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Roleplay The Battle Pike - Challenge Signups

Discussion in 'Network Center' started by Frosty, Feb 7, 2012.

  1. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Going to go ahead and try and take this place on!

    Trainer: Zeo
    Thread: None
    Pokemon

    Zoul the Blaziken (open)

    [​IMG]
    Blaziken* Zoul (Male)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
    Nature: Quiet (+SpA, -Speed)


    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 69(-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC:9/9
    MC:2
    DC:5/5

    Level Up Moves
    Hi Jump Kick
    Fire Punch
    Scratch*
    Growl*
    Focus Energy*
    Ember*
    Double Kick
    Peck*
    Sand-Attack*
    Quick Attack
    Blaze Kick
    Slash
    Fire Spin*
    Brave Bird
    Flare Blitz

    Egg Moves
    Baton Pass*
    Counter
    Crush Claw*
    Flame Burst*
    Night Slash

    Tutor Moves
    Blast Burn
    Bounce
    Thunder Punch
    Mud Slap
    Endure
    Magic Coat

    TM/HM Moves
    Toxic
    Roar
    Solar Beam
    Dig
    Focus Blast
    Over Heat
    Work Up
    Earthquake
    Brick Break
    Protect
    Flamethrower*
    Acrobatics
    Shadow Claw
    Giga Impact
    Stone Edge
    Sword dance*
    Will-o-Wisp*
    Rock Slide
    Work Up
    Substitute

    Total Moves: 45

    Abilities:Blaze: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).

    Speed Boost(DW): Innate Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Psycho the Gallade (open)

    [​IMG]
    Gallade,Psycho(M)
    Type: Psychic/Fighting
    Psychic- STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting- Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Nature: Brave(+Atk, -Speed, -10% Evasion)

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 69(-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DW:5/5

    Level up moves
    Leaf Blade
    Night Slash
    Growl
    Confusion
    Double team
    Teleport
    Fury Cutter
    Slash
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Psycho Cut
    Close Combat

    Egg Moves

    Confuse Ray
    Disable
    Fire Punch
    Ice Punch
    Will-o-wisp

    TM/HM Moves
    Toxic
    Taunt
    Protect
    Light Screen
    Thunder Bolt
    Reflect
    Shadow Ball
    Stone Edge
    Thunder Wave
    Rock Slide
    Grass Knot
    Trick Room


    Total Moves: 33

    Abilities:
    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.


    Justified(DW):
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Fog the Kitsunoh (open)


    [​IMG]

    Nohface(Fog) (Male)
    Typing: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Nature: Adamant (+Att, -SpA)

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC 6/6
    MC 0
    DW 5/5

    Level Up Moves
    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Shadow Strike
    Metal Burst
    Fake-Out
    Iron Head
    Ice Fang
    Thunder Fang
    Shadow Claw
    Perish Song

    Egg Moves
    Yawn
    Metor Mash
    Psycho Shift

    TM/HM Moves
    Roar
    Toxic
    Taunt
    Earthquake
    Shadow Ball
    Brick Break
    Energy Ball
    Sucker Punch
    Giga Impact
    Double Team
    Dig

    Total Moves: 33

    Ability
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


    Blaziken: Speed Boost
    Gallade: Justified
    Kitsunoh: Limber
  2. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    uhhh

    sure
  3. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,147

    Even though I should focus on assignments, I suppose I should take this...Thread up soon.
  4. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    Name: Simon Hyde
    Challenge Thread (if any): None
    Rank: Bronze
    Pokemon:
    Baron the AGGRON @ Strudy (open)

    [​IMG]
    Aggron (Baron) (M)
    Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Special Attack)
    Type: Steel/Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 7
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 58 (50*1.15, rounded up)
    Size Class: 4
    Weight Class: 8 (360kg)
    Base Rank Total: 20
    Acc. Boost: +5% (58^2)/870 = 4%, 5% Minimum)


    EC: 9/9
    MC: 4
    DC: 5/5


    Attacks:
    Tackle
    Harden
    Mud Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Metal Burst
    Heavy Slam
    Protect
    Iron Head
    Iron Tail

    Curse
    Head Smash
    Dragon Rush
    Stealth Rock

    Hone Claws
    Earthquake
    Aerial Ace
    Substitute
    Stone Edge

    Magnet Rise
    Ice Punch

    Moves: 23

    Fawkes the ESPEON @ Magic Bounce (open)

    [​IMG]
    Espeon (Fawkes) [F]
    Nature: Bashful (No effect)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 110
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20


    EC: 6/6
    MC: 1
    DC: 5/5


    Attacks:
    Tackle
    Tail Whip
    Helping Hand
    Growl
    Sand Attack
    Quick Attack
    Last Resort
    Focus Energy
    Baton Pass
    Trump Card
    Future Sight
    Psybeam
    Psychic
    Morning Sun

    Tickle
    Wish
    Yawn

    Sunny Day
    Shadow Ball
    Return
    Hidden Power [7, Fighting]
    Reflect

    Signal Beam

    Moves: 23

    Pharaoh the REVENANKH @ Shed Skin (open)

