Data The Battle Hall - Data

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#1
Useful Links:

Battle Hall - Preparations
Battle Hall - Challenge Signups (Mk. II)

DO NOT POST HERE. IT IS UNLOCKED SOLELY FOR THE PURPOSE OF EASY EDITING. IF YOU SEE AN ERROR, VM ELEVATOR MUSIC

Since there are going to be literally 425 Pokemon that we need to have data for, I'm just going to put it all in this thread.

Rank 1

Normal
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/298.png[/IMG]
[B]Azurill (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 2 [3 Huge Power] (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 9 [10 Huge Power]

[B]Abilities:[/B]
[B]Thick Fat:[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
[B]Huge Power:[/B] (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
[B]Sap Sipper (DW):[/B] (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

[B]Attacks:[/B]
Splash
Charm
Tail Whip
Bubble
Slam
Water Sport
Water Gun
BubbleBeam
Helping Hand
Bounce

Toxic
Protect
Light Screen

Encore
Sing
Body Slam

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/175.png[/IMG]
[B]Togepi (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

[B]Abilities:[/B]
[B]Hustle:[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
[B]Serene Grace:[/B] (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
[B]Super Luck (DW):[/B] (Passive)This Pokemon’s natural skill increases its [URL='http://www.serebii.net/games/criticalhits.shtml']critical hit levels[/URL] one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

[B]Attacks:[/B]
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Sunny Day
Fire Blast
SolarBeam

Nasty Plot
Stored Power
Morning Sun

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/173.png[/IMG]
[B]Cleffa (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

[B]Abilities:[/B]
[B]Cute Charm:[/B] (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
[B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
[B]Friend Guard (DW):[/B] (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

[B]Attacks:[/B]
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Frustration
Attract
Thunder Wave

Belly Drum
Wish
Stored Power

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/440.png[/IMG]
[B]Happiny (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[B]Stats:[/B]
HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 11

[B]Abilities:[/B]
[B]Natural Cure:[/B] (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
[B]Serene Grace:[/B] (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
[B]Friend Guard (DW):[/B] (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

[B]Attacks:[/B]
Pound
Charm
Copycat
Refresh
Sweet Kiss

Thunder Wave
Attract
Toxic

Counter
Metronome
Endure

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/174.png[/IMG]
[B]Igglybuff[/B] (M)
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[B]Stats:[/B]
HP: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

[B]Abilities:[/B]
[B]Cute Charm:[/B] (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
[B]Friend Guard (DW):[/B] (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

[B]Attacks:[/B]
Sing
Charm
Defense Curl
Pound
Sweet Kiss
Copycat

Psychic
Fire Blast
Protect

Perish Song
Wish
Captivate

Fire
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/636.png[/IMG]
[B]Larvesta (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

[B]Stats:[/B]
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 13

[B]Abilities:[/B]
[B]Flame Body:[/B] (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
[B]Swarm (DW):[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

[B]Attacks:[/B]
Ember
String Shot
Leech Life
Take Down

Fire Blast
SolarBeam
Sunny Day

Morning Sun
Zen Headbutt
Endure

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/513.png[/IMG]
[B]Pansear (M)[/B]
[B]Nature:[/B] Rash (+1 SpA, -1 SpD)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[B]Abilities:[/B]
[B]Gluttony:[/B] (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
[B]Blaze (DW):[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

[B]Attacks:[/B]
Scratch
Leer
Lick
Incinerate
Fury Swipes
Yawn
Bite
Flame Burst
Amnesia

Sunny Day
SolarBeam
Fire Blast

Nasty Plot
Role Play
Fire Punch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/218.png[/IMG]
[B]Slugma (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 3
Base Rank Total: 12

[B]Abilities:[/B]
[B]Magma Armor:[/B] (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
[B]Flame Body:[/B] (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
[B]Weak Armor (DW):[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

[B]Attacks:[/B]
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst

Will-O-Wisp
Fire Blast
Sunny Day

Inferno
Earth Power
Acid Armor

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/322.png[/IMG]
[B]Numel (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[B]Abilities:[/B]
[B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
[B]Simple:[/B] (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
[B]Own Tempo (DW):[/B] (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

[B]Attacks:[/B]
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume

Will-O-Wisp
Fire Blast
Protect

AncientPower
Endure
Mud Bomb

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/155.png[/IMG]
[B]Cyndaquil (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Blaze:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
[B]Flash Fire (DW):[/B] (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

[B]Attacks:[/B]
Tackle
Leer
SmokeScreen
Ember
Quick Attack
Flame Wheel
Defense Curl

Sunny Day
Protect
Toxic

Flare Blitz
Reversal
Double Kick

Fighting
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/236.png[/IMG]
[B]Tyrogue (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12

[B]Abilities:[/B]
[B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
[B]Steadfast:[/B] (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
[B]Vital Spirit (DW):[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

[B]Attacks:[/B]
Tackle
Helping Hand
Fake Out
Foresight

Brick Break
Rock Slide
Bulk Up

Hi Jump Kick
Counter
Mach Punch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/619.png[/IMG]
[B]Mienfoo (F)[/B]
[B]Nature:[/B] Lonely (+1 Atk, -1 Def)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 14

[B]Abilities:[/B]
[B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[B]Regenerator:[/B] (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
[B]Reckless (DW):[/B] (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

[B]Attacks:[/B]
Pound
Meditate
Detect
Fake Out
DoubleSlap
Swift
Calm Mind

Low Sweep
Acrobatics
U-turn

Vital Throw
Endure
Feint

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/56.png[/IMG]
[B]Mankey (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14

[B]Abilities:[/B]
[B]Vital Spirit:[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
[B]Anger Point:[/B] (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
[B]Defiant (DW):[/B] (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

[B]Attacks:[/B]
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance

Acrobatics
Taunt
U-turn

Revenge
Encore
Focus Punch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/453.png[/IMG]
[B]Croagunk (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

[B]Abilities:[/B]
[B]Anticipation:[/B] (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
[B]Dry Skin:[/B] (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
[B]Poison Touch (DW):[/B] (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

[B]Attacks:[/B]
Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Venoshock
Torment
Rock Slide

Fake Out
Drain Punch
Cross Chop

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/307.png[/IMG]
[B]Meditite (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 90
Atk: Rank 3 [5 Pure Power] (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12 [14 Pure Power]

[B]Abilities:[/B]
[B]Pure Power:[/B] (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
[B]Telepathy (DW):[/B] (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

[B]Attacks:[/B]
Bide
Meditate
Confusion
Detect
Hidden Power [Ghost] (7)
Swagger
Mind Reader
Feint
Calm Mind

Rock Slide
Focus Blast
Low Sweep

Fake Out
Drain Punch
Psycho Cut

Water
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/349.png[/IMG]
[B]Feebas (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9

[B]Abilities: [/B]
[B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
[B]Adaptability (DW):[/B] (Passive) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

[B]Attacks:[/B]
Splash
Tackle

Blizzard
Scald
Toxic

Mirror Coat
Hypnosis
Confuse Ray

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/129.png[/IMG]
[B]Magikarp (M)[/B]
[B]Nature:[/B] Hardy
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9

[B]Abilities:[/B]
[B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
[B]Rattled (DW):[/B] (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

[B]Attacks:[/B]
Splash
Tackle
Flail

Bounce
Reversal
Bubble

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/283.png[/IMG]
[B]Surskit (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
[B]Rain Dish (DW):[/B] (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

[B]Attacks:[/B]
Bubble
Quick Attack
Sweet Scent
Water Sport
BubbleBeam

Scald
Ice Beam
Rain Dance

Hydro Pump
Signal Beam
Endure

[IMG]http://oi40.tinypic.com/231wlh.jpg[/IMG]
[B]Protowatt (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

[B]Abilities:[/B]
[B]Trace:[/B] (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
[B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
[B]Shed Skin (DW):[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

[B]Attacks:[/B]
Bubble
Charge
Tackle
ThunderShock
Detect

Scald
Ice Beam
Thunderbolt

Counter
Mirror Coat
Sheer Cold

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/535.png[/IMG]
[B]Tympole (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
[B]Hydration:[/B] (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
[B]Water Absorb (DW):[/B] (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

[B]Attacks:[/B]
Bubble
Growl
Supersonic
Round
BubbleBeam
Mud Shot
Aqua Ring
Uproar

Toxic
Rest
Scald

Water Pulse
Earth Power
Sleep Talk

Flying
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/187.png[/IMG]
[B]Hoppip (M)[/B]
[B]Nature:[/B] Hardy
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Leaf Guard:[/B] (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
[B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

[B]Attacks:[/B]
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Cotton Spore

Giga Drain
Protect
Substitute

Cotton Guard
Amnesia
Encore

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/16.png[/IMG]
[B]Pidgey (M)[/B]
[B]Nature:[/B] Jolly (+15% Spe, +14% Acc, -1 SpA)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Abilities:[/B]
[B]Keen Eye:[/B] (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
[B]Tangled Feet:[/B] (Passive) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
[B]Big Pecks (DW):[/B] (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

[B]Attacks:[/B]
Tackle
Gust
Sand-Attack
Quick Attack
Whirlwind
Wing Attack
Twister
FeatherDance

Return
Protect
U-turn

Brave Bird
Steel Wing
Faint Attack

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/163.png[/IMG]
[B]Hoothoot (F)[/B]
[B]Nature:[/B] Naive (+15% Spe, +8% Acc, -1 SpA)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

[B]Abilities:[/B]
[B]Insomnia:[/B] (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
[B]Keen Eye:[/B] (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
[B]Tinted Lens (DW):[/B] When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

[B]Attacks:[/B]
Tackle
Growl
Foresight
Hypnosis
Peck
Uproar
Reflect
Confusion
Take Down
Echoed Voice

Dream Eater
Shadow Ball
Frustration

Sky Attack
Agility
Supersonic

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/165.png[/IMG]
[B]Ledyba (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 12

[B]Abilities:[/B]
[B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[B]Early Bird:[/B] (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
[B]Rattled (DW):[/B] (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

[B]Attacks:[/B]
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind

Roost
Hidden Power [Rock] (7)
Giga Drain

Encore
Bug Buzz
Bide

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/415.png[/IMG]
[B]Combee (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Honey Gather:[/B] (Passive) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
[B]Hustle (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

[B]Attacks:[/B]
Gust
Sweet Scent
Bug Bite

Air Cutter
Ominous Wind
Mud-Slap

Grass
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/187.png[/IMG]
[B]Hoppip (M)[/B]
[B]Nature:[/B] Hardy
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Leaf Guard:[/B] (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
[B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

[B]Attacks:[/B]
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Cotton Spore

Giga Drain
Protect
Substitute

Cotton Guard
Amnesia
Encore

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/511.png[/IMG]
[B]Pansage (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[B]Abilities:[/B]
[B]Gluttony:[/B] (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
[B]Overgrow (DW):[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

[B]Attacks:[/B]
Scratch
Leer
Lick
Vine Whip
Fury Swipes
Leech Seed
Bite
Seed Bomb
Torment

Sunny Day
SolarBeam
Hidden Power [Fire] (7)

Nasty Plot
Role Play
GrassWhistle

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/191.png[/IMG]
[B]Sunkern (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Solar Power:[/B] (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
[B]Early Bird (DW):[/B] (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

[B]Attacks:[/B]
Absorb
Growth
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Endeavor
Razor Leaf
Worry Seed
Sunny Day
Giga Drain

Hidden Power [Fire] (7)
Light Screen
SolarBeam

Encore
Morning Sun
Bide

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/420.png[/IMG]
[B]Cherubi (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

[B]Attacks:[/B]
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day

SolarBeam
Protect
Sludge Bomb

Encore
Weather Ball
Ingrain

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/406.png[/IMG]
[B]Budew (F)[/B]
[B]Nature:[/B] Timid (+15% Spe, +14% Acc, -1 Atk)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Natural Cure:[/B] (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
[B]Poison Point:[/B] (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
[B]Leaf Guard (DW):[/B] (Passive)
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

[B]Attacks:[/B]
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Toxic
Venoshock
Energy Ball

Sleep Powder
Synthesis
Extrasensory

Poison
[IMG]http://ivnbvn.com/pixels/breezi.png[/IMG]
[B]Breezi (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

[B]Abilities:[/B]
[B]Persistent:[/B] (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
[B]Vital Spirit:[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
[B]Unburden (DW):[/B] (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

[B]Attacks:[/B]
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind

Toxic
Venoshock
Shadow Ball

Acid Spray
Wish
Disable

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/32.png[/IMG]
[B]Nidoran ♂ (M)[/B]
[B]Nature:[/B] Rash (+1 SpA, -1 SpD)
[B]Type:[/B]
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

[B]Abilities:[/B]
[B]Poison Point:[/B] (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
[B]Rivalry:[/B] (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
[B]Hustle (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

[B]Attacks:[/B]
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Toxic
Venoshock
Ice Beam

Counter
Endure
Sucker Punch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/13.png[/IMG]
[B]Weedle (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

[B]Abilities:[/B]
[B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
[B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

[B]Attacks:[/B]
Poison Sting
String Shot
Bug Bite

Electroweb

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/167.png[/IMG]
[B]Spinarak (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

[B]Abilities:[/B]
[B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[B]Insomnia:[/B] (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
[B]Sniper (DW):[/B] (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

[B]Attacks:[/B]
Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes

Toxic
Venoshock
Dig

Disable
Twineedle
Signal Beam

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/543.png[/IMG]
[B]Venipede (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 49 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

[B]Abilities:[/B]
[B]Poison Point:[/B] (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
[B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[B]Quick Feet (DW):[/B] (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

[B]Attacks:[/B]
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Bug Bite

Toxic
Payback
Hidden Power [Fighting] (7)

Twineedle
Rock Climb
Pin Missile

Electric
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/172.png[/IMG]
[B]Pichu (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

[B]Stats:[/B]
HP: 80
Atk: Rank 3 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

[B]Abilities:[/B]
[B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
[B]Lightningrod (DW):[/B] (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

[B]Attacks:[/B]
ThunderShock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot

Thunderbolt
Toxic
Grass Knot

Volt Tackle
Endure
Reversal

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/179.png[/IMG]
[B]Mareep (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
[B]Plus:[/B] (Passive) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

[B]Attacks:[/B]
Tackle
Growl
Thunder Wave
ThunderShock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray

Thunderbolt
Double Team
Hidden Power [Ice] (7)

Agility
Reflect
Sand-Attack

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/403.png[/IMG]
[B]Shinx (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Rivalry:[/B] (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
[B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
[B]Guts (DW):[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

[B]Attacks:[/B]
Tackle
Leer
Charge
Bite
Spark
Roar
Swagger

Light Screen
Thunder Wave
Thunderbolt

Signal Beam
Ice Fang
Fire Fang

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/602.png[/IMG]
[B]Tynamo (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

[B]Abilities: [/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Attacks:[/B]
Tackle
Thunder Wave
Charge
Charge Beam

Magnet Rise

[IMG]http://oi40.tinypic.com/231wlh.jpg[/IMG]
[B]Protowatt (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

[B]Abilities:[/B]
[B]Trace:[/B] (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
[B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
[B]Shed Skin (DW):[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

[B]Attacks:[/B]
Bubble
Charge
Tackle
ThunderShock
Detect

Scald
Ice Beam
Thunderbolt

Counter
Mirror Coat
Sheer Cold

Ground
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/290.png[/IMG]
[B]Nincada (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Compoundeyes:[/B] (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
[B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

[B]Attacks:[/B]
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe

Dig
X-Scissor
Shadow Ball

Endure
Silver Wind
Gust

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/339.png[/IMG]
[B]Barboach (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

[B]Abilities:[/B]
[B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
[B]Anticipation:[/B] (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
[B]Hydration (DW):[/B] (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

[B]Attacks:[/B]
Mud-Slap
Mud Sport
Water Sport
Water Gun
Mud Bomb
Magnitude
Amnesia
Water Pulse

Earthquake
Ice Beam
Waterfall

Spark
Hydro Pump
Earth Power

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/27.png[/IMG]
[B]Sandshrew (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[B]Abilities:[/B]
[B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
[B]Sand Rush (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

[B]Attacks:[/B]
Scratch
Defense Curl
Sand-Attack
Poison Sting
Rollout
Slash
Rapid Spin
Swift
Fury Cutter
Magnitude
Fury Swipes
Sand Tomb

Earthquake
Brick Break
Rock Slide

Counter
Night Slash
Endure

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/50.png[/IMG]
[B]Diglett (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 80
Atk: Rank 3 (+)
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 11

[B]Abilities:[/B]
[B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
[B]Arena Trap:[/B] (Passive) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap.
[B]Sand Force (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

[B]Attacks:[/B]
Scratch
Sand-Attack
Growl
Astonish
Magnitude
Mud-Slap
Bulldoze
Dig
Sucker Punch
Fury Swipes

Earthquake
Rock Slide
Sandstorm

Reversal
Pursuit
Endure

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/220.png[/IMG]
[B]Swinub (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

[B]Abilities:[/B]
[B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
[B]Snow Cloak:[/B] (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
[B]Thick Fat (DW):[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

[B]Attacks:[/B]
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard

Earthquake
Ice Beam
Light Screen

Icicle Crash
Body Slam
AncientPower

Psychic
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/238.png[/IMG]
[B]Smoochum (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

[B]Abilities:[/B]
[B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
[B]Forewarn:[/B] (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
[B]Hydration (DW):[/B] (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

[B]Attacks:[/B]
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears

Ice Beam
Dream Eater
Psyshock

Miracle Eye
Nasty Plot
Fake Out

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/433.png[/IMG]
[B]Chingling (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Attacks:[/B]
Wrap
Growl
Astonish
Confusion
Uproar
Last Resort
Entrainment

Psychic
Shadow Ball
Charge Beam

Disable
Hypnosis
Recover

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/439.png[/IMG]
[B]Mime Jr. (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12

[B]Abilities:[/B]
[B]Soundproof:[/B] (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
[B]Filter:[/B] (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).
[B]Technician (DW):[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

[B]Attacks:[/B]
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Thunderbolt
Shadow Ball
Thunder Wave

Hypnosis
Icy Wind
Confuse Ray

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/307.png[/IMG]
[B]Meditite (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 90
Atk: Rank 3 [5 Pure Power] (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12 [14 Pure Power]

[B]Abilities:[/B]
[B]Pure Power:[/B] (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
[B]Telepathy (DW):[/B] (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

[B]Attacks:[/B]
Bide
Meditate
Confusion
Detect
Hidden Power [Ghost] (7)
Swagger
Mind Reader
Feint
Calm Mind

Rock Slide
Focus Blast
Low Sweep

Fake Out
Drain Punch
Psycho Cut

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/360.png[/IMG]
[B]Wynaut (M)[/B]
[B]Nature:[/B] Bold (+1 Def, -1 Atk)
[B]Type:[/B]
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 100
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 23
Size Class: 1
Weight Class: 2
Base Rank Total: 10

[B]Abilities:[/B]
[B]Shadow Tag:[/B] (Passive) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
[B]Telepathy (DW):[/B] (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

[B]Attacks:[/B]
Splash
Charm
Encore
Counter
Mirror Coat
Safeguard
Destiny Bond

Rock
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/438.png[/IMG]
[B]Bonsly (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 12

[B]Abilities:[/B]
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Rattled:[/B] (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

[B]Attacks:[/B]
Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Slam
Faint Attack
Rock Tomb

Dig
Sandstorm
Brick Break

Rollout
Defense Curl
Endure

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/74.png[/IMG]
[B]Geodude (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 2
Base Rank Total: 14

[B]Abilities:[/B]
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

[B]Attacks:[/B]
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down

Earthquake
Sandstorm
Dig

Hammer Arm
Mega Punch
Endure

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/524.png[/IMG]
[B]Roggenrola (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 15
Size Class: 1
Weight Class: 2
Base Rank Total: 11

[B]Abilities:[/B]
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Sand Force (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

[B]Attacks:[/B]
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down

Stone Edge
Sandstorm
Earthquake

Gravity
Heavy Slam
Magnitude

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/304.png[/IMG]
[B]Aron (M)[/B]
[B]Nature:[/B] Adamant (-1 Atk, -1 SpA)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

[B]Abilities:[/B]
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Heavy Metal (DW):[/B] (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

[B]Attacks:[/B]
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head

Hone Claws
Earthquake
Shadow Claw

Head Smash
Dragon Rush
Superpower

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/557.png[/IMG]
[B]Dwebble (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 47 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 14

[B]Abilities:[/B]
[B]Shell Armor:[/B] (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Weak Armor (DW):[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

[B]Attacks:[/B]
Fury Cutter
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock

Swords Dance
Hone Claws
Earthquake

Night Slash
Counter
Endure

Ice
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/238.png[/IMG]
[B]Smoochum (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

[B]Abilities:[/B]
[B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
[B]Forewarn:[/B] (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
[B]Hydration (DW):[/B] (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

[B]Attacks:[/B]
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears

Ice Beam
Dream Eater
Psyshock

Miracle Eye
Nasty Plot
Fake Out

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/220.png[/IMG]
[B]Swinub (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

[B]Abilities:[/B]
[B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
[B]Snow Cloak:[/B] (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
[B]Thick Fat (DW):[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

[B]Attacks:[/B]
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard

Earthquake
Ice Beam
Light Screen

Icicle Crash
Body Slam
AncientPower

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/582.png[/IMG]
[B]Vanillite (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Ice Body:[/B] (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
[B]Weak Armor (DW):[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

[B]Attacks:[/B]
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt

Ice Beam
Hail
Blizzard

Powder Snow
Water Pulse
Ice Shard

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/613.png[/IMG]
[B]Cubchoo (M)[/B]
[B]Nature:[/B] Rash (+1 SpA, -1 SpD)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Snow Cloak:[/B] (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
[B]Rattled (DW):[/B] (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

[B]Attacks:[/B]
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure

Ice Beam
Shadow Claw
Grass Knot

Yawn
Focus Punch
Ice Punch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/361.png[/IMG]
[B]Snorunt (F)[/B]
[B]Nature:[/B] Mild (+1 SpA, -1 Def)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

[B]Abilities:[/B]
[B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[B]Ice Body:[/B] (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
[B]Moody (DW):[/B] (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

[B]Attacks:[/B]
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Toxic
Ice Beam
Shadow Ball

Hex
Bide
Disable

Bug
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/265.png[/IMG]
[B]Wurmple (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10

[B]Abilities:[/B]
[B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
[B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

[B]Attacks:[/B]
Tackle
String Shot
Poison Sting
Bug Bite

Electroweb
Snore

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/10.png[/IMG]
[B]Caterpie (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10

[B]Abilities:[/B]
[B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
[B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

[B]Attacks:[/B]
Tackle
String Shot
Bug Bite

Electroweb
Snore

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/13.png[/IMG]
[B]Weedle (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

[B]Abilities:[/B]
[B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
[B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

[B]Attacks:[/B]
Poison Sting
String Shot
Bug Bite

Electroweb

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/401.png[/IMG]
[B]Kricketot (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

[B]Stats:[/B]
HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9

[B]Abilities:[/B]
[B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
[B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

[B]Attacks:[/B]
Growl
Bide
Struggle Bug
Bug Bite

Endeavor
Mud-Slap
Uproar

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/415.png[/IMG]
[B]Combee (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 1
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Honey Gather:[/B] (Passive) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
[B]Hustle (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

[B]Attacks:[/B]
Gust
Sweet Scent
Bug Bite

Air Cutter
Ominous Wind
Mud-Slap

Dragon
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/147.png[/IMG]
[B]Dratini (F)[/B]
[B]Nature:[/B] Mild (+1 SpA, -1 Def)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
[B]Marvel Scale (DW):[/B] (Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

[B]Attacks:[/B]
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Ice Beam
Thunderbolt
Flamethrower

Dragon Pulse
ExtremeSpeed
Iron Tail

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/371.png[/IMG]
[B]Bagon (M)[/B]
[B]Nature:[/B] Rash (+1 SpA, -1 SpD)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

[B]Abilities:[/B]
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Sheer Force (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

[B]Attacks:[/B]
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Claw
Shadow Claw
Rock Slide

Dragon Pulse
Hydro Pump
Fire Fang

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/443.png[/IMG]
[B]Gible (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[B]Abilities:[/B]
[B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
[B]Rough Skin (DW):[/B] (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

[B]Attacks:[/B]
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Earthquake
Stone Edge
Dragon Claw

Outrage
Iron Head
Body Slam

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/610.png[/IMG]
[B]Axew (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[B]Abilities:[/B]
[B]Rivalry:[/B] (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
[B]Mold Breaker:[/B] (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
[B]Unnerve (DW):[/B] (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

[B]Attacks:[/B]
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

X-Scissor
Dig
Dragon Claw

Endure
Night Slash
Counter

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/633.png[/IMG]
[B]Deino (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 33 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[B]Abilities:[/B]
[B]Hustle:[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

[B]Attacks:[/B]
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch

Thunder Wave
Dragon Tail
Swagger

Dark Pulse
Earth Power
Head Smash

Ghost
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Nohface.png[/IMG]
[B]Nohface (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

[B]Stats:[/B]
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Attacks:[/B]
Iron Defense
Scratch
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse

Will-O-Wisp
Rock Slide
Dig

Meteor Mash
Yawn
Foul Play

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/353.png[/IMG]
[B]Shuppet (F)[/B]
[B]Nature:[/B] Rash (+SpA, -SpD)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

[B]Abilities:[/B]
[B]Insomnia:[/B] (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
[B]Frisk:[/B] (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
[B]Cursed Body (DW):[/B] (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

[B]Attacks:[/B]
Knock Off
Screech
Night Shade
Curse
Spite
Shadow Sneak
Will-O-Wisp
Faint Attack

Thunderbolt
Shadow Ball
Psychic

Gunk Shot
Confuse Ray
Disable

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/562.png[/IMG]
[B]Yamask (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 14

[B]Abilities:[/B]
[B]Mummy:[/B] (Passive) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

[B]Attacks:[/B]
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind

Shadow Ball
Energy Ball
Psychic

Endure
Nasty Plot
Imprison

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/355.png[/IMG]
[B]Duskull (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

[B]Stats:[/B]
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 25
Size Class: 1
Weight Class: 2
Base Rank Total: 12

[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Attacks:[/B]
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Will-O-Wisp
Hex
Psychic

Destiny Bond
Imprison
Pain Split

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/592.png[/IMG]
[B]Frillish (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14

[B]Abilities:[/B]
[B]Water Absorb:[/B] (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
[B]Cursed Body:[/B] (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
[B]Damp (DW):[/B] (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

[B]Attacks:[/B]
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse

Scald
Energy Ball
Blizzard

Confuse Ray
Acid Armor
Pain Split

Dark
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/261.png[/IMG]
[B]Poochyena (M)[/B]
[B]Nature:[/B] Naughty (+1 Atk, -1 SpD)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12

[B]Abilities:[/B]
[B]Run Away:[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
[B]Quick Feet:[/B] (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
[B]Rattled (DW):[/B] (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

[B]Attacks:[/B]
Tackle
Howl
Sand-Attack
Odor Sleuth
Roar
Swagger

Taunt
Hidden Power [Fighting] (7)
Dark Pulse

Yawn
Sucker Punch
Ice Fang

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/509.png[/IMG]
[B]Purrloin (M)[/B]
[B]Nature:[/B] Lonely (+1 Atk, -1 Def)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[B]Abilities:[/B]
[B]Limber:[/B] (Passive) This Pokemon’s body is well trained and immune to paralysis.
[B]Unburden:[/B] (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
[B]Prankster (DW):[/B] (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

[B]Attacks:[/B]
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws

Shadow Claw
Grass Knot
Aerial Ace

Faint Attack
Encore
Yawn

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/570.png[/IMG]
[B]Zorua (F)[/B]
[B]Nature:[/B] Naughty (+1 Atk, -1 SpD)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15

[B]Abilities:[/B]
[B]Illusion:[/B] (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.

