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Roleplay The Battle Pike - Challenge Signups

Discussion in 'Network Center' started by Frosty, Feb 7, 2012.

  1. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
  2. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
  3. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Time to try again!


    Name: Matezoide
    Thread: This one
    Rank: Bronze
    Abilites: Vital Spirit, Run Away, Poison Touch


    Steve (open)

    [​IMG]
    <Primeape> [Steve] (Male)
    Nature: Jolly (+14% accuracy)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


    About: He was the very first pokemon Matt obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour. Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling trully alive during a battle with a worth opponent, he cares very much about his trainer and team mates.


    Abilities:
    Vital Spirit : (Innate)

    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


    Anger Point: (Innate)
    When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


    Defiant (DW UNLOCKED): (Innate)
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.




    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110 (95 * 1,15)
    Size Class: 2
    Weight Class: 3



    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:

    Covet(*)
    Scratch(*)
    Low Kick(*)
    Leer(*)
    Focus Energy(*)
    Fury Swipes(*)
    Karate Chop(*)
    Seismic Toss(*)
    Screech(*)
    Assurance(*)
    Fling
    Cross Chop



    Close Combat(*)
    Reversal(*)
    Encore(*)
    Counter
    Substitute
    Return
    Punishment
    Earthquake
    Smack-Down
    Foresight
    Bulldoze
    Taunt




    Dig(*)
    Acrobatics(*)
    Rock Slide(*)
    Thunder-Punch
    Endure
    Ice Punch
    Seed-Bomb
    Fire Punch
    Focus-Punch
    Bide





    Twilight (open)


    [​IMG]
    <Rapidash> [Twilight] (Female)

    Nature: Naive (+17% accuracy)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    About: Caught after being found injured by Matt and nursed back to health, Twilight quickly showed it's amazing fighting abilites by defeating a pack of wild Grimer. Despite her naiveness,Twilight is by no means a fool and , despite managing to maintain a serious attitude, she is a sweet heart and quickly becomes timid depending on the situation.

    Run Away (Innate):
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Flash-Fire (Innate):

    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Flame Body (DW UNLOCKED,Innate):

    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.


    Rapidash
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:

    Growl(*)
    Tackle(*)
    Tail Whip(*)
    Ember(*)
    Flame Wheel(*)
    Stomp(*)
    Flame-Charge(*)
    Fire-Spin(*)
    Bounce
    Agility
    Flare-Blitz
    Poison Jab
    Megahorn
    Quick Attack

    Fire-Blast(*)
    Wild-Charge(*)
    Sunny-Day(*)
    Will-O-Wisp
    Solar Beam
    Overheat
    Double Team
    Substitute


    Hypnosis(*)
    Low-Kick(*)
    Charm(*)
    Morning Sun
    Double-Edge
    Endure




    Bosco (open)

    [​IMG]
    <Muk> (Bosco) (Male)

    Nature: Quiet (-10% evasion)
    Type: Poison

    Poison: Poison STAB;immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


    About: When his pack was forced to run away from Twilight's Fire-Blast, Steve's Dig was able to catch him off-guard and KO, since then, Bosco has shown to be an extremely quirky Grimer, highly energetic and cheerful towards his team mates regardless of the situation, he can be described as the team's cheer-leader. He is also extremely fond of costumes.


    Abilites:

    Stench (Innate):

    This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


    Sticky Hold (Innate):

    This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.


    Poison Touch (DW UNLOCKED,can be enabled):

    This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).




    Muk
    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 43 (-)
    Size Class: 3
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:

    Poison Gas(*)
    Pound(*)
    Harden(*)
    Mud-Slap(*)
    Disable(*)
    Sludge(*)
    Minimize(*)
    Mud-Bomb(*)
    Acid Armor
    Gunk Shot
    Memento




    Poison-Jab(*)
    Flamethrower(*)
    Payback(*)
    Rock-Slide
    Pain-Split
    Giga-Drain
    Rest
    Venoshock
    Sleep-Talk
    Ice Punch
    Thunderbolt
    Endure
    Brick-Break


    Curse(*)
    Shadow-Sneak(*)
    Acid-Spray(*)

  4. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Will do.
  5. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    I suppose it can't hurt to try this.

