
    Thrash

    Taunt
    Torment
    Fly

    Heat Wave
    Knock Off
    Superpower

    Grass
    Arceus (open)
    [​IMG]
    Arceus (-)
    Nature:
    Hasty (+15% Spe, -1 Def, +22% Acc)
    Type:
    Grass:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 120
    Atk: Rank 5
    Def: Rank 4 (-)
    SpA: Rank 5
    SpD: Rank 5
    Spe: 138 (+)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 30 [36 Multitype]

    Abilities:
    Multitype:
    (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

    Item: Meadow Plate

    Attacks:
    Seismic Toss
    Cosmic Power
    Natural Gift
    Punishment
    Gravity
    Earth Power
    Hyper Voice
    Extremespeed
    Refresh
    Future Sight
    Recover
    Hyper Beam
    Perish Song
    Judgement

    Bullet Seed
    Thunderbolt
    Avalanche

    Giga Drain
    Magic Coat
    Tailwind
    Celebi (open)
    [​IMG]Celebi (-)
    Nature:
    Quirky (No changes)
    Type:
    Grass:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 100
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 24

    Abilities:
    Natural Cure:
    (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Item: Everstone

    Attacks:
    Leech Seed
    Confusion
    Recover
    Heal Bell
    Safeguard
    Magical Leaf
    AncientPower
    Future Sight
    Baton Pass
    Natural Gift
    Heal Block
    Healing Wish
    Leaf Storm
    Perish Song

    Psychic
    Reflect
    Light Screen

    Seed Bomb
    Magic Coat
    Earth Power
    Shaymin Land (open)
    [​IMG]Shaymin (-)
    Nature:
    Quirky (No changes)
    Type:
    Grass:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 100
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 24

    Abilities:
    Serene Grace:
    (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Item: Everstone

    Attacks:
    Growth
    Defense Curl
    Magical Leaf
    Leech Seed
    Synthesis
    Quick Attack
    Sweet Scent
    Natural Gift
    Worry Seed
    Aromatherapy
    Air Slash
    Energy Ball
    Sweet Kiss
    Healing Wish
    GrassWhistle
    Lucky Chant
    Leaf Storm
    Seed Flare

    Hidden Power Fire (7)
    Protect
    Endure

    Earth Power
    Endeavor
    Giga Drain
    Shaymin Sky (open)
    [​IMG]Shaymin (-)
    Nature:
    Timid (+15% Speed, -1 Attack, +25% Accuracy)
    Type:
    Grass:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 110
    Atk: Rank 3 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 147 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 24

    Abilities:
    Serene Grace:
    (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Item: Shell Bell

    Attacks:
    Growth
    Defense Curl
    Magical Leaf
    Leech Seed
    Synthesis
    Quick Attack
    Sweet Scent
    Natural Gift
    Worry Seed
    Aromatherapy
    Air Slash
    Energy Ball
    Sweet Kiss
    Healing Wish
    GrassWhistle
    Lucky Chant
    Leaf Storm
    Seed Flare

    Hidden Power Fire (7)
    Substitute
    Hyper Beam

    Earth Power
    Endeavor
    Giga Drain
    Virizion (open)
    [​IMG]Virizion (-)
    Nature:
    Timid (+15% Speed, -1 Attack, 18% Accuracy)
    Type:
    Grass:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 5
    Spe: 125 (+)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    Abilities:
    Justified:
    (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Item: Shell Bell

    Attacks:
    Quick Attack
    Leer
    Double Kick
    Magicial Leaf
    Take Down
    Helping Hand
    Retaliate
    Giga Drain
    Sacred Sword
    Swords Dance
    Quick Guard
    Work Up
    Leaf Blade
    Close Combat

    Focus Blast
    Hidden Power Ice (7)
    Grass Knot

    Synthesis
    Bounce
    Worry Seed

    Poison
    Arceus (open)
    [​IMG]
    Arceus-Poison (XXXXXX)

    Nature: XXXXXX

    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 5
    SpD: Rank 5
    Spe: 120

    Abilities:

    Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

    Attacks:

    Seismic Toss
    Cosmic Power
    Natural Gift
    Punishment
    Gravity
    Earth Power
    Hyper Voice
    ExtremeSpeed
    Refresh
    Future Sight

    XXXXXX

    XXXXXX

    XXXXXX

    Roserade (open)
    [​IMG]
    Roserade (XXXXXX)

    Nature: XXXXXX

    Type:

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 4
    Spe: 90

    Abilities:

    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Attacks:

    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Poison Sting
    Leech Seed
    Magical Leaf
    GrassWhistle
    Giga Drain
    Toxic Spikes
    Sweet Scent
    Ingrain
    Toxic
    Petal Dance
    Aromatherapy
    Synthesis
    Weather Ball

    XXXXXX

    XXXXXX

    XXXXXX

    Weezing (open)
    [​IMG]
    Weezing (XXXXXX)

    Nature: XXXXXX

    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60

    Abilities:

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:

    Poison Gas
    Tackle
    Smog
    Smokescreen
    Selfdestruct
    Assurance
    Clear Smog
    Sludge
    Haze
    Gyro Ball
    Double Hit
    Explosion
    Sludge Bomb
    Destiny Bond
    Memento

    XXXXXX

    XXXXXX

    XXXXXX

    Nidoking (open)
    [​IMG]
    Nidoking (XXXXXX)

    Nature: XXXXXX

    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85

    Abilities:

    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:

    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Poison Sting
    Double Kick
    Fury Attack
    Helping Hand
    Toxic Spikes
    Poison Jab
    Chip Away
    Thrash
    Earth Power
    Megahorn
    Horn Drill
    Flatter
    Captivate

    XXXXXX

    XXXXXX

    XXXXXX

    Gengar (open)
    [​IMG]
    Gengar (XXXXXX)

    Nature: XXXXXX

    Type:

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 110

    Abilities:

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:

    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Hypnosis
    Sucker Punch
    Shadow Punch
    Payback
    Shadow Ball
    Dream Eater
    Dark Pulse
    Destiny Bond
    Hex
    Nightmare

    XXXXXX

    XXXXXX

    XXXXXX

    Electric
    Arceus (open)
    [​IMG]
    Arceus-Electric (XXXXXX)

    Nature: XXXXXX

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 5
    SpD: Rank 5
    Spe: 120

    Abilities:

    Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

    Attacks:

    Seismic Toss
    Cosmic Power
    Natural Gift
    Punishment
    Gravity
    Earth Power
    Hyper Voice
    ExtremeSpeed
    Refresh
    Future Sight

    XXXXXX

    XXXXXX

    XXXXXX

    Zekrom (open)
    [​IMG]
    Zekrom (XXXXXX)

    Nature: XXXXXX

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 110
    Atk: Rank 6
    Def: Rank 5
    SpA: Rank 5
    SpD: Rank 4
    Spe: 90

    Abilities:

    Teravolt: (Innate) The Pokemon crackles with intense electricity. Its immense power permeates every attack, negating the effect of abilities to reduce or prevent this Pokemon's damage or attack effects.

    Attacks:

    Thunder Fang
    Dragon Rage
    Imprison
    Ancientpower
    Thunderbolt
    DragonBreath
    Slash
    Zen Headbutt
    Fusion Bolt
    Dragon Claw

    XXXXXX

    XXXXXX

    XXXXXX

    Raikou (open)
    [​IMG]
    Raikou (XXXXXX)

    Nature: XXXXXX

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 4
    Spe: 115

    Abilities:

    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Volt Absorb (DW): (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Attacks:

    Bite
    Leer
    ThunderShock
    Roar
    Quick Attack
    Spark
    Reflect
    Crunch
    Thunder Fang
    Discharge

    XXXXXX

    XXXXXX

    XXXXXX

    Thundurus (open)
    [​IMG]
    Thundurus (XXXXXX)

    Nature: XXXXXX

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 111

    Abilities:

    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Attacks:

    Uproar
    Astonish
    ThunderShock
    Swagger
    Bite
    Revenge
    Shock Wave
    Heal Block
    Agility
    Discharge
    Crunch
    Charge

    XXXXXX

    XXXXXX

    XXXXXX

    Zapdos (open)
    [​IMG]
    Zapdos (XXXXXX)

    Nature: XXXXXX

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 100

    Abilities:

    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Attacks:

    Peck
    ThunderShock
    Thunder Wave
    Agility
    Detect
    Pluck
    AncientPower
    Charge
    Agility
    Discharge
    Roost
    Drill Peck
    Thunder

    XXXXXX

    XXXXXX

    XXXXXX

    Ground
    Arceus (open)
    [​IMG]
    Arceus-Ground (XXXXXX)

    Nature: XXXXXX

    Type:

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 5
    SpD: Rank 5
    Spe: 120

    Abilities:

    Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

    Attacks:

    Seismic Toss
    Cosmic Power
    Natural Gift
    Punishment
    Gravity
    Earth Power
    Hyper Voice
    ExtremeSpeed
    Refresh
    Future Sight

    XXXXXX

    XXXXXX

    XXXXXX

    Landorus (open)
    [​IMG]
    Landorus (XXXXXX)

    Nature: XXXXXX

    Type:

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 101

    Abilities:

    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:

    Block
    Mud Shot
    Rock Tomb
    Imprison
    Punishment
    Bulldoze
    Rock Throw
    Extrasensory
    Swords Dance
    Earth Power
    Rock Slide
    Earthquake

    XXXXXX

    XXXXXX

    XXXXXX

    Groudon (open)
    [​IMG]
    Groudon (XXXXXX)

    Nature: XXXXXX

    Type:

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 110
    Atk: Rank 6
    Def: Rank 5
    SpA: Rank 4
    SpD: Rank 3
    Spe: 90

    Abilities:

    Drought: (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Attacks:

    Mud Shot
    Scary Face
    Lava Plume
    Hammer Arm
    Rest
    AncientPower
    Slash
    Bulk Up
    Earthquake
    Eruption
    Fire Blast
    Fissure

    XXXXXX

    XXXXXX

    XXXXXX

    Colossoil (open)
    [​IMG]
    Colossoil (XXXXXX)

    Nature: XXXXXX

    Type:

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95

    Abilities:

    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:

    Leer
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit
    Dig
    Body Slam
    Stockpile
    Spit Up
    Swallow
    Muddy Water
    Crunch
    Bounce
    Magnitude
    Megahorn

    XXXXXX

    XXXXXX

    XXXXXX

    Rhyperior (open)
    [​IMG]
    Rhyperior (XXXXXX)

    Nature: XXXXXX

    Type:

    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40

    Abilities:

    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks:

    Poison Jab
    Horn Attack
    Tail Whip
    Stomp
    Fury Attack
    Scary Face
    Rock Blast
    Take Down
    Horn Drill
    Chip Away
    Bulldoze
    Hammer Arm
    Drill Run
    Stone Edge
    Earthquake
    Megahorn