USAGE NOTE: Make up an RNG roll and pretend another Pokemon was chosen. When Zorua is attacked with an attack that does direct damage (eg Flamethrower not Poison Gas), reveal it.

[B]Attacks:[/B]
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt

U-turn
Grass Knot
Shadow Ball

Dark Pulse
Counter
Snatch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/629.png[/IMG]
[B]Vullaby (F)[/B]
[B]Nature:[/B] Brave (-1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SDef: Rank 3
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

[B]Abilities:[/B]
[B]Big Pecks:[/B] (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
[B]Overcoat:[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
[B]Weak Armor (DW):[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

[B]Attacks:[/B]
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack

U-turn
Rock Tomb
Shadow Ball

Roost
Steel Wing
Scary Face

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/551.png[/IMG]
[B]Sandile (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

[B]Abilities:[/B]
[B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
[B]Moxie:[/B] (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
[B]Anger Point (DW):[/B] (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

[B]Attacks:[/B]
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger

Earthquake
Rock Slide
Dig

Thunder Fang
Fire Fang
Counter

Steel
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Nohface.png[/IMG]
[B]Nohface (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

[B]Stats:[/B]
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Attacks:[/B]
Iron Defense
Scratch
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse

Will-O-Wisp
Rock Slide
Dig

Meteor Mash
Yawn
Foul Play

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/599.png[/IMG]
[B]Klink (U)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[B]Abilities:[/B]
[B]Plus:[/B] (Passive) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
[B]Minus:[/B] (Passive) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
[B]Clear Body (DW):[/B] (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

[B]Attacks:[/B]
Vice Grip
Charge
ThunderShock
Gear Grind
Bind
Shift Gear
Lock-On
Zap Cannon

Flash Cannon
Thunderbolt
Sandstorm

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/374.png[/IMG]
[B]Beldum (U)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [3 Light Metal]
Base Rank Total: 13

[B]Abilities: [/B]
[B]Clear Body:[/B] (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
[B]Light Metal (DW):[/B] (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

[B]Attacks:[/B]
Take Down

Zen Headbutt
Iron Head
Iron Defense

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/597.png[/IMG]
[B]Ferroseed (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[B]Abilities:[/B]
[B]Iron Barbs:[/B] (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

[B]Attacks:[/B]
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

Thunder Wave
Payback
Toxic

Seed Bomb
Leech Seed
Worry Seed

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/410.png[/IMG]
[B]Shieldon (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15

[B]Abilities:[/B]
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Soundproof (DW):[/B] (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

[B]Attacks:[/B]
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger

Thunderbolt
Stone Edge
Ice Beam

Rock Blast
Counter
Body Slam
 
#2
Rank 2

Normal
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/190.png[/IMG]
[B]Aipom (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

[B]Abilities:[/B]
[B]Run Away:[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
[B]Pickup:[/B] (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
[B]Skill Link (DW):[/B] (Passive) This Pokemon's skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

[B]Attacks:[/B]
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Agility

U-turn
Acrobatics
Dig

Fake Out
Revenge
Bounce

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/84.png[/IMG]
[B]Doduo (F)[/B]
[B]Nature:[/B] Mild (+1 SpA, -1 Def)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 14

[B]Abilities:[/B]
[B]Run Away:[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
[B]Early Bird:[/B] (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
[B]Tangled Feet (DW):[/B] (Passive) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

[B]Attacks:[/B]
Peck
Growl
Pursuit
Quick Attack
Rage
Fury Attack
Tri Attack
Drill Peck
Uproar
Acupressure

Fly
Hidden Power [Fire] (7)
Swagger

Brave Bird
Haze
Endeavor

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/35.png[/IMG]
[B]Clefairy (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B] Normal
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[B]Stats:[/B]
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 16

[B]Abilities:[/B]
[B]Cute Charm:[/B] (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
[B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
[B]Friend Guard (DW):[/B] (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

[B]Attacks:[/B]
Charm
Pound
Growl
Encore
Sing
DoubleSlap
Sweet Kiss
Defense Curl
Copycat
Follow Me
Magical Leaf
Bestow
Minimize
Wake-Up-Slap
Stored Power
Cosmic Power
Metronome

Ice Beam
Thunderbolt
Flamethrower

Aromatherapy
Wish
Fake Tears

[IMG]http://i17.photobucket.com/albums/b63/DeckKnight/ScratchetM.png[/IMG]
[B]Scratchet (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Abilities:[/B]
[B]Scrappy:[/B] (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
[B]Prankster:[/B] (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
[B]Vital Spirit (DW):[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

[B]Attacks:[/B]
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up

Return
Toxic
Reflect

Yawn
Roost
Confuse Ray

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/39.png[/IMG]
[B]Jigglypuff (F)[/B]
[B]Nature:[/B] Bold (+1 Def, -1 Atk)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[B]Stats:[/B]
HP: 110
Atk: Rank 1 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 1
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 11

[B]Abilities:[/B]
[B]Cute Charm:[/B] (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
[B]Friend Guard (DW):[/B] (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

[B]Attacks:[/B]
Charm
Sing
Defense Curl
Pound
Disable
Sweet Kiss
Round
Rollout
Copycat
DoubleSlap
Rest
Body Slam

Light Screen
Reflect
Protect

Wish
Gravity
Perish Song

Fire
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/240.png[/IMG]
[B]Magby (M)[/B]
[B]Nature:[/B] Lonely (+1 Atk, -1 Def)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15

[B]Abilities:[/B]
[B]Flame Body (Passive):[/B] This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
[B]Vital Spirit (DW):[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

[B]Attacks:[/B]
Smog
Leer
Ember
SmokeScreen
Faint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Fire Punch

Double Team
Brick Break
Toxic

Flare Blitz
Belly Drum
ThunderPunch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/4.png[/IMG]
[B]Charmander (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Blaze:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
[B]Solar Power (DW):[/B] (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

[B]Attacks:[/B]
Scratch
Growl
Ember
Leer
Metal Claw
SmokeScreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flame Burst
Slash

Sunny Day
SolarBeam
Fire Blast

Counter
Dragon Pulse
AncientPower

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/498.png[/IMG]
[B]Tepig (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

[B]Abilities:[/B]
[B]Blaze:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
[B]Thick Fat (DW):[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

[B]Attacks:[/B]
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Heat Crash

Taunt
Will-O-Wisp
Wild Charge

Body Slam
Superpower
Yawn

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/58.png[/IMG]
[B]Growlithe (M)[/B]
[B]Nature:[/B] Naughty (+1 Atk, -1 SpD)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

[B]Abilities:[/B]
[B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
[B]Flash Fire:[/B] (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
[B]Justified (DW):[/B] (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

[B]Attacks:[/B]
Bite
Roar
Ember
Leer
Oder Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Flame Burst
Agility

Wild Charge
Flame Charge
Fire Blast

Morning Sun
Flare Blitz
Close Combat

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/37.png[/IMG]
[B]Vulpix (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

[B]Abilities:[/B]
[B]Flash Fire:[/B] (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.Self-targeted attacks do not give the boost.
[B]Drought (DW):[/B] (Trigger) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

[B]Attacks:[/B]
Ember
Tail Whip
Roar
Quick Attack
Will-O-Wisp
Fire Spin
Confuse Ray
Imprison
Flamethrower
Faint Attack
Flame Burst
Hex
Safeguard

Flame Charge
Energy Ball
Overheat

Hypnosis
Heat Wave
Disable

Fighting
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/66.png[/IMG]
[B]Machop (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

[B]Abilities:[/B]
[B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
[B]No Guard:[/B] (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
[B]Steadfast (DW):[/B] If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

[B]Attacks:[/B]
Low Kick
Leer
Focus Energy
Karate Chop
Low Kick
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw

Payback
Rock Slide
Light Screen

ThunderPunch
Encore
Counter

[IMG]http://i17.photobucket.com/albums/b63/DeckKnight/ScratchetM.png[/IMG]
[B]Scratchet (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Abilities:[/B]
[B]Scrappy:[/B] (Passive) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
[B]Prankster:[/B] (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
[B]Vital Spirit (DW):[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

[B]Attacks:[/B]
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up

Return
Toxic
Reflect

Yawn
Roost
Confuse Ray

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/619.png[/IMG]
[B]Mienfoo (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 14

[B]Abilities:[/B]
[B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[B]Regenerator:[/B] (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
[B]Reckless (DW):[/B] (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

[B]Attacks:[/B]
Pound
Meditate
Detect
Fake Out
DoubleSlap
Swift
Calm Mind
Force Palm

Stone Edge
Acrobatics
U-turn

Vital Throw
Endure
Feint

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/296.png[/IMG]
[B]Makuhita (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

[B]Abilities:[/B]
[B]Thick Fat:[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
[B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
[B]Sheer Force (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

[B]Attacks:[/B]
Tackle
Focus Energy
Sand-Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
SmellingSalt
Belly Drum
Force Palm

Earthquake
Rock Slide
Toxic

Counter
Bullet Punch
Faint Attack

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/532.png[/IMG]
[B]Timburr (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[B]Abilities:[/B]
[B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
[B]Sheer Force:[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
[B]Iron Fist (DW):[/B] (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

[B]Attacks:[/B]
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Bulk Up

Taunt
Rock Slide
Payback

Counter
Endure
Drain Punch

Water
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/158.png[/IMG]
[B]Totodile (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14

[B]Abilities:[/B]
[B]Torrent:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
[B]Sheer Force (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

[B]Attacks:[/B]
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Crunch
Thrash
Chip Away
Slash

Rock Slide
Waterfall
Brick Break

Dragon Dance
Aqua Jet
Crunch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/270.png[/IMG]
[B]Lotad (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

[B]Abilities:[/B]
[B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
[B]Rain Dish:[/B] (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
[B]Own Tempo (DW):[/B] (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

[B]Attacks:[/B]
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam
Zen Headbutt

Ice Beam
Hidden Power [Fire] (7)
Scald

Leech Seed
Synthesis
Counter

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/515.png[/IMG]
[B]Panpour (F)[/B]
[B]Nature:[/B] Mild (+1 SpA, -1 Def)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[B]Abilities:[/B]
[B]Gluttony:[/B] (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
[B]Torrent (DW):[/B] (Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

[B]Attacks:[/B]
Scratch
Leer
Lick
Fury Swipes
Water Gun
Water Sport
Bite
Scald
Taunt
Fling

Ice Beam
Acrobatics
Dive

Hydro Pump
Aqua Ring
Low Kick

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/501.png[/IMG]
[B]Oshawott (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Torrent:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
[B]Shell Armor (DW):[/B] (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

[B]Attacks:[/B]
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Aqua Jet

Ice Beam
Taunt
Dive

Air Slash
Brine
Night Slash

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/183.png[/IMG]
[B]Marill (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 100
Atk: Rank 2 [4 Huge Power] (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 11 [13 Huge Power]

[B]Abilities:[/B]
[B]Thick Fat:[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
[B]Huge Power:[/B] (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
[B]Sap Sipper (DW):[/B] (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

[B]Attacks:[/B]
Tackle
Splash
Defense Curl
Charm
Bubble
Water Sport
Water Gun
Rollout
Slam
BubbleBeam
Aqua Ring
Helping Hand
Aqua Tail
Double-Edge
Bounce

Brick Break
Waterfall
Ice Punch

Light Screen
Body Slam
Aqua Jet

Flying
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/188.png[/IMG]
[B]Skiploom (F)[/B]
[B]Nature:[/B] Timid (+15% Spe, +15% Acc, -1 Atk)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 92 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Leaf Guard:[/B] (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
[B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

[B]Attacks:[/B]
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Acrobatics
Cotton Spore

Giga Drain
Toxic
Double Team

Encore
Cotton Guard
Amnesia

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/397.png[/IMG]
[B]Staravia (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14

[B]Abilities:[/B]
[B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
[B]Reckless (DW):[/B] (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

[B]Attacks:[/B]
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Take Down

U-turn
Protect
Fly

Roost
Double-Edge
Revenge

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/193.png[/IMG]
[B]Yanma (F)[/B]
[B]Nature:[/B] Mild (+1 SpA, -1 Def)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

[B]Abilities:[/B]
[B]Speed Boost:[/B] (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
[B]Compoundeyes:[/B] (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
[B]Frisk (DW):[/B] (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

[B]Attacks:[/B]
Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Hypnosis
Detect
Supersonic
Uproar
Pursuit

Shadow Ball
Psychic
U-turn

Signal Beam
Reversal
Leech Life

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/425.png[/IMG]
[B]Drifloon (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

[B]Abilities:[/B]
[B]Aftermath:[/B] (Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
[B]Unburden:[/B] (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
[B]Flare Boost (DW):[/B] (Passive) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

[B]Attacks:[/B]
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Ominous Wind
Stockpile
Spit Up
Swallow

Thunderbolt
Will-O-Wisp
Calm Mind

Disable
Hypnosis
Destiny Bond

[IMG]http://veekun.com/dex/media/black-white/83.png[/IMG]
[B]Farfetch'd (F)[/B]
[B]Nature:[/B] Jolly (+15% Spe, +5% Acc, -1 SpA)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

[B]Abilities:[/B]
[B]Keen Eye:[/B] (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
[B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[B]Defiant (DW):[/B] (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

[B]Attacks:[/B]
Peck
Poison Jab
Sand-Attack
Leer
Fury Cutter
Fury Attack
Knock Off
Aerial Ace
Slash
Air Cutter
Swords Dance

Acrobatics
Frustration
U-turn

Roost
Leaf Blade
Mirror Move

Grass
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/188.png[/IMG]
[B]Skiploom (F)[/B]
[B]Nature:[/B] Timid (+15% Spe, +15% Acc, -1 Atk)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 92 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Leaf Guard:[/B] (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
[B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

[B]Attacks:[/B]
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Acrobatics
Cotton Spore

Giga Drain
Toxic
Double Team

Encore
Cotton Guard
Amnesia

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/1.png[/IMG]
[B]Bulbasaur (M)[/B]
[B]Nature:[/B] Timid (+15% Spe, +9% Acc, -1 Atk)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

[B]Abilities:[/B]
[B]Overgrow:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
[B]Chlorophyll (DW):[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

[B]Attacks:[/B]
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge

Light Screen
Swagger
Venoshock

Giga Drain
Leaf Storm
Endure

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/459.png[/IMG]
[B]Snover (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 14

[B]Abilities:[/B]
[B]Snow Warning:[/B] (Trigger) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
[B]Soundproof (DW):[/B] (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

[B]Attacks:[/B]
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Ice Shard

Blizzard
Swords Dance
Double Team

Bullet Seed
Avalanche
Seed Bomb

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/102.png[/IMG]
[B]Exeggcute (M)[/B]
[B]Nature:[/B] Calm (+1 SpD, -1 Atk)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Harvest (DW):[/B] (Passive) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

[B]Attacks:[/B]
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder

Sunny Day
SolarBeam
Hidden Power [Fire] (7)

Moonlight
Ingrain
AncientPower

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/597.png[/IMG]
[B]Ferroseed (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[B]Abilities:[/B]
[B]Iron Barbs:[/B] (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

[B]Attacks:[/B]
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Mirror Shot

Explosion
Payback
Toxic

Bullet Seed
Leech Seed
Worry Seed

Poison
[IMG]http://ivnbvn.com/pixels/breezi.png[/IMG]
[B]Breezi (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

[B]Abilities:[/B]
[B]Persistent:[/B] (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
[B]Vital Spirit:[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
[B]Unburden (DW):[/B] (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

[B]Attacks:[/B]
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Body Slam

Toxic
Venoshock
Taunt

Acid Spray
Wish
Disable

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/109.png[/IMG]
[B]Koffing (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 14

[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Attacks:[/B]
Poison Gas
Tackle
Smog
SmokeScreen
Assurance
Clear Smog
Selfdestruct
Sludge
Haze
Gyro Ball

Fire Blast
Thunderbolt
Venoshock

Pain Split
Will-O-Wisp
Destiny Bond

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/568.png[/IMG]
[B]Trubbish (M)[/B]
[B]Nature:[/B] Mild (+1 SpA, -1 Def)
[B]Type:[/B]
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 3
Base Rank Total: 15

[B]Abilities:[/B]
[B]Stench:[/B] (Passive) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
[B]Sticky Hold:[/B] (Passive) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
[B]Aftermath (DW):[/B] (Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

[B]Attacks:[/B]
Pound
Poison Gas
Recycle
Toxic Spikes
Acid Spray
DoubleSlap
Sludge
Stockpile
Swallow
Take Down
Sludge Bomb

Sludge Wave
Swagger
Explosion

Rock Blast
Haze
Sand-Attack

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/44.png[/IMG]
[B]Gloom (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 16

[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Stench (DW):[/B] (Stench) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

[B]Attacks:[/B]
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant
Natural Gift

Sunny Day
SolarBeam
Hidden Power [Fire] (7)

Teeter Dance
Charm
Synthesis

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/70.png[/IMG]
[B]Weepinbell (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 47 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 15

[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Gluttony (DW):[/B] (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

[B]Attacks:[/B]
Vine Whip
Growth
Wrap
Sleep Powder
PoisonPowder
Stun Spore
Acid
Knock Off
Sweet Scent

Sludge Bomb
Substitute
Hidden Power [Psychic] (7)

Giga Drain
Synthesis
Encore

Electric
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/25.png[/IMG]
[B]Pikachu (M)[/B]
[B]Nature:[/B] Rash (+1 SpA, -1 SpD)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
[B]Lightningrod (DW):[/B] (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

[B]Attacks:[/B]
ThunderShock
Growl
Charm
Tail Whip
Thunder Wave
Quick Attack
Sweet Kiss
Electro Ball
Nasty Plot
Swift
Double Team
Slam
Thunderbolt
Feint

Grass Knot
Volt Switch
Hidden Power [Ice] (7)

Fake Out
Endure
Encore

[IMG]http://i165.photobucket.com/albums/u65/wyverii/Monohm.png[/IMG]
[B]Monohm (M)[/B]
[B]Nature:[/B] Timid (+15% Spe, +16% Acc, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

[B]Abilities:[/B]
[B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
[B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
[B]Overcoat (DW):[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

[B]Attacks:[/B]
Tackle
Growl
Twister
Dragon Rage
Charge
ThunderShock
Rain Dance
SonicBoom
Discharge

Thunderbolt
Flamethrower
Double Team

Hydro Pump
Heal Bell
DragonBreath

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/587.png[/IMG]
[B]Emolga (F)[/B]
[B]Nature:[/B] Mild (+1 SpA, -1 Def)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16

[B]Abilities:[/B]
[B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
[B]Motor Drive (DW):[/B] (Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

[B]Attacks:[/B]
ThunderShock
Quick Attack
Tail Whip
Charge
Spark
Pursuit
Double Team
Shock Wave
Electro Ball
Acrobatics

Hidden Power [Water] (7)
Taunt
Toxic

Roost
Air Slash
Iron Tail

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/239.png[/IMG]
[B]Elekid (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 82 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

[B]Abilities:[/B]
[B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
[B]Vital Spirit (DW):[/B] This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

[B]Attacks:[/B]
Quick Attack
Leer
ThunderShock
ThunderPunch
Low Kick
Swift
Shock Wave
Thunder Wave
Light Screen
Electro Ball

Thunderbolt
Psychic
Thunder Wave

Cross Chop
Ice Punch
Barrier

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/81.png[/IMG]
[B]Magnemite (U)[/B]
[B]Nature:[/B] Timid (+15% Spe, +9% Acc, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.in. Superior senses in power plant environments.
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

[B]Stats:[/B]
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Magnet Pull:[/B] (Trigger) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Analytic (DW):[/B] (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

[B]Attacks:[/B]
Metal Sound
Tackle
ThunderShock
Supersonic
SonicBoom
Thunder Wave
Magnet Bomb
Spark
Electro Ball
Mirror Shot
Lock-On
Magnet Rise
Zap Cannon

Hidden Power [Ice] (7)
Flash Cannon
Volt Switch

Ground
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/328.png[/IMG]
[B]Trapinch (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[B]Abilities:[/B]
[B]Hyper Cutter:[/B] (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
[B]Arena Trap:[/B] (Passive) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap.
[B]Sheer Force (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

[B]Attacks:[/B]
Bite
Sand-Attack
Faint Attack
Sand Tomb
Mud-Slap
Bide
Bulldoze
Dig

Earthquake
Rock Slide
Double Team

Quick Attack
Bug Bite
Flail

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/27.png[/IMG]
[B]Sandshrew (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[B]Abilities:[/B]
[B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
[B]Sand Rush (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

[B]Attacks:[/B]
Scratch
Defense Curl
Sand-Attack
Poison Sting
Rollout
Slash
Rapid Spin
Swift
Fury Cutter
Magnitude
Fury Swipes
Sand Tomb
Dig

Earthquake
Sandstorm
Rock Slide

Flail
Night Slash
Endure

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/449.png[/IMG]
[B]Hippopotas (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 27 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

[B]Abilities:[/B]
[B]Sand Stream:[/B] (Trigger) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
[B]Sand Force (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

[B]Attacks:[/B]
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb

Earthquake
Rock Slide
Toxic

Body Slam
Slack Off
Revenge

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/111.png[/IMG]
[B]Rhyhorn (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25
Size Class: 3
Weight Class: 5
Base Rank Total: 14

[B]Abilities:[/B]
[B]Lightningrod:[/B] (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Reckless (DW):[/B] (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

[B]Attacks:[/B]
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast
Bulldoze

Earthquake
Stone Edge
Swords Dance

Counter
Ice Fang
Crunch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/104.png[/IMG]
[B]Cubone (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Lightningrod:[/B] (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Battle Armor (DW): (Passive) This Pokemon’s thick armor prevents it from taking critical hits.

