1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Roleplay The Battle Pike - Challenge Signups

Discussion in 'Network Center' started by Frosty, Feb 7, 2012.

  1. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,556
  2. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Name: Elevator Music
    Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3467967
    Rank: Gold
    Pokemon: Revenankh @ Shed Skin
    (Revenankh) (open)

    [​IMG]
    Revenankh [] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 83

    MC: 0
    DC: 5/5

    Attacks:
    Arm Thrust
    Bide
    Glare
    Grudge
    Hammer Arm
    Mean Look
    Moonlight
    Power Whip
    Punishment
    Revenge
    Rock Tomb
    Sand Tomb
    Shadow Punch
    Vital Throw
    Wrap
    Wring Out

    Counter
    Curse
    Destiny Bond
    Force Palm
    Hex
    Mach Punch
    Memento
    Nasty Plot
    Shadow Sneak
    Submission
    Wide Guard

    Attract
    Brick Break
    Bulk Up
    Bulldoze
    Double Team
    Earthquake
    Embargo
    Endure
    Facade
    Focus Blast
    Focus Punch
    Frustration
    Giga Impact
    Hidden Power (Flying, 7)
    Hyper Beam
    Low Sweep
    Natural Gift
    Payback
    Poison Jab
    Protect
    Psych Up
    Psychic
    Rest
    Return
    Rock Slide
    Rock Smash
    Safeguard
    Secret Power
    Shadow Ball
    Smack Down
    Substitute
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Torment
    Toxic
    Work Up

    AncientPower
    Bind
    Drain Punch
    Dual Chop
    Helping Hand
    Ice Punch
    Knock Off
    Mud-Slap
    Ominous Wind
    Pain Split
    Sleep Talk
    Spite
    Sucker Punch
    Superpower
    Trick
    Vacuum Wave

    Pokemon: Cyclohm @ Shield Dust
    (Cyclohm) (open)

    [​IMG]
    Cyclohm [] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 59

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Charge
    Discharge
    Double Hit
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Growl
    Hurricane
    Outrage
    Rain Dance
    Slack Off
    Sonicboom
    Tackle
    Thrash
    ThunderShock
    Tri Attack
    Twister
    Weather Ball
    Whirlwind
    Zap Cannon

    DragonBreath
    Dragon Dance
    Gust
    Hydro Pump
    Magnet Rise
    Shock Wave

    Attract
    Blizzard
    Charge Beam
    Double Team
    Endure
    Fire Blast
    Flamethrower
    Flash
    Hail
    Hyper Beam
    Ice Beam
    Incinerate
    Light Screen
    Protect
    Rest
    Roar
    Sandstorm
    Substitute
    Sunny Day
    Surf
    Thunder
    Thunderbolt
    Thunder Wave
    Torment
    Toxic
    Trick Room
    Volt Switch
    Wild Charge

    Draco Meteor
    Electroweb
    Heal Bell
    Signal Beam
    Sleep Talk

    Pokemon: Regice @ Ice Body
    Rejiaisu (Regice) (open)

    [​IMG]
    Regice [Rejiaisu] (N)
    Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 5 (+)
    SpA: Rank 4
    SpD: Rank 8
    Spe: 43 (50 /1.15) (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 23
    Total Moves: 49

    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    AncientPower
    Charge Beam
    Curse
    Explosion
    Hammer Arm
    Hyper Beam
    Ice Beam
    Icy Wind
    Lock-On
    Stomp
    Superpower
    Zap Cannon

    Blizzard
    Brick Break
    Bulldoze
    Double Team
    Earthquake
    Flash Cannon
    Focus Blast
    Focus Punch
    Frost Breath
    Giga Impact
    Hail
    Hidden Power (Fire, 7)
    Protect
    Rain Dance
    Rest
    Rock Polish
    Rock Slide
    Rock Smash
    Safeguard
    Substitute
    Swagger
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic

    Block
    Counter
    DynamicPunch
    Endure
    Gravity
    Icy Wind
    Mimic
    Mud-Slap
    Signal Beam
    Sleep Talk
    Snore
  3. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,311
    "Ugh."

    QUEUE

    N/A
  4. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    Name: EspyOwner
    Challenge Thread (if any): here
    Rank: Bronze (Yes, I'm a coward, okay?)
    Pokemon: Kitsunoh @ Limber
    Kitsunoh (Shadow Man) (open)
    [​IMG]
    Kitsunoh (Shadow Man) [Female]
    Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Frisk
    :
    Type: Innate
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Limber:
    Type: Innate
    This Pokemon's body is well trained and immune to paralysis.

    Cursed Body (Dream World):
    Type: Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Aerial Ace
    Attract
    Bulldoze
    Captivate
    Copycat
    Curse
    Cut
    Dark Pulse
    Defog
    Dig
    Double Team
    Dream Eater
    Earthquake
    Embargo
    Endeavor
    Endure
    Facade
    Faint Attack
    Fake Out
    False Swipe
    FeatherDance
    Fire Punch
    Flail
    Flash
    Flash Cannon
    Fling
    Foul Play
    Frustration
    Fury Cutter
    Giga Impact
    Gyro Ball
    Headbutt
    Hex
    Hidden Power
    Hone Claws
    Hyper Beam
    Ice Punch
    Icy Wind
    Imprison
    Iron Defense
    Iron Head
    Iron Tail
    Knock Off
    Last Resort
    Lick
    Low Kick
    Magic Coat
    Memento
    Metal Burst
    Metal Claw
    Metal Sound
    Meteor Mash
    Natural Gift
    Odor Sleuth
    Ominous Wind
    Pain Split
    Payback
    Perish Song
    Protect
    Psych Up
    Psychic
    Psycho Shift
    Rain Dance
    Rest
    Retaliate
    Return
    Revenge
    Roar
    Rock Slide
    Rock Smash
    Role Play
    Round
    Safeguard
    Scratch
    Secret Power
    Shadow Ball
    Shadow Claw
    Shadow Sneak
    ShadowStrike
    Sleep Talk
    Snatch
    Snore
    Spite
    Strength
    Substitute
    Sucker Punch
    Sunny Day
    Super Fang
    Superpower
    Swagger
    Tail Whip
    Taunt
    Thief
    ThunderPunch
    Torment
    Toxic
    Trick
    Trick Room
    U-Turn
    Will-O-Wisp
    Yawn

    Pokemon: Steelix @ Sheer Force
    Steelix (Hard Man) (open)
    [​IMG]
    Steelix (Hard Man) [Male]
    Nature: Adamant (+1 Attack, -1 Special Attack)
    Type: Steel/Ground
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:

    Rock Head
    :
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy:
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Sheer Force (Dream World):
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 7
    Weight Class: 8

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:

    Mud Sport
    Tackle
    Harden
    Bind
    Curse
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Stealth Rock
    Rock Polish
    Smack Down
    DragonBreath
    Sandstorm
    Slam
    Rock Slide
    Dig
    Autotomize
    Thunder Fang
    Ice Fang
    Fire Fang
    Crunch
    Double-Edge
    Stone Edge

    Defense Curl
    Rollout
    Block
    Heavy Slam

    Aqua Tail
    Earth Power
    Iron Head
    Magnet Rise

    Taunt
    Earthquake
    Torment
    Roar
    Protect
    Giga Impact
    Bulldoze
    Dragon Tail
    Substitute

    Pokemon: Lucario @ Inner Focus
    Lucario (Mega Man) (open)
    [​IMG]
    Lucario (Mega Man) [Male]
    Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:

    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Justified (Dream World):
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (+)
    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:

    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Copycat
    Screech
    Dark Pulse
    Metal Claw
    Bone Rush
    Me First
    Detect
    Metal Sound
    Aura Sphere
    ExtremeSpeed
    Close Combat
    Copycat
    Dragon Pulse
    Heal Pulse

    Blaze Kick
    Hi Jump Kick
    Crunch

    Ice Punch
    Magnet Rise
    ThunderPunch

    Earthquake
    Shadow Claw
    Focus Blast
  5. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    632
    <Namington> okay
    <Namington> so now that im certainly going to lose the arcade
    <Namington> lets challenge the pike too!

