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Roleplay The Battle Pike - Challenge Signups

Discussion in 'Network Center' started by Frosty, Feb 7, 2012.

  1. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    ACCEPTING NEW REFEREES!

    [a]top[/a]The Battle Pike
    [​IMG]

    The Battle Pike, as it is in-game, is the ultimate blend of luck and skill. It presents the player with a gauntlet of risk evaluation challenges, forcing the player to balance the need to pass to the next room with the need to preserve mons for the Pike Queen, Lucy.

    Summary

    A challenger selects three Pokémon to brave the Battle Pike. The Pike itself consists of six (6) rooms, headed off with a final arena in which the player battles Pike Queen Lucy. In each of these rooms, each of the player's three mons are assigned a door, and given a hint by an attendant ("There is an icy backdraft...") as to each door's contents. Each hint has two publicly-known results: one boon, and one ill. The boon could be a hold item or healing; the ill could be a battle or status ailment. There are many more possibilities, of course.

    It is then the player's job to consider the risk of each door, and select one. The player then meets whatever boon, ill, or challenge awaits beyond with the mon whom that door was assigned to. Upon completion of the room, the player advances to the next room and set of doors. It is in this manner that the Battle Pike is played.

    Contents

    Post 1: Procedure and Rules
    [jump=Format]Battle Format[/jump]
    [jump=Rulings]Rulings Compedium[/jump]
    [jump=P]Player Expectations[/jump]
    [jump=R]Referee Expectations[/jump]
    [jump=Flow]Challenge Flow[/jump]
    [jump=Form]Challenge Form[/jump]
    [jump=Lucy]Pike Queen Lucy[/jump]
    [jump=Rewards]Rewards[/jump]
    [jump=Refs]Approved Referees[/jump]​
    Post 2: Boons / Ill Tables
    [jump=Bronze]Bronze Rank[/jump]
    [jump=Silver]Silver Rank[/jump]
    [jump=Gold]Gold Rank[/jump]​
    Post 3: Bronze Rank Opponents
    Directory found in the post itself.​
    Post 4: Silver Rank Opponents
    Directory found in the post itself.​
    Post 5: Gold Rank Opponents
    Directory found in the post itself.​

    [a]Format[/a]Battle Format

    The Battle Pike only has one format. Pike Queen Lucy uses her own, special format.

    Pokemon: 1v1
    DQ: 2 days
    Switch: KO
    Abilities: ONE
    Items: OK (should you acquire any)
    Recovers: 2
    Chills: 5
    Substitutions: TWO
    Arena: Pike Hallway. All necessary components for attacks are provided, as is swimmable water.
    Post Order: The Player gives orders second on the first round.

    [jump=top]Back to Top[/jump]

    [a]Rulings[/a]Rulings Compedium

    • 02-06-2012 — Aromatherapy will NOT cure your team, only the user. After all, your other two mons aren't with you during battle. Unless you're fighting Lucy, of course.
    • 04-23-2012 — Healing Wish can be used by opponents, regardless of a lack of reserve allies. It simply causes the user to faint, ending the battle.
    • 04-29-2012 — When using a mon with a complete movepool, you do not gain the CC bonus. You instead gain the usual KOC value of the room and/or battle.
    • 04-29-2012 — The Battle Pike is not exclusive with anything except RPs which themselves state exclusivity from the Pike.
    • 04-30-2012 — The Encore door is very powerful: it can Encore moves without the victim having used them, and the counter does not decay as doors go by. Yes, sacrificial moves are valid targets for this door!
    • 05-11-2012 — The list of ills and boons for all Ranks has been edited, and some ills have been matched with new boons. Please pull from this new adjusted list starting immediately.
    • 05-17-2012 — Silver Rank foes have been introduced!
    • 04-05-2013 - Lucy Overhauled and Prizes Overhauled. When Encore or Disable is given due to an ill, it does NOT fade if the player switches pokemon. It will last the 6 actions as intended.
    • 03-12-2014 - Overhaul in Ills and Lucy Mons. Victories on Battle doors for the Bronze Rank grant +25hp/en and the held item to the winning pokemon.
    • 03-15-2014 - Overhaul in Ills and Lucy Mons. Mons added to Silver and Gold Pike. Victories on Silver battle doors net 30hp/en and on gold 35hp/en, as well as the held item.
    [jump=top]Back to Top[/jump]

    [a]P[/a]Player Expectations

    • Foremost, players will be prompt. Exceeding DQ, to the minute, allows the referee to disqualify you and claim prizes.
    • Players will not complain about unfair tactics (e.g. Toxic, use of suicide moves to prevent recovery attempts). Players will understand that the referee is obligated to scratch out every advantage they can muster, and is perfectly allowed to employ "dick moves."
    • Players will not mock or insult their referees, or by extension any NPCs that they role-play, in-thread.
    • Players will concisely indicate their move sequence (e.g. Night Slash | Psycho Cut | Night Slash) and will clearly indicate their substitutions. Flavor is acceptable and encouraged, but should be kept separate from the order summary.
    • Players will accept any rude or mean comments made by Lucy, as her character is as such. The Player is free to respond, but don't go overboard.
    Player Tactics

    • Be ready for all manner of statuses. Most teams will be strongly advantaged against the typical Pike opponent, so the use of statuses like Toxic, Taunt, and Paralysis, timed to carry into the next match, will be employed to bridge the gap. Pokémon with proof against these measures, such as Xatu (Magic Bounce) and Steel-types (immunity to Toxic) will excel in this environment.
    • Try to have one mon you can rely on to carry your team through the doors. This lets you have two mons, built to counter-team Lucy, left fresh by the time you approach her.
    • Certain non-combat doors spell doom for certain Mons. Anything that knows Explosion is at risk by the Encore door, which can force the victim to use any one move next time they order in battle! Try to avoid getting unavoidable Taunt on support-reliant mons, or unavoidable Encore on mons that have self-KO moves. By the same coin, mons with self-phazing moves like U-Turn make great absorbers for unpleasant things like Taunt, type alterations, Disable, and a number of other things.
    • All Lucy Teams have Stealth Rock not for free. Be ready for a lot of switching and don't depend on a single pokemon to defeat one of Lucy's. Rely on you entire team for this ordeal.
    • RP moves are allowed and encouraged as long as they aren't ridiculous. The ref will be the judge of your actions so you may ask their opinion before posting.
    [jump=top]Back to Top[/jump]

    [a]R[/a]Referee Expectations

    • When the DQ for the player is exceeded, the ref will give them a 24-48h extension if it is the first time or a 12-24h extension after the second time it happens. The ref will also VM the player ordering them to move. Failure to do so means that the DQ is invalid, regardless the number of days between the last action and the DQ.
    • Foremost, referees will be prompt. Exceeding DQ, to the minute, allows the player to seek a subref.
    • If a referee can't finish a challenge, it's their job to post the subref request. A simple "sorry guys I can't finish this because X" will do.
    • Referees will not mock or insult their players in-thread unless they are playing as Lucy. Lucy can be as rude and dismissive as she pleases, and is permitted to mock the player or address them with scorn. However, Lucy is no excuse to not stay classy.
    • Referees will show their calculations and RNG rolls, and will not place them in a hide tag. HP, En, statuses, and other information if desired will be displayed at least in post-round form (pre-round also if any player switches pokemon), and the door number will be kept track of at the top of each round's update.
    • Referees will play to their full capacity and give the player a real challenge. Lucy's pokemon have full movepools and good items and the opponent's team will usually be battered after some ills, so you don't have any excuse for bad playing (it doesn't mean you can't lose...but you must play consistently well). Failure to do so will cause your place as a ref to be revaluated.
    Here is the typical maidservant sprite for use when commenting on the player's challenge.
    [​IMG]

    Some notes on playing Lucy:
    • Lucy refers to herself and her mons as a unit, when talking about Pain's Smoke Ball she will say "our item" rather than "my item" or "his item".
    • Lucy does not dismiss her own team as useless or weak, even if they fail miserably.
    Referee Tactics

    • Every mon that isn't Choiced is equipped with Toxic for free, and it's not there for show. Use of Toxic is not considered degenerate or "a dick move," and is fully endorsed as a method of attrition. Toxic's counter even carries between battles!
    • In the vein of status, make sure not to go down without dropping some gifts on the player. If your mon is hopelessly outmatched, try make sure they don't leave happy. After all, the faster your mon gets KO'd, the less each status counter has degenerated. Leaving a mon Taunted, Paralyzed, and Burned is just as fine as leaving it fainted.
    • In the vein of ruthlessness, referees are free to interpret orders literally in order to etch out advantages. "Teleport" can be very different from "Teleport (Evasive)". Same way, if the player uses a dubious RP move and doesn't ask you before hand, feel free to make it fail and abuse it.
    • Once foes are safely Toxiced, and there's no way for the foe to shed it, then the fun begins! A lot of Pike mons have Protect, Endure, Encore, and Rest for protracting Toxic damage and antagonizing the player. Angry players make more mistakes, after all.
    • There are several ways to Toxic Steel-types: Soak, Acid Spray, and so on. Once inflicted, Toxic remains even after the effect that let you put it there wears off!
    • Shrewd players will carry Rest on their entire team, to wipe off status prior to engaging Lucy. There are a number of ways to prey on this tactic! Several mons carry Nightmare and Dream Eater to discourage naps, and several other mons can sacrifice themselves to end the match, leaving the player asleep for an action or two against Lucy!
    • Each of Lucy's mons is quite capable of sweeping a weakened team single-handedly, especially in higher ranks. Focus on weakening the player on their approach, and then cleaning up with Lucy at the end. If Lucy has to carry the brunt of the work, something has gone wrong.
    • When playing Lucy, identify her MVP against the player's team and protect them, only bringing them out when you can ensure a clean sweep. Switch often to keep the player in a bad position—Lucy's vast movepools and three substitutions allow you to keep better control of the match when going first.
    • Each of Lucy's Team have pokemon with different typings and one user of Stealth Rock. Use that to your advantage to gain momentum and to stop the player from switching their counter for one of Lucy's pokemon, or punish if they do so often.
    [jump=top]Back to Top[/jump]

    [a]Flow[/a]Challenge Flow

    1. Battlers sign up with three mons in a designated challenge thread. Mon order is not important. Players challenge Bronze rank at any time. Players may challenge higher ranks only if they have beaten the rank prior. Players do not assign items. Players select only a single ability.
    2. A referee picks up the player's challenge, as per other facilities. Only the oldest unclaimed challenge can be accepted by a referee, unless a challenge is made from anyone who never played the pike. If the challenger did not link to an existing challenge thread, one is made for them in the format "Battle Pike [Bronze Rank] - Challenger's Name". Upon reaching Silver or Gold rank, the thread title should be edited to say such, by either the referee who originally made it or an appropriate moderator. Players can always challenge a lower rank if desired.
    3. Actual Pike play begins with this step. The referee posts the player's team in that player's thread.
    4. The referee RNGs one door of appropriate rank for each of the player's mons, lists the doors publicly, and prompts the player to choose a door.
    5. The player selects one door. They enter that door with the corresponding mon. The player can manage hold items before entering a door. Consumable Items can only be used in battle.
    6. The ref rolls RNG for the chosen door. The ratio of boon vs. ill depends on the rank of the challenge: 70:30 in favor of boon on Bronze, 50:50 on Silver, and 70:30 in favor of ill on Gold.
    7. The ref plays out the encounter, either posting mere results or conducting battle if necessary. Any damage, status, or temporary effects are carried with that mon. That mon enters their next battle the the exact state that they left their previous battle, including ailments such as Taunt, Torment, Soak or Cooldown.
    8. This cycle of rooms and doors (Steps 4 to 7) continues for six (6) rooms total, before the player fights Pike Queen Lucy in the seventh room.
    • If all three of the player's or Lucy's mons are fainted at any given point, the player's Pike challenge ends immediately. The referee posts prizes for the player and himself or herself. To be exact, fighting Lucy to a draw counts as a win for Lucy.
    • If the player went all the way and beat the Pike Queen, they can re-challenge immediately. If at any point all three of their Pokémon were KO'd, that player has lost the Battle Pike and cannot re-challenge for an exact week. They earn CC for the room that defeated them, but no KOC (if applicable).
    [jump=top]Back to Top[/jump]

    [a]Form[/a]Challenge Form

    [box][B]Name:
    Challenge Thread (if any):
    Rank:
    Pokemon:[/B] Name @ Ability
    <pokemon profile>
    [B]Pokemon:[/B] Name @ Ability
    <pokemon profile>
    [B]Pokemon:[/B] Name @ Ability
    <pokemon profile>[/box]

    [jump=top]Back to Top[/jump]

    [a]Lucy[/a]Pike Queen Lucy

    [​IMG]
    [​IMG]
    Pike Queen Lucy's Pokémon are trained to the extreme—their movepools are complete. She is an extreme challenge for any player, and can be near impossible to beat on higher Ranks without what might be called a charmed run.

    Pokemon: 3v3 Singles
    DQ: 2 days
    Switch: OK
    Abilities: ONE
    Items: OK (should you acquire any)
    Recovers:
    Chills:
    Substitutions: THREE
    Arena: Pike Arena. All necessary components for attacks are provided, as is swimmable water.
    Post Order: Pike Queen Lucy gives orders second on the first round.

    Bronze Rank Battle:
    Pain the Seviper (open)
    [​IMG]
    Seviper [Pain] (F)
    Nature: Quiet
    Type: Poison
    Ability: Infiltrator
    Item: Everstone

    Stats:
    HP: 100
    Atk: 4
    Def: 2
    Spa: 5 (+)
    Spd: 2
    Spe: 56 (-) (-10% Eva)
    Size: 3
    Weight: 4
    Total: 18

    Moves:
    Aqua Tail
    Assurance
    Attract
    Belch
    Bind
    Bite
    Body Slam
    Bulldoze
    Captivate
    Coil
    Confide
    Crunch
    Dark Pulse
    Dig
    Double Team
    Double-Edge
    Dragon Tail
    Earthquake
    Endure
    Facade
    Final Gambit
    Flamethrower
    Frustration
    Fury Cutter
    Gastro Acid
    Giga Drain
    Glare
    Haze
    Headbutt
    Hidden Power (Psychic)
    Infestation
    Iron Tail
    Iton Tail
    Knock Off
    Lick
    Mimic
    Mud-Slap
    Natural Gift
    Night Slash
    Payback
    Poison Fang
    Poison Jab
    Poison Tail
    Protect
    Punishment
    Rain Dance
    Rest
    Retaliate
    Return
    Rock Smash
    Round
    Scary Face
    Screech
    Secret Power
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Snatch
    Snore
    Spit Up
    Stockpile
    Strength
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Swallow
    Swift
    Switcheroo
    Taunt
    Thief
    Toxic
    Venom Dranch
    Venoshock
    Wrap
    Wring Out
    X-Scissor
    Rage the Gorebyss (open)
    [​IMG]
    Gorebyss [Rage] (F)
    Nature: Quiet
    Type: Water
    Ability: Hydration
    Item: DeepSeaScale

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 45 (-)
    Size: 2
    Weight: 2
    Total: 18

    Moves:
    Agility
    Amnesia
    Aqua Ring
    Aqua Tail
    Attract
    Barrier
    Baton Pass
    Bind
    Blizzard
    Body Slam
    Bounce
    Brine
    Captivate
    Clamp
    Confide
    Confuse Ray
    Confusion
    Dive
    Double Team
    Double-Edge
    Endure
    Facade
    Frustration
    Giga Impact
    Hail
    Hidden Power (Grass)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Infestation
    Iron Defense
    Mimic
    Mud Sport
    Mud-Slap
    Muddy Water
    Natural Gist
    Protect
    Psych Up
    Psychic
    Rain Dance
    Refresh
    Rest
    Return
    Round
    Safeguard
    Scald
    Secret Power
    Shadow Ball
    Shell Smash
    Signal Beam
    Sleep Talk
    Snore
    Substitute
    Supersonic
    Surf
    Swagger
    Swift
    Toxic
    Water Gun
    Water Pulse
    Waterfall
    Whirlpool
    Fun the Dunsparce (open)
    [​IMG]
    Dunsparce [Fun] (F)
    Nature: Brave
    Type: Normal
    Ability: Serene Grace
    Item: Mental Herb

    Stats:
    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (-)
    Size: 3
    Weight: 2
    Total: 18

    Moves:
    Agility
    Ancient Power
    Aqua Tail
    Astonish
    Attract
    Bide
    Bind
    Bite
    Blizzard
    Body Slam
    Bulldoze
    Calm Mind
    Captivate
    Charge Beam
    Coil
    Confide
    Counter
    Curse
    Defense Curl
    Dig
    Double Team
    Double-Edge
    Dream Eater
    Drill Run
    Earthquake
    Endeavor
    Endure
    Facade
    Fire Blast
    Flail
    Flamethrower
    Frustration
    Fury Attack
    Glare
    Gyro Ball
    Headbutt
    Hex
    Hidden Power (Fairy)
    Horn Drill
    Ice Beam
    Incinerate
    Iron Tail
    Last Resort
    Magic Coat
    Mimic
    Mud-Slap
    Natural Gift
    Nightmare
    Pain Split
    Poison Jab
    Protect
    Psych Up
    Pursuit
    Rage
    Rain Dance
    Rest
    Retaliate
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Roost
    Round
    Screech
    Secret Power
    Shadow Ball
    Shock Wave
    Sleep Talk
    Snore
    Solar Beam
    Spite
    Stealth Rock
    Strength
    Substitute
    Sunny Day
    Swagger
    Take Down
    Thief
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Trump Card
    Water Pulse
    Wild Charge
    Yawn
    Zap Cannon
    Zen Headbutt

    Bronze Rank Team Paste (open)
    [box]
    [hide=Pain the Seviper][IMG]http://sprites.pokecheck.org/i/336.gif[/IMG]
    Seviper [Pain] (F)
    Nature: Quiet
    Type: Poison
    Ability: Infiltrator
    Item: Everstone

    Stats:
    HP: 100
    Atk: 4
    Def: 2
    Spa: 5 (+)
    Spd: 2
    Spe: 56 (-) (-10% Eva)
    Size: 3
    Weight: 4
    Total: 18

    Moves:
    Aqua Tail
    Assurance
    Attract
    Belch
    Bind
    Bite
    Body Slam
    Bulldoze
    Captivate
    Coil
    Confide
    Crunch
    Dark Pulse
    Dig
    Double Team
    Double-Edge
    Dragon Tail
    Earthquake
    Endure
    Facade
    Final Gambit
    Flamethrower
    Frustration
    Fury Cutter
    Gastro Acid
    Giga Drain
    Glare
    Haze
    Headbutt
    Hidden Power (Psychic)
    Infestation
    Iron Tail
    Iton Tail
    Knock Off
    Lick
    Mimic
    Mud-Slap
    Natural Gift
    Night Slash
    Payback
    Poison Fang
    Poison Jab
    Poison Tail
    Protect
    Punishment
    Rain Dance
    Rest
    Retaliate
    Return
    Rock Smash
    Round
    Scary Face
    Screech
    Secret Power
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Snatch
    Snore
    Spit Up
    Stockpile
    Strength
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Swallow
    Swift
    Switcheroo
    Taunt
    Thief
    Toxic
    Venom Dranch
    Venoshock
    Wrap
    Wring Out
    X-Scissor[/hide][hide=Rage the Gorebyss][IMG]http://sprites.pokecheck.org/i/368.gif[/IMG]
    Gorebyss [Rage] (F)
    Nature: Quiet
    Type: Water
    Ability: Hydration
    Item: DeepSeaScale

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 45 (-)
    Size: 2
    Weight: 2
    Total: 18

    Moves:
    Agility
    Amnesia
    Aqua Ring
    Aqua Tail
    Attract
    Barrier
    Baton Pass
    Bind
    Blizzard
    Body Slam
    Bounce
    Brine
    Captivate
    Clamp
    Confide
    Confuse Ray
    Confusion
    Dive
    Double Team
    Double-Edge
    Endure
    Facade
    Frustration
    Giga Impact
    Hail
    Hidden Power (Grass)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Infestation
    Iron Defense
    Mimic
    Mud Sport
    Mud-Slap
    Muddy Water
    Natural Gist
    Protect
    Psych Up
    Psychic
    Rain Dance
    Refresh
    Rest
    Return
    Round
    Safeguard
    Scald
    Secret Power
    Shadow Ball
    Shell Smash
    Signal Beam
    Sleep Talk
    Snore
    Substitute
    Supersonic
    Surf
    Swagger
    Swift
    Toxic
    Water Gun
    Water Pulse
    Waterfall
    Whirlpool[/hide][hide=Fun the Dunsparce][IMG]http://sprites.pokecheck.org/i/206.gif[/IMG]
    Dunsparce [Fun] (F)
    Nature: Brave
    Type: Normal
    Ability: Serene Grace
    Item: Mental Herb

    Stats:
    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (-)
    Size: 3
    Weight: 2
    Total: 18

    Moves:
    Agility
    Ancient Power
    Aqua Tail
    Astonish
    Attract
    Bide
    Bind
    Bite
    Blizzard
    Body Slam
    Bulldoze
    Calm Mind
    Captivate
    Charge Beam
    Coil
    Confide
    Counter
    Curse
    Defense Curl
    Dig
    Double Team
    Double-Edge
    Dream Eater
    Drill Run
    Earthquake
    Endeavor
    Endure
    Facade
    Fire Blast
    Flail
    Flamethrower
    Frustration
    Fury Attack
    Glare
    Gyro Ball
    Headbutt
    Hex
    Hidden Power (Fairy)
    Horn Drill
    Ice Beam
    Incinerate
    Iron Tail
    Last Resort
    Magic Coat
    Mimic
    Mud-Slap
    Natural Gift
    Nightmare
    Pain Split
    Poison Jab
    Protect
    Psych Up
    Pursuit
    Rage
    Rain Dance
    Rest
    Retaliate
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Roost
    Round
    Screech
    Secret Power
    Shadow Ball
    Shock Wave
    Sleep Talk
    Snore
    Solar Beam
    Spite
    Stealth Rock
    Strength
    Substitute
    Sunny Day
    Swagger
    Take Down
    Thief
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Trump Card
    Water Pulse
    Wild Charge
    Yawn
    Zap Cannon
    Zen Headbutt[/hide]
    [/box]


    Silver Rank Battle:

    RULE: The Ref will choose 3 of those mons after the challenger passes through all doors.

    Chuck the Shuckle (open)

    [​IMG]

    Shuckle ♂ - Chuck
    Nature: Brave (Atk: +1, Spe: -15%, -10% evasion)
    Type: Rock/Bug
    Ability: Sturdy
    Item: Mental Herb

    Stats:

    Shuckle
    HP: 80
    Atk: Rank 2 (+)
    Def: Rank 10
    SpA: Rank 1
    SpD: Rank 10
    Spe: 4 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 24

    Attacks:
    Acid
    Acupressure
    After You
    Ancient Power
    Attract
    Bide
    Bind
    Body Slam
    Bug Bite
    Bulldoze
    Captivate
    Confide
    Constrict
    Curse
    Defense Curl
    Dig
    Double-Edge
    Double Team
    Earth Power
    Earthquake
    Encore
    Endure
    Facade
    Final Gambit
    Flash
    Frustration
    Gastro Acid
    Guard Split
    Gyro Ball
    Headbutt
    Helping Hand
    Hidden Power (Ice)
    Infestation
    Knock Off
    Mimic
    Mud-Slap
    Natural Gift
    Power Split
    Power Trick
    Protect
    Rest
    Return
    Rock Blast
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Throw
    Rock Tomb
    Rollout
    Round
    Safeguard
    Sandstorm
    Sand Tomb
    Secret Power
    Shell Smash
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Smack Down
    Snore
    Stealth Rock
    Sticky Web
    Stone Edge
    Strength
    String Shot
    Struggle Bug
    Substitute
    Sunny Day
    Swagger
    Sweet Scent
    Toxic
    Venoshock
    Withdraw
    Wrap
    Bowie the Serperior (open)

    [​IMG]
    Serperior ♀ - Bowie
    Nature: Timid (Spe +17, Accuracy +19%, Atk: -1)
    Type: Grass
    Ability: Contrary
    Item: Rare Candy

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 130 (+)

    Height Class: 3
    Weight Class: 4
    BRT: 19

    Attacks:

    Aerial Ace
    Aqua Tail
    Attract
    Bind
    Calm Mind
    Captivate
    Coil
    Confide
    Cut
    Double Team
    Dragon Pulse
    Dragon Tail
    Energy Ball
    Facade
    Flash
    Frenzy Plant
    Frustration
    Gastro Acid
    Giga Drain
    Giga Impact
    Glare
    Grass Knot
    Grass Pledge
    Grassy Terrain
    Growth
    Hidden Power (Rock)
    Hyper Beam
    Iron Tail
    Knock Off
    Leaf Blade
    Leaf Storm
    Leaf Tornado
    Leech Seed
    Leer
    Light Screen
    Magical Leaf
    Mean Look
    Mega Drain
    Mirror Coat
    Natural Gift
    Nature Power
    Outrage
    Protect
    Pursuit
    Reflect
    Rest
    Return
    Rock Smash
    Round
    Safeguard
    Seed Bomb
    Slam
    Sleep Talk
    Snatch
    Snore
    Solar Beam
    Strength
    Substitute
    Sunny Day
    Swagger
    Sweet Scent
    Swords Dance
    Synthesis
    Tackle
    Taunt
    Torment
    Toxic
    Twister
    Vine Whip
    Worry Seed
    Wrap
    Wring Out
    Snuggums the Gyarados (open)

    [​IMG]
    Gyarados ♀ - Snuggums
    Nature: Impish (Def: +1, SpA: -1)
    Type: Water / Flying
    Ability: Intimidate
    Item: Gyaradosite

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 81

    Height Class: 6
    Weight Class: 6
    BRT: 20

    Mega Gyarados (open)

    [​IMG]
    Ability: Intimidate

    Stats:

    HP: 100
    Atk: Rank 7
    Def: Rank 5 (+)
    SpA: Rank 2 (-)
    SpD: Rank 5
    Spe: 81

    Height Class: 6
    Weight Class: 7
    BRT: 25



    Attacks:

    Aqua Tail
    Attract
    Avalanche
    Bide
    Bite
    Blizzard
    Body Slam
    Bounce
    Brine
    Bubble
    Bubble Beam
    Bulldoze
    Captivate
    Confide
    Curse
    Dark Pulse
    Dive
    Double-Edge
    Double Team
    Dragon Breath
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Earthquake
    Endure
    Facade
    Fire Blast
    Flail
    Flamethrower
    Frustration
    Giga Impact
    Hail
    Headbutt
    Hidden Power (Poison)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Ice Fang
    Icy Wind
    Incinerate
    Iron Head
    Iron Tail
    Leer
    Mimic
    Natural Gift
    Outrage
    Payback
    Protect
    Rage
    Rain Dance
    Reflect
    Rest
    Return
    Reversal
    Roar
    Rock Smash
    Round
    Sandstorm
    Scald
    Secret Power
    Skull Bash
    Sleep Talk
    Snore
    Spite
    Splash
    Stone Edge
    Strength
    Substitute
    Surf
    Swagger
    Tackle
    Take Down
    Taunt
    Thrash
    Thunder
    Thunderbolt
    Thunder Wave
    Torment
    Toxic
    Twister
    Uproar
    Waterfall
    Water Gun
    Water Pulse
    Whirlpool
    Zap Cannon
    Linda the Dragalge (open)

    [​IMG]
    Dragalge ♀ - Linda
    Nature: Relaxed (+1Def, -Spe, -10%evasion)
    Type: Poison/Dragon
    Ability: Adaptability
    Item: Lagging Tail