    Name: Lock
    Challenge Thread (if any): nope!
    Rank: Bronze

    Manectric @ Static
    Colossoil @ Guts
    Cradily @ Suction Cups

    Manectric (open)
    [​IMG]
    Manectric(*) [Greased] (M)
    Nature: Rash (+1 SpA, -1 SpD)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Minus (DW UNLOCKED): (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 1 (-)
    Spe: 105
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Fire Fang
    Tackle
    Thunder Wave
    Leer
    Howl
    Quick Attack
    Spark
    Odor Sleuth
    Roar
    Thunder
    Charge

    Crunch
    Discharge
    Uproar

    Hidden Power [Ice, 7]
    Thunderbolt
    Flamethrower
    Snarl
    Volt Switch
    Protect
    Endure
    Substitute
    Rest
    Sleep Talk

    Colossoil (open)
    [​IMG]
    Colossoil(*) [The Imprisoned] (M)
    Nature: Hardy (No effect on stats)

    Type: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW UNLOCKED): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Drill Run
    Peck
    Leer
    Tackle
    Horn Attack
    Bubblebeam
    Bite
    Rapid Spin
    Body Slam
    Bounce
    Dig
    Muddy Water
    Pursuit
    Crunch
    Megahorn

    Sucker Punch
    Thunder Fang
    Water Spout
    Fake Out

    Earthquake
    Facade
    Snarl
    Rock Slide
    Taunt
    Protect
    U-turn

    Cradily (open)
    [​IMG]
    Cradily [Lilypad] (F)
    Nature: Quiet (+1 SpA, -15% Speed -10% Evasion)

    Type: Rock/Grass
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 37 (-15%, -10% Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 4/5

    Attacks:
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray
    Wring Out
    Gastro Acid

    Curse
    Mega Drain
    Mirror Coat
    Recover

    Toxic
    Sludge Bomb
    Rock Slide
    Protect

    Earth Power
    Stealth Rock
  6. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    I shall rechallenge the Bronze Rank!!

    There is my thread ---> Battle Pike

    Nidoking = Sheer Force
    Pyroak = Rock Head
    Lucario = Inner Focus

    King the Nidoking (32 Moves) (open)

    [​IMG]
    Nidoking [King] (Male)
    Mild: (+1 Sp.Atk, -1 Def)
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force: (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-1)
    SpA: Rank 4 (+1)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: Maxed
    MC: 3
    DC: Maxed
    KOC: 0

    Attacks:
    1). Leer(*)
    2). Peck(*)
    3). Focus Energy(*)
    4). Tackle(*)
    5). Horn Attack(*)
    6). Double Kick(*)
    7). Poison Sting(*)
    8). Focus Energy(*)
    9). Fury Attack(*)
    10). Helping Hand(*)
    11). Poison Jab
    12). Fire Blast
    13). Sludge Wave
    14). Sucker Punch(*)
    15). Head Smash(*)
    16). Confusion(*)
    17). Sludge Bomb(*)
    18). Thunderbolt(*)
    19). Ice Beam(*)
    20). Protect
    21). Water Pulse
    22). Dig
    23). Double Team
    24). Hone Claws
    25). Chip Away
    26). Thrash
    27). Earth Power
    28). Megahorn
    29). Blizzard
    30). Flamethrower
    31). Thunder
    32). Brick Break

    Firestorm the Pyroak (30 Moves) (open)
    Firestorm the Pyroak (30 Moves) (open)

    [​IMG]
    Pyroak [Firestorm] (Male)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4(+1)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-15% Speed)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: Maxed
    MC: 9
    DC: Maxed
    KOC: 0

    Attacks:
    1). Bullet Seed(*)
    2). Sweet Scent(*)
    3). Absorb(*)
    4). Growth(*)
    5). Ember(*)
    6). Leech Seed(*)
    7). Flame Wheel(*)
    8). Giga Drain(*)
    9). Fire Spin(*)
    10). Synthisis
    11). Lava Plume
    12). Petal Dance
    13). Fire Spin
    14). Flare Blitz
    15). Wood Hammer
    16). Heat Crash
    17). Zap Cannon
    18). Substitute
    19). Toxic
    20). Solarbeam
    21). Seed Bomb(*)
    22). Earth Power(*)
    23). Dragonbreath(*)
    24). Inferno
    25). Flamethrower(*)
    26). Energy Ball(*)
    27). Overheat(*)
    28). Low Kick
    29). Flash Cannon
    30). Sunny Day

    Goku the Lucario (31 Moves) (open)

    [​IMG]
    Lucario [Goku] (male)
    Nature: Naughty (+1 Atk, -1Sp.Def)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified: (Innate)This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5 (+1)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-1)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6 Maxed
    MC: 0
    DC: 5/5 Maxed
    KOC: 0