    XXXXXX

    XXXXXX

    XXXXXX

    Psychic
    Arceus (open)
    [​IMG]
    Arceus-Psychic (XXXXXX)

    Nature: XXXXXX

    Type:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 5
    SpD: Rank 5
    Spe: 120

    Abilities:

    Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

    Attacks:

    Seismic Toss
    Cosmic Power
    Natural Gift
    Punishment
    Gravity
    Earth Power
    Hyper Voice
    ExtremeSpeed
    Refresh
    Future Sight

    XXXXXX

    XXXXXX

    XXXXXX

    Mewtwo (open)
    [​IMG]
    Mewtwo (XXXXXX)

    Nature: XXXXXX

    Type:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 130

    Abilities:

    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:

    Confusion
    Disable
    Barrier
    Mist
    Swift
    Recover
    Safe Guard
    Future Sight
    Miracle Eye
    Psycho Cut
    Amnesia
    Power Swap
    Guard Swap

    XXXXXX

    XXXXXX

    XXXXXX

    Mew (open)
    [​IMG]
    Mew (XXXXXX)

    Nature: XXXXXX

    Type:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 100

    Abilities:

    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

    Attacks:

    Pound
    Reflect Type
    Transform
    Mega Punch
    Metronome
    Psychic
    Barrier
    Ancientpower
    Amnesia

    XXXXXX

    XXXXXX

    XXXXXX

    Lugia (open)
    [​IMG]
    Lugia (XXXXXX)

    Nature: XXXXXX

    Type:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 6
    Spe: 110

    Abilities:

    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Attacks:

    Aeroblast
    Whirlwind
    Safeguard
    Weather Ball
    Gust
    Recover
    Hydro Pump
    Dragon Rush
    Extrasensory
    Rain Dance
    Swift
    Natural Gift
    Punishment
    Ancientpower

    XXXXXX

    XXXXXX

    XXXXXX

    Deoxys-D (open)
    [​IMG]
    Deoxys-D (XXXXXX)

    Nature: XXXXXX

    Type:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 6
    SpA: Rank 3
    SpD: Rank 6
    Spe: 90

    Abilities:

    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:

    Leer
    Wrap
    Night Shade
    Teleport
    Knock Off
    Spikes
    Psychic
    Snatch
    Psycho Shift
    Iron Defense
    Amnesia
    Recover
    Psycho Boost
    Counter
    Mirror Coat

    XXXXXX

    XXXXXX

    XXXXXX

    Rock
    Arceus (open)
    [​IMG]
    Arceus-Rock (XXXXXX)

    Nature: XXXXXX

    Type:

    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 5
    SpD: Rank 5
    Spe: 120

    Abilities:

    Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

    Attacks:

    Seismic Toss
    Cosmic Power
    Natural Gift
    Punishment
    Gravity
    Earth Power
    Hyper Voice
    ExtremeSpeed
    Refresh
    Future Sight

    XXXXXX

    XXXXXX

    XXXXXX

    Regirock (open)
    [​IMG]
    Regirock (XXXXXX)

    Nature: XXXXXX

    Type:

    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 4
    Spe: 50

    Abilities:

    Clear Body: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).
    Sturdy (DW): (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Attacks:

    Explosion
    Stomp
    Rock Throw
    Curse
    Superpower
    AncientPower
    Iron Defense
    Zap Cannon
    Charge Beam
    Lock-On

    XXXXXX

    XXXXXX

    XXXXXX

    Tyranitar (open)
    [​IMG]
    Tyranitar (XXXXXX)

    Nature: XXXXXX

    Type:

    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 61

    Abilities:

    Sand Stream: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:

    Thunder Fang
    Ice Fang
    Fire Fang
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Dark Pulse
    Payback
    Crunch
    Earthquake
    Stone Edge

    XXXXXX

    XXXXXX

    XXXXXX

    Terrakion (open)
    [​IMG]
    Terrakion (XXXXXX)

    Nature: XXXXXX

    Type:

    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 108

    Abilities:

    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:

    Quick Attack
    Leer
    Double Kick
    Smack Down
    Take Down
    Helping Hand
    Retaliate
    Rock Slide
    Sacred Sword
    Swords Dance
    Quick Guard

    XXXXXX

    XXXXXX

    XXXXXX

    Ice
    Arceus (open)
    [​IMG]
    Arceus-Ice (XXXXXX)

    Nature: XXXXXX

    Type:

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 5
    SpD: Rank 5
    Spe: 120

    Abilities:

    Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

    Attacks:

    Seismic Toss
    Cosmic Power
    Natural Gift
    Punishment
    Gravity
    Earth Power
    Hyper Voice
    ExtremeSpeed
    Refresh
    Future Sight

    XXXXXX

    XXXXXX

    XXXXXX

    Articuno (open)
    [​IMG]
    Articuno (XXXXXX)

    Nature: XXXXXX

    Type:

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 5
    Spe: 85

    Abilities:

    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Snow Cloak (DW): (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Attacks:

    Gust
    Powder Snow
    Mist
    Ice Shard
    Mind Reader
    AncientPower
    Peck
    Agility
    Ice Beam
    Blizzard
    Reflect
    Roost

    XXXXXX

    XXXXXX

    XXXXXX

    Regice (open)
    [​IMG]
    Regice (XXXXXX)

    Nature: XXXXXX

    Type:

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 8
    Spe: 50

    Abilities:

    Clear Body: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).
    Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Attacks:

    Explosion
    Stomp
    Icy Wind
    Curse
    Superpower
    AncientPower
    Zap Cannon
    Charge Beam
    Lock-On

    XXXXXX

    XXXXXX

    XXXXXX

    Kyurem (open)
    [​IMG]
    Kyurem (XXXXXX)

    Nature: XXXXXX

    Type:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 95

    Abilities:

    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:

    Icy Wind
    Dragon Rage
    Imprison
    AncientPower
    Ice Beam
    DragonBreath
    Slash
    Glaciate
    Scary Face
    Dragon Pulse

    XXXXXX

    XXXXXX

    XXXXXX

    Syclant (open)
    [​IMG]
    Syclant (XXXXXX)

    Nature: XXXXXX

    Type:

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 121

    Abilities:

    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks:

    Leer
    Leech Life
    Ice Shard
    Focus Energy
    Slash
    X-Scissor
    Ice Beam
    Hail
    Bug Buzz
    Avalanche
    Scratch
    Bug Bite
    Icy Wind
    Icicle Spear
    Icicle Crash
    Ice Punch
    Sheer Cold

    XXXXXX

    XXXXXX

    XXXXXX

    Bug
    Arceus (open)
    [​IMG]
    Arceus-Bug (XXXXXX)

    Nature: XXXXXX

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 5
    SpD: Rank 5
    Spe: 120

    Abilities:

    Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

    Attacks:

    Seismic Toss
    Cosmic Power
    Natural Gift
    Punishment
    Gravity
    Earth Power
    Hyper Voice
    ExtremeSpeed
    Refresh
    Future Sight

    XXXXXX

    XXXXXX

    XXXXXX

    Genesect (open)
    [​IMG]
    Genesect (XXXXXX)

    Nature: XXXXXX

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 99

    Abilities:

    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

    Attacks:

    Techno Blast
    Quick Attack
    Magnet Rise
    Metal Claw
    Screech
    Fury Cutter
    Lock-On
    Flame Charge
    Magnet Bomb
    Slash
    Metal Sound
    Signal Beam
    Tri Attack
    X-Scissor
    Bug Buzz

    XXXXXX

    XXXXXX

    XXXXXX

    Scizor (open)
    [​IMG]
    Scizor (XXXXXX)

    Nature: XXXXXX

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 65

    Abilities:

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks:

    Vaccuum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Slash
    Swords Dance
    Razor Wind
    X-Scissor
    Night Slash
    Double Hit
    Air Slash
    Bullet Punch
    Iron Defense
    Iron Head
    False Swipe

    XXXXXX

    XXXXXX

    XXXXXX

    Syclant (open)
    [​IMG]
    Syclant (XXXXXX)

    Nature: XXXXXX

    Type:

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 121

    Abilities:

    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks:

    Leer
    Leech Life
    Ice Shard
    Focus Energy
    Slash
    X-Scissor
    Ice Beam
    Hail
    Bug Buzz
    Avalanche
    Scratch
    Bug Bite
    Icy Wind
    Icicle Spear
    Icicle Crash
    Ice Punch
    Sheer Cold

    XXXXXX

    XXXXXX

    XXXXXX

    Volcarona (open)
    [​IMG]
    Volcarona (XXXXXX)

    Nature: XXXXXX

    Type:

    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 100

    Abilities:

    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

    Attacks:

    Ember
    String Shot
    Leech Life
    Take Down
    Flame Charge
    Bug Bite
    Double-Edge
    Flame Wheel
    Gust
    Fire Spin
    Whirlwind
    Silver Wind
    Quiver Dance
    Heat Wave

    XXXXXX

    XXXXXX

    XXXXXX

    Dragon
    Arceus (open)
    [​IMG]
    Arceus-Dragon (XXXXXX)

    Nature: XXXXXX

    Type:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 5
    SpD: Rank 5
    Spe: 120

    Abilities:

    Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

    Attacks:

    Seismic Toss
    Cosmic Power
    Natural Gift
    Punishment
    Gravity
    Earth Power
    Hyper Voice
    ExtremeSpeed
    Refresh
    Future Sight

    XXXXXX

    XXXXXX

    XXXXXX

    Rayquaza (open)
    [​IMG]
    Rayquaza (XXXXXX)

    Nature: XXXXXX

    Type:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 110
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 95

    Abilities:

    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

    Attacks:

    Twister
    Scary Face
    Crunch
    Hyper Voice
    Rest
    Air Slash
    AncientPower
    Outrage
    Dragon Claw
    Dragon Dance
    Fly
    Rest
    ExtremeSpeed

    XXXXXX

    XXXXXX

    XXXXXX

    Reshiram (open)
    [​IMG]
    Reshiram (XXXXXX)

    Nature: XXXXXX

    Type:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 6
    SpD: Rank 5
    Spe: 90

    Abilities:

    Turboblaze: (Innate) The Pokemon's flames swirl around it with an intense heat. It's immense power permeates every attack, negating the effect of abilities to reduce or prevent this Pokemon's damage or attack effects.

    Attacks:

    Fire Fang
    Dragon Rage
    Imprison
    AncientPower
    Flamethrower
    DragonBreath
    Slash
    Extrasensory
    Fusion Flare
    Dragon Pulse

    XXXXXX

    XXXXXX

    XXXXXX

    Zekrom (open)
    [​IMG]
    Zekrom (XXXXXX)

    Nature: XXXXXX

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 110
    Atk: Rank 6
    Def: Rank 5
    SpA: Rank 5
    SpD: Rank 4
    Spe: 90

    Abilities:

    Teravolt: (Innate) The Pokemon crackles with intense electricity. Its immense power permeates every attack, negating the effect of abilities to reduce or prevent this Pokemon's damage or attack effects.

