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Roleplay The Battle Pike - Challenge Signups

Discussion in 'Network Center' started by Frosty, Feb 7, 2012.

  1. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    OK, I gotcha on this. I don't know how I didn't notice this when updating them

    As for this queue... >_>
    *runs*
  2. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    OK fine, I'll clear the queue. I'm posting a challenge tomorrow though, so be prepared Lucy.... >:(
  3. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Challenging the Battle Pike at Bronze Level.
    Yum will go at its Own Tempo, Zzz! will make use of its immunity to poison, and Zap will be Analytic.
    Challenge thread: http://www.smogon.com/forums/showthread.php?t=3466799&page=2
    Yum! The Lickilicky (42 moves) (open)
    [​IMG]
    Lickilicky(*) Yum! (M)
    Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered
    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43

    Total Ranks: 15
    Size Class: 3
    Weight Class: 5
    EC: 6/6
    MC: 0
    DC: 5/5

    13 Attacks Attacks:
    Lick(*)
    Wrap(*)
    Supersonic(*)
    Defense Curl(*)
    Knockoff(*)
    Stomp(*)
    Disable(*)
    Me First
    Refresh
    Wring Out
    Power Whip

    Bodyslam(*)
    Zen Headbutt(*)
    Muddy Water(*)
    Counter
    Endure
    Bide
    Mud Slap
    Sleep Talk
    Icy Wind
    Block
    Mimic

    Flamethrower(*)
    Ice Beam(*)
    Thunder Bolt (*)
    Substitute
    Dig
    Protect
    Surf
    Shadow Ball
    Solar Beam
    Dragon Tail
    Focus Blast
    Toxic
    Rest
    Hyper Beam
    Attract
    Rain Dance
    Thunder
    Hidden Power (7, Ground)
    Work Up
    Explosion
    Skull Bash

    Zap! The PorygonZ (40 moves) (open)
    [​IMG]
    PorygonZ [Zap!] (Genderless)
    Nature: Modest (+1 SpA, -Atk)
    Types: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities :
    Adaptability: Type: Innate The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5

    Moves:
    Trick Room
    Nasty Plop
    Conversion
    Conversion 2
    Tackle
    Sharpen
    Agility
    Psybeam
    Recover
    Magnet Rise
    Zap Cannon
    Defense Curl
    Discharge
    Lock On
    Magic Coat
    Tri Attack
    Hyper Beam
    Embargo

    Endure
    Ice Beam
    Thunderbolt
    Signal Beam
    Pain Split
    Trick
    Wonder Room
    Gravity
    Dark Pulse
    Mimic
    Electroweb
    Shock Wave
    Sleep Talk

    Toxic
    Psychic
    Protect
    Reflect
    Solar Beam
    Double team
    Thunder Wave
    Substitute
    Hidden Power (Fire, 7)

    Zzz! The Snorlax (46 moves) (open)
    [​IMG]
    Snorlax [Zzz!] (M)
    Nature: Impish (+1 Def, -1 Spa)

    Type: Normal
    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Immunity: Type: Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
    its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 30
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Metronome
    Odor Sleuth
    Tackle
    Belly Drum
    Yawn
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Body Slam
    Snatch
    Swallow
    Crunch
    Giga Impact
    Double-Edge
    Rollout
    Headbutt

    Counter
    Substitute
    Zen Headbutt
    Thunder Punch
    Ice Punch
    Fire Punch
    Whirlwind
    Seed Bomb
    Gunk Shot
    Superpower
    Sleep Talk
    Last Resort
    Self-Destruct

    Earthquake
    Focus Punch
    Rock Slide
    Facade
    Protect
    Double Team
    Endure
    Brick Break
    Smack Down
    Bide
    Reflect
    Wild Charge
    Skull Bash
  4. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    seriously...

    Name: Elevator Music
    Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3467967
    Rank: Silver
    Pokemon: Togekiss @ Serene Grace
    Togekissu (Togekiss) (open)

    [​IMG]
    Togekiss [Togekissu] (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 78

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    After You
    Air Slash
    AncientPower
    Aura Sphere
    Baton Pass
    Bestow
    Charm
    Double-Edge
    Encore
    ExtremeSpeed
    Follow Me
    Growl
    Last Resort
    Magical Leaf
    Metronome
    Safeguard
    Sky Attack
    Sweet Kiss
    Wish
    Yawn

    Extrasensory
    Foresight
    Future Sight
    Lucky Chant
    Mirror Move
    Morning Sun
    Nasty Plot
    Peck
    Psycho Shift
    Stored Power

    Aerial Ace
    Defog
    Detect
    Double Team
    Endure
    Facade
    Flamethrower
    Fly
    Hyper Beam
    Light Screen
    Mud-Slap
    Pluck
    Protect
    Psychic
    Psyshock
    Reflect
    Shadow Ball
    Silver Wind
    Snore
    SolarBeam
    Substitute
    Sunny Day
    Swagger
    Telekinesis
    Thunder Wave
    Toxic
    Water Pulse
    Zap Cannon

    Air Cutter
    Body Slam
    Counter
    Covet
    Drain Punch
    Endeavor
    Headbutt
    Heal Bell
    Heat Wave
    Hyper Voice
    Magic Coat
    Mimic
    Ominous Wind
    Signal Beam
    Softboiled
    Swift
    Tailwind
    Tri Attack
    Trick
    Uproar
    Pokemon: Weavile @ Pickpocket
    Manyuura (Weavile) (open)

