MK Ultra
BOOGEYMAN
Useful Links:
Battle Hall - Preparations
Battle Hall - Challenge Signups (Mk. II)
DO NOT POST HERE. IT IS UNLOCKED SOLELY FOR THE PURPOSE OF EASY EDITING. IF YOU SEE AN ERROR, VM ELEVATOR MUSIC
Since there are going to be literally 425 Pokemon that we need to have data for, I'm just going to put it all in this thread.
Rank 1
Normal
Fire
Fighting
Water
Flying
Grass
Poison
Electric
Ground
Psychic
Rock
Ice
Bug
Dragon
Ghost
Dark
Steel
Battle Hall - Preparations
Battle Hall - Challenge Signups (Mk. II)
DO NOT POST HERE. IT IS UNLOCKED SOLELY FOR THE PURPOSE OF EASY EDITING. IF YOU SEE AN ERROR, VM ELEVATOR MUSIC
Since there are going to be literally 425 Pokemon that we need to have data for, I'm just going to put it all in this thread.
Rank 1
Normal
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/298.png[/IMG]
[B]Azurill (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 2 [3 Huge Power] (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 9 [10 Huge Power]
[B]Abilities:[/B]
[B]Thick Fat:[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
[B]Huge Power:[/B] (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
[B]Sap Sipper (DW):[/B] (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
[B]Attacks:[/B]
Splash
Charm
Tail Whip
Bubble
Slam
Water Sport
Water Gun
BubbleBeam
Helping Hand
Bounce
Toxic
Protect
Light Screen
Encore
Sing
Body Slam
[B]Azurill (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 2 [3 Huge Power] (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 9 [10 Huge Power]
[B]Abilities:[/B]
[B]Thick Fat:[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
[B]Huge Power:[/B] (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
[B]Sap Sipper (DW):[/B] (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
[B]Attacks:[/B]
Splash
Charm
Tail Whip
Bubble
Slam
Water Sport
Water Gun
BubbleBeam
Helping Hand
Bounce
Toxic
Protect
Light Screen
Encore
Sing
Body Slam
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/175.png[/IMG]
[B]Togepi (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Abilities:[/B]
[B]Hustle:[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
[B]Serene Grace:[/B] (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
[B]Super Luck (DW):[/B] (Passive)This Pokemon’s natural skill increases its [URL='http://www.serebii.net/games/criticalhits.shtml']critical hit levels[/URL] one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
[B]Attacks:[/B]
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Sunny Day
Fire Blast
SolarBeam
Nasty Plot
Stored Power
Morning Sun
[B]Togepi (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Abilities:[/B]
[B]Hustle:[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
[B]Serene Grace:[/B] (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
[B]Super Luck (DW):[/B] (Passive)This Pokemon’s natural skill increases its [URL='http://www.serebii.net/games/criticalhits.shtml']critical hit levels[/URL] one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
[B]Attacks:[/B]
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Sunny Day
Fire Blast
SolarBeam
Nasty Plot
Stored Power
Morning Sun
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/173.png[/IMG]
[B]Cleffa (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
[B]Abilities:[/B]
[B]Cute Charm:[/B] (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
[B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
[B]Friend Guard (DW):[/B] (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
[B]Attacks:[/B]
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Frustration
Attract
Thunder Wave
Belly Drum
Wish
Stored Power
[B]Cleffa (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
[B]Abilities:[/B]
[B]Cute Charm:[/B] (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
[B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
[B]Friend Guard (DW):[/B] (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
[B]Attacks:[/B]
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Frustration
Attract
Thunder Wave
Belly Drum
Wish
Stored Power
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/440.png[/IMG]
[B]Happiny (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Stats:[/B]
HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 11
[B]Abilities:[/B]
[B]Natural Cure:[/B] (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
[B]Serene Grace:[/B] (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
[B]Friend Guard (DW):[/B] (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
[B]Attacks:[/B]
Pound
Charm
Copycat
Refresh
Sweet Kiss
Thunder Wave
Attract
Toxic
Counter
Metronome
Endure
[B]Happiny (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Stats:[/B]
HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 11
[B]Abilities:[/B]
[B]Natural Cure:[/B] (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
[B]Serene Grace:[/B] (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
[B]Friend Guard (DW):[/B] (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
[B]Attacks:[/B]
Pound
Charm
Copycat
Refresh
Sweet Kiss
Thunder Wave
Attract
Toxic
Counter
Metronome
Endure
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/174.png[/IMG]
[B]Igglybuff[/B] (M)
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Stats:[/B]
HP: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
[B]Abilities:[/B]
[B]Cute Charm:[/B] (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
[B]Friend Guard (DW):[/B] (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
[B]Attacks:[/B]
Sing
Charm
Defense Curl
Pound
Sweet Kiss
Copycat
Psychic
Fire Blast
Protect
Perish Song
Wish
Captivate
[B]Igglybuff[/B] (M)
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Stats:[/B]
HP: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
[B]Abilities:[/B]
[B]Cute Charm:[/B] (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
[B]Friend Guard (DW):[/B] (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
[B]Attacks:[/B]
Sing
Charm
Defense Curl
Pound
Sweet Kiss
Copycat
Psychic
Fire Blast
Protect
Perish Song
Wish
Captivate
Fire
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/636.png[/IMG]
[B]Larvesta (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
[B]Stats:[/B]
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 13
[B]Abilities:[/B]
[B]Flame Body:[/B] (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
[B]Swarm (DW):[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[B]Attacks:[/B]
Ember
String Shot
Leech Life
Take Down
Fire Blast
SolarBeam
Sunny Day
Morning Sun
Zen Headbutt
Endure
[B]Larvesta (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
[B]Stats:[/B]
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 13
[B]Abilities:[/B]
[B]Flame Body:[/B] (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
[B]Swarm (DW):[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[B]Attacks:[/B]
Ember
String Shot
Leech Life
Take Down
Fire Blast
SolarBeam
Sunny Day
Morning Sun
Zen Headbutt
Endure
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/513.png[/IMG]
[B]Pansear (M)[/B]
[B]Nature:[/B] Rash (+1 SpA, -1 SpD)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[B]Abilities:[/B]
[B]Gluttony:[/B] (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
[B]Blaze (DW):[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
[B]Attacks:[/B]
Scratch
Leer
Lick
Incinerate
Fury Swipes
Yawn
Bite
Flame Burst
Amnesia
Sunny Day
SolarBeam
Fire Blast
Nasty Plot
Role Play
Fire Punch
[B]Pansear (M)[/B]
[B]Nature:[/B] Rash (+1 SpA, -1 SpD)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[B]Abilities:[/B]
[B]Gluttony:[/B] (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
[B]Blaze (DW):[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
[B]Attacks:[/B]
Scratch
Leer
Lick
Incinerate
Fury Swipes
Yawn
Bite
Flame Burst
Amnesia
Sunny Day
SolarBeam
Fire Blast
Nasty Plot
Role Play
Fire Punch
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/218.png[/IMG]
[B]Slugma (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 3
Base Rank Total: 12
[B]Abilities:[/B]
[B]Magma Armor:[/B] (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
[B]Flame Body:[/B] (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
[B]Weak Armor (DW):[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
[B]Attacks:[/B]
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Will-O-Wisp
Fire Blast
Sunny Day
Inferno
Earth Power
Acid Armor
[B]Slugma (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 3
Base Rank Total: 12
[B]Abilities:[/B]
[B]Magma Armor:[/B] (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
[B]Flame Body:[/B] (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
[B]Weak Armor (DW):[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
[B]Attacks:[/B]
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Will-O-Wisp
Fire Blast
Sunny Day
Inferno
Earth Power
Acid Armor
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/322.png[/IMG]
[B]Numel (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[B]Abilities:[/B]
[B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
[B]Simple:[/B] (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
[B]Own Tempo (DW):[/B] (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
[B]Attacks:[/B]
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Will-O-Wisp
Fire Blast
Protect
AncientPower
Endure
Mud Bomb
[B]Numel (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[B]Abilities:[/B]
[B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
[B]Simple:[/B] (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
[B]Own Tempo (DW):[/B] (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
[B]Attacks:[/B]
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Will-O-Wisp
Fire Blast
Protect
AncientPower
Endure
Mud Bomb
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/155.png[/IMG]
[B]Cyndaquil (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Blaze:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