[B]Attacks:[/B]
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage
False Swipe

Ice Beam
Earthquake
Flamethrower

Perish Song
Iron Head
Detect

Psychic
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/574.png[/IMG]
[B]Gothita (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Frisk:[/B] (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
[B]Shadow Tag (DW):[/B] (Passive) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Tag.

[B]Attacks:[/B]
Pound
Confusion
Tickle
Fake Tears
DoubleSlap
Psybeam
Embargo
Faint Attack
Psyshock
Flatter

Charge Beam
Energy Ball
Thunder Wave

Dark Pulse
Miracle Eye
Mirror Coat

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/63.png[/IMG]
[B]Abra (M)[/B]
[B]Nature:[/B] Bold (+1 Def, -1 Atk)
[B]Type:[/B]
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 80
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 4
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 12

[B]Abilities:[/B]
[B]Synchronize:[/B] (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
[B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[B]Magic Guard (DW):[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

[B]Attacks:[/B]
Teleport

Psychic
Shadow Ball
Taunt

Encore
Light Screen
Barrier

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/577.png[/IMG]
[B]Solosis (M)[/B]
[B]Nature:[/B] Calm (+1 SpD, -1 Atk)
[B]Type:[/B]
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Overcoat:[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
[B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
[B]Regenerator (DW):[/B] (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

[B]Attacks:[/B]
Psywave
Reflect
Rollout
Snatch
Hidden Power [Ice] (7)
Light Screen
Charm
Recover
Psyshock
Endeavor

Thunder
Thunder Wave
Shadow Ball

Confuse Ray
Imprison
Acid Armor

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/343.png[/IMG]
[B]Baltoy (U)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Attacks:[/B]
Harden
Confusion
Rapid Spin
Mud-Slap
Rock Tomb
Psybeam
Power Trick
Selfdestruct
AncientPower
Extrasensory
Cosmic Power
Earth Power
Explosion

Charge Beam
Ice Beam
SolarBeam

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/605.png[/IMG]
[B]Elgyem (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Telepathy:[/B] (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
[B]Synchronize:[/B] (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
[B]Analytic (DW):[/B] (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

[B]Attacks:[/B]
Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power [Fighting] (7)
Imprison
Simple Beam

Charge Beam
Shadow Ball
Thunder Wave

Teleport
Disable
Barrier

Rock
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Gempre1.png[/IMG]
[B]Rebble (U)[/B]
[B]Nature:[/B] Mild (+1 SpA, -1 Def)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
[B]Technician:[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
[B]Mold Breaker (DW):[/B] (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

[B]Attacks:[/B]
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Double-Edge
Paleo Wave
Head Smash
Earth Power

Calm Mind
Fire Blast
Energy Ball

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/345.png[/IMG]
[B]Lileep (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

[B]Stats:[/B]
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 20 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

[B]Abilities:[/B]
[B]Suction Cups:[/B] (Passive) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
[B]Storm Drain (DW):[/B] (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

[B]Attacks:[/B]
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Amnesia

Sandstorm
Giga Drain
Toxic

Mirror Coat
Rock Slide
Recover

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/299.png[/IMG]
[B]Nosepass (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 16

[B]Abilities:[/B]
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Magnet Pull:[/B] (Trigger) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
[B]Sand Force (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

[B]Attacks:[/B]
Tackle
Harden
Block
Rock Throw
Thunder Wave
Rock Blast
Rest
Spark
Rock Slide

Sandstorm
Thunderbolt
Earthquake

Head Smash
Endure
Double-Edge

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/564.png[/IMG]
[B]Tirtouga (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 19 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

[B]Abilities:[/B]
[B]Solid Rock:[/B] (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Swift Swim (DW):[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

[B]Attacks:[/B]
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard
Brine

Stone Edge
Earthquake
Waterfall

Iron Defense
Body Slam
Rock Throw

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/140.png[/IMG]
[B]Kabuto (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 47 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

[B]Abilities:[/B]
[B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
[B]Battle Armor:[/B] (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
[B]Weak Armor (DW):[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

[B]Attacks:[/B]
Scratch
Harden
Absorb
Leer
Mud Shot
Sand-Attack
Endure

Ice Beam
Rock Slide
Sandstorm

Confuse Ray
Giga Drain
Dig

Ice
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/215.png[/IMG]
[B]Sneasel (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17

[B]Abilities:[/B]
[B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[B]Keen Eye:[/B] (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
[B]Pickpocket (DW):[/B] (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

[B]Attacks:[/B]
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws
Beat Up

Brick Break
Dig
Torment

Ice Punch
Fake Out
Counter

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/361.png[/IMG]
[B]Snorunt (F)[/B]
[B]Nature:[/B] Mild (+1 SpA, -1 Def)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

[B]Abilities:[/B]
[B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[B]Ice Body:[/B] (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
[B]Moody (DW):[/B] (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

[B]Attacks:[/B]
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Fang
Crunch

Toxic
Ice Beam
Light Screen

Hex
Avalanche
Disable

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/363.png[/IMG]
[B]Spheal (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 12

[B]Abilities:[/B]
[B]Thick Fat:[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
[B]Ice Body:[/B] (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
[B]Oblivious (DW):[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

[B]Attacks:[/B]
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam

Ice Beam
Earthquake
Surf

Signal Beam
Yawn
Rock Slide

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/225.png[/IMG]
[B]Delibird (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

[B]Abilities:[/B]
[B]Vital Spirit:[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
[B]Hustle:[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
[B]Insomnia (DW):[/B] (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

[B]Attacks:[/B]
Present

Brick Break
Fly
Protect

Ice Punch
Fake Out
Aurora Beam

[IMG]http://i165.photobucket.com/albums/u65/wyverii/Syclar.png[/IMG]
[B]Syclar (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 79 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

[B]Abilities:[/B]
[B]Compoundeyes:[/B] (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
[B]Snow Cloak:[/B] (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
[B]Technician (DW):[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

[B]Attacks:[/B]
Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
X-Scissor
Icicle Spear
Hail

Ice Beam
Brick Break
Dig

Tail Glow
Counter
Signal Beam

Bug
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/269.png[/IMG]
[B]Dustox (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

[B]Abilities:[/B]
[B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
[B]Compoundeyes (DW):[/B] (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

[B]Attacks:[/B]
Tackle
String Shot
Harden
Confusion
Poison Sting
Gust
Bug Bite
Protect
Moonlight
Psybeam
Whirlwind
Light Screen
Bug Buzz
Quiver Dance

Shadow Ball
Toxic
Venoshock

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/267.png[/IMG]
[B]Beautifly (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 56 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

[B]Abilities:[/B]
[B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[B]Rivalry (DW):[/B] (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

[B]Attacks:[/B]
Tackle
String Shot
Harden
Absorb
Poison Sting
Gust
Bug Bite
Stun Spore
Morning Sun
Mega Drain
Whirlwind
Giga Drain
Bug Buzz
Quiver Dance

Acrobatics
Protect
Shadow Ball

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/12.png[/IMG]
[B]Butterfree (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

[B]Abilities:[/B]
[B]Compoundeyes:[/B] (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
[B]Tinted Lens (DW):[/B] (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

[B]Attacks:[/B]
Tackle
String Shot
Harden
Confusion
PoisonPowder
Stun Spore
Sleep Powder
Bug Bite
Gust
Supersonic
Psybeam
Silver Wind
Tailwind
Safeguard
Bug Buzz
Quiver Dance

Roost
Shadow Ball
U-turn

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/588.png[/IMG]
[B]Karrablast (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
[B]No Guard (DW):[/B] (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

[B]Attacks:[/B]
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
Bug Buzz

Poison Jab
Aerial Ace
Swords Dance

Counter
Faint Attack
Megahorn

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/541.png[/IMG]
[B]Swadloon (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 36 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

[B]Abilities:[/B]
[B]Leaf Guard:[/B] (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Overcoat (DW):[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

[B]Attacks:[/B]
GrassWhistle
Tackle
String Shot
Bug Bite
Razor Leaf
Protect
Struggle Bug
Endure

Energy Ball
Payback
Light Screen

Silver Wind
Air Slash
Agility

Dragon
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Monohm.png[/IMG]
[B]Monohm (M)[/B]
[B]Nature:[/B] Timid (+15% Spe, +16% Acc, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

[B]Abilities:[/B]
[B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
[B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
[B]Overcoat (DW):[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

[B]Attacks:[/B]
Tackle
Growl
Twister
Dragon Rage
Charge
ThunderShock
Rain Dance
SonicBoom
Discharge

Thunderbolt
Flamethrower
Double Team

Hydro Pump
Heal Bell
DragonBreath

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/147.png[/IMG]
[B]Dratini (F)[/B]
[B]Nature:[/B] Mild (+1 SpA, -1 Def)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
[B]Marvel Scale (DW):[/B] (Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

[B]Attacks:[/B]
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Ice Beam
Thunderbolt
Flamethrower

Dragon Pulse
ExtremeSpeed
Iron Tail

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/610.png[/IMG]
[B]Axew (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[B]Abilities:[/B]
[B]Rivalry:[/B] (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
[B]Mold Breaker:[/B] (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
[B]Unnerve (DW):[/B] The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

[B]Attacks:[/B]
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw

X-Scissor
Dig
Aerial Ace

Endure
Night Slash
Counter

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/443.png[/IMG]
[B]Gible (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[B]Abilities:[/B]
[B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
[B]Rough Skin (DW):[/B] (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

[B]Attacks:[/B]
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Dragon Claw

Earthquake
Stone Edge
Aerial Ace

Outrage
Iron Head
Body Slam

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/371.png[/IMG]
[B]Bagon (M)[/B]
[B]Nature:[/B] Rash (+1 SpA, -1 SpD)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

[B]Abilities:[/B]
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Sheer Force (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

[B]Attacks:[/B]
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Claw
Shadow Claw
Rock Slide

Dragon Pulse
Hydro Pump
Fire Fang

Ghost
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Nohface.png[/IMG]
[B]Nohface (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

[B]Stats:[/B]
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Attacks:[/B]
Iron Defense
Scratch
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse
Copycat

Will-O-Wisp
Rock Slide
Taunt

Meteor Mash
Yawn
Psycho Shift

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/200.png[/IMG]
[B]Misdreavus (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15

[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Attacks:[/B]
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Pain Split

Will-O-Wisp
Charge Beam
Toxic

Destiny Bond
Nasty Plot
Imprison

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/92.png[/IMG]
[B]Gastly (F)[/B]
[B]Nature:[/B] Bold (+1 Def, -1 Atk)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 2
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15

[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Attacks:[/B]
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Payback
Shadow Ball
Dream Eater

Torment
Venoshock
Thunderbolt

Disable
Will-O-Wisp
Smog

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/425.png[/IMG]
[B]Drifloon (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

[B]Abilities:[/B]
[B]Aftermath:[/B] (Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
[B]Unburden:[/B] (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
[B]Flare Boost (DW):[/B] (Passive) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

[B]Attacks:[/B]
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Stockpile
Spit Up
Swallow
Ominous Wind

Thunderbolt
Will-O-Wisp
Calm Mind

Disable
Hypnosis
Destiny Bond

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/607.png[/IMG]
[B]Litwick (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

[B]Abilities:[/B]
[B]Flash Fire:[/B] (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
[B]Flame Body:[/B] (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
[B]Shadow Tag (DW):[/B] (Passive) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

[B]Attacks:[/B]
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex

Calm Mind
Flamethrower
Psychic

Acid Armor
Endure
Clear Smog

Dark
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/228.png[/IMG]
[B]Houndour (M)[/B]
[B]Nature:[/B] Rash (+1 SpA, -1 SpD)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

[B]Abilities:[/B]
[B]Early Bird:[/B] (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
[B]Flash Fire:[/B] (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
[B]Unnerve (DW):[/B] The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

[B]Attacks:[/B]
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Fire Fang
Faint Attack

Fire Blast
Sunny Day
SolarBeam

Counter
Will-O-Wisp
Sucker Punch

[IMG]http://ivnbvn.com/pixels/coloshale3.png[/IMG]
[B]Colosshale (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16

[B]Abilities:[/B]
[B]Rebound:[/B] (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
[B]Storm Drain:[/B] (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
[B]Flare Boost (DW):[/B] (Passive) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

[B]Attacks:[/B]
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Pursuit

Sludge Wave
Hidden Power [Electric] (7)
Taunt

Encore
Fake Out
Water Spout

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/215.png[/IMG]
[B]Sneasel (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17

[B]Abilities:[/B]
[B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[B]Keen Eye:[/B] (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
[B]Pickpocket (DW):[/B] (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

[B]Attacks:[/B]
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws
Beat Up

Brick Break
Dig
Torment

Ice Punch
Fake Out
Counter

[IMG]http://i52.tinypic.com/2mpd0tk.png[/IMG]
[B]Voodoll (M)[/B]
[B]Nature:[/B] Mild (+1 SpA, -1 Def)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

[B]Abilities:[/B]
[B]Insomnia:[/B] (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
[B]Normalize:[/B] (Toggle) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. When toggled, there is no effect.
[B]Cursed Body (DW):[/B] (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

[B]Attacks:[/B]
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Faint Attack

Thunder Wave
Double Team
Psychic

Perish Song
Counter
Imprison

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/624.png[/IMG]
[B]Pawniard (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

[B]Abilities:[/B]
[B]Defiant:[/B] (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
[B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[B]Pressure (DW):[/B] (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

[B]Attacks:[/B]
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Slash

Thunder Wave
Toxic
Dig

Psycho Cut
Revenge
Sucker Punch

Steel
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/597.png[/IMG]
[B]Ferroseed (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[B]Abilities:[/B]
[B]Iron Barbs:[/B] (Passive) When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

[B]Attacks:[/B]
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Mirror Shot

Explosion
Payback
Toxic

Bullet Seed
Leech Seed
Worry Seed

[IMG]http://i165.photobucket.com/albums/u65/wyverii/Nohface.png[/IMG]
[B]Nohface (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

[B]Stats:[/B]
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Attacks:[/B]
Iron Defense
Scratch
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse
Copycat

Will-O-Wisp
Rock Slide
Taunt

Meteor Mash
Yawn
Psycho Shift

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/624.png[/IMG]
[B]Pawniard (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

[B]Abilities:[/B]
[B]Defiant:[/B] (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
[B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[B]Pressure (DW):[/B] (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

[B]Attacks:[/B]
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Slash

Thunder Wave
Toxic
Dig

Psycho Cut
Revenge
Sucker Punch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/81.png[/IMG]
[B]Magnemite (U)[/B]
[B]Nature:[/B] Timid (+15% Spe, +9% Acc, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.in. Superior senses in power plant environments.
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

[B]Stats:[/B]
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[B]Abilities:[/B]
[B]Magnet Pull:[/B] (Trigger) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
[B]Sturdy:[/B] (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Analytic (DW):[/B] (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

[B]Attacks:[/B]
Metal Sound
Tackle
ThunderShock
Supersonic
SonicBoom
Thunder Wave
Magnet Bomb
Spark
Electro Ball
Mirror Shot
Lock-On
Magnet Rise
Zap Cannon

Hidden Power [Ice] (7)
Flash Cannon
Volt Switch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/304.png[/IMG]
[B]Aron (F)[/B]
[B]Nature:[/B] Adamant (-1 Atk, -1 SpA)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

[B]Abilities:[/B]
[B]Sturdy:[/B] (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Rock Head:[/B] (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Heavy Metal (DW):[/B] (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

[B]Attacks:[/B]
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Iron Tail

Hone Claws
Earthquake
Rock Polish

Head Smash
Body Slam
Superpower
 
#3
Rank 3

Normal
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/113.png[/IMG]
[B]Chansey (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[B]Stats:[/B]
HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 19

[B]Abilities:[/B]
[B]Natural Cure:[/B] (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
[B]Serene Grace:[/B] (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
[B]Healer (DW):[/B] (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

[B]Attacks:[/B]
Defense Curl
Pound
Growl
Charm
Tail Whip
Copycat
Refresh
Softboiled
DoubleSlap
Sweet Kiss
Minimize
Sing
Fling
Light Screen
Egg Bomb
Bestow
Take Down
Heal Pulse

Hyper Beam
Thunderbolt
Flamethrower

Counter
Heal Bell
Substitute

Icy Wind

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/176.png[/IMG]
[B]Togetic (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16

[B]Abilities:[/B]
[B]Hustle:[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
[B]Serene Grace:[/B] (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
[B]Super Luck (DW):[/B] (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

[B]Attacks:[/B]
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow
Wish
Safeguard
Double-Edge

Hyper Beam
Shadow Ball
Thunder Wave

Nasty Plot
Morning Sun
Mirror Move

Heat Wave

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/288.png[/IMG]
[B]Vigoroth (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 90
Size Class: 3
Weight Class: 3
Base Rank Total: 16

[B]Abilities:[/B]
[B]Vital Spirit:[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

[B]Attacks:[/B]
Scratch
Focus Energy
Encore
Uproar
Yawn
Slack Off
Fury Swipes
Faint Attack
Endure
Amnesia
Slash
Covet
Counter
Chip Away

Taunt
Earthquake
Low Sweep

Body Slam
Hammer Arm
Night Slash

Ice Punch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/40.png[/IMG]
[B]Wigglytuff (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[B]Stats:[/B]
HP: 120
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 2
Base Rank Total: 17

[B]Abilities:[/B]
[B]Cute Charm:[/B] (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
[B]Frisk (DW):[/B] (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

[B]Attacks:[/B]
Sing
Disable
Defense Curl
DoubleSlap
Pound
Sweet Kiss
Rollout
Round
Copycat
Rest
Body Slam
Gyro Ball
Wake-Up Slap
Mimic
Double-Edge

Hyper Beam
Flamethrower
Thunderbolt

Wish
Fake Tears
Perish Song

Icy Wind

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/36.png[/IMG]
[B]Clefable (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

[B]Abilities:[/B]
[B]Cute Charm:[/B] (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
[B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
[B]Unaware (DW):[/B] (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

[B]Attacks:[/B]
Sing
DoubleSlap
Minimize
Metronome
Moonlight
Pound
Growl
Charm
Encore
Sweet Kiss
Defense Curl
Copycat
Follow Me
Magical Leaf
Bestow
Wake-Up Slap
Stored Power
Cosmic Power
Lucky Chant
Gravity
Body Slam
Light Screen

Brick Break
Giga Impact
Frustration

Belly Drum
Substitute
Wish

Drain Punch

Fire
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/78.png[/IMG]
[B]Rapidash (M)[/B]
[B]Nature:[/B] Rash (+1 SpA, -1 SpD)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

[B]Stats:[/B]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20

[B]Abilities:[/B]
[B]Run Away:[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
[B]Flash Fire:[/B] (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
[B]Flame Body (DW):[/B] (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

[B]Attacks:[/B]
Quick Attack
Tackle
Growl
Ember
Tail Whip
Stomp
Poison Jab
Megahorn
Flame Wheel
Flame Charge
Fire Spin
Take Down
Inferno
Agility
Fire Blast
Fury Attack

Will-O-Wisp
Overheat
Giga Impact

Hypnosis
Morning Sun
Low Kick

Bounce

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/256.png[/IMG]
[B]Combusken (M)[/B]
[B]Nature:[/B] Naughty (+1 Atk, -1 SpD)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 14

[B]Abilities:[/B]
[B]Blaze:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
[B]Speed Boost (DW):[/B] (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

[B]Attacks:[/B]
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Slash
Mirror Move

Fire Blast
Focus Blast
Shadow Claw

Counter
Rock Slide
Low Kick

Fire Punch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/126.png[/IMG]
[B]Magmar (M)[/B]
[B]Nature:[/B] Naughty (+1 Atk, -1 SpD)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 93
Size Class: 3
Weight Class: 3
Base Rank Total: 18

[B]Abilities:[/B]
[B]Flame Body:[/B] (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
[B]Vital Spirit (DW):[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

[B]Attacks:[/B]
Smog
Ember
Leer
SmokeScreen
Faint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Fire Punch
Lava Plume
Sunny Day
Flamethrower

Focus Blast
SolarBeam
Psychic

Belly Drum
Flare Blitz
Mach Punch

ThunderPunch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/219.png[/IMG]
[B]Magcargo (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30
Size Class: 2
Weight Class: 4
Base Rank Total: 17

[B]Abilities:[/B]
[B]Magma Armor:[/B] (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
[B]Flame Body:[/B] (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
[B]Weak Armor (DW):[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

[B]Attacks:[/B]
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
AncientPower
Amnesia
Lava Plume
Shell Smash
Flamethrower

Overheat
Will-O-Wisp
Protect

Inferno
Heat Wave
Earth Power

Pain Split

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/323.png[/IMG]
[B]Camerupt (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

[B]Abilities:[/B]
[B]Magma Armor:[/B] (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
[B]Solid Rock:[/B] (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
[B]Anger Point (DW):[/B] (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

[B]Attacks:[/B]
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Curse
Rock Slide
Yawn
Earthquake

Fire Blast
SolarBeam
Hidden Power [Electric] (7)

AncientPower
Body Slam
Endure

Heat Wave

Fighting
[IMG]http://i17.photobucket.com/albums/b63/DeckKnight/TomoM.png[/IMG]
[B]Tomohawk (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

[B]Abilities:[/B]
[B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
[B]Prankster:[/B] (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
[B]Justified (DW):[/B] (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

[B]Attacks:[/B]
Sunny Day
Aura Sphere
Scratch
Fury Swipes
Harden
Focus Energy
Aerial Ace
Rock Smash
Morning Sun
Whirlwind
Roar
Work Up
Rain Dance
Submission
Earth Power
Hyper Voice
Air Slash
Bulk Up

Grass Knot
Focus Blast
Reflect

Confuse Ray
Roost
Yawn

Bounce

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/391.png[/IMG]
[B]Monferno (M)[/B]
[B]Nature:[/B] Lonely (+1 Atk, -1 Def)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81
Size Class: 2
Weight Class: 2
Base Rank Total: 16

[B]Abilities:[/B]
[B]Blaze:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
[B]Iron Fist (DW):[/B] (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

[B]Attacks:[/B]
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Feint
Torment
Facade
Fire Spin
Close Combat
Slack Off
Acrobatics

Focus Blast
Flame Charge
Grass Knot

Fake Out
Encore
Counter

ThunderPunch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/237.png[/IMG]
[B]Hitmontop (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17

[B]Abilities:[/B]
[B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
[B]Technician:[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
[B]Steadfast (DW):[/B] (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

[B]Attacks:[/B]
Revenge
Rolling Kick
Tackle
Helping Hand
Fake Out
Foresight
Focus Energy
Pursuit
Quick Attack
Triple Kick
Rapid Spin
Counter
Feint
Agility

Substitute
Earthquake
Stone Edge

Hi Jump Kick
Mach Punch
Endure

Sucker Punch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/533.png[/IMG]
[B]Gurdurr (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

[B]Abilities:[/B]
[B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
[B]Sheer Force:[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
[B]Iron Fist (DW):[/B] (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

[B]Attacks:[/B]
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Bulk Up
Rock Slide
DynamicPunch
Scary Face
Hammer Arm

Payback
Stone Edge
Protect

Drain Punch
Endure
Mach Punch

Ice Punch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/67.png[/IMG]
[B]Machoke (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 16

[B]Abilities:[/B]
[B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
[B]No Guard:[/B] (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
[B]Steadfast (DW):[/B] (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

[B]Attacks:[/B]
Karate Chop
Low Kick
Leer
Focus Energy
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Submission
Wake-Up Slap
Cross Chop

Payback
Light Screen
Smack Down

Ice Punch
Counter
Encore

ThunderPunch

Water
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/516.png[/IMG]
[B]Simipour (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 100
Atk: Rank 3 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21

[B]Abilities:[/B]
[B]Gluttony:[/B] (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
[B]Torrent (DW):[/B] (Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

[B]Attacks:[/B]
Leer
Lick
Fury Swipes
Scald
Scratch
Water Gun
Water Sport
Bite
Taunt
Fling
Acrobatics
Brine
Recycle
Natural Gift

Ice Beam
Focus Blast
Grass Knot

Nasty Plot
Hydro Pump
Aqua Ring

Role Play

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/502.png[/IMG]
[B]Dewott (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 15

[B]Abilities:[/B]
[B]Torrent:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
[B]Shell Armor (DW):[/B] (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

[B]Attacks:[/B]
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Aqua Jet
Encore
Aqua Tail
Retaliate

Scald
Ice Beam
Hidden Power [Electric] (7)

Air Slash
Detect
Copycat

Water Pledge

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/318.png[/IMG]
[B]Carvanha (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 56 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[B]Abilities:[/B]
[B]Rough Skin:[/B] (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
[B]Speed Boost (DW):[/B] (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