    [​IMG]
    Weavile [Manyuura] (M)
    Nature: Jolly (+15% Spe, +24% Acc, -1 SpA)
    Type: Dark/Ice
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 144 (125 *1.15) (+) (24% Accuracy boost)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21
    Total Moves: 56

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Assurance
    Beat Up
    Dark Pulse
    Embargo
    Faint Attack
    Fling
    Fury Swipes
    Hone Claws
    Ice Shard
    Icy Wind
    Leer
    Metal Claw
    Nasty Plot
    Night Slash
    Punishment
    Quick Attack
    Revenge
    Scratch
    Screech
    Slash
    Snatch
    Taunt

    Assist
    Avalanche
    Bite
    Counter
    Fake Out
    Pursuit
    Reflect

    Aerial Ace
    Brick Break
    Dig
    Double Team
    Endure
    Focus Punch
    Giga Impact
    Hail
    Natural Gift
    Protect
    Psych Up
    Rest
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Torment
    Toxic
    X-Scissor

    DynamicPunch
    Ice Punch
    Iron Tail
    Knock Off
    Low Kick
    Moonlight
    Sleep Talk
    Pokemon: Cyclohm @ Shield Dust
    (Cyclohm) (open)

    [​IMG]
    Cyclohm [] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 56

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Charge
    Discharge
    Double Hit
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Growl
    Hurricane
    Outrage
    Rain Dance
    Slack Off
    Sonicboom
    Tackle
    Thrash
    Thundershock
    Tri Attack
    Twister
    Weather Ball
    Whirlwind
    Zap Cannon

    DragonBreath
    Gust
    Hydro Pump
    Magnet Rise
    Shock Wave

    Attract
    Blizzard
    Charge Beam
    Double Team
    Endure
    Fire Blast
    Flamethrower
    Flash
    Hail
    Hyper Beam
    Ice Beam
    Light Screen
    Protect
    Rest
    Sandstorm
    Substitute
    Sunny Day
    Surf
    Thunder
    Thunderbolt
    Thunder Wave
    Torment
    Toxic
    Trick Room
    Volt Switch
    Wild Charge

    Draco Meteor
    Electroweb
    Heal Bell
    Signal Beam
    Sleep Talk
  5. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,952
    I will take both of the above.
  6. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
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    Joined:
    Mar 19, 2010
    Messages:
    2,278
    pikechallenge.exe has been uploaded.

    Name: Its_A_Random
    Thread: This One!
    Rank: Silver

    Pokemon w/ Abilities:
    Gliscor:
    Poison Heal
    Eelektross: Levitate
    Ludicolo: Own Tempo

    Capers (M) (open)
    [​IMG]
    Gliscor(*) [Capers] (M)
    NATURE: Jolly (+14% Accuracy) (NC)

    TYPE
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (96/96)
    PHYSICAL
    Acrobatics
    Aerial Ace
    Aqua Tail
    Brick Break
    Bug Bite
    Bulldoze
    Counter
    Cross Poison
    Cut
    Dig
    Double-Edge
    Earthquake*
    Facade
    Faint Attack*
    False Swipe
    Feint
    Fire Fang
    Fling
    Frustration
    Fury Cutter*
    Giga Impact
    Guillotine
    Headbutt
    Ice Fang
    Iron Tail
    Knock Off*
    Metal Claw
    Natural Gift
    Night Slash*
    Payback
    Poison Jab
    Poison Sting*
    Poison Tail
    Quick Attack*
    Return
    Rock Climb
    Rock Slide*
    Rock Smash
    Rock Tomb
    Sand Tomb
    Secret Power
    Sky Attack
    Sky Uppercut
    Slash
    Steel Wing
    Stone Edge
    Strength
    Thief
    Thunder Fang
    U-Turn
    Wing Attack
    X-Scissor

    SPECIAL
    Dark Pulse
    Dream Eater
    Earth Power
    Hidden Power (Grass 7)
    Hyper Beam
    Mud-Slap
    Razor Wind
    Round
    Sludge Bomb
    Snore
    Struggle Bug
    Swift
    Venoshock

    OTHER
    Agility*
    Attract
    Baton Pass*
    Captivate
    Curse
    Defog
    Detect
    Double Team
    Endure
    Harden*
    Hone Claws
    Mimic
    Power Trick
    Protect
    Rain Dance
    Rest
    Rock Polish
    Roost
    Sand-Attack*
    Sandstorm
    Screech
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Swords Dance*
    Tailwind
    Taunt
    Torment
    Toxic
    Sheeldon (M) (open)
    [​IMG]
    Eelektross [Sheeldon] (M)
    NATURE: Quiet (-10% Evasion) (NC)

    TYPE
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    ABILITIES
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    ATTACKS (53/65)
    PHYSICAL
    Acrobatics
    Bind
    Brick Break
    Crunch
    Crush Claw
    Cut
    Dragon Claw
    Dragon Tail
    Drain Punch
    Facade
    Frustration
    Giga Impact
    Headbutt
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Spark
    Strength
    Tackle
    Thrash
    U-Turn
    Wild Charge

    SPECIAL
    Acid
    Acid Spray
    Charge Beam
    Discharge
    Flamethrower
    Flash Cannon
    Giga Drain
    Grass Knot
    Hidden Power (Ground 7)
    Hyper Beam
    Round
    Thunder
    Thunderbolt
    Volt Switch
    Zap Cannon

    OTHER
    Attract
    Coil
    Double Team
    Flash
    Gastro Acid
    Hone Claws
    Light Screen
    Protect
    Rain Dance
    Rest
    Roar
    Substitute
    Swagger
    Thunder Wave
    Toxic
    Poncho (M) (open)
    [​IMG]
    Ludicolo [Poncho] (M)
    NATURE: Modest