    Stats:

    HP: 100
    Atk: 3
    Def: 4 (+)
    SpA: 4
    SpD: 5
    Spe: 38 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    Attacks:

    Acid
    Acid Armor
    Aqua Tail
    Attract
    Bubble
    Camouflage
    Confide
    Double Team
    Draco Meteor
    Dragon Pulse
    Dragon Tail
    Facade
    Feint Attack
    Focus Blast
    Frustration
    Giga Impact
    Hail
    Haze
    Hidden Power (Fire)
    Hydro Pump
    Hyper Beam
    Play Rough
    Poison Tail
    Protect
    Rain Dance
    Rest
    Return
    Round
    Scald
    Shadow Ball
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Smokescreen
    Substitute
    Surf
    Swagger
    Tackle
    Tail Whip
    Thunder
    Thunderbolt
    Toxic
    Toxic Spikes
    Twister
    Venom Drench
    Venoshock
    Waterfall
    Water Gun
    Water Pulse

    Silver Rank Team Paste (open)
    [box][HIDE=Chuck the Shuckle]
    [IMG]http://sprites.pokecheck.org/i/213.gif[/IMG]

    Shuckle ♂ - Chuck
    Nature: Brave (Atk: +1, Spe: -15%, -10% evasion)
    Type: Rock/Bug
    Ability: Sturdy
    Item: Mental Herb

    Stats:

    Shuckle
    HP: 80
    Atk: Rank 2 (+)
    Def: Rank 10
    SpA: Rank 1
    SpD: Rank 10
    Spe: 4 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 24

    Attacks:

    Acid
    Acupressure
    After You
    Ancient Power
    Attract
    Bide
    Bind
    Body Slam
    Bug Bite
    Bulldoze
    Captivate
    Confide
    Constrict
    Curse
    Defense Curl
    Dig
    Double-Edge
    Double Team
    Earth Power
    Earthquake
    Encore
    Endure
    Facade
    Final Gambit
    Flash
    Frustration
    Gastro Acid
    Guard Split
    Gyro Ball
    Headbutt
    Helping Hand
    Hidden Power (Ice)
    Infestation
    Knock Off
    Mimic
    Mud-Slap
    Natural Gift
    Power Split
    Power Trick
    Protect
    Rest
    Return
    Rock Blast
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Throw
    Rock Tomb
    Rollout
    Round
    Safeguard
    Sandstorm
    Sand Tomb
    Secret Power
    Shell Smash
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Smack Down
    Snore
    Stealth Rock
    Sticky Web
    Stone Edge
    Strength
    String Shot
    Struggle Bug
    Substitute
    Sunny Day
    Swagger
    Sweet Scent
    Toxic
    Venoshock
    Withdraw
    Wrap

    [/hide][HIDE=Bowie the Serperior]
    [IMG]http://sprites.pokecheck.org/i/497.gif[/IMG]
    Serperior ♀ - Bowie
    Nature: Timid (Spe +17, Accuracy +19%, Atk: -1)
    Type: Grass
    Ability: Contrary
    Item: Rare Candy

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 130 (+)

    Height Class: 3
    Weight Class: 4
    BRT: 19

    Attacks:


    Aerial Ace
    Aqua Tail
    Attract
    Bind
    Calm Mind
    Captivate
    Coil
    Confide
    Cut
    Double Team
    Dragon Pulse
    Dragon Tail
    Energy Ball
    Facade
    Flash
    Frenzy Plant
    Frustration
    Gastro Acid
    Giga Drain
    Giga Impact
    Glare
    Grass Knot
    Grass Pledge
    Grassy Terrain
    Growth
    Hidden Power (Rock)
    Hyper Beam
    Iron Tail
    Knock Off
    Leaf Blade
    Leaf Storm
    Leaf Tornado
    Leech Seed
    Leer
    Light Screen
    Magical Leaf
    Mean Look
    Mega Drain
    Mirror Coat
    Natural Gift
    Nature Power
    Outrage
    Protect
    Pursuit
    Reflect
    Rest
    Return
    Rock Smash
    Round
    Safeguard
    Seed Bomb
    Slam
    Sleep Talk
    Snatch
    Snore
    Solar Beam
    Strength
    Substitute
    Sunny Day
    Swagger
    Sweet Scent
    Swords Dance
    Synthesis
    Tackle
    Taunt
    Torment
    Toxic
    Twister
    Vine Whip
    Worry Seed
    Wrap
    Wring Out
    [/HIDE][HIDE=Snuggums the Gyarados]
    [IMG]http://sprites.pokecheck.org/i/130.gif[/IMG]
    Gyarados ♀ - Snuggums
    Nature: Impish (Def: +1, SpA: -1)
    Type: Water / Flying
    Ability: Intimidate
    Item: Gyaradosite

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 81

    Height Class: 6
    Weight Class: 6
    BRT: 20

    [hide=Mega Gyarados]
    [img]http://www.smogon.com/media/sprites/xy/front/gyarados-mega.png[/img]
    Ability: Intimidate

    Stats:

    HP: 100
    Atk: Rank 7
    Def: Rank 5 (+)
    SpA: Rank 2 (-)
    SpD: Rank 5
    Spe: 81

    Height Class: 6
    Weight Class: 7
    BRT: 25
    [/hide]


    Attacks:


    Aqua Tail
    Attract
    Avalanche
    Bide
    Bite
    Blizzard
    Body Slam
    Bounce
    Brine
    Bubble
    Bubble Beam
    Bulldoze
    Captivate
    Confide
    Curse
    Dark Pulse
    Dive
    Double-Edge
    Double Team
    Dragon Breath
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Earthquake
    Endure
    Facade
    Fire Blast
    Flail
    Flamethrower
    Frustration
    Giga Impact
    Hail
    Headbutt
    Hidden Power (Poison)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Ice Fang
    Icy Wind
    Incinerate
    Iron Head
    Iron Tail
    Leer
    Mimic
    Natural Gift
    Outrage
    Payback
    Protect
    Rage
    Rain Dance
    Reflect
    Rest
    Return
    Reversal
    Roar
    Rock Smash
    Round
    Sandstorm
    Scald
    Secret Power
    Skull Bash
    Sleep Talk
    Snore
    Spite
    Splash
    Stone Edge
    Strength
    Substitute
    Surf
    Swagger
    Tackle
    Take Down
    Taunt
    Thrash
    Thunder
    Thunderbolt
    Thunder Wave
    Torment
    Toxic
    Twister
    Uproar
    Waterfall
    Water Gun
    Water Pulse
    Whirlpool
    Zap Cannon
    [/HIDE][HIDE=Linda the Dragalge]
    [img]http://www.smogon.com/media/sprites/xy/front/dragalge.png[/img]
    Dragalge ♀ - Linda
    Nature: Relaxed (+1Def, -Spe, -10%evasion)
    Type: Poison/Dragon
    Ability: Adaptability
    Item: Lagging Tail

    Stats:


    HP: 100
    Atk: 3
    Def: 4 (+)
    SpA: 4
    SpD: 5
    Spe: 38 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20


    Attacks:


    Acid
    Acid Armor
    Aqua Tail
    Attract
    Bubble
    Camouflage
    Confide
    Double Team
    Draco Meteor
    Dragon Pulse
    Dragon Tail
    Facade
    Feint Attack
    Focus Blast
    Frustration
    Giga Impact
    Hail
    Haze
    Hidden Power (Fire)
    Hydro Pump
    Hyper Beam
    Play Rough
    Poison Tail
    Protect
    Rain Dance
    Rest
    Return
    Round
    Scald
    Shadow Ball
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Smokescreen
    Substitute
    Surf
    Swagger
    Tackle
    Tail Whip
    Thunder
    Thunderbolt
    Toxic
    Toxic Spikes
    Twister
    Venom Drench
    Venoshock
    Waterfall
    Water Gun
    Water Pulse
    [/HIDE]
    [/box]


    Gold Rank Battle:

    RULE: The Ref will choose 3 of those mons after the challenger passes through all doors.
    Leivitainn the Milotic (open)

    [​IMG]
    Milotic ♀ - Leivitainn
    Nature: Bold (Def: +1, Atk: -1)
    Type: Water

    Ability: Marvel Scale
    Item: Prism Scale

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81

    Height Class: 5
    Weight Class: 5
    BRT: 20

    Attacks:

    Aqua Ring
    Aqua Tail
    Attract
    Avalanche
    Blizzard
    Body Slam
    Brine
    Bulldoze
    Captivate
    Captivate
    Confide
    Confuse Ray
    Dive
    Double Team
    Double-Edge
    Dragon Pulse
    Dragon Tail
    DragonBreath
    Endure
    Facade
    Frustration
    Giga Impact
    Hail
    Haze
    Hidden Power [Electric]
    Hydro Pump
    Hyper Beam
    Hypnosis
    Ice Beam
    Icy Wind
    Iron Head
    Iron Tail
    Light Screen
    Mimic
    Mirror Coat
    Mist
    Mud Sport
    Mud-Slap
    Natural Gift
    Protect
    Psych Up
    Rain Dance
    Recover
    Refresh
    Rest
    Return
    Role Play
    Round
    Safeguard
    Scald
    Secret Power
    Sleep Talk
    Snore
    Substitute
    Surf
    Swagger
    Swift
    Tickle
    Toxic
    Twister
    Twister
    Water Gun
    Water Pulse
    Water Sport
    Waterfall
    Whirlpool
    Wrap
    Jormungandr the Steelix (open)

    [​IMG]
    Steelix ♀ - Jormungandr
    Nature: Careful (SpD: +1, SpA: -1)
    Type: Steel / Ground
    Ability: Sheer Force
    Item: Razor Fang

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 9
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 30

    Height Class: 7
    Weight Class: 8
    BRT: 21

    Attacks:

    AncientPower
    Aqua Tail
    Attract
    Autotomize
    Bide
    Bind
    Block
    Body Slam
    Bulldoze
    Captivate
    Confide
    Crunch
    Curse
    Cut
    Dark Pulse
    Defense Curl
    Dig
    Double Team
    Double-Edge
    Dragon Pulse
    Dragon Tail
    DragonBreath
    Earth Power
    Earthquake
    Endure
    Explosion
    Facade
    Fire Fang
    Fissure
    Flail
    Flash Cannon
    Frustration
    Giga Impact
    Gyro Ball
    Harden
    Headbutt
    Heavy Slam
    Hidden Power [Grass]
    Hyper Beam
    Ice Fang
    Iron Head
    Iron Tail
    Magnet Rise
    Mimic
    Mud Sport
    Mud-Slap
    Natural Gift
    Nature Power
    Payback
    Protect
    Psych Up
    Rage
    Rage
    Rest
    Return
    Roar
    Rock Blast
    Rock Climb
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Throw
    Rock Tomb
    Rollout
    Rototiller
    Round
    Sand Tomb
    Sandstorm
    Screech
    Secret Power
    Selfdestruct
    Sharpen
    Skull Bash
    Slam
    Sleep Talk
    Smack Down
    Snore
    Stealth Rock
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Tackle
    Take Down
    Taunt
    Thunder Fang
    Torment
    Toxic
    Twister
    Wrap
    Lindwyrm the Rayquaza (open)

    [​IMG]
    Rayquaza - Lindwyrm
    Nature: Hasty (Spe +15, Accuracy +14%, Def: -1)
    Type: Dragon / Flying
    Ability: Air Lock - (Innate)
    Item: Life Orb

    Stats:

    HP: 110
    Atk: Rank 6
    Def: Rank 2 (-)
    SpA: Rank 6
    SpD: Rank 3
    Spe: 110 (+)

    Height Class: 6
    Weight Class: 6
    BRT: 25

    Attacks:

    Aerial Ace
    Air Slash
    AncientPower
    Aqual Tail
    Avalanche
    Blizzard
    Body Slam
    Brick Break
    Bulk Up
    Bulldoze
    Confide
    Crunch
    Dive
    Double Team
    Double-Edge
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Tail
    Earth Power
    Earthquake
    Echoed Voice
    Endure
    Energy Ball
    ExtremeSpeed
    Facade
    Fire Blast
    Flamethrower
    Fling
    Fly
    Focus Blast
    Frustration
    Fury Cutter
    Giga Impact
    Gyro Ball
    Headbutt
    Hidden Power [Fighting]
    Hone Claws
    Hyper Beam
    Hyper Voice
    Ice Beam
    Icy Wind
    Incinerate
    Iron Head
    Iron Tail
    Mimic
    Mud-Slap
    Natural Gift
    Outrage
    Overheat
    Protect
    Psych Up
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Sandstorm
    Scary Face
    Secret Power
    Shadow Claw
    Shock Wave
    Sky Drop
    Sleep Talk
    Snore
    SolarBeam
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Surf
    Swagger
    Swagger
    Swift
    Swords Dance
    Tailwind
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Twister
    Uproar
    V-Create
    Water Pulse
    Waterfall
    Whirlpool
    Donar the Eelektross (open)

    [​IMG]
    Eelektross - F - Donar
    Nature: Quiet (-Spe, +SpA, -10% Evasion)
    Type: Electric
    Ability: Levitate
    Item: Expert Belt

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 42 (-)

    Height Class: 4
    Weight Class: 4
    BRT: 19

    Attacks:

    Acid
    Acid Spray
    Acrobatics
    Aqua Tail
    Attract
    Bind
    Bounce
    Brick Break
    Charge Beam
    Coil
    Confide
    Crunch
    Crush Claw
    Cut
    Discharge
    Double Team
    Dragon Claw
    Dragon Tail
    Drain Punch
    Facade
    Fire Punch
    Flamethrower
    Flash
    Flash Cannon
    Frustration
    Gastro Acid
    Giga Drain
    Giga Impact
    Grass Knot
    Headbutt
    Hidden Power (Ice)
    Hone Claws
    Hyper Beam
    Ion Deluge
    Iron Tail
    Knock Off
    Light Screen
    Magnet Rise
    Power-Up Punch
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Signal Beam
    Sleep Talk
    Snore
    Spark
    Strength
    Substitute
    Super Fang
    Superpower
    Swagger
    Tackle
    Thrash
    Thunder
    Thunderbolt
    Thunder Punch
    Thunder Wave
    Toxic
    U-turn
    Volt Switch
    Wild Charge
    Zap Cannon
    Dis the Malaconda (open)

    [​IMG]
    Malaconda - F- Dis
    Nature: Impish (-SpA, +Def)
    Type: Grass/Dark
    Ability: Harvest
    Item: Enigma Berry

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 5
    Spe: 50

    Height Class: 5
    Weight Class: 5
    BRT: 19

    Attacks:

    Aromatherapy
    Attract
    Beat Up
    Belch
    Bind
    Bite
    Confide
    Crunch
    Cut
    Dark Pulse
    Double Team
    Dragon Tail
    Energy Ball
    Facade
    Foul Play
    Frustration
    Giga Drain
    Giga Impact
    Glare
    Grass Knot
    Grassy Terrain
    Haze
    Heal Bell
    Hidden Power (Flying)
    Hyper Beam
    Iron Tail
    Knock Off
    Leaf Blade
    Nature Power
    Night Slash
    Payback
    Poison Powder
    Power Whip
    Protect
    Punishment
    Pursuit
    Rapid Spin
    Rest
    Retaliate
    Return
    Roar
    Round
    Scary Face
    Screech
    Seed Bomb
    Slam
    Sleep Talk
    Snarl
    Snore
    Solar Beam
    Spite
    Strength
    Stun Spore
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Sweet Scent
    Synthesis
    Taunt
    Thief
    Toxic
    U-turn
    Vine Whip
    Wild Charge
    Worry Seed
    Wrap
    Wring Out

    Gold Rank Team Paste (open)
    [box]
    [HIDE=Leivitainn the Milotic]
    [IMG]http://sprites.pokecheck.org/i/350.gif[/IMG]
    Milotic ♀ - Leivitainn
    Nature: Bold (Def: +1, Atk: -1)
    Type: Water

    Ability: Marvel Scale
    Item: Prism Scale

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81

    Height Class: 5
    Weight Class: 5
    BRT: 20

    Attacks:


    Aqua Ring
    Aqua Tail
    Attract
    Avalanche
    Blizzard
    Body Slam
    Brine
    Bulldoze
    Captivate
    Captivate
    Confide
    Confuse Ray
    Dive
    Double Team
    Double-Edge
    Dragon Pulse
    Dragon Tail
    DragonBreath
    Endure
    Facade
    Frustration
    Giga Impact
    Hail
    Haze
    Hidden Power [Electric]
    Hydro Pump
    Hyper Beam
    Hypnosis
    Ice Beam
    Icy Wind
    Iron Head
    Iron Tail
    Light Screen
    Mimic
    Mirror Coat
    Mist
    Mud Sport
    Mud-Slap
    Natural Gift
    Protect
    Psych Up
    Rain Dance
    Recover
    Refresh
    Rest
    Return
    Role Play
    Round
    Safeguard
    Scald
    Secret Power
    Sleep Talk
    Snore
    Substitute
    Surf
    Swagger
    Swift
    Tickle
    Toxic
    Twister
    Twister
    Water Gun
    Water Pulse
    Water Sport
    Waterfall
    Whirlpool
    Wrap
    [/hide][HIDE=Jormungandr the Steelix]
    [IMG]http://sprites.pokecheck.org/i/208.gif[/IMG]
    Steelix ♀ - Jormungandr
    Nature: Careful (SpD: +1, SpA: -1)
    Type: Steel / Ground
    Ability: Sheer Force
    Item: Razor Fang

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 9
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 30

    Height Class: 7
    Weight Class: 8
    BRT: 21

    Attacks:


    AncientPower
    Aqua Tail
    Attract
    Autotomize
    Bide
    Bind
    Block
    Body Slam
    Bulldoze
    Captivate
    Confide
    Crunch
    Curse
    Cut
    Dark Pulse
    Defense Curl
    Dig
    Double Team
    Double-Edge
    Dragon Pulse
    Dragon Tail
    DragonBreath
    Earth Power
    Earthquake
    Endure
    Explosion
    Facade
    Fire Fang
    Fissure
    Flail
    Flash Cannon
    Frustration
    Giga Impact
    Gyro Ball
    Harden
    Headbutt
    Heavy Slam
    Hidden Power [Grass]
    Hyper Beam
    Ice Fang
    Iron Head
    Iron Tail
    Magnet Rise
    Mimic
    Mud Sport
    Mud-Slap
    Natural Gift
    Nature Power
    Payback
    Protect
    Psych Up
    Rage
    Rage
    Rest
    Return
    Roar
    Rock Blast
    Rock Climb
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Throw
    Rock Tomb
    Rollout
    Rototiller
    Round
    Sand Tomb
    Sandstorm
    Screech
    Secret Power
    Selfdestruct
    Sharpen
    Skull Bash
    Slam
    Sleep Talk
    Smack Down
    Snore
    Stealth Rock
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Tackle
    Take Down
    Taunt
    Thunder Fang
    Torment
    Toxic
    Twister
    Wrap
    [/hide][HIDE=Lindwyrm the Rayquaza]
    [IMG]http://sprites.pokecheck.org/i/384.gif[/IMG]
    Rayquaza - Lindwyrm
    Nature: Hasty (Spe +15, Accuracy +14%, Def: -1)
    Type: Dragon / Flying
    Ability: Air Lock - (Innate)
    Item: Life Orb

    Stats:

    HP: 110
    Atk: Rank 6
    Def: Rank 2 (-)
    SpA: Rank 6
    SpD: Rank 3
    Spe: 110 (+)

    Height Class: 6
    Weight Class: 6
    BRT: 25

    Attacks:


    Aerial Ace
    Air Slash
    AncientPower
    Aqual Tail
    Avalanche
    Blizzard
    Body Slam
    Brick Break
    Bulk Up
    Bulldoze
    Confide
    Crunch
    Dive
    Double Team
    Double-Edge
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Tail
    Earth Power
    Earthquake
    Echoed Voice
    Endure
    Energy Ball
    ExtremeSpeed
    Facade
    Fire Blast
    Flamethrower
    Fling
    Fly
    Focus Blast
    Frustration
    Fury Cutter
    Giga Impact
    Gyro Ball
    Headbutt
    Hidden Power [Fighting]
    Hone Claws
    Hyper Beam
    Hyper Voice
    Ice Beam
    Icy Wind
    Incinerate
    Iron Head
    Iron Tail
    Mimic
    Mud-Slap
    Natural Gift
    Outrage
    Overheat
    Protect
    Psych Up
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Sandstorm
    Scary Face
    Secret Power
    Shadow Claw
    Shock Wave
    Sky Drop
    Sleep Talk
    Snore
    SolarBeam
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Surf
    Swagger
    Swagger
    Swift
    Swords Dance
    Tailwind
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Twister
    Uproar
    V-Create
    Water Pulse
    Waterfall
    Whirlpool
    [/hide][HIDE=Donar the Eelektross]
    [img]http://sprites.pokecheck.org/i/604.gif[/img]
    Eelektross - F - Donar
    Nature: Quiet (-Spe, +SpA, -10% Evasion)
    Type: Electric
    Ability: Levitate
    Item: Expert Belt

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 42 (-)

    Height Class: 4
    Weight Class: 4
    BRT: 19

    Attacks:


    Acid
    Acid Spray
    Acrobatics
    Aqua Tail
    Attract
    Bind
    Bounce
    Brick Break
    Charge Beam
    Coil
    Confide
    Crunch
    Crush Claw
    Cut
    Discharge
    Double Team
    Dragon Claw
    Dragon Tail
    Drain Punch
    Facade
    Fire Punch
    Flamethrower
    Flash
    Flash Cannon
    Frustration
    Gastro Acid
    Giga Drain
    Giga Impact
    Grass Knot
    Headbutt
    Hidden Power (Ice)
    Hone Claws
    Hyper Beam
    Ion Deluge
    Iron Tail
    Knock Off
    Light Screen
    Magnet Rise
    Power-Up Punch
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Signal Beam
    Sleep Talk
    Snore
    Spark
    Strength
    Substitute
    Super Fang
    Superpower
    Swagger
    Tackle
    Thrash
    Thunder
    Thunderbolt
    Thunder Punch
    Thunder Wave
    Toxic
    U-turn
    Volt Switch
    Wild Charge
    Zap Cannon

    [/hide][HIDE=Dis the Malaconda]
    [img]http://cap.smogon.com/Sprites/frontnormal-mmalaconda.png[/img]
    Malaconda - F- Dis
    Nature: Impish (-SpA, +Def)
    Type: Grass/Dark
    Ability: Harvest
    Item: Enigma Berry

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 5
    Spe: 50

    Height Class: 5
    Weight Class: 5
    BRT: 19

    Attacks:

    Aromatherapy
    Attract
    Beat Up
    Belch
    Bind
    Bite
    Confide
    Crunch
    Cut
    Dark Pulse
    Double Team
    Dragon Tail
    Energy Ball
    Facade
    Foul Play
    Frustration
    Giga Drain
    Giga Impact
    Glare
    Grass Knot
    Grassy Terrain
    Haze
    Heal Bell
    Hidden Power (Flying)
    Hyper Beam
    Iron Tail
    Knock Off
    Leaf Blade
    Nature Power
    Night Slash
    Payback
    Poison Powder
    Power Whip
    Protect
    Punishment
    Pursuit
    Rapid Spin
    Rest
    Retaliate
    Return
    Roar
    Round
    Scary Face
    Screech
    Seed Bomb
    Slam
    Sleep Talk
    Snarl
    Snore
    Solar Beam
    Spite
    Strength
    Stun Spore
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Sweet Scent
    Synthesis
    Taunt
    Thief
    Toxic
    U-turn
    Vine Whip
    Wild Charge
    Worry Seed
    Wrap
    Wring Out
    [/hide]

    [/box]


    [jump=top]Back to Top[/jump]

    [a]Rewards[/a]Rewards

    For Players:

    Bronze Rank:
    • 1CC and 1KOC for Ill on a battle room. Additional 2KOC if won.
    • 0.5 CC for other rooms and boons on battle rooms. Rounded down in the end.
    • 1CC and 2KOC to distribute freely among the Pokémon that reached the final battle for each pokemon Lucy sends out
    • 2KOC per mon KO'd versus Lucy (only for the mon that did the final blow)
    • 5KOC to be divided amongst pokemon that reached the final battle for beating Lucy.

    Silver Rank:
    • 1CC and 1KOC for Ill on a battle room. Additional 2KOC if won.
    • 0.5 CC for other rooms and boons on battle rooms. Rounded down in the end.
    • 1CC and 2KOC to distribute freely among the Pokémon that reached the final battle for each pokemon Lucy sends out
    • 1CC and 3KOC per mon KO'd versus Lucy (only for the mon that did the final blow)
    • 10KOC to be divided amongst pokemon that reached the final battle for beating Lucy.

    Gold Rank:
    • 1CC and 2KOC for Ill on a battle room. Additional 2KOC if won.
    • 0.5 CC for other rooms and boons on battle rooms. Rounded down in the end.
    • 1CC and 3KOC to distribute freely among the Pokémon that reached the final battle for each pokemon Lucy sends out
    • 1CC and 3KOC per mon KO'd versus Lucy (only for the mon that did the final blow)
    • 15 KOC for beating Lucy.
    .

    In case of a DQ: The player gets nothing.

    Pike items are NOT retained.

    For refs:
    3 UC (Baseline)
    3 UC per battle room.
    0.5 UC for other rooms (Rounded down).
    10 UC for Lucy on any rank.

    In case of subreffing: The subreffed referee gets only the counters for previous doors. The Subreffing Referee gets the Baseline + current and following doors. Lucy's Battle will be divided using the normal rules for a 3vs3 battle, if the subreffed referee gets that far.

    [jump=top]Back to Top[/jump]

    [a]Refs[/a]Approved Active Referees

    Gold
    Its_A_Random
    Frosty
    WaterWarrior

    Silver
    Matezoide
    AOPSUser

    Bronze
    akela
    Dummy007
    Starwarsfan
    tavok
    ZhengTann

    NOTE: Gold Refs may take Gold, Silver and Bronze challenges, Silver Refs may take Silver and Bronze Challenges and Bronze Refs may take only Bronze Challenges. Also, a Bronze Ref will become a Silver Ref (and then a Gold Ref) once experienced enough with Pike Challenges or if sucessful on Gym Battles.
    Last edited: Aug 26, 2014
  2. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    RULE FOR ALL LEVELS: A door picked by the player, regardless of what (ill or boon) comes out, can't be rolled again. So if Door 19 (Toxic Orb) is rolled and picked by the player, it may not come out again, and the ref will have to roll again if 19 comes out after that.
    Bronze Rank


    When rolling RNG for doors, roll 1-50.