[B]Flash Fire (DW):[/B] (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
[B]Attacks:[/B]
Tackle
Leer
SmokeScreen
Ember
Quick Attack
Flame Wheel
Defense Curl
Sunny Day
Protect
Toxic
Flare Blitz
Reversal
Double Kick
[B]Cyndaquil (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Blaze:[/B] (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
[B]Flash Fire (DW):[/B] (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
[B]Attacks:[/B]
Tackle
Leer
SmokeScreen
Ember
Quick Attack
Flame Wheel
Defense Curl
Sunny Day
Protect
Toxic
Flare Blitz
Reversal
Double Kick
Fighting
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/236.png[/IMG]
[B]Tyrogue (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12
[B]Abilities:[/B]
[B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
[B]Steadfast:[/B] (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
[B]Vital Spirit (DW):[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
[B]Attacks:[/B]
Tackle
Helping Hand
Fake Out
Foresight
Brick Break
Rock Slide
Bulk Up
Hi Jump Kick
Counter
Mach Punch
[B]Tyrogue (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12
[B]Abilities:[/B]
[B]Guts:[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
[B]Steadfast:[/B] (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
[B]Vital Spirit (DW):[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
[B]Attacks:[/B]
Tackle
Helping Hand
Fake Out
Foresight
Brick Break
Rock Slide
Bulk Up
Hi Jump Kick
Counter
Mach Punch
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/619.png[/IMG]
[B]Mienfoo (F)[/B]
[B]Nature:[/B] Lonely (+1 Atk, -1 Def)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 14
[B]Abilities:[/B]
[B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[B]Regenerator:[/B] (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
[B]Reckless (DW):[/B] (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
[B]Attacks:[/B]
Pound
Meditate
Detect
Fake Out
DoubleSlap
Swift
Calm Mind
Low Sweep
Acrobatics
U-turn
Vital Throw
Endure
Feint
[B]Mienfoo (F)[/B]
[B]Nature:[/B] Lonely (+1 Atk, -1 Def)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 14
[B]Abilities:[/B]
[B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[B]Regenerator:[/B] (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
[B]Reckless (DW):[/B] (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
[B]Attacks:[/B]
Pound
Meditate
Detect
Fake Out
DoubleSlap
Swift
Calm Mind
Low Sweep
Acrobatics
U-turn
Vital Throw
Endure
Feint
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/56.png[/IMG]
[B]Mankey (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14
[B]Abilities:[/B]
[B]Vital Spirit:[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
[B]Anger Point:[/B] (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
[B]Defiant (DW):[/B] (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
[B]Attacks:[/B]
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance
Acrobatics
Taunt
U-turn
Revenge
Encore
Focus Punch
[B]Mankey (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14
[B]Abilities:[/B]
[B]Vital Spirit:[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
[B]Anger Point:[/B] (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
[B]Defiant (DW):[/B] (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
[B]Attacks:[/B]
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance
Acrobatics
Taunt
U-turn
Revenge
Encore
Focus Punch
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/453.png[/IMG]
[B]Croagunk (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
[B]Abilities:[/B]
[B]Anticipation:[/B] (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
[B]Dry Skin:[/B] (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
[B]Poison Touch (DW):[/B] (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
[B]Attacks:[/B]
Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Venoshock
Torment
Rock Slide
Fake Out
Drain Punch
Cross Chop
[B]Croagunk (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
[B]Abilities:[/B]
[B]Anticipation:[/B] (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
[B]Dry Skin:[/B] (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
[B]Poison Touch (DW):[/B] (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
[B]Attacks:[/B]
Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Venoshock
Torment
Rock Slide
Fake Out
Drain Punch
Cross Chop
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/307.png[/IMG]
[B]Meditite (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 [5 Pure Power] (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12 [14 Pure Power]
[B]Abilities:[/B]
[B]Pure Power:[/B] (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
[B]Telepathy (DW):[/B] (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
[B]Attacks:[/B]
Bide
Meditate
Confusion
Detect
Hidden Power [Ghost] (7)
Swagger
Mind Reader
Feint
Calm Mind
Rock Slide
Focus Blast
Low Sweep
Fake Out
Drain Punch
Psycho Cut
[B]Meditite (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 [5 Pure Power] (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12 [14 Pure Power]
[B]Abilities:[/B]
[B]Pure Power:[/B] (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
[B]Telepathy (DW):[/B] (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
[B]Attacks:[/B]
Bide
Meditate
Confusion
Detect
Hidden Power [Ghost] (7)
Swagger
Mind Reader
Feint
Calm Mind
Rock Slide
Focus Blast
Low Sweep
Fake Out
Drain Punch
Psycho Cut
Water
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/349.png[/IMG]
[B]Feebas (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Stats:[/B]
HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9
[B]Abilities: [/B]
[B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
[B]Adaptability (DW):[/B] (Passive) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
[B]Attacks:[/B]
Splash
Tackle
Blizzard
Scald
Toxic
Mirror Coat
Hypnosis
Confuse Ray
[B]Feebas (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Stats:[/B]
HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9
[B]Abilities: [/B]
[B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
[B]Adaptability (DW):[/B] (Passive) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
[B]Attacks:[/B]
Splash
Tackle
Blizzard
Scald
Toxic
Mirror Coat
Hypnosis
Confuse Ray
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/129.png[/IMG]
[B]Magikarp (M)[/B]
[B]Nature:[/B] Hardy
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Stats:[/B]
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9
[B]Abilities:[/B]
[B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
[B]Rattled (DW):[/B] (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
[B]Attacks:[/B]
Splash
Tackle
Flail
Bounce
Reversal
Bubble
[B]Magikarp (M)[/B]
[B]Nature:[/B] Hardy
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Stats:[/B]
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9
[B]Abilities:[/B]
[B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
[B]Rattled (DW):[/B] (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
[B]Attacks:[/B]
Splash
Tackle
Flail
Bounce
Reversal
Bubble
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/283.png[/IMG]
[B]Surskit (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
[B]Rain Dish (DW):[/B] (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
[B]Attacks:[/B]
Bubble
Quick Attack
Sweet Scent
Water Sport
BubbleBeam
Scald
Ice Beam
Rain Dance
Hydro Pump
Signal Beam
Endure
[B]Surskit (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
[B]Rain Dish (DW):[/B] (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
[B]Attacks:[/B]
Bubble
Quick Attack
Sweet Scent
Water Sport
BubbleBeam
Scald
Ice Beam
Rain Dance
Hydro Pump
Signal Beam
Endure
[IMG]http://oi40.tinypic.com/231wlh.jpg[/IMG]
[B]Protowatt (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Stats:[/B]
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10
[B]Abilities:[/B]
[B]Trace:[/B] (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
[B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
[B]Shed Skin (DW):[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
[B]Attacks:[/B]
Bubble
Charge
Tackle
ThunderShock
Detect
Scald
Ice Beam
Thunderbolt
Counter
Mirror Coat
Sheer Cold
[B]Protowatt (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Stats:[/B]
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10
[B]Abilities:[/B]
[B]Trace:[/B] (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
[B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
[B]Shed Skin (DW):[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
[B]Attacks:[/B]
Bubble
Charge
Tackle
ThunderShock
Detect
Scald
Ice Beam
Thunderbolt
Counter
Mirror Coat
Sheer Cold
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/535.png[/IMG]
[B]Tympole (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
[B]Hydration:[/B] (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
[B]Water Absorb (DW):[/B] (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
[B]Attacks:[/B]
Bubble
Growl
Supersonic
Round
BubbleBeam
Mud Shot
Aqua Ring
Uproar
Toxic
Rest
Scald
Water Pulse
Earth Power
Sleep Talk
[B]Tympole (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Swift Swim:[/B] (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
[B]Hydration:[/B] (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
[B]Water Absorb (DW):[/B] (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
[B]Attacks:[/B]
Bubble
Growl
Supersonic
Round
BubbleBeam
Mud Shot
Aqua Ring
Uproar
Toxic
Rest
Scald
Water Pulse
Earth Power
Sleep Talk
Flying
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/187.png[/IMG]
[B]Hoppip (M)[/B]
[B]Nature:[/B] Hardy
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Leaf Guard:[/B] (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
[B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
[B]Attacks:[/B]
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Cotton Spore
Giga Drain
Protect
Substitute
Cotton Guard
Amnesia
Encore
