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Roleplay The Battle Hall - Preparations

Discussion in 'ASB' started by Charmander, May 30, 2011.

  1. Charmander

    Charmander mfw i have a mane and am actually the sun
    is a Contributor Alumnus

    Joined:
    Feb 22, 2010
    Messages:
    2,861
    Rank 4 is open go to the last post

    Useful Links:


    Battle Hall - Data
    Battle Hall - Challenge Signups

    edit: I have decided to remove the Basic Information section because I don't want to update it here all the time. The most current version will always be in Battle Hall - Challenge Signups.

    Why is there a preparation thread?


    We need your help! Below are the list of possible opponents for each type in each round.

    Red = Requesting your help with info!
    Blue = Reserved
    Black = Completed

    Rank 4 (open)
    Normal: Togekiss, Snorlax, Porygon-Z, Ambipom, Slaking
    Fire: Pyroark, Blaziken, Charizard, Arcanine, Emboar
    Fighting: Revenankh, Arghonaut, Machamp, Conkeldurr, Heracross
    Water: Slowking, Swampert, Feraligatr, Krilowatt, Arghonaut
    Flying: Togekiss, Gyarados, Rotom-S, Charizard, Yanmega
    Grass: Venusaur, Pyroark, Roserade, Torterra, Tangrowth
    Poison: Roserade, Weezing, Gengar, Fidgit, Muk
    Electric: Electivire, Cyclohm, Magnezone, Krilowatt, Rotom-W
    Ground: Torterra, Rhydon, Colossoil, Hippowdon, Golurk
    Psychic: Alakazam, Reuniclus, Gardevoir, Gallade, Claydol
    Rock: Rhydon, Gigalith, Kabutops, Probopass, Stratagem
    Ice: Syclant, Walrein, Glaceon, Mamoswine, Beartic
    Bug: Scyther, Crustle, Yanmega, Escavalier, Pinsir
    Dragon: Garchomp, Salamence, Dragonite, Cyclohm, Haxorus
    Ghost: Cofagrigus, Mismagius, Kitsunoh, Revenankh, Golurk
    Dark: Voodoom, Absol, Colossoil, Bisharp, Scrafty
    Steel: Escavalier, Ferrothorn, Kitsunoh, Bisharp, Aggron

    Rank 5 (open)
    Normal: Arceus, Blissey, Meloetta, Meloetta-S, Regigigas
    Fire: Arceus, Reshiram, Ho-Oh, Moltres, Chandelure
    Fighting: Arceus, Virizion, Keldeo, Terrakion, Cobalion
    Water: Arceus, Suicune, Palkia, Keldeo, Kyogre
    Flying: Arceus, Lugia, Ho-Oh, Rayquaza, Tornadus
    Grass: Arceus, Celebi, Shaymin, Shaymin-S, Virizion
    Poison: Arceus, Roserade, Weezing, Nidoking, Gengar
    Electric: Arceus, Zekrom, Raikou, Thundurus, Zapdos
    Ground: Arceus, Landorus, Groudon, Colossoil, Rhyperior
    Psychic: Arceus, Mewtwo, Mew, Lugia, Deoxys-D
    Rock: Arceus, Regirock, Tyranitar, Terrakion, Rhyperior
    Ice: Arceus, Articuno, Regice, Kyurem, Syclant
    Bug: Arceus, Genesect, Scizor, Syclant, Volcarona
    Dragon: Arceus, Rayquaza, Reshiram, Zekrom, Kyurem
    Ghost: Arceus, Giratina, Giratina-O, Chandelure, Dusknoir
    Dark: Arceus, Colossoil, Tyranitar, Hydreigon, Darkrai
    Steel: Arceus, Genesect, Registeel, Dialga, Jirachi


    How can I help?


    We need information for every single one of those Pokemon. 85 Pokemon is a lot for two people to do, so we're requesting your help! Here's what you can do:
    You may reserve a Pokemon to complete information on. To reserve, simply say "I would like to reserve <Pokemon> for Rank <Rank>. It is important to specify which rank because some Pokemon are repeated throughout ranks but have different moves and natures in different ranks. You have 1 day from your reserve post to complete the information of the Pokemon.