    1. Life Orb / Active mon's Perish Count is set to 3 and does NOT fade if the pokemon uses U-Turn, Volt Switch or Parting Shot.
    2. Expert Belt / Magmortar (Flame Body @ Expert Belt, Brave ♂ 100/4/3/5/3/72 -10% Eva)
    3. Choice Band / Haxorus (Mold Breaker @ Choice Band, Adamant ? 100/7/3/1/3/97)
    4. Choice Specs / Chandelure (Flame Body @ Choice Specs, Modest ? 90/1/3/7/3/80)
    5. Choice Scarf / Syclant (Compoundeyes @ Choice Scarf, Hasty ? 100/4/2/4/3/140 +23% Acc)
    6. Focus Band / A move of the referee's choice on your Active mon is Encored for 2 actions. This does NOT fade upon switching.
    7. Focus Sash / A move of the referee's choice on your Active mon is Disabled for 6 actions. This does NOT fade upon switching.
    8. Type Specific Item (Silk Scarf, Charcoal etc) chosen by player / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)
    9. Smoke Ball / Crobat (Infiltrator @ Life Orb, Hasty ♂ 100/3/2/3/3/150 +26% Acc)
    10. Scope Lens / Beedrill (Sniper @ Scope Lens, Adamant ♀ 100/4/2/1/3/75)
    11. Zoom Lens / Vespiquen (Pressure @ Zoom Lens, Brave ♀ 100/4/4/3/4/34 -10% Eva)
    12. Float Stone / Your active mon is 25% Paralyzed and will get fully paralysed on the next action (the paralysis will lower by 5% normally).
    13. Razor Claw / Zangoose (Toxic Boost @ Razor Claw, Adamant ♂ 100/5/2/1/2/90)
    14. Razor Fang / Mawile (Sheer Force @ Razor Fang, Adamant ♀ 90/4/3/1/2/50)
    15. Big Root / Hitmonchan (Iron Fist @ Big Root, Adamant ? 90/5/3/1/4/76)
    16. King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.
    17. Macho Brace / Swoobat (Simple @ Macho Brace, Modest ♀ 100/1/2/4/2/114)
    18. Flame Orb /Mon of ref's choice is afflicted with Burn.
    19. Toxic Orb / Mon of ref's choice is afflicted with Toxic.
    20. Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)
    21. Heat Rock / Ninetales (Drought @ Fire Gem, Modest ♀ 100/2/3/4/4/100)
    22. Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)
    23. Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)
    24. Cleanse Tag / Active mon is afflicted with a major status effect of the ref's choosing.
    25. Electric Gem / Your active mon is attacked with R5 STAB Thunder, which successfully hits and rolls paralysis.
    26. Fire Gem / Your active mon is attacked with R5 STAB Fire Blast, which successfully hits and rolls burn.
    27. Ice Gem / Your active mon is attacked with R5 STAB Blizzard, which successfully hits and rolls freeze for one action.
    28. Passho Berry / Ditto (Imposter @ Metal Powder, Serious 90/2/2/2/2/48)
    29. Babiri Berry / Ditto (Imposter @ Metal Powder, Quirky 90/2/2/2/2/48)
    30. Haban Berry / Ditto (Imposter @ Metal Powder, Bashful 90/2/2/2/2/48)
    31. Signature Item (Mega Stones not included) / Escavalier (Overcoat @ Link Cable, Adamant ♂ 100/6/4/1/4/20)
    32. Mental Herb / All of your mons are Taunted!
    33. White Herb / Magcargo (Flame Body @ White Herb, Modest ♂ 90/1/5/4/3/30)
    34. Lum Berry / Active mon afflicted with Toxic, Burn, and Ghost Curse
    35. Enigma Berry / Active mon is hit by two R3 Judgements with typings chosen by the ref.
    36. Starf Berry / Glalie (Moody @ Starf Berry, Quiet ♂ 100/3/3/4/3/69 -10% Eva)
    37. Weakness Policy / Raticate (Hustle @ Micle Berry, Adamant ♂ 90/4/2/1/3/97)
    38. Custap Berry / Gigalith (Sturdy @ Custap Berry, Careful ♂ 100/5/5/1/4/25)
    39. Restore 50 HP to active mon / CHIMECHO THE TERRIBLE (Levitate @ Macho Brace, Modest ♀ 100/1/3/4/3/65)
    40. Restore 50 HP to active mon / Flareon (Guts @ Charcoal, Quiet ♀ 100/5/2/4/4/56 -10% Eva)
    41. Restore 50 HP to active mon / Golem (Sturdy @ Expert Belt, Brave ♀ 100/6/5/2/3/39 -10% Eva)
    42. Restore 50 HP to active mon / Active mon's En is halved.
    43. Restore 50 HP to active mon / Active mon's HP is halved.
    44. Restore 50 HP to any living mon / Wailord (Pressure @ Enigma Berry, Quiet ♀ 130/3/2/4/2/52 -10% Eva)
    45. Restore 50 HP to any living mon / Alomomola (Hydration @ Sitrus Berry, Brave ♀ 130/4/3/2/2/56 -10% Eva)
    46. Restore 50 HP to any living mon / Active mon now has x4 weaknesses to Poison, Water, and Normal instead of its usual affinities to these types.
    47. Restore 50 HP and 50 En to active mon / Slowbro (Regenerator @ Expert Belt, Quiet ♂ 100/3/4/5/3/26 -10% Eva)
    48. Restore 50 HP and 50 En to active mon / Slowking (Regenerator @ Expert Belt, Quiet ♂ 100/3/3/5/4/26 -10% Eva)
    49. Revive a fainted mon to 50 HP and 50% En / Heatran (Flash Fire @ Expert Belt, Timid ♂ 100/2/4/5/4/89 +10% Acc)
    50. May exchange any mon (including fainted) for one from profile (other than the ones in the run), fresh / Battle a mon from your profile (other than the ones in the run) of the ref's choosing. The ref chooses any of your items for it.

    Silver Rank

    When rolling RNG for doors, roll 1-50.

    1. Life Orb / Active mon's Perish Count is set to 3 and does NOT fade if the pokemon uses U-Turn, Volt Switch or Parting Shot, even if said pokemon actually switches out through the usage of said moves.
    2. Expert Belt / Electivire (Motor Drive @ Expert Belt, Naïve ♂ 100/5/3/3/2/110 +14% Acc)
    3. Choice Band / Haxorus (Mold Breaker @ Choice Band, Adamant ? 100/7/3/1/3/97)
    4. Choice Specs / Chandelure (Flame Body @ Choice Specs, Modest ? 90/1/3/7/3/80)
    5. Choice Scarf / Syclant (Compoundeyes @ Choice Scarf, Hasty ? 100/4/2/4/3/140 +23% Acc)
    6. Focus Band / A move of the referee's choice on your Active mon is Encored for 3 actions. This does NOT fade upon switching.
    7. Focus Sash / A move of the referee's choice on your Active mon is Disabled for 7 actions. This does NOT fade upon switching.
    8. Type Specific Item (Silk Scarf, Charcoal etc) chosen by player / Excadrill (Mold Breaker @ Soft Sand, Impish ♂ 110/5/3/1/3/88)
    9. Smoke Ball / Ninjask (Speed Boost @ Smoke Ball, Adamant ♂ 100/4/2/1/2/160)
    10. Scope Lens / Octillery (Sniper @ Mental Herb, Quiet ♀ 100/4/3/5/3/39 -10% Eva)
    11. Zoom Lens / Rhydon (Rock Head @ Zoom Lens, Sassy ♂ 110/5/5/2/3/34 -10% Eva)
    12. Float Stone / Mon of Ref's Choice is 25% Paralyzed and will get fully paralysed on the next action (the paralysis will lower by 5% normally).
    13. Razor Claw / Absol (Super Luck @ Razor Claw, Hasty ♂ 100/5/1/3/2/87 +9% Acc)
    14. Razor Fang / Aerodactyl (Pressure @ Razor Fang, Jolly ♀ 100/4/3/1/3/150 +26% Acc)
    15. Big Root / Medicham (Pure Power @ Big Root, Jolly ♀ 90/2/3/1/3/92 +10% Acc)
    16. King's Rock / Mon of Ref's choice is put to Deep Sleep and Poisoned badly, poison starting at -2DPA.
    17. Macho Brace / Bibarel (Simple @ Macho Brace, Jolly ♀ 100/3/2/1/2/82 +8% Acc)
    18. Flame Orb / Two Mons of ref's choice are afflicted with Burn.
    19. Toxic Orb / Two Mons of ref's choice are afflicted with Toxic.
    20. Damp Rock / Politoed (Drizzle @ Water Gem, Modest ? 100/2/3/4/4/70)
    21. Heat Rock / Ninetales (Drought @ Fire Gem, Modest ? 100/2/3/4/4/100)
    22. Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest ? 100/2/3/4/3/60)
    23. Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ? 110/4/4/2/4/47)
    24. Cleanse Tag / Mon of Ref's Choice is afflicted with a major status effect of the ref's choosing.
    25. Electric Gem / Your active mon is attacked with R10 STAB Bolt Strike, which successfully hits and rolls paralysis.
    26. Fire Gem / Your active mon is attacked with R10 STAB Blue Flare, which successfully hits and rolls burn.
    27. Ice Gem / Your active mon is attacked with R8 STAB Blizzard, which successfully hits and rolls freeze for one actions.
    28. Passho Berry / Ditto (Imposter @ Metal Powder, Serious 90/2/2/2/2/48)
    29. Babiri Berry / Ditto (Imposter @ Metal Powder, Quirky 90/2/2/2/2/48)
    30. Haban Berry / Ditto (Imposter @ Metal Powder, Bashful 90/2/2/2/2/48)
    31. Signature Item (Mega Stones not Included) / Kingdra (Sniper @ Dragon Scale, Rash ♂ 100/3/3/4/2/85)
    32. Mental Herb / All your mons are Taunted! This DOES NOT fade upon switching.
    33. White Herb / Carracosta (Sniper @ Enigma Berry, Gentle ♀ 100/4/4/3/4/32)
    34. Lum Berry / Mon of Ref's Choice afflicted with Toxic (starting at 2DPA), Burn, and Ghost Curse
    35. Enigma Berry / Active mon is hit by two STAB Plate R6 Judgement with typings chosen by the ref.
    36. Starf Berry / Smeargle (Technician @ Mental Herb, Naïve ♂ 90/1/2/1/1/87 +9% Acc)
    37. Weakness Policy / Durant (Hustle @ Micle Berry, Careful ♂ 90/4/4/1/3/109)
    38. Lagging Tail / Bastiodon (Hustle @ Armor Fossil, Mild ♂ 90/2/6/3/5/30)
    39. Restore 50 HP to active mon / Meganium (Overgrow @ Light Clay, Timid ♀ 100/2/4/3/4/92 +10% Acc)
    40. Restore 50 HP to active mon / Glaceon (Snow Cloak @ Icy Rock, Calm ♀ 100/1/4/5/4/65)
    41. Restore 50 HP to active mon / Salamence (Intimidate @ Expert Belt, Mild ♂ 100/5/2/5/3/100)
    42. Restore 50 HP to active mon / Active mon's En is halved.
    43. Restore 50 HP to active mon / Active mon's HP is halved.
    44. Restore 50 HP to any living mon / Slaking (Truant @ Life Orb, Calm ♂ 125/5/4/3/4/100)
    45. Restore 50 HP to any living mon / Snorlax (Gluttony @ Leftovers, Brave ♂ 125/5/3/3/4/26 -10% Eva)
    46. Restore 50 HP to any living mon / Active mon now has x4 weaknesses to Rock, Grass, Water and Poison instead of its usual affinities to these types.
    47. Restore 50 HP and 50 En to active mon / Gardevoir (Trace @ Mental Herb, Bold ♂ 100/2/4/5/4/80)
    48. Restore 50 HP and 50 En to active mon / Gallade (Steadfast @ Mental Herb, Impish ♂ 100/5/4/2/4/80)
    49. Revive a fainted mon to 50 HP and 50% En / Regigigas (Slow Start @ Focus Sash, Jolly 110/6/4/2/4/115 +16% Acc)
    50. May exchange any mon (including fainted) for one from profile (other than the ones in the run), fresh / Battle a mon from your profile (other than the ones in the run) of the ref's choosing. The ref chooses any of your items for it.

    [jump=top]Back to Top[/jump]

    [a]Gold[/a]Gold Rank

    When rolling RNG for doors, roll 1-50.

    1. Life Orb / Active mon's Perish Count is set to 3 and does NOT fade if the pokemon uses U-Turn, Volt Switch or Parting Shot, even if said pokemon actually switches out through the usage of said moves. Active mon is also Ghost Cursed.
    2. Expert Belt / Hydreigon (Levitate @ Expert Belt, Naughty ♀ 100/5/3/5/2/98)
    3. Choice Band / Haxorus (Mold Breaker @ Choice Band, Adamant ♂ 100/7/3/1/3/97)
    4. Choice Specs / Chandelure (Flame Body @ Choice Specs, Modest ♀ 90/1/3/7/3/80)
    5. Choice Scarf / Syclant (Compoundeyes @ Choice Scarf, Hasty ♂ 100/4/2/4/3/140 +23% Acc)
    6. Focus Band / A move of the referee's choice on your Active mon is Encored for 4 actions. This does NOT fade upon switching.
    7. Focus Sash / A move of the referee's choice on your Active mon is Disabled for 8 actions. This does NOT fade upon switching.
    8. Type Specific Item (Silk Scarf, Charcoal etc) chosen by player / Infernape (Iron Fist @ Charcoal, Hasty ♂ 100/4/2/4/3/125 +17% Acc)
    9. Smoke Ball / Sharpedo (Speed Boost @ Life Orb, Hasty ♂ 100/5/1/3/2/110 +14% Acc)
    10. Scope Lens / Kingdra (Sniper @ Scope Lens, Modest ♂ 100/2/3/4/3/85)
    11. Zoom Lens / Beheeyem (Analytic @ Zoom Lens, Brave ♀ 100/4/3/5/3/35 -10% Eva)
    12. Float Stone / Your active mon and a mon of ref's choice are 25% Paralyzed and will get fully paralysed on the next action (the paralysis will lower by 5% normally).
    13. Razor Claw / Weavile (Pressure @ Razor Claw, Jolly ♀ 100/5/3/1/3/144 +23% Acc)
    14. Razor Fang / Gliscor (Poison Heal @ Razor Fang, Adamant ♂ 100/4/5/1/3/95)
    15. Big Root / Roserade (Technician @ Big Root, Bold ♀ 90/2/3/5/4/90)
    16. King's Rock / Mon of ref's choice is put to Deep Sleep and Poisoned badly (starts at 3dpa). This is NOT affected by Heal Bell or Aromatheraphy used by other team members.
    17. Macho Brace / Lapras (Hydration @ Red Card, Quiet ♀ 120/3/3/4/3/53 -10% Eva)
    18. Flame Orb / All mons are burned.
    19. Toxic Orb / All mons are Toxic Poisoned.
    20. Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)
    21. Heat Rock / Ninetales (Drought @ Fire Gem, Modest ♀ 100/2/3/4/4/100)
    22. Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)
    23. Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)
    24. Mega Stone of Choice/ Face Snuggums (get it on Lucy's Profile)
    25. Electric Gem / Mon of Ref's choice is hit by R6 STAB Fusion Flare followed by R6 STAB Fusion Bolt (consider it as same action).
    26. Fire Gem / Mon of Ref's choice is hit by R6 STAB Fusion Flare followed by R6 STAB Fusion Bolt (consider it as same action)
    27. Ice Gem / Mon of Ref's choice is successfully hit by R4 STAB Freeze Shock followed by R4 STAB Fusion Bolt. Effects are rolled normally.
    28. Passho Berry / Ditto (Imposter @ Metal Powder, Serious 90/2/2/2/2/48)
    29. Babiri Berry / Ditto (Imposter @ Metal Powder, Quirky 90/2/2/2/2/48)
    30. Haban Berry / Ditto (Imposter @ Metal Powder, Bashful 90/2/2/2/2/48)
    31. Signature Item (Mega Stones not Included) / Gengar (Levitate @ Link Cable, Hasty ♂ 90/3/1/5/3/127 +19% Acc)
    32. Mental Herb / All your mons are Taunted and Tormented! This does NOT fade upon switching
    33. White Herb / Cloyster (Skill Link @ White Herb, Lonely ♂ 90/4/6/3/2/70)
    34. Lum Berry / Mon of ref's choice is afflicted with Toxic (starts at 3dpa), Burn, and Ghost Curse.
    35. Enigma Berry / Active mon is hit by three R5 Judgements with typings chosen by the ref.
    36. Starf Berry / Swoobat (Simple @ Starf Berry, Timid ♀ 100/1/2/3/2/132 +21% Acc)
    37. Weakness Policy / Accelgor (Unburden @ Weakness Policy, Modest ♂ 100/2/2/5/2/145)
    38. Custap Berry / Muk (Stench @ Custap Berry, Brave ♂ 110/5/3/3/4/43 -10% Eva)
    39. Restore 50 HP to active mon / Lucario (Steadfast @ Life Orb, Hasty ♂ 100/4/2/4/3/104 +12% Acc)
    40. Restore 50 HP to active mon / Vaporeon (Hydration @ Damp Rock, Bold ♀ 120/2/3/4/3/65)
    41. Restore 50 HP to active mon / Tyranitar (Sand Stream @ Expert Belt, Quiet ♀ 110/5/4/4/4/53 -10% Eva)
    42. Restore 50 HP to active mon / Active mon's En is reduced to a third.
    43. Restore 50 HP to active mon / Active mon's HP is reduced to a third.
    44. Restore 50 HP to any living mon / Blissey (Serene Grace @ Chople Berry, Modest ♀ 140/0/1/4/5/55)
    45. Restore 50 HP to any living mon / Chansey (Natural Cure @ Eviolite, Bold ♀ 140/0/2/2/4/50)
    46. Restore 50 HP to any living mon / Active mon now has x4 weaknesses to Water, Steel, Dragon, Electric and Grass instead of its usual affinities to these types.
    47. Restore 50 HP and 50 En to active mon / Latias (Levitate @ Soul Dew, Timid ♀ 100/2/3/4/5/127 +18% Acc)
    48. Restore 50 HP and 50 En to active mon / Latios (Levitate @ Soul Dew, Naïve ♂ 100/3/3/5/3/127 +18% Acc)
    49. Revive a fainted mon to 50 HP and 50% En / Cresselia (Levitate @ Enigma Berry, Modest 120/2/5/4/5/85)
    50. May exchange any mon (including fainted) for one from profile (other than the ones in the run), fresh / Battle a mon from your profile (other than the ones in the run) of the ref's choosing. The ref chooses any of your items for it.

    [jump=top]Back to Top[/jump]
    Last edited: Aug 29, 2014 at 9:39 AM
  3. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Bronze Rank Opponents

    IMPORTANT: If the opponent manages to defeat any of those pokemon, the active mon will get +25hp/en and the held item!

    Magmortar ♂ (Flame Body @ Expert Belt (open)

    [IMG]http://sprites.pokecheck.org/i/467.gif[/IMG]
    [SIZE=5] Magmortar ♂ [/SIZE]
    [B]Nature:[/B] Brave (Atk: +1, Spe -11, Evasion -10%))
    [B]Type:[/B] Fire

    [B]Ability:[/B] [I] Flame Body [/I]

    [B]Item:[/B] Expert Belt

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 72 (-)

    Height Class: 2
    Weight Class: 4
    BRT: 20

    [B]Attacks:[/B]
    ThunderPunch
    Smog
    Leer
    Ember
    SmokeScreen
    Faint Attack
    Confuse Ray
    Flame Burst
    Fire Punch
    Lava Plume
    Flamethrower
    Sunny Day
    Fire Blast
    Hyper Beam

    Belly Drum
    Cross Chop
    Flare Blitz
    Iron Tail
    Karate Chop
    Mach Punch

    Toxic
    Protect
    Taunt
    SolarBeam
    Will-O-Wisp
    Bide
    Endure
    Counter
    Earthquake
    Focus Blast
    Thunderbolt
    Haxorus ♂ (Mold Breaker @ Choice Band (open)

    [IMG]http://sprites.pokecheck.org/i/612.gif[/IMG]
    [SIZE=5] Haxorus ♂ [/SIZE]
    [B]Nature:[/B] Adamant (Atk: +1, SpA: -1)
    [B]Type:[/B] Dragon

    [B]Ability:[/B] [I] Mold Breaker [/I]

    [B]Item:[/B] Choice Band

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 7 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97

    Height Class: 2
    Weight Class: 5
    BRT: 21

    [B]Attacks:[/B]
    Scratch
    Leer
    Assurance
    Dragon Rage
    Leer
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Dragon Claw
    Dragon Dance
    Taunt
    Dragon Pulse
    Swords Dance
    Guillotine
    Outrage
    Giga Impact

    Counter
    Endeavor
    Endure
    Focus Energy
    Night Slash
    Reversal

    Brick Break
    Earthquake
    Fling
    Shadow Claw
    Payback
    Dragon Tail
    Bulldoze
    Rock Slide
    Chandelure ♀ (Flame Body @ Choice Specs (open)

    [IMG]http://sprites.pokecheck.org/i/609.gif[/IMG]
    [SIZE=5] Chandelure ♀ [/SIZE]
    [B]Nature:[/B] Modest (SpA: +1, Atk: -1)
    [B]Type:[/B] Ghost / Fire

    [B]Ability:[/B] [I] Flame Body [/I]

    [B]Item:[/B] Choice Specs

    [B]Stats:[/B]

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80

    Height Class: 2
    Weight Class: 3
    BRT: 19

    [B]Attacks:[/B]
    Ember
    Astonish
    Minimize
    Fire Spin
    Night Shade
    Will-O-Wisp
    Imprison
    Memento
    Inferno
    Curse
    Shadow Ball
    Pain Split
    Overheat
    Smog
    Flame Burst
    Confuse RAy
    Hex

    Acid
    Acid Armor
    Clear Smog
    Endure
    Haze
    Heat Wave

    Hidden Power [Fighting, 7]
    Hyper Beam
    SolarBeam
    Psychic
    Flamethrower
    Fire Blast
    Energy Ball
    Dream Eater
    Syclant ♂ (Compoundeyes @ Choice Scarf (open)

    [IMG]http://cap.smogon.com/Sprites/frontnormal-msyclant.png[/IMG]
    [SIZE=5] Syclant ♂ [/SIZE]
    [B]Nature:[/B] Hasty (Spe +19, Accuracy +23%, Def: -1)
    [B]Type:[/B] Ice / Bug

    [B]Ability:[/B] [I] Compoundeyes [/I]

    [B]Item:[/B] Choice Scarf

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 140 (+)

    Height Class: 2
    Weight Class: 4
    BRT: 22

    [B]Attacks:[/B]
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Bug Bite
    Icicle Spear
    Hail
    Icy Wind
    X-Scissor
    Ice Punch
    Avalanche
    Icicle Crash
    Bug Buzz
    Sheer Cold

    Earth Power
    Superpower
    Counter
    Signal Beam
    Silver Wind
    Water Pulse

    Hidden Power [Fire, 7]
    Solarbeam
    Earthquake
    Dig
    Brick Break
    Focus Blast
    Rock Slide
    U-Turn
    Armaldo ♀ (Battle Armor @ Hard Stone (open)

    [IMG]http://sprites.pokecheck.org/i/348.gif[/IMG]
    [SIZE=5] Armaldo ♀ [/SIZE]
    [B]Nature:[/B] Careful (SpD: +1, SpA: -1)
    [B]Type:[/B] Rock / Bug

    [B]Ability:[/B] [I] Battle Armor [/I]

    [B]Item:[/B] Hard Stone

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 45

    Height Class: 2
    Weight Class: 4
    BRT: 20

    [B]Attacks:[/B]
    Scratch
    Harden
    Mud Sport
    Water Gun
    Metal Claw
    Protect
    AncientPower
    Fury Cutter
    Slash
    Rock Blast
    Crush Claw
    X-Scissor

    Cross Poison
    Iron Defense
    Knock Off
    Rapid Spin
    Rock Slide
    Sand-Attack

    Toxic
    Bulldoze
    Iron Tail
    Earthquake
    Brick Break
    Rest
    Endure
    Sleep Talk
    Crobat ♂ (Infiltrator @ Life Orb (open)

    [IMG]http://sprites.pokecheck.org/i/169.gif[/IMG]
    [SIZE=5] Crobat ♂ [/SIZE]
    [B]Nature:[/B] Hasty (Spe +20, Accuracy +26%, Def: -1)
    [B]Type:[/B] Poison / Flying

    [B]Ability:[/B] [I] Infiltrator [/I]

    [B]Item:[/B] Life Orb

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 150 (+)

    Height Class: 2
    Weight Class: 4
    BRT: 20

    [B]Attacks:[/B]
    Cross Poison
    Screech
    Leech Life
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Air Cutter
    Mean Look
    Poison Fang
    Haze
    Acrobatics
    Air Slash

    Brave Bird
    Defog
    Giga Drain
    Hypnosis
    Pursuit
    Zen Headbutt

    Heat Wave
    Sky Attack

    Toxic
    Venoshock
    Endure
    Roost
    Fly
    Beedrill ♀ (Sniper @ Scope Lens (open)

    [IMG]http://sprites.pokecheck.org/i/015.gif[/IMG]
    [SIZE=5] Beedrill ♀ [/SIZE]
    [B]Nature:[/B] Adamant (Atk: +1, SpA: -1)
    [B]Type:[/B] Bug / Poison

    [B]Ability:[/B] [I] Sniper [/I]

    [B]Item:[/B] Scope Lens

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 75

    Height Class: 2
    Weight Class: 3
    BRT: 16

    [B]Attacks:[/B]
    Poison Sting
    String Shot
    Harden
    Fury Attack
    Focus Energy
    Bug Bite
    Twineedle
    Rage
    Pursuit
    Toxic Spikes
    Pin Missile
    Agility
    Assurance
    Poison Jab
    Endeavor

    Endure
    Roost
    Bide
    Reflect

    Toxic
    Protect
    Brick Break
    Double Team
    Acrobatics
    Payback
    Flash
    X-Scissor
    U-Turn
    Vespiquen ♀ (Pressure @ Zoom Lens (open)

    [IMG]http://sprites.pokecheck.org/i/416.gif[/IMG]
    [SIZE=5] Vespiquen ♀ [/SIZE]
    [B]Nature:[/B] Brave (Atk: +1, Spe -6, Evasion -10%))
    [B]Type:[/B] Bug / Flying

    [B]Ability:[/B] [I] Pressure [/I]

    [B]Item:[/B] Zoom Lens

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 34 (-)

    Height Class: 2
    Weight Class: 3
    BRT: 19

    [B]Attacks:[/B]
    Sweet Scent
    Gust
    Poison Sting
    Confuse Ray
    Fury Cutter
    Bug Bite
    Defend Order
    Pursuit
    Fury Swipes
    Power Gem
    Heal Order
    Toxic
    Slash
    Captivate
    Attack Order
    Swagger
    Destiny Bond

    Venoshock
    Protect
    Roost
    Endure
    Flash
    U-Turn
    Substitute
    Zangoose ♂ (Toxic Boost @ Razor Claw (open)

    [IMG]http://sprites.pokecheck.org/i/335.gif[/IMG]
    [SIZE=5] Zangoose ♂ [/SIZE]
    [B]Nature:[/B] Adamant (Atk: +1, SpA: -1)
    [B]Type:[/B] Normal


    [B]Ability:[/B] [I] Toxic Boost [/I]

    [B]Item:[/B] Razor Claw

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 90

    Height Class: 2
    Weight Class: 3
    BRT: 16

    [B]Attacks:[/B]
    Scratch
    Leer
    Quick Attack
    Swords Dance
    Fury Cutter
    Slash
    Pursuit
    Embargo
    Crush Claw
    Taunt
    Detect
    False Swipe
    X-Scissor
    Close Combat

    Counter
    Disable
    Final Gambit
    Flail
    Night Slash
    Roar

    Toxic
    Fire Punch
    Ice Punch
    ThunderPunch
    Rock Slide
    Endure
    Dig
    Mawile ♂ (Sheer Force @ Razor Fang (open)

    [IMG]http://sprites.pokecheck.org/i/303.gif[/IMG]
    [SIZE=5] Mawile ♂ [/SIZE]
    [B]Nature:[/B] Adamant (Atk: +1, SpA: -1)
    [B]Type:[/B] Steel/Fairy

    [B]Ability:[/B] [I] Sheer Force [/I]

    [B]Item:[/B] Razor Fang

    [B]Stats:[/B]

