Data The Battle Pike Mk1 [CLOSED - GO TO MKII]

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Challenging the Bronze rank again. I'm so bored right now.​

Thread: Here you go.


Mr. Mime [Mime (pronounced mee-meh)] (Male)
Desperation Theme: Emiya - Fate-Stay Night - Crow's Claw
Evolution has brought no change to Mime - his objective remains and his muteness as well. His telepathy, however, is much stronger, being able to utilize it to communicate to even humans.


Nature: Bold (+Def, -Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof: (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).
Technician: (DW) (Unlocked) (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4(+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 1
Weight Class: 2


EC: 6/6
MC: 0
DC: 5/5


Attacks:
Level Up:
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Substitute
Psywave
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam
Psychic
Safeguard

Egg:
Confuse Ray
Hypnosis
Icy Wind
Nasty Plot
Trick

Tutor:

TM:
Thunderbolt
Shadow Ball
Thunder Wave
Protect
Taunt
Solarbeam


<Aurumoth> [Rita] (Female)
"Getting bored here!"
Desperation Theme: Tales of Vesperia - A Bet on This Bout
Her magic in full form and her abilities nigh-unmatched now, Rita decided to work as a mercenary for Deep Blue. Her true intentions are yet unknown.


Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (DW) (Passive) (Unlocked) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]




Stats:
HP: 110
Atk: 5
Def: 4
SpA: 4
SpD: 3 (+)
Spe: 81 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22





EC: 9/9
MC: 0
DC: 5/5




Attacks:


Level Up:
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Sunny Day
Heal Pulse
Light Screen
Reflect
Final Gambit
Tail Glow
Will-O-Wisp



Egg:
Close Combat
Megahorn
Disable
Bug Buzz
Hydro Pump
Counter



Tutor:



TM:
Thunder
Psychic
Toxic
Will-o-Wisp
Protect
Substitute
Blizzard
Focus Blast
Overheat
Psyshock
Solarbeam
Shadow Ball


Delcatty [Eris] (Female)
"Nya, this is fun!"
Desperation Theme (Can we even call it that?): Blazblue Continuum Shift 2 - Catus Carnival
Evolution honestly didn't change Eris a bit. Though her attacks hurt twice as much now...

Nature: Adamant (+Atk, -SpA)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize: (Toggle) Default effect: This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Alternative effect: None.
Wonder Skin: (DW) (Unlocked) (Passive) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.



Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 3



EC: 6/6
MC: 0
DC: 5/5



Attacks:


Level Up:
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
Doubleslap
Assist
Charm
Double-Edge
Heal Bell
Covet


Egg:
Wish
Simple Beam
Sucker Punch
Zen Headbutt
Helping Hand



Tutor:

TM:
Dig
Protect
Frustration
Return
Thunder Wave
Facade
Giga Impact
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Ewww Bronze Rank...

With nothing else to do & TLR out of commission, I suppose I can take Canis' Challenge. OP after I scour through the ASB Forum to find the thread.
 
Challenging Bronze Rank

thread here

Kitsunoh (Female)
Nature: Jolly (+Spe, -SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities-
Frisk (Passive): The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber (Passive): This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW- Unlocked, Passive): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats-
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+, +19% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Counters-
EC: 6/6
MC: 0
DC: 5/5

Attacks-
Physical: Scratch, Lick, Metal Burst, Faint Attack, Shadow Sneak, Metal Claw, Fake Out, ShadowStrike, Foul Play, Dig, Rock Slide, Meteor Mash, Super Fang, Superpower, Earthquake, U-Turn, Iron Head, Revenge, Shadow Claw, Low Kick, Sucker Punch, Thunder Punch, Ice Punch, Giga Impact, Gyro Ball, Retaliate, Iron Tail, Strength, Return, Frustration, Bulldoze, Headbutt, Endeavor, Fury Cutter, Facade, Thief, Flail, Fling
Special: Hex, Hidden Power [Grass 7], Aerial Ace, Dark Pulse, Shadow Ball, Psychic, Ominous Wind, Round
Status: Tail Whip, Imprison, Iron Defense, Odor Sleuth, Copycat, Curse, Psycho Shit, Taunt, Will-o-Wisp, Torment, Double Team, Memento, Perish Song, Snatch, Substitute, Toxic, Sunny Day, Protect, Rain Dance, Safeguard, Magic Coat, Rest, Trick Room, Defog, Sleep Talk, Captivate, Trick, Spike, Snore, Roleplay, Yawn, FeatherDance, Attract

Aweshuckle (M)
You don't fuckle with Shuckle.
Nature: Relaxed (+Def -Spe)
Type: Bug/Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Rock: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities-
Sturdy:

Type: Passive

This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Gluttony:

Type: Passive

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.

Contrary: (DW-Locked)

Type: Toggle.

No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.

Stats-
HP: 80
Atk: Rank 1
Def: Rank 10 (+)
SpA: Rank 1
SpD: Rank 9
Spe: 4 (-10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

Counters-
EC: N/A
MC: 0
DC: 0/5

Attacks-
Level Up:
Withdraw
Contstrict
Bide
Rollout
Struggle Bug
Encore
Wrap
Sfeguard
Rest
Rock Throw

Egg:
Mud Slap
Final Gambit
Helping Hand
Accupressure
Knock Off

TM:
Toxic
Protect
Gyro Ball
Substitute
Double Team

Freddie (male)
Freddie is named after Freddie Mercury
Nature: Naive (+Spe, -SpD)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.


