Data The Battle Pike Mk1 [CLOSED - GO TO MKII]

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Back again! And this time, victory shall be mine...

Name: Dummy
Thread: Here it is!
Rank: Bronze

Pokemon:
Krilowatt @ Magic Guard
Gengar @ Levitate
Whimsicott @ Prankster


Krilowatt [Dobby] (M)
Nature: Timid (+15% Speed, +16% Accuracy, -1 Atk)
Typing: Electric/Water
Electric: Electric STAB; immune to paralysis status.
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. (Trigger)
Activate Trace <Ability> Command: Replaces Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. (Passive)
Shed Skin (HA-Unlocked): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. (Passive)

Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (105*1.15) (+16% Acc)
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks (43):
Bubble
Charge
Tackle
Thunder Shock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Mirror Coat
Imprison
Volt Switch
Heart Swap
Discharge
Hydro Pump
Thunder
Fairy Wind
Muddy Water

Counter
Me First
Signal Beam
Metronome
Follow Me
Whirlpool

Ice Beam
Thunderbolt
Scald
Toxic
Substitute
Rain Dance
Safeguard
Earthquake
Blizzard
Torment
Surf
Protect
Double Team
Rest
Thunder Wave
Sleep Talk
Dazzling Gleam

Earth Power
Endure
Dive


Gengar [Severus] (M)
Nature: Timid (+15% Speed, +19% Accuracy, -1 Atk)
Typing: Ghost/Poison
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost-types can switch out while affected by a partial trapping move, but they will still take damage every action if they stay in.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less BAP. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Other Ground moves can still hit. (Passive)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (110*1.15) (+19% Acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
AC: N/A

Attacks (32):
Hypnosis
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Destiny Bond
Hex
Lick
Shadow Punch
Dark Pulse

Clear Smog
Disable
Perish Song
Haze
Reflect Type
Fire Punch

Thunderbolt
Psychic
Shadow Ball
Will-O-Wisp
Sludge Bomb
Focus Blast
Energy Ball
Telekinesis
Substitute
Torment
Hidden Power [Fire]
Taunt
Protect

Bide


Whimsicott [Ron] (M)
Nature: Timid (+15% Speed, +20% Accuracy, -1 Atk)
Typing: Grass/Fairy
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Fairy: Fairy STAB; -1 EN on non-Fairy-typed Nature, Sound, and Scent moves (stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Prankster:
This Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging moves a +1 increase in priority level. (Passive)
Infiltrator: Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks. (Passive)
Chlorophyll (HA-Unlocked): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) its speed. (Passive)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 133 (116*1.15) (+20% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (43):
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poison Powder
Giga Drain
Tailwind
Energy Ball
Cotton Guard
Charm
Sunny Day
Endeavor
Solar Beam
Hurricane
Gust
Fairy Wind
Moonblast

Encore
Fake Tears
Grass Whistle
Worry Seed
Captivate
Memento

Toxic
Taunt
Substitute
Light Screen
Hidden Power [Rock]
Psychic
Shadow Ball
Double Team
Hyper Beam
Protect
Dream Eater
Safeguard
Rest
Swagger
Sleep Talk
U-Turn

Knock Off


Queue:
waterwarrior (S)
Dummy007 (B)
 
Haven't been here in a while so might as well give it a go. Syclant might surprisingly be the key also..

Name: deadfox
Thread: Man did I ever have to dig this thing up
Rank: Silver

Pokemon:

Dragonite @ Multiscale
Krillowatt @ Magic Guard
Syclant @ Technician

Dragonite [Dracor] (F)
Nature: Rash (+1 SpA, -1 SpD)

Type: Dragon/Flying

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Abilities: Inner Focus, Multiscale (H)

Attacks (83):
PHYSICAL
Aerial Ace
Aqua Jet
Aqua Tail
Bide
Body Slam
Brick Break
Bulldoze
Dive
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Extremespeed
Fire Punch
Fly
Focus Punch
Ice Punch
Iron Head
Iron Tail
Outrage
Rock Slide
Sky Drop
Slam
Stone Edge
Superpower
ThunderPunch
Waterfall
Wing Attack
Wrap

SPECIAL
Air Cutter
Blizzard
Draco Meteor
DragonBreath
Dragon Pulse
Dragon Rage
Fire Blast
Flamethrower
Focus Blast
Heat Wave
Hidden Power [Grass]
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Ominous Wind
Shock Wave
Surf
Swift
Thunder
Thunderbolt
Twister
Water Pulse
Whirlpool

OTHER
Agility
Defog
Double Team
Dragon Dance
Endure
Hail
Haze
Heal Bell
Hone Claws
Leer
Light Screen
Mimic
Mist
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sleep Talk
Substitute
Supersonic
Sunny Day
Tailwind
Thunder Wave
Toxic
Whirlwind

RAID
Dispel

Krilowatt [Fried] (F)
Nature: Naive (+15% Spe, +17% Acc, -1 SpD)

Type: Electric/Water

Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (105*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Abilities: Trace, Magic Guard, Shell Armour (H)

Attacks (47):
PHYSICAL
Aqua Jet
Aqua Tail
Counter
Dive
Earthquake
Heart Swap
Ice Punch
Ice Shard
Low Kick
Low Sweep
Payback
Tackle
ThunderPunch
Wild Charge

SPECIAL
Blizzard
Bubble
Dazzling Gleam
Discharge
Earth Power
Electroweb
Fairy Wind
Hydro Pump
Ice Beam
Icy Wind
Mirror Coat
Muddy Water
Scald
Shock Wave
Surf
Thunder
Thunderbolt
Thundershock
Volt Switch
Whirlpool

OTHER
Charge
Confuse Ray
Detect
Double Team
Endure
Heart Swap
Helping Hand
Imprison
Me First
Rest
Substitute
Sleep Talk
Toxic

RAID
Dispel

Syclant [Chilla] (F)
Nature: Mild (+1 SpA, -1 Def)

Type: Ice/Bug

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 22

EC: 6/6
MC: 1
DC: 5/5

Abilities: Compoundeyes, Mountaineer, Technician (H)

Attacks (58):
PHYSICAL
Acrobatics
Aerial Ace
Avalanche
Brick Break
Bug Bite
Bulldoze
Counter
Dig
Earthquake
Fell Stinger
Focus Punch
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Knock Off
Leech Life
Pin Missile
Rock Slide
Sheer Cold
Slash
Stone Edge
Superpower
U-Turn
X-Scissor

SPECIAL
Blizzard
Bug Buzz
Earth Power
Electroweb
Focus Blast
Freeze Dry
Frost Breath
Giga Drain
Hidden Power [Fire]
Ice Beam
Icy Wind
Infestation
Sheer Cold
Silver Wind
Solarbeam
Venoshock
Water Pulse

OTHER
Double Team
Endure
Focus Energy
Hail
Hone Claws
Leer
Protect
Rain Dance
Rest
Scratch
Sleep Talk
Spikes
String Shot
Substitute
Tail Glow
Taunt
Toxic


QUEUE
waterwarrior (S)
Dummy007 (B)
deadfox081 (S)
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Small PSA: I have began the easy part of the rehaul, aka, updating and tweaking Lucy's mons.