    Attacks:
    1). Quick Attack(*)
    2). Foresight(*)
    3). Endure(*)
    4). Counter(*)
    5). Force Palm(*)
    6). Feint(*)
    7). Reversal(*)
    8). Screech(*)
    9). Nasty Plot
    10). Heal Pulse
    11). Hi Jump Kick
    12). Roar
    13). Crunch(*)
    14). Bullet Punch(*)
    15). Detect(*)
    16). Rock Slide(*)
    17). Shadow Claw(*)
    18). Earthquake(*)
    19). Ice Punch
    20) Swords Dance
    21). Dig
    22). Dark Pulse
    23). Metal Claw
    24). Bone Rush
    25). Metal Sound
    26). Close Combat
    27). Aura Sphere
    28). Extremespeed
    29). Dragon Pulse
    30). Ice Punch
    31). Heal Pulse
  7. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731


    Getting this.


    If no one else gets KS's challenge 'til tommorow night, I may get it too.
  8. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Name: Really?
    Thread: http://www.smogon.com/forums/showthread.php?t=3473278
    Rank: Bronze

    Jill the Dragonite* W/ Multiscale (open)
    [​IMG]
    Jill - Dragonite (F)
    Nature: Mild (+1 SpA, -1 Def)

    Types: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. (Dragonite line capable of breathing underwater)
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 80

    Size Class: 4
    Weight Class: 6

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (35/114):
    Aerial Ace
    *Agility
    Air Cutter
    Aqua Jet

    Aqua Tail
    Attract
    Bide
    Bind
    Blizzard
    Body Slam

    Brick Break
    Bulldoze
    Captivate
    Curse
    Cut
    Defog

    Detect
    Dive
    Double Team
    Double-Edge

    Draco Meteor
    Dragon Claw
    *Dragon Dance
    *Dragon Pulse
    *Dragon Rage
    Dragon Rush
    *Dragon Tail
    DragonBreath
    DynamicPunch

    Earthquake
    Endure
    *ExtremeSpeed
    Facade
    *Fire Blast
    Fire Punch
    Flamethrower
    Fling
    Fly
    Focus Blast
    Frustration
    Fury Cutter
    Giga Impact
    Hail
    Haze
    Headbutt
    Heal Bell

    Heat Wave
    Hidden Power
    Hone Claws
    Horn Drill

    Hurricane
    Hydro Pump
    Hyper Beam
    *Ice Beam
    Ice Punch
    Icy Wind
    Incinerate
    Iron Head
    Iron Tail

    *Leer
    Light Screen
    Mimic
    Mist
    Mud-Slap
    Natural Gift
    Ominous Wind

    Outrage
    Protect
    Rage
    Rain Dance
    Razor Wind
    Reflect
    Rest
    Return

    Roar
    Rock Slide
    Rock Smash
    Rock Tomb

    Roost
    Round
    Safeguard
    Sandstorm
    Secret Power
    Shockwave
    Skull Bash
    Sky Drop

    *Slam
    Sleep Talk
    Snore
    Steel Wing

    Stone Edge
    Strength
    Substitute
    Sunny Day
    Superpower
    Supersonic

    Surf
    Swagger
    Swift
    Tailwind
    Take Down
    Thunder

    *Thunder Wave
    Thunderbolt
    ThunderPunch
    Toxic
    *Twister
    Water Gun
    Water Pulse

    Waterfall
    Whirlpool
    Wing Attack
    *Wrap
    Zap Cannon
    Elincia the Togekiss W/ Serene Grace (open)
    [​IMG]
    Elincia - Togekiss (F)
    Nature: Calm (+1 SpD, -1 Atk)

    Types: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW Unlocked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 5 (+)
    Spe: 80