    Attacks:

    Thunder Fang
    Dragon Rage
    Imprison
    Ancientpower
    Thunderbolt
    DragonBreath
    Slash
    Zen Headbutt
    Fusion Bolt
    Dragon Claw

    XXXXXX

    XXXXXX

    XXXXXX

    Kyurem (open)
    [​IMG]
    Kyurem (XXXXXX)

    Nature: XXXXXX

    Type:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 95

    Abilities:

    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:

    Icy Wind
    Dragon Rage
    Imprison
    AncientPower
    Ice Beam
    DragonBreath
    Slash
    Glaciate
    Scary Face
    Dragon Pulse

    XXXXXX

    XXXXXX

    XXXXXX

    Ghost
    Arceus (open)
    [​IMG]
    Arceus-Ghost (XXXXXX)

    Nature: XXXXXX

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 5
    SpD: Rank 5
    Spe: 120

    Abilities:

    Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

    Attacks:

    Seismic Toss
    Cosmic Power
    Natural Gift
    Punishment
    Gravity
    Earth Power
    Hyper Voice
    ExtremeSpeed
    Refresh
    Future Sight

    XXXXXX

    XXXXXX

    XXXXXX

    Giratina (open)
    [​IMG]
    Giratina-A (XXXXXX)

    Nature: XXXXXX

    Type:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 125
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4
    SpD: Rank 5
    Spe: 90

    Abilities:

    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks:

    DragonBreath
    Scary Face
    Ominous Wind
    AncientPower
    Slash
    Shadow Sneak
    Destiny Bond
    Dragon Claw
    Earth Power
    Aura Sphere
    Shadow Claw
    Shadow Force
    Hex
    Heal Block

    XXXXXX

    XXXXXX

    XXXXXX

    Giratina (open)
    [​IMG]
    Giratina-O (XXXXXX)

    Nature: XXXXXX

    Type:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 125
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 90

    Abilities:

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:

    DragonBreath
    Scary Face
    Ominous Wind
    AncientPower
    Slash
    Shadow Sneak
    Destiny Bond
    Dragon Claw
    Earth Power
    Aura Sphere
    Shadow Claw
    Shadow Force
    Hex
    Heal Block

    XXXXXX

    XXXXXX

    XXXXXX

    Chandelure (open)
    [​IMG]
    Chandelure (XXXXXX)

    Nature: XXXXXX

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 80

    Abilities:

    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Attacks:

    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Imprison
    Hex
    Memento
    Inferno
    Curse
    Shadow Ball
    Pain Split
    Flame Burst

    XXXXXX

    XXXXXX

    XXXXXX

    Dusknoir (open)
    [​IMG]
    Dusknoir (XXXXXX)

    Nature: XXXXXX

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 5
    Spe: 45

    Abilities:

    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:

    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Curse
    Will-O-Wisp
    Hex
    Mean Look
    Payback
    Future Sight
    Fire Punch
    Ice Punch
    ThunderPunch
    Gravity
    Bind
    Shadow Punch

    XXXXXX

    XXXXXX

    XXXXXX

    Dark
    Arceus (open)
    [​IMG]
    Arceus-Dark (XXXXXX)

    Nature: XXXXXX

    Type:

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 5
    SpD: Rank 5
    Spe: 120

    Abilities:

    Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

    Attacks:

    Seismic Toss
    Cosmic Power
    Natural Gift
    Punishment
    Gravity
    Earth Power
    Hyper Voice
    ExtremeSpeed
    Refresh
    Future Sight

    XXXXXX

    XXXXXX

    XXXXXX

    Colossoil (open)
    [​IMG]
    Colossoil (XXXXXX)

    Nature: XXXXXX

    Type:

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95

    Abilities:

    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:

    Leer
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit
    Dig
    Body Slam
    Stockpile
    Spit Up
    Swallow
    Muddy Water
    Crunch
    Bounce
    Magnitude
    Megahorn

    XXXXXX

    XXXXXX

    XXXXXX

    Tyranitar (open)
    [​IMG]
    Tyranitar (XXXXXX)

    Nature: XXXXXX

    Type:

    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 61

    Abilities:

    Sand Stream: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:

    Thunder Fang
    Ice Fang
    Fire Fang
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Dark Pulse
    Payback
    Crunch
    Earthquake
    Stone Edge

    XXXXXX

    XXXXXX

    XXXXXX

    Hydreigon (open)
    [​IMG]
    Hydreigon (XXXXXX)

    Nature: XXXXXX

    Type:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 98

    Abilities:

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:

    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Slam
    Dragon Pulse
    Work Up
    Dragon Rush
    Body Slam
    Scary Face
    Hyper Voice
    Double Hit
    Tri Attack

    XXXXXX

    XXXXXX

    XXXXXX

    Darkrai (open)
    [​IMG]
    Darkrai (XXXXXX)

    Nature: XXXXXX

    Type:

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 125

    Abilities:

    Bad Dreams: (Innate) This Pokemon’s frightening presence causes sleeping Pokemon to take four (4) damage/action and lose two (2) energy per action when sleeping.