To be more specific:
a) Seviper's Item is now Everstone and the ability is Infiltrator
b) Gyarados's Item is now Gyaradosite and the nature is Impish
c) Serperior's Item is now Rare Candy
d) Silver and Bronze Pike Lucy mons Moves are updated to Gen 6

I haven't changed Gold mons because...well...I am lazy. But they will be updated soon enough.

The changes on Bronze and Silver Pike are effective immediately (read: all challenges posted after this post will follow new rules). For old challenges here are the teams:

Bronze


Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

Bite
Coil
Crunch
Gastro Acid
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo

Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift

Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor

Gorebyss ♀ - Rage
Nature: Quiet (SpA: +1, Spe -15% and -10% evasion)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Item: DeepSeaScale

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 45 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

Agility
Amnesia
Aqua Ring
Aqua Tail
Baton Pass
Captivate
Clamp
Confusion
Dive
Hydro Pump
Iron Defense
Psychic
Shell Smash
Water Gun
Water Pulse
Whirlpool

Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic

Bind
Bounce
Double-Edge
Icy Wind
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift

Attract
Blizzard
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Grass, 7]
Hyper Beam
Ice Beam
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Surf
Toxic
Waterfall

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Fury Attack
Horn Drill
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon


Silver


Shuckle ♂ - Chuck
Nature: Brave (Atk: +1, Spe: -15%, -10% evasion)
Type: Rock/Bug
Bug Type - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock Type - Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


Ability: Sturdy - (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Item: Mental Herb

Stats:

Shuckle
HP: 80
Atk: Rank 2 (+)
Def: Rank 9
SpA: Rank 1
SpD: Rank 9
Spe: 4 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

Attacks:
Bide
Bug Bite
Constrict
Encore
Gastro Acid
Guard Split
Power Split
Power Trick
Rest
Rock Slide
Rock Throw
Rollout
Safeguard
Shell Smash
Stone Edge
Struggle Bug
Withdraw
Wrap

Acid
Acupressure
Final Gambit
Helping Hand
Knock Off
Mud-Slap
Rock Blast
Sand Tomb
Sweet Scent

After You
Ancient Power
Bind
Body Slam
Bug Bite
Defense Curl
Double Edge
Earth Power
Endure
Headbutt
Helping Hand
Knock Off
Mimic
Mud Slap
Rock Slide
Rollout
Sleep Talk
Snore
Stealth Rock
String Shot
Substitute
Swagger

Attract
Bulldoze
Captivate
Curse
Defense Curl
Dig
Double Team
Earthquake
Endure
Facade
Flash
Frustation
Gyro Ball
Hidden Power (Ice)
Natural Gift
Protect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Safeguard
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Strength
Substitute
Sunny Day
Swagger
Toxic
Venoshock

Serperior ♀ - Bowie
Nature: Timid (Spe +17, Accuracy +19%, Atk: -1)
Type: Grass
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Contrary - (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Item: Light Clay

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 130 (+)

Height Class: 3
Weight Class: 4
BRT: 19

Attacks:

Coil
Gastro Acid
Giga Drain
Growth
Leaf Blade
Leaf Storm
Leaf Tornado
Leech Seed
Leer
Mega Drain
Slam
Tackle
Vine Whip
Wrap
Wring Out

Captivate
Glare
Iron Tail
Magical Leaf
Mean Look
Mirror Coat
Natural Gift
Pursuit
Sweet Scent
Twister

Aqua Tail
Bind
Dragon Pulse
Frenzy Plant
Grass Pledge
Knock Off
Outrage
Seed Bomb
Sleep Talk
Snatch
Snore
Synthesis
Worry Seed

Aerial Ace
Attract
Calm Mind
Cut
Double Team
Dragon Tail
Energy Ball
Facade
Flash
Frustration
Giga Impact
Grass Knot
Hidden Power [Rock, 7]
Hyper Beam
Light Screen
Protect
Reflect
Rest
Return
Rock Smash
Round
Safeguard
SolarBeam
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Torment
Toxic

Gyarados ♀ - Snuggums
Nature: Careful (SpD: +1, SpA: -1)
Type: Water / Flying
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Item: Wacan Berry

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 5 (+)
Spe: 81

Height Class: 6
Weight Class: 6
BRT: 20

Attacks:

Aqua Tail
Bite
Dragon Dance
Dragon Rage
Flail
Hydro Pump
Hyper Beam
Ice Fang
Leer
Rain Dance
Splash
Tackle
Thrash
Twister

Body Slam
Bounce
Bubble
Dark Pulse
Dive
Double-Edge
Dragon Pulse
Endure
Flamethrower
Ice Beam
Icy Wind
Iron Head
Iron Tail
Mimic
Outrage
Reversal
Sleep Talk
Snore
Spite
Substitute
Swagger
Thunderbolt
Thunder Wave
Uproar

Attract
Avalanche
Bide
Blizzard
Brine
BubbleBeam
Bulldoze
Captivate
Curse
Double Team
DragonBreath
Dragon Tail
Earthquake
Facade
Fire Blast
Frustration
Giga Impact
Hail
Headbutt
Hidden Power [Grass, 7]
Incinerate
Natural Gift
Payback
Protect
Rage
Reflect
Rest
Return
Roar
Rock Smash
Round
Sandstorm
Scald
Secret Power
Skull Bash
Stone Edge
Strength
Surf
Take Down
Taunt
Thunder
Torment
Toxic
Water Gun
Water Pulse
Waterfall
Whirlpool
Zap Cannon



Also, if you are curious, the next steps of the rehaul are:

a) Update Gold Pike Lucy
b) Add Members to Silver Team and Gold Team (will explain later)
c) Rehaul Bronze, Silver and Gold Boons/Ills so the battle-less Ills are more threatening and the battle ones have some prize if you win.
d) Add 6 Gen Moves to Ill Mons and revist their movepools.
e) Raise the difficulty of Gold Pike overall (this, only when/if Legendaries are released as prizes).

And I may revisit prizes for players, but not now. You are well-payed enough as it is, considering it is, at heart, one 3vs3 battle.
 