    [​IMG]
    Revenankh (Pharaoh) [M]
    Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
    Type: Ghost / Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20


    EC: N/A
    MC: 0
    DC: 5/5


    Attacks:
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Revenge
    Power Whip
    Hammer Arm
    Moonlight
    Superpower

    Counter
    Force Palm
    Destiny Bond

    Knock Down
    Taunt
    Torment
    Drain Punch
    Earthquake
    Brick Break
    Protect
    Double Team

    Moves: 25
  5. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    I would like to take SimonSays and Zeo, plz. I won't post the threads for probably ~16 hours or something like that. If another ref REALLY wants to take one or both of these challenges before I post, that's fine, but I prefer that not happen.
  6. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    05-11-2012—The list of ills and boons for all Ranks has been edited, and some ills have been matched with new boons. Please pull from this new adjusted list starting immediately.

    This is NOT retroactive.
  7. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,950
    [​IMG]
    "Why don't we see how the bugs go in this challenge."

    Name: deadfox
    Challenge Thread (if any): None
    Rank: Bronze
    Pokemon:
    Smash the Heracross @ Guts (open)

    [​IMG]
    Heracross [Smash] (M)
    Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)

    Type: Bug/Fighting
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (85*1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks (28):
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter
    Megahorn
    Close Combat

    Dig
    Stone Edge
    Substitute
    Earthquake
    Smack Down
    Protect
    Substitute
    Double Team
    Bulldoze

    Focus Punch
    Bide
    Pursuit

    Vacuum Wave
    Bug Bite
    Low Kick
    Knock Off
    Body Slam
    Chilla the Syclant @ Technician (open)

    [​IMG]
    Syclant [Chilla] (F)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks (39):
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Bug Buzz
    X-Scissor
    Icicle Crash
    Ice Punch
    Ice Beam
    Hail

    Protect
    Frost Breath
    Brick Break
    Taunt
    Solarbeam
    Aerial Ace
    Dig
    Rock Slide
    U-Turn
    Focus Blast
    Earthquake
    Hidden Power (Electric, 6)
    Blizzard
    Substitute
    Double Team
    Stone Edge
    Bulldoze
    Endure

    Earth Power
    Silver Wind
    Water Pulse
    Counter
    Spikes
    Superpower
    Shine the Volcarona @ Flame Body/Levitate (Trait) (open)
    [​IMG]
    Volcarona [Shine] (F)
    Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)

    Type: Bug/Fire
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (100*1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks (27):
    Ember
    String Shot
    Leech Life
    Take Down
    Gust
    Whirlwind
    Quiver Dance
    Heat Wave
    Bug Buzz
    Hurricane
    Fiery Dance

    Fire Blast
    Psychic
    Solarbeam
    U-Turn
    Fly
    Hidden Power (Water, 7)
    Will-O-Wisp
    Protect
    Substitute
    Overheat
    Struggle Bug
    Toxic
    Double Team

    Endure
    Morning Sun
    Zen Headbutt
  8. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Challenging Bronze Rank

    http://www.smogon.com/forums/showthread.php?t=3466242

    Snorlax will use Immunity
    Scrafty will use Shed Skin
    Gengar will use Levitate

    Nommy (open)
    [​IMG]
    Nommy (Snorlax) (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Thick Fat:
    Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Immunity:
    Type: Innate
    This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Gluttony (Dream World UNLOCKED):
    Type: Innate
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 25 (-)
    Evasion: -10%
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defence Curl
    Amnesia
    Belly Drum
    Yawn
    Lick
    Recycle
    Screech
    Chip Away

    Counter
    Double Edge
    Substitute

    Earthquake
    Rock Slide
    Toxic
    Body Slam
    Outrage
    Focus Punch
    Stockpile
    Rollout
    Whirlpool
    Heavy Slam
    Crunch
    Surf
    Flamethrower
    Thunderbolt
    Zen Headbutt
    Psychic
    Snatch
    Brick Break
    Ice Beam
    Endure
    Shadow Ball
    Fire Punch
    Focus Blast
    Protect
    Fire Blast
    Incinerate
    Bide

    Pants (open)
    [​IMG]
    Scrafty(*) Pants (M)
    Nature: Adamant
    Type: Dark/Fighting
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:

    Shed Skin:
    Type: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie:
    Type: Innate
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate (DW):
    Type: Can be Activated, unlocked
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18



    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Leer (*)
    Low Kick(*)
    Sand-Attack(*)
    Faint Attack(*)
    Headbutt(*)
    Swagger(*)
    Brick Break(*)
    Payback(*)

    Fire Punch(*)
    Thunderpunch(*)
    Ice Punch(*)

    Dig(*)
    Taunt(*)
    Dragon Claw(*)
    Detect
    Drain Punch
    Crunch
    Double team
    Poison Jab
    Substitute
    Hi Jump Kick
    Zen Headbutt
    Focus Punch
    Head Smash
    Fake out
    Incinerate
    Thief
    Torment
    Rock slide
    Dragon tail
    Rock Tomb
    Scary Face
    Counter
    Protect
    Facade
    Low Sweep
    Roar
    Giga Impact
    Dragon Dance
    Sunny Day
    Fling
    Focus Blast
    Moves: 41