Abilities-
Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW-Locked, Passive): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats-
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+17% Accuracy)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Counters-
EC: 6/6
MC:
DC: 1/5

Attacks-
Level Up:
Quick Attack
Growl
Tackle
Tail Whip
Ember
Flame Wheel
Stomp
Flame Charge
Fire Spin
Megahorn

Egg:
Double Kick
Double-Edge
Horn Drill
Morning Sun
Thrash

TM:
Double Team
Fire Blast
Will-0-wisp
Substitute
Protect
 
Taking Aweshucks.


And posting my own challenge after such a long time lol

Link: This


<Omastar> [Mordecai] (M)
Nature: Modest (+ Sp.Attack, - Attack)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

About: Recently born (and brought back to life), Mordecai has very little memories of his life before the meteor destroyed the world, because of that, he had very little problem accepting Matezoide and his pokemon as a family. Mordecai is very curious to learn about the world he lives in. He is also extremely shy to everyone else, prefering the company of his teammates.

Abilites:


Swift Swim (Passive):

The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Shell Armor (Passive):

This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor (DW UNLOCKED, Toggle):

Default effect: None.

Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


Stats

HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Constrict (*)
Withdraw (*)
Bite (*)
Water Gun (*)
Rollout (*)
Horn Attack (*)
Leer (*)
Mud Shot (*)
Ancient Power
Protect
Brine
Shell Smash
Hydro Pump

Double Team
Earth Power
Endure
Hidden Power (7, Electric) (*)
Hyper Beam
Ice Beam
Icy Wind
Mimic
Rain Dance (*)
Rest
Sandstorm
Scald
Stealth Rock
Substitute
Surf (*)
Toxic

Bide (*)
Toxic Spikes (*)
Spikes (*)
Whirlpool
Muddy Water
Wring Out






<Sawk> [Bert] (M)
Nature: Jolly (+ Speed, - Sp.Attack. +11% accuracy)

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

About: Ernie's old friend, the team first saw him knocking down trees as part of his training. Upon hearing from Ernie how powerfull his new companions are, Bert couldnt help but challenge Steve, promissing to join them if he lost. After an incredibly hard fight, Steve was able to whistand his ''Fist Of Fury'' and finish it off with a powerfull Reversal attack. Content for fighting someone so powerfull, Bert allowed himself to be caught.
Bert is extremely focused and disciplined, but is incredibly easy-going, as shown when he first met Bosco.

Sturdy (Passive):

This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Inner Focus (Passive):

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (DW LOCKED, Passive):

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Abilities bypassed by Mold Breaker:
Code:
Battle Armor
Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
Clear Body
Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
Damp
Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
Filter
Flash Fire
Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
Friend Guard
Heatproof (resistance to Fire-type moves)
Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
Hyper Cutter
Inner Focus (immunity to flinch)
Insomnia (immunity to sleep; the sleep will be cured next action)
Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
Leaf Guard
Levitate
Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
Limber (the paralysis will be cured next action)
Magic Bounce
Magma Armor
Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
Motor Drive
Mountaineer (immunity to damaging Rock-type moves)
Multiscale
Oblivious (the infatuation will be cured next action)
Sand Veil
Sap Sipper
Shell Armor
Shield Dust
Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
Snow Cloak
Solid Rock
Soundproof
Sticky Hold
Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
Sturdy
Suction Cups
Tangled Feet (evasion boost)
Telepathy
Thick Fat
Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
Volt Absorb
Water Absorb
Water Veil (the burn will be cured next action)
White Smoke (immunity to stat drops)
Wonder Guard
Wonder Skin
Stats

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+11% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: None
MC: 1
DC: 3/5

Rock-Smash (*)
Leer (*)
Bide (*)
Focus Energy (*)
Double Kick (*)
Low Sweep (*)
Counter (*)
Karate Chop (*)
Brick Break
Endure
Retaliate
Close-Combat
Reversal


Bulldoze
Dig
Double-Team
Dual Chop
Earthquake (*)
Fire Punch
Helping Hand
Icepunch (*)
Knock Off
Low Kick
Pain Split (*)
Payback
Poison Jab (*)
Protect
Rain Dance
Rock-Slide
Rock-Tomb
Stone Edge (*)
Substitute
Taunt
Thunderpunch (*)
Toxic





<Ivysaur> [Ozzy] (M)
Nature: Naughty (+ Attack, - Sp.Def)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

About: Ozzy was , in fact, Matezoide's first pokemon, being kidnapped by a mysterious group, Matezoide and Ozzy met again on a circus that used stolen pokemon for the shows. After defeating the thieves, Ozzy chose to go with Matezoide again after all this time. He bears no grudge against Steve for ''taking his place''.

Abilites:

Overgrow (Passive):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Chlorophyll (DW UNLOCKED, Passive):

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5

Attacks

Tackle (*)
Growl (*)
Leech Seed (*)
Vine-Whip (*)
Poison Powder (*)
Sleep Powder (*)
Take Down (*)
Razor Leaf (*)
Sweet Scent (*)
Growth (*)
Seed Bomb
Double Edge
Worry Seed
Synthesis
Growth
Petal Dance


AncientPower
Bide
Bind
Bulldoze
Bullet Seed
Dig
Earthquake
Flash
Frenzy Plant
Giga Drain
Giga Impact
Hidden Power (Ice, 7) (*)
Hyper Beam
Knock Off
Light Screen
Protect
Reflect
Safeguard
Sludge Bomb
Solar Beam
String Shot
Substitute(*)
Sunny Day
Swagger
Outrage
Toxic
Venoshock(*)
Weather Ball


Endure (*)
Leaf Storm (*)
Skull Bash (*)
Power Whip
Ingraim
Charm
 
Challenging Bronze Rank.​

Thread: http://www.smogon.com/forums/threads/battle-pike-bronze-rank-rediamond.3467470/page-4

