1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Roleplay The Battle Pike - Challenge Signups

Discussion in 'Network Center' started by Frosty, Feb 7, 2012.

  1. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
  2. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,884
    I'll be challenging this, finally.

    Thread: none
    Rank: Bronze
    Reuniclus with Magic Guard
    Ludicolo with Own Tempo
    Cloyster with Skill Link

    Florence the Reuniclus (open)



    [​IMG]
    Reuniclus- Florence (F)
    Nature: Quiet (SpA up by 1, Spe divided by 1.15; 10% flat increase to accuracy of opponent's attacks)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Regenerator (DW=Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    Hp: 110
    Atk: 3
    Def: 3
    SpA(+): 6
    SpD: 3
    Spe: 26 (30/1.15=26.1, rounded down to 26)
    SC: 2
    WC: 2
    BRT: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power (Fighting, 7)
    Light Screen
    Charm
    Recover
    Psyshock
    Psychic
    Pain Split
    Wonder Room
    Future Sight
    Heal Block

    Imprison
    Acid Armor
    Trick

    Calm Mind
    Shadow Ball
    Trick Room
    Thunder Wave
    Energy Ball
    Telekinesis
    Toxic
    Thunder
    Focus Blast
    Rock Slide

    Total Moves: 27


    Marina the Ludicolo (open)



    [​IMG]
    Ludicolo- Marina (F)
    Nature: Quiet (SpA increased by 1; Spe decreased by 15% and evasion decreased by a flat 10%)
    Type: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW=Unlocked): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    Hp: 100
    Atk: 3
    Def: 3
    SpA(+): 4
    SpD: 4
    Spe(-): 61 (70/1.15=60.86)
    SC: 3
    WC: 4
    BRT: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Fake Out
    Fury Swipes
    Water Sport
    BubbleBeam
    Hydro Pump

    Leech Seed
    Giga Drain
    Counter
    Teeter Dance

    Fire Punch

    Rain Dance
    Ice Beam
    Scald
    Toxic
    Substitute

    Total Moves: 21


    Boreas the Cloyster (open)



    [​IMG]
    Cloyster- Boreas (M)
    Nature: Hasty (Def decreased by 1, Spe increased by 15%, Accuracy also increased) [81^2/870= 8%]
    Type: Water/Ice
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Overcoat (DW=Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    Hp: 90
    Atk: 3
    Def(-): 6
    SpA: 3
    SpD: 2
    Spe: 81 (70x1.15=80.5)
    SC: 3
    WC: 5
    BRT: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Toxic Spikes
    Spike Cannon
    Tackle
    Aurora Beam
    Withdraw
    Supersonic
    Icicle Spear
    Protect
    Leer
    Clamp
    Ice Shard
    Shell Smash
    Hydro Pump
    Razor Shell
    Brine
    Spikes

    Rock Blast
    Rapid Spin
    Bubblebeam

    Ice Beam
    Surf
    Payback
    Hidden Power (Electric, 7)
    Substitute
    Teleport
    Torment
    Poison Jab
    Explosion
    Dive
    Bide

    Total Moves: 32

  3. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    ok i'll take waterwarriorr, wobbanaut, and engineer so someone can ref mine ~_~

    i might take temperantia's too but probably not.
  4. Pwnemon

    Pwnemon judges silently
    is a Tutoris a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,716
  5. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Might as well try again..

    Name: Typon
    Rank: Bronze
    Thread: Here
    Pokemon:

    Crush the Colossoil @ Guts (open)
    [​IMG]
    Colossoil [Crush] (M)
    Nature: Hasty (+15% Spe, +14% Acc, -1 Def)

    Type: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW) [UNLOCKED]: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats: 133 / 122 / 72 / 71 / 72 / 95

    HP: 120
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 110 (95*1.15)
    +14% Accuracy

    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (51)

    Physical
    Aqua Tail
    Bite
    Body Slam
    Bounce
    Brick Break
    Bulldoze
    Crunch
    Dig
    Double-Edge
    Dragon Tail
    Drill Run
    Earthquake
    Fake Out
    Fire Fang
    Flail
    Giga Impact
    Horn Attack
    Knock Off
    Magnitude
    Megahorn
    Payback
    Peck
    Pursuit
    Rapid Spin
    Rock Slide
    Sand Tomb
    Smack Down
    Stone Edge
    Sucker Punch
    Superpower
    Tackle
    Thunder Fang
    U-Turn