    Size Class: 3
    Weight Class: 3

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Aerial Ace
    After You
    Air Cutter
    Air Slash
    AncientPower
    Attract
    Aura Sphere
    Baton Pass
    Bestow
    Body Slam
    Brick Break
    Charm
    Counter
    Covet
    Defense Curl
    Dizzy Punch
    Double-Edge
    Drain Punch
    Dream Eater
    Echoed Voice
    Encore
    Endeavor
    Endure
    Extrasensory
    ExtremeSpeed
    Facade
    Fire Blast
    Flamethrower
    Flash
    Fling
    Fly
    Focus Punch
    Follow Me
    Foresight
    Frustration
    Future Sight
    Giga Impact
    Grass Knot
    Growl
    Headbutt
    Heal Bell
    Heat Wave
    Helping Hand
    Hidden Power
    Hyper Beam
    Hyper Voice
    Incinerate
    Last Resort
    Light Screen
    Lucky Chant
    Magic Coat
    Magical Leaf
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mirror Move
    Morning Sun
    Mud-Slap
    Nasty Plot
    Natural Gift
    Ominous Wind
    Peck
    Pluck
    Present
    Protect
    Psych Up
    Psychic
    Psycho Shift
    Psyshock
    Rain Dance
    Reflect
    Rest
    Retaliate
    Return
    Rock Smash
    Role Play
    Rollout
    Roost
    Round
    Safeguard
    Secret Power
    Seismic Toss
    Shadow Ball
    Shock Wave
    Signal Beam
    Silver Wind
    Sky Attack
    Sleep Talk
    Snore
    Softboiled
    SolarBeam
    Steel Wing
    Stored Power
    Substitute
    Sunny Day
    Swagger
    Sweet Kiss
    Swift
    Tailwind
    Telekinesis
    Thunder Wave
    Toxic
    Tri Attack
    Trick
    Twister
    Uproar
    Water Pulse
    Wish
    Work Up
    Yawn
    Zap Cannon
    Zen Headbutt
    Gareth the Camerupt W/ Magma Armor (open)
    [​IMG]
    Gareth - Camerupt (M)
    Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion)

    Types: Fire/Ground
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)

    Size Class: 4
    Weight Class: 6

    EC: 6/6
    MC: 3
    DC: 5/5

    Moves:
    After You
    Amnesia
    AncientPower
    Attract
    Body Slam
    Bulldoze
    Captivate
    Charm
    Curse
    Defense Curl
    Dig
    Double-Edge
    Double Team
    Earth Power
    Earthquake
    Echoed Voice
    Ember
    Endure
    Eruption
    Explosion
    Facade
    Fire Blast
    Fissure
    Flame Burst
    Flame Charge
    Flamethrower
    Flash Cannon
    Focus Energy
    Frustration
    Giga Impact
    Growl
    Headbutt
    Heat Wave
    Hidden Power
    Howl
    Hyper Beam
    Incinerate
    Iron Head
    Lava Plume
    Magnitude
    Mimic
    Mud-Slap
    Mud Bomb
    Natural Gift
    Overheat
    Protect
    Rest
    Return
    Roar
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Sandstorm
    Scary Face
    Secret Power
    Selfdestruct
    Sleep Talk
    Snore
    SolarBeam
    Spit Up
    Stealth Rock
    Stockpile
    Stomp
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Swallow
    Tackle
    Take Down
    Toxic
    Will-o-Wisp
    Yawn
  9. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "Okay, time to finally give Silver a go after becoming the first able to challenge it."

    Name: deadfox
    Challenge Thread: Here
    Rank: Silver
    Pokemon:
    Dracor the Dragonite @ Multiscale (open)
    [​IMG]
    Dragonite [Dracor] (F)
    Nature: Rash (+1 Special Attack, -1 Special Defence)

    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Attacks (70):
    PHYSICAL
    Aerial Ace
    Aqua Tail
    Bide
    Brick Break
    Bulldoze
    Dive
    Dragon Claw
    Dragon Rush
    Dragon Tail
    Earthquake
    Extremespeed
    Fire Punch
    Fly
    Focus Punch
    Ice Punch
    Iron Tail
    Outrage
    Rock Slide
    Sky Drop
    Slam
    Stone Edge
    Superpower
    ThunderPunch
    Waterfall
    Wing Attack
    Wrap

    SPECIAL
    Blizzard
    Draco Meteor
    Dragon Pulse
    Dragon Rage
    Fire Blast
    Flamethrower
    Focus Blast
    Heat Wave
    Hidden Power [Grass-7]
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Incinerate
    Ominous Wind
    Surf
    Thunder
    Thunderbolt
    Twister
    Whirlpool

    OTHER
    Agility
    Defog
    Double Team
    Dragon Dance
    Endure
    Hail
    Heal Bell
    Hone Claws
    Leer
    Light Screen
    Mimic
    Protect
    Rain Dance
    Reflect
    Rest
    Roar
    Roost
    Safeguard
    Substitute
    Sunny Day
    Tailwind
    Thunder Wave
    Toxic

    RAID
    Dispel
    Fried the Krilowatt @ Magic Guard (open)
    [​IMG]
    Krilowatt [Fried] (F)
    Nature: Naive (+15% Spe, +17% Acc, -1 SpD)