[B]Hoppip (M)[/B]
[B]Nature:[/B] Hardy
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Leaf Guard:[/B] (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
[B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
[B]Attacks:[/B]
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Cotton Spore
Giga Drain
Protect
Substitute
Cotton Guard
Amnesia
Encore
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/16.png[/IMG]
[B]Pidgey (M)[/B]
[B]Nature:[/B] Jolly (+15% Spe, +14% Acc, -1 SpA)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
[B]Abilities:[/B]
[B]Keen Eye:[/B] (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
[B]Tangled Feet:[/B] (Passive) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
[B]Big Pecks (DW):[/B] (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Attacks:[/B]
Tackle
Gust
Sand-Attack
Quick Attack
Whirlwind
Wing Attack
Twister
FeatherDance
Return
Protect
U-turn
Brave Bird
Steel Wing
Faint Attack
[B]Pidgey (M)[/B]
[B]Nature:[/B] Jolly (+15% Spe, +14% Acc, -1 SpA)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
[B]Abilities:[/B]
[B]Keen Eye:[/B] (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
[B]Tangled Feet:[/B] (Passive) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
[B]Big Pecks (DW):[/B] (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Attacks:[/B]
Tackle
Gust
Sand-Attack
Quick Attack
Whirlwind
Wing Attack
Twister
FeatherDance
Return
Protect
U-turn
Brave Bird
Steel Wing
Faint Attack
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/163.png[/IMG]
[B]Hoothoot (F)[/B]
[B]Nature:[/B] Naive (+15% Spe, +8% Acc, -1 SpA)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
[B]Abilities:[/B]
[B]Insomnia:[/B] (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
[B]Keen Eye:[/B] (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
[B]Tinted Lens (DW):[/B] When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
[B]Attacks:[/B]
Tackle
Growl
Foresight
Hypnosis
Peck
Uproar
Reflect
Confusion
Take Down
Echoed Voice
Dream Eater
Shadow Ball
Frustration
Sky Attack
Agility
Supersonic
[B]Hoothoot (F)[/B]
[B]Nature:[/B] Naive (+15% Spe, +8% Acc, -1 SpA)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
[B]Abilities:[/B]
[B]Insomnia:[/B] (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
[B]Keen Eye:[/B] (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
[B]Tinted Lens (DW):[/B] When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
[B]Attacks:[/B]
Tackle
Growl
Foresight
Hypnosis
Peck
Uproar
Reflect
Confusion
Take Down
Echoed Voice
Dream Eater
Shadow Ball
Frustration
Sky Attack
Agility
Supersonic
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/165.png[/IMG]
[B]Ledyba (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
[B]Stats:[/B]
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 12
[B]Abilities:[/B]
[B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[B]Early Bird:[/B] (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
[B]Rattled (DW):[/B] (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
[B]Attacks:[/B]
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Roost
Hidden Power [Rock] (7)
Giga Drain
Encore
Bug Buzz
Bide
[B]Ledyba (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
[B]Stats:[/B]
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 12
[B]Abilities:[/B]
[B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[B]Early Bird:[/B] (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
[B]Rattled (DW):[/B] (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
[B]Attacks:[/B]
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Roost
Hidden Power [Rock] (7)
Giga Drain
Encore
Bug Buzz
Bide
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/415.png[/IMG]
[B]Combee (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Honey Gather:[/B] (Passive) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
[B]Hustle (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
[B]Attacks:[/B]
Gust
Sweet Scent
Bug Bite
Air Cutter
Ominous Wind
Mud-Slap
[B]Combee (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Honey Gather:[/B] (Passive) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
[B]Hustle (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
[B]Attacks:[/B]
Gust
Sweet Scent
Bug Bite
Air Cutter
Ominous Wind
Mud-Slap
Grass
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/187.png[/IMG]
[B]Hoppip (M)[/B]
[B]Nature:[/B] Hardy
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Leaf Guard:[/B] (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
[B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
[B]Attacks:[/B]
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Cotton Spore
Giga Drain
Protect
Substitute
Cotton Guard
Amnesia
Encore
[B]Hoppip (M)[/B]
[B]Nature:[/B] Hardy
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Leaf Guard:[/B] (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
[B]Infiltrator (DW):[/B] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
[B]Attacks:[/B]
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Cotton Spore
Giga Drain
Protect
Substitute
Cotton Guard
Amnesia
Encore
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/511.png[/IMG]
[B]Pansage (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[B]Abilities:[/B]
[B]Gluttony:[/B] (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
[B]Overgrow (DW):[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
[B]Attacks:[/B]
Scratch
Leer
Lick
Vine Whip
Fury Swipes
Leech Seed
Bite
Seed Bomb
Torment
Sunny Day
SolarBeam
Hidden Power [Fire] (7)
Nasty Plot
Role Play
GrassWhistle
[B]Pansage (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[B]Abilities:[/B]
[B]Gluttony:[/B] (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
[B]Overgrow (DW):[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
[B]Attacks:[/B]
Scratch
Leer
Lick
Vine Whip
Fury Swipes
Leech Seed
Bite
Seed Bomb
Torment
Sunny Day
SolarBeam
Hidden Power [Fire] (7)
Nasty Plot
Role Play
GrassWhistle
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/191.png[/IMG]
[B]Sunkern (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Solar Power:[/B] (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
[B]Early Bird (DW):[/B] (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
[B]Attacks:[/B]
Absorb
Growth
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Endeavor
Razor Leaf
Worry Seed
Sunny Day
Giga Drain
Hidden Power [Fire] (7)
Light Screen
SolarBeam
Encore
Morning Sun
Bide
[B]Sunkern (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Solar Power:[/B] (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
[B]Early Bird (DW):[/B] (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
[B]Attacks:[/B]
Absorb
Growth
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Endeavor
Razor Leaf
Worry Seed
Sunny Day
Giga Drain
Hidden Power [Fire] (7)
Light Screen
SolarBeam
Encore
Morning Sun
Bide
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/420.png[/IMG]
[B]Cherubi (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Attacks:[/B]
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
SolarBeam
Protect
Sludge Bomb
Encore
Weather Ball
Ingrain
[B]Cherubi (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Chlorophyll:[/B] (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Attacks:[/B]
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
SolarBeam
Protect
Sludge Bomb
Encore
Weather Ball
Ingrain
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/406.png[/IMG]
[B]Budew (F)[/B]
[B]Nature:[/B] Timid (+15% Spe, +14% Acc, -1 Atk)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Natural Cure:[/B] (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
[B]Poison Point:[/B] (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
[B]Leaf Guard (DW):[/B] (Passive)
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
[B]Attacks:[/B]
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Toxic
Venoshock
Energy Ball
Sleep Powder
Synthesis
Extrasensory
[B]Budew (F)[/B]
[B]Nature:[/B] Timid (+15% Spe, +14% Acc, -1 Atk)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Natural Cure:[/B] (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
[B]Poison Point:[/B] (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
[B]Leaf Guard (DW):[/B] (Passive)
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
[B]Attacks:[/B]
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Toxic
Venoshock
Energy Ball
Sleep Powder
Synthesis
Extrasensory
Poison
[IMG]http://ivnbvn.com/pixels/breezi.png[/IMG]
[B]Breezi (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14
[B]Abilities:[/B]
[B]Persistent:[/B] (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
[B]Vital Spirit:[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
[B]Unburden (DW):[/B] (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
[B]Attacks:[/B]
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Toxic
Venoshock
Shadow Ball
Acid Spray
Wish
Disable
[B]Breezi (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14
[B]Abilities:[/B]
[B]Persistent:[/B] (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
[B]Vital Spirit:[/B] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
[B]Unburden (DW):[/B] (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
[B]Attacks:[/B]
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Toxic
Venoshock
Shadow Ball
Acid Spray
Wish
Disable
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/32.png[/IMG]
[B]Nidoran ♂ (M)[/B]
[B]Nature:[/B] Rash (+1 SpA, -1 SpD)
[B]Type:[/B]
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Abilities:[/B]
[B]Poison Point:[/B] (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
[B]Rivalry:[/B] (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
[B]Hustle (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
[B]Attacks:[/B]
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Toxic
Venoshock
Ice Beam
Counter
Endure
Sucker Punch
[B]Nidoran ♂ (M)[/B]
[B]Nature:[/B] Rash (+1 SpA, -1 SpD)