    Attacks:

    Ominous Wind
    Night Shade
    Disable
    Quick Attack
    Hypnosis
    Faint Attack
    Pursuit
    Nightmare
    Double Team
    Haze

    XXXXXX

    XXXXXX

    XXXXXX

    Steel
    Arceus (open)
    [​IMG]
    Arceus-Steel (XXXXXX)

    Nature: XXXXXX

    Type:

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 5
    SpD: Rank 5
    Spe: 120

    Abilities:

    Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

    Attacks:

    Seismic Toss
    Cosmic Power
    Natural Gift
    Punishment
    Gravity
    Earth Power
    Hyper Voice
    ExtremeSpeed
    Refresh
    Future Sight

    XXXXXX

    XXXXXX

    XXXXXX

    Genesect (open)
    [​IMG]
    Genesect (XXXXXX)

    Nature: XXXXXX

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 99

    Abilities:

    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

    Attacks:

    Techno Blast
    Quick Attack
    Magnet Rise
    Metal Claw
    Screech
    Fury Cutter
    Lock-On
    Flame Charge
    Magnet Bomb
    Slash
    Metal Sound
    Signal Beam
    Tri Attack
    X-Scissor
    Bug Buzz

    XXXXXX

    XXXXXX

    XXXXXX

    Registeel (open)
    [​IMG]
    Registeel (XXXXXX)

    Nature: XXXXXX

    Type:

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 6
    SpA: Rank 3
    SpD: Rank 6
    Spe: 50

    Abilities:

    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks:

    Explosion
    Stomp
    Metal Claw
    Curse
    Superpower
    AncientPower
    Iron Defense
    Amnesia
    Zap Cannon
    Charge Beam
    Lock-On

    XXXXXX

    XXXXXX

    XXXXXX

    Dialga (open)
    [​IMG]
    Dialga (XXXXXX)

    Nature: XXXXXX

    Type:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 6
    SpD: Rank 4
    Spe: 90

    Abilities:

    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks:

    DragonBreath
    Scary Face
    Metal Claw
    AncientPower
    Slash
    Power Gem
    Metal Burst
    Dragon Claw
    Earth Power
    Aura Sphere
    Iron Tail
    Flash Cannon
    Roar of Time
    Heal Block

    XXXXXX

    XXXXXX

    XXXXXX

    Jirachi (open)
    [​IMG]
    Jirachi (XXXXXX)

    Nature: XXXXXX

    Type:

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 100


    Abilities:

    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Attacks:

    Wish
    Confusion
    Rest
    Swift
    Helping Hand
    Psychic
    Refresh
    Zen Headbutt
    Double-Edge
    Gravity
    Healing Wish
    Future Sight
    Doom Desire

    XXXXXX

    XXXXXX

    XXXXXX
    Last edited: Oct 24, 2013
  6. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,631
    I guess I should post what I've been doing. Despite not having authority, I went and fixed numerous mistakes that include unproperly arranged stat changes (e.g. Pawniard's Attack was 3 when it's supposed to be 4 with Adamant), wrong abilities (Gloom has Stench, not Run Away), repeated moves (Sneasel had Taunt twice, though iiMKUltra of course has the right to change what the changed move will be), and sometimes even the wrong moves listed (Dewott has Nasty Plot when it shouldn't have it; funny one, Rapidash has/had Drain Punch). Oh yeah, and some of the natural stats are wrong so I'm fixing those.

    Right now, I'm at Rank 3 and will hopefully be done soon. In addition, I've added/adding accuracy boosts to the +Spe nature Pokemon.

    edit: don't think I need to edit in that -Spe mons have -10% evasion. That seems to be common knowledge.

    And the issues don't seem to be too frequent later on. Only the first couple ranks had many of these problems. Okay, when I looked through it again, I found more errors in the higher ranks so I guess they're kinda even now. iiMKUltra is still awesome and I'm done.

    List of Pokemon who had a changed move (some of them might be mislisted due to poor memory, and that said, I probably forgot some):
    - Rank 1 Yamask (Disable for Imprison)
    - Rank 2 Panpour (Taunt for Low Kick)
    - Rank 2 Sneasel (Taunt for Torment)
    - Rank 2 Tirtouga (Bide for Iron Defense)
    - Rank 2 Trubbish (Toxic for Protect)
    - Rank 3 Rapidash (Drain Punch for Low Kick)
    - Rank 3 Magmar (Sunny Day for Focus Blast)
    - Rank 3 Simipour (Taunt for Focus Blast)
    - Rank 3 Dewott (all egg moves fixed to Air Slash, Detect, and Copycat/Night Slash (they were originally Simipour's egg moves))
    - Rank 3 Ivysaur (Light Screen for Endure)
    - Rank 3 Shiftry (Synthesis for Sucker Punch)
    - Rank 3 Pupitar (Sandstorm for Smack Down)
    - Rank 3 Ledian (Light Screen for Encore)
    - Rank 3 Rotom (Thunder Wave for Will-O-Wisp)
    - Rank 4 Pyroak (Giga Drain for Revenge, was originally Endure but I realized with Life Orb, that wasn't too smart; still, it could get a hit off while surviving two hits so that's up for iimk)
    - Rank 4 Charizard (Counter for Blast Burn)
    - Rank 4 Heracross (Endure and Counter for Low Kick and Knock Off)
    - Rank 4 Tangrowth (Knock Off for Pain Split)
    - Rank 4 Gigalith (Smack Down for Protect)
    - Rank 4 Cofagrigus (Disable for Endure)
    - Rank 4 Absol (Sucker Punch for Double-Edge) (oops didn't notice it was a tutor not an egg)
    - Rank 4 Venusaur (Synthesis for Frenzy Plant)
    - Rank 4 Scyther (Swords Dance for Sleep Talk)
    - Rank 4 Yanmega (AncientPower for Air Cutter)
    - Rank 4 Snorlax (Giga Impact for Fire Blast)

    That was fun.