    Special
    Bubblebeam
    Dark Pulse
    Earth Power
    Mud Bomb
    Mud Shot
    Sludge Bomb
    Sludge Wave
    Snarl
    Water Spout

    Status
    Double Team
    Encore
    Endure
    Leer
    Protect
    Sandstorm
    Substitute
    Taunt
    Clem the Stratagem @ Technician and Levitate (Trait) (open)

    [​IMG]
    Stratagem (Clem)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 130

    EC: 9/9
    MC: 0
    DC: 5/5

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    Attacks: (33)

    Physical
    Rock Blast
    Rollout
    Smack Down
    Tackle

    Special
    Ancientpower
    Earth Power
    Echoed Voice
    Energy Ball
    Fire Blast
    Flamethrower
    Giga Drain
    Heat Wave
    Hidden Power (Fighting 6)
    Hyper Beam
    Mud Shot
    Mud Slap
    Ominous Wind
    Paleo Wave
    Power Gem
    Shadow Ball
    Swift
    Vacuum Wave
    Volt Switch
    Weather Ball

    Status
    Acupressure
    Defense Curl
    Disable
    Double Team
    Endure
    Protect
    Sandstorm
    Stealth Rock
    Substitute
    Spectre the Gengar @ Levitate (open)
    [​IMG]
    Gengar [Spectre] (M)
    Nature: Hasty (+15% Spe, +19% Accuracy, -1 Def)

    Type: Ghost / Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats: 60 / 65 / 60 / 130 / 75 / 110

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (110*1.15)
    +19% Accuracy

    Size Class: 3
    Weight Class: 1
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks: (35)

    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Ball
    Hex
    Dark Pulse

    Disable
    Explosion
    Perish Song

    Pain Split
    Ice Punch
    Fire Punch
    Metronome
    Mimic

    Taunt
    Thunderbolt
    Sludge Bomb
    Venoshock
    Toxic
    Substitute
    Counter
    Dream Eater
    Focus Blast
    Giga Drain
    Endure
    Bide
    Psychic
    Torment
    Protect
    Will-O-Wisp
  6. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,307
  7. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,027
  8. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    It's about time I get a subref for this one

    Engedit: As of this post, TAKEN OFF QUEUE
  9. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    Here I am again.

    Name:
    Alchemator
    Challenge Thread (if any): ici
    Rank: Silver!

    Pokemon:
    Stevenson @ Illuminate
    Stevenson the Starmie * (open)
    [​IMG][​IMG]
    Starmie [Stevenson] (N/A)
    • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+20% Acc.], subtracts one (1) Rank from Attack.)
    Type:
    • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (115*1.15^)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 4 (0)
    DC: 5/5

    Abilities:
    • Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic (DW Unlocked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
    Attacks (46):
    Tackle (*)
    Harden (*)
    Water Gun (*)
    Rapid Spin (*)
    Recover (*)
    Camouflage (*)
    Swift (*)
    Aurora Beam (*)
    Supersonic (*)
    Barrier (*)
    Scald (*)
    Thunderbolt (*)
    Thunder Wave (*)
    Rain Dance
    Hydro Pump
    Thunder
    Blizzard
    Light Screen
    Reflect Type
    Power Gem
    Grass Knot
    Psyshock
    Reflect
    Hidden Power [Fire] [7]
    Double Team
    Substitute
    Bide
    Confuse Ray
    Protect
    Endure
    Ice Beam
    Psychic
    Minimize
    Pain Split
    Signal Beam
    Hyper Beam
    Cosmic Power
    Toxic
    Flash Cannon
    Dive
    Psych Up
    Zap Cannon
    Teleport
    Surf
    Flash
    Role Play

    Pokemon: Orwell @ Light Metal
    Orwell the Metagross (open)
    [​IMG][​IMG]
    Metagross [Orwell] (N/A)

    • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

    Type:

    • [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 60 (70/1.15v)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:

    • Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    • Light Metal (DW UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks (44):
    Take Down
    Headbutt
    Iron Defense
    Iron Head
    Zen Headbutt
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Meteor Mash
    Earthquake
    Ice Punch
    ThunderPunch
    Psychic
    Hammer Arm
    Shadow Ball
    Pursuit
    Bullet Punch
    Agility
    Hidden Power [Fire] [6]
    Grass Knot
    Protect
    Rain Dance
    Rock Slide
    Reflect
    Light Screen
    Endure
    Double Team
    Gravity
    Hone Claws
    Aerial Ace
    Stealth Rock
    Hyper Beam
    Double-Edge
    Signal Beam
    Rock Smash
    Bulldoze
    Substitute
    Brick Break
    Signal Beam
    DynamicPunch
    Rest
    Sleep Talk
    Sludge Bomb
    Block

    Pokemon: Harper Lee @ Sap Sipper
    Harper Lee the Girafarig (open)
    [​IMG][​IMG]
    Girafarig [Harper Lee] (F)

    • Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

    Type:

    • [Normal]: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 73 (85/1.15v)
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:

    • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    • Sap Sipper (DW UNLOCKED): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

    Attacks (42):

    Power Swap
    Guard Swap
    Astonish
    Tackle
    Growl
    Confusion
    Odor Sleuth
    Agility
    Psybeam
    Baton Pass
    Magic Coat
    Skill Swap
    Wish
    Shadow Ball
    Thunderbolt
    Earthquake
    Psychic
    Crunch
    Sucker Punch
    Hidden Power [Ice] [7]
    Energy Ball
    Protect
    Substitute
    Mirror Coat
    Endure
    Reflect
    Light Screen
    Double Kick
    Double Hit
    Double Team
    Zen Headbutt
    Psyshock
    Razor Wind
    Sunny Day
    Rain Dance
    Telekinesis
    Zap Cannon
    Shock Wave
    Signal Beam
    Toxic
    Thunder Wave
    Trick Room


    Have at thee!
  10. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Ok, so I'm just going to forfeit my match, because I don't really want to stetch this out any further, and I really don't care about the few counters I'd get. take my subref request off the queue please
  11. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    The current queue is
    Temperantia
    Pwnemon (Subref)
    typon77
    Alchemator

    Not as bad as I thought.

    Imanalt, I can take that. Heh.
  12. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I'd love to ref a Silver challenge, so I'll go ahead and clear the queue.
  13. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    Um...okay

    Name: smashlloyd20
    Challenge Thread: N/A
    Rank: Bronze
    Pokemon: Kitsunoh @ Limber
    Kitsunoh (open)
    [​IMG]
    Casper [Kitsunoh] (Male)
    Nature: Jolly (+17 Speed, +19% Acc, -1 Special Attack)

    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


    HP: 100
    Atk: 4
    Def: 3
    SpA: 1 (-1)
    SpD: 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 3
    DC: 5/5

    Moves:
    Scratch
    Imprison
    Tail Whip
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Copycat
    Metal Claw
    Curse
    Shadowstrike
    Perish Song
    Fake Out

    Psycho Shift
    Meteor Mash
    Yawn

    Super Fang
    Magic Coat

    Will-o-Wisp
    Dig
    Taunt
    Toxic
    U-Turn
    False Swipe
    Double Team
    Snatch
    Torment
    Hone Claws
    Substitute
    Shadow Ball
    Earthquake
    Protect
    Safeguard

    Pokemon: Bronzong @ Levitate
    Bronzong (open)

    [​IMG]
    Bronzong [Rolf] (Male)
    Nature: Sassy (+1 * Special Defense, -15% Speed and flat -5% accuracy)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats:
    HP: 110
    Atk: 3
    Def: 4
    SpA: 3
    SpD: 5 (+)
    Spe: 28 (-)
    Size Class: 3
    Weight Class: 5 (187 kg)
    Base Rank Total: 19

    EC: 6/6
    MC: 3
    DC: 5/5

    Moves:
    Confuse Ray
    Confusion
    Extrasensory
    Hypnosis
    Tackle
    Imprison
    Sunny Day
    Rain Dance
    Heal Block
    Safeguard
    Heavy Slam
    Heal Block
    Safeguard
    Gyro Ball

    Trick
    Ancientpower
    Signal Beam

    Zen Headbutt

    Trick Room
    Dream Eater
    Flash Cannon
    Toxic
    Hidden Power [Ice] 7
    Grass Knot
    Earthquake
    Reflect
    Light Screen
    Rest
    Endure
    Bulldoze

    Pokemon: Pyroak @ Rock Head
    Pyroak (open)