    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121 (105*1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

    Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks (30):
    PHYSICAL
    Aqua Jet
    Counter
    Dive
    Earthquake
    Ice Shard
    Low Kick
    Tackle

    SPECIAL
    Blizzard
    Bubble
    Earth Power
    Electroweb
    Hydro Pump
    Ice Beam
    Icy Wind
    Mirror Coat
    Muddy Water
    Scald
    Shock Wave
    Thunder
    Thunderbolt
    Thundershock
    Volt Switch

    OTHER
    Charge
    Confuse Ray
    Detect
    Double Team
    Endure
    Heart Swap
    Imprison
    Me First

    RAID
    Dispel
    Drogon the Hydreigon @ Levitate (open)
    [​IMG]
    Hydreigon [Drogon] (M)
    Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)

    Type: Dark/Dragon
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (98*1.15)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: N/A

    Abilities:

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (46):
    PHYSICAL
    Acrobatics
    Aqua Tail
    Bite
    Body Slam
    Bulldoze
    Crunch
    Double Hit
    Dragon Rush
    Dragon Tail
    Earthquake
    Fire Blast
    Fire Fang
    Fly
    Head Smash
    Headbutt
    Ice Fang
    Outrage
    Rock Slide
    Stone Edge
    Tackle
    Thunder Fang
    U-Turn
    Zen Headbutt

    SPECIAL
    Dark Pulse
    Draco Meteor
    Dragon Pulse
    Dragon Rage
    DragonBreath
    Earth Power
    Flamethrower
    Focus Blast
    Heat Wave
    Hidden Power [Grass-7]
    Hyper Voice
    Incinerate
    Surf
    Tri Attack

    OTHER
    Double Team
    Focus Energy
    Protect
    Reflect
    Roar
    Roost
    Substitute
    Taunt
    Thunder Wave
    Torment
    Toxic
  10. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Sorry, not reffing... maybe anyways.

    I am however, adding event moves to Lucy's Pokemon. Dunsparce now gets Fury Attack and Horn Drill, while Steelix gets Sharpen.
  11. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,621
    Name: Texas Cloverleaf
    Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3466748&highlight=texas cloverleaf
    Rank: Silver

    Cyclohm (open)

    [​IMG]
    Cyclohm, Behemoth, Female
    Nature: Modest (+SpA, -Atk)
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    (Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Whirlwind
    Bide
    Weather Ball
    Tri Attack
    Tackle
    Growl
    Leer
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Double Hit
    Sonicboom
    Dragon Tail
    Discharge
    Slack Off
    Hurricane
    Zap Cannon
    Thrash
    Outrage

    Dragon Dance
    Dragonbreath
    Gust
    Heal Bell
    Hydro Pump
    Magnet Rise
    Power Gem
    Spark

    Draco Meteor
    Electroweb
    Mud-Slap
    Signal Beam
    Swift
    Water Pulse

    Attract
    Charge Beam
    Blizzard
    Bulldoze
    Double Team
    Dragon Claw
    Dragon Pulse
    Earthquake
    Endure
    Fire Blast
    Flamethrower
    Hail
    Hidden Power Grass 7
    Hyper Beam
    Ice Beam
    Light Screen
    Natural Gift
    Protect
    Sandstorm
    Sleep Talk
    Shock Wave
    Substitute
    Sunny Day
    Surf
    Rest
    Roar
    Thunder
    Thunderbolt
    Thunder Wave
    Torment
    Toxic
    Trick Room
    Volt Switch
    Wild Charge
    Total Moves: 69/85

    Yet to get:
    3 MC (Egg/4th Gen Tutor/Past-Gen TM): Dragon Rush, Headbutt, Secret Power, Captivate (Subtotal: 12)
    2 MC (Tutor): Snore (Subtotal: 2)
    2 MC (TM): Hone Claws, Frustration, Return, Aerial Ace, Facade, Round, Incinerate, Giga Impact, Flash, Strength, Waterfall (Subtotal: 22)


    Dragonite (open)

    [​IMG]
    Dragonite, Tempest, Female
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Dragonite
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Fire Punch
    Thunderpunch
    Wrap
    Roost
    Leer
    Thunder Wave
    Twister
    Agility
    Dragon Rage
    Slam
    Aqua Tail
    Dragon Rush
    Dragon Tail
    Safeguard
    Dragon Dance
    Wing Attack
    Outrage
    Hyper Beam
    Hurricane