Galvantula: CompoundEyes
Gardevoir: Sychronize
Cyclohm: Shield Dust​


Galvantula [Arachna] (F)
Nature: Modest (+SpA, -Att)
Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Compoundeyes: (Innate) (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (Locked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 100
Atk-: 2
Def: 2
SpA+: 5
SpD: 2
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 4/5

Attacks: 32
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Electroweb
Bug Bite
Gastro Acid
Agility
Discharge
Bug Buzz
Sucker Punch
Electroball
Fury Cutter

Disable
Pursuit
Pin Missile

Giga Drain
Sleep Talk
Bounce
Magnet Rise

Light Screen
Volt Switch
Thunderbolt
Hidden Power Water 7
Rest
Rain Dance
Energy Ball
Substitute
Attract
Double Team
Protect


Gardevoir* [Celeste] (Female)
Nature: Bold (+* Defense, -*Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. (She's the reason for this.)

Stats:
HP: 100
Atk-: Rank 2
Def+: Rank 4
SpAtk: Rank 5
SpDef: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Total Moves: 63/93
Ally Switch
Attract
Body Slam
Calm Mind*
Captivate
Charge Beam
Charm
Confuse Ray
Confusion*
Defense Curl
Destiny Bond*
Disable
Double-Edge
Double Team*
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl*
Grudge
Headbutt
Heal Bell
Healing Wish
Heal Pulse*
Helping Hand
Hidden Power (Ground 7)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant*
Magical Leaf*
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic*
Psych Up
Psyshock*
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak*
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Sychronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt*
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp*
Wish
Wonder Room
Zen Headbutt


Cyclohm
Empire (F)

Type: Electric/Dragon
  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:Shield Dust, Static, Overcoat
  • Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Nature:Timid (+15% Speed, +10% Accuracy, -1 Atk)


Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 92 (+)

Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks (33):

Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Tri Attack
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Discharge

Heal Bell
Hydro Pump
Magnet Rise

Draco Meteor
Sleep Talk

Light Screen
Protect
Thunderbolt
Fire Blast
Endure
Thunder Wave
Trick Room
Sunny Day
 
Taking Rediamond. I also should be qualified to ref Silver Pikes, now that I have a Gym Badge, n'est-ce pas?

Challenging Silver Rank!
Thread


Whimsicott (Fluttershy) Female
Nature: Timid (+15% Spe, +21% Acc, -Atk)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster:
(Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW ability- UNLOCKED): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 134 (116x1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (34 total)
Physical:
Beat Up
Knock Off
Razor Leaf
Special:
Absorb
Energy Ball
Giga Drain
Gust
Hidden Power Fire (7)
Hurricane
Mega Drain
Psychic
Solarbeam
Shadow Ball

Status:
Charm
Cotton Guard
Cotton Spore
Encore
Endeavor
Grasswhistle
Growth
Helping Hand
Leech Seed
Light Screen
Poisonpowder
Protect
Safeguard
Stun Spore
Substitute
Sunny Day
Switcheroo
Tailwind
Taunt
Toxic
Worry Seed


Cloyster (Frozone) Male

Nature: Lonely (+Atk, -Def)
Type:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor:
(Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Passive) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
Overcoat (DW ability- UNLOCKED): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Attacks: (51 moves total)
Physical:
Avalanche
Bide
Clamp
Dive
Explosion
Facade
Frustration
Giga Impact
Ice Shard
Icicle Crash
Icicle Spear
Payback
Poison Jab
Rapid Spin
Razor Shell
Return
Rock Blast
Selfdestruct
Spike Cannon
Tackle
Twineedle

Special:
Aurora Beam
Blizzard
Brine
Hyper Beam
Hydro Pump
Ice Beam
Icy Wind
Signal Beam
Surf
Whirlpool

Status:
Aqua Ring
Double Team
Endure
Iron Defense
Leer
Mimic
Protect
Rain Dance
Reflect
Rest
Shell Smash
Sleep Talk
Spikes
Substitute
Supersonic
Teleport
Torment
Toxic
Toxic Spikes
Withdraw


Syclant (Klavier Gavin) Male
Nature: Hasty (+Spe, -Def)
Type: Ice/Bug
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes:
(Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW ability- UNLOCKED): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 139 (121x1.15)
+22% accuracy ((139^2)/870)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks: (56/ 77 total moves)
Physical:
Acrobatics
Aerial Ace
Avalanche
Brick Break
Bug Bite
Bulldoze
Dig
Earthquake
Facade
Focus Punch
Frustration
Fury Cutter
Giga Impact
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Knock Off
Return
Rock Slide
Scratch
Slash
Stone Edge
Superpower
U-Turn
X-Scissor

Special:
Blizzard
Bug Buzz
Earth Power
Electroweb
Focus Blast
Giga Drain
Frost Breath
Hidden Power Fire (6)
Hyper Beam
Ice Beam
Icy Wind
Leech Life
Sheer Cold
Signal Beam
Silver Wind
Solarbeam
Venoshock
Water Pulse

Status:
Double Team
Endure
Focus Energy
Hail
Leer
Protect
Rest
Sleep Talk
Substitute
Tail Glow
Taunt
Toxic
 
Last edited:
Challenging Bronze Rank!
with Archeops, Rampardos, and Pinsir
http://www.smogon.com/forums/threads/battle-pike-bronze-rank-akela.3481351/
Archeops [Mor] [F]

Lonely Nature (+1 ATK, -1 Def)
Types: Rock/Flying
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying/Water 3
Ability:
Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0