    [​IMG]
    Pyroak [Grass Skirt] (Male)
    Nature: Brave (+1 Attack, -9 Speed, -10 Evasion)
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Stats:
    HP: 120
    Atk: 4 (+)
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 51 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Flare Blitz
    Wood Hammer
    Pound (*)
    Sweet Scent (*)
    Growth (*)
    Ember (*)
    Leech Seed (*)
    Bullet Seed (*)
    Flame Wheel (*)
    Fire Spin (*)
    Giga Drain (*)
    Absorb
    Lava Plume
    Fire Spin
    Heat Crash

    Dragonbreath (*)
    Earth Power (*)
    Sand Tomb (*)
    Aromatherapy
    Grasswhistle
    Counter

    Block

    Fire Blast (*)
    Will-O-Wisp (*)
    Flash Cannon (*)
    Sunny Day
    Solarbeam
    Toxic
    Hidden Power Ice [7]
    Counter
    Synthesis
    Roar
    Double Team
    Substitute
    Dragon Tail
    Protect
    Light Screen
    Energy Ball
    Flamethrower
    Grass Knot
    Earthquake
    Flame Charge
    Low Sweep
    Facade
  14. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Back again, with the same (yet stronger!) team!

    Houdin @ Magic Guard
    Houdin the Alakazam (open)

    [​IMG]
    Alakazam* (Houdin) Male
    Nature: Timid (-Atk, +Spe, +22% accuracy)
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 138 (120x1.15) (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: (65 total)
    Physical:
    Counter
    Dig
    Fire Punch*
    Foul Play
    Knock Off
    Psycho Cut
    Thief
    Zen Headbutt

    Special:
    Charge Beam
    Confusion
    Energy Ball
    Focus Blast
    Future Sight
    Grass Knot
    Hidden Power Fire (7)
    Hyper Beam
    Psybeam
    Psychic*
    Psyshock*
    Round
    Shadow Ball*
    Signal Beam
    Zap Cannon

    Status:
    Ally Switch
    Attract
    Bide
    Calm Mind
    Disable
    Double Team
    Encore*
    Endure
    Embargo
    Flash
    Gravity
    Guard Swap*
    Guard Split
    Kinesis
    Light Screen
    Magic Coat
    Magic Room
    Metronome
    Mimic
    Miracle Eye
    Protect
    Psych Up
    Recover
    Recycle
    Reflect
    Rest
    Role Play
    Safeguard
    Skill Swap
    Sleep Talk
    Snatch
    Substitute
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Teleport*
    Thunder Wave
    Torment
    Toxic
    Trick
    Wonder Room


    Dovahkiin @ Pressure
    Dovahkiin the Weavile (open)

    [​IMG]
    Weavile (Dovahkiin) Male
    Nature: Adamant (+Atk, -SpA)
    Type: Dark/Ice
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap)]

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (30 total)
    Physical:
    Aerial Ace
    Assurance
    Beat Up
    Brick Break
    Counter
    Dig
    Faint Attack
    Fake Out
    Fury Swipes
    Ice Punch
    Ice Shard
    Metal Claw
    Night Slash
    Pursuit
    Quick Attack
    Revenge
    Scratch
    Slash
    X-Scissor

    Special:
    Icy Wind

    Status:
    Agility
    Embargo
    Hone Claws
    Leer
    Nasty Plot
    Screech
    Substitute
    Taunt
    Torment
    Toxic


    Phoenix @ Steadfast
    Phoenix the Lucario (open)

    [​IMG]
    Lucario (Phoenix) Male
    Nature: Hasty (+Spe, -Def, +12% Acc)
    Type: Fighting/ Steel
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW ability- UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90x1.15)
    +12% Acc
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (32 total)
    Physical:
    Bone Rush
    Close Combat
    Counter
    Crunch
    Extremespeed
    Feint
    Force Palm
    Hi Jump Kick
    Metal Claw
    Quick Attack
    Reversal
    Shadow Claw

    Special:
    Aura Sphere
    Dark Pulse
    Dragon Pulse
    Final Gambit
    Focus Blast
    Vacuum Wave

    Status:
    Calm Mind
    Copycat
    Detect
    Endure
    Foresight
    Heal Pulse
    Me First
    Metal Sound
    Nasty Plot
    Screech
    Substitute
    Swords Dance
    Work Up
  15. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,307
    The Beta Tester returns!