    No prior thread, Bronze, blah blah.

    Rotom-Heat with Levitate:
    Overclock the Rotom (open)

    [​IMG]
    Rotom [Overclock] (-)
    Nature: Modest

    Type: Electric/Ghost or Grass or Fire or Water or Flying or Ice
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    [​IMG]Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    [​IMG]Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [​IMG] Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    [​IMG]Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    [​IMG]Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    [​IMG]Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.​

    Stats:
    [​IMG]
    HP:
    90
    Atk: 1 -
    Def: 3
    SpA: 4 +
    SpD: 3
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    [​IMG][​IMG][​IMG][​IMG][​IMG]
    HP:
    90
    Atk: 2 -
    Def: 4
    SpA: 5 +
    SpD: 4
    Spe: 86
    [​IMG]Size Class: 2
    Weight Class:
    3
    Base Rank Total: 20
    [​IMG]Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    [​IMG]Size Class: 2
    Weight Class: 3
    Base Rank Total: 20
    [​IMG]Size Class: 1
    Weight Class: 2
    Base Rank Total: 20
    [​IMG]Size Class: 3
    Weight Class: 4
    Base Rank Total: 20


    MC: 0​

    Attacks:
    Astonish | Physical | Level Up
    Confuse Ray | Other | Level Up
    Dark Pulse | Special | Tutor
    Double Team | Other | Level Up
    Electroweb | Special | Tutor
    Hidden Power 7 Grass | Special | Technical Machine
    Pain Split | Physical | Tutor
    Protect | Other | Technical Machine
    Shock Wave | Special | Level Up
    Signal Beam | Special | Tutor
    Snatch | Other | Tutor
    Thunder Wave | Other | Level Up
    Thunderbolt | Special | Technical Machine
    Trick | Other | Level Up
    Uproar | Special | Level Up
    Volt Switch | Special | Technical Machine
    Will-o-Wisp | Other | Technical Machine
    [​IMG]ThunderShock | Special | Level Up [Forme-based]
    [​IMG]Leaf Storm | Special | Level Up [Forme-based]
    [​IMG]Blizzard | Special | Level Up [Forme-based]

    [​IMG]Overheat | Special | Level Up [Forme-based]
    [​IMG]Air Slash | Special | Level Up [Forme-based]
    [​IMG]Hydro Pump | Special | Level Up [Forme-based]
    Total Moves:
    18​

    Revenankh with Shed Skin.
    Hatshepsut the Revenankh (open)
    [​IMG]
    Revenankh [Hatshepsut] (F)
    Nature: Relaxed

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.​

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
    (DW) Locked

    Stats:
    HP:
    Atk: 4
    Def: 4 +
    SpA: 3
    SpD: 4
    Spe: 56 - (-10% evasion)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 0/5​

    Attacks:
    Arm Thrust | Physical | Level Up
    Bide | Physical | Level Up
    Counter | Physical | Egg
    Destiny Bond | Other | Egg
    Earthquake | Physical | Technical Machine
    Glare | Other | Level Up
    Hex | Special | Egg
    Mach Punch | Physical | Egg
    Mean Look | Other | Level Up
    Payback | Physical | Technical Machine
    Protect | Other | Technical Machine
    Psychic | Special | Technical Machine
    Rock Tomb | Physical | Level Up
    Sand Tomb | Physical | Level Up
    Shadow Punch | Physical | Level Up
    Shadow Sneak | Physical | Egg
    Substitute | Other | Technical Machine
    Wrap | Physical | Level Up
    Wring Out | Physical | Level Up

    Total Moves:
    19​

    Empoleon with Torrent.
    Emperor Iceberg the Empoleon (open)

    [​IMG]
    Empoleon [Emperor Iceberg] (M) (*)
    Nature: Modest​

    Type: Water/Steel
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. (DW) Inactive

    Stats:
    HP: 100
    Atk: Rank 2-
    Def: Rank 3
    SpA: Rank 5+
    SpD: Rank 4
    Spe: 60
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19​

    EC: 9/9
    MC: 0
    DC: 3/5​

    Attacks:
    Aqua Ring | Other | Egg
    Bide | Physical | Level Up
    Blizzard | Special | Technical Machine
    Brine | Special | Level Up
    Bubble | Special | Level Up
    Featherdance | Other | Egg
    Fury Attack | Physical | Level Up
    Growl | Other | Level Up
    Hydro Pump | Special | Level Up
    Icy Wind | Special | Egg
    Metal Claw | Physical | Level Up
    Mist | Other | Level Up
    Peck | Physical | Level Up
    Pound | Physical | Level Up
    Protect | Other | Technical Machine
    Scald | Special | Technical Machine
    Sing | Other | Event
    Surf | Special | Technical Machine
    Swagger | Other | Level Up
    Swords Dance | Other | Level Up
    Water Sport | Other | Level Up
    Whirlpool | Special | Level Up​

    Total Moves: 20
  6. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,311
    [​IMG]
    "Now then... I suppose we chan challenge at a higher level now?"

    Name: Random
    Challenge Thread (if any): Thread
    Rank: Gold
    Pokémon:
    Blind (M) w/ Torrent (open)
    [​IMG]
    Simipour [Blind] (M)
    NATURE: Hasty (+16% Accuracy)

    TYPE
    Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    ABILITIES
    Gluttony: (Innate) This Pokémon devours healing & stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Torrent (DW): (Innate) When this Pokémon's HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 117 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (72/72)
    PHYSICAL
    Acrobatics
    Aqua Tail
    Astonish
    Bite
    Brick Break
    Covet
    Crunch
    Cut
    Dig
    Dive
    Endeavour
    Facade
    Fling
    Frustration
    Fury Swipes
    Giga Impact
    Gunk Shot
    Ice Punch
    Iron Tail
    Knock Off
    Lick
    Low Kick
    Low Sweep
    Natural Gift
    Payback
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Scratch
    Shadow Claw
    Superpower
    Thief
    Waterfall

    SPECIAL
    Blizzard
    Brine
    Focus Blast
    Grass Knot
    Hidden Power (Electric 7)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Round
    Scald
    Snore
    Surf
    Uproar
    Water Gun

    OTHER
    Aqua Ring
    Attract
    Double Team
    Hail
    Helping Hand
    Hone Claws
    Leer
    Mud Sport
    Nasty Plot
    Protect
    Rain Dance
    Recycle
    Rest
    Role Play
    Sleep Talk
    Substitute
    Swagger
    Taunt
    Tickle
    Torment
    Toxic
    Water Sport
    Work Up
    Sheeldon (M) w/ Levitate (open)
    [​IMG]
    Eelektross [Sheeldon] (M)
    NATURE: Quiet (-10% Evasion) (NC)

    TYPE
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    ABILITIES
    Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
    Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    ATTACKS (65/65)
    PHYSICAL
    Acrobatics
    Aqua Tail
    Bind
    Bounce
    Brick Break
    Crunch
    Crush Claw
    Cut
    Dragon Claw
    Dragon Tail
    Drain Punch
    Facade
    Fire Punch
    Frustration
    Giga Impact
    Headbutt
    Iron Tail
    Knock Off
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Spark
    Strength
    Super Fang
    Superpower
    Tackle
    Thrash
    Thunderpunch
    U-Turn
    Wild Charge