    TYPE
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    ABILITIES
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    STATS
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (41/87)
    PHYSICAL
    Astonish
    Brick Break
    Counter
    Drain Punch
    Fake Out
    Focus Punch
    Fury Swipes
    Natural Gift
    Seed Bomb
    Zen Headbutt

    SPECIAL
    Absorb
    Blizzard
    Bubblebeam
    Energy Ball
    Focus Blast
    Giga Drain
    Grass Knot
    Hidden Power (Ground, 7)
    Hydro Pump
    Ice Beam
    Mega Drain
    Scald
    Solarbeam
    Surf
    Uproar
    Whirlpool

    OTHER
    Endure
    Growl
    Hail
    Hone Claws
    Leech Seed
    Mist
    Nature Power
    Protect
    Rain Dance
    Rest
    Sleep Talk
    Substitute
    Synthesis
    Toxic
    Water Sport
  7. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Back with a vengeance.

    Name:
    EndQuote
    Challenge Thread (if any): Aqui
    Rank: Bronze
    Pokemon: Opal the Cinccino @ Skill Link
    Opal the Cinccino (open)
    [​IMG]
    Cinccino: Opal (F)

    Nature: Jolly: x1.15 speed, +20% accuracy; Subtracts one (1) Rank from Special Attack

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Skill Link (DW): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 132 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17
    +20% Accuracy

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (32)
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Swift
    Sing
    Tail Slap
    Wake-Up Slap
    After You
    Last Resort
    Rock Blast
    Bullet Seed

    Endure
    Aqua Tail
    Flail
    Knock Off

    Covet
    Sleep Talk

    Dig
    Thunder Wave
    Double Team
    Protect
    Rest
    Toxic
    Safeguard
    U-Turn
    Substitute
    Swagger
    Fling
    Light Screen

    Pokemon: Joy the Togekiss @ Serene Grace
    Joy the Togekiss (open)
    [​IMG]
    Togekiss: Joy (F)

    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
    Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Attacks: (46)

    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Wish
    Safeguard
    After You
    ExtremeSpeed
    Sky Attack
    Aura Sphere
    Air Slash

    Morning Sun
    Mirror Move
    Psycho Shift
    Future Sight

    Magic Coat
    Heal Bell
    Counter
    Endure
    Endeavor
    Tailwind

    Flamethrower
    Shadow Ball
    Thunder Wave
    Grass Knot
    Toxic
    Psychic
    Solarbeam
    Reflect
    Light Screen
    Dream Eater
    Fly
    Incinerate
    Attract
    Roost
    Psyshock
    Hyper Beam
    Brick Break
    Water Pulse
    Protect
    Shock Wave

    Pokemon: Fang the Feraligatr @ Sheer Force
    Fang the Feraligatr (open)
    [​IMG]
    Feraligatr(*) Fang (M)
    Nature: Adamant: Adds * to Attack, subtracts * from Special Attack

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 78
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks: (61)

    Scratch (*)
    Leer (*)
    Water Gun (*)
    Rage (*)
    Bite (*)
    Scary Face (*)
    Ice Fang (*)
    Flail (*)
    Thrash (*)
    Crunch
    Superpower
    Agility
    Screech
    Slash
    Chip Away
    Hydro Pump
    Aqua Tail

    Counter
    Seismic Toss
    Endure
    Mimic
    DynamicPunch
    Spite
    Low Kick
    Sleep Talk
    Block
    Swords Dance
    Body Slam
    Mud-Slap
    Outrage
    Snore

    Dragon Dance (*)
    Aqua Jet (*)
    Mud Sport (*)
    Ice Punch
    Rock Slide
    Water Sport

    Dig (*)
    Shadow Claw(*)
    Waterfall (*)
    Double Team
    Rain Dance
    Protect
    Substitute
    Earthquake
    Roar
    Attract
    Dive
    Toxic
    Giga Impact
    Focus Punch
    Aerial Ace
    Dragon Claw
    Swagger
    Avalanche
    Detect
    Rest
    Fling
    Whirlpool
    Bulldoze
    Dragon Tail
    Facade
    Brick Break
  8. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    I guess I need a subref here
  9. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,582
    One more time!

    Name: Texas Cloverleaf
    Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3466748&highlight=texas cloverleaf
    Rank: Bronze

    Cyclohm@Shield Dust (open)

    [​IMG]
    Cyclohm, Behemoth, Female
    Nature: Modest (+SpA, -Atk)
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    (Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Weather Ball
    Whirlwind
    Bide
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Double Hit
    Spark
    Sonicboom
    Discharge
    Slack Off
    Hurricane
    Tri Attack

    Hydro Pump
    Signal Beam
    Power Gem
    Dragon Dance
    Heal Bell
    Draco Meteor
    Magnet Rise

    Thunderbolt
    Flamethrower
    Charge Beam
    Dragon Pulse
    Protect
    Torment
    Hidden Power Grass 7
    Volt Switch
    Substitute
    Sunny Day
    Surf
    Toxic
    Ice Beam
    Thunder Wave
    Roar
    Double Team
    Light Screen
    Trick Room
    Hyper Beam
    Gust
    Hail
    Dragon Tail
    Attract
    Total Moves: 48


    Metagross@Clear Body (open)

    [​IMG]
    Metagross, Rocky
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW):
    (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Metagross
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 61 (-)
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Magnet Rise
    Take Down
    Metal Claw
    Confusion
    Scary Face
    Hammer Arm