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50

    Height Class: 2
    Weight Class: 2
    BRT: 14

    [B]Attacks:[/B]
    Astonish
    Fake Tears
    Bite
    Sweet Scent
    ViceGrip
    Faint Attack
    Baton Pass
    Crunch
    Iron Defense
    Sucker Punch
    Stockpile
    Swallow
    Spit Up
    Iron Head

    Fire Fang
    Ice Fang
    Metal Burst
    Poison Fang
    Punishment
    Thunder Fang

    Pain Split
    Toxic
    Taunt
    Protect
    Rest
    Endure
    Substitute
    Hitmonchan ♂ (Iron Fist @ Big Root (open)

    [IMG]http://sprites.pokecheck.org/i/107.gif[/IMG]
    [SIZE=5] Hitmonchan ♂ [/SIZE]
    [B]Nature:[/B] Adamant (Atk: +1, SpA: -1)
    [B]Type:[/B] Fighting
    [I]Fighting Type[/I]

    [B]Ability:[/B] [I] Iron Fist [/I]

    [B]Item:[/B] Big Root

    [B]Stats:[/B]

    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 76

    Height Class: 2
    Weight Class: 4
    BRT: 18

    [B]Attacks:[/B]
    Tackle
    Helping Hand
    Fake Out
    Foresight
    Revenge
    Comet Punch
    Agility
    Pursuit
    Mach Punch
    Bullet Punch
    Feint
    Vacuum Wave
    Quick Guard
    ThunderPunch
    Ice Punch
    Fire Punch
    Sky Uppercut
    Mega Punch
    Detect
    Focus Punch
    Counter
    Close Combat

    Endure
    Mind Reader
    Rapid Spin

    Toxic
    Double Team
    Bide
    Drain Punch
    Stone Edge
    Bulldoze
    Substitute
    Swoobat ♀ (Simple @ Macho Brace (open)

    [IMG]http://sprites.pokecheck.org/i/528.gif[/IMG]
    [SIZE=5] Swoobat ♀ [/SIZE]
    [B]Nature:[/B] Modest (SpA: +1, Atk: -1)
    [B]Type:[/B] Psychic / Flying

    [B]Ability:[/B] [I] Simple [/I]

    [B]Item:[/B] Macho Brace

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 114

    Height Class: 2
    Weight Class: 2
    BRT: 16

    [B]Attacks:[/B]
    Confusion
    Odor Sleuth
    Gust
    Assurance
    Heart Stamp
    Imprison
    Air Cutter
    Attract
    Amnesia
    Calm Mind
    Air Slash
    Future Sight
    Psychic
    Endeavor

    Charm
    Fake Tears
    Knock Off
    Roost
    Stored Power
    Supersonic

    Psyshock
    Toxic
    Taunt
    Protect
    Shadow Ball
    Energy Ball
    U-Turn
    Trick Room
    Politoed ♂ (Drizzle @ Water Gem (open)

    [IMG]http://sprites.pokecheck.org/i/186.gif[/IMG]
    [SIZE=5] Politoed ♂ [/SIZE]
    [B]Nature:[/B] Modest (SpA: +1, Atk: -1)
    [B]Type:[/B] Water

    [B]Ability:[/B] [I] Drizzle [/I]

    [B]Item:[/B] Water Gem

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70

    Height Class: 2
    Weight Class: 3
    BRT: 19

    [B]Attacks:[/B]
    Bubblebeam
    Water Gun
    Hypnosis
    DoubleSlap
    Perish Song
    Swagger
    Bounce
    Hyper Voice
    Rain Dance
    Body Slam
    Mud Shot
    Wake-Up Slap
    Amnesia
    Hydro Pump
    Mud Bomb

    Encore
    Endeavor
    Endure
    Ice Ball
    Refresh
    Splash

    Toxic
    Bide
    Dive
    Ice Beam
    Focus Blast
    Protect
    Psychic
    Hidden Power [Grass, 7]
    Ninetales ♀ (Drought @ Fire Gem (open)

    [IMG]http://sprites.pokecheck.org/i/038.gif[/IMG]
    [SIZE=5] Ninetales ♀ [/SIZE]
    [B]Nature:[/B] Modest (SpA: +1, Atk: -1)
    [B]Type:[/B] Fire

    [B]Ability:[/B] [I] Drought [/I]

    [B]Item:[/B] Fire Gem

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 100

    Height Class: 2
    Weight Class: 2
    BRT: 20

    [B]Attacks:[/B]
    Nasty Plot
    Ember
    Quick Attack
    Confuse Ray
    Tail Whip
    Roar
    Safeguard
    Fire Spin
    Will-O-Wisp
    Imprison
    Flame Burst
    Flamethrower
    Payback
    Captivate
    Inferno
    Grudge
    Extrasensory
    Fire Blast

    Disable
    Energy Ball
    Hex
    Hypnosis
    Power Swap
    Spite

    Toxic
    Endure
    Bide
    Psyshock
    Hidden Power [Ice, 7]
    SolarBeam
    Protect
    Double Team
    Abomasnow ♂ (Snow Warning @ Ice Gem (open)

    [IMG]http://sprites.pokecheck.org/i/460.gif[/IMG]
    [SIZE=5] Abomasnow ♂ [/SIZE]
    [B]Nature:[/B] Modest (SpA: +1, Atk: -1)
    [B]Type:[/B] Grass / Ice
    [I]Grass Type[/I]

    [B]Ability:[/B] [I] Snow Warning [/I]

    [B]Item:[/B] Ice Gem

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60

    Height Class: 2
    Weight Class: 5
    BRT: 17

    [B]Attacks:[/B]
    Ice Punch
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    GrassWhistle
    Swagger
    Mist
    Ice Shard
    Ingrain
    Wood Hammer
    Blizzard
    Sheer Cold

    Avalanche
    Bullet Seed
    Growth
    Leech Seed
    Magical Leaf
    Seed Bomb

    Toxic
    Hail
    Hidden Power [Fire, 6]
    Protect
    Light Screen
    Giga Drain
    Focus Blast
    Endure
    Hippowdon ♀ (Sand Stream @ Ground Gem (open)

    [IMG]http://sprites.pokecheck.org/i/450.gif[/IMG]
    [SIZE=5] Hippowdon ♀ [/SIZE]
    [B]Nature:[/B] Careful (SpD: +1, SpA: -1)
    [B]Type:[/B] Ground
    [I]Ground Type[/I]

    [B]Ability:[/B] [I] Sand Stream [/I]

    [B]Item:[/B] Ground Gem

    [B]Stats:[/B]

    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 47

    Height Class: 2
    Weight Class: 7
    BRT: 20

    [B]Attacks:[/B]
    Ice Fang
    Fire Fang
    Thunder Fang
    Tackle
    Sand-Attack
    Bite
    Yawn
    Take Down
    Dig
    Sand Tomb
    Crunch
    Earthquake
    Double-Edge
    Fissure

    Body Slam
    Revenge
    Sand Tomb
    Slack Off
    Sleep Talk
    Whirlwind

    Superpower
    Toxic
    Protect
    Double Team
    Endure
    Bulldoze
    Stone Edge
    Substitute
    Ditto (Imposter @ Metal Powder (open)

    [IMG]http://sprites.pokecheck.org/i/132.gif[/IMG]
    [SIZE=5] Ditto [/SIZE]
    [B]Nature:[/B] Serious (No Changes)
    [B]Type:[/B] Normal
    [I]Normal Type[/I]

    [B]Ability:[/B] [I] Imposter [/I]

    [B]Item:[/B] Metal Powder

    [B]Stats:[/B]

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 48

    Height Class: 2
    Weight Class: 1
    BRT: 12

    [B]Attacks:[/B]
    Transform
    Ditto (Imposter @ Metal Powder (open)

    [IMG]http://sprites.pokecheck.org/i/132.gif[/IMG]
    [SIZE=5] Ditto [/SIZE]
    [B]Nature:[/B] Quirky (No Changes)
    [B]Type:[/B] Normal
    [I]Normal Type[/I]

    [B]Ability:[/B] [I] Imposter [/I]

    [B]Item:[/B] Metal Powder

    [B]Stats:[/B]

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 48

    Height Class: 2
    Weight Class: 1
    BRT: 12

    [B]Attacks:[/B]
    Transform
    Ditto (Imposter @ Metal Powder (open)

    [IMG]http://sprites.pokecheck.org/i/132.gif[/IMG]
    [SIZE=5] Ditto [/SIZE]
    [B]Nature:[/B] Bashful (No Changes)
    [B]Type:[/B] Normal
    [I]Normal Type[/I]

    [B]Ability:[/B] [I] Imposter [/I]

    [B]Item:[/B] Metal Powder

    [B]Stats:[/B]

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 48

    Height Class: 2
    Weight Class: 1
    BRT: 12

    [B]Attacks:[/B]
    Transform
    Escavalier (Overcoat @ Link Cable (open)

    [IMG]http://sprites.pokecheck.org/i/589.gif[/IMG]
    [SIZE=5] Escavalier ♂ [/SIZE]
    [B]Nature:[/B] Adamant (Atk: +1, SpA: -1)
    [B]Type:[/B] Bug / Steel

    [B]Ability:[/B] [I] Overcoat [/I]

    [B]Item:[/B] Link Cable

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 20

    Height Class: 2
    Weight Class: 3
    BRT: 19

    [B]Attacks:[/B]
    Peck
    Leer
    Quick Guard
    Twineedle
    Fury Attack
    Headbutt
    False Swipe
    Bug Buzz
    Slash
    Iron Head
    Iron Defense
    X-Scissor
    Reversal
    Swords Dance
    Giga Impact
    Endure
    Fury Cutter
    Take Down
    Scary Face
    Flail
    Double-Edge

    Bug Bite
    Counter
    Faint Attack
    Knock Off
    Megahorn
    Pursuit

    Toxic
    Protect
    Double Team
    Facade
    Rest
    Aerial Ace
    Poison Jab
    Swagger
    Substitute
    Magcargo (Flame Body @ White Herb (open)

    [IMG]http://sprites.pokecheck.org/i/219.gif[/IMG]
    [SIZE=5] Magcargo ♀ [/SIZE]
    [B]Nature:[/B] Modest (SpA: +1, Atk: -1)
    [B]Type:[/B] Fire / Rock

    [B]Ability:[/B] [I] Flame Body [/I]

    [B]Item:[/B] White Herb

    [B]Stats:[/B]

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 30

    Height Class: 2
    Weight Class: 4
    BRT: 17

    [B]Attacks:[/B]
    Yawn
    Smog
    Ember
    Rock Throw
    Harden
    Recover
    Flame Burst
    AncientPower
    Amnesia
    Lava Plume
    Shell Smash
    Flamethrower
    Rock Slide
    Body Slam
    Earth Power

    Inferno
    Memento
    SmokeScreen
    Spit Up
    Stockpile
    Swallow

    Toxic
    Endure
    Pain Split
    Light Screen
    Reflect
    SolarBeam
    Protect
    Double Team
    Glalie ♂ (Moody @ Starf Berry (open)

    [IMG]http://sprites.pokecheck.org/i/362.gif[/IMG]
    [SIZE=5] Glalie ♂ [/SIZE]
    [B]Nature:[/B] Quiet (SpA: +1, Spe -11, Evasion -10%))
    [B]Type:[/B] Ice

    [B]Ability:[/B] [I] Moody [/I]

    [B]Item:[/B] Starf Berry

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 69 (-)

    Height Class: 2
    Weight Class: 6
    BRT: 18

    [B]Attacks:[/B]
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Ice Fang
    Crunch
    ICe Shard
    Ice Beam
    Hail
    Blizzard
    Sheer Cold

    Avalanche
    Bide
    Block
    Disable
    Hex
    Weather Ball

    Toxic
    Endure
    Sleep Talk
    Taunt
    Rest
    Protect
    Double Team
    Explosion
    Raticate ♀ (Hustle @ Micle Berry (open)

    [IMG]http://sprites.pokecheck.org/i/020.gif[/IMG]
    [SIZE=5] Raticate ♀ [/SIZE]
    [B]Nature:[/B] Adamant (Atk: +1, SpA: -1)
    [B]Type:[/B] Normal

    [B]Ability:[/B] [I] Hustle [/I]

    [B]Item:[/B] Micle Berry

    [B]Stats:[/B]

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97

    Height Class: 2
    Weight Class: 2
    BRT: 16

    [B]Attacks:[/B]
    Tackle
    Tail Whip
    Swords Dance
    Quick Attack
    Focus Energy
    Bite
    Pursuit
    Hyper Fang
    Sucker Punch
    Scary Face
    Pursuit
    Crunch
    Assurance
    Super Fang
    Double-Edge
    Endeavor

    Counter
    Final Gambit
    Flame Wheel
    Last Resort
    Me First
    Reversal

    Toxic
    Endure
    Bide
    Protect
    Taunt
    Dig
    Wild Charge
    U-Turn
    Gigalith ♂ (Sturdy @ Custap Berry (open)

    [IMG]http://sprites.pokecheck.org/i/526.gif[/IMG]
    [SIZE=5] Gigalith ♂ [/SIZE]
    [B]Nature:[/B] Careful (SpD: +1, SpA: -1)
    [B]Type:[/B] Rock


    [B]Ability:[/B] [I] Sturdy [/I]

    [B]Item:[/B] Custap Berry

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 25

    Height Class: 2
    Weight Class: 6
    BRT: 19

    [B]Attacks:[/B]
    Tackle
    Harden
    Sand-Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down
    Power Gem
    Rock Slide
    Stealth Rock
    Sandstorm
    Stone Edge
    Explosion

    Autotomize
    Gravity
    Heavy Slam
    Magnitude
    Rock Tomb
    Take Down

    Toxic
    Protect
    SolarBeam
    Earthquake
    Double Team
    Rest
    Bulldoze
    Swagger
    Substitute
    CHIMECHO THE TERRIBLE ♀ (Levitate @ Macho Brace (open)

    [IMG]http://sprites.pokecheck.org/i/358.gif[/IMG]
    [SIZE=5] CHIMECHO THE TERRIBLE ♀ [/SIZE]
    [B]Nature:[/B] Modest (SpA: +1, Atk: -1)
    [B]Type:[/B] Psychic

    [B]Ability:[/B] [I] Levitate [/I]

    [B]Item:[/B] Macho Brace

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 65

    Height Class: 2
    Weight Class: 1
    BRT: 17

    [B]Attacks:[/B]
    Wrap
    Growl
    Astonish
    Confusion
    Take Down
    Uproar
    Yawn
    Psywave
    Double-Edge
    Heal Bell
    Safeguard
    Extrasensory
    Heal Pulse
    Synchronoise
    Healing Wish
    Psychic
    Last Resort
    Entrainment

    Disable
    Dream Eater
    Hypnosis
    Skill Swap
    Stored Power
    Wish

    Toxic
    Endure
    Magic Coat
    Calm Mind
    Protect
    Taunt
    Telekinesis
    Thunder Wave
    Flareon ♀ (Guts @ Charcoal (open)

    [IMG]http://sprites.pokecheck.org/i/136.gif[/IMG]
    [SIZE=5] Flareon ♀ [/SIZE]
    [B]Nature:[/B] Quiet (SpA: +1, Spe -9, Evasion -10%))
    [B]Type:[/B] Fire

    [B]Ability:[/B] [I] Guts [/I]

    [B]Item:[/B] Charcoal

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 56 (-)

    Height Class: 2
    Weight Class: 2
    BRT: 20

    [B]Attacks:[/B]
    Tackle
    Sand-Attack
    Tail Whip
    Helping Hand
    Growl
    Ember
    Quick Attack
    Bite
    Baton Pass
    Fire Spin
    Leer
    Focus Energy
    Take Down
    Fire Fang
    Rage
    Last Resort
    Smog
    Trump Card
    Scary Face
    Fire Blast
    Lava Plume
    Flamethrower

    Detect
    Endure
    Flail
    Stored Power
    Wish
    Yawn

    Toxic
    Endure
    Bide
    Zap Cannon
    Superpower
    Protect
    Will-O-Wisp
    Golem ♂ (Sturdy @ Expert Belt (open)

    [IMG]http://sprites.pokecheck.org/i/076.gif[/IMG]
    [SIZE=5] Golem ♂ [/SIZE]
    [B]Nature:[/B] Brave (Atk: +1, Spe -6, Evasion -10%))
    [B]Type:[/B] Rock / Ground

    [B]Ability:[/B] [I] Sturdy [/I]

    [B]Item:[/B] Expert Belt

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3
    Spe: 39 (-)

    Height Class: 2
    Weight Class: 7
    BRT: 19

    [B]Attacks:[/B]
    Tackle
    Defense Curl
    Mud Sport
    Rock Polish
    Rock Throw
    Magnitude
    Steamroller
    Rock Blast
    Smack Down
    Selfdestruct
    Bulldoze
    Stealth Rock
    Harden
    Rollout
    Earthquake
    Explosion
    Double-Edge
    Heavy Slam

    Block
    Endure
    Flail
    Focus Punch
    Hammer Arm
    Rock Slide

    Toxic
    Fire Punch
    ThunderPunch
    Bide
    Counter
    Protect
    Rest
    Wailord ♂ (Pressure @ Enigma Berry (open)

    [IMG]http://sprites.pokecheck.org/i/321.gif[/IMG]
    [SIZE=5] Wailord ♂ [/SIZE]
    [B]Nature:[/B] Quiet (SpA: +1, Spe -8, Evasion -10%))
    [B]Type:[/B] Water

    [B]Ability:[/B] [I] Pressure [/I]

    [B]Item:[/B] Enigma Berry

    [B]Stats:[/B]

    HP: 130
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 52 (-)

    Height Class: 2
    Weight Class: 8
    BRT: 19

    [B]Attacks:[/B]
    Splash
    Growl
    Water Gun
    Rollout
    Whirlpool
    Astonish
    Water Pulse
    Mist
    Rest
    Brine
    Water Spout
    Amnesia
    Dive
    Bounce
    Hydro Pump
    Heavy Slam

    Body Slam
    Fissure
    Double-Edge
    Sleep Talk
    Soak
    Swagger

    Toxic
    Endure
    Icy Wind
    Ice Beam
    Scald
    Protect
    Rest
    Roar
    Alomomola ♀ (Hydration @ Sitrus Berry (open)

    [IMG]http://sprites.pokecheck.org/i/594.gif[/IMG]
    [SIZE=5] Alomomola ♀ [/SIZE]
    [B]Nature:[/B] Modest (SpA: +1, Atk -1)
    [B]Type:[/B] Water

    [B]Ability:[/B] [I] Hydration [/I]
    [B]Item:[/B] Sitrus Berry

    [B]Stats:[/B]

    HP: 130
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65

    Height Class: 2
    Weight Class: 3
    BRT: 20

    [B]Attacks:[/B]
    Pound
    Water Sport
    Aqua Ring
    Aqua Jet
    DoubleSlap
    Heal Pulse
    Protect
    Water Pulse
    Wake-Up Slap
    Soak
    Wish
    Brine
    Safeguard
    Helping Hand
    Wide Guard
    Healing Wish
    Hydro Pump

    Endure
    Mirror Coat
    Mist
    Pain Split
    Refresh
    Tickle

    Toxic
    Hidden Power [Grass, 7]
    Ice Beam
    Light Screen
    Protect
    Rain Dance
    Psychic
    Shadow Ball
    Scald
    Slowbro ♂ (Regenerator @ Expert Belt (open)

    [IMG]http://sprites.pokecheck.org/i/080.gif[/IMG]
    [SIZE=5] Slowbro ♂ [/SIZE]
    [B]Nature:[/B] Quiet (SpA: +1, Spe -4, Evasion -10%))
    [B]Type:[/B] Water / Psychic

    [B]Ability:[/B] [I] Regenerator [/I]

    [B]Item:[/B] Expert Belt

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 26 (-)

    Height Class: 2
    Weight Class: 4
    BRT: 19

    [B]Attacks:[/B]
    Confusion
    Disable
    Headbutt
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Amnesia
    Water Pulse
    Zen Headbutt
    Slack Off
    Withdraw
    Psychic
    Rain Dance
    Psych Up
    Heal Pulse

    Block
    Me First
    Mud Sport
    Safeguard
    Sleep Talk
    Wonder Room

    Toxic
    Endure
    Magic Coat
    Fire Blast
    Scald
    Brine
    Protect
    Thunder Wave
    Slowking ♂ (Regenerator @ Expert Belt (open)

    [IMG]http://sprites.pokecheck.org/i/199.gif[/IMG]
    [SIZE=5] Slowking ♂ [/SIZE]
    [B]Nature:[/B] Quiet (SpA: +1, Spe -4, Evasion -10%))
    [B]Type:[/B] Water / Psychic

    [B]Ability:[/B] [I] Regenerator [/I]

    [B]Item:[/B] Expert Belt

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 26 (-)

    Height Class: 2
    Weight Class: 4
    BRT: 19

    [B]Attacks:[/B]
    Power Gem
    Hidden Power [Grass, 7]
    Confusion
    Disable
    Headbutt
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Amnesia
    Nasty Plot
    Water Pulse
    Zen Headbutt
    Slack Off
    Withdraw
    Psychic
    Trump Card
    Rain Dance
    Psych Up
    Heal Pulse

    Block
    Me First
    Mud Sport
    Safeguard
    Sleep Talk
    Wonder Room

    Toxic
    Endure
    Magic Coat
    Fire Blast
    Scald
    Brine
    Protect
    Thunder Wave
    Heatran ♀ (Flash Fire @ Expert Belt (open)

    [IMG]http://sprites.pokecheck.org/i/485.gif[/IMG]
    [SIZE=5] Heatran ♀ [/SIZE]
    [B]Nature:[/B] Timid (Spe +12, Accuracy +10%, Atk: -1)
    [B]Type:[/B] Fire / Steel

    [B]Ability:[/B] [I] Flash Fire [/I]

    [B]Item:[/B] Expert Belt

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 89 (+)

    Height Class: 2
    Weight Class: 8
    BRT: 22

    [B]Attacks:[/B]
    AncientPower
    Leer
    Fire Fang
    Metal Sound
    Crunch
    Scary Face
    Lava Plume
    Fire Spin
    Iron Head
    Earth Power
    Heat Wave
    Stone Edge
    Magma Storm

    Toxic
    Endure
    Dark Pulse
    Sleep Talk
    Dragon Pulse
    Hidden Power [Ice, 7]
    Protect
    Taunt
    Double Team
    Solarbeam
    Rest
    Will-O-Wisp
    Explosion
    Last edited: Mar 12, 2014
  4. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Silver Rank Opponents

    IMPORTANT: If the opponent manages to defeat any of those pokemon, the active mon will get +30hp/en and the held item!

    Electivire ♂ (Motor Drive @ Expert Belt (open)

    [IMG]http://sprites.pokecheck.org/i/466.gif[/IMG]
    [SIZE=5] Electivire ♂ [/SIZE]
    [B]Nature:[/B] Naïve (Spe +15, Accuracy +14%, SpD: -1)
    [B]Type:[/B] Electric
    [I]Electric Type[/I] - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    [B]Ability:[/B] [I] Motor Drive [/I] - (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    [B]Item:[/B] Expert Belt

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 110 (+)

    Height Class: 3
    Weight Class: 5
    BRT: 20

    [B]Attacks:[/B]
    Fire Punch
    Quick Attack
    Leer
    ThunderShock
    Low Kick
    Swift
    Shock Wave
    Light Screen
    Electro Ball
    ThunderPunch
    Discharge
    Thunderbolt
    Screech
    Thunder
    Giga Impact

    Cross Chop
    Feint
    Focus Punch
    Ice Punch
    Karate Chop
    Meditate

    Toxic
    Protect
    Taunt
    Dig
    Torment
    Light Screen
    Bide
    Endure
    Reflect
    Teleport
    Haxorus ♀ (Mold Breaker @ Choice Band (open)

    [IMG]http://sprites.pokecheck.org/i/612.gif[/IMG]
    [SIZE=5] Haxorus ♀ [/SIZE]
    [B]Nature:[/B] Adamant (Atk: +1, SpA: -1)
    [B]Type:[/B] Dragon
    [I]Dragon Type[/I] - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    [B]Ability:[/B] [I] Mold Breaker [/I] - (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    [B]Item:[/B] Choice Band

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 7 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97

    Height Class: 3
    Weight Class: 5
    BRT: 21

    [B]Attacks:[/B]
    Scratch
    Leer
    Assurance
    Dragon Rage
    Leer
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Dragon Claw
    Dragon Dance
    Taunt
    Dragon Pulse
    Swords Dance
    Guillotine
    Outrage
    Giga Impact

    Counter
    Endeavor
    Endure
    Focus Energy
    Night Slash
    Reversal

    Brick Break
    Earthquake
    Fling
    Shadow Claw
    Payback
    Dragon Tail
    Bulldoze
    Rock Slide
    Aerial Ace
    X-Scissor
    Dig
    Chandelure ♀ (Flame Body @ Choice Specs (open)

    [IMG]http://sprites.pokecheck.org/i/609.gif[/IMG]
    [SIZE=5] Chandelure ♀ [/SIZE]
    [B]Nature:[/B] Modest (SpA: +1, Atk: -1)
    [B]Type:[/B] Ghost / Fire
    [I]Ghost Type[/I] - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    [I]Fire Type[/I] - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    [B]Ability:[/B] [I] Flame Body [/I] - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    [B]Item:[/B] Choice Specs

    [B]Stats:[/B]

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80

    Height Class: 2
    Weight Class: 3
    BRT: 19

    [B]Attacks:[/B]
    Ember
    Astonish
    Minimize
    Fire Spin
    Night Shade
    Will-O-Wisp
    Imprison
    Memento
    Inferno
    Curse
    Shadow Ball
    Pain Split
    Overheat
    Smog
    Flame Burst
    Confuse Ray
    Hex

    Acid
    Acid Armor
    Clear Smog
    Endure
    Haze
    Heat Wave

    Hidden Power [Fighting, 7]
    Hyper Beam
    SolarBeam
    Psychic
    Flamethrower
    Fire Blast
    Energy Ball
    Dream Eater
    Incinerate
    Calm Mind
    Rest
    Syclant ♂ (Compoundeyes @ Choice Scarf (open)

    [IMG]http://cap.smogon.com/Sprites/frontnormal-msyclant.png[/IMG]
    [SIZE=5] Syclant ♂ [/SIZE]
    [B]Nature:[/B] Hasty (Spe +19, Accuracy +23%, Def: -1)
    [B]Type:[/B] Ice / Bug
    [I]Ice Type[/I] - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    [I]Bug Type[/I] - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    [B]Ability:[/B] [I] Compoundeyes [/I] - (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    [B]Item:[/B] Choice Scarf

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 140 (+)

    Height Class: 2
    Weight Class: 4
    BRT: 22

    [B]Attacks:[/B]
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Bug Bite
    Icicle Spear
    Hail
    Icy Wind
    X-Scissor
    Ice Punch
    Avalanche
    Icicle Crash
    Bug Buzz
    Sheer Cold

    Earth Power
    Superpower
    Counter
    Signal Beam
    Silver Wind
    Water Pulse

    Hidden Power [Fire, 7]
    Solarbeam
    Earthquake
    Dig
    Brick Break
    Focus Blast
    Rock Slide
    U-Turn
    Fling
    Acrobatics
    Venoshock
    Excadrill ♂ (Mold Breaker @ Soft Sand (open)

    [IMG]http://sprites.pokecheck.org/i/530.gif[/IMG]
    [SIZE=5] Excadrill ♂ [/SIZE]
    [B]Nature:[/B] Impish (Def: +1, SpA: -1)
    [B]Type:[/B] Ground / Steel
    [I]Ground Type[/I] - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    [I]Steel Type[/I] - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    [B]Ability:[/B] [I] Mold Breaker [/I] - (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    [B]Item:[/B] Soft Sand