[B]Attacks:[/B]
Leer
Bite
Rage
Focus Energy
Scary Face
Crunch
Ice Fang
Screech
Take Down
Swagger
Assurance
Aqua Jet
Agility

Waterfall
Ice Beam
Hidden Power [Grass] (7)

Hydro Pump
Brine
AncientPower

Super Fang

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/119.png[/IMG]
[B]Seaking (F)[/B]
[B]Nature:[/B] Naughty (+1 Atk, -1 SpD)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 68
Size Class: 3
Weight Class: 3
Base Rank Total: 18

[B]Abilities:[/B]
[B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
[B]Water Veil:[/B] (Passive) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
[B]Lightningrod (DW):[/B] (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

[B]Attacks:[/B]
Peck
Tail Whip
Water Sport
Poison Jab
Supersonic
Horn Attack
Water Pulse
Flail
Aqua Ring
Fury Attack
Waterfall

Facade
Frustration
Double Team

Hydro Pump
Body Slam
Skull Bash

Bounce

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/271.png[/IMG]
[B]Lombre (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

[B]Abilities:[/B]
[B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
[B]Rain Dish:[/B] (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
[B]Own Tempo (DW):[/B] (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

[B]Attacks:[/B]
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam
Zen Headbutt
Rain Dance

Surf
Energy Ball
Ice Beam

Leech Seed
Giga Drain
Teeter Dance

Synthesis

Flying
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/169.png[/IMG]
[B]Crobat (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

[B]Abilities:[/B]
[B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

[B]Attacks:[/B]
Cross Poison
Screech
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift
Air Cutter
Mean Look
Poison Fang
Acrobatics
Haze

Fly
U-turn
Steel Wing

Brave Bird
Hypnosis
Zen Headbutt

Super Fang

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/334.png[/IMG]
[B]Altaria (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 19

[B]Abilities:[/B]
[B]Natural Cure:[/B] (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
[B]Cloud Nine (DW):[/B] (Trigger) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

[B]Attacks:[/B]
Peck
Growl
Astonish
Pluck
Sing
Fury Attack
Safeguard
Mist
Round
Natural Gift
Take Down
Refresh
Dragon Dance
Mirror Move
DragonBreath
Cotton Guard

Hone Claws
Earthquake
Protect

Roost
Agility
Dragon Rush

Sky Attack

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/426.png[/IMG]
[B]Drifblim (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 125
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 19

[B]Abilities:[/B]
[B]Aftermath:[/B] (Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
[B]Unburden:[/B] (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
[B]Flare Boost (DW):[/B] (Passive) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

[B]Attacks:[/B]
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Ominous Wind
Stockpile
Swallow
Spit Up
Baton Pass
Shadow Ball
Amnesia

Thunderbolt
Will-O-Wisp
Dream Eater

Hypnosis
Destiny Bond
Disable

Magic Coat

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/520.png[/IMG]
[B]Tranquill (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 16

[B]Abilities:[/B]
[B]Big Pecks:[/B] (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
[B]Super Luck:[/B] (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
[B]Rivalry (DW):[/B] (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

[B]Attacks:[/B]
Gust
Growl
Leer
Quick Attack
Air Cutter
Roost
Detect
Taunt
Air Slash
Razor Wind
FeatherDance
Swagger

Fly
U-turn
Facade

Hypnosis
Steel Wing
Wish

Sky Attack

[IMG]http://i17.photobucket.com/albums/b63/DeckKnight/TomoM.png[/IMG]
[B]Tomohawk (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

[B]Abilities:[/B]
[B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
[B]Prankster:[/B] (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
[B]Justified (DW):[/B] (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

[B]Attacks:[/B]
Sunny Day
Aura Sphere
Scratch
Fury Swipes
Harden
Focus Energy
Aerial Ace
Rock Smash
Morning Sun
Whirlwind
Roar
Work Up
Rain Dance
Submission
Earth Power
Hyper Voice
Air Slash
Bulk Up

Grass Knot
Focus Blast
Reflect

Confuse Ray
Roost
Yawn

Bounce

Grass
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/114.png[/IMG]
[B]Tangela (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

[B]Stats:[/B]
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 17

[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Leaf Guard:[/B] (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
[B]Regenerator (DW):[/B] (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

[B]Attacks:[/B]
Ingrain
Constrict
Sleep Powder
Vine Whip
Absorb
Growth
PoisonPowder
Bind
Mega Drain
Knock Off
Stun Spore
Natural Gift
Giga Drain
AncientPower
Slam

SolarBeam
Sunny Day
Hyper Beam

Leaf Storm
Leech Seed
Amnesia

Synthesis

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/586-spring.png[/IMG]
[B]Sawsbuck (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[B]Stats:[/B]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18

[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Sap Sipper:[/B] (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
[B]Serene Grace (DW):[/B] (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

[B]Attacks:[/B]
Megahorn
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Aromatherapy
Energy Ball
Charm
Horn Leech

Wild Charge
Giga Impact
Substitute

GrassWhistle
Agility
Worry Seed

Synthesis

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/512.png[/IMG]
[B]Simisage (F)[/B]
[B]Nature:[/B] Rash (+1 SpA, -1 SpA)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

[B]Stats:[/B]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21

[B]Abilities:[/B]
[B]Gluttony:[/B] (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
[B]Overgrow (DW):[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

[B]Attacks:[/B]
Leer
Lick
Fury Swipes
Seed Bomb
Scratch
Vine Whip
Leech Seed
Bite
Torment
Fling
Acrobatics
Grass Knot
Recycle
Natural Gift

Sunny Day
SolarBeam
Hidden Power [Fire] (7)

Nasty Plot
Bullet Seed
Role Play

Synthesis

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/189.png[/IMG]
[B]Jumpluff (F)[/B]
[B]Nature:[/B] Timid (+15% Spe, +19% Acc, -1 Atk)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 127 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Leaf Guard:[/B] (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
[B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

[B]Attacks:[/B]
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Acrobatics
Rage Powder
Cotton Spore
U-turn
Worry Seed
Giga Drain
Bounce

SolarBeam
Substitute
Protect

Encore
Cotton Guard
Amnesia

Seed Bomb

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/2.png[/IMG]
[B]Ivysaur (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16

[B]Abilities:[/B]
[B]Overgrow:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
[B]Chlorophyll (DW):[/B] (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

[B]Attacks:[/B]
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Worry Seed
Synthesis
Seed Bomb

Venoshock
Protect
Giga Drain

Light Screen
Petal Dance
Endure

Bind

Poison
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/2.png[/IMG]
[B]Ivysaur (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16

[B]Abilities:[/B]
[B]Overgrow:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
[B]Chlorophyll (DW):[/B] (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

[B]Attacks:[/B]
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Worry Seed
Synthesis
Seed Bomb

Venoshock
Protect
Giga Drain

Light Screen
Petal Dance
Endure

Bind

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/454.png[/IMG]
[B]Toxicroak (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 19

[B]Abilities:[/B]
[B]Anticipation:[/B] (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
[B]Dry Skin:[/B] (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
[B]Poison Touch (DW):[/B] (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

[B]Attacks:[/B]
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Mud Bomb
Sucker Punch
Nasty Plot
Venoshock
Poison Jab

Substitute
Focus Punch
Earthquake

Counter
Fake Out
Cross Chop

Super Fang

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/169.png[/IMG]
[B]Crobat (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

[B]Abilities:[/B]
[B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

[B]Attacks:[/B]
Cross Poison
Screech
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift
Air Cutter
Mean Look
Poison Fang
Acrobatics
Haze

Fly
U-turn
Steel Wing

Brave Bird
Hypnosis
Zen Headbutt

Super Fang

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/336.png[/IMG]
[B]Seviper (M)[/B]
[B]Nature:[/B] Mild (+1 SpA, -1 Def)
[B]Type:[/B]
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 100
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 65
Size Class: 3
Weight Class: 4
Base Rank Total: 18

[B]Abilities:[/B]
[B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
[B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

[B]Attacks:[/B]
Wrap
Lick
Bite
Swagger
Poison Tail
Screech
Venoshock
Glare
Crunch
Poison Fang
Night Slash
Gastro Acid
Haze

Toxic
Flamethrower
Earthquake

Wring Out
Final Gambit
Body Slam

Giga Drain

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/569.png[/IMG]
[B]Garbodor (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 65 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

[B]Abilities:[/B]
[B]Stench:[/B] (Passive) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
[B]Weak Armor:[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
[B]Aftermath (DW):[/B] (Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

[B]Attacks:[/B]
Pound
Poison Gas
Recycle
Toxic Spikes
Acid Spray
DoubleSlap
Sludge
Stockpile
Swallow
Body Slam
Take Down
Sludge Bomb
Clear Smog
Toxic
Amnesia

Venoshock
Giga Impact
Payback

Curse
Rock Blast
Selfdestruct

Giga Drain

Electric
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Duohm.png[/IMG]
[B]Duclohm (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

[B]Abilities:[/B]
[B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
[B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
[B]Overcoat (DW):[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

[B]Attacks:[/B]
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
ThunderShock
Rain Dance
Sonicboom
Discharge
Dragon Tail
Slack Off
Thrash

Thunderbolt
Flamethrower
Light Screen

Hydro Pump
Power Gem
Gust

Dragon Pulse

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/171.png[/IMG]
[B]Lanturn (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

[B]Stats:[/B]
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

[B]Abilities:[/B]
[B]Volt Absorb:[/B] (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
[B]Illuminate:[/B] (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
[B]Water Absorb (DW):[/B] (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

[B]Attacks:[/B]
Bubble
Supersonic
Thunder Wave
Flail
Water Gun
Confuse Ray
Spark
Take Down
Stockpile
Swallow
Spit Up
Electro Ball
BubbleBeam
Signal Beam
Discharge
Aqua Ring

Rain Dance
Thunder
Surf

Brine
Agility
Whirlpool

Heal Bell

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/125.png[/IMG]
[B]Electabuzz (M)[/B]
[B]Nature:[/B] Lonely (+1 Atk, -1 Def)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18

[B]Abilities:[/B]
[B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
[B]Vital Spirit (DW):[/B] This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

[B]Attacks:[/B]
Quick Attack
Leer
ThunderShock
ThunderPunch
Low Kick
Swift
Shock Wave
Thunder Wave
Electro Ball
Light Screen
Discharge
Screech
Thunderbolt

Giga Impact
Wild Charge
Psychic

Cross Chop
Fire Punch
Barrier

Ice Punch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/26.png[/IMG]
[B]Raichu (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

[B]Stats:[/B]
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 100
Size Class: 2
Weight Class: 3
Base Rank Total: 18

[B]Abilities:[/B]
[B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
[B]Lightningrod (DW):[/B] (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

[B]Attacks:[/B]
ThunderShock
Tail Whip
Quick Attack
Growl
Thunder Wave
Thunderbolt
Charm
Sweet Kiss
Electro Ball
Nasty Plot
Double Team
Swift
Slam
Feint
Agility
Discharge

Rain Dance
Thunder
Hidden Power [Water] (7)

Encore
Bide
Wish

Signal Beam

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/479.png[/IMG]
[B]Rotom (U)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Attacks:[/B]
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Substitute
Electro Ball
Hex
Discharge

Will-O-Wisp
Light Screen
Thunder

Pain Split

Ground
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/323.png[/IMG]
[B]Camerupt (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

[B]Abilities:[/B]
[B]Magma Armor:[/B] (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
[B]Solid Rock:[/B] (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
[B]Anger Point (DW):[/B] (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

[B]Attacks:[/B]
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Curse
Rock Slide
Yawn
Earthquake

Fire Blast
SolarBeam
Hidden Power [Electric] (7)

AncientPower
Body Slam
Endure

Heat Wave

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/329.png[/IMG]
[B]Vibrava (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Attacks:[/B]
SonicBoom
Bite
Sand-Attack
Faint Attack
Sand Tomb
Supersonic
Mud-Slap
Bide
Bulldoze
Rock Slide
Dig
Crunch
Screech
DragonBreath
Earth Power

Fly
Swagger
Earthquake

Quick Attack
Flail
Endure

Outrage

[IMG]http://i.imgur.com/4RWK7.gif[/IMG]
[B]Fidgit (M)[/B]
[B]Nature:[/B] Modest (+SpA, -1 Atk)
[B]Type:[/B]
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

[B]Abilities:[/B]
[B]Persistent:[/B] (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
[B]Vital Spirit:[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
[B]Prankster (DW):[/B] (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

[B]Attacks:[/B]
Magic Room
Wonder Room
Circle Throw
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Wide Guard
Razor Wind
Body Slam
Sludge Bomb

Light Screen
Shadow Ball
Energy Ball

Disable
Wish
Me First

Earth Power

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/28.png[/IMG]
[B]Sandslash (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 18

[B]Abilities:[/B]
[B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
[B]Sand Rush (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

[B]Attacks:[/B]
Scratch
Defense Curl
Sand-Attack
Poison Sting
Rollout
Rapid Spin
Swift
Fury Cutter
Magnitude
Fury Swipes
Crush Claw
Sand Tomb
Slash
Dig
Gyro Ball
Swords Dance
Sandstorm

Earthquake
Stone Edge
X-Scissor

Counter
Endure
Night Slash

Super Fang

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/247.png[/IMG]
[B]Pupitar (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 51
Size Class: 3
Weight Class: 5
Base Rank Total: 17

[B]Abilities:[/B]
[B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

[B]Attacks:[/B]
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dark Pulse
Payback
Crunch

Smack Down
Earthquake
Protect

Dragon Dance
Outrage
Stomp

Superpower

Psychic
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/578.png[/IMG]
[B]Duosion (F)[/B]
[B]Nature:[/B] Bold (+1 Def, -1 Atk)
[B]Type:[/B]
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 100
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 16

[B]Abilities:[/B]
[B]Overcoat:[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
[B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
[B]Regenerator (DW):[/B] (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

[B]Attacks:[/B]
Psywave
Reflect
Rollout
Snatch
Hidden Power [Fighting] (7)
Light Screen
Charm
Recover
Psyshock
Endeavor
Future Sight
Pain Split
Psychic
Skill Swap

Thunder
Shadow Ball
Energy Ball

Confuse Ray
Night Shade
Imprison

Magic Coat

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/64.png[/IMG]
[B]Kadabra (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18

[B]Abilities:[/B]
[B]Synchronize:[/B] (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
[B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[B]Magic Guard (DW):[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

[B]Attacks:[/B]
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Telekinesis
Recover
Psycho Cut
Future Sight
Role Play
Psychic

Charge Beam
Energy Ball
Shadow Ball

Encore
Light Screen
Barrier

Counter

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/281.png[/IMG]
[B]Kirlia (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

[B]Abilities:[/B]
[B]Synchronize:[/B] (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
[B]Trace:[/B] (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
[B]Telepathy (DW):[/B] (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

[B]Attacks:[/B]
Magical Leaf
Growl
Confusion
Double Team
Teleport
Lucky Chant
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm

Thunderbolt
Will-O-Wisp
Thunder Wave

Destiny Bond
Disable
Encore

Signal Beam

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/178.png[/IMG]
[B]Xatu (F)[/B]
[B]Nature:[/B] Mild (+1 SpA, -1 Def)
[B]Type:[/B]
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 2
Base Rank Total: 18

[B]Abilities:[/B]
[B]Synchronize:[/B] (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
[B]Early Bird:[/B] (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
[B]Magic Bounce (DW):[/B] (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

[B]Attacks:[/B]
Peck
Leer
Night Shade
Teleport
Lucky Chant
Miracle Eye
Me First
Confuse Ray
Tailwind
Wish
Psycho Shift
Future Sight
Stored Power
Ominous Wind

Psychic
Shadow Ball
Fly

Drill Peck
Sucker Punch
Roost

Heat Wave

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/561.png[/IMG]
[B]Sigilyph (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 2
Base Rank Total: 19

[B]Abilities:[/B]
[B]Wonder Skin:[/B] (Passive) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
[B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
[B]Tinted Lens (DW):[/B] (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

[B]Attacks:[/B]
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen
Reflect
Sychronoise
Mirror Move
Gravity

Psychic
Charge Beam
Energy Ball

AncientPower
Roost
Psycho Shift

Magic Coat

Rock
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Gempre2-1.png[/IMG]
[B]Bolderdash (U)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
[B]Technician:[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
[B]Mold Breaker (DW):[/B] (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

[B]Attacks:[/B]
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Double-Edge
Metal Sound
Paleo Wave
Head Smash
Rock Polish
AncientPower
Earth Power

Volt Switch
Shadow Ball
Flamethrower

Giga Drain

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/75.png[/IMG]
[B]Graveler (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 5
Base Rank Total: 15

[B]Abilities:[/B]
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

[B]Attacks:[/B]
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Harden
Rollout
Rock Blast
Smack Down
Earthquake
Bulldoze
Stealth Rock
Double-Edge
Explosion

Stone Edge
Dig
Sandstorm

Rock Slide
Hammer Arm
Endure

ThunderPunch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/525.png[/IMG]
[B]Boldore (F)[/B]
[B]Nature:[/B] Sassy (+1 SpD, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

[B]Stats:[/B]
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 17 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 16

[B]Abilities:[/B]
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Sand Force (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

[B]Attacks:[/B]
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Power Gem
Rock Slide
Stealth Rock
Sandstorm
Stone Edge
Explosion

Earthquake
Facade
Protect

Heavy Slam
Curse
Take Down

Block

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/219.png[/IMG]
[B]Magcargo (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30
Size Class: 2
Weight Class: 4
Base Rank Total: 17

[B]Abilities:[/B]
[B]Magma Armor:[/B] (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
[B]Flame Body:[/B] (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
[B]Weak Armor (DW):[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

[B]Attacks:[/B]
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
AncientPower
Amnesia
Lava Plume
Shell Smash
Flamethrower

Overheat
Will-O-Wisp
Protect

Inferno
Heat Wave
Earth Power

Pain Split

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/142.png[/IMG]
[B]Aerodactyl (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

[B]Abilities:[/B]
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Pressure:[/B] (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
[B]Unnerve (DW):[/B] (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

[B]Attacks:[/B]
Ice Fang
Thunder Fang
Fire Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Crunch

Fly
Stone Edge
Dragon Claw

Pursuit
Steel Wing
Roost

Aqua Tail

Ice
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/124.png[/IMG]
[B]Jynx (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17

[B]Abilities:[/B]
[B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
[B]Forewarn:[/B] (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
[B]Dry Skin (DW):[/B] (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

[B]Attacks:[/B]
Pound
Lick
Lovely Kiss
Powder Snow
Sweet Kiss
DoubleSlap
Confusion
Ice Punch
Sing
Heart Stamp
Mean Look
Fake Tears
Lucky Chant
Wake-Up Slap
Avalanche
Psychic
Copycat
Body Slam

Shadow Ball
Energy Ball
Ice Beam

Fake Out
Miracle Eye
Wish

Magic Coat

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/460.png[/IMG]
[B]Abomasnow (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

[B]Abilities:[/B]
[B]Snow Warning:[/B] (Trigger) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
[B]Soundproof (DW):[/B] (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

[B]Attacks:[/B]
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Ice Shard
Ingrain
Wood Hammer

Blizzard
Earthquake
Rock Slide

Bullet Seed
Avalanche
Leech Seed

Block

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/364.png[/IMG]
[B]Sealeo (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 4
Base Rank Total: 16

[B]Abilities:[/B]
[B]Thick Fat:[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
[B]Ice Body:[/B] (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
[B]Oblivious (DW):[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

[B]Attacks:[/B]
Powder Snow
Growl
Defense Curl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Hail
Swagger
Rest
Snore

Brine
Ice Beam
Surf

Aqua Ring
Signal Beam
Yawn

Mud-Slap

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/215.png[/IMG]
[B]Sneasel (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17

[B]Abilities:[/B]
[B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[B]Keen Eye:[/B] (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
[B]Pickpocket (DW):[/B] (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

[B]Attacks:[/B]
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws
Beat Up
Screech
Slash
Snatch

Reflect
Dig
Torment

Ice Punch
Fake Out
Counter

Low Kick

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/87.png[/IMG]
[B]Dewgong (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 18

[B]Abilities:[/B]
[B]Thick Fat:[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
[B]Hydration:[/B] (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
[B]Ice Body (DW):[/B] (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

[B]Attacks:[/B]
Signal Beam
Headbutt
Growl
Icy Wind
Aurora Beam
Water Sport
Encore
Ice Shard
Aqua Ring
Aqua Jet
Brine
Sheer Cold
Take Down
Ice Beam

Swagger
Substitute
Double Team

Fake Out
Disable
Perish Song

Dive

Bug
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/123.png[/IMG]
[B]Scyther (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

[B]Abilities:[/B]
[B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[B]Technician:[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
[B]Steadfast (DW):[/B] (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

[B]Attacks:[/B]
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Slash
Swords Dance
Razor Wind

Brick Break
Aerial Ace
X-Scissor

Counter
Endure
Night Slash

Bug Bite

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/166.png[/IMG]
[B]Ledian (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 15

[B]Abilities:[/B]
[B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[B]Early Bird:[/B] (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
[B]Iron Fist (DW):[/B] (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

[B]Attacks:[/B]
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Agility
Swift
Double-Edge

Hidden Power [Flying] (7)
Hyper Beam
Focus Blast

Encore
Bug Buzz
Bide

Giga Drain

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/545.png[/IMG]
[B]Scolipede (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112
Size Class: 5
Weight Class: 6
Base Rank Total: 17

[B]Abilities:[/B]
[B]Poison Point:[/B] (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
[B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[B]Quick Feet (DW):[/B] (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

[B]Attacks:[/B]
Megahorn
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Iron Defense
Bug Bite
Venoshock
Baton Pass
Agility
Steamroller
Toxic
Rock Climb

Earthquake
Rock Slide
Poison Jab

Take Down
Pin Missile
Twineedle

Superpower

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/416.png[/IMG]
[B]Vespiquen (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 34 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

[B]Abilities:[/B]
[B]Pressure:[/B] (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
[B]Unnerve (DW):[/B] (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

[B]Attacks:[/B]
Sweet Scent
Gust
Confuse Ray
Poison Sting
Fury Cutter
Defend Order
Pursuit
Fury Swipes
Bug Bite
Power Gem
Heal Order
Toxic
Slash
Bug Buzz
Captivate
Attack Order
Swagger
Air Slash
Destiny Bond

Acrobatics
Protect
Venoshock

Ominous Wind

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/193.png[/IMG]
[B]Yanma (F)[/B]
[B]Nature:[/B] Mild (+1 SpA, -1 Def)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

[B]Abilities:[/B]
[B]Speed Boost:[/B] (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
[B]Compoundeyes:[/B] (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
[B]Frisk (DW):[/B] (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

[B]Attacks:[/B]
Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Hypnosis
Detect
Supersonic
Uproar
Pursuit
Wing Attack
AncientPower

Shadow Ball
Psychic
U-turn

Signal Beam
Reversal
Leech Life

Roost

Dragon
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Duohm.png[/IMG]
[B]Duclohm (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

[B]Abilities:[/B]
[B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
[B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
[B]Overcoat (DW):[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

[B]Attacks:[/B]
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
ThunderShock
Rain Dance
Sonicboom
Discharge
Dragon Tail
Slack Off
Thrash

Thunderbolt
Flamethrower
Light Screen

Hydro Pump
Power Gem
Gust

Dragon Pulse

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/611.png[/IMG]
[B]Fraxure (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

[B]Stats:[/B]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 17

[B]Abilities:[/B]
[B]Rivalry:[/B] (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
[B]Mold Breaker:[/B] (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
[B]Unnerve (DW):[/B] The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

[B]Attacks:[/B]
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Dragon Dance
Taunt

Dig
Shadow Claw
X-Scissor

Counter
Night Slash
Iron Tail

Superpower

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/148.png[/IMG]
[B]Dragonair (M)[/B]
[B]Nature:[/B] Mild (+1 SpA, -1 Def)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

[B]Stats:[/B]
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 2
Base Rank Total: 18

[B]Abilities:[/B]
[B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
[B]Marvel Scale (DW):[/B] (Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

[B]Attacks:[/B]
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Dragon Tail
Dragon Rush

Ice Beam
Thunderbolt
Flamethrower

Light Screen
Iron Tail
ExtremeSpeed

Draco Meteor

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/372.png[/IMG]
[B]Shelgon (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 5
Base Rank Total: 16

[B]Abilities:[/B]
[B]Rock Head:[/B] (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Overcoat (DW):[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

[B]Attacks:[/B]
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
DragonBreath
Zen Headbutt
Scary Face

Shadow Claw
Brick Break
Rock Slide

Fire Fang
Endure
Thrash

Outrage

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/444.png[/IMG]
[B]Gabite (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 82
Size Class: 3
Weight Class: 4
Base Rank Total: 16

[B]Abilities:[/B]
[B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
[B]Rough Skin (DW):[/B] (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