    @deadfox whose post i deleted, you're awesome and thanks, updated! Fixed Rank 2 Tepig's level-up moves.
    Tortferngatr likes this.
  7. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Ok, the original OP's should now have updated hall info for ranks 1-4. If you see an error of any sort, just VM me and I'll fix it. I know I do have to go and fix ranks 1-3 since I never changed things like Levitate and Heavy Metal back to Innate abilities, I'll do that soon though.

    Big thanks to Matezoide and King Serperior for doing a lot of the work for the rank 4 mons.
  8. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,928
    Adding Fairy mons to each rank. Gggggggg
    Will be doing profile and type revamps also

    R1 Normal:
    -Togepi
    -Cleffa
    +Bunnelby
    +Fletchling

    R1 Fire:
    No change

    R1 Fighting:
    -Meditite
    +Pancham

    R1 Water:
    No Change

    R1 Flying:
    -Hoothoot
    -Ledyba
    +Noibat
    +Wingull

    R1 Grass:
    -Sunkern
    +Cottonee

    R1 Poison:
    -Weedle
    +Skrelp

    R1 Electric:
    No change

    R1 Ground:
    No change

    R1 Psychic:
    No change

    R1 Rock:
    -Bonsly
    +Binacle

    R1 Ice:
    No change

    R1 Bug:
    -Caterpie
    +Scatterbug

    R1 Dragon:
    -Bagon
    -Axew
    +Noibat
    +Goomy

    R1 Ghost:
    -Nohface
    +Pumkaboo (Small)

    R1 Dark:
    No change

    R1 Steel:
    -Nohface
    +Bronzor



    RANK 1 FAIRY

    +Togepi
    +Mime Jr
    +Cottonee
    +Swirlix
    +Cleffa

    Togepi (open)

    [​IMG]
    Togepi (F)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type:
    Fairy

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 17 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Abilities:
    Hustle
    Serene Grace
    Super Luck

    Attacks:
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow

    Dazzling Gleam
    Fire Blast
    SolarBeam

    Nasty Plot
    Stored Power
    Morning Sun
    Mime Jr. (open)

    [​IMG]
    Mime Jr. (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Psychic

    Stats:
    HP: 80
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    Abilities:
    Soundproof
    Filter
    Technician

    Attacks:
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    DoubleSlap
    Mimic
    Light Screen
    Reflect
    Psybeam

    Thunderbolt
    Shadow Ball
    Dazzling Gleam

    Future Sight
    Icy Wind
    Fake Out
    Last edited: Nov 10, 2013
  9. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Removing 'mons from Rank 1 which no longer belong into the type that they are currently in. Also shortening Ability and Type descriptions, and catching out any Hidden Powers that list BAP.

    Rank 1

    Normal
    Azurill (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/298.png[/IMG]
    [B]Azurill (M)
    Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type: Normal[/B]

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2 [3 Huge Power] (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9 [10 Huge Power]

    [B]Abilities:[/b] Thick Fat / Huge Power / Sap Sipper

    [B]Attacks:[/B]
    Splash
    Charm
    Tail Whip
    Bubble
    Slam
    Water Sport
    Water Gun
    BubbleBeam
    Helping Hand
    Bounce

    Toxic
    Protect
    Light Screen

    Encore
    Sing
    Body Slam

    Happiny (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/440.png[/IMG]
    [B]Happiny (F)
    Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/b] Normal

    [B]Stats:[/B]
    HP: 110
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 11

    [B]Abilities:[/b] Natural Cure / Serene Grace / Friend Guard

    [B]Attacks:[/B]
    Pound
    Charm
    Copycat
    Refresh
    Sweet Kiss

    Thunder Wave
    Attract
    Toxic

    Counter
    Metronome
    Endure

    Igglybuff (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/174.png[/IMG]
    [B]Igglybuff[/B] (M)
    [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/b] Normal / Fairy

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 13 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    [B]Abilities:[/b] Cute Charm / Competitive / Friend Guard

    [B]Attacks:[/B]
    Sing
    Charm
    Defense Curl
    Pound
    Sweet Kiss
    Copycat

    Psychic
    Fire Blast
    Protect

    Perish Song
    Wish
    Captivate


    NEEDS A 'MON

    NEEDS A 'MON

    Fire
    Larvesta (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/636.png[/IMG]
    [B]Larvesta (M)
    Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/b] Bug / Fire

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    [B]Abilities:[/b] Flame Body / Swarm

    [B]Attacks:[/B]
    Ember
    String Shot
    Leech Life
    Take Down

    Fire Blast
    SolarBeam
    Sunny Day

    Morning Sun
    Zen Headbutt
    Endure

    Pansear (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/513.png[/IMG]
    [B]Pansear (M)
    Nature:[/B] Rash (+1 SpA, -1 SpD)
    [B]Type:[/b] Fire

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 64
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/b] Gluttony / Blaze

    [B]Attacks:[/B]
    Scratch
    Leer
    Lick
    Incinerate
    Fury Swipes
    Yawn
    Bite
    Flame Burst
    Amnesia

    Sunny Day
    SolarBeam
    Fire Blast

    Nasty Plot
    Role Play
    Fire Punch

    Slugma (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/218.png[/IMG]
    [B]Slugma (M)
    Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:
    Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 12