    NOTE: All Pokemon info MUST follow the below format exactly. Adding something like (Boosted by nature) instead of (+) isn't following the format. Bolding random stat changes isn't following the format. Please just follow it because it is a pain in the neck for us to have to go through every single one to make sure it looks fine.

    NOTE: When you see XXXXXX, leave that section blank as iiMKUltra and I are the only ones who can decide what goes there. Set text will be look normal while things you have the change will look like <this>

    Template (open)
    <Pokemon Sprite (use BW Sprites, and don't use animated sprites.>
    <Pokemon Name> (XXXXXX)

    Nature: XXXXXX

    Type:

    <Type 1>: <Type bio>
    <Type 2 (if any)>: <Type bio>

    Stats:

    <Stats from the Data Audit Thread>

    Abilities:

    <Ability one>: <Ability Description>
    <Ability two (if any)>: <Ability Description>
    <Dream World Ability (if any)> (DW): <Ability Description>

    Attacks:

    <Level-Up moves up to Level 30>

    XXXXXX

    XXXXXX

    Examples

    Ranks 1 and 2 (open)
    [​IMG]
    Larvesta (XXXXXX)

    Nature: XXXXXX

    Type:

    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60

    Abilities:

    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

    Attacks:

    Ember
    String Shot
    Leech Life
    Take Down

    XXXXXX

    XXXXXX

    Rank 3 (open)
    [​IMG]
    Sawsbuck (XXXXXX)

    Nature: XXXXXX

    Type:

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 95

    Abilities:

    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Serene Grace (DW): (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Attacks:

    Megahorn
    Tackle
    Camouflage
    Growl
    Sand-Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Aromatherapy
    Energy Ball
    Charm
    Horn Leech

    XXXXXX

    XXXXXX

    XXXXXX


    NOTE: Dream World abilities will always be unlocked.

    Happy contributing!

    In Rank 1, these are the popular mistakes people made:

    Adding multiple XXXXXX to the moves. ex:

    <level up moves>

    XXXXXX
    XXXXXX <- bad
    XXXXXX <- bad

    XXXXXX
    XXXXXX <- bad
    XXXXXX <- bad

    bolding and spacing abilities (don't bold them). ex:

    bad -> Storm Drain: <- bad absorbs water moves
    ------bad--------
    bad -> Chlorophyll: <- bad doubles speed in sun

    you want this:

    Storm Drain: absorbs water moves
    Chlorophyll: doubles speed in sun


    Now let's do this!
  2. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Reserving Steel and Dark categories for Rank 1; I'll take care of all of them.

    Poochyena Rank 1 (open)
    [​IMG]
    Poochyena (XXXXXX)

    Nature: XXXXXX

    Type:

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
    Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    Attacks:

    Tackle
    Howl
    Sand Attack
    Odor Sleuth
    Roar
    Swagger

    XXXXXX

    XXXXXX
    Purrloin Rank 1 (open)
    [​IMG]
    Purrloin (XXXXXX)

    Nature: XXXXXX

    Type:

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 66

    Abilities:

    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:

    Scratch
    Growl
    Assist
    Sand-Attack
    Fury Swipes
    Pursuit
    Torment
    Fake Out
    Hone Claws

    XXXXXX

    XXXXXX
    Zorua Rank 1 (open)
    [​IMG]
    Zorua (XXXXXX)

    Nature: XXXXXX

    Type:

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 65

    Abilities:

    Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.

    Attacks:

    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt

    XXXXXX

    XXXXXX
    Vullaby Rank 1 (open)
    [​IMG]
    Vullaby (XXXXXX)

    Nature: XXXXXX

    Type:

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SDef: Rank 3
    Spe: 60

    Abilities:

    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
    Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks:

    Gust
    Leer
    Fury Attack
    Pluck
    Nasty Plot
    Flatter
    Faint Attack

    XXXXXX

    XXXXXX
    Sandile Rank 1 (open)
    [​IMG]
    Sandile (XXXXXX)

    Nature: XXXXXX

    Type:

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65

    Abilities:

    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Attacks:

    Leer
    Rage
    Bite
    Sand Attack
    Torment
    Sand Tomb
    Assurance
    Mud-Slap
    Embargo
    Swagger

    XXXXXX

    XXXXXX
    Nohface Rank 1 (open)
    [​IMG]
    Nohface (XXXXXX)