    SPECIAL
    Acid
    Acid Spray
    Charge Beam
    Discharge
    Flamethrower
    Flash Cannon
    Giga Drain
    Grass Knot
    Hidden Power (Ground 7)
    Hyper Beam
    Round
    Signal Beam
    Snore
    Thunder
    Thunderbolt
    Volt Switch
    Zap Cannon

    OTHER
    Attract
    Coil
    Double Team
    Flash
    Gastro Acid
    Hone Claws
    Light Screen
    Magnet Rise
    Protect
    Rain Dance
    Rest
    Roar
    Sleep Talk
    Substitute
    Swagger
    Thunder Wave
    Toxic
    Virus (-) w/ Analytic (open)
    [​IMG]
    Porygon2 [Virus] (-)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Normal
    : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    ABILITIES
    Trace: (Can be Activated) When entering into battle, this Pokémon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokémon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokémon analyses the opponent & downloads data that lets it deal more damage. This Pokémon receives a one (1) stage boost on the offence that strikes an opponent's weaker defence stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defence, & Attack when facing Hypno, which has higher Special Defence. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

    Analytic (DW): (Innate) If this Pokémon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (36/76)

    PHYSICAL
    Bide
    Last Resort
    Tackle

    SPECIAL
    Blizzard
    Discharge
    Electroweb
    Hidden Power (Ground 7)
    Hyper Beam
    Ice Beam
    Psybeam
    Shadow Ball
    Signal Beam
    Solarbeam
    Thunderbolt
    Tri Attack
    Zap Cannon

    OTHER

    Agility
    Conversion
    Conversion 2
    Defence Curl
    Double Team
    Endure
    Gravity
    Lock-On
    Magic Coat
    Magnet Rise
    Pain Split
    Protect
    Recover
    Recycle
    Reflect
    Sharpen
    Sleep Talk
    Substitute
    Toxic
    Trick Room


    ... Anyone? Also, yes, I am dead serious. I am using an NFE in a Gold Pike Run. Be afraid. Although to be fair, I can see Porygon2 being fairly useful against some of Lucy's Pokémon in Gold Pike... In before I lose badly...
  7. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    [​IMG]
    "Due to unfortunant circumstances, I was disqualified. However, I have returned for another round."​

    Name: Steven Stone
    Challenge Thread: Battle Pike
    Rank: Bronze
    Pokemon:

    Blue-Eyes the Hydreigon @ Levitate (open)

    [​IMG]
    Hydreigon [Blue-Eyes] (Male)
    Nature: Naughty (+Atk, -Sp.Def)​

    Type:
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.​

    Abilities:
    Levitate: (Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.​

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 98
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22​

    EC: 9/9 (Maxed)
    MC: 0
    DC: N/A
    KOC: 0​

    Attacks:
    1). Tackle
    2). Dragon Rage
    3). Focus Energy
    4). Bite
    5). Headbutt
    6). Dragonbreath
    7). Roar
    8). Crunch
    9). Earth Power
    10). Dark Pulse
    11). Head Smash
    12). Protect
    13). Substitute
    14). Thunder Wave
    15). Tri Attack
    16). Dragon Pulse
    17). Outrage
    18). Heat Wave
    19). Roost
    20). Toxic
    21). Earthquake
    22). Flamethrower
    23). Surf
    24). Fly
    25). Body Slam
    26). Hyper Voice
    27). Superpower​

    Darth Plagueis the Alakazam @ Magic Guard (open)

    [​IMG]
    Alakazam [Darth Plagueis] (Male)
    Nature: Timid (+15% Speed; +22%acc)​

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

    Abilities:
    Synchronize: (Innate)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard: (innate)This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.​

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 138 (+15% Speed; +22%acc)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19​

    EC: 9/9
    MC: 0
    DC: 5/5
    KOC: 0​

    Moves:
    1). Teleport
    2). Encore
    3). Guard Split
    4). Ice Punch
    5). Psyshock
    6). Shadow Ball
    7). Energy Ball
    8). Kinesis
    9). Confusion
    10). Disable
    11). Miracle Eye
    12). Ally Switch
    13). Psychic
    14). Telekinesis
    15). Future Sight
    16). Trick
    17). Role Play
    18). Counter
    19). Magic Coat
    20). Protect
    21). Focus Blast
    22). Taunt
    23). Calm Mind
    24). Gravity
    25). Snatch
    26). Zap Cannon
    27). Bide
    28). Skill Swap​

    Greymon the Tyranitar @ Sand Stream (open)

    [​IMG]
    Tyranitar [Greymon] (Male)
    Quiet (-Speed, +Sp.Atk)​

    Type:
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.​

    Abilities:
    Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
    Command: (Ability: Sand Stream)
    The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw abilities
    Unnerve (DW-Unlocked)(Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.​

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 53 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 23​

    EC: 9/9
    DC: 5/5
    MC: 0
    KOC: 0​

    Moves:
    1). Bite
    2). Leer
    3). Sandstorm
    4). Screech
    5). Chip Away
    6). Rock Slide
    7). Scary Face
    8). Curse
    9). Iron Head
    10). Pursuit
    11). Protect
    12). Earthquake
    13). Double Team
    14). Fire Fang
    15). Ice Fang
    16). Thunder Fang
    17). Thrash
    18). Payback
    19). Crunch
    20). Stone Edge
    21). Focus Energy
    22). Stealth Rock
    23). Counter
    24). Taunt
    25). Substitute
    26). Superpower
    27). Dark Pulse
    28). Aqua Tail​
  8. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,556
    ...and since people without threads get first priority...

    Queue:
    Unoriginal Name (Bronze)
    EspyOwner (Bronze)
    Its_A_Random (Gold)
    King Serperior (Bronze)
  9. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Name: Someoneelse
    Thread: This garbage :/
    Rank: Bronze
    Pokemon:
    Alakazam @ Magic Guard (open)

    [​IMG]
    Alakazam [Someoneelse] (M)
    Nature: Modest (+SAtk, -Atk)

    Type:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:

    Synchronize:
    Innate
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Inner Focus:
    Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.


    Magic Guard (DW, unlocked):
    Innate
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 120
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Ally Switch
    Bide
    Calm Mind
    Confusion
    Counter
    Disable
    Double Team
    Encore
    Energy Ball
    Focus Blast
    Guard Split
    Hidden Power (Fighting, 7)
    Kinesis
    Knock Off
    Magic Coat
    Miracle Eye
    Protect
    Psybeam
    Psychic
    Psyshock
    Reflect
    Recover
    Shadow Ball
    Teleport
    Chandelure @ Shadow Tag (open)

    [​IMG]
    Chandelure [Wisp] (F)
    Nature: Modest (+SAtk, -Atk)
    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Flame Body:
    Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Flash Fire:
    Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.