Texas Cloverleaf

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I wanted to get about 12 more moves for him but it seems I've run out of time

Challenging the Gold Pike
http://www.smogon.com/forums/thread...texas-cloverleaf.3466748/page-16#post-4716890

Cyclohm @ Shield Dust
Blastoise @ Rain Dish
Starmie @ Illuminate


Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Typing: Electric / Dragon
Abilities: Shield Dust / Static / Overcoat (H)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5


Physical (21):
Aerial Ace
Bulldoze
Double Hit
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Facade
Frustration
Giga Impact
Headbutt
Natural Gift
Outrage
Return
Secret Power
Spark
Strength
Tackle
Thrash
Waterfall
Wild Charge

Special (35):
Blizzard
Charge Beam
Discharge
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Electroweb
Fire Blast
Flamethrower
Gust
Hidden Power Grass 6
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Mud-Slap
Power Gem
Round
Shock Wave
Signal Beam
Snore
Sonicboom
Swift
Surf
Thunder
Thunderbolt
Thundershock
Tri Attack
Twister
Volt Switch
Water Pulse
Weather Ball
Zap Cannon

Other (31):
Attract
Bide
Captivate
Charge
Confide
Double Team
Dragon Dance
Endure
Flash
Growl
Hail
Heal Bell
Hone Claws
Leer
Light Screen
Magnet Rise
Nature Power
Protect
Sandstorm
Slack Off
Sleep Talk
Substitute
Sunny Day
Rain Dance
Rest
Roar
Thunder Wave
Torment
Toxic
Trick Room
Whirlwind
Total Moves: 87/89

To-get: Electric Terrain (Egg), Ion Deluge (LU)



Blastoise, Shellshocker (M)
Nature: Quiet (+1 SpA, -15% Speed, Evasion -10%)
Type: Water
Abilities: Torrent / Rain Dish (H)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 4
BRT: 20


Nature: Quiet (+1 SpA, -15% Speed, Evasion -10%)
Type: Water
Abilities: Torrent / Rain Dish (H) / Mega Launcher

Stats (Mega Blastoise):
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 5
BRT: 24

EC: 9/9
MC: 0
AC: 5/5

Physical (18):
Aqua Jet
Aqua Tail
Avalanche
Bite
Brick Break
Dig
Dive
Dragon Tail
Earthquake
Fake Out
Flail
Focus Punch
Gyro Ball
Rapid Spin
Rock Slide
Skull Bash
Tackle
Zen Headbutt

Special (21):
Aura Sphere
Blizzard
Brine
Bubble
Confusion
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Hidden Power Fire
Hydro Cannon
Hydro Pump
Ice Beam
Icy Wind
Scald
Surf
Water Gun
Water Pulse
Water Spout
Whirlpool
Zap Cannon

Other (21):
Aqua Ring
Bide
Counter
Double Team
Endure
Foresight
Haze
Iron Defense
Mirror Coat
Mud Sport
Protect
Rain Dance
Reflect
Refresh
Rest
Roar
Tail Whip
Toxic
Substitute
Withdraw
Yawn
Total Moves: 60/111

Gen V Tutor: Ice Punch, Iron Tail, Outrage, Signal Beam, Sleep Talk, Snore, Water Pledge (21)
Gen V TM: Hail, Hyper Beam, Frustration, Smack Down, Return, Rock Tomb, Facade, Attract, Round, Fling, Giga Impact, Bulldoze, Swagger, Rock Smash, Strength, Waterfall (32)
Egg: Mist, Muddy Water (6)
Past-Gen Tutors: Body Slam, Defense Curl, Double-Edge, Dynamicpunch, Headbutt, Mega Kick, Mega Punch, Mimic, Mud-Slap, Rollout, Seismic Toss (33)
Past-Gen TMs: Curse, Take Down, Submission, Rage, Fissure, Bubblebeam, Secret Power, Natural Gift, Captivate, Rock Climb (30)
Event: Block, Follow Me, False Swipe (9)
Gen VI TM: Power-Up Punch, Confide (4)



Starmie
Nature: Timid (+Spe, -Atk, +20% Acc)
Type: Water / Psychic
Abilities: Illuminate / Natural Cure / Analytic (H)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Physical (4):
Dive
Gyro Ball
Rapid Spin
Tackle

Special (25):
Aurora Beam
Blizzard
Brine
Bubblebeam
Dazzling Gleam
Flash Cannon
Grass Knot
Hidden Power Fire (6)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Power Gem
Psychic
Psyshock
Scald
Signal Beam
Surf
Swift
Thunder
Thunderbolt
Twister
Water Gun
Whirlpool
Zap Cannon

Other (32):
Barrier
Bide
Camouflage
Confide
Confuse Ray
Cosmic Power
Double Team
Endure
Gravity
Harden
Light Screen
Magic Coat
Minimize
Pain Split
Protect
Rain Dance
Recover
Reflect
Reflect Type
Refresh
Rest
Skill Swap
Sleep Talk
Substitute
Supersonic
Telekinesis
Teleport
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Total Moves: 61/89

Gen V Tutors: Recycle, Snore (4)
Gen IV Tutors: Double-Edge, Mimic, Nightmare, Rollout (12)
Gen V TMs: Hail, Frustration, Return, Facade, Round, Giga Impact, Flash, Psych Up, Dream Eater, Swagger, Waterfall (24)
Past-Gen TMs: Water Pulse, Curse, Take Down, Rage, Skull Bash, Avalanche, Attract, Natural Gift, Psywave, Tri Attack, Secret Power (33)
 

Metal Sonic

Resurgence
is a Tutor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Name: Metal Sonic
Thread: http://www.smogon.com/forums/threads/battle-pike-bronze-rank-metal-sonic.3497286/
Rank: Bronze

Blaziken -> speed boost
Blaziken [Male] [Knuckles]
Types: Fire / Fighting


Abilities::
Blaze, Speed Boost(unlocked)

Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)

Stats:
HP: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 92 (+)
Accuracy +10%
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Level Up
Flare Blitz
Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand Attack
Fire Spin
Mirror Move
Flamethrower
Quick Attack
Brave Bird
Sky Uppercut

Egg
Last Resort
Reversal
Endure
FeatherDance
Counter
Flame Burst
Night Slash

TM/HM
Swords Dance
Double Team
Protect
Will-O-Wisp
Toxic
Rock Slide
Shadow Claw
Roar

Tutor
Blast Burn
Bounce
Thunderpunch
Dual Chop
Heat Wave
Knock Off
Sleep Talk
Substitute
Vacuum Wave

Empoleon w/ Torrent
Empoleon [Male] [Metal Sonic]
Types: Water / Steel


Abilities::
Torrent, Defiant(Unlocked)
Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)