    Nature: XXXXXX

    Type:

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 10

    Abilities:

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Attacks:

    Tackle
    Iron Defense
    Scratch
    Lick
    Odor Sleuth
    Leer
    Faint Attack
    Shadow Sneak
    Curse

    XXXXXX

    XXXXXX
    Klink Rank 1 (open)
    [​IMG]
    Klink (XXXXXX)

    Nature: XXXXXX

    Type:

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30

    Abilities:

    Plus: (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.
    Minus: (Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.
    Clear Body (DW): (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Attacks:

    Vice Grip
    Charge
    Thundershock
    Gear Grind
    Bind

    XXXXXX
    XXXXXX
    Beldum Rank 1 (open)
    [​IMG]
    Beldum (XXXXXX)

    Nature: XXXXXX

    Type:

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30

    Abilities:

    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks:

    Take Down

    XXXXXX

    XXXXXX
    Ferroseed Rank 1 (open)
    [​IMG]
    Ferroseed (XXXXXX)

    Nature: XXXXXX

    Type:

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 10

    Abilities:

    Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Attacks:

    Tackle
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball

    XXXXXX

    XXXXXX
    Shieldon Rank 1 (open)
    [​IMG]
    Shieldon (XXXXXX)

    Nature: XXXXXX

    Type:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 30

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

    Attacks:

    Tackle
    Protect
    Metal Sound
    Take Down
    Iron Defense
    Swagger

    XXXXXX

    XXXXXX


    DONE
  3. Pikapwnd

    Pikapwnd

    Joined:
    Jul 25, 2010
    Messages:
    383
    [​IMG]
    Sunkern (XXXXXX)

    Nature: XXXXXX

    Type: Grass

    Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30

    Abilities:

    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.


    Attacks:

    Absorb
    Growth
    Mega Drain
    Ingrain
    Grasswhistle
    Leech Seed
    Endeavor
    Worry Seed

    XXXXXXXX
    XXXXXXXX
    XXXXXXXX

    XXXXXXXX
    XXXXXXXX
    XXXXXXXX
  4. Charmander

    Charmander mfw i have a mane and am actually the sun
    is a Contributor Alumnus

    Joined:
    Feb 22, 2010
    Messages:
    2,861
    Terrador14: Marked as reserved.
    Pikapwnd: The first four are marked as reserved. However, we are taking this slowly, so we're only doing Rank 1 Pokemon right now, and Skiploom isn't on the Rank 1 list. Did you mean Hoppip?
  5. pimpgangster

    pimpgangster

    Joined:
    Feb 26, 2011
    Messages:
    662
    I'll reserve all the bug types if thats OK
  6. Spenstar

    Spenstar

    Joined:
    May 6, 2010
    Messages:
    1,817
    Reserving Water and Dragon for rank 1

    Plicowatt (open)
    [​IMG]
    <Plicowatt> (XXXXXX)

    Nature: XXXXXX

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 80
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 1
    Spe: 95

    Abilities:

    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Attacks:

    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    XXXXXX

    XXXXXX

    Magikarp (open)
    [​IMG]
    <Magikarp> (XXXXXX)

    Nature: XXXXXX

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 80
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1
    Spe: 80

    Abilities:

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Rattled(DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    Attacks:

    Splash
    Tackle
    Flail
    Bounce

    Feebass (open)
    [​IMG]
    Feebass (XXXXXX)

    Nature: XXXXXX

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 80
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 1
    SpD: Rank 2
    Spe: 80

    Abilities:

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Adaptability(DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Attacks:

    Splash
    Tackle
    Flail

    XXXXXX

    XXXXXX

    Surskit (open)
    [​IMG]
    Surskit (XXXXXX)

    Nature: XXXXXX

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65

    Abilities:

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Rain Dish(DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Attacks:

    Bubble
    Quick Attack
    Sweet Scent
    Water Sport
    Bubblebeam

    XXXXXX

    XXXXXX

    Tympole (open)
    [​IMG]
    Tympole (XXXXXX)

    Nature: XXXXXX

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64

    Abilities:

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Adaptability(DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Water Absorb(DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Attacks:

    Bubble
    Growl
    Supersonic
    Round
    Bubblebeam
    Mud Shot
    Aqua Ring
    Uproar