Attacks: (70/70)
Level Up
Acrobatics
Agility
AncientPower
Crunch
Double Team
Dragon Claw
DragonBreath
Endeavor
Leer
Pluck
Quick Attack
Quick Guard
Rock Slide
Rock Throw
Scary Face
Thrash
U-Turn
Wing Attack
Egg
Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Knock Off
Steel Wing
Tutor
Aqua Tail
Bounce
Heat Wave
Iron Defense
Iron Tail
Outrage
Roost
Sky Attack
Sleep Talk
Snore
Stealth Rock
Tailwind
Uproar
TM/HM
Aerial Ace
Attract
Bulldoze
Cut
Dig
Dragon Tail
Earthquake
Facade
Fly
Focus Blast
Frustration
Giga Impact
Hidden Power (BAP: 7; Type: Electric)
Hone Claws
Hyper Beam
Protect
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Roar
Round
Sandstorm
Shadow Claw
Smack Down
Stone Edge
Substitute
Swagger
Taunt
Torment
Toxic

Rampardos [Skull] [M]

Brave Nature (+1 ATK, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Monster
Abilities:
Mold Breaker (Passive): This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Sheer Force (Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Stats:
HP: 110
Atk: Rank 8 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (19/89)
Level Up
Assurance
Chip Away
Focus Energy
Leer
Headbutt
Head Smash
Pursuit
Scary Face
Take Down
Zen Headbutt
Egg
Crunch
Double-Edge
Hammer Arm
Iron Head
Stomp
Tutor
Endeavor
Fire Punch
Mud-Slap
Pain Split
ThunderPunch
TM/HM
Earthquake
Protect
Rock Slide
Shock Wave
Stone Edge
Toxic

Pinsir [Maebure] [M]

Careful Nature (+1 SpD, -1 SpA)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker (Passive): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie (Passive) (Locked): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks:
Level Up
ViceGrip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw
Egg
Close Combat
False Swipe
Fury Attack
Me First
Quick Attack
TM/HM
Earthquake
Protect
Smack Down
Substitute
Toxic
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
*blows up dust from thread*

Taking akela and waterwarrior and leaving a challenge of my own.

Gold Pike Challenge!
Thread:
http://www.smogon.com/forums/threads/battle-pike-silver-rank-frosty.3471037/page-10
Team:

Pyroak: Rock Head
Lapras: Water Absorb
Ludicolo: Swift Swim


Pyroak [Fyrus] (Male)
Nature: Brave (+ Atk, - Spe, -10% Evasion)
Type: Grass/Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Abilities:
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) UNLOCKED During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5


Attacks (85/85 - Movepool maxed):
Absorb
Amnesia
Ancientpower
Aromatherapy
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Counter
Double Edge
Double Team
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustation
Giga Drain
Giga Impact
Grass Knot
Grasswhistle
Growth
Headbutt
Heat Crash
Heat Wave
Hidden Power Ice (7BP)
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Overheat
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power
Seed Bomb
Sleep Talk
Snore
Solarbeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-o-Wisp
Wood Hammer
Worry Seed
Zap Cannon

Lapras [Oshus] (Male)
Nature: Quiet (+SpA, -Spe and -10%evasion)
Type: Ice/Water
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb
(Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (Passive) [DW LOCKED]: This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:

HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-1)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: - - -
MC: 0
DC: 0/5

Moves (25/91):

Level-Up

Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine
Safeguard
Hydro Pump
Sheer Cold

Egg
Avalanche
Dragon Pulse
Whirlpool
Substitute
Refresh

TM/HM
Blizzard
Surf
Thunderbolt
Protect
Toxic

Ludicolo [Odolwa] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 60 (70/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Moves (69/87):

Absorb
Astonish
Attract
Blizzard
Brick Break
BubbleBeam
Counter
Dive
Double Team
Drain Punch
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flail
Fling
Focus Blast
Focus Punch
Frustation
Fury Swipes
Giga Drain
Grass Knot
Growl
Hail
Hidden Power Rock (7BP)
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Leech Seed
Mega Drain
Metronome
Mimic
Mist
Natural Gift
Nature Power
Protect
Rain Dance
Razor Leaf
Rest
Return
Rock Smash
Scald
Secret Power
Seed Bomb
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Surf
Swagger
Sweet Scent
Swords Dance
Synthesis
Teeter Dance
Thief
ThunderPunch
Toxic
Uproar
Water Gun
Water Sport
Whirlpool
Zen Headbutt



AND, I am accepting suggestions to spark up activity here. I have a couple of my own, but that will come later.
 

Geodude6

Look at my shiny CT!
Challenging Bronze Rank!
Thread: sqrt(-1)
Abilities:

Braviary: Sheer Force
Rotom: Levitate
Charizard: Blaze



Braviary (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Defiant (DW): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 110
Atk: Rank 6+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5
Spare KOC: 4

MAX MOVEPOOL - FLOOR(50/15)=3 CC

Attacks (50/50):
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Defog
Slash
Crush Claw
Superpower
Air Slash
Whirlwind
Sky Drop
Brave Bird
Thrash

Toxic
Bulk Up
Hidden Power (Grass, 7)
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Retaliate
Shadow Claw
Giga Impact
Work Up
Rock Slide
Swagger
Pluck
U-turn
Substitute
Rock Smash
Cut
Fly
Strength

Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Tailwind

Meltdown [Rotom] (-)
Nature: Modest
Type: Electric/Fire
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 4
SpA: Rank 5+
SpD: Rank 4
Spe: 86
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: N/A

Attacks:
Overheat
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Ominous Wind
Charge
Discharge