    Name: Its_A_Random
    Thread: This One!
    Rank: Bronze

    Pokemon w/ Abilities:
    Simipour:
    Torrent
    Weavile: Pickpocket
    Steelix: Sheer Force

    Blind (M) (open)
    [​IMG]
    Simipour [Blind] (M)
    NATURE: Hasty (+16% Accuracy)

    TYPE

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    ABILITIES
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Torrent (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 117 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (72/72)

    PHYSICAL
    Acrobatics
    Aqua Tail
    Astonish
    Bite
    Brick Break
    Covet
    Crunch
    Cut
    Dig
    Dive
    Endeavour
    Facade
    Fling
    Frustration
    Fury Swipes
    Giga Impact
    Gunk Shot
    Ice Punch
    Iron Tail
    Knock Off
    Lick
    Low Kick
    Low Sweep
    Natural Gift
    Payback
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Scratch
    Shadow Claw
    Superpower
    Thief
    Waterfall

    SPECIAL
    Blizzard
    Brine
    Focus Blast
    Grass Knot
    Hidden Power (Electric 7)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Round
    Scald
    Snore
    Surf
    Uproar
    Water Gun

    OTHER

    Aqua Ring
    Attract
    Double Team
    Hail
    Helping Hand
    Hone Claws
    Leer
    Mud Sport
    Nasty Plot
    Protect
    Rain Dance
    Recycle
    Rest
    Role Play
    Sleep Talk
    Substitute
    Swagger
    Taunt
    Tickle
    Torment
    Toxic
    Water Sport
    Work Up
    Delg (M) (open)
    [​IMG]
    Weavile [Delg] (M)
    NATURE: Jolly (+24% Accuracy)

    TYPE
    Dark
    : Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    ABILITIES
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (DW Unlocked): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    STATS
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 144 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (27/???)
    PHYSICAL
    Assurance
    Brick Break
    Counter
    Dig
    Faint Attack
    Fake Out
    Fury Swipes
    Ice Punch
    Ice Shard
    Metal Claw
    Quick Attack
    Revenge
    Scratch
    Shadow Claw
    Slash
    X-Scissor

    SPECIAL
    Icy Wind

    OTHER

    Agility
    Embargo
    Hone Claws
    Leer
    Nasty Plot
    Protect
    Screech
    Substitute
    Taunt
    Torment
    Iron Chain (M) (open)
    [​IMG]
    Steelix [Iron Chain] (M)
    NATURE: Brave (-10% Evasion)

    TYPE
    Steel
    : Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Sheer Force (DW Unlocked): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    STATS
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 3
    Spe: 26 (-)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (59/95)
    PHYSICAL
    Aqua Tail
    Bide
    Bind
    Body Slam
    Bulldoze
    Crunch
    Dig
    Double Edge
    Dragon Tail
    Earthquake
    Explosion
    Facade
    Fire Fang
    Flail
    Gyro Ball
    Heavy Slam
    Ice Fang
    Iron Head
    Iron Tail
    Rage
    Rock Slide
    Rock Throw
    Rock Tomb
    Sand Tomb
    Selfdestruct
    Slam
    Smack Down
    Stone Edge
    Tackle
    Thunder Fang

    SPECIAL
    Dark Pulse
    Dragon Pulse
    Earth Power
    Flash Cannon
    Hidden Power (Grass, 7)
    Hyper Beam
    Twister

    OTHER

    Attract
    Autotomise
    Block
    Double Team
    Endure
    Harden
    Magnet Rise
    Mimic
    Mud Sport
    Protect
    Rest
    Roar
    Rock Polish
    Sandstorm
    Screech
    Sleep Talk
    Stealth Rock
    Substitute
    Swagger
    Taunt
    Torment
    Toxic
  16. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,005
    I'll take Smash, Waterwarrior, and IAR.
    I'm assuming Bronze where it hasn't been specified.
  17. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Let's go!

    Thread!
    Bronze!