    XXXXXX

    XXXXXX

    Dratini (open)
    [​IMG]
    <Dratini> (XXXXXX)

    Nature: XXXXXX

    Type:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50

    Abilities:

    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale(DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Attacks:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    XXXXXX

    XXXXXX

    Bagon (open)
    [​IMG]
    Bagon (XXXXXX)

    Nature: XXXXXX

    Type:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:

    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember

    XXXXXX

    XXXXXX

    Gible (open)
    [​IMG]
    <Pokemon Name> (XXXXXX)

    Nature: XXXXXX

    Type:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 42


    Abilities:

    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin(DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Attacks:

    Tackle
    Sand-Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Slash

    XXXXXX

    XXXXXX

    Axew (open)
    [​IMG]
    Axew (XXXXXX)

    Nature: XXXXXX

    Type:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 57

    Abilities:

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve(DW): Innate The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:

    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe

    XXXXXX

    XXXXXX

    Deino (open)
    [​IMG]
    Deino (XXXXXX)

    Nature: XXXXXX

    Type:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 38

    Abilities:

    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch

    XXXXXX

    XXXXXX
  7. Pikapwnd

    Pikapwnd

    Joined:
    Jul 25, 2010
    Messages:
    383
    ya ill do hopip edit into reserved. sorry
  8. Charmander

    Charmander mfw i have a mane and am actually the sun
    is a Contributor Alumnus

    Joined:
    Feb 22, 2010
    Messages:
    2,861
    pimpgangster: I'm assuming you mean Rank 1 so I'll mark all those as reserved.

    Spenstar: marked

    Thanks everyone!

    edit: got pikapwnd as well
    Sunkern looks great, good job! Just remember that abilities shouldn't be bolded or spaced apart.

    edit: also reserving rank 1 Breezi
  9. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Frillish (rank 1) (open)
    [​IMG][​IMG]
    Frillish (XXXXXX)

    Nature: XXXXXX

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 40

    Abilities:

    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
    Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks:

    Bubble
    Water Sport
    Absorb
    Night Shade
    BubbleBeam
    Recover
    Water Pulse

    XXXXXX

    XXXXXX


    I provided both male and female sprites (mainly because they're so different). Is that OK?

    Duskull (rank 1) (open)
    [​IMG]
    Duskull (XXXXXX)

    Nature: XXXXXX

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 80
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 25

    Abilities:

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Attacks:

    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit

    XXXXXX

    XXXXXX


    Meditite (rank 1) (open)
    [​IMG][​IMG]
    Meditite (XXXXXX)

    Nature: XXXXXX

    Type:

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60

    Abilities:

    Pure Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks:

    Bide
    Meditate
    Confusion
    Detect
    Hidden Power
    Swagger
    Mind Reader
    Feint
    Calm Mind

    XXXXXX

    XXXXXX


    Again, I included both male and female sprites.
  10. Charmander

    Charmander mfw i have a mane and am actually the sun
    is a Contributor Alumnus

    Joined:
    Feb 22, 2010
    Messages:
    2,861
    Terrador, Poochyena looks great, thanks! Adding it in now.

    Objection, both of those are flawless! So far you're the only person who has followed the format 100% correctly, so +10 cool points. Adding those in as well.

    edit: Actually Objection, Charmander isn't on Rank 1. I'll add that into Rank 2 when we get there. Also, just so everyone knows, all of this is going into the Data thread (link is at the top)
  11. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Monohm (open)

    [​IMG]
    Monohm (XXXX)
    Nature: XXXXXX

    Type: Electric/Dragon
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60

    Attacks:
    Level Up:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom

    XXXXX
    XXXXX
    XXXXX
    XXXXX
    XXXXX

    XXXXX
    XXXXX
    XXXXX

    XXXXX
    XXXXX
    XXXXX



    Metang (open)

    [​IMG]
    Metang (XXXXXX)
    Nature:XXXXXXX

    Type:
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 50

    Attacks:
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Bullet Punch

    XXXXX
    XXXXX
    XXXXX

    XXXXX
    XXXXX
    XXXXX


    Syclar (open)

    [​IMG]
    Syclar (XXXXXX)
    Nature: XXXXX
    Type:Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 91