    Purple Boss (open)

    [​IMG]
    Gengar(*) Purple Boss (M)
    Nature: Timid

    Type: Poison/Ghost
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Accuracy: +17%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Night Shade(*)
    Confuse Ray(*)
    Sucker Punch(*)
    Shadow Punch

    Will-O-Wisp(*)
    Astonish(*)
    Disable(*)

    Sludge Bomb(*)
    Substitute(*)
    Thunderbolt(*)
    Shadow Ball
    Toxic
    Energy Ball
    Taunt
    Pain split
    Hex
    Dark Pulse
    Venoshock
    Dream Eater
    Protect
    Torment
    Bide
    Focus Blast
    Destiny Bond
    Endure
    Counter
    Perish Song
    Double Team
    Psychic
    Giga Drain
    Thunder
    Thief
    Role Play
  9. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,147
    I'll take this. Thread up soon.
  10. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    05-17-2012—Silver Rank foes have been introduced! You must beat Bronze Rank in order to challenge Silver Rank, but once you have you may challenge Silver Rank at any time, without having to re-challenge Bronze Rank.
  11. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,741
    May as well do this. And what better way to kick it off than with my starters!

    Name: Dummy (Dummy007)
    Challenge Thread: none yet
    Rank: Bronze
    Pokemon:
    Draco the Salamence @ Intimidate (open)

    [​IMG]
    Salamence(*) [Draco] (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Typing: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie (DW): (Innate) (UNLOCKED) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks (37):
    Rage(*)
    Bite(*)
    Leer(*)
    Headbutt(*)
    Focus Energy(*)
    Ember(*)
    Dragon Claw
    Double-Edge
    Protect
    Fire Fang(*)
    Thunder Fang(*)
    Dragon Tail
    Fly
    Crunch
    DragonBreath
    Zen Headbutt

    Dragon Dance(*)
    Dragon Pulse(*)
    Hydro Pump(*)
    Dragon Rush
    Endure

    Brick Break(*)
    Fire Blast(*)
    Rock Slide(*)
    Draco Meteor
    Hone Claws
    Giga Impact
    Double Team
    Earthquake
    Shadow Claw

    Roost
    Aqua Tail
    Heat Wave
    Outrage
    Tailwind
    Mimic
    Iron Tail

    Neville the Colossoil @ Guts (open)

    [​IMG]
    Colossoil(*) [Neville] (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Typing: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) (UNLOCKED) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 120
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (50):
    Leer(*)
    Tackle(*)
    Mud Shot(*)
    Rapid Spin(*)
    Bubblebeam(*)
    Mud Bomb(*)
    Pursuit(*)
    Dark Pulse
    Crunch
    Dig
    Peck(*)
    Horn Attack(*)
    Bite(*)
    Magnitude(*)
    Bounce
    Megahorn
    Body Slam(*)
    Stockpile
    Swallow
    Horn Drill

    Sucker Punch(*)
    Earth Power(*)
    Water Spout(*)
    Encore
    Fake Out
    Sand Tomb
    Screech
    Dive
    Thunder Fang
    Fire Fang

    Earthquake(*)
    Payback(*)
    U-Turn(*)
    Stone Edge
    Taunt
    Smack Down
    Torment
    Substitute
    Bulldoze
    Protect
    Double Team
    Dragon Tail
    Return
    Quash
    Poison Jab

    Aqua Tail
    Knock Off
    Superpower
    Snatch
    Iron Tail

    Harry the Volcarona @ Flame Body/Levitate (open)

    [​IMG]
    Volcarona(*) [Harry] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Typing: Bug/Fire
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) (UNLOCKED) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 6(+)
    SpD: Rank 4
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (34):
    Ember(*)
    String Shot(*)
    Leech Life(*)
    Take Down(*)
    Bug Buzz
    Flare Blitz
    Flame Charge
    Gust(*)
    Quiver Dance
    Hurricane
    Fiery Dance
    Whirlwind
    Fire Spin
    Amnesia
    Rage Powder

    Magnet Rise(*)
    Morning Sun(*)
    Zen Headbutt(*)
    Foresight
    Endure

    Sunny Day(*)
    SolarBeam(*)
    Flamethrower(*)
    Psychic
    Double Team
    Toxic
    Will-O-Wisp
    Light Screen
    Overheat
    Substitute
    Hidden Power [Ground 7]
    Safeguard
    Protect
    Rest
  12. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    Huh, there's a queue; that's odd. I'll take both Orcinus Duo and Dummy007.
  13. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,907
    Bronze Arcade whoopsie Pike Round 2
    Battle Pike
    Iota the Gengar (open)