    [a]Cinccino[/a]
    Natasha (Cinccino ♀) (open)

    [​IMG]
    Cinccino ♀ - Natasha
    Nature: Jolly (Spe +18, Accuracy +20%, SpA: -1)
    Type: Normal
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm - (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    (DW) Skill Link - (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 133 (+)

    Height Class: 1
    Weight Class: 1
    BRT: 17

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    24 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aqua Tail, Bullet Seed, Dig, Double Slap, Pound, Last Resort, Rock Blast, Tail Slap, Wake-Up Slap
    Special Moves - Swift
    Status Moves - Endure, Encore, Growl, Helping Hand, Light Screen, Rain Dance, Rest, Safeguard, Sing, Sleep Talk, Substitute, Sunny Day, Thunder Wave, Tickle

    Taking great joy in fighting, Natasha enjoys combat as a game or sport, without giving any serious thought to risks or consequences. Having been raised in relatively save environs, Natasha roams openly and with very little caution.
    [a]Scrafty[/a]
    Love Machine (Scrafty ♂) (open)

    [​IMG]
    Scrafty ♂ - Love Machine
    Nature: Adamant (Atk: +1, SpA: -1)
    Type: Dark / Fighting
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie - (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    (DW) Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58

    Height Class: 2
    Weight Class: 3
    BRT: 18

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    25 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Brick Break, Counter, Crunch, Dig, Dragon Tail, Drain Punch, Faint Attack, Fake Out, Fire Punch, Headbutt, Head Smash, Hi Jump Kick, Ice Punch, Low Kick, Low Sweep, Payback, Rock Slide, ThunderPunch, Zen Headbutt
    Special Moves - lol
    Status Moves - Leer, Protect, Sand-Attack, Substitute, Swagger, Taunt

    Ever up for a challenge, Love Machine is defined by a curiosity that blends with a distinct stubbornness. If he wants to get a better look at something, any obsticles between him and that thing are due for a rude awakening.
    [a]Sableye[/a]
    Washington (Sableye ♂) (open)

    [​IMG]
    Sableye ♂ - Washington
    Nature: Brave (Atk: +1, Spe -7, Evasion -10%))
    Type: Dark / Ghost
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Keen Eye - (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall - (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    (DW) Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 43 (-)

    Height Class: 1
    Weight Class: 2
    BRT: 16

    MC: 0
    DC: 5 / 5

    31 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Astonish, Brick Break, Counter, Fake Out, Feint, Fire Punch, Focus Punch, Fury Swipes, Ice Punch, Low Kic, Metal Burst, Payback, Scratch, Shadow Sneak, ThunderPunch
    Special Moves - Night Shade, Psychic, Shadow Ball
    Status Moves - Attract, Detect, Embargo, Endure, Foresight, Leer, Magic Coat, Pursuit, Recover, Snatch, Substitute, Taunt, Will-O-Wisp

    An utter scoundrel, Washington is easily swayed by the charms of others. Attempting to work his charms on others carries mixed results, but he still puts out a solid effort in battle... Presuming that the foe hasn't wiled him with its charms.
  18. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,005
    Third Time Lucky?
    Bronze Rank
    Krilowatt @Magic Guard (open)

    [​IMG]
    Krillowatt [Delta] (Female)
    Nature: Naive (+Spe, -SpD)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121 (+)
    Acc: +17%
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5
    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Charge
    Confuse Ray
    Imprison
    Aqua Jet
    Thunder
    Hydro Pump
    Muddy Water
    Zap Cannon
    Copycat
    Discharge

    Counter
    Mirror Coat
    Signal Beam
    Me First
    Shock Wave
    Follow Me

    Thunder Wave
    Thunderbolt
    Scald
    Earthquake
    Hone Claws
    Waterfall
    Low Kick
    Blizzard
    Rain Dance
    Volt Switch
    Dive
    Substitute
    Payback
    Torment
    Safeguard
    Ice Beam
    Toxic
    Surf
    Hail
    Double Team
    Bulldoze
    Earth Power
    Icy Wind
    Signal Beam

    Sawk @Inner Focus (open)


    [​IMG]
    Sawk [Odd Sawk] (Male)

    Nature: Jolly (+Spe, -SpA)

    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (+)
    Accuracy: +11%
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 0
    DC: 5/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:
    Rock Smash
    Leer
    Bide
    Focus Energy
    Double Kick
    Low Sweep
    Counter
    Karate Chop
    Endure
    Close Combat

    Taunt
    Earthquake
    Brick Break
    Protect
    Dig
    Stone Edge
    Payback
    ThunderPunch
    Fire Punch
    Ice Punch
    Pain Split
    Rest
    Knock Off
    Focus Blast
    Dual Chop

    Alakazam @Inner Focus (open)