    Attacks:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite

    XXXXX
    XXXXX
    XXXXX

    XXXXX
    XXXXX
    XXXXX


    Arghonaut (open)

    [​IMG]
    Arghonaut XXXXX
    Nature: XXXXX

    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 75


    Attacks:
    Bubble
    Smokescreen
    Yawn
    Wrap
    Constrict
    Arm Thrust
    Aqua Jet

    XXXXX
    XXXXX
    XXXXX

    XXXXX
    XXXXX
    XXXXX


    Fidgit (open)

    [​IMG]
    Fidgit
    Nature: XXXXXX

    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105

    Attacks:
    Level Up:
    Gust
    Sand-Attack
    Tailwind
    Encore
    Knock Off
    Copycat
    Healing Beam
    Whirlwind
    Razor Wind
    Entrainment
    Magic Room
    Wonder Room
    Rapid Spin
    Knock Off
    Helping Hand
    Comet Punch


    XXXXX
    XXXXX
    XXXXX

    XXXXX
    XXXXX
    XXXXX


    Gabite (open)

    [​IMG]
    Gabite XXXXX
    Nature:XXXXXX

    Type: Dragon/Ground
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Abilities:
    Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin (DW/Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.


    Stats:

    Gabite
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 82

    Attacks:
    Tackle
    Sand-Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Slash

    XXXXX
    XXXXX
    XXXXX

    XXXXX
    XXXXX
    XXXXX


    Scratchtet (open)

    [​IMG]
    XXXXXXX
    Nature: XXXXX

    Type: Normal/Fighting
    Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 40

    Attacks:
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    XXXXX
    XXXXX
    XXXXX

    XXXXX
    XXXXX
    XXXXX
  12. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Reserving Larvesta, Sunkern, Budew, Aron, and Dwebble.
    EDIT: Thought that black meant open.

    EDIT: Reserving all Normal-types for Rank 1.
  13. Pikapwnd

    Pikapwnd

    Joined:
    Jul 25, 2010
    Messages:
    383
    [​IMG]
    Hoppip (XXXXXX)

    Nature: XXXXXX

    Type:Grass/Flying

    Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50


    Abilities:

    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Leaf Gaurd: (Innate)In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.


    Attacks:

    Splash
    Synthesis
    Tail Whip
    Tackle
    Poison Powder
    Stun Spore
    Sleep Powder
    Bullet Seed
    Leech Seed
    Mega Drain

    XXXXXX

    XXXXXX


    *will edit in the rest of pokes*
  14. Charmander

    Charmander mfw i have a mane and am actually the sun
    is a Contributor Alumnus

    Joined:
    Feb 22, 2010
    Messages:
    2,861
    @TravelLog Oh no! We're only doing Rank 1 right now. I will add those in to their appropriate ranks when we get there though so it won't go to waste.

    Engineer: okay marking as reserved. Thanks!

    @Pikapwnd: Hoppip looks good. Remember that types and abilities shouldn't be bolded or spaced apart. Nice job!
  15. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Sorry about the confusion! My bad :(
  16. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Azurill (open)
    [​IMG]
    Azurill (XXXXXX)

    Nature: XXXXXX

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 20

    Abilities:

    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Huge Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:

    Splash
    Charm
    Tail Whip
    Bubble
    Slam
    Water Gun

    XXXXXX

    XXXXXX

    Togepi (open)
    [​IMG]
    Togepi (XXXXXX)

    Nature: XXXXXX

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 90
    Atk: Rank 1
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 20

    Abilities:

    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Attacks:

    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow

    XXXXXX

    XXXXXX

    Cleffa (open)
    [​IMG]
    Cleffa (XXXXXX)

    Nature: XXXXXX

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 90
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 15

    Abilities:

    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Attacks:

    Pound
    Charm
    Encore
    Sing
    Sweet Kiss
    Copycat
    Magical Leaf

    XXXXXX

    XXXXXX

    Happiny (open)
    [​IMG]
    Happiny (XXXXXX)

    Nature: XXXXXX

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 110
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 1
    SpD: Rank 3
    Spe: 30

    Abilities:

    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Attacks:

    Pound
    Charm
    Copycat
    Refresh
    Sweet Kiss

    XXXXXX

    XXXXXX

    Igglybuff (open)
    [​IMG]
    Igglybuff (XXXXXX)

    Nature: XXXXXX

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 1
    Spe: 15

    Abilities:

    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Attacks:

    Sing
    Charm
    Defense Curl
    Pound
    Sweet Kiss
    Copycat

    XXXXXX

    XXXXXX
  17. Spenstar

    Spenstar

    Joined:
    May 6, 2010
    Messages:
    1,817
  18. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Taking all Electric and Ice group Pokemon for Rank 1, just so y'all know.