    [​IMG]
    Gengar(*) [Iota] (Male)
    Nature: Hasty (+Spe, -Def)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Acc: +19%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Confuse Ray(*)
    Night Shade(*)
    Sucker Punch(*)
    Shadow Punch
    Hex
    Dream Eater
    Destiny Bond
    Dark Pulse
    Mean Look

    Explosion(*)
    Will-O-Wisp(*)
    Disable(*)

    Thunderbolt(*)
    Shadow Ball(*)
    Sludge Bomb(*)
    Toxic
    Taunt
    Venoshock
    Pain Split
    Focus Blast
    Giga Drain
    Protect
    Hidden Power (Fire 7)
    Counter
    Drain Punch
    Torment
    Perish Song
    Bide
    Ice Punch
    Focus Punch
    Telekinesis
    Thunder
    Fire Punch
    Icy Wind
    Psychic
    DynamicPunch
    Zap Cannon
    Endure
    Brick Break
    Energy Ball

    Delta the Krillowatt (open)

    [​IMG]
    Krillowatt [Delta] (Female)
    Nature: Naive (+Spe, -SpD)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121 (+)
    Acc: +17%
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5
    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Charge
    Confuse Ray
    Imprison
    Aqua Jet
    Thunder
    Hydro Pump
    Muddy Water
    Zap Cannon
    Copycat
    Discharge

    Counter
    Mirror Coat
    Signal Beam
    Me First
    Shock Wave
    Follow Me

    Thunder Wave
    Thunderbolt
    Scald
    Earthquake
    Hone Claws
    Waterfall
    Low Kick
    Blizzard
    Rain Dance
    Volt Switch
    Dive
    Substitute
    Payback
    Torment
    Safeguard
    Ice Beam
    Toxic
    Surf
    Hail
    Double Team
    Bulldoze

    Omega the Slowbro (open)

    [​IMG]
    Slowbro [Omega] (Male)
    Nature: Brave (+Atk, -Spe)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator: (DW) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks:
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Zen Headbutt
    Psychic
    Heal Pulse
    Slack Off
    Psych Up

    Belly Drum
    Sleep Talk
    Safeguard

    Surf
    Rest
    Trick Room
    Pay Day
    Dig
    Dive
    Light Screen
    Ice Beam
    Waterfall
    Fire Blast
    Blizzard
    Earthquake
    Brick Break
    Grass Knot
    Protect
    Counter
    Endure
    Magic Coat
    Flanethrower
    Signal Beam
    Thunder Wave
    Hyper Beam
    Telekinesis
    Zap Cannon
    Shadow Ball
    Substitute
    Avalanche
    Scald
    Aerial Ace
    DynamicPunch
  14. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,361
    again
  15. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributoris a Battle Server Moderator Alumnus

    Joined:
    Apr 26, 2010
    Messages:
    1,940
    (first time using my newly evolved mons!)
    Name: Imanalt
    Challenge Thread (if any): NONE
    Rank: Bronze
    Pokemon: Gastrodoom @ Storm Drain
    Gastrodoom (open)

    [​IMG]
    Gastrodon(*) Gastrodoom (M)
    Nature: Quiet (-10 evasion)
    Type:

    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 39 (39/1.15) (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Sticky Hold:
    (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Mud-Slap(*)
    Mud Sport(*)
    Harden(*)
    Water Pulse(*)
    Mud Bomb(*)
    Hidden Power Grass Power 7(*)
    Rain Dance(*)
    Recover
    Muddy Water

    Brine(*)
    Mirror Coat(*)
    Counter(*)

    Protect(*)
    Toxic(*)
    Scald(*)
    Ice Beam
    Earthquake
    Earth Power

    Pokemon: Whale? @ Guts
    Whale? (open)

    [​IMG]
    Colossoil(*) Whale? (M)
    Nature: Jolly (+14% accuracy)
    Type:

    Dark:
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 109 (95*1.15) (+)
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    Ec: 6/6
    MC:2
    DC: 2/5

    Abilities:
    Rebound:
    (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate, Locked) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Leer(*)
    Tackle(*)
    Mud Shot(*)
    Bubblebeam(*)
    Rapid Spin(*)
    Mud Bomb(*)
    Pursuit(*)
    Dig
    Crunch

    Encore(*)
    Fake Out(*)
    Dive(*)
    Substitute

    Taunt(*)
    Torment(*)
    U-Turn(*)
    Earthquake

    Pokemon: OHAI @ Inner Focus
    OHAI (open)

    [​IMG]
    Lucario(*) OHAI (M)
    Nature: Hasty (+12% accuracy)
    Type:

    Fighting:
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15) (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Ec: 6/6
    MC: 2
    DC: 2/5

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Quick Attack(*)
    Foresight(*)
    Endure(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)
    Nasty Plot

    Hi Jump Kick(*)
    Blaze Kick(*)
    Crunch(*)

    Dig(*)
    Rock Slide(*)
    Substitute(*)
  16. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,572
    Since I'm clearly not getting a battle subway thread, My mons might as well join the cool kids.
    Name: The Wanderer
    Challenge Thread: Brand spankin' new
    Rank: Bronze
    Pokemon 1: Togekiss, Serene Grace
    Pokemon 2: Tomohawk, Prankster
    Pokemon 3: Lucario, Steadfast
    Togekiss (open)
    [​IMG]
    Togekiss(*) [Sethim (Seth for short)] (Male)
    "<I hear that if you close your eyelids really hard, it makes your eyes sore.>"
    Rico's little brother (their mother was a ditto), Seth is a bit of a foil to his Lucario sibling in demeanor and tactics alike. Although an utter space cadet, Seth's preference to support and incapacitation over brute force make him a valuable ally.