Toxic
Hidden Power (Ice, 7)
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Thunderbolt
Thunder
Shadow Ball
Reflect
Rest
Charge Beam
Will-O-Wisp
Volt Switch

Dark Pulse
Electroweb
Pain Split
Signal Beam
Sleep Talk
Sucker Punch

Angel of Death [Charizard] (F)
Nature: Naughty
Type: Fire/Flying
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

<Pwnemon> can i claim .2 uc for geodude's prize claim for "emotional trauma"

Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (38/108):
Air Slash
Heat Wave
Dragon Claw
Scratch
Leer
Growl
Ember
Smokescreen
Metal Claw
Dragon Rage
Rage
Scary Face
Fire Fang
Flame Burst
Flamethrower
Slash
Wing Attack
Fire Spin

Inferno
Flare Blitz

Ancientpower
Beat Up
Belly Drum
Bite

Counter
Crunch
Dragon Dance
Dragon Rush
Focus Punch

Hone Claws
DynamicPunch
Headbutt
Curse
Roar
Toxic
Hidden Power

Sunny Day
Take Down
Hyper Beam
Protect
Frustration

Solarbeam
Submission
Dragonbreath

Earthquake
Return
Dig
Brick Break
Double Team
Sandstorm
Reflect

Bide
Fire Blast
Rock Tomb
Aerial Ace
Facade
Flame Charge
Secret Power
Skull Bash

Rest
Attract
Round
Echoed Voice

Overheat
Focus Blast
Fling

Sky Drop
Incinerate
Will-O-Wisp

Shadow Claw
Swords Dance
Bulldoze
Captivate
Rock Slide
Dragon Tail
Natural Gift
Swagger
Substitute
Cut
Fly
Strength
Defog
Rock Smash


Air Cutter
Blast Burn

Body Slam
Defense Curl
Double-Edge
Dragon Pulse
Fire Pledge
Fire Punch
Fury Cutter
Headbutt
Iron Tail
Mega Kick
Mega Punch
Mimic
Mud-Slap
Ominous Wind

Outrage
Roost
Seismic Toss
Sleep Talk
Snore
Swift
Tailwind

Thunderpunch
Twister
 
Last edited:

"Let me show you that my luck has turned for the better!"​

Name: Steven Stone
Challenge Thread: Battle Pike
Rank: Bronze
Pokemon:

Nidoking [King] (Male)
Mild: (+1 Sp.Atk, -1 Def)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Poison Point: (Toggle) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Passive)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force: (Toggle)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 3
Def: Rank 2 (-1)
SpA: Rank 4 (+1)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: Maxed
MC: 0
DC: Maxed
KOC: 0

Attacks:
1). Leer
2). Peck
3). Tackle
4). Horn Attack
5). Double Kick
6). Poison Sting
7). Focus Energy
8). Fury Attack
9). Helping Hand
10). Poison Jab
11). Fire Blast
12). Sludge Wave
13). Sucker Punch
14). Head Smash
15). Confusion
16). Sludge Bomb
17). Thunderbolt
18). Ice Beam
19). Protect
20). Water Pulse
21). Dig
22). Double Team
23). Hone Claws
24). Chip Away
25). Thrash
26). Earth Power
27). Megahorn
28). Blizzard
29). Flamethrower
30). Thunder
31). Brick Break
32). Fire Punch
33). Thunderpunch
34). Ice Punch
35). Focus Blast
36). Surf
37). Hidden Power (Grass) [7 BAP]
38). Rock Slide
39). Earthquake
40). Stone Edge
41). Drill Run
42). Toxic Spikes
43). Endure
44). Venoshock
45). Smack Down
46). Dynamicpunch
47). Sandstorm
48). Incinerate
49). Horn Drill
50). Flatter
51). Captivate
52). Counter
53). Taunt
54). Disable
55). Aqua Tail
56). Outrage
57). Stealth Rock
58). Super Fang
59). Superpower
60). Shadow Ball
61). Morning Sun
62). Toxic
63). Substitute
64). Lovely Kiss
65). Sweet Kiss
66). Torment
67). Roar
68). Fissure
69). Hyper Beam
70). Bulldoze
71). Icy Wind
72). Shadow Claw
73). Rest
74). Sleep Talk
75). Rain Dance
76). Sunny Day
77). Giga Impact
78). Dragon Tail
79). Snore
80). Uproar
81). Facade
82). Bide
83). Return
84). Frustration
85). Rock Smash
86). Mimic
87). Rock Tomb
88). Thief
89). Fling
90). Cut
91). Strength
92). Round
93). Attract
94). Focus Punch
95). Quash
96). Echoed Voice
97). Reflect
98). Whirlpool
99). Dragon Pulse
100). Avalanche
101). Bubblebeam
102). Body Slam
103). Water Gun
104). Payday
105). Mega Punch
106). Mega Kick
107). Skull Bash
108). Double-Edge
109). Secret Power
110). Rock Climb
111). Iron Tail
112). Natural Gift
113). Seismic Toss
114). Swagger
115). Detect
116). Shockwave
117). Beat Up
118). Rage
119). Submission
120). Curse
121). Poison Tail
122). Take Down
123). Mud Slap
124). Headbutt
125). Fury Cutter
126). Amnesia
127). Defense Curl
128). Supersonic
129). Bite
130). Fury Swipes

MAXED OUT!!
130/130 Moves
130 / 15 = 8.6 CC => 8CC Floored!!