Stats:
HP: 100
Atk: 3
Def: 2( -)
SpA: 4
SpD: 4
Spe: 69 (+)
Accuracy +5%
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 4
AC: 5/5
KOC:1
Attacks:
Level Up
Pound
Tackle
Growl
Bubble
Metal Claw
Swords Dance
Water Sport
Swagger
Peck
Bide
Bubble Beam
Fury Attack
Brine
Drill Peck
Mist

Egg
Agility
SuperSonic
Yawn
FeatherDance
Icy Wind
Endure
Aqua Ring
Knock Off

TM/HM
Toxic
Grass Knot
Protect
Ice Beam
Substitute
Stealth Rock
Dive
Surf
Defog
Rock Slide
Bulldoze
Roar


Aurumoth -> No Guard

Aurumoth [Charmy] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)


Type: Psychic/Bug: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:

Weak Armor: (Toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion (Unlocked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
(+)
Spe: 81 (-) Evasion -10%,
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 1
DC: 5/5


Attacks:
Tackle
Dragon Dance
Quiver Dance
Silver Wind
Confusion
String Shot
Bug Bite
Sunny Day
Heal Pulse
Will-o-Wisp
Wish
Tail Glow

Bug Buzz
Close Combat
Counter
Hydro Pump
Megahorn
Disable
Magic Coat


Psyshock
Light Screen
Double Team
Reflect
Infestation
Shadow Ball
Blizzard
Thunder
Focus Blast


QUEUE:
Metal sonic
 
Taking Metal Sonic's Pike and correcting the queue. Post will occur within 2 hours.

Queue:
deadfox081 (S)
Texas Cloverleaf (G)
 
Challenging the Pike again!


Bronze
Thread: Yolol
Pokemon:






<Revenankh> [Nefertina] (Female)

Nature: Brave (+Attack, - Speed, -10% Evasion)

Type: Ghost/Fighting

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

About: A Revenankh met at the ruins during Bert's training, both pokemon stalemated for a long time before Nefertina was knocked out by a collapsing pillar. Knowing the ruins would give away soon, Matezoide and Bert removed the pillar and managed to carry her to safety. Sad that her home is gone, but happy about meeting someone that powerfull (And the promisse of there existing pokemon even stronger than Bert), Nefertina did not hesitate to be captured to further hone her skills. Although she was initially disapointed at the majority of the rest of the team (Calling them ''slackers'' and lazy), they eventually grew on her heart (Mostly because she saw their sparing matches and realised their strength).


Abilities:

Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock (Passive): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (DW UNLOCKED, Passive): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard and Substitute with all of its attacks.


Stats

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: Nothing
MC: 0
AC: 5/5

Wrap (*)
Bide (*)
Sand Tomb (*)
Wring Out (*)
Rock Tomb (*)
Arm Thrust (*)
Mean Look (*)
Glare (*)
Shadow Punch (*)
Moonlight
Power Whip
Revenge
Hammer Arm
Grudge
Phantom Force


Brick Break (*)
Dazzing Gleam
Double Team
Drain Punch
Dual Chop
Earthquake (*)
Endure
Helping Hand
Ice Punch
Pain Split
Protect
Psychic (*)
Rock-Slide
Shadow Ball
Substitute
Superpower
Taunt
Torment

Mach Punch (*)
Shadow Sneak (*)
Wide Guard (*)
Hex
Counter
Destiny Bond




<Lanturn> (Solomon) (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Water / Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.


About: In the 19th century, a lone pokemon was abandoned by his trainer. Travelling without a destination, Solomon was attacked by a wild Parasect on the swamps. After suffering heavy damage and having his body almost entirely paralysed by the beast's spores, Solomon fell on the lake and died from his injures.
Several years later, the water type woke up, with very little resemblance on his former life and having no idea how he got there, he wandered for months on his own, eventualy meeting with Matezoide and getting caught.
The years spent ''dead'' greatly damaged Solomon's mind, reducing his inteligence and his ability to speak, but is surprisigly happy. The very first thing Solomon remembered is that he was ''born on a monday'', which led to Twilight to naming him after the poem, Solomon Grundy.
Upon evolving, Grundy realised he has no soul, which explains the ''empty'' feeling he always had, the Lanturn is currently looking for ways to recover it.

Abilities:

Volt Absorb (Passive):: This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate (Toggle):

Default effect: None.

Alternative effect: This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Water Absorb (HIDDEN ABILITY UNLOCKED Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.


Stats

Lanturn
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18



EC: 6/6
MC: 0
AC: 5/5

Supersonic (*)
Bubble (*)
Thunder-Wave (*)
Flail (*)
Confuse Ray (*)
Water Gun (*)
Spark (*)
Take Down (*)
Electro Ball
Hydro Pump
Rest
Sleep Talk
Signal Beam
Aqua Ring
Charge
Bubblebeam
Discharge

Endure
Heal Bell
Hidden Power (7, Fire)
Hyper Beam
Ice Beam (*)
Light Screen
Protect
Substitute
Scald (*)
Surf (*)
Sleep-Talk
Thunderbolt (*)
Thunder
Thunder-Wave
Rain Dance
Rest
Sleep-Talk
Volt Switch (*)
Zap Cannon

Agility (*)
Brine (*)
Whirlpool (*)
Psybeam (*)
Mist (*)
Soak






<Haxorus> (Yumi) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

About: Despite being the strongest Axew out of her brothers, Yumi was always threated differently due to being a girl. While she was forced to learn how to take care of babies and get vegetables, her brothers were taught how to hunt by her father. Unable to take this for any longer, Yumi ran away. Learning how to fend off and hunt by herself, the Axew finally felt happy.
One day, however, she was ambushed by Chuck, who was having fun assassinating other wild pokemon to test his new power after training with Itsumo. Yumi fought fiercely, but she was no match for the fallen Bannete. Thankfully, Chuck noticed Matezoide and some of his pokemon approaching and quickly escaped. Yumi was nursed back to health having little memory of her assaliant and happily agreed to join her saviors.
As a Haxorus, Yumi suffered a small......''incident'' with white paint, and, upon realising how she looked, as well as knowing the green would always remind her of those who forsake her, Yumi decided to permanently dye herself. The new visual, as well as her overwhelming physical strength that surprasses even the likes of Rob and Jaime, makes Yumi extremely easy to notice.