[B]Type:[/B]
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Abilities:[/B]
[B]Poison Point:[/B] (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
[B]Rivalry:[/B] (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
[B]Hustle (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
[B]Attacks:[/B]
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Toxic
Venoshock
Ice Beam
Counter
Endure
Sucker Punch
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/13.png[/IMG]
[B]Weedle (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10
[B]Abilities:[/B]
[B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
[B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
[B]Attacks:[/B]
Poison Sting
String Shot
Bug Bite
Electroweb
[B]Weedle (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10
[B]Abilities:[/B]
[B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
[B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
[B]Attacks:[/B]
Poison Sting
String Shot
Bug Bite
Electroweb
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/167.png[/IMG]
[B]Spinarak (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Abilities:[/B]
[B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[B]Insomnia:[/B] (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
[B]Sniper (DW):[/B] (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
[B]Attacks:[/B]
Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes
Toxic
Venoshock
Dig
Disable
Twineedle
Signal Beam
[B]Spinarak (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Abilities:[/B]
[B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[B]Insomnia:[/B] (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
[B]Sniper (DW):[/B] (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
[B]Attacks:[/B]
Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes
Toxic
Venoshock
Dig
Disable
Twineedle
Signal Beam
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/543.png[/IMG]
[B]Venipede (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 49 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Abilities:[/B]
[B]Poison Point:[/B] (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
[B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[B]Quick Feet (DW):[/B] (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
[B]Attacks:[/B]
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Bug Bite
Toxic
Payback
Hidden Power [Fighting] (7)
Twineedle
Rock Climb
Pin Missile
[B]Venipede (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 49 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Abilities:[/B]
[B]Poison Point:[/B] (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
[B]Swarm:[/B] (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[B]Quick Feet (DW):[/B] (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
[B]Attacks:[/B]
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Bug Bite
Toxic
Payback
Hidden Power [Fighting] (7)
Twineedle
Rock Climb
Pin Missile
Electric
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/172.png[/IMG]
[B]Pichu (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Stats:[/B]
HP: 80
Atk: Rank 3 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
[B]Abilities:[/B]
[B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
[B]Lightningrod (DW):[/B] (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
[B]Attacks:[/B]
ThunderShock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot
Thunderbolt
Toxic
Grass Knot
Volt Tackle
Endure
Reversal
[B]Pichu (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Stats:[/B]
HP: 80
Atk: Rank 3 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
[B]Abilities:[/B]
[B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
[B]Lightningrod (DW):[/B] (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
[B]Attacks:[/B]
ThunderShock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot
Thunderbolt
Toxic
Grass Knot
Volt Tackle
Endure
Reversal
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/179.png[/IMG]
[B]Mareep (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
[B]Plus:[/B] (Passive) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
[B]Attacks:[/B]
Tackle
Growl
Thunder Wave
ThunderShock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray
Thunderbolt
Double Team
Hidden Power [Ice] (7)
Agility
Reflect
Sand-Attack
[B]Mareep (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Static:[/B] (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
[B]Plus:[/B] (Passive) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
[B]Attacks:[/B]
Tackle
Growl
Thunder Wave
ThunderShock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray
Thunderbolt
Double Team
Hidden Power [Ice] (7)
Agility
Reflect
Sand-Attack
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/403.png[/IMG]
[B]Shinx (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Rivalry:[/B] (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
[B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
[B]Guts (DW):[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
[B]Attacks:[/B]
Tackle
Leer
Charge
Bite
Spark
Roar
Swagger
Light Screen
Thunder Wave
Thunderbolt
Signal Beam
Ice Fang
Fire Fang
[B]Shinx (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Rivalry:[/B] (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
[B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
[B]Guts (DW):[/B] (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
[B]Attacks:[/B]
Tackle
Leer
Charge
Bite
Spark
Roar
Swagger
Light Screen
Thunder Wave
Thunderbolt
Signal Beam
Ice Fang
Fire Fang
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/602.png[/IMG]
[B]Tynamo (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Abilities: [/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
[B]Attacks:[/B]
Tackle
Thunder Wave
Charge
Charge Beam
Magnet Rise
[B]Tynamo (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Abilities: [/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
[B]Attacks:[/B]
Tackle
Thunder Wave
Charge
Charge Beam
Magnet Rise
[IMG]http://oi40.tinypic.com/231wlh.jpg[/IMG]
[B]Protowatt (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Stats:[/B]
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10
[B]Abilities:[/B]
[B]Trace:[/B] (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
[B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
[B]Shed Skin (DW):[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
[B]Attacks:[/B]
Bubble
Charge
Tackle
ThunderShock
Detect
Scald
Ice Beam
Thunderbolt
Counter
Mirror Coat
Sheer Cold
[B]Protowatt (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Stats:[/B]
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10
[B]Abilities:[/B]
[B]Trace:[/B] (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
[B]Magic Guard:[/B] (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
[B]Shed Skin (DW):[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
[B]Attacks:[/B]
Bubble
Charge
Tackle
ThunderShock
Detect
Scald
Ice Beam
Thunderbolt
Counter
Mirror Coat
Sheer Cold
Ground
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/290.png[/IMG]
[B]Nincada (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Compoundeyes:[/B] (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
[B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
[B]Attacks:[/B]
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe
Dig
X-Scissor
Shadow Ball
Endure
Silver Wind
Gust
[B]Nincada (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Compoundeyes:[/B] (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
[B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
[B]Attacks:[/B]
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe
Dig
X-Scissor
Shadow Ball
Endure
Silver Wind
Gust
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/339.png[/IMG]
[B]Barboach (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Abilities:[/B]
[B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
[B]Anticipation:[/B] (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
[B]Hydration (DW):[/B] (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
[B]Attacks:[/B]
Mud-Slap
Mud Sport
Water Sport
Water Gun
Mud Bomb
Magnitude
Amnesia
Water Pulse
Earthquake
Ice Beam
Waterfall
Spark
Hydro Pump
Earth Power
[B]Barboach (M)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Abilities:[/B]
[B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
[B]Anticipation:[/B] (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
[B]Hydration (DW):[/B] (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
[B]Attacks:[/B]
Mud-Slap
Mud Sport
Water Sport
Water Gun
Mud Bomb
Magnitude
Amnesia
Water Pulse
Earthquake
Ice Beam
Waterfall
Spark
Hydro Pump
Earth Power
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/27.png[/IMG]
[B]Sandshrew (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[B]Abilities:[/B]
[B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
[B]Sand Rush (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
[B]Attacks:[/B]
Scratch
Defense Curl
Sand-Attack
Poison Sting
Rollout
Slash
Rapid Spin
Swift
Fury Cutter
Magnitude
Fury Swipes
Sand Tomb
Earthquake
Brick Break
Rock Slide
Counter
Night Slash
Endure
[B]Sandshrew (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[B]Abilities:[/B]
[B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
[B]Sand Rush (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
[B]Attacks:[/B]
Scratch
Defense Curl
Sand-Attack
Poison Sting
Rollout
Slash
Rapid Spin
Swift
Fury Cutter
Magnitude
Fury Swipes
Sand Tomb
Earthquake
Brick Break
Rock Slide
Counter
Night Slash
Endure
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/50.png[/IMG]
[B]Diglett (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Stats:[/B]
HP: 80
Atk: Rank 3 (+)
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 11
[B]Abilities:[/B]
[B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
[B]Arena Trap:[/B] (Passive) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap.