Milotic [Siren] (Female)
Nature: Bold (-Atk, +Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Marvel Scale: (Passive)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm: (Unlocked) (Passive)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5
KOC: 0

Moves:
1). Splash
2). Tackle
3). Flail
4). Dragon Pulse
5). Mirror Coat
6). Hypnosis
7). Ice Beam
8). Scald
9). Hidden Power (Grass - 7)
10). Water Gun
11). Wrap
12). Water Sport
13). Refresh
14). Water Pulse
15). Twister
16). Recover
17). Safeguard
18). Dive
19). Toxic
20). Dragon Tail
21). Whirlpool
22). Rest
23). Sleep Talk
24). Hydro Pump
25). Captivate
26). Rain Dance
27). Aqua Ring
28). Icy Wind
29). Haze

Slaking [El Gigante] (Male)
Nature: Adamant (+Attack, -Sp.Atk)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Truant: (Trait)This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Stats:
HP: 125
Atk: Rank 7 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 25

EC: 9/9
MC: 3
DC: N/A
KOC: 0

Moves:
1). Scratch
2). Yawn
3). Encore
4). Slack Off
5). Faint Attack
6). Amnesia
7). Counter
8). Focus Energy
9). Uproar
10). Fury Swipes
11). Endure
12). Hammer Arm
13). Body Slam
14). Sleep Talk
15). Rest
16). Rock Slide
17). Protect
18). Counter
19). Hammer Arm
20). Focus Punch
21). Fire Punch
22). Ice Punch
23). Thunderpunch
24). Taunt
25). Earthquake
26). Chip Away
27). Giga Impact
28). Low Sweep
 
Taking Geodude and King_Serperior. Thread and Post, respectively, to be up within the hour. Cannot take Frosty as I am not a Gold Ref.
 

Geodude6

Look at my shiny CT!
Name: G6
Thread: Blah
Abilities:
Hydreigon: Levitate
Pyroak: Rock Head
Camerupt: Solid Rock


Hydreigon (F)
Nature: Naive (+15% Spe, +15% Acc, -1 SpD)
Type: Dark/Dragon
Abilities: Levitate

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 2-
Spe: 113+ (+15 Acc)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
AC: N/A

Attacks:
Double Hit
Tri Attack
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Body Slam
Outrage

Assurance
Astonish
Fire Fang
Head Smash
Ice Fang
Thunder Fang

Roar
Taunt
Hyper Beam
Protect
Frustration
Earthquake
Return
Double Team
Fire Blast
Focus Blast
Acrobatics
Stone Edge
U-turn
Substitute
Fly
Surf

Dark Pulse
Draco Meteor
Heat Wave
Roost
Superpower
Tailwind
Zen Headbutt

Wing Attack

Birchman[Pyroak] (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Acc)
Type: Fire/Grass
Abilities: Rock Head, Battle Armor, Chlorophyll (HA unlocked)

Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4+
Spe: 51-
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Flare Blitz
Wood Hammer
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Flame Burst
Leaf Tornado
Synthesis
Iron Defense
Double-Edge
Petal Dance
Lava Plume
Zap Cannon

Aromatherapy
Blaze Kick
Counter
Inferno
Psybeam
Seed Bomb

Sunny Day
Protect
Solarbeam
Earthquake
Flamethrower
Fire Blast
Overheat
Energy Ball
Giga Impact
Will-O-Wisp
Rock Slide
Nature Power

Block
Earth Power
Heat Wave
Iron Tail
Low Kick
Stealth Rock
Worry Seed

Annie [Camerupt] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Fire/Ground
Abilities: Magma Armor, Solid Rock, Anger Point (HA unlocked)

Stats:
HP: 100
Atk: Rank 5+
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 34-
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Flamethrower
Rock Slide
Earth Power
Yawn
Eruption
Earthquake

Sunny Day
Protect
Solarbeam
Dig
Fire Blast
Overheat
Will-O-Wisp
Explosion

Body Slam
Endure
Mud Bomb
Rollout
Stomp

Heat Wave
Selfdestruct
Stealth Rock
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Taking Geodude.

Also, I updated the list of active refs (read: lots of people got to the inactive list: if any of those want to return to the active list, shoot me a PM) and I updated the rewards according to the new UC rules (so battle doors, as 1vs1, net 3UC and Lucy, as 3vs3, nets 10UC).

Also, Waterwarrior got promoted to Gold Pike Ref due to getting his second badge.

Soon enough we will change a bit the pike, as in: MegaEvos get in, Dragalge will get in in the place of some mon I haven't decided yet AND rewards will be changed into something a little more...interesting.

Until then, uh, come and play?
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Sure, if you're looking for more participants, I could use some counters.

Name: Birkal
Thread: None
Rank: Bronze

Scrafty @ Shed Skin



Bakom | Scrafty (M)
Bakom is an exotic style of Peruvian street fighting that values hidden weapons and deception. It utilizes tactics from jujutsu, and aims to attack with power in order to disrupt an opponent's equilibrium. Confrontations typically end in death. Scrafty learned its name by scoring a ORKO in its first battle versus IssacCross. ▶
[Nature]

Brave (+1 Atk | -15% Speed | -10% Evasion)
[Type]

Fighting | Dark
[Abilities]

Shed Skin
Moxie
Intimidate (✓)
[Stats]

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 50 (-)
S&W: 2 | 3
Total: 18
[Tokens]

EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]

[46 | 81]
Amnesia
Brick Break
Bulk Up
Chip Away
Counter
Crunch
Detect
Dig
Double Team
Dragon Dance
Dragon Tail
Drain Punch
Facade
Fake Out
Feint Attack
Fire Punch
Focus Punch
Headbutt
Head Smash
High Jump Kick
Ice Punch
Iron Head
Knock Off
Leer
Low Kick
Low Sweep
Payback
Poison Jab
Power-Up Punch
Protect
Quick Guard
Rest
Retaliate
Roar
Rock Climb
Rock Slide
Sand-Attack
Scary Face
Snatch
Stone Edge
Substitute
Super Fang
Swagger
Taunt
Thief
Thunder Punch
Torment
Toxic
Zen Headbutt
[Unknown Moves]