    Pichu Rank 1 (open)
    [​IMG]
    Pichu (XXXXXX)

    Nature: XXXXXX

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 80
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60

    Abilities:

    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:

    ThunderShock
    Charm
    Tail Whip
    Thunder Wave
    Sweet Kiss
    Nasty Plot

    XXXXXX

    XXXXXX
    Mareep Rank 1 (open)
    [​IMG]
    Mareep (XXXXXX)

    Nature: XXXXXX

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 35

    Abilities:

    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Plus: (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

    Attacks:

    Tackle
    Growl
    ThunderShock
    Thunder Wave
    Cotton Spore
    Charge

    XXXXXX

    XXXXXX
    Shinx Rank 1 (open)
    [​IMG]
    Shinx (XXXXXX)

    Nature: XXXXXX

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 45

    Abilities:

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Guts (DW): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Attacks:

    Tackle
    Leer
    Charge
    Bite
    Spark
    Roar
    Swagger

    XXXXXX

    XXXXXX
    Tynamo Rank 1 (open)
    [​IMG]
    Tynamo (XXXXXX)

    Nature: XXXXXX

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60

    Abilities:

    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Attacks:

    Tackle
    Thunder Wave
    Charge
    Charge Beam

    XXXXXX

    XXXXXX
    Pilcowatt Rank 1 (open)
    [​IMG]
    Pilcowatt (XXXXXX)

    Nature: XXXXXX

    Type:


    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 80
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 1
    Spe: 95

    Abilities:

    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Attacks:

    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    XXXXXX

    XXXXXX
    Smoochum Rank 1 (open)
    [​IMG]
    Smoochum (XXXXXX)

    Nature: XXXXXX

    Type:

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 65

    Abilities:

    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Attacks:

    Pound
    Lick
    Sweet Kiss
    Powder Snow
    Confusion
    Sing
    Heart Stamp
    Mean Look
    Fake Tears

    XXXXXX

    XXXXXX
    Swinub Rank 1 (open)
    [​IMG]
    Swinub (XXXXXX)

    Nature: XXXXXX

    Type:


    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50

    Abilities:


    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Attacks:

    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind

    XXXXXX

    XXXXXX
    Vanillite Rank 1 (open)
    [​IMG]
    Vanillite (XXXXXX)

    Nature: XXXXXX

    Type:

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 44

    Abilities:

    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks:

    Icicle Spear
    Harden
    Astonish
    Uproar
    Icy Wind
    Mist
    Avalanche
    Taunt

    XXXXXX

    XXXXXX
    Cubchoo Rank 1 (open)
    [​IMG]
    Cubchoo (XXXXXX)

    Nature: XXXXXX

    Type:

    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40

    Abilities:


    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    Attacks:

    Powder Snow
    Growl
    Bide
    Icy Wind
    Fury Swipes
    Brine
    Endure

    XXXXXX

    XXXXXX
    Snorunt Rank 1 (open)
    [​IMG]
    Snorunt (XXXXXX)

    Nature: XXXXXX

    Type:

    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50

    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Attacks:

    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect

    XXXXXX

    XXXXXX

    DONE
  19. pimpgangster

    pimpgangster

    Joined:
    Feb 26, 2011
    Messages:
    662
    Here are the Round 1 Bug types for the Battle Hall. Glad to be of service!!