    Aqua Jet
    Dragon Pulse
    Extremespeed
    Light Screen

    Aerial Ace
    Attract
    Bide
    Blizzard
    Brick Break
    Bulldoze
    Cut
    Defog
    Detect
    Double Team
    Dive
    Draco Meteor
    Dragon Claw
    Earthquake
    Endure
    Facade
    Fire Blast
    Flamethrower
    Fling
    Fly
    Focus Blast
    Frustration
    Giga Impact
    Hail
    Heal Bell
    Heat Wave
    Hidden Power Grass (7)
    Hone Claws
    Hydro Pump
    Ice Beam
    Ice Punch
    Icy Wind
    Incinerate
    Protect
    Rain Dance
    Razor Wind
    Reflect
    Return
    Rest
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Sandstorm
    Sky Drop
    Sleep Talk
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Superpower
    Surf
    Swagger
    Tailwind
    Toxic
    Thunder
    Thunderbolt
    Waterfall
    Whirlpool
    Total Moves: 83/117

    Yet To Get:
    Egg (3 MC): Dragon Breath, Haze, Mist, Supersonic, Water Pulse (Subtotal: 15)
    Past-Gen Tutor (3 MC): Air Cutter, Body Slam, Double-Edge, Dynamicpunch, Fury Cutter, Headbutt, Mimic, Mud-Slap, Ominous Wind, Swift (Subtotal: 30)
    BW2 Tutor (2 MC): Bind, Iron Head, Iron Tail, Superpower (Subtotal: 8)
    Past-Gen TM (3 MC): Bubblebeam, Captivate, Curse, Fury Cutter, Horn Drill, Take Down, Natural Gift, Rage, Secret Power, Shock Wave, Skull Bash, Steel Wing, Water Gun, Zap Cannon (Subtotal: 42)
    Event (3 MC): Whirlwind


    Pyroak (open)

    [​IMG]
    Pyroak, Titan, (M)
    Nature: Brave (plus Attack, minus Speed, -10% Evasion)
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW) (Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Wood Hammer
    Flare Blitz
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Iron Defense
    Synthesis
    Lava Plume
    Zap Cannon

    Counter
    Blaze Kick
    Seed Bomb
    Earth Power
    Stealth Rock
    Sleep Talk
    Low Kick

    Light Screen
    Rock Slide
    Swords Dance
    Hidden Power Ice (7)
    Substitute
    Toxic
    Sunny Day
    Double Team
    Rest
    Earthquake
    Solarbeam
    Total Moves: 33
  12. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Spose I may as well get one of these rolling too:

    Name: Why do we still have this here?
    Thread: Here
    Rank: Bronze

    Ragnarok the Gallade@Steadfast (open)

    [​IMG]
    *Gallade (Ragnarok) Male*
    Nature:
    Adamant
    Type:
    Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified: (Dreamworld)
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 68 Total
    Ally Switch
    Attract
    Body Slam
    Brick Break
    Bulk Up
    Bulldoze
    Calm Mind
    Close Combat
    Confuse Ray
    Confusion
    Destiny Bond
    Disable
    Double Team
    Drain Punch
    Dual Chop
    Earthquake
    Encore
    Endure
    Facade
    False Swipe
    Fire Punch
    Focus Punch
    Fury Cutter
    Growl
    Heal Pulse
    Helping Hand
    Hypnosis
    Ice Punch
    Icy Wind
    Imprison
    Knock Off
    Leaf blade
    Light Screen
    Low Sweep
    Lucky Chant
    Magic Coat
    Magical Leaf
    Mean Look
    Night Slash
    Pain Split
    Protect
    Psychic
    Psycho Cut
    Psych Up
    Rain Dance
    Reflect
    Rest
    Return
    Safeguard
    Shadow Sneak
    Skill Swap
    Slash
    Sleep Talk
    Snatch
    Stone Edge
    Substitute
    Sunny Day
    Swords Dance
    Taunt
    Teleport
    Thunder Punch
    Thunder Wave
    Torment
    Toxic
    Will o wisp
    Wish
    X-Scissor
    Zen Headbutt

    Daezara the Cyclohm@Shield Dust (open)