Abilities:
Rivalry (Passive):
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (Passive):

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Abilities bypassed by Mold Breaker:
Code:
Battle Armor
Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
Clear Body
Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
Damp
Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
Filter
Flash Fire
Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
Friend Guard
Heatproof (resistance to Fire-type moves)
Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
Hyper Cutter
Inner Focus (immunity to flinch)
Insomnia (immunity to sleep; the sleep will be cured next action)
Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
Leaf Guard
Levitate
Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
Limber (the paralysis will be cured next action)
Magic Bounce
Magma Armor
Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
Motor Drive
Mountaineer (immunity to damaging Rock-type moves)
Multiscale
Oblivious (the infatuation will be cured next action)
Sand Veil
Sap Sipper
Shell Armor
Shield Dust
Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
Snow Cloak
Solid Rock
Soundproof
Sticky Hold
Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
Sturdy
Suction Cups
Tangled Feet (evasion boost)
Telepathy
Thick Fat
Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
Volt Absorb
Water Absorb
Water Veil (the burn will be cured next action)
White Smoke (immunity to stat drops)
Wonder Guard
Wonder Skin
Unnerve (DW UNLOCKED, Passive): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats

HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw
Outrage
Guillotine
Dragon Dance
Taunt
Giga Impact

Aerial Ace
Aqua Tail
Dig (*)
Double-Team (*)
Dragon Tail
Earthquake
Endeavor
Payback (*)
Poison Jab
Protect
Rock Slide
Rock-Tomb (*)
Superpower
Substitute
X-Scissor (*)

Endure (*)
Night Slash (*)
Counter (*)
Focus Energy (*)
Reversal (*)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Continuing with that patch, The following updates were made:

a) Updated Gold Pike Lucy to 6th Gen
b) Rayquaza gets Life Orb

For ongoing challenges, here is Gold Pike Team:


Milotic ♀ - Leivitainn
Nature: Bold (Def: +1, Atk: -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Marvel Scale - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Item: Prism Scale

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81

Height Class: 5
Weight Class: 5
BRT: 20

Attacks:

Aqua Ring
Aqua Tail
Attract
Captivate
Hydro Pump
Rain Dance
Recover
Refresh
Safeguard
Twister
Water Gun
Water Pulse
Water Sport
Wrap

Brine
Captivate
Confuse Ray
DragonBreath
Dragon Pulse
Haze
Hypnosis
Iron Tail
Light Screen
Mirror Coat
Mist
Mud Sport
Tickle

Body Slam
Dive
Double-Edge
Endure
Icy Wind
Iron Head
Mimic
Mud-Slap
Psych Up
Role Play
Sleep Talk
Snore
Substitute
Swagger
Swift
Twister

Toxic
Hail
Hidden Power [Electric, 7]
Ice Beam
Blizzard
Hyper Beam
Protect
Frustration
Return
Double Team
Facade
Secret Power
Rest
Round
Scald
Giga Impact
Avalanche
Psych Up
Bulldoze
Dragon Tail
Natural Gift
Swagger
Substitute
Surf
Waterfall
Whirlpool

Steelix ♀ - Jormungandr
Nature: Careful (SpD: +1, SpA: -1)
Type: Steel / Ground
Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability: Sheer Force - (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Item: Razor Fang

Stats:

HP: 100
Atk: Rank 3
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 30

Height Class: 7
Weight Class: 8
BRT: 21

Attacks:

Autotomize
Bind
Crunch
Curse
Double-Edge
DragonBreath
Fire Fang
Harden
Ice Fang
Iron Tail
Mud Sport
Rage
Rock Polish
Rock Throw
Rock Tomb
Sand Tomb
Sandstorm
Screech
Slam
Smack Down
Stealth Rock
Stone Edge
Tackle
Thunder Fang

Block
Defense Curl
Explosion
Flail
Heavy Slam
Rock Blast
Rock Climb
Rock Slide
Rollout
Stealth Rock

AncientPower
Aqua Tail
Body Slam
Defense Curl
Double-Edge
Earth Power
Endure
Headbutt
Iron Head
Magnet Rise
Mimic
Mud-Slap
Psych Up
Sharpen
Sleep Talk
Snore
Substitute
Swagger
Twister

Curse
Roar
Toxic
Rock Smash
Hidden Power [Grass, 7]
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Smack Down
Earthquake
Return
Dig
Double Team
Torment
Facade
Secret Power
Rest
Attract
Dragon Pulse
Round
Payback
Giga Impact
Gyro Ball
Bulldoze
Captivate
Dark Pulse
Rock Slide
Dragon Tail
Natural Gift
Swagger
Substitute
Flash Cannon
Cut
Strength
Take Down
Rage
Fissure
Bide
Selfdestruct
Skull Bash

Rayquaza - Lindwyrm
Nature: Hasty (Spe +15, Accuracy +14%, Def: -1)
Type: Dragon / Flying
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Air Lock - (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Item: Expert Belt

Stats:

HP: 110
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6
SpD: Rank 3
Spe: 110 (+)

Height Class: 6
Weight Class: 6
BRT: 25

Attacks:

Air Slash
AncientPower
Crunch
Dragon Claw
Dragon Dance
Dragon Pulse
ExtremeSpeed
Fly
Hyper Beam
Hyper Voice
Outrage
Rest
Scary Face
Twister

V-Create

Aqual Tail
Body Slam
Dive
Double-Edge
Draco Meteor
Earth Power
Endure
Fury Cutter
Headbutt
Icy Wind
Iron Head
Mimic
Mud-Slap
Psych Up
Rock Slide
Sleep Talk
Snore
Substitute
Swagger
Swift
Tailwind
Thunder Wave
Uproar

Hone Claws
Water Pulse
Roar
Toxic
Bulk Up
Hidden Power [Fighting, 7]
Sunny Day
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
SolarBeam
Iron Tail
Thunderbolt
Thunder
Earthquake
Return
Brick Break
Double Team
Shock Wave
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Facade
Secret Power
Round
Echoed Voice
Overheat
Focus Blast
Energy Ball
Fling
Sky Drop
Incinerate
Endure
Dragon Pulse
Shadow Claw
Giga Impact
Stone Edge
Avalanche
Thunder Wave
Gyro Ball
Swords Dance
Psych Up
Bulldoze
Rock Slide
Dragon Tail
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Fly
Surf
Strength
Waterfall
Whirlpool
Rock Smash
Dive


Next stuff:
a) Add Dragalge to Silver Team and Eelektross and Malaconda to Gold Team (will explain later, but I will appreciate if anyone does that for me :))
b) Rehaul Bronze, Silver and Gold Boons/Ills so the battle-less Ills are more threatening and the battle ones have some prize if you win.
c) Add 6 Gen Moves to Ill Mons and revist their movepools.
d) See the need to Raise the difficulty of Gold Pike overall (this, only when/if Legendaries are released as prizes).
 