    Zen Headbutt
    Iron Defense
    Iron Head
    Thunderpunch

    Meteor Mash
    Bullet Punch
    Pursuit
    Agility
    Earthquake
    Stealth Rock
    Hone Claws
    Ice Punch
    Protect
    Reflect
    Rock SMash
    Psychic
    Total Moves: 22

    Emboar@Reckless (open)

    [​IMG]
    Emboar, HulaCloverPig, Male
    Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    (Hidden) Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Emboar
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Hammer Arm
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Arm Thrust
    Smog
    Rollout
    Take Down
    Heat Crash
    Assurance
    Roar
    Head Smash
    Flare Blitz
    Flamethrower

    Superpower
    Curse
    Yawn
    Body Slam
    Endeavor
    Sleep Talk

    Wild Charge
    Grass Knot
    Flamethrower
    Will-o-Wisp
    Taunt
    Bulldoze
    Focus Blast
    Scald
    Protect
    Substitute
    Stone Edge
    Double Team
    Work Up
    Sunny Day
    Solarbeam
    Earthquake
    Total Moves: 40
  10. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    OK, I will be taking over this facility until LouisCyphre returns. If you want to become a ref for the Battle Pike, please PM me (preferably with some sort of qualifications). We need some more refs.
  11. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
  12. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,528
    As a newly-approved ref, I will shave a couple challenges off the Queue.

    Queue:
    IAR
    EndQuote
    Elevator Music (Subref)
    Texas Cloverleaf
    C$FP (subref)
  13. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    As a newly-approved ref, I will ref a couple more challenges. If all goes well I'll get the last one later.

    Queue:
    Elevator Music (Subref)
    Texas Cloverleaf

    C$FP (subref)


    Expect post in 2 secs.

    EDIT: Actually I'll need some time to think about actions on EM's topic, so post will come tommorow.
  14. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    I'm feeling rather ambitious... Although still as undertrained as a new born puppy...


    Name: Complications
    Rank: Bronze
    Pokemon: Optimus @ Defiant
    Show Hide
    Bisharp (Optimus) (M)
    [​IMG]
    Nature: Adamant (+Atk, -SAtk)

    Type:

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.

    Abilities:
    Defiant:
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Pressure (Unlocked) (DW)
    Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Metal Burst
    Scratch (*)
    Leer (*)
    Fury Cutter (*)
    Torment (*)
    Faint Attack (*)
    Scary Face (*)
    Metal Claw (*)
    Iron Head
    Night Slash

    Sucker Punch (*)
    Psycho Cut (*)
    Stealth Rock (*)
    Revenge

    Swords Dance (*)
    Taunt (*)
    Brick Break (*)
    Dig
    Thunder Wave
    Aerial Ace
    Stone Edge
    Rock Polish
    Substitute

    Background: Optimus, the chosen one. He is leader of Complications' Pokemon; his signature Pokemon. He is a true warrior, fighting with his blades for the honor of his companions, and will never go down without a final blow.

    Pokemon: Frenzy @ Levitate
    Frenzy (Gengar) (open)
    Gengar (Frenzy) (M)
    [​IMG]
    Nature:
    Timid (-Atk, +Spe, +19% ACC)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (126.5>127)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks:
    Hypnosis (*)
    Lick (*)
    Spite (*)
    Mean Look (*)
    Curse (*)
    Night Shade (*)
    Confuse Ray (*)
    Sucker Punch (*)
    Shadow Punch
    Shadow Ball
    Destiny Bond
    Hex

    Perish Song (*)
    Disable (*)
    Clear Smog (*)

    Dream Eater (*)
    Will-O-Wisp (*)
    Sludge Bomb (*)
    Thunderbolt
    Hidden Power Ice (7)
    Giga Drain (Past Gen)
    Focus Blast

    Pain Split

    Background: Frenzy is a brute. He goes in and out, launching quick and powerful attacks, leaving the opponent maimed and out cold. He often does the dirty work of the team.

    Pokemon: Lord Loss @ Shed Skin
    Revenankh (Lord Loss) (open)

    [​IMG]
    Lord Loss (Revenankh) [M]

    Nature: Quiet (+SAtk, -Spe, -10 Evasion)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

    Infiltrator (DW): (Innate, Locked) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 56 (- 65/1.15~56)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 1
    DC: 3/5

    Moves:
    Wrap (*)
    Bide (*)
    Sand Tomb (*)
    Wring Out (*)
    Rock Tomb (*)
    Arm Thrust (*)
    Mean Look (*)
    Glare (*)
    Shadow Punch (*)
    Power Whip
    Hammer Arm
    Moonlight

    Mach Punch (*)
    Shadow Sneak (*)
    Nasty Plot (*)

    Bulk Up (*)
    Shadow Ball (*)
    Focus Blast (*)
    Earthquake
    Rock Slide

    Background: Lord Loss is a one-on-one type of guy. He relies on no one to help him, preferring to beat foes by himself, even if they have an advantage. He doesn't take being KOd lightly.
  15. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,528
    Queue:
    Complications
  16. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    Challenging the Pike for the first time.

    Nidhogg the Dragonite (open)

    [​IMG]
    Male Dragonite (*), "Nidhogg"

    Nature:
    Rash - Increase of Special Attack by *. Subtracts * from Special Defence.