    [B]Stats:[/B]

    HP: 110
    Atk: Rank 5
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 88

    Height Class: 1
    Weight Class: 3
    BRT: 19

    [B]Attacks:[/B]
    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Slash
    Rock Slide
    Horn Drill
    Earthquake
    Swords Dance
    Sandstorm
    Drill Run
    Fissure

    Crush Claw
    Earth Power
    Iron Defense
    Metal Sound
    Skull Bash
    Rock Climb

    Toxic
    Hone Claws
    Protect
    Brick Break
    Aerial Ace
    Shadow Claw
    Giga Impact
    Bulldoze
    X-Scissor
    Poison Jab
    Substitute
    Swagger
    Ninjask ♂ (Speed Boost @ Smoke Ball (open)

    [IMG]http://sprites.pokecheck.org/i/291.gif[/IMG]
    [SIZE=5] Ninjask ♂ [/SIZE]
    [B]Nature:[/B] Adamant (Atk: +1, SpA: -1)
    [B]Type:[/B] Bug / Flying
    [I]Bug Type[/I] - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    [I]Flying Type[/I] - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Ability:[/B] [I] Speed Boost [/I] - (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    [B]Item:[/B] Smoke Ball

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 160

    Height Class: 1
    Weight Class: 2
    BRT: 18

    [B]Attacks:[/B]
    Bug Bite
    Scratch
    Harden
    Leech Life
    Sand-Attack
    Fury Swipes
    Mind Reader
    Double Team
    Fury Cutter
    Screech
    Swords Dance
    Slash
    Agility
    Baton Pass
    X-Scissor
    False Swipe
    Mud-Slap
    Metal Claw
    Dig

    Endure
    Faint Attack
    Final Gambit
    Gust
    Night Slash
    Silver Wind

    Toxic
    Protect
    Aerial Ace
    Frustration
    Return
    Thief
    Giga Impact
    Flash
    U-turn
    Cut
    Roost
    Defog
    Octillery ♀ (Sniper @ Mental Herb (open)

    [IMG]http://sprites.pokecheck.org/i/224.gif[/IMG]
    [SIZE=5] Octillery ♀ [/SIZE]
    [B]Nature:[/B] Quiet (SpA: +1, Spe -6, Evasion -10%))
    [B]Type:[/B] Water
    [I]Water Type[/I] - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Ability:[/B] [I] Sniper [/I] - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    [B]Item:[/B] Mental Herb

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 39 (-)

    Height Class: 2
    Weight Class: 3
    BRT: 19

    [B]Attacks:[/B]
    Gunk Shot
    Rock Blast
    Water Gun
    Constrict
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy
    Octazooka
    Bullet Seed
    Wring Out
    Signal Beam
    Ice Beam
    Hyper Beam
    Soak
    Lock-On
    Water Pulse

    Acid Spray
    Haze
    Mud Shot
    Supersonic
    Thunder Wave
    Water Spout

    Toxic
    Hidden Power [Electric, 7]
    Protect
    Smack Down
    Psychic
    Sludge Wave
    Fire Blast
    Energy Ball
    Scald
    Endure
    Brine
    Rhydon ♀ (Rock Head @ Eviolite (open)

    [IMG]http://sprites.pokecheck.org/i/112.gif[/IMG]
    [SIZE=5] Rhydon ♀ [/SIZE]
    [B]Nature:[/B] Sassy (SpD: +1, Spe -6, Evasion -10%))
    [B]Type:[/B] Ground / Rock
    [I]Ground Type[/I] - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    [I]Rock Type[/I] - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    [B]Ability:[/B] [I] Rock Head [/I] - (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    [B]Item:[/B] Eviolite

    [B]Stats:[/B]

    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 34 (-)

    Height Class: 4
    Weight Class: 5
    BRT: 20

    [B]Attacks:[/B]
    Horn Attack
    Stomp
    Tail Whip
    Fury Attack
    Scary Face
    Rock Blast
    Take Down
    Bulldoze
    Horn Drill
    Leer
    Chip Away
    Hammer Arm
    Drill Run
    Stone Edge
    Earthquake
    Horn Drill
    Megahorn

    Counter
    Crunch
    Fire Fang
    Ice Fang
    Reversal
    Thunder Fang

    Toxic
    Protect
    Smack Down
    Substitute
    Sandstorm
    Dragon Tail
    Focus Punch
    Body Slam
    Endure
    Bide
    Absol ♂ (Super Luck @ Razor Claw (open)

    [IMG]http://sprites.pokecheck.org/i/359.gif[/IMG]
    [SIZE=5] Absol ♂ [/SIZE]
    [B]Nature:[/B] Hasty (Spe +12, Accuracy +9%, Def: -1)
    [B]Type:[/B] Dark
    [I]Dark Type[/I] - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    [B]Ability:[/B] [I] Super Luck [/I] - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.

    [B]Item:[/B] Razor Claw

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 87 (+)

    Height Class: 3
    Weight Class: 3
    BRT: 18

    [B]Attacks:[/B]
    Scratch
    Feint
    Leer
    Taunt
    Quick Attack
    Razor Wind
    Bite
    Pursuit
    Swords Dance
    Double Team
    Slash
    Future Sight
    Sucker Punch
    Detect
    Night Slash
    Me First
    Psycho Cut
    Perish Song

    Faint Attack
    Magic Coat
    Megahorn
    Punishment
    Substitute
    Zen Headbutt

    Toxic
    Protect
    Torment
    Snatch
    Will-O-Wisp
    Ice Beam
    Thunder Wave
    Fire Blast
    Substitute
    Endure
    Bounce
    Aerodactyl ♀ (Pressure @ Razor Fang (open)

    [IMG]http://sprites.pokecheck.org/i/142.gif[/IMG]
    [SIZE=5] Aerodactyl ♀ [/SIZE]
    [B]Nature:[/B] Jolly (Spe +20, Accuracy +26%, SpA: -1)
    [B]Type:[/B] Rock / Flying
    [I]Rock Type[/I] - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    [I]Flying Type[/I] - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Ability:[/B] [I] Pressure [/I] - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    [B]Item:[/B] Razor Fang

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 150 (+)

    Height Class: 4
    Weight Class: 4
    BRT: 20

    [B]Attacks:[/B]
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    AncientPower
    Crunch
    Take Down
    Iron Head
    Sky Drop
    Hyper Beam
    Rock Slide
    Giga Impact

    Curse
    Foresight
    Pursuit
    Roost
    Steel Wing
    Tailwind

    Toxic
    Taunt
    Protect
    Earthquake
    Torment
    Fly
    Endure
    Reflect
    Bide
    Roost
    Medicham ♀ (Pure Power @ Big Root (open)

    [IMG]http://sprites.pokecheck.org/i/308.gif[/IMG]
    [SIZE=5] Medicham ♀ [/SIZE]
    [B]Nature:[/B] Jolly (Spe +12, Accuracy +10%, SpA: -1)
    [B]Type:[/B] Fighting / Psychic
    [I]Fighting Type[/I] - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    [I]Psychic Type[/I] - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Ability:[/B] [I] Pure Power [/I] - (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    [B]Item:[/B] Big Root

    [B]Stats:[/B]

    HP: 90
    Atk: Rank 2 [5 Pure Power]
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 92 (+)

    Height Class: 3
    Weight Class: 3
    BRT: 18

    [B]Attacks:[/B]
    Fire Punch
    ThunderPunch
    Ice Punch
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Force Palm
    Hi Jump Kick
    Acupressure
    Power Trick
    Reversal
    Recover

    Bullet Punch
    Drain Punch
    Fake Out
    Foresight
    Power Swap
    Psycho Cut

    Toxic
    Light Screen
    Brick Break
    Reflect
    Rock Slide
    Substitute
    Focus Punch
    Endure
    Magic Coat
    Pain Split
    Bibarel ♀ (Simple @ Macho Brace (open)

    [IMG]http://sprites.pokecheck.org/i/400.gif[/IMG]
    [SIZE=5] Bibarel ♀ [/SIZE]
    [B]Nature:[/B] Jolly (Spe +11, Accuracy +8%, SpA: -1)
    [B]Type:[/B] Normal / Water
    [I]Normal Type[/I] - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    [I]Water Type[/I] - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Ability:[/B] [I] Simple [/I] - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages.

    [B]Item:[/B] Macho Brace

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 82 (+)

    Height Class: 2
    Weight Class: 3
    BRT: 15

    [B]Attacks:[/B]
    Tackle
    Growl
    Defense Curl
    Rollout
    Water Gun
    Headbutt
    Hyper Fang
    Yawn
    Amnesia
    Take Down
    Superpower
    Super Fang
    Curse

    Aqua Tail
    Endure
    Odor Sleuth
    Quick Attack
    Skull Bash
    Sleep Talk

    Toxic
    Taunt
    Protect
    Dig
    Facade
    Rest
    Giga Impact
    Thunder Wave
    Bulldoze
    Pluck
    Substitute
    Dive
    Politoed ♂ (Drizzle @ Water Gem (open)

    [IMG]http://sprites.pokecheck.org/i/186.gif[/IMG]
    [SIZE=5] Politoed ♂ [/SIZE]
    [B]Nature:[/B] Modest (SpA: +1, Atk: -1)
    [B]Type:[/B] Water
    [I]Water Type[/I] - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Ability:[/B] [I] Drizzle [/I] - (Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    [B]Item:[/B] Water Gem

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70

    Height Class: 1
    Weight Class: 3
    BRT: 19

    [B]Attacks:[/B]
    Bubblebeam
    Water Gun
    Hypnosis
    DoubleSlap
    Perish Song
    Swagger
    Bounce
    Hyper Voice
    Rain Dance
    Body Slam
    Mud Shot
    Wake-Up Slap
    Amnesia
    Hydro Pump
    Mud Bomb

    Encore
    Endeavor
    Endure
    Ice Ball
    Refresh
    Splash

    Toxic
    Bide
    Dive
    Ice Beam
    Focus Blast
    Protect
    Psychic
    Hidden Power [Grass, 7]
    Counter
    Scald
    Substitute
    Ninetales ♀ (Drought @ Fire Gem (open)

    [IMG]http://sprites.pokecheck.org/i/038.gif[/IMG]
    [SIZE=5] Ninetales ♀ [/SIZE]
    [B]Nature:[/B] Modest (SpA: +1, Atk: -1)
    [B]Type:[/B] Fire
    [I]Fire Type[/I] - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    [B]Ability:[/B] [I] Drought [/I] - (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    [B]Item:[/B] Fire Gem

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 100

    Height Class: 2
    Weight Class: 2
    BRT: 20

    [B]Attacks:[/B]
    Nasty Plot
    Ember
    Quick Attack
    Confuse Ray
    Tail Whip
    Roar
    Safeguard
    Fire Spin
    Will-O-Wisp
    Imprison
    Flame Burst
    Flamethrower
    Payback
    Captivate
    Inferno
    Grudge
    Extrasensory
    Fire Blast

    Disable
    Energy Ball
    Hex
    Hypnosis
    Power Swap
    Spite

    Toxic
    Endure
    Bide
    Psyshock
    Hidden Power [Ice, 7]
    SolarBeam
    Protect
    Double Team
    Reflect
    Pain Split
    Abomasnow ♂ (Snow Warning @ Ice Gem (open)

    [IMG]http://sprites.pokecheck.org/i/460.gif[/IMG]
    [SIZE=5] Abomasnow ♂ [/SIZE]
    [B]Nature:[/B] Modest (SpA: +1, Atk: -1)
    [B]Type:[/B] Grass / Ice
    [I]Grass Type[/I] - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [I]Ice Type[/I] - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    [B]Ability:[/B] [I] Snow Warning [/I] - (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    [B]Item:[/B] Ice Gem

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60

    Height Class: 4
    Weight Class: 5
    BRT: 17

    [B]Attacks:[/B]
    Ice Punch
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    GrassWhistle
    Swagger
    Mist
    Ice Shard
    Ingrain
    Wood Hammer
    Blizzard
    Sheer Cold

    Avalanche
    Bullet Seed
    Growth
    Leech Seed
    Magical Leaf
    Seed Bomb

    Toxic
    Hail
    Hidden Power [Fire, 7]
    Protect
    Light Screen
    Giga Drain
    Focus Blast
    Endure
    Shadow Ball
    Hyper Beam
    Substitute
    Hippowdon ♀ (Sand Stream @ Ground Gem (open)

    [IMG]http://sprites.pokecheck.org/i/450.gif[/IMG]
    [SIZE=5] Hippowdon ♀ [/SIZE]
    [B]Nature:[/B] Careful (SpD: +1, SpA: -1)
    [B]Type:[/B] Ground
    [I]Ground Type[/I] - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    [B]Ability:[/B] [I] Sand Stream [/I] - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    [B]Item:[/B] Ground Gem

    [B]Stats:[/B]

    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 47

    Height Class: 4
    Weight Class: 7
    BRT: 20

    [B]Attacks:[/B]
    Ice Fang
    Fire Fang
    Thunder Fang
    Tackle
    Sand-Attack
    Bite
    Yawn
    Take Down
    Dig
    Sand Tomb
    Crunch
    Earthquake
    Double-Edge
    Fissure

    Body Slam
    Revenge
    Sand Tomb
    Slack Off
    Sleep Talk
    Whirlwind

    Superpower
    Toxic
    Protect
    Double Team
    Endure
    Bulldoze
    Stone Edge
    Substitute
    Swagger
    Rock Tomb
    Sandstorm
    Ditto — (Imposter @ Metal Powder (open)

    [IMG]http://sprites.pokecheck.org/i/132.gif[/IMG]
    [SIZE=5] Ditto — [/SIZE]
    [B]Nature:[/B] Serious (No Changes)
    [B]Type:[/B] Normal
    [I]Normal Type[/I] - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Ability:[/B] [I] Imposter [/I] - (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

    [B]Item:[/B] Metal Powder

    [B]Stats:[/B]

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 48

    Height Class: 1
    Weight Class: 1
    BRT: 12

    [B]Attacks:[/B]
    Transform
    Ditto — (Imposter @ Metal Powder (open)

    [IMG]http://sprites.pokecheck.org/i/132.gif[/IMG]
    [SIZE=5] Ditto — [/SIZE]
    [B]Nature:[/B] Quirky (No Changes)
    [B]Type:[/B] Normal
    [I]Normal Type[/I] - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Ability:[/B] [I] Imposter [/I] - (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

    [B]Item:[/B] Metal Powder

    [B]Stats:[/B]

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 48

    Height Class: 1
    Weight Class: 1
    BRT: 12

    [B]Attacks:[/B]
    Transform
    Ditto — (Imposter @ Metal Powder (open)

    [IMG]http://sprites.pokecheck.org/i/132.gif[/IMG]
    [SIZE=5] Ditto — [/SIZE]
    [B]Nature:[/B] Bashful (No Changes)
    [B]Type:[/B] Normal
    [I]Normal Type[/I] - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Ability:[/B] [I] Imposter [/I] - (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

    [B]Item:[/B] Metal Powder

    [B]Stats:[/B]

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 48

    Height Class: 1
    Weight Class: 1
    BRT: 12

    [B]Attacks:[/B]
    Transform
    Kingdra ♂ (Sniper @ Dragon Scale (open)

    [IMG]http://sprites.pokecheck.org/i/230.gif[/IMG]
    [SIZE=5] Kingdra ♂ [/SIZE]
    [B]Nature:[/B] Rash (SpA: +1, SpD: -1)
    [B]Type:[/B] Water / Dragon
    [I]Water Type[/I] - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [I]Dragon Type[/I] - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    [B]Ability:[/B] [I] Sniper [/I] - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    [B]Item:[/B] Dragon Scale

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 85

    Height Class: 3
    Weight Class: 5
    BRT: 18

    [B]Attacks:[/B]
    Yawn
    Bubble
    SmokeScreen
    Leer
    Water Gun
    Focus Energy
    BubbleBeam
    Agility
    Twister
    Brine
    Hydro Pump
    Dragon Dance
    Dragon Pulse

    Clear Smog
    Disable
    Flail
    Octazooka
    Outrage
    Signal Beam

    Toxic
    Hidden Power [Electric, 7]
    Ice Beam
    Protect
    Scald
    Substitute
    Dive
    Double Team
    Endure
    Bide
    Draco Meteor
    Carracosta ♂ (Solid Rock @ Enigma Berry (open)

    [IMG]http://sprites.pokecheck.org/i/565.gif[/IMG]
    [SIZE=5] Carracosta ♂ [/SIZE]
    [B]Nature:[/B] Gentle (SpD: +1, Def: -1)
    [B]Type:[/B] Water / Rock
    [I]Water Type[/I] - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [I]Rock Type[/I] - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    [B]Ability:[/B] [I] Solid Rock [/I] - (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    [B]Item:[/B] Enigma Berry

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 4
    Def: Rank 4 (-)
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 32

    Height Class: 3
    Weight Class: 4
    BRT: 20

    [B]Attacks:[/B]
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    AncientPower
    Crunch
    Wide Guard
    Brine
    Smack Down
    Curse
    Shell Smash
    Aqua Tail
    Rock Slide
    Rain Dance
    Hydro Pump

    Body Slam
    Flail
    Iron Defense
    Knock Off
    Rock Throw
    Whirlpool

    Toxic
    Ice Beam
    Earthquake
    Double Team
    Sandstorm
    Rock Tomb
    Focus Blast
    Scald
    Giga Impact
    Stone Edge
    Substitute
    Dive
    Smeargle ♀ (Technician @ Mental Herb (open)

    [IMG]http://sprites.pokecheck.org/i/235.gif[/IMG]
    [SIZE=5] Smeargle ♀ [/SIZE]
    [B]Nature:[/B] Naïve (Spe +12, Accuracy +9%, SpD: -1)
    [B]Type:[/B] Normal
    [I]Normal Type[/I] - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Ability:[/B] [I] Technician [/I] - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    [B]Item:[/B] Mental Herb

    [B]Stats:[/B]

    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1 (-)
    Spe: 87 (+)

    Height Class: 2
    Weight Class: 4
    BRT: 11

    [B]Attacks:[/B]
    Absorb
    Acid
    Acid Armor
    Acid Spray
    Acrobatics
    Acupressure
    Aerial Ace
    After You
    Agility
    Air Cutter
    Air Slash
    Ally Switch
    Amnesia
    AncientPower
    Aqua Jet
    Aqua Ring
    Aqua Tail
    Arm Thrust
    Aromatherapy
    Assist
    Assurance
    Astonish
    Attack Order
    Attract
    Aura Sphere
    Aurora Beam
    Autotomize
    Avalanche
    Barrage
    Barrier
    Baton Pass
    Beat Up
    Belly Drum
    Bestow
    Bide
    Bind
    Bite
    Blast Burn
    Blaze Kick
    Blizzard
    Block
    Body Slam
    Bone Club
    Bonemerang
    Bone Rush
    Bounce
    Brave Bird
    Brick Break
    Brine
    Bubble
    BubbleBeam
    Bug Bite
    Bug Buzz
    Bulk Up
    Bulldoze
    Bullet Punch
    Bullet Seed
    Calm Mind
    Camouflage
    Captivate
    Charge
    Charge Beam
    Charm
    Chatter
    Chip Away
    Circle Throw
    Clamp
    Clear Smog
    Close Combat
    Coil
    Comet Punch
    Confuse Ray
    Confusion
    Constrict
    Conversion
    Conversion 2
    Copycat
    Cosmic Power
    Cotton Guard
    Cotton Spore
    Counter
    Covet
    Crabhammer
    Cross Chop
    Cross Poison
    Crunch
    Crush Claw
    Crush Grip
    Curse
    Cut
    Dark Pulse
    Defend Order
    Defense Curl
    Defog
    Destiny Bond
    Detect
    Dig
    Disable
    Discharge
    Dive
    Dizzy Punch
    Double-Edge
    Double Hit
    Double Kick
    DoubleSlap
    Double Team
    Draco Meteor
    DragonBreath
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Rush
    Dragon Tail
    Drain Punch
    Dream Eater
    Drill Peck
    Drill Run
    Dual Chop
    DynamicPunch
    Earth Power
    Earthquake
    Echoed Voice
    Egg Bomb
    Electro Ball
    Electroweb
    Embargo
    Ember
    Encore
    Endeavor
    Endure
    Energy Ball
    Entrainment
    Eruption
    Explosion
    Extrasensory
    ExtremeSpeed
    Facade
    Faint Attack
    Fake Out
    Fake Tears
    False Swipe
    FeatherDance
    Feint
    Fiery Dance
    Final Gambit
    Fire Blast
    Fire Fang
    Fire Pledge
    Fire Punch
    Fire Spin
    Fissure
    Flail
    Flame Burst
    Flame Charge
    Flamethrower
    Flame Wheel
    Flare Blitz
    Flash
    Flash Cannon
    Flatter
    Fling
    Fly
    Focus Blast
    Focus Energy
    Focus Punch
    Follow Me
    Force Palm
    Foresight
    Foul Play
    Frenzy Plant
    Frost Breath
    Frustration
    Fury Attack
    Fury Cutter
    Fury Swipes
    Future Sight
    Gastro Acid
    Gear Grind
    Giga Drain
    Giga Impact
    Glaciate
    Glare
    Grass Knot
    Grass Pledge
    GrassWhistle
    Gravity
    Growl
    Growth
    Grudge
    Guard Split
    Guard Swap
    Guillotine
    Gunk Shot
    Gust
    Gyro Ball
    Hail
    Hammer Arm
    Harden
    Haze
    Headbutt
    Head Charge
    Head Smash
    Heal Bell
    Heal Block
    Healing Wish
    Heal Order
    Heal Pulse
    Heart Stamp
    Heart Swap
    Heat Crash
    Heat Wave
    Heavy Slam
    Helping Hand
    Hex
    Hidden Power [Ghost, 6]
    Hi Jump Kick
    Hone Claws
    Horn Attack
    Horn Drill
    Horn Leech
    Howl
    Hurricane
    Hydro Cannon
    Hydro Pump
    Hyper Beam
    Hyper Fang
    Hyper Voice
    Hypnosis
    Ice Ball
    Ice Beam
    Ice Fang
    Ice Punch
    Ice Shard
    Icicle Crash
    Icicle Spear
    Icy Wind
    Imprison
    Incinerate
    Inferno
    Ingrain
    Iron Defense
    Iron Head
    Iron Tail
    Jump Kick
    Karate Chop
    Kinesis
    Knock Off
    Last Resort
    Lava Plume
    Leaf Blade
    Leaf Storm
    Leaf Tornado
    Leech Life
    Leech Seed
    Leer
    Lick
    Light Screen
    Lock-On
    Lovely Kiss
    Low Kick
    Low Sweep
    Lucky Chant
    Lunar Dance
    Mach Punch
    Magical Leaf
    Magic Coat
    Magic Room
    Magnet Bomb
    Magnet Rise
    Magnitude
    Mean Look
    Meditate
    Me First
    Mega Drain
    Megahorn
    Mega Kick
    Mega Punch
    Memento
    Metal Burst
    Metal Claw
    Metal Sound
    Meteor Mash
    Metronome
    Milk Drink
    Mimic
    Mind Reader
    Minimize
    Miracle Eye
    Mirror Coat
    Mirror Move
    Mirror Shot
    Mist
    Moonlight
    Morning Sun
    Mud Bomb
    Muddy Water
    Mud Shot
    Mud-Slap
    Mud Sport
    Nasty Plot
    Natural Gift
    Nature Power
    Needle Arm
    Night Daze
    Nightmare
    Night Shade
    Night Slash
    Octazooka
    Odor Sleuth
    Ominous Wind
    Outrage
    Overheat
    Pain Split
    PaleoWave
    Payback
    Pay Day
    Peck
    Perish Song
    Petal Dance
    Pin Missile
    Pluck
    Poison Fang
    Poison Gas
    Poison Jab
    PoisonPowder
    Poison Sting
    Poison Tail
    Pound
    Powder Snow
    Power Gem
    Power Split
    Power Swap
    Power Trick
    Power Whip
    Present
    Protect
    Psybeam
    Psychic
    Psycho Cut
    Psycho Shift
    Psych Up
    Psyshock
    Psywave
    Punishment
    Pursuit
    Quash
    Quick Attack
    Quick Guard
    Quiver Dance
    Rage
    Rage Powder
    Rain Dance
    Rapid Spin
    Razor Leaf
    Razor Shell
    Razor Wind
    Recover
    Recycle
    Reflect
    Reflect Type
    Refresh
    Rest
    Retaliate
    Return
    Revenge
    Reversal
    Roar
    Rock Blast
    Rock Climb
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Throw
    Rock Tomb
    Rock Wrecker
    Role Play
    Rolling Kick
    Rollout
    Roost
    Round
    Safeguard
    Sand-Attack
    Sandstorm
    Sand Tomb
    Scald
    Scary Face
    Scratch
    Screech
    Secret Power
    Seed Bomb
    Seismic Toss
    Selfdestruct
    Shadow Ball
    Shadow Claw
    Shadow Punch
    Shadow Sneak
    ShadowStrike
    Sharpen
    Sheer Cold
    Shell Smash
    Shift Gear
    Shock Wave
    Signal Beam
    Silver Wind
    Simple Beam
    Sing
    Sketch
    Skill Swap
    Skull Bash
    Sky Attack
    Sky Drop
    Sky Uppercut
    Slack Off
    Slam
    Slash
    Sleep Powder
    Sleep Talk
    Sludge
    Sludge Bomb
    Sludge Wave
    Smack Down
    SmellingSalt
    Smog
    SmokeScreen
    Snarl
    Snatch
    Snore
    Soak
    Softboiled
    SolarBeam
    SonicBoom
    Spark
    Spider Web
    Spike Cannon
    Spikes
    Spite
    Spit Up
    Splash
    Spore
    Stealth Rock
    Steamroller
    Steel Wing
    Stockpile
    Stomp
    Stone Edge
    Stored Power
    Storm Throw
    Strength
    String Shot
    Struggle
    Struggle Bug
    Stun Spore
    Submission
    Substitute
    Sucker Punch
    Sunny Day
    Super Fang
    Superpower
    Supersonic
    Surf
    Swagger
    Swallow
    Sweet Kiss
    Sweet Scent
    Swift
    Switcheroo
    Swords Dance
    Synchronoise
    Synthesis
    Tackle
    Tail Glow
    Tail Slap
    Tail Whip
    Tailwind
    Take Down
    Taunt
    Teeter Dance
    Telekinesis
    Teleport
    Thief
    Thrash
    Thunder
    Thunderbolt
    Thunder Fang
    ThunderPunch
    ThunderShock
    Thunder Wave
    Tickle
    Torment
    Toxic
    Toxic Spikes
    Transform
    Tri Attack
    Trick
    Trick Room
    Triple Kick
    Trump Card
    Twineedle
    Twister
    Uproar
    U-turn
    Vacuum Wave
    Venoshock
    ViceGrip
    Vine Whip
    Vital Throw
    Volt Switch
    Volt Tackle
    Wake-Up Slap
    Waterfall
    Water Gun
    Water Pledge
    Water Pulse
    Water Sport
    Water Spout
    Weather Ball
    Whirlpool
    Whirlwind
    Wide Guard
    Wild Charge
    Will-O-Wisp
    Wing Attack
    Wish
    Withdraw
    Wonder Room
    Wood Hammer
    Work Up
    Worry Seed
    Wrap
    Wring Out
    X-Scissor
    Yawn
    Zap Cannon
    Zen Headbutt
    Durant ♂ (Hustle @ Micle Berry (open)