Name: smashlloyd20
Rank: Bornze
Thread: N/A
Mons: (Aggron@ Rock Head, Pyroak@ Rock Head, Machamp@ Guts)


Aggron [Hardhead] (Male)
Nature: Adamant (+1 * Attack, -1 * Special Attack)

Type: Rock/Steel (Mega Aggron: Steel)

Stats:
HP: 100
Atk: 5 (+)
Def: 8
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 21

(Mega Aggron)
HP: 100
Atk: 6 (+)
Def: 10
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 4
Weight Class: 8
Base Rank Total: 26

EC: 9/9
MC: 2
DC: 5/5

Abilities: Sturdy, Rock Head, Heavy Metal (Mega: Filter)

Attacks:
Tackle (*)
Harden (*)
Mud-Slap (*)
Headbutt (*)
Metal Claw (*)
Iron Defense (*)
Roar (*)
Take Down (*)
Double-Edge
Iron Tail
Autotomize

Dig (*)
Rock Tomb (*)
Rock Polish (*)

Head Smash (*)
Endeavor
Superpower (*)
Iron Head (*)
Ice Punch
Aqua Tail
Magnet Rise
Thunder Wave

Heavy Slam
Metal Burst
Protect
Earthquake
Dragon Tail
Dragon Claw
Rest
Brick Break
Stealth Rock
Endure


Pyroak [Grass Skirt] (Male)
Nature: Brave (+1 Attack, -9 Speed, -10 Evasion)
Type: Fire/Grass

Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 51 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 6
DC: 5/5

Abilities: Rock Head, Battle Armor, Chlorophyll

Attacks:
Flare Blitz
Wood Hammer
Pound (*)
Sweet Scent (*)
Growth (*)
Ember (*)
Leech Seed (*)
Bullet Seed (*)
Flame Wheel (*)
Fire Spin (*)
Giga Drain (*)
Absorb
Lava Plume
Fire Spin
Heat Crash

Dragonbreath (*)
Earth Power (*)
Sand Tomb (*)
Aromatherapy
Grasswhistle
Counter

Block

Fire Blast (*)
Will-O-Wisp (*)
Flash Cannon (*)
Sunny Day
Solarbeam
Toxic
Hidden Power Ice [7]
Counter
Synthesis
Roar
Double Team
Substitute
Dragon Tail
Protect
Light Screen
Energy Ball
Flamethrower
Grass Knot
Earthquake
Flame Charge
Low Sweep
Facade
Endure


Machamp [Chuck Norris] (Male)
Nature: Brave (+Attack, -Speed)

Type: Fighting

Stats:
HP: 100
Atk: 6 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 11
DC: 5/5

Abilities: Guts, No Guard, Steadfast

Attacks:
Wide Guard
Low Kick (*)
Leer (*)
Focus Energy (*)
Karate Chop (*)
Ankle Sweep (*)
Foresight (*)
Low Sweep
Seismic Toss (*)
Revenge (*)
Vital Throw
Dynamicpunch
Cross Chop

Focus Blast (*)
Fire Blast (*)
Earthquake (*)
Close Combat (*)
Counter

Knock Off

Ice Punch (*)
Thunderpunch (*)
Bullet Punch
Dig
Focus Punch
Bulk Up
Payback
Stone Edge
Toxic
Bide
Rest
Focus Punch
Protect
Brick Break
Substitiute
Sleep Talk
Scary Face
Endure
Light Screen
 
so i may or may not be a pike ref who's never challenged the pike, also i may or may not have no answer to 2/3 of lucy but that won't stop me

Rank: Bronze
Thread: None

Togekiss (F)
Types: Fairy / Flying
Abilities: Hustle / Serene Grace / Super Luck(DW)
Nature: Timid
Stats:
HP:
100
Atk: 1 (-)
Def: 3
Spa: 5
Spd: 4
Spe: 92 (+) (+10% Acc)
Size: 3
Weight: 3
Total: 20

EC: 9/9 max
MC: 0
AC: 5/5 max

Moves: (86)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Dazzling Gleam
Defog
Double Edge
Double Team
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flash
Fly
Follow Me
Frustration
Giga Impact
Grass Knot
Growl
Heat Wave
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Mirror Move
Morning Sun
Mud Slap
Nasty Plot
Ominous Wind
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Smash
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Thunder Wave
Toxic
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zen Headbutt

Aromatisse (F)
Types: Fairy
Abilities: Healer / Aroma Veil (DW)
Nature: Quiet

Stats:
HP:
110
Atk: 3
Def: 3
Spa: 5 (+)
Spd: 3
Spe: 25 (-) (-10% Eva)
Size: 2
Weight: 2
Total: 19

EC: 6/6 max
MC:
0 max
AC:
5/5 max

Moves:
(54) (3 CC bonus)
Aromatherapy
Aromatic Mist
Attract
Calm Mind
Calm Mind
Captivate
Charge Beam
Charm
Confide
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Facade
Fairy Wind
Flail
Flash
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Heal Pulse
Hidden Power
Hyper Beam
Light Screen
Misty Terrain
Moonblast
Odor Sleuth
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Refresh
Rest
Return
Round
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Thunder
Thunderbolt
Torment
Toxic
Trick Room
Wish

Mr. Mime (M)
Types: Psychic / Fairy
Abilities: Soundproof / Filter / Technician (DW)
Nature: Bold

Stats:
HP:
90
Atk: 1 (-)
Def: 4 (+)
Spa: 4
Spd: 5
Spe: 90
Size: 3
Weight: 4
Total: 19

EC: 6/6 max
MC:
0
AC: 5/5 max

Moves: (52)
Barrier
Baton Pass
Bide
Confuse Ray
Confusion
Copycat
Counter
Dazzling Gleam
Double Slap
Double Team
Encore
Endure
Fake Out
Foul Play
Grass Knot
Guard Swap
Healing Wish
Helping Hand
Hidden Power [Fire]
Hypnosis
Infestation
Light Screen
Magic Coat
Magical Leaf
Meditate
Mimic
Misty Terrain
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psyshock
Quick Guard
Recycle
Reflect
Safeguard
Shadow Ball
Skill Swap
Snatch
Solar Beam
Substitute
Taunt
Teleport
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Wide Guard
 
so i may or may not be a pike ref who's never challenged the pike, also i may or may not have no answer to 2/3 of lucy but that won't stop me

Rank: Bronze
Thread: None

Togekiss (F)
Types: Fairy / Flying
Abilities: Hustle / Serene Grace / Super Luck(DW)
Nature: Timid
Stats:
HP:
100
Atk: 1 (-)
Def: 3
Spa: 5
Spd: 4
Spe: 92 (+) (+10% Acc)
Size: 3
Weight: 3
Total: 20