[B]Attacks:[/B]
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Dual Chop
Slash
Dragon Claw
Dig
Dragon Rush

Earthquake
Bulldoze
Stone Edge

Iron Head
Outrage
Body Slam

Fury Cutter

Ghost
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/426.png[/IMG]
[B]Drifblim (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 125
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 19

[B]Abilities:[/B]
[B]Aftermath:[/B] (Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
[B]Unburden:[/B] (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
[B]Flare Boost (DW):[/B] (Passive) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

[B]Attacks:[/B]
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Ominous Wind
Stockpile
Swallow
Spit Up
Baton Pass
Shadow Ball
Amnesia

Thunderbolt
Will-O-Wisp
Dream Eater

Hypnosis
Destiny Bond
Disable

Magic Coat

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/200.png[/IMG]
[B]Misdreavus (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15

[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Attack:[/B]
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Pain Split
Payback
Shadow Ball

Thunderbolt
Psychic
Will-O-Wisp

Destiny Bond
Nasty Plot
Shadow Sneak

Icy Wind

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/93.png[/IMG]
[B]Haunter (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 1
Base Rank Total: 15

[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Attacks:[/B]
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Payback
Shadow Ball
Dream Eater
Dark Pulse
Destiny Bond

Toxic
Venoshock
Thunderbolt

Disable
Will-O-Wisp
Perish Song

Icy Wind

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/356.png[/IMG]
[B]Dusclops (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 5
Spe: 25
Size Class: 3
Weight Class: 3
Base Rank Total: 18

[B]Abilities:[/B]
[B]Pressure:[/B] (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

[B]Attacks:[/B]
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look

Focus Punch
Earthquake
Rock Slide

Destiny Bond
Pain Split
Imprison

Sucker Punch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/442.png[/IMG]
[B]Spiritomb (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 30 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

[B]Abilities:[/B]
[B]Pressure:[/B] (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
[B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

[B]Attacks:[/B]
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot

Taunt
Will-O-Wisp
Dark Pulse

Destiny Bond
Pain Split
Imprison

Icy Wind

Dark
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/552.png[/IMG]
[B]Krokorok (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 74
Size Class: 2
Weight Class: 3
Base Rank Total: 14

[B]Abilities:[/B]
[B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
[B]Moxie:[/B] (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
[B]Anger Point (DW):[/B] (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

[B]Attacks:[/B]
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Crunch
Dig
Scary Face
Foul Play
Sandstorm

Earthquake
Brick Break
Stone Edge

Fire Fang
Thunder Fang
Counter

Aqua Tail

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/275.png[/IMG]
[B]Shiftry (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

[B]Stats:[/B]
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Early Bird:[/B] (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
[B]Pickpocket (DW):[/B] (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

[B]Attacks:[/B]
Faint Attack
Whirlwind
Nasty Plot
Razor Leaf
Pound
Harden
Growth
Nature Power
Bide
Leaf Tornado
Fake Out
Synthesis
Torment
Faint Attack
Sunny Day
Razor Wind

SolarBeam
Shadow Ball
Rock Slide

Leech Seed
Quick Attack
Bullet Seed

Sucker Punch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/442.png[/IMG]
[B]Spiritomb (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 30 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

[B]Abilities:[/B]
[B]Pressure:[/B] (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
[B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

[B]Attacks:[/B]
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot

Taunt
Will-O-Wisp
Dark Pulse

Destiny Bond
Pain Split
Imprison

Icy Wind

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/262.png[/IMG]
[B]Mightyena (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 16

[B]Abilities:[/B]
[B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
[B]Quick Feet:[/B] (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
[B]Moxie (DW):[/B] (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

[B]Attacks:[/B]
Tackle
Howl
Sand-Attack
Bite
Odor Sleuth
Roar
Swagger
Assurance
Scary Face
Take Down
Tunat

Torment
Giga Impact
Dig

Fire Fang
Thunder Fang
Ice Fang

Sucker Punch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/510.png[/IMG]
[B]Liepard (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17

[B]Abilities:[/B]
[B]Limber:[/B] (Passive) This Pokemon’s body is well trained and immune to paralysis.
[B]Unburden:[/B] (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
[B]Prakster (DW):[/B] (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

[B]Attacks:[/B]
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Assurance
Slash
Captivate
Night Slash
Taunt
Snatch

Aerial Ace
Payback
Thunder Wave

Faint Attack
Yawn
Encore

Seed Bomb

Steel
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/305.png[/IMG]
[B]Lairon (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 5 [6 Heavy Metal]
Base Rank Total: 16

[B]Abilities:[/B]
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Heavy Metal (DW):[/B] (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

[B]Attacks:[/B]
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Iron Tail
Protect
Metal Sound

Earthquake
Swagger
Shadow Claw

Head Smash
Body Slam
Superpower

Magnet Rise

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/375.png[/IMG]
[B]Metang (U)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 6 [5 Light Metal]
Base Rank Total: 16

[B]Abilities:[/B]
[B]Clear Body:[/B] (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
[B]Light Metal (DW):[/B] (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

[B]Attacks:[/B]
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Pursuit
Miracle Eye
Zen Headbutt
Bullet Punch
Psychic
Agility
Iron Defense
Meteor Mash
Hyper Beam

Earthquake
Brick Break
Rock Slide

Ice Punch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/411.png[/IMG]
[B]Bastiodon (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 7
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 30
Size Class: 3
Weight Class: 5
Base Rank Total: 20

[B]Abilities:[/B]
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Soundproof (DW):[/B] (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

[B]Attacks:[/B]
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger
AncientPower
Block
Endure
Metal Burst

Ice Beam
Thunderbolt
Blizzard

Counter
Body Slam
Wide Guard

Magnet Rise

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/208.png[/IMG]
[B]Steelix (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 21

[B]Abilities:[/B]
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Sheer Force (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

[B]Attacks:[/B]
Thunder Fang
Ice Fang
Fire Fang
Mud Spot
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Autotomize
Smack Down
DragonBreath
Sandstorm
Slam
Rock Slide
Crunch
Sand Tomb
Rock Polish
Iron Tail

Taunt
Earthquake
Gyro Ball

Heavy Slam
Block
Flail

Magnet Rise

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/82.png[/IMG]
[B]Magneton (U)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18

[B]Abilities:[/B]
[B]Magnet Pull:[/B] (Trigger) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
[B]Sturdy:[/B] (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Analytic (DW):[/B] (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

[B]Attacks:[/B]
Tri Attack
Metal Sound
Tackle
SonicBoom
ThunderShock
Supersonic
Thunder Wave
Magnet Bomb
Spark
Electro Ball
Mirror Shot
Flash Cannon
Lock-On
Swift
Screech
Discharge
Magnet Rise
Gyro Ball
Zap Cannon

Rain Dance
Thunder
Hidden Power [Ice] (7)

Signal Beam
 
#4
Rank 4

Normal
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/468.png[/IMG]
[B]Togekiss (F)[/B]
[B]Nature:[/B] Bold (+1 Def, -1 Atk)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

[B]Abilities:[/B]
[B]Hustle:[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
[B]Serene Grace:[/B] (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
[B]Super Luck (DW):[/B] (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Magical Leaf
Wish
Safeguard
Double-Edge
Sky Attack
ExtremeSpeed
Aura Sphere
Air Slash
Last Resort

Shadow Ball
Flamethrower
SolarBeam

Extrasensory
Thunder Wave
Morning Sun

Magic Coat
Hyper Voice

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/143.png[/IMG]
[B]Snorlax (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[B]Stats:[/B]
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

[B]Abilities:[/B]
[B]Immunity:[/B] (Passive) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
[B]Thick Fat:[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
[B]Gluttony (DW):[/B] (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

[B]Item:[/B] Leftovers

[B]Attacks:[/B]
Tackle
Headbutt
Amnesia
Defense Curl
Belly Drum
Lick
Yawn
Rest
Chip Away
Snore
Sleep Talk
Harden
Double-Edge
Block
Covet
Rollout
Giga Impact
Crunch
Metronome
Odor Sleuth
Recycle
Screech
Stockpile
Swallow
Body Slam
Fling
Natural Gift
Last Resort

Earthquake
Ice Beam
Fire Blast

Counter
Substitute
Selfdestruct

Rock Slide
Zen Headbutt

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/474.png[/IMG]
[B]Porygon-Z (U)[/B]
[B]Nature:[/B] Timid (+15% Spe, +12% Acc, -1 Atk)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[B]Stats:[/B]
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 104 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

[B]Abilities:[/B]
[B]Adaptability:[/B] (Passive) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
[B]Download:[/B] (Passive) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
[B]Analytic (DW):[/B] (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

[B]Item:[/B] Life Orb

[B]Attacks:[/B]
Trick Room
Conversion2
Tackle
Conversion
Nasty Plot
Psybeam
Agility
Recover
Signal Beam
Discharge
Magnet Rise
Embargo
Lock-On
Sharpen
Tri Attack
Zap Cannon
Defense Curl
Recycle
Magic Coat
Hyper Beam

Ice Beam
Psychic
Hidden Power [Fire] (7)

Pain Split
Dark Pulse

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/573.png[/IMG]
[B]Cinccino (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17

[B]Abilities:[/B]
[B]Technician:[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
[B]Cute Charm:[/B] (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
[B]Skill Link (DW):[/B] (Passive) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

[B]Item:[/B] Shiny Stone

[B]Attacks:[/B]
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Charm
Wake-Up Slap
Echoed Voice
Slam
Captivate
Hyper Voice
Last Resort
After You
Bullet Seed
Rock Blast

Dig
Facade
U-turn

Endure
Flail
Knock Off

Seed Bomb
Aqua Tail

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/289.png[/IMG]
[B]Slaking (M)[/B]
[B]Nature:[/B] Careful (+1 SpD, -1 SpA)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[B]Stats:[/B]
HP: 125
Atk: Rank 6
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 25

[B]Abilities:[/B]
[B]Truant:[/B] (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Covet
Chip Away
Counter
Flail
Fling
Focus Energy
Uproar
Fury Swipes
Endure
Slash
Focus Punch
Reversal

Earthquake
Giga Impact
Rock Slide

Body Slam
Hammer Arm
Night Slash

ThunderPunch
Ice Punch

Fire
[IMG]http://cap.smogon.com/Sprites/frontnormal-mpyroak.png[/IMG]
[B]Pyroak (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*

[B]Stats:[/B]
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

[B]Abilities:[/B]
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Battle Armor:[/B] (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
[B]Chlorophyll (DW):[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

[B]Item:[/B] Leftovers

[B]Attacks:[/B]
Wood Hammer
Flare Blitz
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Leaf Tornado
Fire Spin
Petal Dance
Iron Defense
Amnesia
Flame Burst
Synthesis
Double-Edge
Lava Plume
Zap Cannon

Sunny Day
Earthquake
Rock Slide

Aromatherapy
Blaze Kick
Revenge

Seed Bomb
Earth Power

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/257.png[/IMG]
[B]Blaziken (M)[/B]
[B]Nature:[/B] Rash (+1 SpA, -1 SpD)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

[B]Abilities:[/B]
[B]Blaze:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
[B]Speed Boost (DW):[/B] (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

[B]Item:[/B] Life Orb

[B]Attacks:[/B]
Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Brave Bird
Mirror Move
Sky Uppercut

Sunny Day
SolarBeam
Earthquake

Endure
Reversal
Rock Slide

Flare Blitz
ThunderPunch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/392.png[/IMG]
[B]Infernape (M)[/B]
[B]Nature:[/B] Rash (+1 SpA, -1 SpD)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

[B]Abilities:[/B]
[B]Blaze:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
[B]Iron Fist (DW):[/B] (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

[B]Item:[/B] Rare Candy

[B]Attacks:[/B]
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Feint
Punishment
Close Combat
Fire Spin
Acrobatics
Slack Off
Flare Blitz
Nasty Plot
Facade
Flamethrower

Dig
Solarbeam
Sunny Day

Encore
Focus Energy
ThunderPunch

Blast Burn
Endeavor

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/59.png[/IMG]
[B]Arcanine (F)[/B]
[B]Nature:[/B] Quirky (No effect on stats)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

[B]Stats:[/B]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20

[B]Abilities:[/B]
[B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
[B]Flash Fire:[/B] (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
[B]Justified (DW):[/B] (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

[B]Item:[/B] Leftovers

[B]Attacks:[/B]
Thunder Fang
Bite
Roar
Ember
Leer
Fire Fang
Odor Sleuth
Take Down
Flame Wheel
ExtremeSpeed
Helping Hand
Reversal
Flame Burst
Flamethrower
Agility
Crunch
Retaliate
Heat Wave
Outrage
Flare Blitz

Sunny Day
Will-O-Wisp
Solarbeam

Morning Sun
Close Combat
Body Slam

Endure
Dragon Pulse

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/500.png[/IMG]
[B]Emboar (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22

[B]Abilities:[/B]
[B]Blaze:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
[B]Reckless:[/B] (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Heat Crash
Assurance
Flamethrower
Head Smash
Roar
Flare Blitz

Earthquake
Scald
Wild Charge

Superpower
Body Slam
Yawn

Blast Burn
ThunderPunch

Fighting
[IMG]http://cap.smogon.com/Sprites/frontnormal-mrevenankh.png[/IMG]
[B]Revenankh (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

[B]Abilities:[/B]
[B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
[B]Air Lock:[/B] (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
[B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

[B]Item:[/B] Everstone

[B]Attacks:[/B]
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Vital Throw
Revenge
Power Whip
Hammer Arm

Rock Slide
Earthquake
Torment

Counter
Mach Punch
Destiny Bond

Ice Punch
Pain Split

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/620.png[/IMG]
[B]Mienshao (M)[/B]
[B]Nature:[/B] Jolly (+15% Spe, +17% Acc, -1 SpA)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

[B]Abilities:[/B]
[B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[B]Regenerator:[/B] (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
[B]Reckless (DW):[/B] (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

[B]Item:[/B] Rare Candy

[B]Attacks:[/B]
Pound
Meditate
Detect
Fake Out
DoubleSlap
Swift
Calm Mind
Force Palm
Drain Punch
Jump Kick
U-turn
Wide Guard
Bounce
Quick Guard

Stone Edge
Dig
Aerial Ace

Endure
Me First
Feint

Dual Chop
Knock Off

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/68.png[/IMG]
[B]Machamp (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

[B]Abilities:[/B]
[B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
[B]No Guard:[/B] (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
[B]Steadfast (DW):[/B] (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

[B]Item:[/B] Black Belt

[B]Attacks:[/B]
Karate Chop
Leer
Low Kick
Focus Energy
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Submission
Wake-Up Slap
Cross Chop
Wide Guard
Scary Face
Submission
DynamicPunch

Fire Blast
Earthquake
Stone Edge

Encore
Close Combat
ThunderPunch

Ice Punch
Knock Off

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/534.png[/IMG]
[B]Conkeldurr (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

[B]Abilities:[/B]
[B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
[B]Sheer Force:[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
[B]Iron Fist (DW):[/B] (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Bulk Up
Rock Slide
DynamicPunch
Scary Face
Hammer Arm
Stone Edge
Focus Punch
Superpower

Payback
Earthquake
Taunt

Drain Punch
Endure
Mach Punch

IcePunch
ThunderPunch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/214.png[/IMG]
[B]Heracross (M)[/B]
[B]Nature:[/B] Jolly (+15% Spe, +11% Acc, -1 SpA)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

[B]Abilities:[/B]
[B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
[B]Moxie (DW):[/B] (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

[B]Item:[/B] Everstone

[B]Attacks:[/B]
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Take Down
Close Combat
Feint
Reversal
Megahorn

Earthquake
Shadow Claw
Stone Edge

Bide
Revenge
Focus Punch

Iron Defense
Knock Off

Water
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/160.png[/IMG]
[B]Feraligatr (M)[/B]
[B]Nature:[/B] Mild (+1 SpA, -1 Def)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 100
Atk: Rank 4
Def: Rank 3 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 78
Size Class: 4
Weight Class: 4
Base Rank Total: 20

[B]Abilities:[/B]
[B]Torrent:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
[B]Sheer Force (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

[B]Item:[/B] Life Orb

[B]Attacks:[/B]
Scratch
Leer
Rage
Water Gun
Bite
Scary Face
Ice Fang
Flail
Thrash
Agility
Crunch
Chip Away
Slash
Screech
Thrash
Aqua Tail
Superpower
Hydro Pump

Waterfall
Brick Break
Protect

Aqua Jet
Razor Wind
Ice Punch

Dive
Endure

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/260.png[/IMG]
[B]Swampert (F)[/B]
[B]Nature:[/B] Relaxed (+1 Def, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 110
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

[B]Abilities:[/B]
[B]Torrent:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
[B]Damp (DW):[/B] (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

[B]Item:[/B] Mystic Water

[B]Attacks:[/B]
Tackle
Growl
Mud-Slap
Water Gun
Bide
Mud Shot
Foresight
Mud Bomb
Mud Sport
Take Down
Muddy Water
Protect
Whirlpool
Hydro Pump
Earthquake
Endeavor

Scald
Hidden Power [Fire] (7)
Toxic

Mirror Coat
Refresh
Yawn

Earth Power
Hydro Cannon

[IMG]http://cap.smogon.com/Sprites/frontnormal-mkrilowatt.png[/IMG]
[B]Krilowatt (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

[B]Abilities:[/B]
[B]Trace:[/B] (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
[B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
[B]Shell Armor (DW):[/B] (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

[B]Item:[/B] Life Orb

[B]Attacks:[/B]
Ice Shard
Bubble
Charge
Tackle
ThunderShock
Confuse Ray
Aqua Jet
Mirror Coat
Counter
Imprison
BubbleBeam
Volt Switch
Copycat
Heart Swap
Zap Cannon
Detect

Ice Beam
Surf
Hidden Power [Fire] (7)

Me First
Counter
Sheer Cold

Electroweb
Earth Power

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/272.png[/IMG]
[B]Ludicolo (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*

[B]Stats:[/B]
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

[B]Abilities:[/B]
[B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
[B]Rain Dish:[/B] (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
[B]Own Tempo (DW):[/B] (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

[B]Item:[/B] Water Stone

[B]Attacks:[/B]
Astonish
Growl
Mega Drain
Absorb
Nature Power
Fake Out
Fury Swipes
Water Sport
Thief
BubbleBeam
Zen Headbutt
Uproar
Hydro Pump
Mist
Natural Gift
Rain Dance
Energy Ball

Brick Break
Scald
Surf

Leech Seed
Counter
Giga Drain

Mimic
Dive

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/224.png[/IMG]
[B]Octillery (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 39 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

[B]Abilities:[/B]
[B]Suction Cups:[/B] (Passive) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
[B]Sniper:[/B] (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
[B]Moody (DW):[/B] (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Gunk Shot
Rock Blast
Water Gun
Constrict
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Octazooka
Bullet Seed
Wring Out
Signal Beam
Ice Beam
Lock-On
Water Pulse
Hydro Pump
Hyper Beam
Soak

Flamethrower
Brine
Surf

Water Spout
Acid Spray
Haze

Bounce
Seed Bomb

Flying
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/468.png[/IMG]
[B]Togekiss (F)[/B]
[B]Nature:[/B] Bold (+1 Def, -1 Atk)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

[B]Abilities:[/B]
[B]Hustle:[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
[B]Serene Grace:[/B] (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
[B]Super Luck (DW):[/B] (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Magical Leaf
Wish
Safeguard
Double-Edge
Sky Attack
ExtremeSpeed
Aura Sphere
Air Slash
Last Resort

Shadow Ball
Flamethrower
SolarBeam

Extrasensory
Thunder Wave
Morning Sun

Magic Coat
Hyper Voice

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/130.png[/IMG]
[B]Gyarados (M)[/B]
[B]Nature:[/B] Impish (+1 Def, -1 SpA)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20

[B]Abilities:[/B]
[B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
[B]Moxie (DW):[/B] (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round..

[B]Item:[/B] Wacan Berry

[B]Attacks:[/B]
Splash
Tackle
Flail
Thrash
Bite
Dragon Rage
Twister
Leer
Ice Fang
Aqua Tail
Rain Dance
Hydro Pump
Dragon Dance
Hyper Beam

Earthquake
Stone Edge
Waterfall

Bounce
Iron Head

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/472.png[/IMG]
[B]Gliscor (M)[/B]
[B]Nature:[/B] Jolly (+15% Spe, +14% Acc, -1 SpA)
[B]Type:[/B]
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

[B]Abilities:[/B]
[B]Hyper Cutter:[/B] (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
[B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
[B]Poison Heal (DW):[/B] (Passive) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

[B]Item:[/B] Razor Fang

[B]Attacks:[/B]
Ice Fang
Thunder Fang
Fire Fang
Poison Jab
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Screech
Acrobatics
Night Slash
Swords Dance
U-turn
X-Scissor
Sky Uppercut
Guillotine
Poison Sting
Slash

Earthquake
Dig
Taunt

Counter
Agility
Metal Claw

Aqua Tail
Roost

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/6.png[/IMG]
[B]Charizard (F)[/B]
[B]Nature:[/B] Lonely (+1 Atk, -1 Def)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

[B]Abilities:[/B]
[B]Blaze:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
[B]Solar Power (DW):[/B] (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Heat Wave
Scratch
Growl
Ember
Metal Claw
Leer
Dragon Claw
Shadow Claw
Air Slash
SmokeScreen
Rage
Dragon Rage
Scary Face
Flamethrower
Fire Fang
Flame Burst
Slash
Wing Attack
Fire Spin
Inferno

Sunny Day
Earthquake
Protect

AncientPower
Rock Slide
Flare Blitz

Counter
ThunderPunch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/469.png[/IMG]
[B]Yanmega (M)[/B]
[B]Nature:[/B] Lonely (+1 Atk, -1 Def)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

[B]Abilities:[/B]
[B]Speed Boost:[/B] (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
[B]Tinted Lens:[/B] (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
[B]Frisk (DW):[/B] (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

[B]Item:[/B] RageCandyBar

[B]Attacks:[/B]
Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Hypnosis
Detect
Supersonic
Swift
Uproar
Pursuit
Wing Attack
AncientPower
Screech
U-turn
Air Slash
Night Slash
Bug Bite
Feint

Giga Drain
Protect
Psychic

Signal Beam
Reversal
Double-Edge

Air Cutter
Roost

Grass
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/3.png[/IMG]
[B]Venusaur (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

[B]Abilities:[/B]
[B]Overgrow:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
[B]Chlorophyll (DW):[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

[B]Item:[/B] Life Orb

[B]Attacks:[/B]
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Worry Seed
Synthesis
SolarBeam
Seed Bomb

Sunny Day
Earthquake
Sludge Bomb

Endure
Razor Wind
Power Whip

Frenzy Plant
Outrage

[IMG]http://cap.smogon.com/Sprites/frontnormal-mpyroak.png[/IMG]
[B]Pyroak (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*

[B]Stats:[/B]
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

[B]Abilities:[/B]
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Battle Armor:[/B] (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
[B]Chlorophyll (DW):[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

[B]Item:[/B] Leftovers

[B]Attacks:[/B]
Wood Hammer
Flare Blitz
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Leaf Tornado
Fire Spin
Petal Dance
Iron Defense
Amnesia
Flame Burst
Synthesis
Double-Edge
Lava Plume
Zap Cannon

Sunny Day
Earthquake
Rock Slide

Aromatherapy
Blaze Kick
Revenge

Seed Bomb
Earth Power

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/389.png[/IMG]
[B]Torterra (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 56
Size Class: 5
Weight Class: 7
Base Rank Total: 19

[B]Abilities:[/B]
[B]Overgrow:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
[B]Shell Armor (DW):[/B] (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

[B]Item:[/B] Yache Berry

[B]Attacks:[/B]
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm
Wood Hammer
Earthquake

Stone Edge
Light Screen
Reflect

Superpower
Worry Seed
Seed Bomb

Iron Head
Outrage

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/465.png[/IMG]
[B]Tangrowth (F)[/B]
[B]Nature:[/B] Sassy (+1 SpD, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*

[B]Stats:[/B]
HP: 110
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Leaf Guard:[/B] (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
[B]Regenerator (DW):[/B] (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

[B]Item:[/B] Life Orb

[B]Attacks:[/B]
Ingrain
Constrict
Sleep Powder
Vine Whip
Absorb
Growth
PoisonPowder
Bind
Mega Drain
Knock Off
Stun Spore
Natural Gift
Giga Drain
AncientPower
Slam
Tickle
Wring Out

Earthquake
Rock Slide
Sunny Day

Leaf Storm
Leech Seed
Endeavor

Worry Seed
Synthesis

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/272.png[/IMG]
[B]Ludicolo (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*

[B]Stats:[/B]
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

[B]Abilities:[/B]
[B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
[B]Rain Dish:[/B] (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
[B]Own Tempo (DW):[/B] (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