    [IMG]http://sprites.pokecheck.org/i/632.gif[/IMG]
    [SIZE=5] Durant ♂ [/SIZE]
    [B]Nature:[/B] Careful (SpD: +1, SpA: -1)
    [B]Type:[/B] Bug / Steel
    [I]Bug Type[/I] - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    [I]Steel Type[/I] - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    [B]Ability:[/B] [I] Hustle [/I] - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    [B]Item:[/B] Micle Berry

    [B]Stats:[/B]

    HP: 90
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 109

    Height Class: 1
    Weight Class: 3
    BRT: 18

    [B]Attacks:[/B]
    ViceGrip
    Sand-Attack
    Fury Cutter
    Bite
    Agility
    Metal Claw
    Bug Bite
    Crunch
    Iron Head
    Dig
    Entrainment
    X-Scissor
    Iron Defense
    Guillotine
    Metal Sound

    Baton Pass
    Endure
    Faint Attack
    Rock Clmb
    Screech
    Thunder Fang

    Toxic
    Hone Claws
    Protect
    Dig
    Double Team
    Aerial Ace
    Shadow Claw
    Giga Impact
    Thunder Wave
    Swagger
    Substitute
    Rock Smash
    Bastiodon ♀ (Sturdy @ Armor Fossil (open)

    [IMG]http://sprites.pokecheck.org/i/411.gif[/IMG]
    [SIZE=5] Bastiodon ♀ [/SIZE]
    [B]Nature:[/B] Mild (SpA: +1, Def: -1)
    [B]Type:[/B] Rock / Steel
    [I]Rock Type[/I] - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    [I]Steel Type[/I] - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    [B]Ability:[/B] [I] Sturdy [/I] - (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    [B]Item:[/B] Armor Fossil

    [B]Stats:[/B]

    HP: 90
    Atk: Rank 2
    Def: Rank 6 (-)
    SpA: Rank 3 (+)
    SpD: Rank 5
    Spe: 30

    Height Class: 3
    Weight Class: 5
    BRT: 20

    [B]Attacks:[/B]
    Tackle
    Protect
    Taunt
    Metal Sound
    Take Down
    Iron Defense
    Swagger
    AncientPower
    Block
    Endure
    Metal Burst
    Iron Head
    Heavy Slam

    Body Slam
    Counter
    Fissure
    Focus Energy
    Scary Face
    Screech

    Toxic
    Roar
    Ice Beam
    Thunderbolt
    Smack Down
    Earthquake
    Flamethrower
    Sandstorm
    Torment
    Magic Coat
    Magnet Rise
    Meganium ♀ (Overgrow @ Rare Candy (open)

    [IMG]http://sprites.pokecheck.org/i/154.gif[/IMG]
    [SIZE=5] Meganium ♀ [/SIZE]
    [B]Nature:[/B] Timid (Spe +12, Accuracy +10%, Atk: -1)
    [B]Type:[/B] Grass
    [I]Grass Type[/I] - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    [B]Ability:[/B] [I] Overgrow [/I] - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    [B]Item:[/B] Rare Candy

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 92 (+)

    Height Class: 4
    Weight Class: 5
    BRT: 20

    [B]Attacks:[/B]
    Tackle
    Growl
    Razor Leaf
    PoisonPowder
    Reflect
    Synthesis
    Body Slam
    Magical Leaf
    Natural Gift
    Petal Dance
    Sweet Scent
    Light Screen
    Safeguard
    Aromatherapy
    SolarBeam

    AncientPower
    Counter
    GrassWhistle
    Ingrain
    Leech Seed
    Wring Out

    Toxic
    Protect
    Dragon Tail
    Swagger
    Substitute
    Giga Drain
    Endure
    Mud-Slap
    Worry Seed
    Frenzy Plant
    Glaceon ♀ (Snow Cloak @ Ice Rock (open)

    [IMG]http://sprites.pokecheck.org/i/471.gif[/IMG]
    [SIZE=5] Glaceon ♀ [/SIZE]
    [B]Nature:[/B] Calm (SpD: +1, Atk: -1)
    [B]Type:[/B] Ice
    [I]Ice Type[/I] - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    [B]Ability:[/B] [I] Snow Cloak [/I] - (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    [B]Item:[/B] Ice Rock

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4 (+)
    Spe: 65

    Height Class: 2
    Weight Class: 3
    BRT: 20

    [B]Attacks:[/B]
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Icy Wind
    Quick Attack
    Bite
    Ice Shard
    Ice Fang
    Last Resort
    Mirror Coat
    Hail
    Blizzard
    Barrier
    Growl
    Baton Pass
    Focus Energy
    Take Down
    Trump Card

    Detect
    Endure
    Fake Tears
    Stored Power
    Wish
    Yawn

    Toxic
    Roar
    Ice Beam
    Hyper Beam
    Dig
    Shadow Ball
    Substitute
    Work Up
    Swagger
    Bide
    Reflect
    Salamence ♂ (Intimidate @ Expert Belt (open)

    [IMG]http://sprites.pokecheck.org/i/373.gif[/IMG]
    [SIZE=5] Salamence ♂ [/SIZE]
    [B]Nature:[/B] Mild (SpA: +1, Def: -1)
    [B]Type:[/B] Dragon / Flying
    [I]Dragon Type[/I] - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    [I]Flying Type[/I] - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Ability:[/B] [I] Intimidate [/I] - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    [B]Item:[/B] Expert Belt

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 100

    Height Class: 4
    Weight Class: 5
    BRT: 22

    [B]Attacks:[/B]
    Fire Fang
    Thunder Fang
    Rage Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Protect
    Dragonbreath
    Zen Headbutt
    Scary Face
    Fly
    Crunch
    Dragon Claw
    Double-Edge
    Dragon Tail

    Dragon Dance
    Dragon Pulse
    Dragon Rush
    Endure
    Hydro Pump
    Shadow Claw

    Toxic
    Hone Claws
    Roar
    Earthquake
    Brick Break
    Flamethrower
    Stone Edge
    Substitute
    Roost
    Outrage
    Draco Meteor
    Slaking ♂ (Truant @ Life Orb (open)

    [IMG]http://sprites.pokecheck.org/i/289.gif[/IMG]
    [SIZE=5] Slaking ♂ [/SIZE]
    [B]Nature:[/B] Calm (SpD: +1, Atk: -1)
    [B]Type:[/B] Normal
    [I]Normal Type[/I] - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    [B]Ability:[/B] [I] Truant [/I] - (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

    [B]Item:[/B] Life Orb

    [B]Stats:[/B]

    HP: 125
    Atk: Rank 5 (-)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 100

    Height Class: 4
    Weight Class: 5
    BRT: 26

    [B]Attacks:[/B]
    Scratch
    Yawn
    Encore
    Slack Off
    Faint Attack
    Amnesia
    Covet
    Swagger
    Chip Away
    Counter
    Flail
    Fling
    Punishment
    Hammer Arm
    Focus Energy
    Uproar
    Fury Swipes
    Endure
    Slash
    Focus Punch
    Reversal

    Body Slam
    Crush Claw
    Night Slash
    Pursuit
    Sleep Talk
    Tickle

    Toxic
    Roar
    Taunt
    Protect
    Earthquake
    Substitute
    Fire Punch
    Ice Punch
    Sucker Punch
    Thunder Punch
    Snorlax ♂ (Gluttony @ Leftovers (open)

    [IMG]http://sprites.pokecheck.org/i/143.gif[/IMG]
    [SIZE=5] Snorlax ♂ [/SIZE]
    [B]Nature:[/B] Brave (Atk: +1, Spe -4, Evasion -10%))
    [B]Type:[/B] Normal
    [I]Normal Type[/I] - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    [B]Ability:[/B] [I] Gluttony [/I] - (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    [B]Item:[/B] Leftovers

    [B]Stats:[/B]

    HP: 130
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 26 (-)

    Height Class: 4
    Weight Class: 9
    BRT: 22

    [B]Attacks:[/B]
    Tackle
    Headbutt
    Amnesia
    Defense Curl
    Belly Drum
    Lick
    Yawn
    Chip Away
    Rest
    Snore
    Sleep Talk
    Body Slam
    Harden
    Double-Edge
    Block
    Covet
    Rollout
    Hyper Beam
    Crunch
    Heavy Slam
    Giga Impact
    Metronome
    Odor Sleuth
    Recycle
    Screech
    Stockpile
    Swallow
    Fling
    Natural Gift
    Snatch
    Last Resort

    Counter
    Pursuit
    Substitute
    Whirlwind
    Selfdestruct
    Zen Headbutt

    Toxic
    Protect
    Earthquake
    Bide
    Focus Punch
    Fire Punch
    Ice Punch
    ThunderPunch
    Seed Bomb
    Gardevoir ♀ (Trace @ Mental Herb (open)

    [IMG]http://sprites.pokecheck.org/i/282.gif[/IMG]
    [SIZE=5] Gardevoir ♀ [/SIZE]
    [B]Nature:[/B] Bold (Def: +1, Atk: -1)
    [B]Type:[/B] Psychic
    [I]Psychic Type[/I] - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    [B]Ability:[/B] [I] Trace [/I] - (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

    [B]Item:[/B] Mental Herb

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80

    Height Class: 3
    Weight Class: 3
    BRT: 21

    [B]Attacks:[/B]
    Healing Wish
    Growl
    Confusion
    Double Team
    Teleport
    Wish
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison
    Future Sight
    Captivate
    Hypnosis
    Dream Eater
    Stored Power
    Lucky Chant
    Charm

    Confuse Ray
    Destiny Bond
    Disable
    Encore
    Shadow Sneak
    Will-O-Wisp

    Toxic
    Taunt
    Light Screen
    Protect
    Thunderbolt
    Reflect
    Torment
    Focus Blast
    Thunder Wave
    Endure
    Magic Coat
    Gallade ♂ (Steadfast @ Mental Herb (open)

    [IMG]http://sprites.pokecheck.org/i/475.gif[/IMG]
    [SIZE=5] Gallade ♂ [/SIZE]
    [B]Nature:[/B] Impish (Def: +1, SpA: -1)
    [B]Type:[/B] Psychic / Fighting
    [I]Psychic Type[/I] - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    [I]Fighting Type[/I] - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    [B]Ability:[/B] [I] Steadfast [/I] - (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    [B]Item:[/B] Mental Herb

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80

    Height Class: 3
    Weight Class: 4
    BRT: 21

    [B]Attacks:[/B]
    Leaf Blade
    Night Slash
    Leer
    Confusion
    Double Team
    Teleport
    Fury Cutter
    Slash
    Heal Pulse
    Swords Dance
    Psycho Cut
    Helping Hand
    Feint
    False Swipe
    Protect
    Close Combat
    Stored Power
    Magical Leaf
    Growl
    Lucky Chant
    Calm Mind
    Psychic
    Imprison
    Future Sight
    Charm
    Hypnosis
    Dream Eater

    Confuse Ray
    Destiny Bond
    Disable
    Encore
    Shadow Sneak
    Will-O-Wisp

    Toxic
    Taunt
    Protect
    Torment
    Earthquake
    Thunder Wave
    Endure
    Ice Punch
    ThunderPunch
    Pain Split
    Regigigas — (Slow Start @ Focus Sash (open)

    [IMG]http://sprites.pokecheck.org/i/486.gif[/IMG]
    [SIZE=5] Regigigas — [/SIZE]
    [B]Nature:[/B] Impish (Def: +1, SpA: -1)
    [B]Type:[/B] Normal
    [I]Normal Type[/I] - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    [B]Ability:[/B] [I] Slow Start [/I] - (Innate) This Pokemon’s Attack and Speed are at half (0.5x) rank/power for five (5) actions.

    [B]Item:[/B] Focus Sash

    [B]Stats:[/B]

    HP: 110
    Atk: Rank 6
    Def: Rank 5 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 100

    Height Class: 6
    Weight Class: 8
    BRT: 25

    [B]Attacks:[/B]
    Fire Punch
    Ice Punch
    ThunderPunch
    Dizzy Punch
    Mega Punch
    Knock Off
    Confuse Ray
    Foresight
    Revenge
    Wide Guard
    Stomp
    Superpower
    Zen Headbutt
    Payback
    Crush Grip
    Heavy Slam
    Giga Impact

    Toxic
    Thunder Wave
    Thunderbolt
    Focus Blast
    Double Team
    Endure
    Drain Punch
    Earthquake
    Brick Break
    Stone Edge
    Swagger
    Rest
    Block
    Sleep Talk
    Rock Slide
    Last edited: May 26, 2014
  5. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Gold Rank Opponents

    IMPORTANT: If the opponent manages to defeat any of those pokemon, the active mon will get +35hp/en and the held item!

    Hydreigon ♀(Levitate @ Expert Belt (open)

    [IMG]http://sprites.pokecheck.org/i/635.gif[/IMG]
    [SIZE=5]Hydreigon ♀[/SIZE]

    [B]Nature:[/B] Naughty (Atk +1, SDef -1)
    [B]Type:[/B] Dark / Dragon
    [B]Dark Type[/B] - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    [B]Dragon Type [/B]- Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    [B]Ability:[/B] [I]Levitate[/I] - (Innate) [I]This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.[/I]

    [B]Item:[/B] Expert Belt

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 98

    Height Class: 4
    Weight Class: 5
    BRT: 22

    [B]Attacks:[/B]
    Aqua Tail
    Bulldoze
    Charge Beam
    Crunch
    Dark Pulse
    Draco Meteor
    DragonBreath
    Dragon Pulse
    Dragon Rush
    Earth Power
    Earthquake
    Fire Blast
    Flamethrower
    Flash Cannon
    Fly
    Focus Blast
    Focus Energy
    Heat Wave
    Hidden Power Ice (7BP)
    Hyper Beam
    Iron Tail
    Outrage
    Payback
    Protect
    Reflect
    Rock Slide
    Rock Tomb
    Roost
    Scary Face
    Signal Beam
    Sleep Talk
    Stone Edge
    Substitute
    Superpower
    Surf
    Tailwind
    Taunt
    Thunder Wave
    Torment
    Toxic
    U-turn
    Wing Attack
    Work Up
    Zen Headbutt
    Haxorus (Mold Breaker @ Choice Band (open)

    [IMG]http://sprites.pokecheck.org/i/612.gif[/IMG]
    [SIZE=5]Haxorus ♂[/SIZE]

    [B]Nature:[/B] Adamant (Atk +1, SpA -1)
    [B]Type:[/B] Dragon
    [B]Dragon Type[/B] - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    [B]Ability:[/B] [I]Mold Breaker[/I] - (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    [B]Item:[/B] Expert Belt
    [B]Stats:[/B]

    HP: 100
    Atk: Rank 7 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97

    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21


    [B]Attacks:[/B]
    Aerial Ace
    Aqua Tail
    Assurance
    Attract
    Brick Break
    Bulldoze
    Cut
    Dig
    Draco Meteor
    Dragon Claw
    Dragon Tail
    Dual Chop
    Earthquake
    Endeavor
    Facade
    Fling
    Focus Blast
    Giga Impact
    Guillotine
    Incinerate
    Iron Tail
    Low Kick
    Outrage
    Payback
    Poison Jab
    Protect
    Rock Slide
    Rock Smash
    Rock Tomb
    Shadow Claw
    Slash
    Sleep Talk
    Superpower
    X-Scissor
    Chandelure (Flame Body @ Choice Specs (open)

    [IMG]http://sprites.pokecheck.org/i/609.gif[/IMG]
    Chandelure ♀

    [B]Nature:[/B] Modest (SpA +1, Atk -1)
    [B]Type:[/B] Ghost / Fire
    [B]Ghost Type[/B] - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    [B]Fire Type [/B]- Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    [B]Ability:[/B] [I]Flame Body[/I] - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    [B]Item: Choice Specs[/B]

    [B]Stats:[/B]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    [B]Attacks:[/B]
    Confuse Ray
    Dark Pulse
    Dream Eater
    Embargo
    Energy Ball
    Fire Blast
    Flame Burst
    Flame Charge
    Flamethrower
    Frustration
    Giga Impact
    Heat Wave
    Hex
    Hidden Power Ice (7BP)
    Hyper Beam
    Incinerate
    Overheat
    Pain Split
    Payback
    Protect
    Psychic
    Psych Up
    Rest
    Return
    Safeguard
    Shadow Ball
    Sleep Talk
    Smog
    SolarBeam
    Substitute
    Sunny Day
    Taunt
    Telekinesis
    Toxic
    Trick
    Trick Room
    Will-O-Wisp
    Syclant (Compoundeyes @ Choice Scarf (open)
    [IMG]http://cap.smogon.com/Sprites/frontnormal-msyclant.png[/IMG]
    [SIZE=5] Syclant ♂ [/SIZE]

    [B]Nature:[/B] Hasty (Spe: +19, Def: -1, Acc: +23%)
    [B]Type:[/B] Ice / Bug
    [I]Ice Type[/I] - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    [I]Bug Type[/I] - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    [B]Ability:[/B] [I] Compoundeyes [/I] - (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    [B]Item:[/B] Choice Scarf

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 140 (+)

    Height Class: 2
    Weight Class: 4
    BRT: 22

    [B]Attacks:[/B]
    Aerial Ace
    Avalanche
    Blizzard
    Brick Break
    Bug Bite
    Bug Buzz
    Counter
    Dig
    Earth Power
    Earthquake
    Electroweb
    Endure
    Focus Blast
    Focus Energy
    Focus Punch
    Frost Breath
    Giga Drain
    Hidden Power Fire
    Hyper Beam
    Ice Beam
    Ice Punch
    Ice Shard
    Icicle Crash
    Icicle Spear
    Icy Wind
    Leech Life
    Pin Missile
    Rock Slide
    Rock Smash
    Scratch
    Sheer Cold
    Signal Beam
    Silver Wind
    Slash
    Sleep Talk
    Solarbeam
    Stone Edge
    Struggle Bug
    Superpower
    Tail Glow
    U-Turn
    Venoshock
    Water Pulse
    X-Scissor
    Infernape (Iron Fist @ Charcoal (open)
    [IMG]http://sprites.pokecheck.org/i/392.gif[/IMG]
    [SIZE=5]Infernape ♂[/SIZE]

    [B]Nature:[/B] Hasty (+15% Speed, +17% Accuracy, -1 Def)
    [B]Type:[/B] Fire / Fighting
    [B]Fire[/B] - Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    [B]Fighting[/B] - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    [B]Ability:[/B] [I]Iron Fist[/I] (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    [B]Item:[/B] Charcoal

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 125 (+)

    Height Class: 3
    Weight Class: 4
    BRT: 21

    [B]Attacks:[/B]

    Acrobatics
    Aerial Ace
    Blast Burn
    Blaze Kick
    Brick Break
    Bulldoze
    Close Combat
    Counter
    Covet
    Dig
    Double Team
    Dual Chop
    Earthquake
    Ember
    Encore
    Endeavor
    Endure
    Fake Out
    Feint
    Fire Blast
    Fire Punch
    Fire Spin
    Flame Charge
    Flamethrower
    Flare Blitz
    Focus Blast
    Focus Punch
    Fury Swipes
    Grass Knot
    Gunk Shot
    Heat Wave
    Hidden Power Ice (7bp)
    Hyper Beam
    Incinerate
    Iron Tail
    Low Kick
    Low Sweep
    Mach Punch
    Mud-Slap
    Nasty Plot
    Overheat
    Poison Jab
    Protect
    Punishment
    Rest
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Scratch
    Shadow Claw
    Slack Off
    Sleep Talk
    SolarBeam
    Stone Edge
    Substitute
    Sunny Day
    Swords Dance
    Taunt
    ThunderPunch
    Torment
    Toxic
    U-turn
    Vacuum Wave
    Will-O-Wisp
    Sharpedo (Speed Boost @ Life Orb (open)
    [IMG]http://sprites.pokecheck.org/i/319.gif[/IMG]
    [SIZE=5]Sharpedo ♂[/SIZE]

    [B]Nature:[/B] Hasty (+15% Speed, +14% Accuracy, -1 Def)
    [B]Type:[/B] Water / Dark
    [B]Water[/B] - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [B]Dark[/B] - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    [B]Ability:[/B] [I]Speed Boost[/I] - (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    [B]Item:[/B] Life Orb

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 110 (+)

    Height Class: 3
    Weight Class: 4
    BRT: 18

    [B]Attacks:[/B]
    Aqua Jet
    Assurance
    Avalanche
    Bite
    Blizzard
    Bounce
    Brine
    Bulldoze
    Crunch
    Dark Pulse
    Dive
    Double-Edge
    Double Team
    Earthquake
    Endure
    Feint
    Focus Energy
    Giga Impact
    Hail
    Hidden Power Fire
    Hydro Pump
    Hyper Beam
    Ice Beam
    Ice Fang
    Night Slash
    Payback
    Poison Jab
    Protect
    Rain Dance
    Rest
    Roar
    Rock Smash
    Scald
    Skull Bash
    Sleep Talk
    Snarl
    Spite
    Substitute
    Super Fang
    Surf
    Swift
    Taunt
    Thief
    Torment
    Toxic
    Waterfall
    Whirlpool
    Zen Headbutt
    Kingdra (Sniper @ Scope Lens (open)
    [IMG]http://sprites.pokecheck.org/i/230.gif[/IMG]
    [SIZE=5] Kingdra ♂ [/SIZE]

    [B]Nature:[/B] Modest (SpA: +1, Atk: -1)
    [B]Type:[/B] Water / Dragon
    [I]Water Type[/I] - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [I]Dragon Type[/I] - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    [B]Ability:[/B] [I] Sniper [/I] - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    [B]Item:[/B] Scope Lens

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85

    Height Class: 3
    Weight Class: 5
    BRT: 18

    [B]Attacks:[/B]
    Agility
    Bide
    Blizzard
    Bounce
    Brine
    Bubble
    Clear Smog
    Disable
    Dive
    Double-Edge
    Double Team
    Draco Meteor
    Dragon Dance
    Dragon Pulse
    Endure
    Flail
    Flash Cannon
    Focus Energy
    Giga Impact
    Hail
    Hidden Power Electric (7BP)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Iron Head
    Leer
    Muddy Water
    Octazooka
    Outrage
    Protect
    Rain Dance
    Razor Wind
    Rest
    Scald
    Signal Beam
    Sleep Talk
    Substitute
    Surf
    Swift
    Toxic
    Twister
    Waterfall
    Water Gun
    Whirlpool
    Yawn
    Beheeyem (Analytic @ Zoom Lens (open)

    [IMG]http://sprites.pokecheck.org/i/606.gif[/IMG]
    [SIZE=5]Beheeyem ♀[/SIZE]

    [B]Nature:[/B] Brave (Atk +1, -15% Spe, -10% Eva)
    [B]Type:[/B] Psychic
    [B]Psychic Type[/B] - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Ability:[/B] Analytic - (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    [B]Item: Zoom Lens[/B]

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 35 (-)

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    [B]Attacks:[/B]
    Calm Mind
    Charge Beam
    Confusion
    Dark Pulse
    Double Team
    Energy Ball
    Flash
    Gravity
    Guard Split
    Heal Block
    Hidden Power (Ice)
    Hyper Beam
    Imprison
    Light Screen
    Magic Coat
    Miracle Eye
    Pain Split
    Power Split
    Protect
    Psybeam
    Psychic
    Psyshock
    Recover
    Reflect
    Rest
    Rock Slide
    Safeguard
    Shadow Ball
    Signal Beam
    Simple Beam
    Skill Swap
    Sleep Talk
    Snatch
    Substitute
    Swagger
    Telekinesis
    Thunderbolt
    Thunder Wave
    Toxic
    Trick
    Trick Room
    Wonder Room
    Zen Headbutt
    Weavile (Pressure @ Razor Claw (open)
    [IMG]http://sprites.pokecheck.org/i/461.gif[/IMG]
    [SIZE=5]Weavile ♀[/SIZE]

    [B]Nature:[/B] Jolly (+15% Speed, +23% Accuracy, -1 SpA)
    [B]Type:[/B] Dark / Ice
    [B]Dark[/B] - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    [B]Ice[/B] - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    [B]Ability:[/B] [I]Pressure[/I] - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    [B]Item:[/B] Razor Claw

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 144 (+)

    Height Class: 2
    Weight Class: 3
    BRT: 21

    [B]Attacks:[/B]
    Aerial Ace
    Assurance
    Avalanche
    Bite
    Blizzard
    Brick Break
    Counter
    Crush Claw
    Cut
    Detect
    Dig
    Double Hit
    Double Team
    DynamicPunch
    Endure
    Faint Attack
    Fake Out
    Feint
    Focus Punch
    Foul Play
    Fury Cutter
    Ice Beam
    Ice Punch
    Ice Shard
    Iron Tail
    Knock Off
    Low Kick
    Low Sweep
    Metal Claw
    Mimic
    Nightmare
    Night Slash
    Payback
    Poison Jab
    Protect
    Punishment
    Pursuit
    Reflect
    Revenge
    Rock Smash
    Scratch
    Screech
    Shadow Claw
    Slash
    Sleep Talk
    Snatch
    Snore
    Spite
    Substitute
    Swords Dance
    Taunt
    Thief
    Torment
    Toxic
    X-Scissor
    Gliscor (Poison Heal @ Razor Fang (open)
    [IMG]http://sprites.pokecheck.org/i/472.gif[/IMG]
    [SIZE=5] Gliscor ♂ [/SIZE]

    [B]Nature:[/B] Adamant (Atk: +1, SpA: -1)
    [B]Type:[/B] Ground / Flying
    [I]Ground Type[/I] - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    [I]Flying Type[/I] - Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Ability:[/B] [I] Poison Heal [/I] - (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    [B]Item:[/B] Razor Fang

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95

    Height Class: 3
    Weight Class: 3
    BRT: 19

    [B]Attacks:[/B]
    Aerial Ace
    Agility
    Aqua Tail
    Bite
    Brick Break
    Bug Bite
    Bulldoze
    Counter
    Cross Poison
    Curse
    Cut
    Detect
    Dig
    Double Team
    Earthquake
    Endure
    Facade
    Faint Attack
    Feint
    Fire Fang
    Fling
    Giga Impact
    Guillotine
    Hone Claws
    Ice Fang
    Iron Tail
    Knock Off
    Mud-Slap
    Night Slash
    Payback
    Poison Jab
    Poison Sting
    Power Trick
    Protect
    Quick Attack
    Rest
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Sand-Attack
    Sandstorm
    Sand Tomb
    Sky Attack
    Sky Uppercut
    Slash
    Sleep Talk
    Stone Edge
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Tailwind
    Taunt
    Thief
    Thunder Fang
    Torment
    Toxic
    U-turn
    Wing Attack
    X-Scissor
    Roserade (Technician @ Big Root (open)
    [IMG]http://sprites.pokecheck.org/i/407.gif[/IMG]
    [SIZE=5]Roserade ♀[/SIZE]

    [B]Nature:[/B] Bold (+1 Def, -1 Atk)
    [B]Type:[/B] Grass / Poison
    [B]Grass[/B] - Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [B]Poison[/B] - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Ability:[/B] [I]Technician[/I] - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    [B]Item:[/B] Big Root

    [B]Stats:[/B]

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 90

    Height Class: 2
    Weight Class: 2
    BRT: 19

    [B]Attacks:[/B]
    Absorb
    Aromatherapy
    Bullet Seed
    Cut
    Double Team
    Endure
    Energy Ball
    Extrasensory
    Fury Cutter
    Giga Drain
    Grass Knot
    GrassWhistle
    Growth
    Hidden Power Fire (6bp)
    Hyper Beam
    Ingrain
    Leaf Storm
    Leech Seed
    Magical Leaf
    Mega Drain
    Mimic
    Mind Reader
    Mud-Slap
    Nightmare
    Petal Dance
    Pin Missile
    Poison Sting
    Protect
    Rain Dance
    Razor Leaf
    Rest
    Shadow Ball
    Sleep Powder
    Sleep Talk
    Sludge Bomb
    Snore
    SolarBeam
    Stun Spore
    Substitute
    Sweet Scent
    Swift
    Swords Dance
    Synthesis
    Toxic
    Toxic Spikes
    Venoshock
    Water Sport
    Weather Ball
    Worry Seed
    Lapras (Hydration @ Red Card (open)
    [IMG]http://sprites.pokecheck.org/i/131.gif[/IMG]
    [SIZE=5]Lapras ♀[/SIZE]