    [​IMG]
    Alakazam(*) [Tau] (Male)
    Nature: Timid (+Spe, -Atk)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 138 (+)
    Acc: +22%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 4
    DC: 5 /5

    Abilities:
    Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Attacks:
    Teleport(*)
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Recover
    Telekinesis
    Role Play
    Trick

    Encore(*)
    Light Screen(*)
    Knock Off(*)
    Guard Split
    Skill Swap

    Psychic(*)
    Shadow Ball(*)
    Charge Beam(*)
    Calm Mind
    Counter
    Energy Ball
    Focus Blast
    Zap Cannon
    Hidden Power (Fire 7)
    Skill Swap
    Gravity
    Taunt
    Magic Coat
    Torment
    Shockwave
    Endure
    Psyshock
    Substitute
    Signal Beam
    Snatch
    Dig
    Grass Knot
    Trick Room
    Drain Punch
  19. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Waiting on a small approval but that's OK

    Siiiiiiilverrrrrrrr!

    Electro the Magnezone @ Sturdy (open)
    [​IMG]
    Magnezone* [Electro] (Genderless)
    Nature: Modest (+ * to Special Attack, - * from Attack)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Magnet Pull
    Type: Can Be Activated
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )

    Ability 2: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 3 (DW) [unlocked]: Analytic
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SAtk: Rank 6 (+)
    SDef: Rank 3
    Spd: 60
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Metal Sound *
    Tackle *
    Thundershock *
    Supersonic *
    Sonicboom *
    Thunderwave *
    Spark *
    Magnet Bomb *
    Discharge *
    Magnet Rise *
    Lock-On
    Zap Cannon
    Tri-Attack
    Mirror Coat
    Barrier
    Mirror Shot
    Swift
    Electro Ball
    Gyro Ball
    Screech

    Thunderbolt *
    Explosion *
    Flash Cannon *
    Hidden Power (Water, 7)
    Toxic
    Substitute
    Signal Beam
    Magic Coat
    Shock Wave
    Thunder
    Bide
    Charge Beam
    Light Screen
    Reflect
    Hyper Beam
    Rain Dance
    Rest
    Protect
    Teleport
    Iron Defense
    Roleplay
    Endure
    Flash
    Volt Switch
    Double Team
    Swagger
    Sleep Talk
    Gravity
    Psych Up
    Headbutt
    Iron Head
    Rollout
    Snore
    Double-Edge
    Mimic
    Wild Charge
    Sunny Day
    Frustration
    Return
    Facade
    Secret Power
    Round
    Giga Impact
    Agility
    Natural Gift
    Curse
    Take Down
    Rage
    Electroweb

    Moves: 69; complete
    Bill the Lucario @ Inner Focus (open)
    [​IMG]
    Lucario [Bill] (Male)
    Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 3: Justified (DW) [unlocked]
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15=103.5)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:

    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Dark Pulse
    Metal Claw
    Metal Sound
    Bone Rush
    Aura Sphere
    Extremespeed
    Swords Dance
    Nasty Plot
    Me First
    Agility
    Dragon Pulse
    Heal Pulse
    Calm Mind
    Close Combat
    Final Gambit
    Copycat
    Quick Guard

    Blaze Kick
    Crunch
    Hi Jump Kick
    Vacuum Wave
    Ice Punch
    Thunder Punch
    Bullet Punch
    Magnet Rise
    Zen Headbutt
    Sky Uppercut
    Circle Throw
    Cross Chop
    Follow Me
    Mind Reader
    Detect
    Iron Defense
    Low Kick
    Magic Coat
    Swift
    Bite
    Helping Hand
    Mud-Slap
    Fury Cutter

    Earthquake
    Focus Blast
    Work Up
    Drain Punch
    Psychic
    Flash Cannon
    Protect
    Dig
    Stone Edge
    Bulk Up
    Low Sweep
    Shadow Ball
    Shadow Claw
    Double Team
    Hidden Power (Grass 7)
    Substitute
    Toxic
    Focus Punch
    Iron Tail
    Rock Slide
    Brick Break
    Giga Impact
    Hone Claws
    Stone Edge
    Hyper Beam
    Roar
    Rest
    Water Pulse
    Secret Power
    Bulldoze
    Rain Dance
    Sleep Talk
    Swagger
    Payback
    Sunny Day