[B]Sand Force (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
[B]Attacks:[/B]
Scratch
Sand-Attack
Growl
Astonish
Magnitude
Mud-Slap
Bulldoze
Dig
Sucker Punch
Fury Swipes
Earthquake
Rock Slide
Sandstorm
Reversal
Pursuit
Endure
[B]Diglett (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Stats:[/B]
HP: 80
Atk: Rank 3 (+)
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 11
[B]Abilities:[/B]
[B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
[B]Arena Trap:[/B] (Passive) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap.
[B]Sand Force (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
[B]Attacks:[/B]
Scratch
Sand-Attack
Growl
Astonish
Magnitude
Mud-Slap
Bulldoze
Dig
Sucker Punch
Fury Swipes
Earthquake
Rock Slide
Sandstorm
Reversal
Pursuit
Endure
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/220.png[/IMG]
[B]Swinub (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Abilities:[/B]
[B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
[B]Snow Cloak:[/B] (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
[B]Thick Fat (DW):[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
[B]Attacks:[/B]
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Earthquake
Ice Beam
Light Screen
Icicle Crash
Body Slam
AncientPower
[B]Swinub (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Abilities:[/B]
[B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
[B]Snow Cloak:[/B] (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
[B]Thick Fat (DW):[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
[B]Attacks:[/B]
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Earthquake
Ice Beam
Light Screen
Icicle Crash
Body Slam
AncientPower
Psychic
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/238.png[/IMG]
[B]Smoochum (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14
[B]Abilities:[/B]
[B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
[B]Forewarn:[/B] (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
[B]Hydration (DW):[/B] (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
[B]Attacks:[/B]
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Ice Beam
Dream Eater
Psyshock
Miracle Eye
Nasty Plot
Fake Out
[B]Smoochum (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14
[B]Abilities:[/B]
[B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
[B]Forewarn:[/B] (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
[B]Hydration (DW):[/B] (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
[B]Attacks:[/B]
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Ice Beam
Dream Eater
Psyshock
Miracle Eye
Nasty Plot
Fake Out
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/433.png[/IMG]
[B]Chingling (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
[B]Attacks:[/B]
Wrap
Growl
Astonish
Confusion
Uproar
Last Resort
Entrainment
Psychic
Shadow Ball
Charge Beam
Disable
Hypnosis
Recover
[B]Chingling (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
[B]Attacks:[/B]
Wrap
Growl
Astonish
Confusion
Uproar
Last Resort
Entrainment
Psychic
Shadow Ball
Charge Beam
Disable
Hypnosis
Recover
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/439.png[/IMG]
[B]Mime Jr. (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Stats:[/B]
HP: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12
[B]Abilities:[/B]
[B]Soundproof:[/B] (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
[B]Filter:[/B] (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).
[B]Technician (DW):[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
[B]Attacks:[/B]
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam
Thunderbolt
Shadow Ball
Thunder Wave
Hypnosis
Icy Wind
Confuse Ray
[B]Mime Jr. (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Stats:[/B]
HP: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12
[B]Abilities:[/B]
[B]Soundproof:[/B] (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
[B]Filter:[/B] (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).
[B]Technician (DW):[/B] (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
[B]Attacks:[/B]
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam
Thunderbolt
Shadow Ball
Thunder Wave
Hypnosis
Icy Wind
Confuse Ray
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/307.png[/IMG]
[B]Meditite (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 [5 Pure Power] (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12 [14 Pure Power]
[B]Abilities:[/B]
[B]Pure Power:[/B] (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
[B]Telepathy (DW):[/B] (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
[B]Attacks:[/B]
Bide
Meditate
Confusion
Detect
Hidden Power [Ghost] (7)
Swagger
Mind Reader
Feint
Calm Mind
Rock Slide
Focus Blast
Low Sweep
Fake Out
Drain Punch
Psycho Cut
[B]Meditite (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 [5 Pure Power] (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12 [14 Pure Power]
[B]Abilities:[/B]
[B]Pure Power:[/B] (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
[B]Telepathy (DW):[/B] (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
[B]Attacks:[/B]
Bide
Meditate
Confusion
Detect
Hidden Power [Ghost] (7)
Swagger
Mind Reader
Feint
Calm Mind
Rock Slide
Focus Blast
Low Sweep
Fake Out
Drain Punch
Psycho Cut
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/360.png[/IMG]
[B]Wynaut (M)[/B]
[B]Nature:[/B] Bold (+1 Def, -1 Atk)
[B]Type:[/B]
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Stats:[/B]
HP: 100
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 23
Size Class: 1
Weight Class: 2
Base Rank Total: 10
[B]Abilities:[/B]
[B]Shadow Tag:[/B] (Passive) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
[B]Telepathy (DW):[/B] (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
[B]Attacks:[/B]
Splash
Charm
Encore
Counter
Mirror Coat
Safeguard
Destiny Bond
[B]Wynaut (M)[/B]
[B]Nature:[/B] Bold (+1 Def, -1 Atk)
[B]Type:[/B]
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Stats:[/B]
HP: 100
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 23
Size Class: 1
Weight Class: 2
Base Rank Total: 10
[B]Abilities:[/B]
[B]Shadow Tag:[/B] (Passive) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
[B]Telepathy (DW):[/B] (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
[B]Attacks:[/B]
Splash
Charm
Encore
Counter
Mirror Coat
Safeguard
Destiny Bond
Rock
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/438.png[/IMG]
[B]Bonsly (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 12
[B]Abilities:[/B]
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Rattled:[/B] (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
[B]Attacks:[/B]
Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Slam
Faint Attack
Rock Tomb
Dig
Sandstorm
Brick Break
Rollout
Defense Curl
Endure
[B]Bonsly (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 12
[B]Abilities:[/B]
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Rattled:[/B] (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
[B]Attacks:[/B]
Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Slam
Faint Attack
Rock Tomb
Dig
Sandstorm
Brick Break
Rollout
Defense Curl
Endure
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/74.png[/IMG]
[B]Geodude (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 2
Base Rank Total: 14
[B]Abilities:[/B]
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
[B]Attacks:[/B]
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down
Earthquake
Sandstorm
Dig
Hammer Arm
Mega Punch
Endure
[B]Geodude (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 2
Base Rank Total: 14
[B]Abilities:[/B]
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
[B]Attacks:[/B]
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down
Earthquake
Sandstorm
Dig
Hammer Arm
Mega Punch
Endure
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/524.png[/IMG]
[B]Roggenrola (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 15
Size Class: 1
Weight Class: 2
Base Rank Total: 11
[B]Abilities:[/B]
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Sand Force (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
[B]Attacks:[/B]
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Stone Edge
Sandstorm
Earthquake
Gravity
Heavy Slam
Magnitude
[B]Roggenrola (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 15
Size Class: 1
Weight Class: 2
Base Rank Total: 11
[B]Abilities:[/B]
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Sand Force (DW):[/B] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
[B]Attacks:[/B]
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Stone Edge
Sandstorm
Earthquake
Gravity
Heavy Slam
Magnitude
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/304.png[/IMG]
[B]Aron (M)[/B]
[B]Nature:[/B] Adamant (-1 Atk, -1 SpA)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15
[B]Abilities:[/B]
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Heavy Metal (DW):[/B] (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
[B]Attacks:[/B]
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Hone Claws
Earthquake
Shadow Claw
Head Smash
Dragon Rush
Superpower
[B]Aron (M)[/B]
[B]Nature:[/B] Adamant (-1 Atk, -1 SpA)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15
[B]Abilities:[/B]
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Heavy Metal (DW):[/B] (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