    Type:
    Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Abilities:
    Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    HP: 100
    Atk: *****
    Def: ***
    SpA: ***** (+)
    SpD: *** (-)
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: Fully Evolved
    MC: 0
    DC: Unlocked

    Attacks:
    -Aerial Ace
    -Agility (*)
    -Aqua Jet
    -Aqua Tail
    -Attract
    -Bide
    -Blizzard
    -Brick Break
    -Bulldoze
    -Defog
    -Detect
    -Dive
    -Double Team
    -Double-Edge
    -Draco Meteor
    -Dragon Breath
    -Dragon Dance
    -Dragon Pulse (*)
    -Dragon Rage (*)
    -Dragon Rush
    -Dragon Tail
    -Earthquake
    -Endure
    -Extremespeed (*)
    -Fire Blast
    -Fire Punch
    -Flamethrower
    -Fly
    -Focus Blast
    -Focus Punch
    -Hail
    -Haze (*)
    -Heal Bell
    -Heat Wave
    -Hidden Power Grass [7]
    -Hurricane
    -Hyper Beam
    -Ice Beam
    -Icy Wind
    -Iron Tail
    -Leer (*)
    -Light Screen
    -Mist
    -Natural Gift
    -Ominous Wind
    -Outrage
    -Protect
    -Rain Dance (*)
    -Razor Wind
    -Reflect
    -Rest
    -Roar
    -Rock Slide
    -Roost
    -Safeguard
    -Shock Wave
    -Sky Drop
    -Slam (*)
    -Sleep Talk
    -Steel Wing
    -Stone Edge
    -Substitute
    -Superpower
    -Supersonic
    -Surf (*)
    -Tailwind
    -Thunder (*)
    -Thunderbolt
    -Thunder Wave (*)
    -Thunderpunch
    -Toxic
    -Twister (*)
    -Water Pulse
    -Waterfall
    -Whirlpool
    -Wing Attack
    -Wrap (*)
    -Zap Cannon
    Nestor the Slowking (open)

    [​IMG]
    Nestor the Slowking (M)

    Nature:
    Quiet (Adds * to Sp. Att., divides Speed by 1.15, -10 Evasion)

    Type:
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious - (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Own Tempo - (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Regenerator (DW) - (Innate) When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    HP: 100
    Atk: ***
    Def: ***
    SpA: ***** (+)
    SpD: ****
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: Fully Evolved
    MC: Full Movepool
    DC: Unlocked

    Attacks (177):
    -Amnesia
    -Aqua Tail
    -Attract
    -Avalanche
    -Belly Drum
    -Bide
    -Blizzard
    -Block
    -Body Slam
    -Brick Break
    -Brine
    -Bubblebeam
    -Bulldoze
    -Captivate
    -Calm Mind
    -Confusion
    -Counter
    -Curse
    -Dig
    -Disable
    -Dive
    -Double Team
    -Double-Edge
    -Dragon Tail
    -Drain Punch
    -Dream Eater
    -DynamicPunch
    -Earthquake
    -Echoed Voice
    -Endure
    -Facade
    -Fire Blast
    -Fissure
    -Flamethrower
    -Flash
    -Fling
    -Focus Blast
    -Focus Punch
    -Frustration
    -Fury Cutter
    -Future Sight
    -Giga Impact
    -Grass Knot
    -Growl
    -Hail
    -Headbutt
    -Heal Pulse
    -Hidden Power Electric (7)
    -Hyper Beam
    -Ice Beam
    -Ice Punch
    -Icy Wind
    -Incinerate
    -Iron Defense
    -Iron Tail
    -Light Screen
    -Magic Coat
    -Mega Kick
    -Mega Punch
    -Me First
    -Mimic
    -Mud Sport
    -Mud-Slap
    -Nasty Plot
    -Natural Gift
    -Nightmare
    -Pay Day (wtf?)
    -Power Gem
    -Protect
    -Psychic
    -Psych Up
    -Psyshock
    -Psywave
    -Quash
    -Rage
    -Rain Dance
    -Recycle
    -Reflect
    -Rest
    -Return
    -Rock Smash
    -Round
    -Safeguard
    -Scald
    -Secret Power
    -Seismic Toss
    -Shadow Ball
    -Signal Beam
    -Skill Swap
    -Skull Bash
    -Slack Off
    -Sleep Talk
    -Snore
    -Stomp
    -Strength
    -Substitute
    -Sunny Day
    -Surf
    -Swagger
    -Swift
    -Tackle
    -Take Down
    -Telekinesis
    -Teleport
    -Thunder Wave
    -Tri Attack
    -Trick
    -Trick Room
    -Trump Card
    -Toxic
    -Water Gun
    -Water Pulse
    -Whirlpool
    -Wonder Room
    -Yawn
    -Zap Cannon
    -Zen Headbutt
    Poseidon the Swampert (open)

    [​IMG]
    Male Swampert (*), "Poseidon"

    Nature:
    Brave - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Adds * to Attack.