EC: 9/9 max
MC: 0
AC: 5/5 max

Moves: (86)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Dazzling Gleam
Defog
Double Edge
Double Team
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flash
Fly
Follow Me
Frustration
Giga Impact
Grass Knot
Growl
Heat Wave
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Mirror Move
Morning Sun
Mud Slap
Nasty Plot
Ominous Wind
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Smash
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Thunder Wave
Toxic
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zen Headbutt

Aromatisse (F)
Types: Fairy
Abilities: Healer / Aroma Veil (DW)
Nature: Quiet

Stats:
HP:
110
Atk: 3
Def: 3
Spa: 5 (+)
Spd: 3
Spe: 25 (-) (-10% Eva)
Size: 2
Weight: 2
Total: 19

EC: 6/6 max
MC:
0 max
AC:
5/5 max

Moves:
(54) (3 CC bonus)
Aromatherapy
Aromatic Mist
Attract
Calm Mind
Calm Mind
Captivate
Charge Beam
Charm
Confide
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Facade
Fairy Wind
Flail
Flash
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Heal Pulse
Hidden Power
Hyper Beam
Light Screen
Misty Terrain
Moonblast
Odor Sleuth
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Refresh
Rest
Return
Round
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Thunder
Thunderbolt
Torment
Toxic
Trick Room
Wish

Mr. Mime (M)
Types: Psychic / Fairy
Abilities: Soundproof / Filter / Technician (DW)
Nature: Bold

Stats:
HP:
90
Atk: 1 (-)
Def: 4 (+)
Spa: 4
Spd: 5
Spe: 90
Size: 3
Weight: 4
Total: 19

EC: 6/6 max
MC:
0
AC: 5/5 max

Moves: (52)
Barrier
Baton Pass
Bide
Confuse Ray
Confusion
Copycat
Counter
Dazzling Gleam
Double Slap
Double Team
Encore
Endure
Fake Out
Foul Play
Grass Knot
Guard Swap
Healing Wish
Helping Hand
Hidden Power [Fire]
Hypnosis
Infestation
Light Screen
Magic Coat
Magical Leaf
Meditate
Mimic
Misty Terrain
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psyshock
Quick Guard
Recycle
Reflect
Safeguard
Shadow Ball
Skill Swap
Snatch
Solar Beam
Substitute
Taunt
Teleport
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Wide Guard
Keepin' the queue empty since a couple weeks ago. You're coming with me.
 
Grr. I will beat Lucy one of these times, I'm sure of it.

Name: Dummy
Thread: and needle
Rank: Bronze

Pokemon:
Ludicolo @ Swift Swim
Volcarona @ Flame Body
Colossoil @ Guts


Ludicolo [Beetle] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water/Grass
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Swift Swim:
This Pokemon moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. (Passive)
Rain Dish: This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Passive)
Own Tempo (HA-Unocked): This Pokemon moves at its own pace; when confused, it will never harm itself in confusion. If this Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Passive)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (70/1.15) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
AC: 5/5

Moves (26):
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Fake Out
Fury Swipes
Water Sport
Hydro Pump
Zen Headbutt

Counter
Synthesis
Tickle
Giga Drain
Teeter Dance

Rain Dance
Ice Beam
Energy Ball
Surf
Brick Break
Scald
Hidden Power [Fire]

Dive


Volcarona(*) [Harry] (M)
Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
Typing: Bug/Fire
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two-hit moves) with a total hit cap of five (5).
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Flame Body:
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. (Passive)
Swarm (HA-Unlocked): When this Pokemon's HP is lower than 33% (flat), the BAP of its Bug-type attacks is increased by 2. (Passive)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (100*1.15) (+15% Acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Moves (44/65):
Ember(*)
String Shot(*)
Leech Life(*)
Take Down(*)
Bug Buzz(*)
Flare Blitz(*)
Flame Charge
Gust(*)
Quiver Dance(*)
Hurricane(*)
Fiery Dance(*)
Whirlwind
Fire Spin
Amnesia(*)
Rage Powder(*)
Heat Wave(*)
Thrash(*)
Flame Wheel(*)
Bug Bite
Silver Wind

Magnet Rise(*)
Morning Sun(*)
Zen Headbutt(*)
Foresight
Endure

Sunny Day(*)
Solar Beam(*)
Flamethrower(*)
Psychic
Double Team
Toxic
Will-O-Wisp
Light Screen
Overheat
Substitute
Hidden Power [Ground]
Safeguard
Protect
Rest
Swagger
Roost
Hyper Beam

Giga Drain
Tailwind


Colossoil(*) [Neville] (M)
Nature: Lonely (+1 Atk, -1 Def)
Typing: Dark/Ground
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rebound:
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. (Trigger)
Activate Rebound <hazard layer> Command: Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the BAP of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. (Passive)
Pressure (HA-Unlocked): This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Passive)

Stats:
HP: 120
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Moves (61/???):
Leer(*)
Tackle(*)
Rapid Spin(*)
Bubble Beam(*)
Pursuit(*)
Crunch
Dig
Peck(*)
Horn Attack(*)
Bite(*)
Magnitude(*)
Bounce
Megahorn
Body Slam(*)
Stockpile
Swallow
Horn Drill
Drill Run
Rototiller(*)

Sucker Punch(*)
Earth Power(*)
Water Spout(*)
Encore
Fake Out
Sand Tomb
Screech
Thunder Fang
Fire Fang
Mud Bomb
Mud Shot
Foul Play
Fissure

Earthquake(*)
Payback(*)
U-Turn(*)
Stone Edge
Taunt
Smack Down
Substitute
Bulldoze
Protect
Double Team
Dragon Tail
Return
Quash
Poison Jab
Embargo
Rest
Snarl
Sludge Bomb
Brick Break
Retaliate

Aqua Tail
Knock Off
Superpower
Snatch
Iron Tail
Dive
Dark Pulse
Endure
Sleep Talk
 
Rank: Bronze
Thread: here

Pokemon:
Colossoil w/ Guts
Scrafty w/ Shed Skin
Serperior w/ Contrary


Colossoil Jormungandr (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Ground


Abilities:
Rebound
Guts
Pressure (DW)

6/6 EC
0 MC
5/5 DC

HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

Attacks:
Drill Run
Peck
Bite
Horn Attack
Rototiller
Body Slam
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Dig
Muddy Water
Bounce
Crunch
Megahorn
Horn Drill

Fire Fang
Sucker Punch
Aqua Tail
Fake Out
Encore

Earthquake
Rock Slide
Payback
U-Turn
Taunt
Snatch
Superpower
Brick Break
Poison Jab
Snarl
Giga Impact
Knock Off
Protect
Substitute
Double Team

39 moves



Scrafty Tyr (M)
Nature: Impish (+1 Def, -1 SpA)
Type: Dark/Fighting

Abilities:
Moxie
Shed Skin
Intimidate

6/6 EC
0 MC
5/5 DC

HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Crunch
Hi Jump Kick
Head Smash
Focus Punch
Chip Away
Facade
Rock Climb
Scary Face