    Shadow Tag (DW, unlocked):
    Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Acid Armor
    Astonish
    Calm Mind
    Confuse Ray
    Dark Pulse
    Double Team
    Ember
    Endure
    Energy Ball
    Fire Blast
    Fire Spin
    Flame Burst
    Flamethrower
    Heat Wave
    Hex
    Hidden Power (Fighting, 7)
    Imprison
    Incinerate
    Minimize
    Night Shade
    Overheat
    Pain Split
    Protect
    Psychic
    Rest
    Safeguard
    Shadow Ball
    Sleep Talk
    Smog
    SolarBeam
    Substitute
    Sunny Day
    Taunt
    Toxic
    Will-O-Wisp
    35/62
    Haxorus @ Mold Breaker (open)

    [​IMG]
    Haxorus [Helicopter] (Get it? As in Chopper? No… Ok) (F)
    Nature: Jolly
    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Mold Breaker:
    Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Rivalry:
    Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

    Unnerve (DW, unlocked):
    Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


    Stats:

    HP: 100
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112 (+)
    +14% Accuracy
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Aerial Ace
    Assurance
    Brick Break
    Counter
    Cut
    Dig
    Dragon Rage
    Dual Chop
    Endure
    False Swipe
    Focus Energy
    Guillotine
    Leer
    Night Slash
    Outrage
    Rest
    Reversal
    Scary Face
    Scratch
    Slash
    Superpower
    Swords Dance
    Taunt
    X-Scissor
    24/68
  10. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Taking EspyOwner and KS's Pike (I am not a Gold ref, so I can't take IAR's)

    But shit, its been a month, time to get back to the Pike! Same mons, but stronger!
    Silver Rank again lgi
    Gorbachev the Rotom-F @ Levitate (open)

    [​IMG]/ [​IMG] (currently in Fridge form)
    Rotom (Gorbachev) -
    Nature: Modest (+SpA, -Atk)
    Type:
    Electric:
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Ice (with Fridge only):
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities
    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats: (Normal/Fridge)

    HP: 90
    Atk: Rank 1/ 2 (-)
    Def: Rank 3/ 4
    SpA: Rank 4/ 5 (+)
    SpD: Rank 3/ 4
    Spe: 91/ 86
    Size Class: 1/ 2
    Weight Class: 1/ 3
    Base Rank Total: 16

    EC:
    N/A
    MC: Movepool completed!
    DC: N/A

    Attacks: (53/ 53 total moves)
    Physical:
    Astonish
    Facade
    Frustration
    Natural Gift
    Return
    Secret Power
    Sucker Punch
    Thief

    Special:
    Blizzard (with Fridge only)
    Charge Beam
    Dark Pulse
    Discharge
    Dream Eater
    Electro Ball
    Electroweb
    Hex
    Hidden Power Ground (7)
    Mud-slap
    Ominous Wind
    Round
    Shadow Ball
    Shock Wave
    Signal Beam
    Snore
    Swift
    Thunder
    Thunderbolt
    ThunderShock
    Uproar
    Volt Switch

    Status:
    Charge
    Confuse Ray
    Double Team
    Endure
    Flash
    Light Screen
    Pain Split
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Sleep Talk
    Snatch
    Spite
    Substitute
    Sunny Day
    Swagger
    Telekinesis
    Thunder Wave
    Toxic
    Trick
    Will-o-Wisp

    Frozone the Cloyster @ Skill Link (open)

    [​IMG]
    Cloyster (Frozone) Male

    Nature: Lonely (+Atk, -Def)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
    Overcoat (DW ability- UNLOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 6 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (49 moves total)
    Physical:
    Avalanche
    Bide
    Clamp
    Dive
    Explosion
    Facade
    Frustration
    Giga Impact
    Ice Shard
    Icicle Crash
    Icicle Spear
    Payback
    Poison Jab
    Rapid Spin
    Razor Shell
    Return
    Rock Blast
    Selfdestruct
    Spike Cannon
    Tackle
    Twineedle

    Special:
    Aurora Beam
    Blizzard
    Brine
    Hyper Beam
    Hydro Pump
    Ice Beam
    Icy Wind
    Signal Beam
    Surf
    Whirlpool

    Status:
    Aqua Ring
    Double Team
    Endure
    Iron Defense
    Leer
    Protect
    Rain Dance
    Reflect
    Rest
    Shell Smash
    Spikes
    Substitute
    Supersonic
    Teleport
    Torment
    Toxic
    Toxic Spikes
    Withdraw

    Klavier Gavin the Syclant @ Compoundeyes (open)

    [​IMG]

    Syclant (Klavier Gavin) Male
    Nature: Hasty (+Spe, -Def)
    Type: Ice/Bug
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW ability- UNLOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 139 (121x1.15)
    +22% accuracy ((139^2)/870)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (55 total)
    Physical:
    Acrobatics
    Aerial Ace
    Avalanche
    Brick Break
    Bug Bite
    Bulldoze
    Dig
    Earthquake
    Facade
    Focus Punch
    Frustration
    Fury Cutter
    Giga Impact
    Ice Punch
    Ice Shard
    Icicle Crash
    Icicle Spear
    Knock Off
    Return
    Rock Slide
    Scratch
    Slash
    Stone Edge
    Superpower
    U-Turn
    X-Scissor

    Special:
    Blizzard
    Bug Buzz
    Earth Power
    Electroweb
    Focus Blast
    Giga Drain
    Frost Breath
    Hidden Power Fire (6)
    Hyper Beam
    Ice Beam
    Icy Wind
    Leech Life
    Sheer Cold
    Signal Beam
    Solarbeam
    Venoshock
    Water Pulse

    Status:
    Double Team
    Endure
    Focus Energy
    Hail
    Leer
    Protect
    Rest
    Sleep Talk
    Substitute
    Tail Glow
    Taunt
    Toxic


    Current queue:
    IAR (Gold rank)
    Someoneelse (Bronze rank)
    waterwarrior (Silver Rank)
  11. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    Taking IAR's Gold Pike and Waterwarrior's Silver Pike. I am leaving someoneelse's for any of the Bronze Pike Refs to get. If no one does, I will get it too eventually.

    Also HOTFIX: The Battle Doors have limited Recovery/Chill (2/5).

    This applies on all new challenges.
  12. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,556
    Clearing the queue. Expect posts first thing tomorrow.
  13. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Challenging Bronze

    Just because I made it doesn't mean I'll be lucky at it!

    [a]Gallade[/a]
    Montoya (Gallade ♂) @ Steadfast (open)

    [​IMG]
    Gallade ♂ - Montoya
    Nature: Rash (SpA: +1, SpD: -1)
    Type: Psychic / Fighting
    Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast - (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    (DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3 (-)
    Spe: 80

    Height Class: 3
    Weight Class: 4
    BRT: 21

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    40 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Close Combat, Feint, Fire Punch, Fury Cutter, Ice Punch, Leaf Blade, Night Slash, Psycho Cut, Rock Slide, Slash, Stone Edge
    Special Moves - Confusion, Future Sight, Icy Wind, Magical Leaf, Psychic, Stored Power, Thunderbolt
    Status Moves - Ally Switch, Calm Mind, Destiny Bond, Disable, Double Team, Encore, Growl, Heal Pulse, Helping Hand, Hypnosis, Light Screen, Lucky Chant, Protect, Pain Split, Psych Up, Magic Coat, Snatch, Taunt, Telekinesis, Teleport, Thunder Wave, Will-O-Wisp

    A brooding type, Montoya spends a great deal of time among others nonetheless. Taking in sights and sounds around himself, Montoya remains an observer rather than participant more often than not. At least he's not in a dress anymore.
    [a]Camille[/a]
    Camille (Togekiss ♀) @ Serene Grace (open)

    [​IMG]
    Togekiss ♀ - Camille
    Nature: Bold (Def: +1, Atk: -1)
    Type: Normal / Flying
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    (DW) Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80

    Height Class: 3
    Weight Class: 3
    BRT: 20

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    46 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Counter, Drain Punch, Extremespeed, Fly, Last Resort, Sky Attack
    Special Moves - Air Slash, AncientPower, Aura Sphere, Extrasensory, Heat Wave, Fire Blast, Flamethrower, Future Sight, Magical Leaf, Psyshock, SolarBeam, Stored Power, Zap Cannon
    Status Moves - After You, Baton Pass, Bestow, Charm, Double Team, Encore, Endure, Follow Me, Growl, Heal Bell, Light Screen, Magic Coat, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Rain Dance, Reflect, Roost, Safeguard, Sunny Day, Sweet Kiss, Tailwind, Telekinesis, Thunder Wave,

    Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not.
    [a]Tyranitar[/a]
    Princess (Tyranitar ♀) @ Sand Stream (open)

    [​IMG]
    Tyranitar ♀ - Princess
    Nature: Quiet (SpA: +1, Spe -8, Evasion -10%))
    Type: Rock / Dark
    Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    (DW) Unnerve - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 53 (-)

    Height Class: 4
    Weight Class: 6
    BRT: 23

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    47 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aqua Tail, Bite, Brick Break, Bulldoze, Counter, Chip Away, Crunch, Dragon Tail, Earthquake, Fire Fang, Ice Fang Iron Head, Low Kick, Payback, Pursuit, Rock Slide, Thrash, Thunder Fang, Stone Edge
    Special Moves - Blizzard, Earth Power, Fire Blast, Flamethrower, Hidden Power [Flying, 7] Ice Beam, Surf, Thunder, Thunderbolt, Whirlpool
    Status Moves - Block, Detect, Endure, Leer, Protect, Rain Dance, Roar, Rock Polish, Sandstorm, Scary Face, Screech, Stealth Rock, Substitute, Sunny Day, Taunt, Thunder Wave, Torment, Toxic

    Dreadfully shy, Princess simply can't deal with being pushed around—her response to being bullied is to recoil and clam up. Now, though, she's finally learning how to bully things back.
  14. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,307
    Let's try it again.

    [​IMG]

    Name: Akela
    Challenge Thread (if any): Battle Pike [Bronze Rank] - Akela
    Rank: Bronze
    Pokemon: Bagheera the Liepard @ Prankster
    Bagheera the Liepard (open)

    Liepard [Bagheera] [M]
    [​IMG]
    Naughty Nature (+1 Atk, -1 SpD)
    Type: Dark
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Egg Group: Field
    Abilities:
    Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.
    Unburden (Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 106
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (34/67)
    Physical
    Assurance
    Cut
    Fake Out
    Faint Attack
    Fury Swipes
    Foul Play
    Gunk Shot
    Night Slash
    Pay Day
    Payback
    Pursuit
    Scratch
    Seed Bomb
    Shadow Claw
    Slash
    Sucker Punch
    Special
    Grass Knot
    Snarl
    Other
    Assist
    Captivate
    Charm
    Encore
    Growl
    Hone Claws
    Nasty Plot
    Protect
    Role Play
    Sand-Attack
    Snatch
    Taunt
    Thunder Wave
    Torment
    Toxic
    Yawn

    Pokemon: Titanus the Exploud @ Soundproof
    Titanus the Exploud (open)

    Exploud [Titanus] [M]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Egg Group: Monster/Field
    Abilities:
    Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Scrappy (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 59 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Physical
    Astonish
    Bite
    Circle Throw
    Crunch
    Fire Fang
    Ice Fang
    Pound
    SmellingSalt
    Stomp
    Thunder Fang
    Special
    Extrasensory
    Flamethrower
    Focus Blast
    Hyper Beam
    Hyper Voice
    Ice Beam
    Icy Wind
    Round
    SolarBeam
    Surf
    Synchronoise
    Uproar
    Other
    Howl
    Rest
    Screech
    Sleep Talk
    Supersonic
    Toxic

    Pokemon: Ma'ar Nasai the Eelektross @ Levitate
    Ma'ar Nasai the Eelektross (open)

    Eelektross [Ma'ar Nasai] (F)
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Egg Group: Amorphous
    Ability:
    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1

    Attacks: (49/65)
    Physical
    Acrobatics
    Aqua Tail
    Bind
    Bounce
    Brick Break
    Crunch
    Crush Claw
    Drain Punch
    Facade
    Frustration
    Headbutt
    Iron Tail
    Knock Off
    Return
    Rock Slide
    Spark
    Super Fang
    Tackle
    Thrash
    ThunderPunch
    U-Turn
    Wild Charge
    Special
    Acid
    Acid Spray
    Charge Beam
    Discharge
    Flamethrower
    Flash Cannon
    Giga Drain
    Grass Knot
    Hidden Power (Type: Ice; BAP: 7)
    Hyper Beam
    Signal Beam
    Snore
    Thunder
    Thunderbolt
    Volt Switch
    Zap Cannon
    Other
    Coil
    Gastro Acid
    Light Screen
    Magnet Rise
    Protect
    Rain Dance
    Rest
    Sleep Talk
    Substitute
    Thunder Wave
    Toxic
  15. maserato

    maserato

    Joined:
    Mar 23, 2013
    Messages:
    404
    Challenging bronze rank
    No thread
    Mons
    Lucario @Inner focus
    Lucario (open)

    Lucario (Anubis) (M)

    [​IMG]

    Nature: Naughty
    Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel type:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Abilities:
    Inner Focus:

    Type: Innate

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast:

    Type: Innate

    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Justified:

    Type: Innate

    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats
    HP: 100
    Atk: Rank 4+
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2-
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC 6/6
    MC 0
    DC 5/5

    Moves:
    quick attack
    Metal claw
    Metal sound
    Dark pulse
    Detect
    Endure
    Foresight
    Counter
    Feint
    Force Palm
    Copycat
    Screech
    Reversal
    Nasty plot
    Final gambit
    Aura Sphere
    Close combat
    Dragon pulse

    Detect
    Cross chop
    Follow me
    Iron defense
    Low kick
    Sky uppercut
    Crunch
    Earthquake
    Drain punch
    Focus blast
    Hidden power Flying 7
    Rock slide
    Dual chop
    Ice punch
    Bulk up
    Dig
    Protect
    Shadow claw
    Payback
    Psychic
    Thunder punch
    Bullet punch
    Hi Jump Kick
    Circle Throw
    Agility
    Blaze Kick

    Arghonaut @ Iron fist
    Hep (open)

    Arghonaut

    [​IMG]
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Nature: Adament +Att -Spa

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Hp 110
    Atk: Rank 5+
    Def: Rank 3
    SpA: Rank 2-
    SpD: Rank 4
    Spe: 75

    MC 0
    EC 6/6
    DC 5/5

    Moves
    Night slash
    Constrict
    Bubble
    Smokescreen
    Yawn
    Wrap
    Chip Away
    Arm Thrust
    Aqua Jet
    Mach punch
    Taunt
    Thief
    Revenge
    Focus punch
    Submission


    Toxic
    Protect
    Earthquake
    Torment
    Waterfall
    Rock slide

    Bulk up
    Rock Blast
    Cross Chop
    Recover
    Seismic Toss

    Bolderdash @Levitate
    Rocky II (open)

    Bolderdash
    [​IMG]
    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Modest Nature

    HP: 90
    Atk: Rank 1-
    Def: Rank 2
    SpA: Rank 5+
    SpD: Rank 2
    Spe: 110
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    Moves
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Paleo wave
    Metal sound
    Rock polish
    Head smash
    Double edge

    Tutor moves (no egg moves)
    Heat Wave
    Giga Drain
    Earth Power
    Stealth rock
    Trick

    Tm/HM moves
    Calm Mind
    Fire blast
    Flash cannon
    Shadow ball
    Volt Switch
    Toxic
  16. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    Bronze Rank: No thread!