[B]Item:[/B] Water Stone

[B]Attacks:[/B]
Astonish
Growl
Mega Drain
Absorb
Nature Power
Fake Out
Fury Swipes
Water Sport
Thief
BubbleBeam
Zen Headbutt
Uproar
Hydro Pump
Mist
Natural Gift
Rain Dance
Energy Ball

Brick Break
Scald
Surf

Leech Seed
Counter
Giga Drain

Mimic
Dive

Poison
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/407.png[/IMG]
[B]Roserade (F)[/B]
[B]Nature:[/B] Bold (+1 Def, -1 Atk)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 90
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

[B]Abilities:[/B]
[B]Natural Cure:[/B] (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
[B]Poison Point:[/B] (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
[B]Technician (DW):[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

[B]Item:[/B] Shiny Stone

[B]Attacks:[/B]
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain
Toxic Spikes
Sweet Scent
Ingrain
Toxic
Petal Dance
Aromatherapy
Synthesis
Weather Ball

Sludge Bomb
Double Team
Shadow Ball

Leaf Storm
Sleep Powder
Extrasensory

Mud-Slap
Endure

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/110.png[/IMG]
[B]Weezing (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 100
Atk: Rank 2 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 1
Base Rank Total: 19

[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Item:[/B] Leftovers

[B]Attacks:[/B]
Poison Gas
Tackle
Smog
SmokeScreen
Selfdestruct
Assurance
Clear Smog
Sludge
Haze
Gyro Ball
Double Hit
Explosion
Sludge Bomb
Destiny Bond
Memento

Fire Blast
Will-O-Wisp
Thunderbolt

Pain Split
Psybeam
Spite

Dark Pulse
Sludge Wave

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/94.png[/IMG]
[B]Gengar (F)[/B]
[B]Nature:[/B] Timid (+15% Spe, +19% Acc, -1 Atk)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Item:[/B] Link Cable

[B]Attacks:[/B]
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Payback
Shadow Ball
Dream Eater
Dark Pulse
Destiny Bond
Hex
Nightmare
Mean Look

Focus Blast
Thunderbolt
Sludge Bomb

Perish Song
Will-O-Wisp
Disable

Counter
Pain Split

[IMG]http://cap.smogon.com/Sprites/frontnormal-mfidgit.png[/IMG]
[B]Fidgit (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

[B]Abilities:[/B]
[B]Persistent:[/B] (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
[B]Vital Spirit:[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
[B]Prankster (DW):[/B] (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

[B]Item:[/B] Leftovers

[B]Attacks:[/B]
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Body Slam
Sludge Bomb
Toxic Spikes
Gravity
Magic Room
Wonder Room
Circle Throw
Comet Punch
Helping Hand
Wide Guard

Shadow Ball
Sludge Wave
Light Screen

Disable
Me First
Wish

Snatch
Earth Power

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/452.png[/IMG]
[B]Drapion (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4

[B]Abilities:[/B]
[B]Sniper:[/B] (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
[B]Battle Armor:[/B] (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
[B]Keen Eye (DW):[/B] (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

[B]Item:[/B] Life Orb

[B]Attacks:[/B]
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Bug Bite
Poison Fang
Venoshock
Hone Claws
Toxic Spikes
Night Slash
Scary Face
Crunch
Cross Poison
Thunder Fang
Fire Fang
Ice Fang

Earthquake
Brick Break
Poison Jab

Agility
Confuse Ray
Sand-Attack

Aqua Tail
Iron Tail

Electric
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/466.png[/IMG]
[B]Electivire (M)[/B]
[B]Nature:[/B] Rash (+1 SpA, -1 SpD)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

[B]Stats:[/B]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

[B]Abilities:[/B]
[B]Motor Drive:[/B] (Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
[B]Vital Spirit (DW):[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Fire Punch
Quick Attack
Leer
ThunderShock
Low Kick
Swift
Shock Wave
Thunder Wave
Electro Ball
Light Screen
ThunderPunch
Discharge
Screech
Thunderbolt
Thunder

Taunt
Earthquake
Rock Slide

Barrier
Focus Punch
Cross Chop

Ice Punch
Magnet Rise

[IMG]http://cap.smogon.com/Sprites/frontnormal-mcyclohm.png[/IMG]
[B]Cyclohm (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

[B]Stats:[/B]
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

[B]Abilities:[/B]
[B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
[B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
[B]Overcoat (DW):[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
ThunderShock
Rain Dance
Double Hit
SonicBoom
Dragon Tail
Discharge
Slack Off
Thrash
Dragon Pulse
Zap Cannon

Flamethrower
Ice Beam
Thunderbolt

Magnet Rise
Power Gem
Hydro Pump

Draco Meteor
Electroweb

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/462.png[/IMG]
[B]Magneton (U)[/B]
[B]Nature:[/B] Calm (+1 SpD, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

[B]Stats:[/B]
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

[B]Abilities:[/B]
[B]Magnet Pull:[/B] (Trigger) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Analytic (DW):[/B] (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

[B]Item:[/B] Expert Belt

Attacks:
Tri Attack
Mirror Coat
Barrier
Tackle
Supersonic
ThunderShock
SonicBoom
Thunder Wave
Magnet Bomb
Spark
Electro Ball
Lock-On
Screech
Discharge
Mirror Shot
Magnet Rise
Metal Sound
Flash Cannon
Gyro Ball
Zap Cannon

Thunderbolt
Protect
Hidden Power [Ice] (7)

Magic Coat
Signal Beam

[IMG]http://cap.smogon.com/Sprites/frontnormal-mkrilowatt.png[/IMG]
[B]Krilowatt (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

[B]Abilities:[/B]
[B]Trace:[/B] (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
[B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
[B]Shell Armor (DW):[/B] (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

[B]Item:[/B] Life Orb

[B]Attacks:[/B]
Ice Shard
Bubble
Charge
Tackle
ThunderShock
Confuse Ray
Aqua Jet
Mirror Coat
Counter
Imprison
BubbleBeam
Volt Switch
Copycat
Heart Swap
Zap Cannon
Detect

Ice Beam
Surf
Hidden Power [Fire] (7)

Me First
Counter
Sheer Cold

Electroweb
Earth Power

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/479-wash.png[/IMG]
[B]Rotom-W (U)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 86
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)
Base Rank Total: 20

[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Item:[/B] Everstone

[B]Attacks:[/B]
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Substitute
Electro Ball
Charge
Hex
Discharge
Hydro Pump

Will-O-Wisp
Shadow Ball
Protect

Snatch
Pain Split

Ground
[IMG]http://cap.smogon.com/Sprites/frontnormal-mcolossoil.png[/IMG]
[B]Colossoil (M)[/B]
[B]Nature:[/B] Jolly (+15% Spe, +14% Acc, -1 SpA)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10

[B]Abilities:[/B]
[B]Rebound:[/B] (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
[B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
[B]Pressure (DW):[/B] (Passive)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Drill Run
Leer
Peck
Tackle
Horn Attack
BubbleBeam
Bite
Rapid Spin
Body Slam
Pursuit
Bounce
Dig
Magnitude
Stockpile
Swallow
Spit Up

Earthquake
Stone Edge
Taunt

Sucker Punch
Thunder Fang
Encore

Superpower
Dive

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/423-west.png[/IMG]
[B]Gastrodon (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

[B]Abilities:[/B]
[B]Sticky Hold:[/B] (Passive) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
[B]Storm Drain:[/B] (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
[B]Sand Force (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

[B]Item:[/B] Leftovers

[B]Attacks:[/B]
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power [Grass] (7)
Rain Dance
Body Slam
Muddy Water
Recover

Scald
Ice Beam
Dig

Mirror Coat
Brine
Counter

Earth Power
Pain Split

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/450.png[/IMG]
[B]Hippowdon (M)[/B]
[B]Nature:[/B] Careful (+1 SpD, -1 SpA)
[B]Type:[/B]
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 2(-)
SpD: Rank 4 (+)
Spe: 47
Size Class: 4
Weight Class: 7

[B]Abilities:[/B]
[B]Sand Stream:[/B] (Trigger) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
[B]Sand Force (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

[B]Item:[/B] Soft Sand

[B]Attacks:[/B]
Ice Fang
Fire Fang
Thunder Fang
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Crunch
Earthquake
Double-Edge
Fissure

Bulldoze
Rock Slide
Giga Impact

Revenge
Slack Off
Stockpile

Superpower
Iron Head

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/112.png[/IMG]
[B]Rhydon (F)[/B]
[B]Nature:[/B] Careful (+1 SpD, -1 SpA)
[B]Type:[/B]
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

[B]Stats:[/B]
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 4
Weight Class: 5
Base Rank Total: 20

[B]Abilities:[/B]
[B]Lightningrod:[/B] (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Reckless (DW):[/B] (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

[B]Item:[/B] Eviolite

[B]Attacks:[/B]
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Take Down
Bulldoze
Horn Drill
Chip Away
Hammer Arm
Drill Run
Stone Edge
Earthquake

Dig
Stone Edge
Dragon Tail

Fire Fang
Ice Fang
Counter

Aqua Tail
ThunderPunch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/208.png[/IMG]
[B]Steelix (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 21

[B]Abilities:[/B]
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Sheer Force (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

[B]Items:[/B] Expert Belt

[B]Attacks:[/B]
Mud Sport
Tackle
Harden
Bind
Curse
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
DragonBreath
Slam
Screech
Rock Slide
Sand Tomb
Iron Tail
Dig
Stone Edge
Double-Edge
Thunder Fang
Fire Fang
Ice Fang
Autotomize
Crunch
Sandstorm

Explosion
Taunt
Payback

Rollout
Rock Blast
Flail

Iron Head
Aqua Tail

Psychic
[IMG]http://i1135.photobucket.com/albums/m625/Its_A_Random/AurumothFront.png[/IMG]
[B]Aurumoth (M)[/B]
[B]Nature:[/B] Sassy (+1 SpD, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 110
Atk: 5
Def: 4
SpA: 4
SpD: 3 (+)
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

[B]Abilities:[/B]
[B]Weak Armor:[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
[B]No Guard:[/B] (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
[B]Illusion (DW):[/B] (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.

USAGE NOTE: Make up an RNG roll and pretend another Pokemon was chosen. When Aurumoth is attacked with an attack that does direct damage (eg Flamethrower not Poison Gas), reveal it.

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Heal Pulse
Ominous Wind
Will-O-Wisp
Final Gambit
AncientPower
Wish

Focus Blast
Psychic
Overheat

Megahorn
Hydro Pump
Close Combat

Magic Coat
Zen Headbutt

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/65.png[/IMG]
[B]Alakazam (M)[/B]
[B]Nature:[/B] Timid (+15% Spe, +22% Acc, -1 Atk)
[B]Type:[/B]
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

[B]Abilities:[/B]
[B]Synchronize:[/B] (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
[B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[B]Magic Guard (DW):[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

[B]Item:[/B] Focus Sash

[B]Attacks:[/B]
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Telekinesis
Recover
Psycho Cut
Future Sight
Calm Mind
Psychic
Trick
Role Play

Focus Blast
Hidden Power [Ground] (7)
Shadow Ball

Encore
Knock Off
Skill Swap

Counter
Foul Play

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/475.png[/IMG]
[B]Gallade (M)[/B]
[B]Nature:[/B] Relaxed (+1 Def, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

[B]Abilities:[/B]
[B]Steadfast:[/B] (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
[B]Justified (DW):[/B] (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Leaf Blade
Night Slash
Leer
Confusion
Double Team
Teleport
Fury Cutter
Slash
Heal Pulse
Swords Dance
Psycho Cut
Helping Hand
Feint
False Swipe
Protect
Magical Leaf
Growl
Lucky Chant
Calm Mind
Psychic
Imprison
Future Sight
Charm
Hypnosis
Dream Eater

Earthquake
Trick Room
Stone Edge

Shadow Sneak
Will-O-Wisp
Destiny Bond

Drain Punch
Ice Punch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/121.png[/IMG]
[B]Starmie (U)[/B]
[B]Nature:[/B] Timid (+15% Spe, +20% Acc, -1 Atk)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

[B]Abilities:[/B]
[B]Illuminate:[/B] (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
[B]Natural Cure:[/B] (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
[B]Analytic (DW):[/B] (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Tackle
Water Gun
Harden
Rapid Spin
Recover
Swift
BubbleBeam
Confuse Ray
Camouflage
Minimize
Gyro Ball
Light Screen
Cosmic Power
Brine
Reflect Type
Power Gem
Hydro Pump

Thunder
Blizzard
Psychic

Aurora Beam
Barrier
Supersonic

Signal Beam
Pain Split

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/380.png[/IMG]
[B]Latias (F)[/B]
[B]Nature:[/B] Bold (+1 Def, -1 Atk)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 110
Size Class: 4
Weight Class: 3
Base Rank Total: 22

[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Item:[/B] Soul Dew

[B]Attacks:[/B]
Psywave
Wish
Helping Hand
Safeguard
DragonBreath
Water Sport
Refresh
Mist Ball
Zen Headbutt
Psychic
Recover
Psycho Shift
Charm
Dragon Pulse
Reflect Type
Guard Split

Hidden Power (Fire) [7]
Thunderbolt
Ice Beam

Draco Meteor
Role Play

Rock
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/377.png[/IMG]
[B]Regirock (U)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

[B]Stats:[/B]
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 6
Base Rank Total: 23

[B]Abilities:[/B]
[B]Clear Body:[/B] (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
[B]Sturdy (DW):[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

[B]Item:[/B] Leftovers

[B]Attacks:[/B]
Explosion
Stomp
Rock Throw
Curse
Superpower
AncientPower
Iron Defense
Charge Beam
Zap Cannon
Stone Edge
Lock-On
Hammer Arm

Earthquake
Sandstorm
Rest

Drain Punch
Ice Punch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/213.png[/IMG]
[B]Shuckle (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

[B]Stats:[/B]
HP: 80
Atk: Rank 2 (+)
Def: Rank 9
SpA: Rank 0 (-)
SpD: Rank 9
Spe: 5
Size Class: 1
Weight Class: 2
Base Rank Total: 22

[B]Abilities:[/B]
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Gluttony:[/B] (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
[B]Contrary (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.

[B]Item:[/B] Leftovers

[B]Attacks:[/B]
Withdraw
Constrict
Bide
Rollout
Encore
Wrap
Struggle Bug
Safeguard
Rest
Rock Throw
Gastro Acid
Power Trick
Shell Smash
Rock Slide
Bug Bite
Power Split
Guard Split
Stone Edge

Toxic
Sandstorm
Protect

Rock Blast
Sand Tomb
Mud-Slap

Knock Off
Sleep Talk

[IMG]http://cap.smogon.com/Sprites/frontnormal-mstratagem.png[/IMG]
[B]Stratagem (U)[/B]
[B]Nature:[/B] Timid (+15% Spe, +26% Acc, -1 Atk)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

[B]Stats:[/B]
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 150 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
[B]Technician:[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
[B]Mold Breaker (DW):[/B] (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Giga Drain
Weather Ball
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Magnet Rise
Mud Shot
Power Gem
Double-Edge
Metal Sound
Paleo Wave
Rock Polish
AncientPower
Earth Power
Head Smash
Electro Ball

Endure
Hidden Power [Ice] (7)
Volt Switch

Ominous Wind
Heat Wave

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/346.png[/IMG]
[B]Cradily (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*

[B]Stats:[/B]
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

[B]Abilities:[/B]
[B]Suction Cups:[/B] (Passive) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
[B]Storm Drain (DW):[/B] (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

[B]Item:[/B] Focus Sash

[B]Attacks:[/B]
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Amnesia
AncientPower
Gastro Acid
Stockpile
Spit Up
Swallow
Energy Ball

Earthquake
Stone Edge
Sludge Wave

Mirror Coat
Endure
Recover

Giga Drain
Pain Split

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/142.png[/IMG]
[B]Aerodactyl (M)[/B]
[B]Nature:[/B] Jolly (+15% Spe, +26% Acc, -1 SpA)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

[B]Abilities:[/B]
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Pressure:[/B] (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
[B]Unnerve (DW):[/B] (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

[B]Item:[/B] Life Orb

[B]Attacks:[/B]
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Take Down
Crunch
Sky Drop
Hyper Beam
Iron Head

Stone Edge
Earthquake
Taunt

Steel Wing
Pursuit
Foresight

Aqua Tail
Roost

Ice
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/378.png[/IMG]
[B]Regice (U)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

[B]Item:[/B] Expert Belt

[B]Stats:[/B]
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 8
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 23

[B]Abilities:[/B]
[B]Clear Body:[/B] (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
[B]Ice Body (DW):[/B] (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Explosion
Stomp
Icy Wind
Curse
Superpower
AncientPower
Amnesia
Zap Cannon
Charge Beam
Lock-On
Ice Beam
Hyper Beam

Hail
Focus Blast
Thunderbolt

Signal Beam
Gravity

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/473.png[/IMG]
[B]Mamoswine (F)[/B]
[B]Nature:[/B] Jolly (+15% Spe, +10% Acc, -1 SpA)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

[B]Abilities:[/B]
[B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
[B]Snow Cloak:[/B] (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
[B]Thick Fat (DW):[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Take Down
Mist
Earthquake
Flail
Blizzard
Amnesia
AncientPower
Peck
Horn Attack
Ice Fang
Fury Attack
Thrash
Hail
Double Hit

Stone Edge
Light Screen
Dig

Icicle Crash
Avalanche
Double-Edge

Superpower
Endeavor

[IMG]http://cap.smogon.com/Sprites/frontnormal-msyclant.png[/IMG]
[B]Syclant (M)[/B]
[B]Nature:[/B] Hasty (+15% Spe, +23% Acc, -1 Def)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

[B]Stats:[/B]
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

[B]Abilities:[/B]
[B]Compoundeyes:[/B] (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
[B]Mountaineer:[/B] (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
[B]Technician (DW):[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

[B]Item:[/B] Life Orb

[B]Attacks:[/B]
Ice Punch
Fury Attack
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Bug Bite
Icicle Spear
Hail
Icy Wind
X-Scissor
Avalance
Icicle Crash
Bug Buzz
Ice Beam
Sheer Cold

Blizzard
Taunt
Dig

Earth Power
Counter
Superpower

Electroweb
Giga Drain

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/471.png[/IMG]
[B]Glaceon (F)[/B]
[B]Nature:[/B] Calm (+1 SpD, -1 Atk)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

[B]Abilities:[/B]
[B]Snow Cloak:[/B] (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
[B]Ice Body (DW):[/B] (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

[B]Item:[/B] Ice Rock

[B]Attacks:[/B]
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Take Down
Charm
Baton Pass
Double-Edge
Last Resort
Trump Card
Icy Wind
Ice Fang
Ice Shard
Barrier
Mirror Coat
Hail
Blizzard

Ice Beam
Shadow Ball
Hidden Power (Electric)

Yawn
Wish
Endure

Signal Beam
Mud-Slap

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/365.png[/IMG]
[B]Walrein (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Stats:[/B]
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 19

[B]Abilities:[/B]
[B]Thick Fat:[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
[B]Ice Body:[/B] (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
[B]Oblivious (DW):[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

[B]Item:[/B] Leftovers

[B]Attacks:[/B]
Powder Snow
Growl
Water Gun
Defense Curl
Encore
Ice Ball
Body Slam
Aurora Beam
Hail
Rest
Snore
Blizzard
Sheer Cold
Swagger
Crunch

Ice Beam
Brine
Hidden Power [Electric] (7)

Aqua Ring
Sleep Talk
Yawn

Signal Beam
Aqua Tail

Bug
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/637.png[/IMG]
[B]Volcarona (F)[/B]
[B]Nature:[/B] Timid (+15% Spe, +15% Acc, -1 Atk)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

[B]Stats:[/B]
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

[B]Abilities:[/B]
[B]Flame Body:[/B] (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
[B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

[B]Item:[/B] Leftovers

[B]Attacks:[/B]
Ember
String Shot
Leech Life
Gust
Fire Spin
Silver Wind
Whirlwind
Take Down
Flame Charge
Bug Bite
Double-Edge

Fire Blast
Will-O-Wisp
Sunny Day

Magnet Rise
Morning Sun
Endure

Giga Drain
Signal Beam

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/212.png[/IMG]
[B]Scizor (M)[/B]
[B]Nature:[/B] Careful (+1 SpD, -1 SpA)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

[B]Stats:[/B]
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size Class: 3
Weight Class: 5 [4 Light Metal]
Base Rank Total: 20

[B]Abilities:[/B]
[B]Swarm:[/B] (Passive)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[B]Technician:[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
[B]Light Metal (DW):[/B] (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Bullet Punch
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Metal Claw
Fury Cutter
Slash
Swords Dance
Double Team
Razor Wind
Iron Defense
X-Scizor
Night Slash
Double Hit
Vacume Wave
Wing Attack

Acrobatics
Brick Break
U-turn

Steel Wing
Safeguard
Light Screen

Roost
Superpower

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/348.png[/IMG]
[B]Armaldo (M)[/B]
[B]Nature:[/B] Careful (+1 SpD, -1 SpA)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

[B]Stats:[/B]
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

[B]Abilities:[/B]
[B]Battle Armor:[/B] (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
[B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

[B]Item:[/B] Life Orb

[B]Attacks:[/B]
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
AncientPower
Fury Cutter
Slash
Rock Blast

X-Scissor
Stone Edge
Earthquake

Rock Slide
Knock Off
Iron Defense

Superpower
Low Kick

[IMG]http://cap.smogon.com/Sprites/frontnormal-msyclant.png[/IMG]
[B]Syclant (M)[/B]
[B]Nature:[/B] Hasty (+15% Spe, +23% Acc, -1 Def)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

[B]Stats:[/B]
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

[B]Abilities:[/B]
[B]Compoundeyes:[/B] (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
[B]Mountaineer:[/B] (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
[B]Technician (DW):[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

[B]Item:[/B] Life Orb

[B]Attacks:[/B]
Ice Punch
Fury Attack
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Bug Bite
Icicle Spear
Hail
Icy Wind
X-Scissor
Avalance
Icicle Crash
Bug Buzz
Ice Beam
Sheer Cold

Blizzard
Taunt
Dig

Earth Power
Counter
Superpower

Electroweb
Giga Drain

[IMG]http://i1135.photobucket.com/albums/m625/Its_A_Random/AurumothFront.png[/IMG]
[B]Aurumoth (M)[/B]
[B]Nature:[/B] Sassy (+1 SpD, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Stats:[/B]
HP: 110
Atk: 5
Def: 4
SpA: 4
SpD: 3 (+)
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

[B]Abilities:[/B]
[B]Weak Armor:[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
[B]No Guard:[/B] (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
[B]Illusion (DW):[/B] (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.

USAGE NOTE: Make up an RNG roll and pretend another Pokemon was chosen. When Aurumoth is attacked with an attack that does direct damage (eg Flamethrower not Poison Gas), reveal it.