[B]Attacks:[/B]
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Hone Claws
Earthquake
Shadow Claw
Head Smash
Dragon Rush
Superpower
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/557.png[/IMG]
[B]Dwebble (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 47 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 14
[B]Abilities:[/B]
[B]Shell Armor:[/B] (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Weak Armor (DW):[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
[B]Attacks:[/B]
Fury Cutter
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Swords Dance
Hone Claws
Earthquake
Night Slash
Counter
Endure
[B]Dwebble (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 47 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 14
[B]Abilities:[/B]
[B]Shell Armor:[/B] (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Weak Armor (DW):[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
[B]Attacks:[/B]
Fury Cutter
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Swords Dance
Hone Claws
Earthquake
Night Slash
Counter
Endure
Ice
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/238.png[/IMG]
[B]Smoochum (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14
[B]Abilities:[/B]
[B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
[B]Forewarn:[/B] (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
[B]Hydration (DW):[/B] (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
[B]Attacks:[/B]
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Ice Beam
Dream Eater
Psyshock
Miracle Eye
Nasty Plot
Fake Out
[B]Smoochum (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14
[B]Abilities:[/B]
[B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
[B]Forewarn:[/B] (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
[B]Hydration (DW):[/B] (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
[B]Attacks:[/B]
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Ice Beam
Dream Eater
Psyshock
Miracle Eye
Nasty Plot
Fake Out
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/220.png[/IMG]
[B]Swinub (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Abilities:[/B]
[B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
[B]Snow Cloak:[/B] (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
[B]Thick Fat (DW):[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
[B]Attacks:[/B]
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Earthquake
Ice Beam
Light Screen
Icicle Crash
Body Slam
AncientPower
[B]Swinub (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[B]Abilities:[/B]
[B]Oblivious:[/B] (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
[B]Snow Cloak:[/B] (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
[B]Thick Fat (DW):[/B] (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
[B]Attacks:[/B]
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Earthquake
Ice Beam
Light Screen
Icicle Crash
Body Slam
AncientPower
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/582.png[/IMG]
[B]Vanillite (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Ice Body:[/B] (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
[B]Weak Armor (DW):[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
[B]Attacks:[/B]
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Ice Beam
Hail
Blizzard
Powder Snow
Water Pulse
Ice Shard
[B]Vanillite (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Ice Body:[/B] (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
[B]Weak Armor (DW):[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
[B]Attacks:[/B]
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Ice Beam
Hail
Blizzard
Powder Snow
Water Pulse
Ice Shard
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/613.png[/IMG]
[B]Cubchoo (M)[/B]
[B]Nature:[/B] Rash (+1 SpA, -1 SpD)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Snow Cloak:[/B] (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
[B]Rattled (DW):[/B] (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
[B]Attacks:[/B]
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure
Ice Beam
Shadow Claw
Grass Knot
Yawn
Focus Punch
Ice Punch
[B]Cubchoo (M)[/B]
[B]Nature:[/B] Rash (+1 SpA, -1 SpD)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Snow Cloak:[/B] (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
[B]Rattled (DW):[/B] (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
[B]Attacks:[/B]
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure
Ice Beam
Shadow Claw
Grass Knot
Yawn
Focus Punch
Ice Punch
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/361.png[/IMG]
[B]Snorunt (F)[/B]
[B]Nature:[/B] Mild (+1 SpA, -1 Def)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
[B]Abilities:[/B]
[B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[B]Ice Body:[/B] (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
[B]Moody (DW):[/B] (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
[B]Attacks:[/B]
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Toxic
Ice Beam
Shadow Ball
Hex
Bide
Disable
[B]Snorunt (F)[/B]
[B]Nature:[/B] Mild (+1 SpA, -1 Def)
[B]Type:[/B]
[B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
[B]Abilities:[/B]
[B]Inner Focus:[/B] (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[B]Ice Body:[/B] (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
[B]Moody (DW):[/B] (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
[B]Attacks:[/B]
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Toxic
Ice Beam
Shadow Ball
Hex
Bide
Disable
Bug
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/265.png[/IMG]
[B]Wurmple (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10
[B]Abilities:[/B]
[B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
[B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
[B]Attacks:[/B]
Tackle
String Shot
Poison Sting
Bug Bite
Electroweb
Snore
[B]Wurmple (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10
[B]Abilities:[/B]
[B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
[B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
[B]Attacks:[/B]
Tackle
String Shot
Poison Sting
Bug Bite
Electroweb
Snore
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/10.png[/IMG]
[B]Caterpie (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10
[B]Abilities:[/B]
[B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
[B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
[B]Attacks:[/B]
Tackle
String Shot
Bug Bite
Electroweb
Snore
[B]Caterpie (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10
[B]Abilities:[/B]
[B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
[B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
[B]Attacks:[/B]
Tackle
String Shot
Bug Bite
Electroweb
Snore
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/13.png[/IMG]
[B]Weedle (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10
[B]Abilities:[/B]
[B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
[B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
[B]Attacks:[/B]
Poison Sting
String Shot
Bug Bite
Electroweb
[B]Weedle (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10
[B]Abilities:[/B]
[B]Shield Dust:[/B] (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
[B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
[B]Attacks:[/B]
Poison Sting
String Shot
Bug Bite
Electroweb
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/401.png[/IMG]
[B]Kricketot (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Stats:[/B]
HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9
[B]Abilities:[/B]
[B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
[B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
[B]Attacks:[/B]
Growl
Bide
Struggle Bug
Bug Bite
Endeavor
Mud-Slap
Uproar
[B]Kricketot (F)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Stats:[/B]
HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9
[B]Abilities:[/B]
[B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
[B]Run Away (DW):[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
[B]Attacks:[/B]
Growl
Bide
Struggle Bug
Bug Bite
Endeavor
Mud-Slap
Uproar
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/415.png[/IMG]
[B]Combee (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
[B]Stats:[/B]
HP: 90
Atk: Rank 1
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Honey Gather:[/B] (Passive) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
[B]Hustle (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
[B]Attacks:[/B]
Gust
Sweet Scent
Bug Bite
Air Cutter
Ominous Wind
Mud-Slap
[B]Combee (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
[B]Stats:[/B]
HP: 90
Atk: Rank 1
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Honey Gather:[/B] (Passive) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
[B]Hustle (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
[B]Attacks:[/B]
Gust
Sweet Scent
Bug Bite
Air Cutter
Ominous Wind
Mud-Slap
Dragon
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/147.png[/IMG]
[B]Dratini (F)[/B]
[B]Nature:[/B] Mild (+1 SpA, -1 Def)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
[B]Marvel Scale (DW):[/B] (Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
[B]Attacks:[/B]
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Ice Beam
Thunderbolt
Flamethrower
Dragon Pulse
ExtremeSpeed