    Moves: 83
    Overfreeze the Regice @ Ice Body (open)
    [​IMG]
    Regice [Overfreeze] (Genderless)
    Nature: Modest (+ to Special Attack; - from Attack)
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Ability 1: Clear Body
    Type: Innate
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Ability 2 (DW) [unlocked]: Ice Body
    Type: Innate
    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 8
    Spe: 50
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 23

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Explosion
    Stomp
    Icy Wind
    Curse
    Superpower
    Ice Beam
    Hyper Beam
    Zap Cannon
    Lock-On
    Ancientpower
    Charge Beam

    Counter
    Icy Wind
    Signal Beam
    Mimic

    Hail
    Blizzard
    Focus Blast
    Thunder
    Protect
    Substitute
    Thunderbolt
    Endure
    Shock Wave
    Rest
    Thunder Wave

    Moves: 26


    (psst, Lou, you have to specify abilities)
  20. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,027
  21. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,005
    Ok Lou's illegal and also Lou is basicaly out of ASB for a while.
    So I'll take CMFP (I'll get you this time) and Imanalt (yay I get to jump into a Colossoil vs Seviper battle... as the seviper... lucky me...)

    This means the Queue consists ENTIRELY. OF. ME.

    *HINT*
  22. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    Let's try this again.
  23. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
  24. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,551
    Let's do this!

    Name: AOPSUser
    Rank: Bronze
    Thread: Here

    Abilities:
    Revenankh: Shed Skin
    Slowking: Regenerator
    Syclant: Mountaineer

    Syclant (open)
    [​IMG]

    Syclant(*) "GlassAnt" (F)
    Nature: Naive (Gives a 15% boost to Speed (Rounded up), +22% Accuracy, -1 * to Special Defense)
    Type: Ice/Bug

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW) [UNLOCKED]: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 140 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Ice Punch
    Leer (*)
    Leech Life (*)
    Scratch (*)
    Focus Energy (*)
    Ice Shard (*)
    Slash (*)
    Bug Bite (*)
    Icicle Spear (*)
    Icy Wind (*)
    Hail
    X-Scissor
    Avalanche
    Ice Beam
    Bug Buzz
    Sheer Cold

    Earth Power (*)
    Tail Glow (*)
    Signal Beam (*)
    Counter

    Acrobatics (*)
    Protect (*)
    Blizzard
    Substitute

    Total: 24

    Summary: Syclant was found abandoned by its previous owner because she picked too many fights inadvertently. She likes to run around without paying attention, but she is a powerhouse on AOPSUser's team.
    Revenankh (open)
    [​IMG]

    Revenankh "Tutankhamen" (M)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 1
    DC: 5/5

    Attacks:

    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Power Whip
    Hammer Arm
    Moonlight
    Punishment
    Revenge
    Vital Throw
    Grudge

    Shadow Sneak
    Counter
    Mach Punch
    Focus Punch
    Drain Punch
    Endure
    Superpower
    Trick
    Wide Guard

    Taunt
    Protect
    Earthquake
    Toxic
    Substitute
    Double Team
    Brick Break
    Bulldoze
    Return
    Telekinesis
    Rest
    Facade
    Pain Split

    Total: 38/69
    Slowking (open)
    [​IMG]

    Slowking "Hermit" (F)
    Nature: Bold (+Defense, -Attack)

    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator: (DW UNLOCKED) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 30
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Heal Pulse
    Water Pulse
    Psychic
    Rain Dance
    Amnesia
    Psych Up
    Zen Headbutt
    Power Gem
    Hidden Power (Electric 7)
    Nasty Plot
    Swagger
    Trump Card

    Future Sight
    Sleep Talk
    Wonder Room
    Me First
    Mud Sport
    Endure
    Safeguard
    Counter
    Water Pulse
    Zap Cannon
    Brine

    Rest
    Ice Beam
    Scald
    Toxic
    Recycle
    After You
    Surf
    Psyshock
    Protect
    Blizzard
    Flamethrower
    Fire Blast
    Shadow Ball
    Dig
    Focus Blast
    Thunder Wave
    Dragon Tail
    Substitute
    Icy Wind
    Magic Coat
    Signal Beam
    Swagger
    Trick Room

    Total: 56/117
  25. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I'll take Jesseus out of the kindness in my heart.

Users Viewing Thread (Users: 0, Guests: 0)