    Type:
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

    Abilities:
    Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    HP: 110
    Atk: ***** (+)
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19


    EC: Fully Evolved
    MC: 0
    DC: Unlocked

    Attacks (35):
    -Ancientpower
    -Avalanche (*)
    -Bide (*)
    -Blizzard
    -Brick Break
    -Bulldoze
    -Counter (*)
    -Curse
    -Defence Curl
    -Dig
    -Dive
    -Double Team
    -Earthquake
    -Earth Power
    -Endeavour
    -Endure
    -Focus Blast
    -Focus Punch
    -Foresight (*)
    -Giga Impact
    -Growl (*)
    -Hammer Arm
    -Hydro Cannon
    -Hydro Pump
    -Ice Ball
    -Ice Beam
    -Ice Punch
    -Icy Wind
    -Iron Tail
    -Low Kick
    -Mirror Coat (*)
    -Mud Sport (*)
    -Mud-slap (*)
    -Muddy Water
    -Outrage
    -Protect
    -Rain Dance (*)
    -Rest
    -Roar
    -Rock Slide
    -Rock Tomb
    -Rollout
    -Scald
    -Sleep Talk
    -Sludge
    -Sludge Wave
    -Stealth Rock
    -Stone Edge
    -Substitute
    -Superpower
    -Swagger
    -Surf (*)
    -Tackle (*)
    -Take Down
    -Toxic
    -Water Gun (*)
    -Waterfall (*)
    -Whirlpool
    -Wide Guard
    -Yawn


    EDIT: Dragonite @ Multiscale
    Swampert @ Damp
    Slowking @ Own Tempo
  17. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,528
    I'll take it.
  18. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
  19. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Got it. Expect post in a sec.
  20. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Let's try this again!
    Thread is here bro.
    Bronze Rank again, with the same old team, hopefully without the same old result.

    Houdin @ Magic Guard
    Dovahkiin @ Pressure
    Phoenix @ Steadfast

    Houdin the Alakazam (open)


    [​IMG]
    Alakazam* (Houdin) Male
    Nature: Timid (-Atk, +Spe, +22% accuracy)
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 138 (120x1.15) (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: (72 total)
    Physical:
    Counter
    Dig
    DynamicPunch
    Fire Punch*
    Foul Play
    Knock Off
    Psycho Cut
    Thief
    Zen Headbutt

    Special:
    Charge Beam
    Confusion
    Dream Eater
    Energy Ball
    Focus Blast
    Future Sight
    Grass Knot
    Hidden Power Fire (7)
    Hyper Beam
    Psybeam
    Psychic*
    Psyshock*
    Round
    Shadow Ball*
    Signal Beam
    Tri Attack
    Zap Cannon

    Status:
    Ally Switch
    Attract
    Barrier
    Bide
    Calm Mind
    Disable
    Double Team
    Encore*
    Endure
    Embargo
    Flash
    Gravity
    Guard Swap*
    Guard Split
    Kinesis
    Light Screen
    Magic Coat
    Magic Room
    Metronome
    Mimic
    Miracle Eye
    Nightmare
    Protect
    Psych Up
    Rain Dance
    Recover
    Recycle
    Reflect
    Rest
    Role Play
    Safeguard
    Skill Swap
    Sleep Talk
    Snatch
    Substitute
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Teleport*
    Thunder Wave
    Torment
    Toxic
    Trick
    Trick Room
    Wonder Room

    Dovahkiin the Weavile (open)


    [​IMG]
    Weavile (Dovahkiin) Male
    Nature: Adamant (+Atk, -SpA)
    Type: Dark/Ice
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap)]

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (34 total)
    Physical:
    Aerial Ace
    Assurance
    Beat Up
    Brick Break
    Counter
    Dig
    Faint Attack
    Fake Out
    Fury Swipes
    Ice Punch
    Ice Shard
    Metal Claw
    Night Slash
    Pursuit
    Quick Attack
    Revenge
    Scratch
    Slash
    X-Scissor

    Special:
    Dark Pulse
    Icy Wind

    Status:
    Agility
    Embargo
    Endure
    Hone Claws
    Leer
    Nasty Plot
    Protect
    Screech
    Snatch
    Substitute
    Taunt
    Torment
    Toxic

    Phoenix the Lucario (open)


    [​IMG]
    Lucario (Phoenix) Male
    Nature: Hasty (+Spe, -Def, +12% Acc)
    Type: Fighting/ Steel
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW ability- UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90x1.15)
    +12% Acc
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (41 total)
    Physical:
    Blaze Kick
    Bone Rush
    Bulldoze
    Circle Throw
    Close Combat
    Counter
    Crunch
    Dig
    Earthquake
    Extremespeed
    Feint
    Force Palm
    Hi Jump Kick
    Metal Claw
    Quick Attack
    Reversal
    Shadow Claw

    Special:
    Aura Sphere
    Dark Pulse
    Dragon Pulse
    Final Gambit
    Flash Cannon
    Focus Blast
    Psychic
    Vacuum Wave

    Status:
    Calm Mind
    Copycat
    Detect
    Endure
    Foresight
    Heal Pulse
    Helping Hand
    Me First
    Metal Sound
    Nasty Plot
    Protect
    Screech
    Substitute
    Swords Dance
    Work Up
  21. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Got it. Expect post soon.
  22. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    So gonna challenge the bronze rank.

    Dragonite: Multiscale
    Togekiss: Serene Grace
    Stoutland: Intimidate

    Jill the Dragonite* (open)
    [​IMG]
    Jill - Dragonite (F)
    Nature: Mild (+1 SpA, -1 Def)

    Types: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. (Dragonite line capable of breathing underwater)
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 80

    Size Class: 4
    Weight Class: 6

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (35/114):
    Aerial Ace
    *Agility
    Air Cutter
    Aqua Jet
    Aqua Tail
    Attract

    Bide
    Bind
    Blizzard
    Body Slam

    Brick Break
    Bulldoze
    Captivate
    Curse
    Cut
    Defog

    Detect
    Dive
    Double Team
    Double-Edge

    Draco Meteor
    Dragon Claw
    *Dragon Dance
    *Dragon Pulse
    *Dragon Rage
    Dragon Rush
    *Dragon Tail
    DragonBreath
    DynamicPunch