    Nature: Bold (+1 Def, -1 Atk)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities: Serene Grace, Hustle, Super Luck (DW)
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
    Super Luck (DW, Unlocked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: Mastered!
    MC: 1
    DC: Mastered!

    Attacks (33 total):
    Level Up:
    Growl(*)
    Charm(*)
    Metronome(*)
    Sweet Kiss(*)
    Yawn(*)
    Encore(*)
    AncientPower(*)
    Follow Me(*)
    Bestow(*)
    Magical Leaf
    Double-edge
    Last Resort
    After You
    Safeguard
    Baton Pass
    Aura Sphere
    Air Slash
    Extremespeed
    Sky Attack

    Egg:
    Nasty Plot(*)
    Extrasensory(*)
    Morning Sun(*)

    TM:
    Flamethrower(*)
    Thunder Wave(*)
    Grass Knot(*)
    Protect
    Shadow Ball
    Hidden Power (Ice, Power 7)
    Solarbeam
    Light Screen
    Reflect

    Past Gen:
    Heal Bell
    Water Pulse
    Counter
    Tomohawk (open)
    [​IMG]
    Tomohawk [Elaine] (Female)
    "<Of course I knew that was going to happen, I foresaw it!...What do you mean I should have told you that?!>"
    A shiny Tomohawk the wanderer caught along with Karamazov the Cyclohm. A wise but incredibly haughty pokemon, Elaine's tendency to look down on just about everyone (including her "mon-keigh" trainer) gets her into trouble more often than not. She claims that she can see the future, but that claim is dubious at best.

    Nature: Modest (+1 SpA, -1 Atk)
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities: Intimidate, Prankster, Justified (DW)
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (33 total):
    Level Up:
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Work Up
    Bulk Up
    Retaliate
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Earth Power
    Air Slash
    Heat Wave
    Rain Dance
    Hurricane
    Hyper Voice

    Egg:
    Roost
    Yawn
    Confuse Ray
    Stealth Rock

    TM:
    Taunt
    Toxic
    Protect
    Solarbeam
    Hidden Power (Ice, Power 7)
    Reflect
    Grass Knot
    Substitute
    Double Team
    Attract
    Lucario (open)
    [​IMG]
    Lucario(*) [Rico] (Male)
    "See, this is one of the laws of the universe. You know, atoms make up all matter, gravity pulls things down, Rico'll tear you a new one, stuff like that."
    A Lucario with a tattered scarf as red as the blood he spills. Having been in the wanderer's care as long as he can remember, Rico's fierce loyalty, hot head and even hotter blood have led to him to become something like the team's leader - and quite possibly the wanderer's mightiest pokemon.

    Nature: Naughty (+1 atk, -1 SpD)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities: Inner Focus, Steadfast, Justified (DW)
    Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW, unlocked): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (34 total):
    Level Up:
    Quick Attack(*)
    Foresight(*)
    Endure(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)
    Nasty Plot
    Copycat
    Final Gambit
    Dark Pulse
    Detect
    Metal Claw
    Bone Rush
    Metal Sound
    Aura Sphere
    Dragon Pulse
    Close Combat
    Extremespeed
    Heal Pulse

    Egg:
    Blaze Kick(*)
    Vacuum Wave (*)
    Iron Defense(*)
    Circle Throw

    TM:
    Hidden Power(*) - Ice, power 7
    Swords Dance(*)
    Earthquake(*)
    Psychic
    Shadow Claw

    Past Gen:
    Thunderpunch
    Ice Punch
    Zen Headbutt
    Magnet Rise
  17. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    Coming for you again Lucy! Still Bronze Rank!

    Alakazam @ Magic Guard
    Weavile @ Pressure
    Lucario @ Steadfast

    Houdin the Alakazam (open)

    [​IMG]
    Alakazam* (Houdin) Male
    Nature: Timid (-Atk, +Spe, +22% accuracy)
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 138 (120x1.15) (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (30 total)
    Physical:
    Counter
    Fire Punch*

    Special:
    Confusion
    Energy Ball
    Focus Blast
    Future Sight
    Hidden Power (Fire- 7)
    Hyper Beam
    Psybeam
    Psychic*
    Psyshock*
    Shadow Ball*

    Status:
    Ally Switch
    Calm Mind
    Disable
    Double Team
    Encore*
    Endure
    Guard Swap*
    Kinesis
    Light Screen
    Miracle Eye
    Protect
    Recover
    Reflect
    Substitute
    Taunt
    Teleport*
    Thunder Wave
    Torment