    Venusaur@Chlorophyll
    Dragonite@Multiscale
    Houndoom@Early Bird

    Venusaur (open)

    [​IMG]
    3-3-0
    Venusaur [Bulby] (Female)
    Nature: Modest (+SpA, -Att)
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
    Chlorophyll (DW UNLOCKED): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed

    Stats:
    HP: 100
    Attack: Rank 2 (-)
    Defense: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 4
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Curse (*)
    Double Team
    Endure
    Giga Drain (*)
    Grass Knot
    Growth (*)
    Growl (*)
    Leech Seed (*)
    Poison Powder (*)
    Protect (*)
    Razor Leaf (*)
    Rest (*)
    Sleep Powder (*)
    Sleep Talk
    Sludge (*)
    Solar Beam
    Sunny Day
    Sweet Scent (*)
    Synthesis
    Tackle (*)
    Take Down (*)
    Toxic (*)
    Vine Whip (*)
    Worry Seed


    Dragonite (open)

    [​IMG]
    3-3-0
    Dragonite [Smaug] (Male)
    Nature: Rash (+SpA, -SpD)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Multiscale (DW UNLOCKED): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Stats:
    HP: 100
    Attack: Rank 5
    Defense: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 3
    Weight Class: 2

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Agility (*)
    Aqua Jet (*)
    Dragon Dance
    Dragon Rage (*)
    Dragon Rush
    Dragon Tail
    Extremespeed (*)
    Fire Punch
    Hurricane
    Leer (*)
    Light Screen (*)
    Outrage
    Protect (*)
    Roost
    Slam (*)
    Safeguard (*)
    Substitute
    Supersonic (*)
    Surf
    Thunder Bolt
    Thunder Wave (*)
    Thunderpunch
    Twister (*)
    Wrap (*)


    Houndoom (open)

    [​IMG]
    2-2-0
    Houndoom [Hellhound] (Male)
    Nature: Mild (+SpA, -Def)
    Type: Dark/Fire
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve (DW UNLOCKED): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-1)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks:
    Attract
    Bite (*)
    Beat Up (*)

    Body Slam
    Captivate

    Crunch
    Counter (*)

    Curse
    Dark Pulse
    Detect
    Double Edge

    Double Team
    Dream Eater
    Embargo

    Ember (*)
    Endure

    Facade
    Faint Attack
    Feint

    Fire Blast
    Fire Fang
    Fire Spin (*)
    Flame Charge
    Flamethrower
    Foul Play
    Frustration
    Giga Impact
    Headbutt
    Heat Wave
    Hidden Power

    Howl (*)
    Hyper Beam
    Hyper Voice
    Incinerate
    Inferno
    Iron Tail

    Leer (*)
    Mimic
    Mud Slap
    Nasty Plot
    Natural Gift
    Nightmare

    Odor Sleuth (*)
    Overheat
    Payback

    Protect
    Punishment
    Pursuit
    Rage

    Rest
    Retaliate
    Return
    Reversal

    Roar (*)
    Rock Smash
    Role Play
    Round
    Secret Power

    Shadow Ball
    Sleep Talk
    Sludge Bomb (*)
    Smog (*)

    Snarl
    Snatch
    Snore

    Solarbeam
    Spite
    Strength

    Substitute
    Sucker Punch
    Sunny Day (*)
    Super Fang
    Swagger
    Swift

    Taunt
    Thief
    Thunder Fang (*)
    Torment
    Toxic
    Uproar

    Will O'Wisp (*)
  17. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    ._.

    Cleaning the Queue. Also I am still accepting new refs. Just FYI.

    Expect threads/posts still today.

    EDIT: Also, Lou is reinstated as a Gold Pike Ref.

    EDIT 2.0: Actually, not cleaning the entire queue. akela is now a Bronze Pike Ref so I will leave Maserato's for him.
  18. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,307
    Like frosty said, I am now a Bronze Pike Ref. Maserato, you are coming with me as I lock you into the pike.
  19. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    Name: mk
    Challenge Thread (if any): n/a
    Rank: Bronze
    Pokemon: Kitsunoh @ Limber
    Kitsunoh (open)
    [​IMG]
    Kitsunoh(*) Banquo (M)
    Nature: Adamant (Attack increased by *; Special Attack decreased by *)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by
    Acid and Acid Bomb, can be magnetized.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker
    Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only:
    moving through walls.)

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: *****(+)
    Def: ***
    SpA: *(-)
    SpD: ***
    Spe: 110

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle(*)
    Scratch
    Tail Whip
    Odor Sleuth
    Copycat
    Iron Defense(*)
    Lick(*)
    Leer(*)
    Faint Attack(*)
    Shadow Sneak(*)
    Curse(*)
    Metal Claw

    Meteor Mash(*)
    Yawn(*)
    FeatherDance(*)

    Will-O-Wisp(*)
    Swagger(*)
    Trick Room(*)

    Taunt
    ShadowStrike
    U-Turn
    Metal Burst
    Rock Slide
    Earthquake
    Substitute
    Fake Out
    Torment
    Brick Break
    ThunderPunch
    Perish Song
    Revenge
    Iron Head
    Shadow Claw
    Endeavour
    Mememto
    Flail
    Hex

    Pokemon: Heracross @ Guts
    Heracross (open)
    [​IMG]
    Heracross [Achilles] (M)
    Nature: Adamant (+Atk, -SAtk)
    Type: Bug/Fighting
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 85

    MC: 1
    DC: 5/5

    Abilities
    :
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Moxie (DW Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Moves:
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter

    Bide
    Focus Punch
    Pursuit

    Earthquake
    Shadow Claw
    Stone Edge

    Close Combat
    Megahorn
    Smack Down
    Toxic
    Vacuum Wave
    Protect
    Dig
    Substitute
    Swagger
    Detect
    Body Slam
    Mimic
    Rest
    Sleep Talk
    Double Team
    Feint
    Giga Impact
    Take Down
    Reversal
    Double Edge
    Revenge
    Seismic Toss
    Frustration
    Return
    False Swipe
    Flail
    Harden
    Bug Bite
    Fury Cutter
    Headbutt
    Helping Hand
    Iron Defense
    Knock Off
    Low Kick
    Bulk Up
    Venoshock
    Rock Slide
    Swords Dance
    Hidden Power Ice 7
    Hyper Beam

    Pokemon: Jellicent @ Cursed Body
    Jellicent (open)
    [​IMG]
    Jellicent [Kraken] (M)
    Nature: Modest (+Spa, -Atk)
    Type: Water/Ghost
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 60

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    Damp (DW Unlocked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Moves:
    Bubble
    Water Sport
    Absorb
    Night Shade
    BubbleBeam
    Recover
    Water Pulse

    Confuse Ray
    Pain Split
    Acid Armour

    Will-O-Wisp
    Taunt
    Ice Beam

    Energy Ball
    Hex
    Hydro Pump
    Scald
    Sludge Wave
    Psychic
    Double Team
    Substitute
    Protect
    Water Spout
    Brine
    Rest
    Safeguard
    Wring Out
    Rain Dance
    Ominous Wind
    Constrict
    Mist
  20. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,307
    I shall take you to the pike, Dear sir. Thread shall be up within the hour.
  21. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,498
    i'm bored. let's do this

    Name: Canis Majoris
    Challenge Thread (if any): nope
    Rank: Bronze
    Pokemon: Eris the Delcatty @Normalize

    Eris the Delcatty (open)

    [​IMG]
    Delcatty [Eris] (Female)
    "Nya, this is fun!"
    Desperation Theme (Can we even call it that?): Blazblue Continuum Shift 2 - Catus Carnival
    Evolution honestly didn't change Eris a bit. Though her attacks hurt twice as much now...