Iron Tail
[B]Dratini (F)[/B]
[B]Nature:[/B] Mild (+1 SpA, -1 Def)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13
[B]Abilities:[/B]
[B]Shed Skin:[/B] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
[B]Marvel Scale (DW):[/B] (Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
[B]Attacks:[/B]
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Ice Beam
Thunderbolt
Flamethrower
Dragon Pulse
ExtremeSpeed
Iron Tail
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/371.png[/IMG]
[B]Bagon (M)[/B]
[B]Nature:[/B] Rash (+1 SpA, -1 SpD)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13
[B]Abilities:[/B]
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Sheer Force (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
[B]Attacks:[/B]
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Dragon Claw
Shadow Claw
Rock Slide
Dragon Pulse
Hydro Pump
Fire Fang
[B]Bagon (M)[/B]
[B]Nature:[/B] Rash (+1 SpA, -1 SpD)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13
[B]Abilities:[/B]
[B]Rock Head:[/B] (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Sheer Force (DW):[/B] (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
[B]Attacks:[/B]
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Dragon Claw
Shadow Claw
Rock Slide
Dragon Pulse
Hydro Pump
Fire Fang
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/443.png[/IMG]
[B]Gible (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[B]Abilities:[/B]
[B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
[B]Rough Skin (DW):[/B] (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
[B]Attacks:[/B]
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Earthquake
Stone Edge
Dragon Claw
Outrage
Iron Head
Body Slam
[B]Gible (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[B]Abilities:[/B]
[B]Sand Veil:[/B] (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
[B]Rough Skin (DW):[/B] (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
[B]Attacks:[/B]
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Earthquake
Stone Edge
Dragon Claw
Outrage
Iron Head
Body Slam
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/610.png[/IMG]
[B]Axew (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[B]Abilities:[/B]
[B]Rivalry:[/B] (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
[B]Mold Breaker:[/B] (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
[B]Unnerve (DW):[/B] (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
[B]Attacks:[/B]
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
X-Scissor
Dig
Dragon Claw
Endure
Night Slash
Counter
[B]Axew (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[B]Abilities:[/B]
[B]Rivalry:[/B] (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
[B]Mold Breaker:[/B] (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
[B]Unnerve (DW):[/B] (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
[B]Attacks:[/B]
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
X-Scissor
Dig
Dragon Claw
Endure
Night Slash
Counter
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/633.png[/IMG]
[B]Deino (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 33 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[B]Abilities:[/B]
[B]Hustle:[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
[B]Attacks:[/B]
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Thunder Wave
Dragon Tail
Swagger
Dark Pulse
Earth Power
Head Smash
[B]Deino (F)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 33 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[B]Abilities:[/B]
[B]Hustle:[/B] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
[B]Attacks:[/B]
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Thunder Wave
Dragon Tail
Swagger
Dark Pulse
Earth Power
Head Smash
Ghost
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Nohface.png[/IMG]
[B]Nohface (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Stats:[/B]
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
[B]Attacks:[/B]
Iron Defense
Scratch
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse
Will-O-Wisp
Rock Slide
Dig
Meteor Mash
Yawn
Foul Play
[B]Nohface (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Stats:[/B]
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
[B]Attacks:[/B]
Iron Defense
Scratch
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse
Will-O-Wisp
Rock Slide
Dig
Meteor Mash
Yawn
Foul Play
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/353.png[/IMG]
[B]Shuppet (F)[/B]
[B]Nature:[/B] Rash (+SpA, -SpD)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14
[B]Abilities:[/B]
[B]Insomnia:[/B] (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
[B]Frisk:[/B] (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
[B]Cursed Body (DW):[/B] (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
[B]Attacks:[/B]
Knock Off
Screech
Night Shade
Curse
Spite
Shadow Sneak
Will-O-Wisp
Faint Attack
Thunderbolt
Shadow Ball
Psychic
Gunk Shot
Confuse Ray
Disable
[B]Shuppet (F)[/B]
[B]Nature:[/B] Rash (+SpA, -SpD)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Stats:[/B]
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14
[B]Abilities:[/B]
[B]Insomnia:[/B] (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
[B]Frisk:[/B] (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
[B]Cursed Body (DW):[/B] (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
[B]Attacks:[/B]
Knock Off
Screech
Night Shade
Curse
Spite
Shadow Sneak
Will-O-Wisp
Faint Attack
Thunderbolt
Shadow Ball
Psychic
Gunk Shot
Confuse Ray
Disable
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/562.png[/IMG]
[B]Yamask (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 14
[B]Abilities:[/B]
[B]Mummy:[/B] (Passive) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
[B]Attacks:[/B]
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind
Shadow Ball
Energy Ball
Psychic
Endure
Nasty Plot
Imprison
[B]Yamask (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 14
[B]Abilities:[/B]
[B]Mummy:[/B] (Passive) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
[B]Attacks:[/B]
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind
Shadow Ball
Energy Ball
Psychic
Endure
Nasty Plot
Imprison
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/355.png[/IMG]
[B]Duskull (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Stats:[/B]
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 25
Size Class: 1
Weight Class: 2
Base Rank Total: 12
[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
[B]Attacks:[/B]
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Psychic
Destiny Bond
Imprison
Pain Split
[B]Duskull (F)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Stats:[/B]
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 25
Size Class: 1
Weight Class: 2
Base Rank Total: 12
[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
[B]Attacks:[/B]
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Psychic
Destiny Bond
Imprison
Pain Split
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/592.png[/IMG]
[B]Frillish (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14
[B]Abilities:[/B]
[B]Water Absorb:[/B] (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
[B]Cursed Body:[/B] (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
[B]Damp (DW):[/B] (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
[B]Attacks:[/B]
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Scald
Energy Ball
Blizzard
Confuse Ray
Acid Armor
Pain Split
[B]Frillish (M)[/B]
[B]Nature:[/B] Modest (+1 SpA, -1 Atk)
[B]Type:[/B]
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14
[B]Abilities:[/B]
[B]Water Absorb:[/B] (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
[B]Cursed Body:[/B] (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
[B]Damp (DW):[/B] (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
[B]Attacks:[/B]
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Scald
Energy Ball
Blizzard
Confuse Ray
Acid Armor
Pain Split
Dark
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/261.png[/IMG]
[B]Poochyena (M)[/B]
[B]Nature:[/B] Naughty (+1 Atk, -1 SpD)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12
[B]Abilities:[/B]
[B]Run Away:[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
[B]Quick Feet:[/B] (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
[B]Rattled (DW):[/B] (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
[B]Attacks:[/B]
Tackle
Howl
Sand-Attack
Odor Sleuth
Roar
Swagger
Taunt
Hidden Power [Fighting] (7)
Dark Pulse
Yawn
Sucker Punch
Ice Fang
[B]Poochyena (M)[/B]
[B]Nature:[/B] Naughty (+1 Atk, -1 SpD)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12
[B]Abilities:[/B]
[B]Run Away:[/B] (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
[B]Quick Feet:[/B] (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
[B]Rattled (DW):[/B] (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
[B]Attacks:[/B]
Tackle
Howl
Sand-Attack
Odor Sleuth
Roar
Swagger
Taunt
Hidden Power [Fighting] (7)
Dark Pulse
Yawn
Sucker Punch
Ice Fang
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/509.png[/IMG]
[B]Purrloin (M)[/B]
[B]Nature:[/B] Lonely (+1 Atk, -1 Def)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[B]Abilities:[/B]
[B]Limber:[/B] (Passive) This Pokemon’s body is well trained and immune to paralysis.