    Dovahkiin the Weavile (open)

    [​IMG]
    Weavile (Dovahkiin) Male
    Nature: Adamant (+Atk, -SpA)
    Type: Dark/Ice
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap)]

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (26 total)
    Physical:
    Aerial Ace
    Assurance
    Beat Up
    Brick Break
    Dig
    Faint Attack
    Fake Out
    Fury Swipes
    Ice Punch
    Ice Shard
    Metal Claw
    Night Slash
    Pursuit
    Quick Attack
    Revenge
    Scratch
    Slash

    Special:
    Icy Wind

    Status:
    Agility
    Embargo
    Hone Claws
    Leer
    Nasty Plot
    Screech
    Substitute
    Taunt

    Phoenix the Lucario (open)

    [​IMG]
    Lucario (Phoenix) Male
    Nature: Hasty (+Spe, -Def, +12% Acc)
    Type: Fighting/ Steel
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW ability- UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90x1.15)
    +12% Acc
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (25 total)
    Physical:
    Bone Rush
    Counter
    Crunch
    Feint
    Force Palm
    Hi Jump Kick
    Metal Claw
    Quick Attack
    Reversal
    Shadow Claw

    Special:
    Aura Sphere
    Dark Pulse
    Final Gambit
    Focus Blast
    Vacuum Wave

    Status:
    Copycat
    Detect
    Endure
    Foresight
    Magic Coat
    Metal Sound
    Nasty Plot
    Screech
    Substitute
    Work Up
  18. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,477
    Gotcha.

    Queue:
    Texas Cloverleaf
    Imanalt
    The Wanderer
    waterwarrior
  19. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    983
    Let's lose again

    Name: Wobbanaut
    Challenge Thread (if any): Right Here
    Rank: Bronze
    Pokemon
    Haxorus @ Mold Breaker
    Ambipom @ Technician
    Escavalier @ Overcoat
    Bloodshed the Haxorus (open)

    [pimg]642[/pimg]
    Haxorus[Bloodshed] (M)
    Nature:Adamant (+Att, -Spa)
    Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:

    Rivalry:[Type: Innate] This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Mold Breaker:[Type: Innate]Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


    Stats:

    HP: 100
    Atk: Rank 7(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC:0
    DC:5/5


    Attacks:
    Level Up - Scratch, Leer, Assurance, Dragon Rage, Dual Chop, Scary Face, Slash, False Swipe, Outrage, Taunt, Guillotine, Swords Dance
    TM - Double Team, Substitute, Dig, Hone Claws, X Scissor
    Egg Moves - Endure, Reversal, Endeaver
    Handy the Ambipom (open)

    [​IMG]
    Ambipom(Handy)M
    Nature – Adamant(+Att , -Spa )
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Technician: [Type: Innate] This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Pick Up:[Type: Innate]This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Skill Link: [Type: Innate] [DW] This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 2[COLOR]
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks
    Level Up – Scratch, Tail Whip, Sand Attack, Astonish, Baton Pass, Tickle, Fury Swipes, Swift, Screech, Double Hit
    TM/HM – Low Sweep, Double Team, Protect, Substitute, Acrobatics, Taunt
    Egg Moves – Fake Out, Bounce, Counter
    4th Gen Tutor - Fire Punch, Thunder Punch, Ice Punch
    Pyromaniac the Escavalier (open)

    [​IMG]
    Escavalier(Pyromaniac)(F)
    Nature:Brave(+Att,-Speed)
    Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories

    Abilities:

    Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Shell Armour:[Type: Innate]This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Overcoat:[Type: Innate][DW]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 100
    Atk: Rank 6(+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 17(-)
    Size Class: 2
    Weight Class: 3

    EC:6/6
    MC: 0
    DC:5/5

    Attacks
    Level Up - Peck, Leer, Endure, Fury Cutter, Fury Attack, Headbutt, False Swipe, Flail, Swords Dance, Double Edge, Take Down, Scary Face, Quick Guard, Twineedle, Iron Head
    TM/HM - Double Team, Substitue, Poison Jab, Protect
    Egg Moves - Megahorn, Faint Attack, Counter
  20. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    Sure. Threads once I post a tournament round.

    ***

    This leaves the queue at WW, and me.
  21. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    I have returned!

    Thread: Link
    Rank: Bronze

    Montoya will use Justified.
    Love Machine will use Shed Skin.
    Natasha will use Skill Link.