    Earthquake
    Endure
    *ExtremeSpeed
    Facade
    *Fire Blast
    Fire Punch
    Flamethrower
    Fling

    Fly
    Focus Blast
    Frustration
    Fury Cutter
    Giga Impact
    Hail
    Haze
    Headbutt
    Heal Bell
    Heat Wave
    Hidden Power
    Hone Claws
    Horn Drill

    Hurricane
    Hydro Pump
    Hyper Beam
    *Ice Beam
    Ice Punch
    Icy Wind
    Incinerate
    Iron Head
    Iron Tail

    *Leer
    Light Screen
    Mimic
    Mist
    Mud-Slap
    Natural Gift
    Ominous Wind

    Outrage
    Protect
    Rage
    Rain Dance
    Razor Wind

    Reflect
    Rest
    Return

    Roar
    Rock Slide
    Rock Smash
    Rock Tomb

    Roost
    Round
    Safeguard
    Sandstorm
    Secret Power
    Shockwave
    Skull Bash
    Sky Drop

    *Slam
    Sleep Talk
    Snore
    Steel Wing
    Stone Edge
    Strength

    Substitute
    Sunny Day
    Superpower
    Supersonic

    Surf
    Swagger
    Swift
    Tailwind
    Take Down
    Thunder

    *Thunder Wave
    Thunderbolt
    ThunderPunch
    Toxic
    *Twister
    Water Gun
    Water Pulse
    Waterfall
    Whirlpool

    Wing Attack
    *Wrap
    Zap Cannon
    Elincia the Togekiss (open)
    [​IMG]
    Elincia - Togekiss (F)
    Nature: Calm (+1 SpD, -1 Atk)

    Types: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW Unlocked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 5 (+)
    Spe: 80

    Size Class: 3
    Weight Class: 3

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Aerial Ace
    After You
    Air Cutter
    Air Slash
    AncientPower
    Attract
    Aura Sphere
    Baton Pass
    Bestow
    Body Slam
    Brick Break
    Charm
    Couter
    Covet
    Defense Curl
    Dizzy Punch
    Double-Edge
    Drain Punch
    Dream Eater
    Echoed Voice
    Encore
    Endeavor
    Endure
    Extrasensory
    ExtremeSpeed
    Facade
    Fire Blast
    Flamethrower
    Flash
    Fling
    Fly
    Focus Punch
    Follow Me
    Foresight
    Frustration
    Future Sight
    Giga Impact
    Grass Knot
    Growl
    Headbutt
    Heal Bell
    Heat Wave
    Helping Hand
    Hidden Power
    Hyper Beam
    Hyper Voice
    Incinerate
    Last Resort
    Light Screen
    Lucky Chant
    Magic Coat
    Magical Leaf
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mirror Move
    Morning Sun
    Mud-Slap
    Nasty Plot
    Natural Gift
    Ominous Wind
    Peck
    Pluck
    Present
    Protect
    Psych Up
    Psychic
    Psycho Shift
    Psyshock
    Rain Dance
    Reflect
    Rest
    Retaliate
    Return
    Rock Smash
    Role Play
    Rollout
    Roost
    Round
    Safeguard
    Secret Power
    Seismic Toss
    Shadow Ball
    Shock Wave
    Signal Beam
    Silver Wind
    Sky Attack
    Sleep Talk
    Snore
    Softboiled
    SolarBeam
    Steel Wing
    Stored Power
    Substitute
    Sunny Day
    Swagger
    Sweet Kiss
    Swift
    Tailwind
    Telekinesis
    Thunder Wave
    Toxic
    Tri Attack
    Trick
    Twister
    Uproar
    Water Pulse
    Wish
    Work Up
    Yawn
    Zap Cannon
    Zen Headbutt
    Tauroneo the Stoutland (open)
    [​IMG]
    Tauroneo - Stoutland (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Scrappy (DW Unlocked): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 80

    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Aerial Ace
    Attract
    Bite
    Charm
    Covet
    Crunch
    Dig
    Double Team
    Endure
    Facade
    Fire Fang
    Frustration
    Giga Impact
    Helping Hand
    Hidden Power
    Howl
    Hyper Beam
    Hyper Voice
    Ice Fang
    Iron Head
    Last Resort
    Leer
    Lick
    Mud-Slap
    Odor Sleuth
    Payback
    Protect
    Pursuit
    Rain Dance
    Rest
    Retaliate
    Return
    Reversal
    Roar
    Rock Smash
    Rock Tomb
    Round
    Sand-Attack
    Shadow Ball
    Sleep Talk
    Snarl
    Snore
    Strength
    Substitute
    Sunny Day
    Superpower
    Surf
    Swagger
    Tackle
    Take Down
    Thunder
    Thunder Fang
    Thunder Wave
    Thunderbolt
    Toxic
    Uproar
    Wild Charge
    Work Up
    Yawn
  23. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,528
    UCUCUCUC

    Er, I mean...

    Reffing this.
  24. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Time to try this again.