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Heal Pulse
Ominous Wind
Will-O-Wisp
Final Gambit
AncientPower
Wish

Focus Blast
Psychic
Overheat

Megahorn
Hydro Pump
Close Combat

Magic Coat
Zen Headbutt

Dragon
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/621.png[/IMG]
[B]Druddigon (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

[B]Stats:[/B]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 41 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 18

[B]Abilities:[/B]
[B]Sheer Force:[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
[B]Rough Skin:[/B] (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
[B]Mold Breaker (DW):[/B] (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

[B]Item:[/B] Life Orb

[B]Attacks:[/B]
Leer
Scratch
Hone Claws
Bite
Scary Face
Dragon Rage
Slash
Crunch
Dragon Claw
Chip Away
Revenge
Night Slash
Dragon Tail
Rock Climb

Flamethrower
Earthquake
Rock Slide

Glare
Snatch
Sucker Punch

Outrage
Superpower

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/149.png[/IMG]
[B]Dragonite (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Stats:[/B]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

[B]Abilities:[/B]
[B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[B]Multiscale (DW):[/B] (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Dragon Rush
Dragon Tail
Safeguard
Dragon Dance
Outrage
Hyper Beam
Fire Punch
ThunderPunch
Roost

Ice Beam
Stone Edge
Earthquake

Light Screen
Dragon Pulse
ExtremeSpeed

Draco Meteor
Superpower

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/445.png[/IMG]
[B]Garchomp (F)[/B]
[B]Nature:[/B] Jolly (+15% Spe, +16% Acc, -1 SpA)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22

[B]Abilities:[/B]
[B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
[B]Rough Skin (DW):[/B] (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

[B]Item:[/B] Life Orb

[B]Attacks:[/B]
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Dragon Claw
Dual Chop
Dig
Dragon Rush
Fire Fang
Crunch

Earthquake
Stone Edge
Brick Break

Outrage
Iron Head
Double-Edge

Aqua Tail
Endure

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/612.png[/IMG]
[B]Haxorus (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

[B]Stats:[/B]
HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21

[B]Abilities:[/B]
[B]Rivalry:[/B] (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
[B]Mold Breaker:[/B] (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
[B]Unnerve (DW):[/B] (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

[B]Item:[/B] Life Orb

[B]Attacks:[/B]
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Dragon Dance
Taunt
Dragon Pulse
Swords Dance

Earthquake
Shadow Claw
Rock Slide

Counter
Focus Energy
Endure

Superpower
Endeavor

[IMG]http://cap.smogon.com/Sprites/frontnormal-mcyclohm.png[/IMG]
[B]Cyclohm (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

[B]Stats:[/B]
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

[B]Abilities:[/B]
[B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
[B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
[B]Overcoat (DW):[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
ThunderShock
Rain Dance
Double Hit
SonicBoom
Dragon Tail
Discharge
Slack Off
Thrash
Dragon Pulse
Zap Cannon

Flamethrower
Ice Beam
Thunderbolt

Magnet Rise
Power Gem
Hydro Pump

Draco Meteor
Electroweb

Ghost
[IMG]http://cap.smogon.com/Sprites/frontnormal-mkitsunoh.png[/IMG]
[B]Kitsunoh (M)[/B]
Nature: Adamant
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

[B]Stats:[/B]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

[B]Abilities:[/B]
[B]Frisk:[/B] (Can be Activated) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
[B]Limber:[/B] (Passive) This Pokemon’s body is well trained and immune to paralysis.
[B]Cursed Body (DW):[/B] (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Metal Claw
Copycat
Memento
Fake Out
Shadow Claw
Iron Head
Revenge
ShadowStrike
Metal Burst
Curse
Hex

Earthquake
Rock Slide
U-turn

Yawn
Psycho Shift
Meteor Mash

Superpower
Pain Split

[IMG]http://cap.smogon.com/Sprites/frontnormal-mrevenankh.png[/IMG]
[B]Revenankh (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

[B]Abilities:[/B]
[B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
[B]Air Lock:[/B] (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
[B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

[B]Item:[/B] Everstone

[B]Attacks:[/B]
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Vital Throw
Revenge
Power Whip
Hammer Arm

Rock Slide
Earthquake
Torment

Counter
Mach Punch
Destiny Bond

Ice Punch
Pain Split

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/477.png[/IMG]
[B]Dusknoir (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

[B]Stats:[/B]
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

[B]Abilities:[/B]
[B]Pressure:[/B] (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

[B]Item:[/B] Reaper Cloth

[B]Attacks:[/B]
Fire Punch
Ice Punch
Thunderpunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Mean Look
Hex
Payback
Future Sight

Earthquake
Trick Room
Protect

Destiny Bond
Pain Split
Imprison

Snatch
Sleep Talk

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/593.png[/IMG]
[B]Jellicent (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

[B]Stats:[/B]
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

[B]Abilities:[/B]
[B]Water Absorb:[/B] (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
[B]Cursed Body:[/B] (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
[B]Damp(DW):[/B] (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

[B]Item:[/B] Mystic Water

[B]Attacks:[/B]
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Ominous Wind
Brine
Rain Dance
Hex
Hydro Pump

Will-O-Wisp
Protect
Shadow Ball

Acid Armor
Recover
Pain Split

Magic Coat
Giga Drain

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/94.png[/IMG]
[B]Gengar (F)[/B]
[B]Nature:[/B] Timid (+15% Spe, +19% Acc, -1 Atk)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Stats:[/B]
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Item:[/B] Link Cable

[B]Attacks:[/B]
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Payback
Shadow Ball
Dream Eater
Dark Pulse
Destiny Bond
Hex
Nightmare
Mean Look

Focus Blast
Thunderbolt
Sludge Bomb

Perish Song
Will-O-Wisp
Disable

Counter
Pain Split

Dark
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/359.png[/IMG]
[B]Absol (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

[B]Stats:[/B]
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

[B]Abilities:[/B]
[B]Pressure:[/B] (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
[B]Super Luck:[/B] (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
[B]Justified (DW):[/B] (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

[B]Item:[/B] Life Orb

[B]Attacks:[/B]
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Bite
Double Team
Slash
Swords Dance
Future Sight
Sucker Punch
Night Slash
Detect
Psycho Cut
Perish Song

Thunderbolt
Will-O-Wisp
Ice Beam

Megahorn
Zen Headbutt
Magic Coat

Bounce
Superpower

[IMG]http://cap.smogon.com/Sprites/frontnormal-mcolossoil.png[/IMG]
[B]Colossoil (M)[/B]
[B]Nature:[/B] Jolly (+15% Spe, +14% Acc, -1 SpA)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10

[B]Abilities:[/B]
[B]Rebound:[/B] (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
[B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
[B]Pressure (DW):[/B] (Passive)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Drill Run
Leer
Peck
Tackle
Horn Attack
BubbleBeam
Bite
Rapid Spin
Body Slam
Pursuit
Bounce
Dig
Magnitude
Stockpile
Swallow
Spit Up

Earthquake
Stone Edge
Taunt

Sucker Punch
Thunder Fang
Encore

Superpower
Dive

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/560.png[/IMG]
[B]Scrafty (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

[B]Abilities:[/B]
[B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
[B]Moxie:[/B] (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
[B]Intimidate(DW):[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Chip Away
Hi Jump Kick
Scary Face
Crunch
Facade
Rock Climb
Focus Punch

Taunt
Substitute
Stone Edge

Fake Out
Drain Punch
Ice Punch

Dual Chop
Super Fang

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/275.png[/IMG]
[B]Shiftry (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

[B]Stats:[/B]
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Early Bird:[/B] (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
[B]Pickpocket (DW):[/B] (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

[B]Item:[/B] Grass Gem

[B]Attacks:[/B]
Faint Attack
Whirlwind
Nasty Plot
Razor Leaf
Leaf Tornado
Pound
Leaf Storm
Harden
Nature Power
Growth
Fake Out
Torment
Faint Attack
Razor Wind
Swagger
Extrasensory
Bide
Synthesis
Sunny Day
Explosion

SolarBeam
Shadow Ball
Rock Slide

Leech Seed
Quick Attack
Worry Seed

Sucker Punch
Twister

[IMG]http://cap.smogon.com/Sprites/frontnormal-mvoodoom.png[/IMG]
[B]Voodoom (M)[/B]
[B]Nature:[/B] Lonely (+1 Atk, -1 Def)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20

[B]Abilities:[/B]
[B]Volt Absorb:[/B] (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
[B]Lightning Rod:[/B] (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
[B]Motor Drive (DW):[/B] (Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

[B]Item:[/B] Life Orb

[B]Attacks:[/B]
Revenge
Night Slash
Wrap
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Faint Attack
Close Combat
Acupressure
Aura Sphere
Substitute
Frustration
Dark Pulse

Taunt
Earthquake
Rock Slide

Counter
Psycho Cut
Mach Punch

Ice Punch
Pain Split

Steel
[IMG]http://cap.smogon.com/Sprites/frontnormal-mkitsunoh.png[/IMG]
[B]Kitsunoh (M)[/B]
Nature: Adamant
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

[B]Stats:[/B]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

[B]Abilities:[/B]
[B]Frisk:[/B] (Can be Activated) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
[B]Limber:[/B] (Passive) This Pokemon’s body is well trained and immune to paralysis.
[B]Cursed Body (DW):[/B] (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Metal Claw
Copycat
Memento
Fake Out
Shadow Claw
Iron Head
Revenge
ShadowStrike
Metal Burst
Curse
Hex

Earthquake
Rock Slide
U-turn

Yawn
Psycho Shift
Meteor Mash

Superpower
Pain Split

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/306.png[/IMG]
[B]Aggron (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

[B]Stats:[/B]
HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 20

[B]Abilities:[/B]
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Heavy Metal (DW):[/B] (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

[B]Item:[/B] Life Orb

[B]Attacks:[/B]
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Iron Tail
Protect
Metal Sound
Autotomize
Heavy Slam
Double-Edge
Metal Burst

Payback
Earthquake
Smack Down

Head Smash
Superpower
Dragon Rush

Magnet Rise
Aqua Tail

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/448.png[/IMG]
[B]Lucario (M)[/B]
[B]Nature:[/B] Hasty (+15% Spe, +12% Acc, -1 Def)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

[B]Stats:[/B]
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

[B]Abilities:[/B]
[B]Steadfast:[/B] (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
[B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[B]Justified (DW) :[/B](Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

[B]Item:[/B] Expert Belt

[B]Attacks:[/B]
Dark Pulse
Quick Attack
Foresight
Detect
Metal Claw
Counter
Force Palm
Feint
Bone Rush
Me First
Metal Sound
Quick Guard
Swords Dance
Heal Pulse
Calm Mind
Aura Sphere
Close Combat
Dragon Pulse
Endure
Copycat
Reversal
Screech
Nasty Plot

Stone Edge
Earthquake
Focus Blast

Hi Jump Kick
Crunch
Bullet Punch

Ice Punch
Drain Punch

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/208.png[/IMG]
[B]Steelix (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 21

[B]Abilities:[/B]
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Sheer Force (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

[B]Items:[/B] Expert Belt

[B]Attacks:[/B]
Mud Sport
Tackle
Harden
Bind
Curse
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
DragonBreath
Slam
Screech
Rock Slide
Sand Tomb
Iron Tail
Dig
Stone Edge
Double-Edge
Thunder Fang
Fire Fang
Ice Fang
Autotomize
Crunch
Sandstorm

Explosion
Taunt
Payback

Rollout
Rock Blast
Flail

Iron Head
Aqua Tail

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/379.png[/IMG]
[B]Registeel (U)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 6
SpA: Rank 3
SpD: Rank 6
Spe: 43 (-)
Size Class: 3
Weight Class: 6 [5 Light Metal]
Base Rank Total: 23

[B]Abilities:[/B]
[B]Clear Body:[/B] (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
[B]Light Metal (DW):[/B] (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

[B]Item:[/B] Leftovers

[B]Attacks:[/B]
Explosion
Stomp
Metal Claw
Curse
Superpower
AncientPower
Iron Defense
Amnesia
Zap Cannon
Charge Beam
Flash Cannon
Lock-On
Hammer Arm

Ice Punch
Iron Head

Earthquake
Focus Punch
Substitute
 
#5
Rank 5

Normal


Arceus (-)
Nature:
Timid (+15% Spe, -1 Atk, +22% Acc)
Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 120
Atk: Rank 4 (-)
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 138 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 36

Abilities:
Multitype:
(Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

Item: Everstone

Attacks:
Seismic Toss
Cosmic Power
Natural Gift
Punishment
Gravity
Earth Power
Hyper Voice
Extremespeed
Refresh
Future Sight
Recover
Hyper Beam
Perish Song
Judgement

Thunderbolt
Ice Beam
Protect

Magic Coat
Heat Wave
Dark Pulse

Regigigas (-)
Nature:
Jolly (+15% Speed, -1 Special Attack, +15% Accuracy)
Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 110
Atk: Rank 6
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 115 (+)
Size Class: 6
Weight Class: 8
Base Rank Total: 25

Abilities:
Slow Start:
(Trait) This Pokemon’s Attack and Speed are at half (0.5x) rank/power for five (5) actions.

Item: Expert Belt

Attacks:
Fire Punch
Ice Punch
Thunderpunch
Dizzy Punch
Mega Punch
Knock Off
Confuse Ray
Foresight
Revenge
Wide Guard
Stomp
Superpower
Zen Headbutt
Payback
Crush Grip
Heavy Slam
Giga Impact

Earthquake
Stone Edge
Safeguard

Drain Punch
Endure
Payback

Meloetta (-)
Nature:
Brave (+1 Attack, -15% Speed, -10% Evasion)
Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 5
Spe: 78 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 23

Abilities:
Serene Grace:
(Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Shell Bell

Attacks:
Round
Quick Attack
Confusion
Sing
Teeter Dance
Acrobatics
Psybeam
Echoed Voice
U-Turn
Wake Up Slap
Psychic
Hyper Voice
Role Play
Close Combat
Perish Song

Thunderbolt
Shadow Ball
Grass Knot

Relic Song
Snatch
Magic Coat

Meloetta (-)
Nature:
Jolly (+15% Speed, -1 Special Attack, 25% Accuracy)
Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 147 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 23

Abilities:
Serene Grace:
(Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Life Orb

Attacks:
Round
Quick Attack
Confusion
Sing
Teeter Dance
Acrobatics
Psybeam
Echoed Voice
U-Turn
Wake Up Slap
Psychic
Hyper Voice
Role Play
Close Combat
Perish Song

Safeguard
Stone Edge
Brick Break

Zen Headbutt
Ice Punch
Thunderpunch

Snorlax (M)
Nature:
Quiet (+1 Special Attack, -15% Speed, -10 Evasion)
Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

Abilities:
Immunity:
(Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Item: Leftovers

Attacks:
Tackle
Headbutt
Amnesia
Defense Curl
Belly Drum
Lick
Yawn
Chip Away
Rest
Snore
Sleep Talk
Body Slam
Harden
Double-Edge
Block
Covet
Rollout
Hyper Beam
Crunch
Heavy Slam
Giga Impact

Earthquake
Thunderbolt
Ice Beam

Zen Headbutt
Counter
Selfdestruct

Fire

Arceus (-)
Nature
: Timid (+15% Spe, -1 Atk, +22% Acc)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Stats:
HP: 120
Atk: Rank 4 (-)
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 138 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 30 [36 Multitype]

Abilities:
Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

Item: Flame Plate

Attacks:
Seismic Toss
Cosmic Power
Natural Gift
Punishment
Gravity
Earth Power
Hyper Voice
ExtremeSpeed
Refresh
Future Sight
Recover
Hyper Beam
Perish Song
Judgement

Substitute
Thunderbolt
Overheat

Draco Meteor
Dive
Magic Coat

Reshiram (-)
Nature:
Jolly (+15% Speed, -1 Attack, +12% Accuracy)
Type:
Dragon:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Stats:
HP: 110
Atk: Rank 4 (-)
Def: Rank 4
SpA: Rank 6
SpD: Rank 5
Spe: 104 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 27

Abilities:
Turboblaze:
(Innate) The Pokemon's flames swirl around it with an intense heat. It's immense power permeates every attack, negating the effect of abilities to reduce or prevent this Pokemon's damage or attack effects.

Item: Focus Sash

Attacks:
Fire Fang
Dragon Rage
Imprison
Ancientpower
Flamethrower
DragonBreath
Slash
Extrasensory
Fusion Flare
Dragon Pulse
Crunch
Fire Blast
Outrage
Hyper Voice
Blue Flare

Light Screen
Reflect
Focus Blast

Draco Meteor
Earth Power
Roost

Ho-oh (-)
Nature:
Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 5 (-)
Spe: 104 (+)
Size Class: 5
Weight Class: 5
Base Rank Total: 25

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Item: Life Orb

Attacks:
Sacred Fire
Whirlwind
Safeguard
Weather Ball
Gust
Recover
Fire Blast
Brave Bird
Extrasensory
Sunny Day
Swift
Punishment
Ancientpower
Future Sight
Natural Gift
Sky Attack

Earthquake
Solarbeam
Sky Drop

Thunderbolt
Zen Headbutt
Endure

Heatran (M)
Nature:
Brave (+1 Attack, -15% Speed, -10 Evasion)
Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 67 (-)
Size Class: 4
Weight Class: 8
Base Rank Total: 22

Abilities:
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Item: Shell Bell

Attacks:
AncientPower
Leer
Fire Fang
Metal Sound
Crunch
Scary Face
Lava Plume
Fire Spin
Iron Head
Earth Power
Heat Wave
Stone Edge
Magma Storm

Earthquake
Fire Blast
Torment

Iron Defense
Dark Pulse
Dragon Pulse

Victini (-)
Nature:
Quirky (No changes)
Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 100
Size Class: 1
Weight Class: 1
Base Rank Total: 24

Abilities:
Victory Star:
(Innate) This Pokemon has an unnatural perception which it shares with its allies in a multiple battle. The accuracy of this Pokemon and allies is increased by 10 (flat).

Item: Everstone

Attacks:
Searing Shot
Focus Energy
Confusion
Incinerate
Quick Attack
Endure
Headbutt
Flame Charge
Reversal
Flame Burst
Zen Headbutt
Inferno
Double-Edge
Flare Blitz
Final Gambit
Stored Power
Overheat

Psyshock
Grass Knot
Thunder Wave

Bounce
Thunderpunch
Magic Coat

Fighting

Arceus (-)
Nature:
Hasty (+15% Spe, -1 Def, +22% Acc)
Type:
Fighting:
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 120
Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 5
SpD: Rank 5
Spe: 138 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 30 [36 Multitype]

Abilities:
Multitype:
(Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).
Item: Fist Plate
Attacks:
Seismic Toss
Cosmic Power
Natural Gift
Punishment
Gravity
Earth Power
Hyper Voice
ExtremeSpeed
Refresh
Future Sight
Recover
Hyper Beam
Perish Song
Judgement
Brick Break
Fly
Earthquake

Heat Wave
Magic Coat
Draco Meteor

Virizion (-)
Nature:
Impish (+1 Defense, -1 Special Attack)
Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 5
Spe: 108
Size Class: 4
Weight Class: 5
Base Rank Total: 21

Abilities:
Justified:
(Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Item: Focus Sash

Attacks:
Quick Attack
Leer
Double Kick
Magicial Leaf
Take Down
Helping Hand
Retaliate
Giga Drain
Sacred Sword
Swords Dance
Quick Guard
Work Up
Leaf Blade
Close Combat

Reflect
Light Screen
X-Scissor

Synthesis
Bounce
Worry Seed

Terrakion (-)
Nature:
Jolly (+15% Speed, -1 Special Attack, +18% Accuracy)
Type:
Rock:
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 124 (+)
Size Class: 4
Weight Class: 6
Base Rank Total: 21

Abilities:
Justified:
(Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Item: Life Orb

Attacks:
Quick Attack
Leer
Double Kick
Smack Down
Take Down
Helping Hand
Retaliate
Rock Slide
Sacred Sword
Swords Dance
Quick Guard
Work Up
Stone Edge
Close Combat

Earthquake
Taunt
X-Scissor

Block
Iron Head
Zen Headbutt

Cobalion (-)
Nature:
Adamant (+1 Attack, -1 Special Attack)
Type:
Steel:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 108
Size Class: 4
Weight Class: 6
Base Rank Total: 21

Abilities:
Justified:
(Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Item: Expert Belt

Attacks:
Quick Attack
Leer
Double Kick
Metal Claw
Take Down
Helping Hand
Retaliate
Iron Head
Sacred Sword
Swords Dance
Quick Guard
Work Up
Metal Burst
Close Combat

Substitute
Taunt
Stone Edge

Bounce
Block
Magnet Rise
Keldeo (-)
Nature:
Timid (+15% Speed, -1 Attack, +18% Accuracy)
Type:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 124 (+)
Size Class: 3
Weight Class: 6
Base Rank Total: 21

Abilities:
Justified:
(Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Item: Life Orb

Attacks:
Aqua Jet
Leer
Double Kick
Bubblebeam
Take Down
Helping Hand
Retaliate
Aqua Tail
Sacred Sword
Swords Dance
Quick Guard
Work Up
Hydro Pump
Close Combat

Scald
Taunt
Focus Blast

Icy Wind
Endeavor
Secret Sword

Water

Arceus-Water (-)
Nature:
Timid (+15% Spe, -1 Atk, +22% Acc)
Type:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 120
Atk: Rank 4 (-)
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 138 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 30 [36 Multitype]
Abilities:
Multitype:
(Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).
Item: Splash Plate

Attacks:
Seismic Toss
Cosmic Power
Natural Gift
Punishment
Gravity
Earth Power
Hyper Voice
ExtremeSpeed
Refresh
Future Sight
Recover
Hyper Beam
Perish Song
Judgement
Brine
Thunderbolt
Ice Beam

Magic Coat
Heat Wave
Earth Power

Suicune (-)
Nature:
Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 74 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Item: Everstone

Attacks:
Bite
Leer
Water Gun
Roar
Bubblebeam
Rain Dance
Gust
Aurora Beam
Mist
Mirror Coat
Ice Fang
Tailwind
Extrasensory
Hydro Pump
Calm Mind
Blizzard

Scald
Toxic
Protect

Extremespeed
Ice Beam
Dive

Palkia
(-)
Nature: Bold (+1 Def, -1 Atk)
Type: Water/ Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 100
Atk: Rank 4 (-)
Def: Rank 5 (+)
SpA: Rank 6
SpD: Rank 5
Spe: 100
Size Class: 6
Weight Class: 7
Base Rank Total: 27

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Item: Lustrous Orb

Attacks:
DragonBreath
Scary Face
Water Pulse
Ancientpower
Slash
Power Gem
Aqua Tail
Dragon Claw
Earth Power
Aura Sphere
Hydro Pump
Spacial Rend
Heal Block

Ice Beam
Thunderbolt
Brine

Dragon Pulse
Draco Meteor
Dive
Keldeo (-)
Nature:
Timid (+15% Speed, -1 Attack, +18% Accuracy)
Type:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 124 (+)
Size Class: 3
Weight Class: 6
Base Rank Total: 21

Abilities:
Justified:
(Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Item: Life Orb

Attacks:
Aqua Jet
Leer
Double Kick
Bubblebeam
Take Down
Helping Hand
Retaliate
Aqua Tail
Sacred Sword
Swords Dance
Quick Guard
Work Up
Hydro Pump
Close Combat

Stone Edge
X-Scissor
Taunt

Bounce
Endeavor
Secret Sword
Kyogre (-)
Nature:
Relaxed (+1 Defense, -15% Speed, -10 Evasion)
Type:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 110
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 6
SpD: Rank 5
Spe: 78 (-)
Size Class: 6
Weight Class: 8
Base Rank Total: 25

Abilities:
Drizzle:
(Innate) When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Item: Shell Bell

Attacks:
Water Pulse
Scary Face
Ancientpower
Body Slam
Calm Mind
Muddy Water
Aqua Ring
Ice Beam
Water Spout
Hydro Pump
Rest
Sheer Cold
Double-Edge
Aqua Tail

Thunder
Scald
Earthquake

Dive
Endure
Icy Wind

Flying

Arceus (-)
Nature:
Hasty (+15% Speed, -1 Def, +22% Accuracy)
Type:
Flying:
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 5
SpD: Rank 5
Spe: 138 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 30 [36 Multitype]

Abilities:
Multitype:
(Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

Item: Sky Plate

Attacks:
Seismic Toss
Cosmic Power
Natural Gift
Punishment
Gravity
Earth Power
Hyper Voice
Extremespeed
Refresh
Future Sight
Recover
Hyper Beam
Perish Song
Judgement

Fly
Earthquake
Fire Blast

Magic Coat
Giga Drain
Aqua Tail
Lugia (-)
Nature:
Bold (+1 Defense, -1 Attack)
Type:
Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 110
Atk: Rank 2 (-)
Def: Rank 6 (+)
SpA: Rank 3
SpD: Rank 6
Spe: 110
Size Class: 6
Weight Class: 6
Base Rank Total: 25

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Item: Focus Sash

Attacks:
Aeroblast
Whirlwind
Safeguard
Weather Ball
Gust
Recover
Hydro Pump
Dragon Rush
Extrasensory
Rain Dance
Swift
Natural Gift
Punishment
Ancientpower
Future Sight
Calm Mind
Sky Attack

Toxic
Protect
Substitute

Roost
Earth Power
Endure
Ho-oh (-)
Nature:
Rash (+1 Special Attack, -1 Special Defense)
Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5 (-)
Spe: 90
Size Class: 5
Weight Class: 5
Base Rank Total: 25

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Item: Expert Belt

Attacks:
Sacred Fire
Whirlwind
Safeguard
Weather Ball
Gust
Recover
Fire Blast
Brave Bird
Extrasensory
Sunny Day
Swift
Punishment
Ancientpower
Future Sight
Natural Gift
Sky Attack

Fly
Shadow Ball
Solarbeam

Roost
Thunderbolt
Earth Power
Rayquaza (-)
Nature:
Naive (+15% Speed, -1 Special Defense, +14% Accuracy)
Type:
Dragon:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 110
Atk: Rank 6
Def: Rank 3
SpA: Rank 6
SpD: Rank 2 (-)
Spe: 109 (+)
Size Class: 6
Weight Class: 6
Base Rank Total: 25

Abilities:
Air Lock:
(Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Item: Expert Belt

Attacks:
Twister
Scary Face
Crunch
Hyper Voice
Rest
Air Slash
AncientPower
Outrage
Dragon Claw
Dragon Dance
Fly
ExtremeSpeed
Hyper Beam
Dragon Pulse