    [​IMG]
    *Cyclohm (Daezara) Female*
    Nature:
    Modest
    Type:
    Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust:
    Type: Innate
    This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static:
    Type: Innate
    This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat:
    Type: Innate
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 44 Total
    Blizzard
    Charge
    Discharge
    Double Hit
    Double Team
    Draco Metour
    Dragonbreath
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Endure
    Fire Blast
    Flamethrower
    Growl
    Hail
    Heal Bell
    Hidden Power (Fighting)
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Leer
    Light Screen
    Magnet Rise
    Power Gem
    Protect
    Rain Dance
    Signal Beam
    Slack Off
    Sonicboom
    Spark
    Substitute
    Surf
    Swift
    Tackle
    Thunder
    Thundershock
    Thunderbolt
    Thunder Wave
    Torment
    Twister
    Volt Switch
    Weather Ball
    Whirlwind

    Azavel the Togekiss@Serene Grace (open)

    [​IMG]
    Togetic (Azavel) Male
    Nature:
    Timid
    Type:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle:
    Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace:
    Type: Innate
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck:(Dreamworld)
    Type: Innate
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 92 (+) (+10% Accuracy & Evasion)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 39 Total
    After You
    Air Slash
    Ancient Power
    Aura Sphere
    Baton Pass
    Bestow
    Charm
    Counter
    Growl
    Encore
    Endure
    Extrasensory
    Extreme Speed
    Fire Blast
    Flamethrower
    Fly
    Follow Me
    Heal Bell
    Light Screen
    Magic Coat
    Magical Leaf
    Metrenome
    Mirror Move
    Morning Sun
    Nasty Plot
    Protect
    Psyshock
    Reflect
    Roost
    Safeguard
    Shadow Ball
    Sky Attack
    Solar Beam
    Substitute
    Sweet Kiss
    Swift
    Tailwind
    Yawn
    Wish
  13. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    This queue is bugging me.

    I'll take King Serperior and Danmantincan. Expect post tonight.

    Queue:
    Deadfox081 (Silver)
    Texas Cloverleaf (Silver)
    Ragnarokalex (Bronze)
  14. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    I promised myself I wouldn't pick any more Silver Challenges until I'm able to reach it myself. But since the queue is stuck here and no one else is taking anything (HINTHINT), I'll take this challenge:



    and I'll put a challenge of my own:

    Rank: Bronze.
    Thread: http://www.smogon.com/forums/showthread.php?t=3471037
    Team:
    Thor the Cyclohm with Shield Dust (open)

    [​IMG]
    Cyclohm[Thor] (Male)
    Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): [UNLOCKED](Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)

    Stats:

    HP: 110
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 69 (80/1.15) (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (58):
    Tackle
    Growl
    Dragon Rage
    Leer
    Thundershock
    Charge
    Rain Dance
    Twister
    Spark
    Sonicboom
    Double Hit
    Hyper Beam
    Slack Off
    Hurricane
    Whirlwind
    Bide
    Weather Ball
    Discharge
    Tri Attack
    Thrash
    Zap Cannon
    Outrage

    Hydro Pump
    Magnet Rise
    Heal Bell
    Signal Beam
    Power Gem
    Dragonbreath
    Dragon Dance


    Thunderbolt
    Flamethrower
    Dragon Pulse
    Thunder Wave
    Protect
    Light Screen
    Toxic
    Thunder
    Fire Blast
    Dragon Tail
    Sunny Day
    Substitute
    Trick Room
    Volt Switch
    Roar
    Surf
    Ice Beam
    Endure
    Draco Meteor
    Shock Wave
    Earthquake
    Blizzard
    Double Team
    Torment
    Hail
    Incinerate
    Sleep Talk
    Rest
    Charge Beam


    Hector the Snorlax with Immunity (open)

    [​IMG]
    Snorlax [Hector] (M)
    Nature: Quiet (+Spa, -Spe)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 26 (30/1.15)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC:5/5

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony: (Unlocked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Moves (44):
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Headbutt
    Belly Drum
    Yawn
    Rest
    Body Slam
    Sleep Talk
    Giga Impact
    Crunch
    Hyper Beam
    Heavy Slam
    Block
    Stockpile
    Snatch
    Rollout
    Covet
    Snore
    Harden
    Last Resort
    Natural Gift

    Counter
    Substitute
    Double Edge
    Whirlwind
    Selfdestruct

    Ice Beam
    Surf
    Fire Blast
    Earthquake
    Protect
    Thunderbolt
    Gunk Shot
    Wild Charge
    Psychic
    Focus Blast
    Hyper Voice
    Rock Slide


    Bellum the Rotom-W with Levitate (open)

    [​IMG]
    Rotom [Bellum]
    Nature: Modest (+SpA, -Atk)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 90
    Atk: Rank 2(-1)
    Def: Rank 4
    SpA: Rank 5(+1)
    SpD: Rank 4
    Spe: 86
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    MC: 0