[Gen 6]
Attract
Confide
Dark Pulse
Dragon Claw
Dual Chop
Fling
Focus Blast
Foul Play
Frustration
Giga Impact
Grass Knot
Hidden Power
Hyper Beam
Incinerate
Rain Dance
Return
Rock Smash
Rock Tomb
Round
Sludge Bomb
Smack Down
Snarl
Strength
Sunny Day
Work Up

[Gen 5]
Dragon Pulse
Dual Chop
Foul Play
Iron Defense
Iron Tail
Outrage
Sleep Talk
Snore
Spite


[78 MC]


Conkeldurr @ Guts



Wen-Do | Conkeldurr (F)
Wen-Do is a form of self-defense for women through various martial arts techniques from around the globe. This form aims to empower women to defend themselves from domestic violence, while supporting one another in their daily lives. Conkeldurr learned her name by defeating two enemies (and almost a third) in the Fighting Gym Qualifiers versus deadfox081. ▶
[Nature]

Adamant (+Atk | -SpA)
[Type]

Fighting
[Abilities]

Guts
Sheer Force
Iron Fist (✓)
[Stats]

HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
S&W: 3 | 4
Total: 19
[Tokens]

EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]

[48 | 71]
Bide
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Counter
Detect
Dig
Double Team
Drain Punch
Earthquake
Endure
Facade
Fire Punch
Focus Energy
Focus Punch
Force Palm
Foresight
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rest
Reversal
Rock Slide
Rock Throw
Scary Face
Sleep Talk
Smack Down
Stone Edge
Substitute
Sunny Day
Superpower
Taunt
ThunderPunch
Toxic
Wake-Up Slap
Wide Guard
[Unknown Moves]

[Level]
Dynamic Punch

[Gen 6]
Attract
Confide
Fling
Focus Blast
Frustration
Grass Knot
Hidden Power
Hyper Beam
Rain Dance
Return
Rock Smash
Rock Tomb
Round
Strength
Swagger

[Gen 5]
Block
Helping Hand
Snore
Work Up

[Egg]
Cross Chop

Smelling Salts

[51 MC]


Tomohawk @ Prankster

Tinku | Tomohawk (F)
Tinku derives from ancient traditions in the Andes; the word literally means "encounter" in the Quechua dialect. The form of this art is rhythmic, artistically adorned, and violent. Females rarely perform in Tinku; but Tomohawk is an exception. She earned her name through changing the ebb and flow of the Fighting Gym Qualifier against deadfox081. ▶

Nature:
Modest (+1 SpA | -1 Atk)

Type:
Flying | Fighting

Abilities:
Intimidate | Prankster | Justified (Unlocked)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6 | 6
MC: 0
DC: 5 | 5

Attacks:
52 | 80

Acrobatics
Aerial Ace
After You
Air Slash
Attract
Aura Sphere
Baton Pass
Bounce
Brick Break
Bulk Up
Bulldoze
Confuse Ray
Covet
Double Team
Drain Punch
Earth Power
Earthquake
Echoed Voice

Facade
False Swipe
Flash
Fling
Fly
Focus Blast
Focus Energy
Frustration
Fury Swipes
Giga Impact
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power Ice (7)
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Last Resort
Memento

Morning Sun
Nature Power
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Return

Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scratch
Sky Attack
Sky Drop
Sleep Talk
Snatch
Snore
SolarBeam
Stealth Rock
Steel Wing
Strength
Submission

Substitute
Sunny Day
Superpower
Swagger
Tailwind
Taunt
Thief
Toxic
Uproar
Whirlwind
Work Up
Yawn
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Sure, if you're looking for more participants, I could use some counters.

Name: Birkal
Thread: None
Rank: Bronze

Scrafty @ Shed Skin



Bakom | Scrafty (M)
Bakom is an exotic style of Peruvian street fighting that values hidden weapons and deception. It utilizes tactics from jujutsu, and aims to attack with power in order to disrupt an opponent's equilibrium. Confrontations typically end in death. Scrafty learned its name by scoring a ORKO in its first battle versus IssacCross. ▶
[Nature]

Brave (+1 Atk | -15% Speed | -10% Evasion)
[Type]

Fighting | Dark
[Abilities]

Shed Skin
Moxie
Intimidate (✓)
[Stats]

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 50 (-)
S&W: 2 | 3
Total: 18
[Tokens]

EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]

[46 | 81]
Amnesia
Brick Break
Bulk Up
Chip Away
Counter
Crunch
Detect
Dig
Double Team
Dragon Dance
Dragon Tail
Drain Punch
Facade
Fake Out
Feint Attack
Fire Punch
Focus Punch
Headbutt
Head Smash
High Jump Kick
Ice Punch
Iron Head
Knock Off
Leer
Low Kick
Low Sweep
Payback
Poison Jab
Power-Up Punch
Protect
Quick Guard
Rest
Retaliate
Roar
Rock Climb
Rock Slide
Sand-Attack
Scary Face
Snatch
Stone Edge
Substitute
Super Fang
Swagger
Taunt
Thief
Thunder Punch
Torment
Toxic
Zen Headbutt
[Unknown Moves]

[Gen 6]
Attract
Confide
Dark Pulse
Dragon Claw
Dual Chop
Fling
Focus Blast
Foul Play
Frustration
Giga Impact
Grass Knot
Hidden Power
Hyper Beam
Incinerate
Rain Dance
Return
Rock Smash
Rock Tomb
Round
Sludge Bomb
Smack Down
Snarl
Strength
Sunny Day
Work Up