    Rank: Bronze:
    Thread: http://www.smogon.com/forums/showthread.php?t=3471037
    Team:
    Thor the Cyclohm @ Shield Dust (open)

    [​IMG]
    Cyclohm[Thor] (Male)
    Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): [UNLOCKED](Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)

    Stats:

    HP: 110
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 69 (80/1.15) (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (51):
    Tackle
    Growl
    Dragon Rage
    Leer
    Thundershock
    Charge
    Rain Dance
    Twister
    Spark
    Sonicboom
    Double Hit
    Hyper Beam
    Slack Off
    Hurricane
    Whirlwind
    Bide
    Weather Ball
    Discharge
    Tri Attack
    Thrash
    Zap Cannon
    Outrage

    Hydro Pump
    Magnet Rise
    Heal Bell
    Signal Beam
    Power Gem

    Thunderbolt
    Flamethrower
    Dragon Pulse
    Thunder Wave
    Protect
    Light Screen
    Taunt
    Thunder
    Fire Blast
    Dragon Tail
    Sunny Day
    Substitute
    Trick Room
    Volt Switch
    Roar
    Surf
    Ice Beam
    Endure
    Draco Meteor
    Shock Wave
    Earthquake
    Blizzard
    Double Team
    Torment


    Hector the Snorlax @ Immunity (open)

    [​IMG]
    Snorlax [Hector] (M)
    Nature: Quiet (+Spa, -Spe)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 26 (30/1.15)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC:5/5

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony: (Unlocked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Moves (37):
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Headbutt
    Belly Drum
    Yawn
    Rest
    Body Slam
    Sleep Talk
    Giga Impact
    Crunch
    Hyper Beam
    Heavy Slam
    Block
    Stockpile
    Snatch
    Rollout
    Covet
    Snore
    Harden
    Last Resort

    Counter
    Substitute
    Double Edge

    Ice Beam
    Surf
    Fire Blast
    Earthquake
    Protect
    Thunderbolt
    Gunk Shot


    Saria the Roserade @ Natural Cure (open)

    [​IMG]
    Roserade[Saria] {F}

    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:

    Natural Cure: (Innate)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Poison Point: (Can be Disabled)

    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Technician (DW): (Innate)
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.


    Stats:

    HP: 90
    Atk: 2 (-)
    Def: 2
    SpA: 6 (+)
    SpD: 4
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (25):

    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Poison Sting
    Leech Seed
    Magical Leaf
    Giga Drain
    Grasswhistle
    Weather Ball
    Sweet Scent
    Toxic
    Toxic Spikes
    Petal Dance
    Aromatherapy
    Ingrain

    Synthesis
    Sleep Powder
    Extrasensory
    Spikes

    Sludge Bomb
    Shadow Ball
    Hidden Power Fire (6)
    Venoshock
    Protect
  25. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,528
    Might as well.

    I'll post in the thread later.

    EDIT: Done. Also putting up another challenge:

    Name: AOPSUser
    Rank: Bronze
    Thread: Right here.

    Cyclohm@Shield Dust
    Cyclohm (OT Galladiator) (open)
    [​IMG]

    Cyclohm [Gandalf] (M)
    Nature: Modest (+Special Attack, -Attack)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 2
    DC: 5/5

    Moves:
    Tackle
    Growl
    Leer
    Dragon Rage
    Thundershock
    Charge
    Rain Dance
    Twister
    Sonicboom
    Spark
    Dragon Tail
    Discharge
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball
    Zap Cannon
    Double Hit
    Thrash
    Whirlwind
    Bide
    Tri Attack
    Outrage

    DragonBreath
    Hydro Pump
    Magnet Rise
    Heal Bell
    Power Gem
    Mud-Slap
    Endure
    Shock Wave

    Light Screen
    Thunder
    Thunder Wave
    Thunderbolt
    Protect
    Draco Meteor
    Flamethrower
    Toxic
    Hail
    Blizzard
    Substitute
    Hidden Power (Ground 7)
    Fire Blast
    Volt Switch
    Surf
    Sunny Day
    Ice Beam
    Electroweb
    Sleep Talk
    Rest

    Total: 51


    Dragonite@Multiscale
    Dragonite (open)
    [​IMG]

    Dragonite "Sam" (M)
    Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

    Type: Dragon/Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW Unlocked): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22
    -10% Evasion

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Outrage
    Safeguard
    Hyper Beam
    Dragon Tail
    Dragon Rush
    Aqua Tail
    Dragon Dance
    Fire Punch
    Thunderpunch
    Roost

    Extremespeed
    Aqua Jet
    Water Pulse
    Haze
    Mist
    Horn Drill
    Body Slam
    Endure
    Focus Punch
    Dynamicpunch

    Toxic
    Protect
    Thunderbolt
    Hidden Power (Grass 7)
    Draco Meteor
    Dragon Pulse
    Icy Wind
    Flamethrower
    Substitute
    Ice Beam
    Light Screen
    Frustration
    Return
    Rest
    Double Team
    Dive
    Sky Drop
    Fly
    Heat Wave
    Bind
    Superpower
    Ice Punch
    Iron Head
    Iron Tail
    Fire Blast
    Blizzard
    Thunder
    Brick Break
    Rock Slide
    Surf
    Rain Dance
    Hail
    Aerial Ace
    Earthquake

    Total: 61/109


    Revenankh@Shed Skin:
    Revenankh (open)
    [​IMG]

    Revenankh "Tutankhamen" (M)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 4
    DC: 5/5

    Attacks:

    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Power Whip
    Hammer Arm
    Moonlight
    Punishment
    Revenge
    Vital Throw
    Grudge

    Shadow Sneak
    Counter
    Mach Punch
    Focus Punch
    Drain Punch
    Endure
    Superpower
    Trick
    Wide Guard

    Taunt
    Protect
    Earthquake
    Toxic
    Substitute
    Double Team
    Brick Break
    Bulldoze
    Return
    Telekinesis
    Rest
    Facade
    Pain Split

    Total: 38/90

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