    Nature: Adamant (+Atk, -SpA)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
    Wonder Skin: (DW) (Unlocked) (Innate) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.



    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 2
    Weight Class: 3



    EC: 6/6
    MC: 0
    DC: 5/5



    Attacks:


    Level Up:
    Fake Out
    Growl
    Tail Whip
    Tackle
    Foresight
    Attract
    Sing
    Copycat
    Doubleslap
    Assist
    Charm
    Double-Edge
    Heal Bell



    Egg:
    Wish
    Simple Beam
    Sucker Punch
    Zen Headbutt
    Helping Hand



    Tutor:

    TM:
    Dig
    Protect
    Frustration
    Return
    Thunder Wave
    Facade
    Giga Impact

    Pokemon: Mime the Mr. Mime @ Filter

    Mime the Mr. Mime (open)

    [​IMG]
    Mr. Mime [Mime (pronounced mee-meh)] (Male)
    Desperation Theme: Emiya - Fate-Stay Night - Crow's Claw
    Evolution has brought no change to Mime - his objective remains and his muteness as well. His telepathy, however, is much stronger, being able to utilize it to communicate to even humans.


    Nature: Bold (+Def, -Atk)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).
    Technician: (DW) (Unlocked) (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 4(+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 90
    Size Class: 1
    Weight Class: 2


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Level Up:
    Magical Leaf
    Quick Guard
    Wide Guard
    Power Swap
    Guard Swap
    Substitute
    Psywave
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    DoubleSlap
    Mimic
    Light Screen
    Reflect
    Psybeam
    Psychic
    Safeguard

    Egg:
    Confuse Ray
    Hypnosis
    Icy Wind
    Nasty Plot
    Trick

    Tutor:

    TM:
    Thunderbolt
    Shadow Ball
    Thunder Wave
    Protect
    Taunt

    Pokemon: Rita the Aurumoth @No Guard
    Rita the Aurumoth (open)

    [​IMG]
    <Aurumoth> [Rita] (Female)
    "Getting bored here!"
    Desperation Theme: Tales of Vesperia - A Bet on This Bout
    Her magic in full form and her abilities nigh-unmatched now, Rita decided to work as a mercenary for Deep Blue. Her true intentions are yet unknown.


    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

    Type: Bug/Psychic
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Weak Armor: (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Illusion: (DW) (Innate) (Unlocked) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]




    Stats:
    HP: 110
    Atk: 5
    Def: 4
    SpA: 4
    SpD: 3 (+)
    Spe: 81 (-10% Evasion)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22





    EC: 9/9
    MC: 0
    DC: 5/5




    Attacks:


    Level Up:
    Dragon Dance
    Quiver Dance
    Tackle
    String Shot
    Sunny Day
    Silver Wind
    Bug Bite
    Sunny Day
    Heal Pulse
    Light Screen
    Reflect



    Egg:
    Close Combat
    Megahorn
    Disable
    Bug Buzz
    Hydro Pump



    Tutor:



    TM:
    Thunder
    Psychic
    Toxic
    Will-o-Wisp
    Protect
    Substitute
  22. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,307
    All right kind sir, follow me. Thread will be up within an hour.
  23. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Name: Aweshucks
    Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3466709
    Rank: Bronze
    Pokemon: Kitsunoh @ Limber
    Kitsunoh (open)

    [​IMG]
    Kitsunoh (Female)
    Nature: Jolly (+Spe, -SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities-
    Frisk (Can be Activated): The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW- Unlocked, Innate): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats-
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+, +19% Accuracy)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Counters-
    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks-
    Physical: Scratch, Lick, Metal Burst, Faint Attack, Shadow Sneak, Metal Claw, Fake Out, ShadowStrike, Foul Play, Dig, Rock Slide, Meteor Mash, Super Fang, Superpower, Earthquake, U-Turn, Iron Head, Revenge, Shadow Claw, Low Kick, Sucker Punch, Thunder Punch, Ice Punch, Giga Impact, Gyro Ball, Retaliate, Iron Tail, Strength
    Special: Hex, Hidden Power [Grass 7], Aerial Ace, Dark Pulse
    Status: Tail Whip, Imprison, Iron Defense, Odor Sleuth, Copycat, Curse, Psycho Shit, Taunt, Will-o-Wisp, Torment, Double Team, Memento, Perish Song, Snatch, Substitute, Toxic, Sunny Day, Protect, Rain Dance, Safeguard, Magic Coat, Rest, Trick Room, Defog, Sleep Talk, Captivate, Trick, Spike, Snore, Roleplay

    Pokemon: Karrablast @ Shed Skin
    Karrablast (open)

    [​IMG]
    Karrablast (Male)
    Nature: Sassy (-Spd, +Sp.Def, -10% Evasion)
    Type: Bug
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5)

    Abilities-
    Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round
    No Guard (Locked, Innate): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy

    Stats-
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 52 (-, -10% Evasion)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Counters-
    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks-
    Physical: Peck, Fury Cutter, Fury Attack, Headbutt, False Swipe, Counter, Faint Attack, Megahorn
    Special: N/a
    Status: Leer, Endure, Substitute, Double Team, Rest

    Pokemon: Houndour @ Early Bird
    Houndour (open)

    [​IMG]
    Houndour (Male)
    Nature: Timid (+Spe -Atk)
    Type: Fire/Dark
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction

    Abilities-
    Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost
    Unnerve (DW-Locked, Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used

    Stats-
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 75 (+, +13% Accuracy)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Counters
    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks-
    Physical: Bite, Beat Up
    Special: Ember, Smog, Fire Spin, Shadow Ball, Flamethrower
    Status: Leer, Howl, Roar, Odor Sleuth, Will-o-Wisp, Nasy Plot, Protect
  24. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I guess I'll take this

    Name: Engineer
    Thread: this
    Rank: Silver
    Pokemon:
    Electro the Magnezone @ Sturdy (open)
    [​IMG]
    Magnezone* [Electro] (Genderless)
    Nature: Modest (+ * to Special Attack, - * from Attack)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Magnet Pull
    Type: Can Be Activated
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )

    Ability 2: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 3 (DW) [unlocked]: Analytic
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SAtk: Rank 6 (+)
    SDef: Rank 3
    Spd: 60
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Metal Sound *
    Tackle *
    Thundershock *
    Supersonic *
    Sonicboom *
    Thunderwave *
    Spark *
    Magnet Bomb *
    Discharge *
    Magnet Rise *
    Lock-On
    Zap Cannon
    Tri-Attack
    Mirror Coat
    Barrier
    Mirror Shot
    Swift
    Electro Ball
    Gyro Ball
    Screech

    Thunderbolt *
    Explosion *
    Flash Cannon *
    Hidden Power (Water, 7)
    Toxic
    Substitute
    Signal Beam
    Magic Coat
    Shock Wave
    Thunder
    Bide
    Charge Beam
    Light Screen
    Reflect
    Hyper Beam
    Rain Dance
    Rest
    Protect
    Teleport
    Iron Defense
    Roleplay
    Endure
    Flash
    Volt Switch
    Double Team
    Swagger
    Sleep Talk
    Gravity
    Psych Up
    Headbutt
    Iron Head
    Rollout
    Snore
    Double-Edge
    Mimic
    Wild Charge
    Sunny Day
    Frustration
    Return
    Facade
    Secret Power
    Round
    Giga Impact
    Agility
    Natural Gift
    Curse
    Take Down
    Rage
    Electroweb

    Moves: 69; complete
    Bill the Lucario @ Inner Focus (open)
    [​IMG]
    Lucario [Bill] (Male)
    Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 3: Justified (DW) [unlocked]
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15=103.5)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:

    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Dark Pulse
    Metal Claw
    Metal Sound
    Bone Rush
    Aura Sphere
    Extremespeed
    Swords Dance
    Nasty Plot
    Me First
    Agility
    Dragon Pulse
    Heal Pulse
    Calm Mind
    Close Combat
    Final Gambit
    Copycat
    Quick Guard

    Blaze Kick
    Crunch
    Hi Jump Kick
    Vacuum Wave
    Ice Punch
    Thunder Punch
    Bullet Punch
    Magnet Rise
    Zen Headbutt
    Sky Uppercut
    Circle Throw
    Cross Chop
    Follow Me
    Mind Reader
    Detect
    Iron Defense
    Low Kick
    Magic Coat
    Swift
    Bite
    Helping Hand
    Mud-Slap
    Fury Cutter
    Dual Chop
    Bonemerang

    Earthquake
    Focus Blast
    Work Up
    Drain Punch
    Psychic
    Flash Cannon
    Protect
    Dig
    Stone Edge
    Bulk Up
    Low Sweep
    Shadow Ball
    Shadow Claw
    Double Team
    Hidden Power (Grass 7)
    Substitute
    Toxic
    Focus Punch
    Iron Tail
    Rock Slide
    Brick Break
    Giga Impact
    Hone Claws
    Stone Edge
    Hyper Beam
    Roar
    Rest
    Water Pulse
    Secret Power
    Bulldoze
    Rain Dance
    Sleep Talk
    Swagger
    Payback
    Sunny Day
    Natural Gift
    Rock Smash
    Poison Jab
    Rock Tomb
    Facade
    Bulk Up
    Return
    Fling
    Frustration

    Moves: 94
    Overfreeze the Regice @ Ice Body (open)
    [​IMG]
    Regice [Overfreeze] (Genderless)
    Nature: Modest (+ to Special Attack; - from Attack)
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Ability 1: Clear Body
    Type: Innate
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Ability 2 (DW) [unlocked]: Ice Body
    Type: Innate
    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 8
    Spe: 50
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 23

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Explosion
    Stomp
    Icy Wind
    Curse
    Superpower
    Ice Beam
    Hyper Beam
    Zap Cannon
    Lock-On
    Ancientpower
    Charge Beam

    Counter
    Icy Wind
    Signal Beam
    Mimic
    Gravity
    Selfdestruct

    Hail
    Blizzard
    Focus Blast
    Thunder
    Protect
    Substitute
    Thunderbolt
    Endure
    Shock Wave
    Rest
    Thunder Wave
    Frost Breath

    Moves: 29
  25. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    haven't done this in a year

    Name: Engineer
    Thread: URL
    Rank: Silver
    Pokemon: Stratagem [Technician]; Togekiss [Serene Grace]; Cyclohm [Shield Dust]
    Senpo the Stratagem (open)

    [​IMG]
    Stratagem (Senpo) (U)
    NATR: Modest (+1 SpA, -1 Atk)

    TYPE: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    ABILITIES
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    STATS: 90 / 60 / 65 / 120 / 70 / 130

    HP: 100
    Atk-: * (1)
    Def: *** (3)
    SpA+: ****** (6)
    SpD: *** (3)
    Spe: 130

    SC: 2
    WC: 3
    BRT: 21

    EC: 9 / 9
    MC: 9
    DC: 5 / 5

    ATTACKS [52]:
    Acupressure
    AncientPower
    Defense Curl
    Disable
    Earth Power
    Electro Ball
    Giga Drain
    Head Smash
    Magnet Rise
    Metal Sound
    Mud Shot
    Paleo Wave
    Power Gem
    Rock Blast
    Rock Polish
    Rollout
    Tackle
    Vacuum Wave
    Weather Ball

    Headbutt
    Heat Wave
    Mud-Slap
    Ominous Wind
    Sleep Talk
    Snore
    Trick

    Aerial Ace
    Calm Mind
    Double Team
    Earthquake
    Energy Ball (#)
    Fire Blast (#)
    Flamethrower
    Flash Cannon
    Frustration
    Hidden Power [Ice 6]
    Hone Claws
    Hyper Beam
    Knock Down
    Protect
    Rain Dance
    Return
    Rock Tomb
    Sandstorm
    Shadow Ball (#)
    Smack Down
    Substitute
    Sunny Day
    Toxic
    Volt Switch

    Endure
    Stealth Rock

    Dispel [R]
    Tamama the Togekiss (open)

    [​IMG]
    Togekiss (Tamama) (M)
    NATR: Bold (+1 Def, -1 Atk)

    TYPE: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (Unlocked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    STATS: 85 / 50 / 95 / 120 / 115 / 80

    HP: 100
    Atk-: * (1)
    Def+: **** (4)
    SpA: ***** (5)
    SpD: **** (4)
    Spe: 80

    SC: 3
    WC: 3
    BRT: 20

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    ATTACKS [67]:
    After You
    Air Slash
    AncientPower
    Aura Sphere
    Baton Pass
    Bestow
    Charm
    Double-Edge
    Encore
    ExtremeSpeed
    Follow Me
    Growl
    Last Resort
    Magical Leaf
    Metronome
    Safeguard
    Sky Attack
    Sweet Kiss
    Wish
    Yawn

    Morning Sun (#)
    Nasty Plot (#)
    Psycho Shift (#)

    Air Cutter
    Covet
    Drain Punch
    Endeavor
    Heal Bell
    Heat Wave
    Hyper Voice
    Magic Coat
    Role Play
    Roost
    Signal Beam
    Sleep Talk
    Swift
    Tailwind
    Tri Attack

    Attract
    Brick Break
    Double Team
    Dream Eater
    Echoed Voice
    Fire Blast
    Flamethrower (#)
    Flash
    Fly
    Grass Knot
    Incinerate
    Light Screen
    Protect
    Psychic
    Psyshock
    Reflect (#)
    Rest
    Shadow Ball
    SolarBeam
    Substitute (#)
    Sunny Day
    Telekinesis
    Thunder Wave
    Toxic

    Defog
    Endure
    Focus Punch
    Shock Wave
    Water Pulse
    Kumo the Cyclohm (open)

    [​IMG]
    Cyclohm (Kumo) (F)
    NATR: Modest (+1 SpA, -1 Atk)

    TYPE: Dragon / Electric
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    ABILITIES
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    STATS: 108 / 60 / 118 / 112 / 70 / 80

    HP: 110
    Atk-: * (1)
    Def: **** (4)
    SpA+: ***** (5)
    SpD: *** (3)
    Spe: 80

    SC: 4
    WC: 4
    BRT: 20

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    ATTACKS [57]:
    Bide
    Charge
    Discharge
    Double Hit
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Growl
    Hurricane
    Leer
    Outrage
    Rain Dance
    Slack Off
    Sonicboom
    Spark
    Tackle
    Thrash
    Thundershock
    Tri Attack
    Twister
    Weather Ball
    Whirlwind
    Zap Cannon

    Hydro Pump (#)
    Magnet Rise (#)
    Power Gem
    Signal Beam (#)

    Draco Meteor
    Electroweb
    Heal Bell
    Sleep Talk
    Snore

    Aerial Ace
    Blizzard
    Bulldoze
    Double Team
    Fire Blast (#)
    Flamethrower
    Flash
    Hidden Power [Grass 7]
    Hone Claws (#)
    Ice Beam
    Incinerate
    Light Screen
    Protect
    Rest
    Roar
    Substitute
    Surf
    Thunder (#)
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Trick Room
    Volt Switch

    Endure

Users Viewing Thread (Users: 0, Guests: 0)