[Gen 5]
Dragon Pulse
Dual Chop
Foul Play
Iron Defense
Iron Tail
Outrage
Sleep Talk
Snore
Spite


[78 MC]


Conkeldurr @ Guts



Wen-Do | Conkeldurr (F)
Wen-Do is a form of self-defense for women through various martial arts techniques from around the globe. This form aims to empower women to defend themselves from domestic violence, while supporting one another in their daily lives. Conkeldurr learned her name by defeating two enemies (and almost a third) in the Fighting Gym Qualifiers versus deadfox081. ▶
[Nature]

Adamant (+Atk | -SpA)
[Type]

Fighting
[Abilities]

Guts
Sheer Force
Iron Fist (✓)
[Stats]

HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
S&W: 3 | 4
Total: 19
[Tokens]

EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]

[48 | 71]
Bide
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Counter
Detect
Dig
Double Team
Drain Punch
Earthquake
Endure
Facade
Fire Punch
Focus Energy
Focus Punch
Force Palm
Foresight
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rest
Reversal
Rock Slide
Rock Throw
Scary Face
Sleep Talk
Smack Down
Stone Edge
Substitute
Sunny Day
Superpower
Taunt
ThunderPunch
Toxic
Wake-Up Slap
Wide Guard
[Unknown Moves]

[Level]
Dynamic Punch

[Gen 6]
Attract
Confide
Fling
Focus Blast
Frustration
Grass Knot
Hidden Power
Hyper Beam
Rain Dance
Return
Rock Smash
Rock Tomb
Round
Strength
Swagger

[Gen 5]
Block
Helping Hand
Snore
Work Up

[Egg]
Cross Chop

Smelling Salts

[51 MC]


Tomohawk @ Prankster

Tinku | Tomohawk (F)
Tinku derives from ancient traditions in the Andes; the word literally means "encounter" in the Quechua dialect. The form of this art is rhythmic, artistically adorned, and violent. Females rarely perform in Tinku; but Tomohawk is an exception. She earned her name through changing the ebb and flow of the Fighting Gym Qualifier against deadfox081. ▶

Nature:
Modest (+1 SpA | -1 Atk)

Type:
Flying | Fighting

Abilities:
Intimidate | Prankster | Justified (Unlocked)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6 | 6
MC: 0
DC: 5 | 5

Attacks:
52 | 80

Acrobatics
Aerial Ace
After You
Air Slash
Attract
Aura Sphere
Baton Pass
Bounce
Brick Break
Bulk Up
Bulldoze
Confuse Ray
Covet
Double Team
Drain Punch
Earth Power
Earthquake
Echoed Voice

Facade
False Swipe
Flash
Fling
Fly
Focus Blast
Focus Energy
Frustration
Fury Swipes
Giga Impact
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power Ice (7)
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Last Resort
Memento

Morning Sun
Nature Power
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Return

Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scratch
Sky Attack
Sky Drop
Sleep Talk
Snatch
Snore
SolarBeam
Stealth Rock
Steel Wing
Strength
Submission

Substitute
Sunny Day
Superpower
Swagger
Tailwind
Taunt
Thief
Toxic
Uproar
Whirlwind
Work Up
Yawn
taking.
 

Metal Sonic

Resurgence
is a Tutor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Name: Metal Sonic
Thread: None
Rank: Bronze

Blaziken -> speed boost

Blaziken [Male] [Knuckles]
Types: Fire / Fighting


Abilities::
Blaze, Speed Boost(unlocked)

Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)

Stats:
HP: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 92 (+)
Accuracy +10%
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 4
AC: 5/5
KOC: 4
Attacks:
Level Up
Flare Blitz
Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand Attack
Fire Spin
Mirror Move
Flamethrower
Quick Attack
Brave Bird
Sky Uppercut

Egg
Last Resort
Reversal
Endure
FeatherDance
Counter

TM/HM
Swords Dance
Double Team
Protect
Will-O-Wisp
Toxic
Rock Slide
Shadow Claw

Tutor
Blast Burn
Bounce
Thunderpunch


Empoleon w/ Torrent
Empoleon [Male] [Metal Sonic]
Types: Water / Steel


Abilities::
Torrent, Defiant(Unlocked)
Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)

Stats:
HP: 100
Atk: 3
Def: 2( -)
SpA: 4
SpD: 4
Spe: 69 (+)
Accuracy +5%
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 4
AC: 5/5
KOC:1
Attacks:
Level Up
Pound
Tackle
Growl
Bubble
Metal Claw
Swords Dance
Water Sport
Swagger
Peck
Bide
Bubble Beam
Fury Attack
Brine
Drill Peck
Mist

Egg
Agility
SuperSonic
Yawn
FeatherDance
Icy Wind
Endure
Aqua Ring

TM/HM
Toxic
Grass Knot
Protect
Ice Beam
Substitute
Stealth Rock


Tomohawk with Prankster

Tomohawk [Female] [Tails]

Types: Flying / Fighting

Abilities::
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Justified(DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Nature: Modest (+1 SAtk, -1 Atk)

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5
KOC: 1
Attacks:
Level Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Focus Energy
Harden
Rock Smash
Roar
Taunt
Superpower
Hyper Voice
Retaliate
Air Slash
Earth Power
Rain Dance
Hurricane

Egg
Rapid Spin
Memento
Yawn
Stealth Rock
Nature Power

TM/HM
Bulk Up
Attract
Protect
Power-Up Punch
Toxic
SolarBeam


QUEUE:
Metal sonic
 
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