[B]Unburden:[/B] (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
[B]Prankster (DW):[/B] (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
[B]Attacks:[/B]
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Shadow Claw
Grass Knot
Aerial Ace
Faint Attack
Encore
Yawn
[B]Purrloin (M)[/B]
[B]Nature:[/B] Lonely (+1 Atk, -1 Def)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[B]Abilities:[/B]
[B]Limber:[/B] (Passive) This Pokemon’s body is well trained and immune to paralysis.
[B]Unburden:[/B] (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
[B]Prankster (DW):[/B] (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
[B]Attacks:[/B]
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Shadow Claw
Grass Knot
Aerial Ace
Faint Attack
Encore
Yawn
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/570.png[/IMG]
[B]Zorua (F)[/B]
[B]Nature:[/B] Naughty (+1 Atk, -1 SpD)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15
[B]Abilities:[/B]
[B]Illusion:[/B] (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.
USAGE NOTE: Make up an RNG roll and pretend another Pokemon was chosen. When Zorua is attacked with an attack that does direct damage (eg Flamethrower not Poison Gas), reveal it.
[B]Attacks:[/B]
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
U-turn
Grass Knot
Shadow Ball
Dark Pulse
Counter
Snatch
[B]Zorua (F)[/B]
[B]Nature:[/B] Naughty (+1 Atk, -1 SpD)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15
[B]Abilities:[/B]
[B]Illusion:[/B] (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.
USAGE NOTE: Make up an RNG roll and pretend another Pokemon was chosen. When Zorua is attacked with an attack that does direct damage (eg Flamethrower not Poison Gas), reveal it.
[B]Attacks:[/B]
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
U-turn
Grass Knot
Shadow Ball
Dark Pulse
Counter
Snatch
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/629.png[/IMG]
[B]Vullaby (F)[/B]
[B]Nature:[/B] Brave (-1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
[B]Stats:[/B]
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SDef: Rank 3
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
[B]Abilities:[/B]
[B]Big Pecks:[/B] (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
[B]Overcoat:[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
[B]Weak Armor (DW):[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
[B]Attacks:[/B]
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack
U-turn
Rock Tomb
Shadow Ball
Roost
Steel Wing
Scary Face
[B]Vullaby (F)[/B]
[B]Nature:[/B] Brave (-1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
[B]Stats:[/B]
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SDef: Rank 3
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
[B]Abilities:[/B]
[B]Big Pecks:[/B] (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
[B]Overcoat:[/B] (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
[B]Weak Armor (DW):[/B] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
[B]Attacks:[/B]
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack
U-turn
Rock Tomb
Shadow Ball
Roost
Steel Wing
Scary Face
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/551.png[/IMG]
[B]Sandile (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14
[B]Abilities:[/B]
[B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
[B]Moxie:[/B] (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
[B]Anger Point (DW):[/B] (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
[B]Attacks:[/B]
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Earthquake
Rock Slide
Dig
Thunder Fang
Fire Fang
Counter
[B]Sandile (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14
[B]Abilities:[/B]
[B]Intimidate:[/B] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
[B]Moxie:[/B] (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
[B]Anger Point (DW):[/B] (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
[B]Attacks:[/B]
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Earthquake
Rock Slide
Dig
Thunder Fang
Fire Fang
Counter
Steel
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Nohface.png[/IMG]
[B]Nohface (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Stats:[/B]
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
[B]Attacks:[/B]
Iron Defense
Scratch
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse
Will-O-Wisp
Rock Slide
Dig
Meteor Mash
Yawn
Foul Play
[B]Nohface (M)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Stats:[/B]
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
[B]Abilities:[/B]
[B]Levitate:[/B] (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
[B]Attacks:[/B]
Iron Defense
Scratch
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse
Will-O-Wisp
Rock Slide
Dig
Meteor Mash
Yawn
Foul Play
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/599.png[/IMG]
[B]Klink (U)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[B]Abilities:[/B]
[B]Plus:[/B] (Passive) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
[B]Minus:[/B] (Passive) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
[B]Clear Body (DW):[/B] (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
[B]Attacks:[/B]
Vice Grip
Charge
ThunderShock
Gear Grind
Bind
Shift Gear
Lock-On
Zap Cannon
Flash Cannon
Thunderbolt
Sandstorm
[B]Klink (U)[/B]
[B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[B]Abilities:[/B]
[B]Plus:[/B] (Passive) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
[B]Minus:[/B] (Passive) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
[B]Clear Body (DW):[/B] (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
[B]Attacks:[/B]
Vice Grip
Charge
ThunderShock
Gear Grind
Bind
Shift Gear
Lock-On
Zap Cannon
Flash Cannon
Thunderbolt
Sandstorm
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/374.png[/IMG]
[B]Beldum (U)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [3 Light Metal]
Base Rank Total: 13
[B]Abilities: [/B]
[B]Clear Body:[/B] (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
[B]Light Metal (DW):[/B] (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
[B]Attacks:[/B]
Take Down
Zen Headbutt
Iron Head
Iron Defense
[B]Beldum (U)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [3 Light Metal]
Base Rank Total: 13
[B]Abilities: [/B]
[B]Clear Body:[/B] (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
[B]Light Metal (DW):[/B] (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
[B]Attacks:[/B]
Take Down
Zen Headbutt
Iron Head
Iron Defense
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/597.png[/IMG]
[B]Ferroseed (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[B]Abilities:[/B]
[B]Iron Barbs:[/B] (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
[B]Attacks:[/B]
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Thunder Wave
Payback
Toxic
Seed Bomb
Leech Seed
Worry Seed
[B]Ferroseed (F)[/B]
[B]Nature:[/B] Adamant (+1 Atk, -1 SpA)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[B]Abilities:[/B]
[B]Iron Barbs:[/B] (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
[B]Attacks:[/B]
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Thunder Wave
Payback
Toxic
Seed Bomb
Leech Seed
Worry Seed
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/410.png[/IMG]
[B]Shieldon (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15
[B]Abilities:[/B]
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Soundproof (DW):[/B] (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
[B]Attacks:[/B]
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger
Thunderbolt
Stone Edge
Ice Beam
Rock Blast
Counter
Body Slam
[B]Shieldon (M)[/B]
[B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Stats:[/B]
HP: 90
Atk: Rank 3 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15
[B]Abilities:[/B]
[B]Sturdy:[/B] (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[B]Soundproof (DW):[/B] (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
[B]Attacks:[/B]
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger
Thunderbolt
Stone Edge
Ice Beam
Rock Blast
Counter
Body Slam