    [B]Abilities:[/b] Magma Armour / Flame Body / Weak Armour

    [B]Attacks:[/B]
    Yawn
    Smog
    Ember
    Rock Throw
    Harden
    Recover
    Flame Burst

    Will-O-Wisp
    Fire Blast
    Sunny Day

    Inferno
    Earth Power
    Acid Armor

    Numel (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/322.png[/IMG]
    [B]Numel (F)
    Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
    [B]Type:[/b] Fire / Ground

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    [B]Abilities:[/b] Oblivious / Simple / Own Tempo

    [B]Attacks:[/B]
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Take Down
    Amnesia
    Lava Plume

    Will-O-Wisp
    Fire Blast
    Protect

    AncientPower
    Endure
    Mud Bomb

    Cyndaquil (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/155.png[/IMG]
    [B]Cyndaquil (F)
    Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/b] Fire
    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/b] Blaze / Flash Fire

    [B]Attacks:[/B]
    Tackle
    Leer
    SmokeScreen
    Ember
    Quick Attack
    Flame Wheel
    Defense Curl

    Sunny Day
    Protect
    Toxic

    Flare Blitz
    Reversal
    Double Kick

    Fighting
    Tyrogue (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/236.png[/IMG]
    [B]Tyrogue (M)
    Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/b] Fighting

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    [B]Abilities:[/b] Guts / Steadfast / Vital Spirit

    [B]Attacks:[/B]
    Tackle
    Helping Hand
    Fake Out
    Foresight

    Brick Break
    Rock Slide
    Bulk Up

    Hi Jump Kick
    Counter
    Mach Punch

    Mienfoo (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/619.png[/IMG]
    [B]Mienfoo (F)
    Nature:[/B] Lonely (+1 Atk, -1 Def)
    [B]Type:[/b] Fighting

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/b] Inner Focus / Regenerator / Vital Spirit

    [B]Attacks:[/B]
    Pound
    Meditate
    Detect
    Fake Out
    DoubleSlap
    Swift
    Calm Mind

    Low Sweep
    Acrobatics
    U-turn

    Vital Throw
    Endure
    Feint

    Mankey (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/56.png[/IMG]
    [B]Mankey (M)
    Nature:[/B] Adamant (+1 Atk, -1 SpA)
    [B]Type:[/b] Fighting

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    [B]Abilities:[/b] Vital Spirit / Anger Point / Defiant

    [B]Attacks:[/B]
    Covet
    Scratch
    Low Kick
    Leer
    Focus Energy
    Fury Swipes
    Karate Chop
    Seismic Toss
    Screech
    Assurance

    Acrobatics
    Taunt
    U-turn

    Revenge
    Encore
    Focus Punch

    Croagunk (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/453.png[/IMG]
    [B]Croagunk (M)
    Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
    [B]Type:[/b] Poison / Fighting

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    [B]Abilities:[/b] Anticipation / Dry Skin / Poison Touch

    [B]Attacks:[/B]
    Astonish
    Mud Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger

    Venoshock
    Torment
    Rock Slide

    Fake Out
    Drain Punch
    Cross Chop


    NEEDS A 'MON

    Water
    Feebas (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/349.png[/IMG]
    [B]Feebas (F)
    Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/b] Water

    [B]Stats:[/B]
    HP: 80
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 2 (+)
    SpD: Rank 2
    Spe: 80
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9

    [B]Abilities:[/b] Swift Swim / Adaptability

    [B]Attacks:[/B]
    Splash
    Tackle

    Blizzard
    Scald
    Toxic

    Mirror Coat
    Hypnosis
    Confuse Ray

    Magikarp (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/129.png[/IMG]
    [B]Magikarp (M)
    Nature:[/B] Hardy
    [B]Type:[/b] Water

    [B]Stats:[/B]
    HP: 80
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1
    Spe: 80
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 9

    [B]Abilities:[/b] Swift Swim / Rattled

    [B]Attacks:[/B]
    Splash
    Tackle
    Flail

    Bounce
    Reversal
    Bubble

    Surskit (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/283.png[/IMG]
    [B]Surskit (M)
    Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/b] Water / Bug

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/b] Swift Swim / Rain Dish

    [B]Attacks:[/B]
    Bubble
    Quick Attack
    Sweet Scent
    Water Sport
    BubbleBeam

    Scald
    Ice Beam
    Rain Dance

    Hydro Pump
    Signal Beam
    Endure

    Protowatt (open)
    [IMG]http://oi40.tinypic.com/231wlh.jpg[/IMG]
    [B]Protowatt (F)
    Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:
    Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Stats:[/B]
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    [B]Abilities:
    Trace:[/B] (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    [B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    [B]Shed Skin (DW):[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    [B]Attacks:[/B]
    Bubble
    Charge
    Tackle
    ThunderShock
    Detect

    Scald
    Ice Beam
    Thunderbolt

    Counter
    Mirror Coat
    Sheer Cold

    Tympole (open)
    [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/535.png[/IMG]
    [B]Tympole (F)
    Nature:[/B] Modest (+1 SpA, -1 Atk)
    [B]Type:[/b] Water

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 64
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [B]Abilities:[/b] Swift Swim / Hydration / Water Absorb

    [B]Attacks:[/B]
    Bubble
    Growl
    Supersonic
    Round
    BubbleBeam
    Mud Shot
    Aqua Ring
    Uproar

    Toxic
    Rest
    Scald

    Water Pulse
    Earth Power
    Sleep Talk

    Flying