    [a]Gallade[/a]
    Montoya (Gallade ♂) (open)

    [​IMG]
    Gallade ♂ - Montoya
    Nature: Rash (SpA: +1, SpD: -1)
    Type: Psychic / Fighting
    Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast - (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    (DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3 (-)
    Spe: 80

    Height Class: 3
    Weight Class: 4
    BRT: 21

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    34 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Close Combat, Feint, Fury Cutter, Leaf Blade, Night Slash, Psycho Cut, Slash
    Special Moves - Confusion, Icy Wind, Magical Leaf, Psychic, Stored Power, Thunderbolt
    Status Moves - Ally Switch, Calm Mind, Destiny Bond, Disable, Double Team, Encore, Growl, Heal Pulse, Helping Hand, Hypnosis, Light Screen, Lucky Chant, Protect, Pain Split, Magic Coat, Snatch, Taunt, Telekinesis, Teleport, Thunder Wave, Will-O-Wisp

    A brooding type, Montoya spends a great deal of time among others nonetheless. Taking in sights and sounds around himself, Montoya remains an observer rather than participant more often than not. Getting put in a dress didn't do much for his confidence, either.
    [a]Scrafty[/a]
    Love Machine (Scrafty ♂) (open)

    [​IMG]
    Scrafty ♂ - Love Machine
    Nature: Adamant (Atk: +1, SpA: -1)
    Type: Dark / Fighting
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie - (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    (DW) Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58

    Height Class: 2
    Weight Class: 3
    BRT: 18

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    21 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Brick Break, Counter, Crunch, Dig, Dragon Tail, Drain Punch, Faint Attack, Fake Out, Fire Punch, Headbutt, Hi Jump Kick, Ice Punch, Low Kick, Payback, ThunderPunch, Zen Headbutt
    Special Moves - lol
    Status Moves - Leer, Protect, Sand-Attack, Swagger, Taunt

    Ever up for a challenge, Love Machine is defined by a curiosity that blends with a distinct stubbornness. If he wants to get a better look at something, any obsticles between him and that thing are due for a rude awakening.
    [a]Cinccino[/a]
    Natasha (Cinccino ♀) (open)

    [​IMG]
    Cinccino ♀ - Natasha
    Nature: Jolly (Spe +18, Accuracy +20%, SpA: -1)
    Type: Normal
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm - (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    (DW) Skill Link - (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 133 (+)

    Height Class: 1
    Weight Class: 1
    BRT: 17

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    24 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aqua Tail, Bullet Seed, Dig, Double Slap, Pound, Last Resort, Rock Blast, Tail Slap, Wake-Up Slap
    Special Moves - Swift
    Status Moves - Endure, Encore, Growl, Helping Hand, Light Screen, Rain Dance, Rest, Safeguard, Sing, Sleep Talk, Substitute, Sunny Day, Thunder Wave, Tickle

    Taking great joy in fighting, Natasha enjoys combat as a game or sport, without giving any serious thought to risks or consequences. Having been raised in relatively save environs, Natasha roams openly and with very little caution.
  22. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,865
    Name: EspyOwner
    Challenge Thread (if any): nop
    Rank: Bronze Rank
    Pokemon: Spotless @ Marvel Scale
    Milotic (Spotless) (open)

    [​IMG]
    Milotic* [Spotless] (Female)
    Nature: Modest (+1 Special Attack, -1 Attack)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Marvel Scale:
    Type: Innate
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Cute Charm:
    Type: Innate
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 5
    Spe: 81
    Size Class: 5
    Weight Class: 5


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Aqua Ring
    Captivate
    Flail*
    Hydro Pump
    Recover
    Refresh
    Safeguard
    Splash*
    Tackle*
    Twister
    Water Gun
    Water Pulse
    Water Sport
    Wrap

    Haze*
    Hypnosis*
    Mirror Coat*

    Brine
    Dive
    Dragon Tail
    Hidden Power (Electric) (7)
    Ice Beam*
    Protect
    Rain Dance*
    Scald*
    Surf
    Toxic

    Pokemon: Untouchable @ Iron Fist
    Hitmonchan (Untouchable) (open)

    [​IMG]
    Hitmonchan [Untouchable] (Male)
    Nature: Adamant (+1 Attack, -1 Special Attack)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:

    Keen Eye:
    Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy..

    Iron Fist:
    Type: Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    HP: 90
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 4
    Spe: 76

    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:

    Agility
    Bullet Punch
    Close Combat
    Comet Punch
    Counter
    Detect
    Fake Out
    Feint
    Fire Punch
    Focus Punch
    Foresight
    Helping Hand
    Ice Punch
    Mach Punch
    Mega Punch
    Pursuit
    Quick Guard
    Revenge
    Sky Uppercut
    Tackle
    Thunderpunch

    Endure
    Hi Jump Kick
    Mega Kick
    Mind Reader
    Rapid Spin

    Bide
    Bulldoze
    Double Team
    Drain Punch
    Earthquake
    Facade
    Protect
    Rage
    Rest
    Rock Slide
    Stone Edge
    Substitute
    Theif
    Toxic

    Pokemon: Sally Smiles @ Technician
    Mr. Mime (Sally Smiles) (open)

    [​IMG]
    Mr. Mime [Sally Smiles] (Female)
    Nature: Bold: (+1 Defense, -1 Attack)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:

    Soundproof:
    Type: Innate
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Filter:
    Type: Innate
    This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).