    [B]Nature:[/B] Quiet (+1 SpA, -15% Speed, -10% Evasion)
    [B]Type:[/B] Water / Ice
    [B]Water[/B] - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [B]Ice[/B] - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    [B]Ability:[/B] [I]Hydration[/I] - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    [B]Item:[/B] Red Card

    [B]Stats:[/B]

    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 53 (-)

    Height Class: 5
    Weight Class: 6
    BRT: 19

    [B]Attacks:[/B]

    AncientPower
    Aqua Tail
    Aurora Beam
    Avalanche
    Bide
    Blizzard
    Block
    Body Slam
    Brine
    Bulldoze
    Confuse Ray
    Curse
    Dive
    Double Team
    DragonBreath
    Dragon Dance
    Dragon Pulse
    Dream Eater
    Drill Run
    Endure
    Fissure
    Foresight
    Frost Breath
    Future Sight
    Hail
    Heal Bell
    Hidden Power Fire (7BP)
    Horn Drill
    Hydro Pump
    Hyper Beam
    Ice Beam
    Ice Shard
    Icy Wind
    Mimic
    Nightmare
    Outrage
    Perish Song
    Protect
    Psychic
    Rain Dance
    Reflect
    Refresh
    Rest
    Rock Smash
    Safeguard
    Sheer Cold
    Shock Wave
    Signal Beam
    Sing
    Skull Bash
    Sleep Talk
    SolarBeam
    Substitute
    Surf
    Thunderbolt
    Toxic
    Water Gun
    Whirlpool
    Zap Cannon
    Zen Headbutt
    Politoed (Drizzle @ Water Gem (open)
    [IMG]http://sprites.pokecheck.org/i/186.gif[/IMG]
    [SIZE=5] Politoed ♂ [/SIZE]

    [B]Nature:[/B] Modest (SpA: +1, Atk: -1)
    [B]Type:[/B] Water
    [I]Water Type[/I] - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Ability:[/B] [I] Drizzle [/I] - (Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    [B]Item:[/B] Water Gem

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70

    Height Class: 1
    Weight Class: 3
    BRT: 19

    [B]Attacks:[/B]
    Amnesia
    Attract
    Bide
    Blizzard
    Bounce
    Bubble
    BubbleBeam
    Counter
    Curse
    Detect
    Dig
    Dive
    Double Team
    Earthquake
    Encore
    Endeavor
    Endure
    Focus Blast
    Focus Punch
    Haze
    Headbutt
    Hidden Power Electric (7BP)
    Hydro Pump
    Hyper Beam
    Hyper Voice
    Hypnosis
    Ice Beam
    Ice Punch
    Icy Wind
    Lovely Kiss
    Metronome
    Mimic
    Mud Shot
    Mud-Slap
    Perish Song
    Protect
    Psychic
    Refresh
    Rest
    Scald
    Skull Bash
    Sleep Talk
    Snore
    Submission
    Substitute
    Surf
    Swagger
    Sweet Kiss
    Take Down
    Thief
    Toxic
    Wake-Up Slap
    Waterfall
    Water Gun
    Water Pulse
    Water Sport
    Whirlpool
    Ninetales (Drought @ Fire Gem (open)
    [IMG]http://sprites.pokecheck.org/i/038.gif[/IMG]
    [SIZE=5] Ninetales [/SIZE]

    [B]Nature:[/B] Modest (SpAtk +1, Atk -1)
    [B]Type:[/B] Fire
    [B]Fire[/B] - Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    [B]Ability:[/B] [I]Drought[/I] - (Innate) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    [B]Item:[/B] Fire Gem

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 100

    Height Class: 2
    Weight Class: 2
    BRT: 20

    [B]Attacks:[/B]

    Bide
    Calm Mind
    Charm
    Confuse Ray
    Covet
    Curse
    Dark Pulse
    Dig
    Disable
    Double Team
    Ember
    Endure
    Energy Ball
    Extrasensory
    Faint Attack
    Flail
    Flame Burst
    Flame Charge
    Flamethrower
    Fire Blast
    Fire Spin
    Foul Play
    Grudge
    Heat Wave
    Hex
    Hidden Power Ice (7BP)
    Hyper Beam
    Hypnosis
    Imprison
    Incinerate
    Inferno
    Mimic
    Nasty Plot
    Ominous Wind
    Overheat
    Pain Split
    Power Swap
    Protect
    Psych Up
    Psyshock
    Quick Attack
    Reflect
    Rest
    Role Play
    Roar
    Safeguard
    Sleep Talk
    Solarbeam
    Spite
    Substitute
    Sunny Day
    Swift
    Tail Whip
    Toxic
    Will-o-Wisp

    Abomasnow (Snow Warning @ Ice Gem (open)

    [IMG]http://sprites.pokecheck.org/i/460.gif[/IMG]
    [SIZE=5] Abomasnow [/SIZE]

    [B]Nature:[/B] Modest
    [B]Type:[/B] Ice/Grass
    [B]Ice[/B] - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    [B]Grass[/B] - Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    [B]Ability:[/B] [I]Snow Warning[/I] - (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 10 EN with a command.

    [B]Item:[/B] Ice Gem

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60

    Size Class: 4
    Weight Class: 5
    BRT: 17

    [B]Attacks:[/B]

    Avalanche
    Blizzard
    Block
    Brick Break
    Bulldoze
    Bullet Seed
    Captivate
    Double-Edge
    Double Team
    Earthquake
    Endure
    Energy Ball
    Facade
    Flash
    Fling
    Focus Blast
    Focus Punch
    Frost Breath
    Frustration
    Giga Drain
    Giga Impact
    Grass Knot
    Grasswhistle
    Growth
    Hail
    Headbutt
    Hidden Power
    Hyper Beam
    Ice Beam
    Ice Punch
    Ice Shard
    Icy Wind
    Ingrain
    Iron Tail
    Leech Seed
    Leer
    Light Screen
    Magical Leaf
    Mist
    Mud-Slap
    Natural Gift
    Outrage
    Powder Snow
    Protect
    Rain Dance
    Razor Leaf
    Rest
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Role Play
    Round
    Safeguard
    Seed Bomb
    Secret Power
    Shadow Ball
    Sheer Cold
    Skull Bash
    Sleep Talk
    Snore
    Solarbeam
    Stomp
    Strength
    Substitute
    Swagger
    Swords Dance
    Synthesis
    Toxic
    Water Pulse
    Wood Hammer
    Worry Seed

    Hippowdon (Sand Stream @ Ground Gem (open)
    [IMG]http://sprites.pokecheck.org/i/450.gif[/IMG]
    [SIZE=5] Hippowdon ♀ [/SIZE]

    [B]Nature:[/B] Careful (SpD: +1, SpA: -1)
    [B]Type:[/B] Ground
    [I]Ground Type[/I] - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    [B]Ability:[/B] [I] Sand Stream [/I] - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    [B]Item:[/B] Ground Gem

    [B]Stats:[/B]

    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 47

    Height Class: 4
    Weight Class: 7
    BRT: 20

    [B]Attacks:[/B]
    Bite
    Body Slam
    Bulldoze
    Crunch
    Curse
    Dig
    Double-Edge
    Double Team
    Earth Power
    Earthquake
    Endure
    Fire Fang
    Fissure
    Giga Impact
    Ice Fang
    Iron Head
    Mud-Slap
    Protect
    Rest
    Revenge
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Sandstorm
    Sand Tomb
    Slack Off
    Sleep Talk
    Snore
    Spit Up
    Stealth Rock
    Stockpile
    Stone Edge
    Substitute
    Superpower
    Swallow
    Thunder Fang
    Toxic
    Yawn
    Gengar (Levitate @ Link Cable (open)

    [IMG]http://sprites.pokecheck.org/i/094.gif[/IMG]
    [SIZE=5] Gengar [/SIZE]

    [B]Nature:[/B] Hasty (+15% Spd, +19% Acc, -1 Def
    [B]Type:[/B] Ghost/Poison
    [B]Ghost[/B] - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    [B]Poison[/B] - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Ability:[/B] [I]Levitate[/I] - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Item:[/B] Link Cable

    [B]Stats:[/B]

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)

    Height Class: 3
    Weight Class: 3
    Base Rank Total: 19

    [B]Attacks:[/B]

    Bide
    Brick Break
    Counter
    Curse
    Destiny Bond
    Disable
    Drain Punch
    Dream Eater
    DynamicPunch
    Energy Ball
    Endure
    Explosion
    Fire Punch
    Focus Blast
    Focus Punch
    Foul Play
    Giga Drain
    Grudge
    Haze
    Hex
    Hidden Power Fire (7bp)
    Hyper Beam
    Hypnosis
    Ice Punch
    Icy Wind
    Knock Off
    Metronome
    Nightmare
    Night Shade
    Ominous Wind
    Pain Split
    Perish Song
    Poison Jab
    Protect
    Psychic
    Shadow Ball
    Shadow Claw
    Shadow Punch
    Skill Swap
    Sleep Talk
    Sludge Bomb
    Snatch
    Spite
    Substitute
    Sucker Punch
    Taunt
    Thief
    Thunderpunch
    Thunderbolt
    Torment
    Toxic
    Trick Room
    Venoshock
    Will-o-Wisp
    Zap Cannon
    Cloyster (Skill Link @ White Herb (open)
    [IMG]http://sprites.pokecheck.org/i/091.gif[/IMG]
    [SIZE=5] Cloyster [/SIZE]

    [B]Nature:[/B] Lonely (+1 Atk, -1 Def)
    [B]Type:[/B] Water/Ice
    [B]Water[/B] - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [B]Ice[/B] - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    [B]Skill Link:[/B] [I]Skill Link[/I] - (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    [B]Item:[/B] White Herb

    [B]Stats:[/B]

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 6 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70

    Height Class: 3
    Weight Class: 5
    Base Rank Total: 20

    [B]Attacks:[/B]

    Avalanche
    Barrier
    Bide
    Blizzard
    Brine
    Clamp
    Dive
    Endure
    Explosion
    Frost Breath
    Hail
    Hidden Power Fire (7bp)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Ice Shard
    Icicle Crash
    Icicle Spear
    Icy Wind
    Mimic
    Mud Shot
    Payback
    Poison Jab
    Protect
    Razor Shell
    Rock Blast
    Shell Smash
    Signal Beam
    Sleep Talk
    Spike Cannon
    Spikes
    Substitute
    Surf
    Swift
    Teleport
    Torment
    Toxic
    Twineedle
    Water Gun
    Whirlpool

    Swoobat (Simple @ Starf Berry (open)

    [IMG]http://sprites.pokecheck.org/i/528.gif[/IMG]
    [SIZE=5] Swoobat [/SIZE]

    [B]Nature:[/B] Timid (+15% Spd, +21% Acc, -1 Atk)
    [B]Type:[/B] Psychic/Flying
    [B]Psychic[/B] - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    [B]Flying[/B] - Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    [B]Ability:[/B] [I]Simple[/I] - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

    [B]Item:[/B] Starf Berry

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 132 (+)

    Height Class: 2
    Weight Class: 2
    Base Rank Total: 16

    [B]Attacks:[/B]

    Air Cutter
    Air Slash
    Amnesia
    Calm Mind
    Charge Beam
    Confusion
    Double Team
    Dream Eater
    Endeavor
    Energy Ball
    Fly
    Frustration
    Future Sight
    Giga Drain
    Gust
    Heat Wave
    Hyper Beam
    Hidden Power Ice (7BP)
    Imprison
    Light Screen
    Magic Coat
    Pluck
    Protect
    Psychic
    Psych Up
    Psyshock
    Reflect
    Rest
    Roost
    Safeguard
    Shadow Ball
    Signal Beam
    Sleep Talk
    Stored Power
    Substitute
    Taunt
    Thief
    Thunder Wave
    Torment
    Toxic
    Trick
    Zen Headbutt

    Accelgor (Unburden @ Weakness Policy (open)

    [IMG]http://sprites.pokecheck.org/i/617.gif[/IMG]
    [SIZE=5]Accelgor ♂[/SIZE]

    [B]Nature:[/B] Modest (SpA +1, Atk -1)
    [B]Type:[/B] Bug
    [B]Bug Type[/B] - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    [B]Ability:[/B] Unburden - (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    [B]Item: Weakness Policy[/B]

    [B]Stats:[/B]
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 145

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    [B]Attacks:[/B]
    Acid Spray
    Bug Bite
    Bug Buzz
    Double Team
    Energy Ball
    Final Gambit
    Focus Blast
    Gastro Acid
    Giga Drain
    Hidden Power Ice (7BP)
    Hyper Beam
    Leech Life
    Me First
    Mega Drain
    Power Swap
    Protect
    Quick Attack
    Rain Dance
    Recover
    Sandstorm
    Signal Beam
    Sleep Talk
    Sludge Bomb
    Struggle Bug
    Substitute
    Swagger
    Swift
    Toxic
    U-turn
    Venoshock
    Muk (Stench @ Custap Berry (open)

    [IMG]http://sprites.pokecheck.org/i/089.gif[/IMG]
    [SIZE=5]Muk ♂[/SIZE]

    [B]Nature:[/B] Brave (Atk +1, Spe -7, Eva -10%)
    [B]Type:[/B] Poison
    [B]Poison Type[/B] - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    [B]Ability:[/B] [I]Stench[/I] - (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    [B]Item:[/B] Custap Berry

    [B]Stats:[/B]

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 43 (-)

    Height Class: 3
    Weight Class: 3
    BRT: 20

    [B]Attacks:[/B]
    Acid Armor
    Acid Spray
    Bide
    Block
    Brick Break
    Curse
    Dig
    Disable
    DynamicPunch
    Endure
    Explosion
    Fire Blast
    Flamethrower
    Focus Blast
    Focus Punch
    Giga Drain
    Gunk Shot
    Haze
    Hidden Power Flying (7BP)
    Hyper Beam
    Ice Punch
    Imprison
    Incinerate
    Mega Drain
    Memento
    Mud Bomb
    Mud-Slap
    Pain Split
    Payback
    Poison Jab
    Protect
    Rest
    Rock Slide
    Scary Face
    Selfdestruct
    Shadow Ball
    Shadow Punch
    Shadow Sneak
    Shock Wave
    Sleep Talk
    Sludge
    Sludge Bomb
    Sludge Wave
    Stockpile
    Substitute
    Sunny Day
    Taunt
    Thief
    Thunder
    Thunderbolt
    ThunderPunch
    Torment
    Toxic
    Venoshock
    Zap Cannon
    Lucario (Steadfast @ Life Orb (open)

    [IMG]http://sprites.pokecheck.org/i/448.gif[/IMG]
    [SIZE=5]Lucario ♂[/SIZE]

    [B]Nature:[/B] Hasty (Spe +14, Acc +12%, Def -1)
    [B]Type:[/B] Fighting / Steel
    [B]Fighting Type[/B] - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    [B]Steel Type[/B] - Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    [B]Ability:[/B] [I]Steadfast[/I] - (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    [B]Item:[/B] Life Orb

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (+)

    Height Class: 3
    Weight Class: 4
    BRT: 20

    [B]Attacks:[/B]
    Agility
    Aura Sphere
    Bite
    Blaze Kick
    Bonemerang
    Brick Break
    Bulk Up
    Bulldoze
    Bullet Punch
    Circle Throw
    Close Combat
    Copycat
    Counter
    Cross Chop
    Crunch
    Dark Pulse
    Detect
    Dig
    Double Team
    Dragon Pulse
    Drain Punch
    Dual Chop
    Earthquake
    Endure
    ExtremeSpeed
    Feint
    Final Gambit
    Flash Cannon
    Focus Blast
    Focus Punch
    Force Palm
    Foresight
    Hidden Power Fire (7BP)
    Hi Jump Kick
    Hone Claws
    Hyper Beam
    Ice Punch
    Iron Tail
    Low Kick
    Magnet Rise
    Me First
    Metal Sound
    Mind Reader
    Nasty Plot
    Payback
    Poison Jab
    Protect
    Psychic
    Reversal
    Rock Slide
    Rock Smash
    Rock Tomb
    Shadow Ball
    Sky Uppercut
    Sleep Talk
    Stone Edge
    Substitute
    Swords Dance
    ThunderPunch
    Toxic
    Vacuum Wave
    Zen Headbutt
    Vaporeon (Hydration @ Damp Rock (open)

    [IMG]http://sprites.pokecheck.org/i/134.gif[/IMG]
    [SIZE=5]Vaporeon ♀[/SIZE]

    [B]Nature:[/B] Bold (Def +1, Atk -1)
    [B]Type:[/B] Water
    [B]Water Type[/B] - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [B]Ability:[/B] [I]Hydration[/I] - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    [B]Item:[/B] Damp Rock

    [B]Stats:[/B]

    HP: 120
    Atk: Rank 2 (-)
    Def: Rank 3 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65

    Height Class: 2
    Weight Class: 3
    BRT: 20

    [B]Attacks:[/B]
    Acid Armor
    Aqua Ring
    Aqua Tail
    Bide
    Blizzard
    Brine
    BubbleBeam
    Curse
    Detect
    Dig
    Dive
    Double Team
    Endure
    Flail
    Focus Energy
    Growth
    Hail
    Haze
    Heal Bell
    Hidden Power Electric (7BP)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Muddy Water
    Protect
    Quick Attack
    Rain Dance
    Reflect
    Rest
    Roar
    Sand-Attack
    Scald
    Shadow Ball
    Signal Beam
    Sleep Talk
    Stored Power
    Substitute
    Surf
    Toxic
    Water Gun
    Whirlpool
    Wish
    Yawn
    Tyranitar (Sand Stream @ Expert Belt (open)

    [IMG]http://sprites.pokecheck.org/i/248.gif[/IMG]
    [SIZE=5]Tyranitar ♀[/SIZE]

    [B]Nature:[/B] Quiet (SpA +1, Spe -9, Eva -10%)
    [B]Type:[/B] Rock / Dark
    [B]Rock Type[/B] - Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    [B]Dark Type[/B] - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    [B]Ability:[/B] [I]Sand Stream[/I] - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    [B]Item:[/B] Expert Belt

    [B]Stats:[/B]

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 52 (-)

    Height Class: 4
    Weight Class: 6
    BRT: 23

    [B]Attacks:[/B]
    Aerial Ace
    AncientPower
    Aqua Tail
    Assurance
    Avalanche
    Bite
    Blizzard
    Brick Break
    Bulldoze
    Counter
    Crunch
    Curse
    Dark Pulse
    Detect
    Dig
    DragonBreath
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Tail
    Earth Power
    Earthquake
    Endure
    Fire Blast
    Fire Fang
    Fire Punch
    Focus Blast
    Focus Punch
    Foul Play
    Hidden Power Grass (7BP)
    Hone Claws
    Hyper Beam
    Ice Beam
    Ice Fang
    Ice Punch
    Iron Head
    Low Kick
    Nightmare
    Outrage
    Payback
    Protect
    Pursuit
    Rest
    Roar
    Rock Polish
    Rock Slide
    Rock Tomb
    Sandstorm
    Sleep Talk
    Smack Down
    Snarl
    Spite
    Stone Edge
    Substitute
    Superpower
    Surf
    Taunt
    Thunderbolt
    ThunderPunch
    Thunder Wave
    Torment
    Toxic
    Blissey (Serene Grace @ Chople Berry (open)

    [IMG]http://sprites.pokecheck.org/i/242.gif[/IMG]
    [SIZE=5]Blissey ♀[/SIZE]

    [B]Nature:[/B] Modest (SpA +1, Atk -1)
    [B]Type:[/B] Normal
    [B]Normal Type[/B] - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Ability:[/B] [I]Serene Grace[/I] - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    [B]Item:[/B] Chople Berry

    [B]Stats:[/B]

    HP: 140
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 55

    Height Class: 3
    Weight Class: 3
    BRT: 21

    [B]Attacks:[/B]
    Aromatherapy
    Bide
    Blizzard
    Calm Mind
    Charge Beam
    Charm
    Copycat
    Counter
    Covet
    Curse
    Dream Eater
    Endeavor
    Endure
    Fire Blast
    Flamethrower
    Focus Blast
    Grass Knot
    Gravity
    Healing Wish
    Hidden Power Fighting (7BP)
    Hyper Beam
    Hyper Voice
    Ice Beam
    Icy Wind
    Incinerate
    Light Screen
    Metronome
    Mud Bomb
    Mud-Slap
    Protect
    Psychic
    Psych Up
    Recycle
    Reflect
    Refresh
    Rest
    Safeguard
    Shadow Ball
    Shock Wave
    Sing
    Sleep Talk
    Snatch
    Softboiled
    SolarBeam
    Substitute
    Teleport
    Thunder
    Thunderbolt
    Thunder Wave
    Toxic
    Tri Attack
    Water Gun
    Water Pulse
    Wish
    Zap Cannon
    Chansey ♀ (Natural Cure @ Eviolite (open)
    [IMG]http://sprites.pokecheck.org/i/113.gif[/IMG]
    [SIZE=5]Chansey ♀[/SIZE]

    [B]Nature:[/B] Bold (+Def, -Atk)
    [B]Type:[/B] Normal
    [B]Normal[/B] - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [B]Ability:[/B] [I]Natural Cure[/I] - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    [B]Item:[/B] Eviolite

    [B]Stats:[/B]

    HP: 140
    Atk: Rank 0 (-)
    Def: Rank 2 (+)
    SpA: Rank 2
    SpD: Rank 4
    Spe: 50

    Height Class: 3
    Weight Class: 3
    BRT: 19

    [B]Attacks:[/B]

    Aromatherapy
    Avalanche
    Bide
    Blizzard
    Brick Break
    Bulldoze
    Charge Beam
    Copycat
    Counter
    Curse
    Dream Eater
    Endeavor
    Endure
    Fire Blast
    Flamethrower
    Focus Blast
    Grass Knot
    Gravity
    Hail
    Hidden Power Fighting (7BP)
    Hyper Beam
    Hyper Voice
    Ice Beam
    Icy Wind
    Incinerate
    Light Screen
    Metronome
    Mud Bomb
    Mud-Slap
    Protect
    Psychic
    Psywave
    Reflect
    Refresh
    Rest
    Safeguard
    Seismic Toss
    Shadow Ball
    Sing
    Skill Swap
    Sleep Talk
    Softboiled
    SolarBeam
    Substitute
    Teleport
    Thunder
    Thunderbolt
    Thunder Wave
    Toxic
    Tri Attack
    Uproar
    Water Gun
    Water Pulse
    Zap Cannon

    Latias ♀ (Levitate @ Soul Dew (open)
    [IMG]http://sprites.pokecheck.org/i/380.gif[/IMG]
    [SIZE=5] Latias ♀[/SIZE]

    [B]Nature:[/B] Timid
    [B]Type:[/B] Psychic/Dragon
    [B]Psychic[/B] - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    [B]Dragon[/B] - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    [B]Ability:[/B] [I]Levitate[/I] - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Item:[/B] Soul Dew

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 5
    Spe: 127 (+)

    Height Class: 4
    Weight Class: 3
    BRT: 22

    [B]Attacks:[/B]

    Calm Mind
    Charge Beam
    Covet
    Defog
    Dive
    Draco Meteor
    DragonBreath
    Dragon Pulse
    Earthquake
    Endure
    Energy Ball
    Fly
    Grass Knot
    Guard Split
    Healing Wish
    Helping Hand
    Hidden Power Fire (7BP)
    Hyper Beam
    Ice Beam
    Icy Wind
    Light Screen
    Magic Coat
    Magic Room
    Mist Ball
    Mud-Slap
    Protect
    Psychic
    Psycho Shift
    Psyshock
    Recover
    Reflect
    Reflect Type
    Refresh
    Rest
    Roar
    Role Play
    Safeguard
    Shadow Ball
    Shock Wave
    Sleep Talk
    SolarBeam
    Substitute
    Sucker Punch
    Sunny Day
    Surf
    Tailwind
    Telekinesis
    Thunder
    Thunderbolt
    Thunder Wave
    Toxic
    Trick
    Twister
    Water Pulse
    Water Sport
    Wish

    Latios ♂ (Levitate @ Soul Dew (open)
    [IMG]http://sprites.pokecheck.org/i/381.gif][/IMG]
    [SIZE=5] Latios ♂[/SIZE]

    [B]Nature:[/B] Naïve
    [B]Type:[/B] Psychic/Dragon
    [B]Psychic[/B] - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    [B]Dragon[/B] - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    [B]Ability:[/B] [I]Levitate[/I] - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Item:[/B] Soul Dew

    [B]Stats:[/B]

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3 (-)
    Spe: 127 (+)

    Height Class: 4
    Weight Class: 4
    BRT: 22

    [B]Attacks:[/B]

    Aerial Ace
    Bulldoze
    Charge Beam
    Dive
    Draco Meteor
    DragonBreath
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dream Eater
    Earthquake
    Endure
    Energy Ball
    Fly
    Grass Knot
    Helping Hand
    Hidden Power Fire (7BP)
    Hyper Beam
    Ice Beam
    Icy Wind
    Light Screen
    Luster Purge
    Magic Coat
    Memento
    Outrage
    Power Split
    Protect
    Psychic
    Psycho Shift
    Psyshock
    Recover
    Reflect
    Roar
    Shadow Ball
    Shadow Claw
    Shock Wave
    Sleep Talk
    SolarBeam
    Steel Wing
    Substitute
    Surf
    Swift
    Tailwind
    Thunder
    Thunderbolt
    Thunder Wave
    Toxic
    Twister
    Waterfall
    Whirlpool
    Zen Headbutt

    Cresselia (Levitate @ Enigma Berry (open)
    [IMG]http://sprites.pokecheck.org/i/488.gif[/IMG]
    [SIZE=5] Cresselia [/SIZE]

    [B]Nature:[/B] Modest (+SpA, -Atk)
    [B]Type:[/B] Psychic
    [B]Psychic[/B] - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    [B]Ability:[/B] [I]Levitate[/I] - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    [B]Item:[/B] Enigma Berry

    [B]Stats:[/B]

    HP: 120
    Atk: Rank 2 (-)
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 85

    Height Class: 4
    Weight Class: 4
    BRT: 24

    [B]Attacks:[/B]

    Calm Mind
    Charge Beam
    Dream Eater
    Endure
    Energy Ball
    Future Sight
    Grass Knot
    Gravity
    Hidden Power Fire (7BP)
    Hyper Beam
    Ice Beam
    Icy Wind
    Light Screen
    Lunar Dance
    Magic Coat
    Magic Room
    Moonlight
    Mud-Slap
    Protect
    Psychic
    Psycho Shift
    Psych Up
    Psyshock
    Recycle
    Reflect
    Rest
    Safeguard
    Shadow Ball
    Signal Beam
    Skill Swap
    Sleep Talk
    SolarBeam
    Substitute
    Thunder Wave
    Toxic
    Trick
    Trick Room

    Last edited: May 26, 2014
  6. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Now then! Bronze Rank foes are complete.

    I want one challenger to test with. First come (with a challenge post that is fully in order), first serve.
  7. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,292
    As the idiot who came up with the original proposal, I suppose I'll give this a shot.