Fire Punch
Ice Punch
Thunderpunch
Fake Out
Counter

Dragon Claw
Stone Edge
Protect
Drain Punch
Poison Jab
Dig
Taunt
Substitute
Zen Headbutt
Super Fang
Double Team


32 moves

(M)
Nature: Serious
Type:
Grass
Abilities:
Overgrow
Contrary


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC 9/9
MC 1
DC 5/5

Tackle (*)
Leer(*)
Vine Whip(*)
Wrap(*)
Growth(*)
Leaf Tornado(*)
Leech Seed(*)
Mega Drain (*)
Slam(*)
Leaf Blade
Leaf Storm
Wring Out
Giga Drain
Gastro Acid

Glare(*)
Iron Tail(*)
Mirror Coat(*)
Twister
Pursuit

Aerial Ace(*)
Taunt (*)
Swords Dance(*)
Protect
Toxic
Hyper Beam
Reflect
Light Screen
Safeguard
Double Team
Hidden Power Fire (7)
Dragon Pulse

31 moves
 
Taking Lupus. Thread will be up in 1-2 hours.

EDIT: Making my own pike challenge

name: akela
Thread:http://www.smogon.com/forums/threads/battle-pike-bronze-rank-akela.3481351/
Rank: Bronze
Pangoro @ Mold Breaker
Miltank @ Thick Fat
Rhydon @ Rock Head

Pangoro [PapaPanda] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Fighting/Dark
Egg Group: Field/Human-Shape
Abilities: Iron Fist, Moldbreaker, Scrappy
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 50 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks: [51/75]
Level Up [17/17]
Entrainment
Hammer Arm
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Vital Throw
Body Slam
Crunch
Parting Shot
Sky Uppercut
Taunt
Low Sweep
Egg [5/5]
Foul Play
Me First
Quash
Quick Guard
Storm Throw
TM/HM [29/53]
Aerial Ace
Brick Break
Bulldoze
Dark Pulse
Dig
Dragon Claw
Earthquake
Echoed Voice
Facade
False Swipe
Fling
Frustration
Grass Knot
Infestation
Power-Up Punch
Protect
Return
Roar
Rock Slide
Rock Tomb
Shadow Claw
Sludge Bomb
Snarl
Stone Edge
Substitute
Surf
Torment
Toxic
X-Scissor

Miltank [Calci] [F]

Adamant Nature (+1 Atk, -1 SpA)
Type: Normal
Egg Group: Field
Abilities: Thick Fat, Scrappy, Sap Sipper
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
AC: 5/5

Attacks: (28/89)
Level Up
Bide
Body Slam
Captivate
Defense Curl
Growl
Gyro Ball
Heal Bell
Milk Drink
Rollout
Stomp
Tackle
Wake-Up Slap
Zen Headbutt
Egg
Curse
Dizzy Punch
Double-Edge
Endure
Heart Stamp
Helping Hand
Present
Sleep Talk
Tutor
After You
Ice Punch
ThunderPunch
TM/HM
Facade
Frustration
Protect
Rest
Substitute

Rhydon [Hyde] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Egg Group: Monster/Field
Abilities: Lightningrod, Rock Head, Reckless
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks: (75/124)
Level Up [14/14]
Bulldoze
Drill Run
Earthquake
Fury Attack
Hammer Arm
Horn Attack
Horn Drill
Megahorn
Rock Blast
Scary Face
Stomp
Stone Edge
Tail Whip
Take Down
Egg [16/19]
Counter
Crunch
Crush Claw
Curse
Dragon Rush
Fire Fang
Guard Split
Ice Fang
Iron Tail
Metal Burst
Reversal
Rock Climb
Rock Slide
Rototiller
Skull Bash
Thunder Fang
Tutor [6/15]
Double-Edge
Endeavor
Endure
Fire Punch
Icy Wind
Thunder Punch
TM/HM [43/73]
Blizzard
Brick Break
Cut
Dig
Double Team
Dragon Tail
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Hidden Power Flying
Hyper Beam
Ice Beam
Incinerate
Pay Day
Payback
Poison Jab
Power-Up Punch
Protect
Return
Rock Polish
Rock Smash
Rock Tomb
Round
Shadow Claw
Shock Wave
Smack Down
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swords Dance
Thief
Thunder
Thunderbolt
Toxic
Water Gun
Event [1/1]
Helping Hand


Queue:
akela (B)
 
Last edited:
Name: Youngjake93
Thread:
Rank: Bronze

Pokemon:
Gastly @ Levitate
Caterpie @ Shield Dust
Munchlax @ Thick Fat


Gastly [Hell Lurker] (Female)
Type: Ghost/Poison
Abilities: Levitate
Nature: Timid(+15% Spe, +29% Acc, -1 Atk)

Stats:
HP:90
Atk: 1 (-)
Def: 2
SpA: 4
SpDef: 2
Spe: 92 (+) (+29% Acc)
Size Class:3
Weight Class:1
Base Rank Total:15

EC: 2/9
MC: 0
AC: N/A

Moves:
Level Up:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Hex

Egg:
Will-O-Wisp
Disable
Perish Song
Reflect Type
Clear Smog

TM/HM:
Substitute
Double Team
Protect
Torment
Dazzling Gleam
Energy Ball
Taunt
Rest


Munchlax [Skippy] (Male)
Type: Normal
Abilities: Pick Up, Thick Fat, Gluttony (Locked)
Nature: Sassy(+1 SpD, -15% Speed, -10% Evasion)

Stats:
HP:120
Atk:3
Def:2
SpA:2
SpDef:4 (+)
Spe:4 (-)
Size Class:1
Weight Class:5
Base Rank Total:16

EC: 2/6
MC: 0
AC: 2/5 (L)

Moves:
Level Up:

Last Resort
Snatch
Lick
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Chip Away
Recycle
Screech
Body Slam
Stockpile

Egg:
Curse
Counter
Substitute
Zen Headbutt
Pursuit

TM/HM:
Double Team
Protect
Earthquake
Rest
Sleep Talk
Fire Blast
Shadow Ball
Focus Punch


Caterpie [Jimmy] (M)
nature: Bold (+Def, - Att)
Type: Bug

Abilities:
Shield Dust
Run Away

HP: 90
Atk: 1 -
Def: 3 +
SpA: 1
SpD: 1
Spe: 45
SC: 1
WC: 1
BRT: 10

EC: 0/5
MC: 0
AC: 0/5

Moves:
Tackle
Bug Bite
String Shot

Snore
Electroweb
 
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