    Wurmple R1 (open)

    [​IMG]
    Wurmple(XXXXXX)

    Nature: XXXXXX

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 20

    Abilities:

    Shield Dust: Type: Innate. This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (DW): Innate. This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Attacks:

    Tackle
    String Shot
    Poison Sting
    Bug Bite

    XXXXXX
    XXXXXX
    XXXXXX

    XXXXXX
    XXXXXX
    XXXXXX




    Caterpie R1 (open)

    [​IMG]
    Caterpie (XXXXXX)

    Nature: XXXXXX

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1
    Spe: 45

    Abilities:

    Shield Dust: Type: Innate. This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (DW): Type: Innate. This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Attacks:

    Tackle
    String Shot
    Bug Bite

    XXXXXX
    XXXXXX
    XXXXXX

    XXXXXX
    XXXXXX
    XXXXXX


    Weedle R1 (open)

    [​IMG]
    Weedle (XXXXXX)

    Nature: XXXXXX

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1
    Spe: 50

    Abilities:

    Shield Dust: Type: Innate. This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (DW): Type: Innate. This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Attacks:

    Poison Sting
    String Shot
    Bug Bite

    XXXXXX
    XXXXXX
    XXXXXX


    XXXXXX
    XXXXXX
    XXXXXX


    Kricketot R1 (open)

    [​IMG]
    Kricketot (XXXXXX)

    Nature: XXXXXX

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:

    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 25

    Abilities:

    Shed Skin: Type: Innate. This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Run Away (DW): Type: Innate. This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.


    Attacks:

    Growl
    Bide
    Struggle Bug
    Bug Bite

    XXXXXX
    XXXXXX
    XXXXXX


    XXXXXX
    XXXXXX
    XXXXXX


    Combee R1 (open)

    [​IMG]
    Combee (XXXXXX)

    Nature: XXXXXX

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70

    Abilities:

    Honey Gather: Type: Innate. This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
    Hustle (DW): Type: Can be Enabled. This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks:

    Gust
    Sweet Scent
    Bug Bite

    XXXXXX
    XXXXXX
    XXXXXX


    XXXXXX
    XXXXXX
    XXXXXX
  20. Deck Knight

    Deck Knight October Surprise
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,574
    Reserving Round 1 Ground and Rock types.

    Nincada (open)
    [​IMG]
    Nincada (XXXXXX)

    Nature: XXXXXX

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40

    Abilities:

    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Attacks:

    Scratch
    Harden
    Leech Life
    Sand-Attack
    Fury Swipes
    Mind Reader
    False Swipe

    XXXXXX

    XXXXXX


    Barboach (open)
    [​IMG]
    Barboach (XXXXXX)

    Nature: XXXXXX

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60

    Abilities:

    Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm.
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Hydration (DW): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Attacks:

    Mud Slap
    Mud Sport
    Water Sport
    Water Gun
    Mud Bomb
    Magnitude
    Amnesia
    Water Pulse

    XXXXXX

    XXXXXX


    Sandshrew (open)
    [​IMG]
    Sandshrew (XXXXXX)

    Nature: XXXXXX

    Type:

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 2
    Spe: 40

    Abilities:

    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Sand Rush (DW): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Attacks:

    Scratch
    Defense Curl
    Sand-Attack
    Poison Sting
    Rapid Spin
    Swift
    Slash
    Fury Swipes
    Rollout
    Fury Cutter

    XXXXXX

    XXXXXX


    Bonsly (open)
    [​IMG]
    Bonsly (XXXXXX)

    Nature: XXXXXX

    Type:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 2
    Spe: 10

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Rattled: (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:

    Fake Tears
    Copycat
    Flail
    Low Kick
    Rock Throw
    Mimic
    Block
    Faint Attack

    XXXXXX

    XXXXXX


    Geodude (open)
    [​IMG]
    Geodude (XXXXXX)

    Nature: XXXXXX

    Type:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 20

    Abilities:

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Attacks:

    Tackle
    Defense Curl
    Mud Sport
    Rock Polish
    Rock Throw
    Magnitude
    Selfdestruct
    Rollout
    Rock Blast
    Smack Down

    XXXXXX

    XXXXXX


    Roggenrola (open)
    [​IMG]
    Roggenrola (XXXXXX)

    Nature: XXXXXX

    Type:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 1
    Spe: 15

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    Attacks:

    Tackle
    Harden
    Sand-Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down

    XXXXXX

    XXXXXX
  21. loudkirbyking

    loudkirbyking

    Joined:
    Apr 18, 2009
    Messages:
    407
    Wynaut (open)
    [​IMG][​IMG]
    Wynaut (XXXXXX)

    Nature: XXXXXX

    Type:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 23

    Abilities:

    Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks:

    Splash
    Charm
    Encore
    Counter
    Mirror Coat
    Safeguard
    Destiny Bond

    XXXXXX

    XXXXXX



    Chingling (open)
    [​IMG]
    Chingling (XXXXXX)

    Nature: XXXXXX

    Type:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45

    Abilities:

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Attacks:

    Wrap
    Growl
    Astonish
    Confusion
    Uproar
    Last Resort
    Entrainment

    XXXXXX

    XXXXXX

    I think those two should be taken care of. I'll wait for an update before adding any more lol. Don't want to get something wrong.
  22. Charmander

    Charmander mfw i have a mane and am actually the sun
    is a Contributor Alumnus

    Joined:
    Feb 22, 2010
    Messages:
    2,861
    Ok this is a lot to add so I will add everything then hand out awards and stuff.
    Also unreserving Breezi. To be quite honest, adding all the info you guys are providing + gender, nature, egg moves, and TMs is enough
  23. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Pansear (rank 1) (open)
    [​IMG]
    Pansear (XXXXXX)

    Nature: XXXXXX

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64

    Abilities:

    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Blaze (DW): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Attacks:

    Scratch
    Leer
    Lick
    Incinerate
    Fury Swipes
    Yawn
    Bite
    Flame Burst
    Amnesia

    XXXXXX

    XXXXXX


    Slugma (rank 1) (open)
    [​IMG]
    Slugma (XXXXXX)

    Nature: XXXXXX

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 20

    Abilities:

    Magma Armor: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks:

    Yawn
    Smog
    Ember
    Rock Throw
    Harden
    Recover
    Flame Burst

    XXXXXX

    XXXXXX


    Numel (rank 1) (open)
    [​IMG][​IMG]
    Numel (XXXXXX)

    Nature: XXXXXX

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 35

    Abilities:

    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and cannot be confused by any method.

    Attacks:

    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Take Down
    Amnesia

    XXXXXX

    XXXXXX


    Cyndaquil (rank 1) (open)
    [​IMG]
    Cyndaquil (XXXXXX)

    Nature: XXXXXX

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65

    Abilities:

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Attacks:

    Tackle
    Leer
    SmokeScreen
    Ember
    Quick Attack
    Flame Wheel
    Defense Curl

    XXXXXX

    XXXXXX
  24. loudkirbyking

    loudkirbyking

    Joined:
    Apr 18, 2009
    Messages:
    407
    Pansage (open)
    [​IMG]
    Pansage (XXXXXX)

    Nature: XXXXXX

    Type:

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64

    Abilities:

    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Overgrow (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Attacks:

    Scratch
    Leer
    Lick
    Vine Whip
    Fury Swipes
    Leech Seed
    Bite
    Seed Bomb
    Torment

    XXXXXX

    XXXXXX



    Cherubi (open)
    [​IMG]
    Cherubi (XXXXXX)

    Nature: XXXXXX

    Type:

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 35

    Abilities:

    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:

    Morning Sun
    Tackle
    Growth
    Leech Seed
    Helping Hand
    Magical Leaf
    Sunny Day

    XXXXXX

    XXXXXX


    That should finish off the grass types. And just because I feel like it...
    Tyrogue (open)

    [​IMG]
    Tyrogue (XXXXXX)

    Nature: XXXXXX

    Type:

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35

    Abilities:

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Attacks:

    Tackle
    Helping Hand
    Fake Out
    Foresight

    XXXXXX

    XXXXXX


    That should be the last baby pokemon to do
  25. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    Croagunk (open)

    [​IMG]
    Croagunk (XXXXXX)


    Nature: XXXXXX


    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:

    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
    Poison Touch (DW): (Can Be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 50

    Attacks:

    Astonish
    Mud Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger

    XXXXXX

    XXXXXX


    Pidgey (open)

    [​IMG]
    Pidgey (XXXXXX)


    Nature: XXXXXX

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.
    Big Pecks (DW): (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.


    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 56

    Attacks:

    Tackle
    Gust
    Sand Attack
    Quick Attack
    Whirlwind
    Wing Attack
    Twister
    Featherdance

    XXXXXX

    XXXXXX


    Mienfoo, Spinarak, and Ledyba are mine too.

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