    Technician (DW):
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 90
    Size Class: 1
    Weight Class: 2

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:

    Barrier
    Confusion
    Copycat
    Doubleslap
    Encore
    Guard Swap
    Light Screen
    Magical Leaf
    Meditate
    Mimic
    Power Swap
    Psybeam
    Psychic
    Quick Guard
    Reflect
    Safeguard
    Substitute
    Tickle
    Wide Guard

    Fake Out
    Future Sight
    Icy Wind
    Teeter Dance

    Magic Coat

    Hidden Power (Fire) (6)
    Snatch
    Taunt
    Teleport
    Thunder Wave
    Thunderbolt
    Torment
  23. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,477
    I'll take waterwarrior/Wobbanaut/Lou/Espy to clear out the queue. I'll post later tonight
  24. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    Not that they saw much use in Deadfox's Victorious Run, but I've been meaning to nerf the healing boons for some time, so I'll do that now.

    They'll still be quite strong.
  25. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Name: Ziposaki
    Challenge Thread (if any): N/A
    Rank: Bronze
    Pokemon: X @ Magic Bounce
    Xatu (open)

    [​IMG]
    Xatu(*) [X] (M)

    Nature: Mild (Adds * to Special Attack, Subtracts * from Defense)

    Type: Psychic/Flying

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Peck(*)
    Leer(*)
    Night Shade(*)
    Teleport(*)
    Lucky Chant(*)
    Miracle Eye(*)
    Me First(*)
    Confuse Ray(*)
    Stored Power
    Wish
    Ominous Wind
    Tailwind

    Drill Peck(*)
    Roost(*)
    Quick Attack(*)
    Heat Wave
    Signal Beam
    Air Cutter
    Twister

    Psychic(*)
    Shadow Ball(*)
    Reflect(*)
    Giga Drain
    Protect
    Light Screen
    Calm Mind
    Toxic
    Thunder Wave
    Psyshock

    Total: 27

    X was Ana's first pokemon, as well as first shadowed pokemon. He was what made Ana discover what shadowed pokemon were and the Shadowed Laboratories. She received him as present as an egg, so she didn't realize it was a shadow pokemon at first. He has a rough telepathic connection with Ana, though it only functions outside of battle as X cannot withstand the strength needed to focus on battling and keeping up with the telepathy. He is the calm one of the group, often keeping the other rambunctious members in line. X is also Ana's most trusted partner, helping her judge and pick new members of the team. He finds other Xatu crazy for staring into the sun all day, even if it is how they see the future. because he thinks they will hurt their eyes. Thus, he wears a pair of Black Glasses to protect his eyes. This, incidentally, is why he cannot tell the future.

    Pokemon: L @ Volt Absorb
    Lanturn (open)

    [​IMG]
    Lanturn(*) [L] (F)

    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

    Type: Water/Electric

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:

    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Illuminate: (Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:

    HP: 120
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 67
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Bubble(*)
    Thunder Wave(*)
    Supersonic(*)
    Flail(*)
    Water Gun(*)
    Confuse Ray(*)
    Spark(*)
    Take Down(*)
    Signal Beam
    Hydro Pump
    Electro Ball
    Aqua Ring

    Agility(*)
    Whirlpool(*)
    Shock Wave(*)
    Psybeam
    Dive

    Thunderbolt(*)
    Scald(*)
    Ice Beam (*)
    Discharge
    Surf
    Toxic
    Charge Beam
    Protect
    Icy Wind
    Brine
    Substitute

    Total: 28

    L is the "sunshine and rainbows", forever positive girl of the team, which irritates X a lot. X personally thinks L absorbed one too many volts as a child and that's what made her like this, and someday those volts are going to fly out of her and she's going to become sane. There is so far no backing to this theory. L has this strange obsession with mascara, which is strange since she has no eyelashes to apply it to. Everyday she just paints it on to her eyelids (she's found the Kingdra's Ink brand is the most water-resistant) and at the end of the day, she can usually just rinse it off with a special saltwater solution (that's why L only swims in freshwater). How L applies the mascara with stubby arms that can't reach her face, no one is quite sure.

    Pokemon: H @ Guts
    Hariyama (open)

    [​IMG]
    Hariyama [H] (M)

    Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

    Type: Fighting

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:

    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 125
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Tackle
    Focus Energy
    Sand Attack
    Brine
    Arm Thrust
    Vital Throw
    Fake Out
    Whirlwind
    Knock Off
    Smelling Salt
    Belly Drum
    Force Palm
    Heavy Slam
    Endure

    Bullet Punch
    Revenge
    Faint Attack
    Ice Punch
    Thunder Punch
    Fire Punch
    Foresight
    Body Slam

    Rock Slide
    Poison Jab
    Brick Break
    Bulldoze
    Protect
    Bulk Up
    Substitute
    Smack Down
    Earthquake
    Payback
    Facade

    Total: 32

    H is basically the Snorlax of the team: eats constantly, sleeps constantly, and hits like a truck. The most people can get out of him when he's awake is he's pretty relaxed and laid-back, not really getting into or intervening in fights. However, he is very sensitive about his missing belly spot, and flies into a rage if you mention it.

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