    Name: Its_A_Random
    Thread: N/A

    Pokemon w/ Abilities:
    Dusknoir:
    Pressure
    Excadrill: Mould Breaker
    Tomohawk: Prankster
    Caius the Dusknoir (open)
    [​IMG]
    Dusknoir [Caius] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Ghost
    : Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    ABILITIES
    Pressure
    : (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    STATS
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: N/A

    ATTACKS (41)
    PHYSICAL
    Astonish
    Bind
    Brick Break
    Earthquake
    Fire Punch
    Ice Punch
    Payback
    Pursuit
    Rock Slide
    Shadow Punch
    Shadow Sneak
    Thunderpunch

    SPECIAL
    Blizzard
    Charge Beam
    Dark Pulse
    Future Sight
    Hex
    Hidden Power (Fire 7)
    Hyper Beam
    Ice Beam
    Night Shade
    Psychic
    Shadow Ball

    OTHER

    Calm Mind
    Confuse Ray
    Destiny Bond
    Disable
    Embargo
    Foresight
    Gravity
    Imprison
    Leer
    Mean Look
    Pain Split
    Protect
    Substitute
    Sunny Day
    Taunt
    Telekinesis
    Torment
    Will-O-Wisp
    Shovrill the Excadrill (open)
    [​IMG]
    Excadrill [Shovrill] (M)
    NATURE: Adamant

    TYPE
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

    ABILITIES
    Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
    Mould Breaker (DW Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    STATS
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (36)
    PHYSICAL
    Aerial Ace
    Brick Break
    Bulldoze
    Crush Claw
    Dig
    Drill Run
    Earthquake
    Facade
    Fissure
    Frustration
    Fury Swipes
    Metal Claw
    Rapid Spin
    Return
    Rock Slide
    Rock Tomb
    Scratch
    Shadow Claw
    Skull Bash
    Stone Edge
    Submission
    X-Scissor

    SPECIAL
    Earth Power
    Hidden Power (Grass 7)
    Hyper Beam
    Mud-Slap
    Sludge Bomb

    OTHER

    Double Team
    Hone Claws
    Mud Sport
    Protect
    Rest
    Sandstorm
    Substitute
    Swords Dance
    Toxic
    Raiza the Tomohawk (open)
    [​IMG]
    Tomohawk [Raiza] (M)
    NATURE: Brave (-10% Evasion)

    TYPE
    Flying
    : Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    ABILITIES
    Intimidate
    : (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    STATS

    HP: 110
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 73 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (32)
    PHYSICAL
    Acrobatics
    Aerial Ace
    Brick Break
    Bulldoze
    Fury Swipes
    Rapid Spin
    Rock Slide
    Rock Smash
    Sky Drop
    Submission
    Superpower

    SPECIAL
    Air Slash
    Aura Sphere
    Earth Power
    Heat Wave
    Hurricane
    Hyper Voice

    OTHER

    Bulk Up
    Confuse Ray
    Focus Energy
    Harden
    Haze
    Morning Sun
    Protect
    Rain Dance
    Rest
    Roar
    Roost
    Substitute
    Sunny Day
    Taunt
    Whirlwind
  8. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    That will do nicely! I imagine we'll be seeing Lucy in action.

    Please refrain from posting in this thread, now.
  9. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    The Battle Pike is now accepting Referee applications. PM/VM me and be judged worthy or unworthy. I will accept no more than five referees at first.

    Ruthlessness, fairness, and skill with constrained movesets are pluses.
  10. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Referee applications are still open, but now the Pike itself is, too.

    Know that Silver Rank is not prepared for challengers at this time.

    EDIT: Er, you might need a challenge post form to properly challenge. Let me whip one up and put it in the OP.
  11. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    WOOT PIKE IS UP!
    I CHALLENGE BRONZE RANK
    Name: MrcRanger97
    Challenge Thread: None
    Rank: Bronze
    Cyclohm@Shield Dust
    Cyclohm (open)


    [​IMG]
    Cyclohm (Aires) (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat: (Innate)
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 3
    DC: 5/5

    Attacks:

    Tackle *
    Growl *
    Leer *
    Dragon Rage *
    Charge *
    Thundershock *
    Rain Dance *
    Sonicboom *
    Twister *
    Spark *
    Double Hit
    Hurricane
    Dragon Pulse
    Whirlwind
    Bide
    Weather Ball
    Tri Attack
    Discharge
    Slack Off
    Zap Cannon

    Heal Bell*
    Hydro Pump*
    Shock Wave*

    Thunder*
    Protect*
    Hyper Beam*
    Sunny Day
    Fire Blast
    Blizzard
    Surf
    Trick Room

    Magnet Rise
    Draco Meteor

    Lucario@Inner Focus
    Lucario (open)


    [​IMG]
    Lucario [Libra] (M)
    Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Steadfast: Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW): Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (90*1.15=103.5=104)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Quick Attack*
    Foresight*
    Endure*
    Counter*
    Force Palm*
    Feint*
    Reversal*
    Screech*
    Dark Pulse
    Metal Claw
    Bone Rush
    Metal Sound
    Extremespeed
    Heal Pulse
    Aura Sphere
    Close Combat

    Detect*
    Iron Defense*
    Sky Uppercut*

    Magnet Rise
    Helping Hand
    Hi Jump Kick
    Ice Punch

    Bulk Up*
    Brick Break*
    Shadow Claw*
    Substitute
    Rock Slide
    Focus Blast

    Gengar@Levitate
    Gengar (open)


    [​IMG]
    Gengar (Pride) (M)
    Nature: Naughty (+1Atk, -1SpD)
    Type: Poison/Ghost
    Poison: poison STAB; immunity to Poison/Toxic, see and breathe through Smog/Smokescreen/Haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ghost: ghost STAB; brief intangibility that nullifies Normal and Fighting-type Attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's ability and retain Levitate.

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 3

    Attacks:

    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Ball
    Dark Pulse
    Shadow Punch
    Nightmare
    Dream Eater
    Destiny Bond

    Will-o-Wisp
    Fire Punch
    Thunder Punch

    Endure
    Explosion

    Toxic
    Venoshock
    Psychic
    Taunt
    Torment
  12. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Name:Ragnarokalex
    No Challenge Thread yet
    Rank:Bronze
    Pokemon: Malthir the Aggron @ Rock Head
    Malthir the Aggron (open)

    [​IMG]
    Aggron (Malthir) Male
    Nature:
    Adamant
    Type:
    Steel: STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy:
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head:
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal: (Dreamworld)
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [HM Aggron= (8/4)-1= 1]

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 7
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 4
    Weight Class: 8 (360kg) (10 with Heavy Metal)
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 19 Total
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Metal Burst
    Heavy Slam
    Protect

    Head Smash
    Dragon Rush
    Superpower

    Rollout
    Defense Curl

    Dig
    Aerial Ace
    Shadow Claw

    Pokemon: Gage the Nidoking @ Sheer Force
    Gage the Nidoking (open)

    [​IMG]
    Nidoking (Gage) Male
    Nature:
    Mild
    Type:
    Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Poison Point:
    Type: Can be Disabled.
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry:
    Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force: (Dreamworld)
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 35 Total
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand
    Thrash
    Chip Away
    Earth Power
    Megahorn
    Toxic Spikes
    Horn Drill

    Disable
    Sucker Punch
    Counter

    Endure
    Super Fang

    Protect
    Toxic
    Venoshock
    Ice Beam
    Thunderbolt
    Substitute
    Shadow Ball
    Flamethrower
    Taunt
    Pay Day
    Surf
    Focus Blast
    Torment
    Bide
    Roar

    Pokemon: Aerza the Lucario @ Inner Focus
    Aerza the Lucario (open)

    [​IMG]
    Lucario (Aerza) Female
    Nature:
    Brave
    Type:
    Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified:(DW)
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 76 (-) (-10% Accuracy & Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    DC: 3/5
    MC: 0


    Attacks: 25 Total
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Metal Claw
    Dark Pulse
    Detect
    Bone Rush
    Metal Sound
    Aura Sphere
    Heal Pulse
    Close Combat
    Swords Dance
    Dragon Pulse
    Extreme Speed

    Blaze Kick
    Bullet Punch
    Sky Uppercut

    Protect
    Payback
    Swagger
  13. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I'll take this challenge.
  14. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Challenging Bronze Rank.

    Nidoqueen with Sheer Force
    Cyclohm with Shield Dust
    Dusknoir with Pressure.

    Amélie the Nidoqueen (open)
    [​IMG]
    Nidoqueen (*) [Amélie] (Female)
    Nature: Quiet: Adds rank to Special Attack. A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 66 (76/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 4
    DC: 5/5

    Abilities:
    Poison Point -This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. [Can be disabled]

    Rivalry -This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). [Innate]

    Sheer Force(DW) UNLOCKED - This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Growl*
    Scratch*
    Tail Whip*
    Double Kick*
    Poison Sting*
    Fury Swipes*
    Bite*
    Helping Hand*
    Poison Tail*
    Disable*
    Supersonic*
    Venoshock*
    Thunderbolt*
    Dig*
    Crunch
    Ice Beam
    Toxic
    Chip Away
    Body Slam
    Earth Power
    Rock Slide
    Protect
    Charm
    Lovely Kiss
    Moonlight
    Bide
    Superpower
    Earthquake
    Sludge Wave
    Surf
    Stone Edge
    Flamethrower

    Move Total: 33

    Spiffy the Cyclohm (open)
    [​IMG]
    Cyclohm (Spiffy) (F)
    Nature: Modest - adds * to Special Attack, subtracts * from Attack.
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5 (UNLOCKED!)

    Attacks:
    Levelup:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Sonicboom
    Slack Off
    Hurricane
    Double Hit
    Weather Ball
    Whirlwind
    Bide
    Discharge
    Tri Attack
    Dragon Tail
    Zap Cannon

    TM:
    Thunderbolt
    Dragon Pulse
    Flamethrower
    Volt Switch
    Protect
    Toxic
    Ice Beam
    Thunder
    Endure
    Trick Room
    Torment
    Rest
    Hyper Beam
    Sleep Talk
    Bulldoze

    Egg:
    Heal Bell
    Hydro Pump
    Spark

    Tutor:
    Draco Meteor
    Signal Beam
    Mud Slap

    Move Total: 40

    Mia the Dusknoir (open)
    [​IMG]
    Dusknoir "Mia" (F)
    Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 5
    Spe: 39 (45/1.15, rounded down)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: N/A

    Abilities:
    Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate)

    Attacks:
    Levelup:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Hex
    Fire Punch
    ThunderPunch
    Ice Punch
    Gravity
    Bind
    Shadow Punch

    TM:
    Toxic
    Shadow Ball
    Ice Beam
    Protect
    Brick Break
    Trick Room
    Earthquake
    Telekinesis
    Psychic
    Rock Slide
    Charge Beam
    Torment
    Swagger
    Substitute
    Focus Blast
    Giga Impact

    Egg:
    Destiny Bond
    Pain Split
    Imprison

    Tutor:
    DynamicPunch
    Mud Slap
    Sucker Punch

    Move Total: 38
  15. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    caw-caw, caw-caw, rawr

    (taking)
  16. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Name: Typon77
    Thread: None
    Rank: Bronze

    Gengar @ Levitate
    Spectre the Gengar (open)
    [​IMG]
    Gengar [Spectre] (M)
    Nature: Hasty (+15% Spe, +19% Accuracy, -1 Def)

    Type: Ghost / Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats: 60 / 65 / 60 / 130 / 75 / 110

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (110*1.15)
    +19% Accuracy

    Size Class: 3
    Weight Class: 1
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks: (31)

    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Ball
    Hex

    Disable
    Explosion
    Perish Song

    Pain Split
    Ice Punch
    Fire Punch

    Taunt
    Thunderbolt
    Sludge Bomb
    Venoshock
    Toxic
    Substitute
    Counter
    Dream Eater
    Focus Blast
    Giga Drain
    Endure
    Bide
    Psychic
    Torment
    Protect

    Colossoil @ Guts
    Crush the Colossoil (open)
    [​IMG]
    Colossoil [Crush] (M)
    Nature: Adamant (+1 Attack, -1 SpAtk)

    Type: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW) [UNLOCKED]: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats: 133 / 122 / 72 / 71 / 72 / 95

    HP: 120
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 95

    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (38)

    Physical
    Aqua Tail
    Bite
    Body Slam
    Bounce
    Bulldoze
    Crunch
    Dig
    Dragon Tail
    Earthquake
    Fake Out
    Fire Fang
    Flail
    Horn Attack
    Magnitude
    Megahorn
    Peck
    Pursuit
    Rapid Spin
    Rock Slide
    Smack Down
    Stone Edge
    Sucker Punch
    Tackle
    Thunder Fang
    U-Turn

    Special
    Bubblebeam
    Mud Bomb
    Mud Shot
    Snarl
    Water Spout

    Status
    Double Team
    Encore
    Endure
    Leer
    Protect
    Substitute
    Taunt
    Torment

    Magnezone @ Sturdy
    Resistor the Magnezone (open)
    [​IMG]
    Magnezone(*) [Resistor]
    Nature: Calm (Special Defense increased by 1 Rank; Attack decreased by 1 Rank.)

    Bio: Resistor was obtained immediately after I recieved Junior, and was my first wild catch. While originally shy and quiet, Resistor formed a strong bond with Junior. With the ability to stay calm even in tough situations, Resistor provides a much needed backbone to the team, thanks to a calm personality and abundant resistances in battle. Resistor brings out the best in all of its friends and teammates, and will always try as hard as it can to bring out the best in others.

    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Analyze (DW) [UNLOCKED]: (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats: 70 / 70 / 115 / 130 / 95 / 60

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4 (+)
    Spe: 60

    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 8
    DC: 5/5

    Attacks: (22)

    Physical
    Spark(*)
    Tackle(*)

    Special
    Discharge
    Flash Cannon(*)
    SonicBoom(*)
    ThunderShock(*)
    Thunderbolt(*)
    Tri Attack
    Zap Cannon

    Status
    Bide
    Light Screen
    Lock-On
    Magic Coat(*)
    Magnet Rise(*)
    Metal Sound(*)
    Protect(*)
    Reflect(*)
    Substitute
    Supersonic(*)
    Teleport
    Thunder Wave(*)
  17. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    "Do I feel lucky? Well, do you, punk?"
    "Actually, yes."

    No thread
    Bronze rank

    Ditto @ Imposter
    Beast Boy the Ditto (open)

    [​IMG]
    Ditto (Beast Boy) -
    Nature: Quirky
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Imposter (DW ability- UNLOCKED): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 48
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: N/A
    MC: N/A
    DC: 5/5

    Attacks: (1 total- complete movepool!)
    Status:
    Transform

    Serperior @ Contrary
    Franziska the Serperior (open)

    [​IMG]

    Serperior (Franziska) Female
    Nature: Serious
    Type: Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW ability- UNLOCKED): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 113
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: (20 total)
    Physical:
    Iron Tail
    Leaf Blade
    Slam
    Tackle
    VINE WHIP
    Wrap

    Special:
    Energy Ball
    Giga Drain
    Hidden Power (Fire- 7)
    Leaf Storm
    Leaf Tornado
    Magical Leaf
    Mega Drain
    Wring Out

    Status:
    Attract
    Coil
    Double Team
    Gastro Acid
    Glare
    Growth
    Leech Seed
    Leer
    Taunt

    Milotic @ Marvel Scale
    Rarity the Milotic (open)

    [​IMG]
    Milotic (Rarity) Female
    Nature: Modest (+SpA, -Atk)
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Cute Charm (DW ability- LOCKED): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 5
    Spe: 81
    Size Class: 5
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks: (21 total)
    Physical:
    Flail
    Tackle
    Wrap

    Special:

    Brine
    Dragon Pulse
    Hydro Pump
    Ice Beam
    Surf
    Twister
    Water Gun
    Water Pulse

    Status:
    Attract
    Aqua Ring
    Captivate
    Mirror Coat
    Recover
    Refresh
    Safegaurd
    Splash
    Toxic
    Water Sport
  18. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    New Rulings

    04-29-2012 — When using a mon with a complete movepool, you do not gain the CC bonus. You instead gain the usual KOC value of the room and/or battle.
    04-29-2012 — The Battle Pike is not exclusive with anything except RPs which themselves state exclusivity from the Pike.
  19. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Hey ho, why not sign up for this.

    Name: Engineer
    Challenge Thread: —
    Rank: Bronze
    Samurai: Gallade @ Steadfast
    Samurai the Gallade (open)
    [​IMG]
    Gallade (Samurai) (M)
    Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

    Type: Psychic / Fighting
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats: 68 / 125 / 65 / 65 / 115 / 80

    HP: 100
    Atk: ***** (5)
    Def: *** (3)
    SpA+: **** (4)
    SpD: **** (4)
    Spe-: 69 (80 / 1.15)

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    Evolution Counter: 9 / 9
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Leaf Blade
    Night Slash
    Leer
    Fury Cutter
    Slash
    Swords Dance
    Future Sight
    Psychic
    Helping Hand
    Psycho Cut
    Feint
    False Swipe
    Protect
    Close Combat
    Stored Power
    Imprison
    Hypnosis
    Dream Eater

    Confuse Ray (#)
    Disable (#)
    Destiny Bond
    Encore
    Grudge
    Mean Look
    Shadow Sneak (#)

    Body Slam
    Fire Punch
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Magic Coat
    Mud-Slap
    Nightmare
    Pain Split
    Signal Beam
    Swift
    ThunderPunch
    Trick
    Vacuum Wave
    Zen Headbutt

    Psyshock
    Toxic
    Taunt
    Hyper Beam
    Light Screen
    Telekinesis
    Safeguard
    Thunderbolt (#)
    Earthquake
    Shadow Ball
    Brick Break
    Reflect
    Aerial Ace
    Torment
    Rest
    Low Sweep
    Ally Switch
    Focus Blast
    Charge Beam
    Will-o-Wisp (#)
    Giga Impact
    Stone Edge
    Thunder Wave
    Bulldoze
    Rock Slide
    X-Scissor
    Poison Jab
    Grass Knot
    Substitute (#)
    Trick Room

    Focus Punch
    Shock Wave
    Skill Swap
    Snatch
    Endure
    Drain Punch
    Sleep Talk

    Move Count: 86

    Tsuki: Kitsunoh @ Limber
    Tsuki the Kitsunoh (open)
    [​IMG]
    Kitsunoh
    * [Tsuki] (F)
    Nature: Jolly (+15% Speed, +19% [18.539%] Accuracy, Special Attack decreased by *)

    Type: Ghost / Steel
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats: 80 / 103 / 85 / 55 / 80 / 110

    HP: 100
    Atk: **** (4)
    Def: *** (3)
    SpA-: * (1)
    SpD: *** (3)
    Spe+: 127 (110 * 1.15)

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Evolution Counter: 6 / 6
    Move Counter: 4
    Dream Counter: 5 / 5

    Attacks:
    Scratch (*)
    Iron Defense (*)
    Lick (*)
    Odor Sleuth (*)
    Metal Burst (*)
    Faint Attack (*)
    Shadow Sneak (*)
    Curse (*)
    Imprison
    Tail Whip
    Copycat
    Metal Claw
    Memento
    Fake Out
    Shadow Claw
    Iron Head
    Revenge
    ShadowStrike
    Perish Song

    FeatherDance (*)
    Flail (*)
    Foul Play
    Meteor Mash (*)
    Psycho Shift
    Yawn

    Endeavor
    Ice Punch
    Icy Wind
    Magic Coat
    Pain Split
    Sucker Punch
    Superpower
    Super Fang
    ThunderPunch

    Roar
    Toxic
    Taunt
    Protect
    Frustration
    Earthquake
    Return
    Dig (*)
    Double Team
    Torment
    Attract
    False Swipe
    Will-o-Wisp (*)
    Embargo
    Payback
    Giga Impact
    Flash
    Bulldoze
    Rock Slide (*)
    U-Turn
    Substitute

    Move Count: 55

    Kujira: Colossoil @ Guts
    Kujira the Colossoil (open)
    [​IMG]
    Colosshale (Kujira) (F)
    Nature: Hasty (+15% Spe, +14% [13.908%] Acc, Defense decreased by *)

    Type: Dark / Ground
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats: 133 / 122 / 72 / 71 / 72 / 95

    HP: 120
    Atk: ***** (5)
    Def-: ** (2)
    SpA: *** (3)
    SpD: *** (3)
    Spe+: 110 (95 * 1.15)

    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Leer
    Tackle
    Mud Shot
    BubbleBeam
    Rapid Spin
    Mud Bomb
    Pursuit
    Peck
    Horn Attack
    Bite
    Body Slam
    Magnitude
    Dark Pulse
    Dig
    Bounce
    Crunch
    Megahorn
    Muddy Water
    Horn Drill

    Dive
    Encore (#)
    Fake Out (#)
    Fire Fang
    Fissure
    Flail
    Sand Tomb
    Sucker Punch
    Thunder Fang
    Water Spout (#)

    Superpower

    Roar
    Toxic
    Venoshock
    Taunt (#)
    Protect
    Smack Down
    Earthquake (#)
    Brick Break
    Double Team
    Sludge Bomb
    Torment (#)
    Sandstorm
    Rock Tomb
    Rest
    Quash
    Payback
    Retaliate
    Stone Edge
    Bulldoze
    Dragon Tail
    Rock Slide
    Poison Jab
    U-turn
    Substitute
    Snarl

    Endure
    Sleep Talk

    Total Moves: 62
  20. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Taking these four.

  21. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    I, too, would like to challenge the Battle Pike! Judging by previous challengers, I better bring at least one CAP!

    I have no thread, and I will challenge Bronze Rank.

    Spoons will use Magic Guard.
    Bellistar will use Shield Dust.
    Absol will use Super Luck.

    [a]Alakazam[/a]
    Spoons (Alakazam ♂) (OT Terrador) (open)

    [​IMG]
    Alakazam ♂ - Spoons
    Nature: Naïve (Spe +18, Accuracy +22%, SpD: -1)
    Type: Psychic
    Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    (DW) Magic Guard - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 138 (+)

    Height Class: 3
    Weight Class: 3
    BRT: 19

    EC: 9 / 9
    MC: 1
    DC: 5 / 5

    36 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bide, Counter, Dig, Focus Punch, Knock Off
    Special Moves - Confusion, Energy Ball, Focus Blast, Grass Knot, Psybeam, Psychic, Psyshock, Shadow Ball, Zap Cannon
    Status Moves - Ally Switch, Disable, Double Team, Encore, Endure, Gravity, Kinesis, Light Screen, Magic Coat, Miracle Eye, Protect, Taunt, Telekinesis, Teleport, Thunder Wave, Torment, Trick Room, Rain Dance, Recover, Reflect, Sunny Day, Snatch

    Having grown to peak potential in the care of his new Trainer, Spoons is more comfortable working with his now-familiar team. Finally assured that he won't be merely passed onwards, he sets into developing synergy with his comrades, assisting them in bringing down strong opponents.
    [a]Cyclohm[/a]
    Bellistar (Cyclohm ♀) (open)

    [​IMG]
    Cyclohm ♀ - Bellistar
    Nature: Modest (SpA: +1, Atk: -1)
    Type: Electric / Dragon
    Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust - (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    (DW) Overcoat - (Dormant) - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80

    Height Class: 4
    Weight Class: 4
    BRT: 20

    EC: 9 / 9
    MC: 0
    DC: 2 / 5

    24 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bide, Double Hit, Tackle
    Special Moves - Dragon Rage, Fire Blast, Flamethrower, Hurricane, Hydro Pump, Power Gem, Thunder, Thunderbolt, Thundershock, Tri-Attack, Twister, Sonicboom, Weather Ball
    Status Moves - Charge, Endure, Growl, Heal Bell, Protect, Rain Dance, Slack Off, Whirlwind

    Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.
    [a]Absol[/a]
    Absol ♀ (open)

    [​IMG]
    Absol ♀
    Nature: Mild (SpA: +1, Def: -1)
    Type: Dark
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
    (DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 75

    Height Class: 3
    Weight Class: 3
    BRT: 18

    MC: 0
    DC: 5 / 5

    51 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Payback, Psycho Cut, Pursuit, Quick Attack, Rock Slide, Rock Tomb, Scratch, Slash, Stone Edge, Sucker Punch, Superpower
    Special Moves - Blizzard, Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Snarl, Thunder, Thunderbolt
    Status Moves - Detect, Double Team, Endure, Flash, Leer, Magic Coat, Me First, Mean Look, Mimic, Nightmare, Perish Song, Protect, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish

    Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.
  22. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    The wording confuse me. Are you allowed to battle with Pokemon in this challenge? If so, I will take it and edit this post with my team.
  23. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Complications, yes, your Battle Pike mons can be in other battles
  24. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Since it's been almost an hour since I posted that I would challenge, I'll just repost it.

    I will challenge Bronze Rank
    Optimus
    has Defiant
    Soundwave
    has Natural Cure
    Lord Loss
    has Shed Skin

    Show Hide
    Bisharp (Optimus) (M)
    [​IMG]
    Nature: Adamant (+Atk, -SAtk)

    Type:

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.

    Abilities:
    Defiant:
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Pressure (Unlocked) (DW)
    Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Metal Burst
    Scratch (*)
    Leer (*)
    Fury Cutter (*)
    Torment (*)
    Faint Attack (*)
    Scary Face (*)
    Metal Claw (*)
    Iron Head
    Night Slash

    Sucker Punch (*)
    Psycho Cut (*)
    Stealth Rock (*)
    Revenge

    Swords Dance (*)
    Taunt (*)
    Brick Break (*)
    Dig
    Thunder Wave
    Aerial Ace
    Stone Edge

    Background: Optimus, the chosen one. He is leader of Complications' Pokemon; his signature Pokemon. He is a true warrior, fighting with his blades for the honor of his companions, and will never go down without a final blow.


    Show Hide
    Starmie (Soundwave) (Genderless)
    [​IMG]
    Nature:
    Timid (-Atk, +Spe, +20% ACC)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Illuminate:
    Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
    Command: (Ability: Illuminate)

    Natural Cure:
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analytic: (DW)
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (132.25>132)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks:
    Tackle (*)
    Harden (*)
    Water Gun (*)
    Rapid Spin (*)
    Recover (*)
    Camouflage (*)
    Swift (*)
    Power Gem
    Hydro Pump

    Surf (*)
    Ice Beam (*)
    Thunderbolt (*)
    Psychic
    Zap Cannon (Past Gen)

    Aurora Beam (*)
    Barrier (*)
    Supersonic (*)

    Background: A high-pitched whining noise. A flash. A massive roar as the beam of energy launches into his opponent, knocking it into next week. Optimus often relies on Soundwave to help cover his weaknesses, just as Soundwave does for Optimus.


    Revenankh (Lord Loss) (open)

    [​IMG]
    Lord Loss (Revenankh) [M]

    Nature: Quiet (+SAtk, -Spe, -10 Evasion)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

    Infiltrator (DW): (Innate, Locked) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 56 (- 65/1.15~56)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 1
    DC: 1/5

    Moves:
    Wrap (*)
    Bide (*)
    Sand Tomb (*)
    Wring Out (*)
    Rock Tomb (*)
    Arm Thrust (*)
    Mean Look (*)
    Glare (*)
    Shadow Punch (*)
    Power Whip

    Mach Punch (*)
    Shadow Sneak (*)
    Nasty Plot (*)

    Bulk Up (*)
    Shadow Ball (*)
    Focus Blast (*)

    Background: Lord Loss is a one-on-one type of guy. He relies on no one to help him, preferring to beat foes by himself, even if they have an advantage. He doesn't take being KOd lightly.
  25. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,292
    And in a bizzare turn of events, the beta tester takes the creator! Thread will be up in an hour or two.

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