Earthquake
Stone Edge
Focus Blast

Aqua Tail
Draco Meteor
V-Create
Tornadus (M)
Nature:
Lonely (+1 Attack, -1 Defense)
Type:
Flying:
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 111
Size Class: 3
Weight Class: 4
Base Rank Total: 22

Abilities:
Prankster:
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Item: Life Orb

Attacks:
Uproar
Astonish
Gust
Swagger
Bite
Revenge
Air Cutter
Extrasensory
Agility
Air Slash
Crunch
Tailwind
Rain Dance
Hurricane
Dark Pulse
Hammer Arm
Thrash

Taunt
Torment
Fly

Heat Wave
Knock Off
Superpower

Grass

Arceus (-)
Nature:
Hasty (+15% Spe, -1 Def, +22% Acc)
Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 5
SpD: Rank 5
Spe: 138 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 30 [36 Multitype]

Abilities:
Multitype:
(Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

Item: Meadow Plate

Attacks:
Seismic Toss
Cosmic Power
Natural Gift
Punishment
Gravity
Earth Power
Hyper Voice
Extremespeed
Refresh
Future Sight
Recover
Hyper Beam
Perish Song
Judgement

Bullet Seed
Thunderbolt
Avalanche

Giga Drain
Magic Coat
Tailwind
Celebi (-)
Nature:
Quirky (No changes)
Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 100
Size Class: 1
Weight Class: 1
Base Rank Total: 24

Abilities:
Natural Cure:
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Item: Everstone

Attacks:
Leech Seed
Confusion
Recover
Heal Bell
Safeguard
Magical Leaf
AncientPower
Future Sight
Baton Pass
Natural Gift
Heal Block
Healing Wish
Leaf Storm
Perish Song

Psychic
Reflect
Light Screen

Seed Bomb
Magic Coat
Earth Power
Shaymin (-)
Nature:
Quirky (No changes)
Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 100
Size Class: 1
Weight Class: 1
Base Rank Total: 24

Abilities:
Serene Grace:
(Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Everstone

Attacks:
Growth
Defense Curl
Magical Leaf
Leech Seed
Synthesis
Quick Attack
Sweet Scent
Natural Gift
Worry Seed
Aromatherapy
Air Slash
Energy Ball
Sweet Kiss
Healing Wish
GrassWhistle
Lucky Chant
Leaf Storm
Seed Flare

Hidden Power Fire (7)
Protect
Endure

Earth Power
Endeavor
Giga Drain
Shaymin (-)
Nature:
Timid (+15% Speed, -1 Attack, +25% Accuracy)
Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 110
Atk: Rank 3 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 147 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 24

Abilities:
Serene Grace:
(Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Shell Bell

Attacks:
Growth
Defense Curl
Magical Leaf
Leech Seed
Synthesis
Quick Attack
Sweet Scent
Natural Gift
Worry Seed
Aromatherapy
Air Slash
Energy Ball
Sweet Kiss
Healing Wish
GrassWhistle
Lucky Chant
Leaf Storm
Seed Flare

Hidden Power Fire (7)
Substitute
Hyper Beam

Earth Power
Endeavor
Giga Drain
Virizion (-)
Nature:
Timid (+15% Speed, -1 Attack, 18% Accuracy)
Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 5
Spe: 125 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

Abilities:
Justified:
(Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Item: Shell Bell

Attacks:
Quick Attack
Leer
Double Kick
Magicial Leaf
Take Down
Helping Hand
Retaliate
Giga Drain
Sacred Sword
Swords Dance
Quick Guard
Work Up
Leaf Blade
Close Combat

Focus Blast
Hidden Power Ice (7)
Grass Knot

Synthesis
Bounce
Worry Seed

Poison

Arceus-Poison (XXXXXX)

Nature: XXXXXX

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 120

Abilities:

Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

Attacks:

Seismic Toss
Cosmic Power
Natural Gift
Punishment
Gravity
Earth Power
Hyper Voice
ExtremeSpeed
Refresh
Future Sight

XXXXXX

XXXXXX

XXXXXX


Roserade (XXXXXX)

Nature: XXXXXX

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 5
SpD: Rank 4
Spe: 90

Abilities:

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Attacks:

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain
Toxic Spikes
Sweet Scent
Ingrain
Toxic
Petal Dance
Aromatherapy
Synthesis
Weather Ball

XXXXXX

XXXXXX

XXXXXX


Weezing (XXXXXX)

Nature: XXXXXX

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 60

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:

Poison Gas
Tackle
Smog
Smokescreen
Selfdestruct
Assurance
Clear Smog
Sludge
Haze
Gyro Ball
Double Hit
Explosion
Sludge Bomb
Destiny Bond
Memento

XXXXXX

XXXXXX

XXXXXX


Nidoking (XXXXXX)

Nature: XXXXXX

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85

Abilities:

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Leer
Peck
Focus Energy
Tackle
Horn Attack
Poison Sting
Double Kick
Fury Attack
Helping Hand
Toxic Spikes
Poison Jab
Chip Away
Thrash
Earth Power
Megahorn
Horn Drill
Flatter
Captivate

XXXXXX

XXXXXX

XXXXXX


Gengar (XXXXXX)

Nature: XXXXXX

Type:

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 110

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Hypnosis
Sucker Punch
Shadow Punch
Payback
Shadow Ball
Dream Eater
Dark Pulse
Destiny Bond
Hex
Nightmare

XXXXXX

XXXXXX

XXXXXX

Electric

Arceus-Electric (XXXXXX)

Nature: XXXXXX

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 120

Abilities:

Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

Attacks:

Seismic Toss
Cosmic Power
Natural Gift
Punishment
Gravity
Earth Power
Hyper Voice
ExtremeSpeed
Refresh
Future Sight

XXXXXX

XXXXXX

XXXXXX


Zekrom (XXXXXX)

Nature: XXXXXX

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 110
Atk: Rank 6
Def: Rank 5
SpA: Rank 5
SpD: Rank 4
Spe: 90

Abilities:

Teravolt: (Innate) The Pokemon crackles with intense electricity. Its immense power permeates every attack, negating the effect of abilities to reduce or prevent this Pokemon's damage or attack effects.

Attacks:

Thunder Fang
Dragon Rage
Imprison
Ancientpower
Thunderbolt
DragonBreath
Slash
Zen Headbutt
Fusion Bolt
Dragon Claw

XXXXXX

XXXXXX

XXXXXX


Raikou (XXXXXX)

Nature: XXXXXX

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 115

Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Volt Absorb (DW): (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Attacks:

Bite
Leer
ThunderShock
Roar
Quick Attack
Spark
Reflect
Crunch
Thunder Fang
Discharge

XXXXXX

XXXXXX

XXXXXX


Thundurus (XXXXXX)

Nature: XXXXXX

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 111

Abilities:

Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Attacks:

Uproar
Astonish
ThunderShock
Swagger
Bite
Revenge
Shock Wave
Heal Block
Agility
Discharge
Crunch
Charge

XXXXXX

XXXXXX

XXXXXX


Zapdos (XXXXXX)

Nature: XXXXXX

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 100

Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Attacks:

Peck
ThunderShock
Thunder Wave
Agility
Detect
Pluck
AncientPower
Charge
Agility
Discharge
Roost
Drill Peck
Thunder

XXXXXX

XXXXXX

XXXXXX

Ground

Arceus-Ground (XXXXXX)

Nature: XXXXXX

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 120

Abilities:

Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

Attacks:

Seismic Toss
Cosmic Power
Natural Gift
Punishment
Gravity
Earth Power
Hyper Voice
ExtremeSpeed
Refresh
Future Sight

XXXXXX

XXXXXX

XXXXXX


Landorus (XXXXXX)

Nature: XXXXXX

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 101

Abilities:

Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Block
Mud Shot
Rock Tomb
Imprison
Punishment
Bulldoze
Rock Throw
Extrasensory
Swords Dance
Earth Power
Rock Slide
Earthquake

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Groudon (XXXXXX)

Nature: XXXXXX

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 6
Def: Rank 5
SpA: Rank 4
SpD: Rank 3
Spe: 90

Abilities:

Drought: (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Attacks:

Mud Shot
Scary Face
Lava Plume
Hammer Arm
Rest
AncientPower
Slash
Bulk Up
Earthquake
Eruption
Fire Blast
Fissure

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Colossoil (XXXXXX)

Nature: XXXXXX

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 95

Abilities:

Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:

Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Dig
Body Slam
Stockpile
Spit Up
Swallow
Muddy Water
Crunch
Bounce
Magnitude
Megahorn

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Rhyperior (XXXXXX)

Nature: XXXXXX

Type:

Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 40

Abilities:

Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:

Poison Jab
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast
Take Down
Horn Drill
Chip Away
Bulldoze
Hammer Arm
Drill Run
Stone Edge
Earthquake
Megahorn

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Psychic

Arceus-Psychic (XXXXXX)

Nature: XXXXXX

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 120

Abilities:

Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

Attacks:

Seismic Toss
Cosmic Power
Natural Gift
Punishment
Gravity
Earth Power
Hyper Voice
ExtremeSpeed
Refresh
Future Sight

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XXXXXX

XXXXXX


Mewtwo (XXXXXX)

Nature: XXXXXX

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 130

Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:

Confusion
Disable
Barrier
Mist
Swift
Recover
Safe Guard
Future Sight
Miracle Eye
Psycho Cut
Amnesia
Power Swap
Guard Swap

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Mew (XXXXXX)

Nature: XXXXXX

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 100

Abilities:

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Attacks:

Pound
Reflect Type
Transform
Mega Punch
Metronome
Psychic
Barrier
Ancientpower
Amnesia

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Lugia (XXXXXX)

Nature: XXXXXX

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 5
SpA: Rank 3
SpD: Rank 6
Spe: 110

Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks:

Aeroblast
Whirlwind
Safeguard
Weather Ball
Gust
Recover
Hydro Pump
Dragon Rush
Extrasensory
Rain Dance
Swift
Natural Gift
Punishment
Ancientpower

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Deoxys-D (XXXXXX)

Nature: XXXXXX

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 6
SpA: Rank 3
SpD: Rank 6
Spe: 90

Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:

Leer
Wrap
Night Shade
Teleport
Knock Off
Spikes
Psychic
Snatch
Psycho Shift
Iron Defense
Amnesia
Recover
Psycho Boost
Counter
Mirror Coat

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Rock

Arceus-Rock (XXXXXX)

Nature: XXXXXX

Type:

Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 120

Abilities:

Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

Attacks:

Seismic Toss
Cosmic Power
Natural Gift
Punishment
Gravity
Earth Power
Hyper Voice
ExtremeSpeed
Refresh
Future Sight

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XXXXXX


Regirock (XXXXXX)

Nature: XXXXXX

Type:

Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 2
SpD: Rank 4
Spe: 50

Abilities:

Clear Body: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).
Sturdy (DW): (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Attacks:

Explosion
Stomp
Rock Throw
Curse
Superpower
AncientPower
Iron Defense
Zap Cannon
Charge Beam
Lock-On

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Tyranitar (XXXXXX)

Nature: XXXXXX

Type:

Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 61

Abilities:

Sand Stream: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:

Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dark Pulse
Payback
Crunch
Earthquake
Stone Edge

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XXXXXX


Terrakion (XXXXXX)

Nature: XXXXXX

Type:

Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 108

Abilities:

Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Quick Attack
Leer
Double Kick
Smack Down
Take Down
Helping Hand
Retaliate
Rock Slide
Sacred Sword
Swords Dance
Quick Guard

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XXXXXX

Ice

Arceus-Ice (XXXXXX)

Nature: XXXXXX

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 120

Abilities:

Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

Attacks:

Seismic Toss
Cosmic Power
Natural Gift
Punishment
Gravity
Earth Power
Hyper Voice
ExtremeSpeed
Refresh
Future Sight

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XXXXXX

XXXXXX


Articuno (XXXXXX)

Nature: XXXXXX

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 5
Spe: 85

Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Snow Cloak (DW): (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Attacks:

Gust
Powder Snow
Mist
Ice Shard
Mind Reader
AncientPower
Peck
Agility
Ice Beam
Blizzard
Reflect
Roost

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XXXXXX


Regice (XXXXXX)

Nature: XXXXXX

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 4
SpD: Rank 8
Spe: 50

Abilities:

Clear Body: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).
Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Attacks:

Explosion
Stomp
Icy Wind
Curse
Superpower
AncientPower
Zap Cannon
Charge Beam
Lock-On

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Kyurem (XXXXXX)

Nature: XXXXXX

Type:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 95

Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:

Icy Wind
Dragon Rage
Imprison
AncientPower
Ice Beam
DragonBreath
Slash
Glaciate
Scary Face
Dragon Pulse

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XXXXXX


Syclant (XXXXXX)

Nature: XXXXXX

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 121

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:

Leer
Leech Life
Ice Shard
Focus Energy
Slash
X-Scissor
Ice Beam
Hail
Bug Buzz
Avalanche
Scratch
Bug Bite
Icy Wind
Icicle Spear
Icicle Crash
Ice Punch
Sheer Cold

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Bug

Arceus-Bug (XXXXXX)

Nature: XXXXXX

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 120

Abilities:

Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

Attacks:

Seismic Toss
Cosmic Power
Natural Gift
Punishment
Gravity
Earth Power
Hyper Voice
ExtremeSpeed
Refresh
Future Sight

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XXXXXX

XXXXXX


Genesect (XXXXXX)

Nature: XXXXXX

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 99

Abilities:

Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Attacks:

Techno Blast
Quick Attack
Magnet Rise
Metal Claw
Screech
Fury Cutter
Lock-On
Flame Charge
Magnet Bomb
Slash
Metal Sound
Signal Beam
Tri Attack
X-Scissor
Bug Buzz

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Scizor (XXXXXX)

Nature: XXXXXX

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 65

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:

Vaccuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Slash
Swords Dance
Razor Wind
X-Scissor
Night Slash
Double Hit
Air Slash
Bullet Punch
Iron Defense
Iron Head
False Swipe

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XXXXXX


Syclant (XXXXXX)

Nature: XXXXXX

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 121

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:

Leer
Leech Life
Ice Shard
Focus Energy
Slash
X-Scissor
Ice Beam
Hail
Bug Buzz
Avalanche
Scratch
Bug Bite
Icy Wind
Icicle Spear
Icicle Crash
Ice Punch
Sheer Cold

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XXXXXX

XXXXXX


Volcarona (XXXXXX)

Nature: XXXXXX

Type:

Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 100

Abilities:

Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

Attacks:

Ember
String Shot
Leech Life
Take Down
Flame Charge
Bug Bite
Double-Edge
Flame Wheel
Gust
Fire Spin
Whirlwind
Silver Wind
Quiver Dance
Heat Wave

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XXXXXX

XXXXXX

Dragon

Arceus-Dragon (XXXXXX)

Nature: XXXXXX

Type:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 120

Abilities:

Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

Attacks:

Seismic Toss
Cosmic Power
Natural Gift
Punishment
Gravity
Earth Power
Hyper Voice
ExtremeSpeed
Refresh
Future Sight

XXXXXX

XXXXXX

XXXXXX


Rayquaza (XXXXXX)

Nature: XXXXXX

Type:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 110
Atk: Rank 6
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 95

Abilities:

Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Attacks:

Twister
Scary Face
Crunch
Hyper Voice
Rest
Air Slash
AncientPower
Outrage
Dragon Claw
Dragon Dance
Fly
Rest
ExtremeSpeed

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XXXXXX

XXXXXX


Reshiram (XXXXXX)

Nature: XXXXXX

Type:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6
SpD: Rank 5
Spe: 90

Abilities:

Turboblaze: (Innate) The Pokemon's flames swirl around it with an intense heat. It's immense power permeates every attack, negating the effect of abilities to reduce or prevent this Pokemon's damage or attack effects.

Attacks:

Fire Fang
Dragon Rage
Imprison
AncientPower
Flamethrower
DragonBreath
Slash
Extrasensory
Fusion Flare
Dragon Pulse

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XXXXXX

XXXXXX


Zekrom (XXXXXX)

Nature: XXXXXX

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 110
Atk: Rank 6
Def: Rank 5
SpA: Rank 5
SpD: Rank 4
Spe: 90

Abilities:

Teravolt: (Innate) The Pokemon crackles with intense electricity. Its immense power permeates every attack, negating the effect of abilities to reduce or prevent this Pokemon's damage or attack effects.

Attacks:

Thunder Fang
Dragon Rage
Imprison
Ancientpower
Thunderbolt
DragonBreath
Slash
Zen Headbutt
Fusion Bolt
Dragon Claw

XXXXXX

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Kyurem (XXXXXX)

Nature: XXXXXX

Type:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 95

Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:

Icy Wind
Dragon Rage
Imprison
AncientPower
Ice Beam
DragonBreath
Slash
Glaciate
Scary Face
Dragon Pulse

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XXXXXX

Ghost

Arceus-Ghost (XXXXXX)

Nature: XXXXXX

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 120

Abilities:

Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

Attacks:

Seismic Toss
Cosmic Power
Natural Gift
Punishment
Gravity
Earth Power
Hyper Voice
ExtremeSpeed
Refresh
Future Sight

XXXXXX

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Giratina-A (XXXXXX)

Nature: XXXXXX

Type:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 125
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 5
Spe: 90

Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:

DragonBreath
Scary Face
Ominous Wind
AncientPower
Slash
Shadow Sneak
Destiny Bond
Dragon Claw
Earth Power
Aura Sphere
Shadow Claw
Shadow Force
Hex
Heal Block

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XXXXXX


Giratina-O (XXXXXX)

Nature: XXXXXX

Type:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 125
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 90

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:

DragonBreath
Scary Face
Ominous Wind
AncientPower
Slash
Shadow Sneak
Destiny Bond
Dragon Claw
Earth Power
Aura Sphere
Shadow Claw
Shadow Force
Hex
Heal Block

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Chandelure (XXXXXX)

Nature: XXXXXX

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 80

Abilities:

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks:

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Imprison
Hex
Memento
Inferno
Curse
Shadow Ball
Pain Split
Flame Burst

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Dusknoir (XXXXXX)

Nature: XXXXXX

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 45

Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:

Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Hex
Mean Look
Payback
Future Sight
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Shadow Punch

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XXXXXX

Dark

Arceus-Dark (XXXXXX)

Nature: XXXXXX

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 120

Abilities:

Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

Attacks:

Seismic Toss
Cosmic Power
Natural Gift
Punishment
Gravity
Earth Power
Hyper Voice
ExtremeSpeed
Refresh
Future Sight

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Colossoil (XXXXXX)

Nature: XXXXXX

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 95

Abilities:

Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:

Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Dig
Body Slam
Stockpile
Spit Up
Swallow
Muddy Water
Crunch
Bounce
Magnitude
Megahorn

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Tyranitar (XXXXXX)

Nature: XXXXXX

Type:

Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 61

Abilities:

Sand Stream: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:

Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dark Pulse
Payback
Crunch
Earthquake
Stone Edge

XXXXXX

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XXXXXX


Hydreigon (XXXXXX)

Nature: XXXXXX

Type:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 98

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Slam
Dragon Pulse
Work Up
Dragon Rush
Body Slam
Scary Face
Hyper Voice
Double Hit
Tri Attack

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XXXXXX


Darkrai (XXXXXX)

Nature: XXXXXX

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 125

Abilities:

Bad Dreams: (Innate) This Pokemon’s frightening presence causes sleeping Pokemon to take four (4) damage/action and lose two (2) energy per action when sleeping.

Attacks:

Ominous Wind
Night Shade
Disable
Quick Attack
Hypnosis
Faint Attack
Pursuit
Nightmare
Double Team
Haze

XXXXXX

XXXXXX

XXXXXX

Steel

Arceus-Steel (XXXXXX)

Nature: XXXXXX

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 120

Abilities:

Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1).

Attacks:

Seismic Toss
Cosmic Power
Natural Gift
Punishment
Gravity
Earth Power
Hyper Voice
ExtremeSpeed
Refresh
Future Sight

XXXXXX

XXXXXX

XXXXXX


Genesect (XXXXXX)

Nature: XXXXXX

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 99

Abilities:

Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Attacks:

Techno Blast
Quick Attack
Magnet Rise
Metal Claw
Screech
Fury Cutter
Lock-On
Flame Charge
Magnet Bomb
Slash
Metal Sound
Signal Beam
Tri Attack
X-Scissor
Bug Buzz

XXXXXX

XXXXXX

XXXXXX


Registeel (XXXXXX)

Nature: XXXXXX

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 6
SpA: Rank 3
SpD: Rank 6
Spe: 50

Abilities:

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:

Explosion
Stomp
Metal Claw
Curse
Superpower
AncientPower
Iron Defense
Amnesia
Zap Cannon
Charge Beam
Lock-On

XXXXXX

XXXXXX

XXXXXX


Dialga (XXXXXX)

Nature: XXXXXX

Type:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 6
SpD: Rank 4
Spe: 90

Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:

DragonBreath
Scary Face
Metal Claw
AncientPower
Slash
Power Gem
Metal Burst
Dragon Claw
Earth Power
Aura Sphere
Iron Tail
Flash Cannon
Roar of Time
Heal Block

XXXXXX

XXXXXX

XXXXXX


Jirachi (XXXXXX)

Nature: XXXXXX

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 100


Abilities:

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Attacks:

Wish
Confusion
Rest
Swift
Helping Hand
Psychic
Refresh
Zen Headbutt
Double-Edge
Gravity
Healing Wish
Future Sight
Doom Desire

XXXXXX

XXXXXX

XXXXXX
 
Last edited:

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#6
I guess I should post what I've been doing. Despite not having authority, I went and fixed numerous mistakes that include unproperly arranged stat changes (e.g. Pawniard's Attack was 3 when it's supposed to be 4 with Adamant), wrong abilities (Gloom has Stench, not Run Away), repeated moves (Sneasel had Taunt twice, though iiMKUltra of course has the right to change what the changed move will be), and sometimes even the wrong moves listed (Dewott has Nasty Plot when it shouldn't have it; funny one, Rapidash has/had Drain Punch). Oh yeah, and some of the natural stats are wrong so I'm fixing those.

Right now, I'm at Rank 3 and will hopefully be done soon. In addition, I've added/adding accuracy boosts to the +Spe nature Pokemon.

edit: don't think I need to edit in that -Spe mons have -10% evasion. That seems to be common knowledge.

And the issues don't seem to be too frequent later on. Only the first couple ranks had many of these problems. Okay, when I looked through it again, I found more errors in the higher ranks so I guess they're kinda even now. iiMKUltra is still awesome and I'm done.

List of Pokemon who had a changed move (some of them might be mislisted due to poor memory, and that said, I probably forgot some):
- Rank 1 Yamask (Disable for Imprison)
- Rank 2 Panpour (Taunt for Low Kick)
- Rank 2 Sneasel (Taunt for Torment)
- Rank 2 Tirtouga (Bide for Iron Defense)
- Rank 2 Trubbish (Toxic for Protect)
- Rank 3 Rapidash (Drain Punch for Low Kick)
- Rank 3 Magmar (Sunny Day for Focus Blast)
- Rank 3 Simipour (Taunt for Focus Blast)
- Rank 3 Dewott (all egg moves fixed to Air Slash, Detect, and Copycat/Night Slash (they were originally Simipour's egg moves))
- Rank 3 Ivysaur (Light Screen for Endure)
- Rank 3 Shiftry (Synthesis for Sucker Punch)
- Rank 3 Pupitar (Sandstorm for Smack Down)
- Rank 3 Ledian (Light Screen for Encore)
- Rank 3 Rotom (Thunder Wave for Will-O-Wisp)
- Rank 4 Pyroak (Giga Drain for Revenge, was originally Endure but I realized with Life Orb, that wasn't too smart; still, it could get a hit off while surviving two hits so that's up for iimk)
- Rank 4 Charizard (Counter for Blast Burn)
- Rank 4 Heracross (Endure and Counter for Low Kick and Knock Off)
- Rank 4 Tangrowth (Knock Off for Pain Split)
- Rank 4 Gigalith (Smack Down for Protect)
- Rank 4 Cofagrigus (Disable for Endure)
- Rank 4 Absol (Sucker Punch for Double-Edge) (oops didn't notice it was a tutor not an egg)
- Rank 4 Venusaur (Synthesis for Frenzy Plant)
- Rank 4 Scyther (Swords Dance for Sleep Talk)
- Rank 4 Yanmega (AncientPower for Air Cutter)
- Rank 4 Snorlax (Giga Impact for Fire Blast)

That was fun.

@deadfox whose post i deleted, you're awesome and thanks, updated! Fixed Rank 2 Tepig's level-up moves.
 

Elevator Music

63194
is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Moderator
#7
Ok, the original OP's should now have updated hall info for ranks 1-4. If you see an error of any sort, just VM me and I'll fix it. I know I do have to go and fix ranks 1-3 since I never changed things like Levitate and Heavy Metal back to Innate abilities, I'll do that soon though.

Big thanks to Matezoide and King Serperior for doing a lot of the work for the rank 4 mons.