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (49):
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Substitute
    Hex
    Discharge
    Omnious Wind
    Electroball
    Charge

    Thunderbolt
    Will-o-Wisp
    Protect
    Light Screen
    Electroweb
    Pain Split
    Snatch
    Volt Switch
    Toxic
    Shadow Ball
    Endure
    Spite
    Reflect
    Hidden Power Grass (7BP)
    Charge Beam
    Signal Beam
    Psych Up
    Thunder
    Sucker Punch
    Rain Dance
    Mudslap
    Rest
    Sleep Talk
    Sunny Day
    Telekinesis
    Thief
    Dark Pulse
    Snore
    Swift
    Secret Power
    Round
    Flash
    Dream Eater

    Hydro Pump
  15. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Name: DFrog
    Rank: Bronze
    Thread
    Abilities: Limber, Guts, Prankster
    Desmond - Kitsunoh - 21 moves (open)

    [​IMG]
    Kitsunoh [Desmond] M[​IMG]
    Nature: Adamant
    Type: Ghost/Steel
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Frisk (Can be Activated): The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.

    Cursed Body (Innate): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    EC: 6/6
    MC: 0
    DW: 3/5


    Moves:
    Ice Fang
    Thunder Fang
    Tail Whip
    Scratch
    Tackle
    Iron Defence
    Lick
    Leer
    Faint Attack
    Shadow Sneak
    Curse
    Iron Head
    Shadow Strike
    Fake Out
    Revenge
    Feather Dance
    Meteor Mash
    Yawn
    Will-o-Wisp
    Taunt
    Rock Slide​
    Diablo - Colossoil - 23 moves (open)

    [​IMG]
    Colossoil [Diablo] M[​IMG]
    Nature: Rash
    Type: Dark/Ground
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22


    Abilities:

    Rebound (Can Be Activated): When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.

    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Pressure (Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    EC: 6/6
    MC: 1
    DC: 2/5


    Moves:
    Leer
    Tackle
    Peck
    Horn Attack
    Drill Run
    Mud Shot
    Bubblebeam
    Body Slam
    Rapid Spin
    Mud Bomb
    Pursuit
    Crunch
    Muddy Water
    Dig
    Bounce
    Water Spout
    Earth Power
    Thunder Fang
    Earthquake
    Hidden Power Ice (7)
    Taunt
    Aqua Tail
    Mega Horn​
    Grace - Tomohawk - 23 moves (open)

    [​IMG]
    Tomohawk [Grace] F[​IMG]
    Nature: Modest
    Type: Flying/Fighting
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    Abilities:

    Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Justified (Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    EC: 6/6
    MC: 0
    DC: 4/5


    Moves:
    Sunny Day
    Aura Sphere
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Whirlwind
    Aerial Ace
    Morning Sun
    Hyper Voice
    Earth Power
    Heat Wave
    Hurricane
    Yawn
    Confuse Ray
    Roost
    Hidden Power Ice 7
    Taunt
    Toxic
    Rain Dance
    Air Slash
    Safeguard​
  16. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    >.<

    ...

    I want to battle still in this century, so I am taking Ralex and Texas.

    Queue:
    Frosty (Bronze)
    DFrog (Bronze)
  17. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574
    Mode: Singles
    Thread: N/A
    Rank: Bronze
    Dejonel the Infernape @ Blaze and ironfist trait (open)

    [​IMG]
    Infernape (*) Dejonel (M)
    *
    Nature: Hasty (+18% Accuracy)
    *
    Type: Fire/fighting
    *
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 125 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 9/9
    DC: 5/5
    MC: 0

    Abilities

    Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Moves:
    Non Damaging

    Leer
    Taunt
    Encore
    Nasty Plot
    Torment
    Slack off
    Swagger
    Substitute
    Protect
    will-O-Wisp
    Endure

    Damaging

    Fake Out
    Counter
    Thunder Punch
    Fury Swipes
    Flame Wheel
    Ember
    Scratch
    Acrobatics
    Mach Punch
    Fire spin
    Flare Blitz
    Close Combat
    Fire Punch
    Dual Chop
    Heat Wave
    Feint
    Dig
    Fire Blast
    Grass knot
    Brick Break


    Matt the Clefairy @ Magic Guard (open)

    [​IMG]
    Clefairy "Matt" (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    *
    Type: Normal
    *
    Normal:Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease.
    *
    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    *
    Abilities:
    *
    Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    *
    Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated
    *
    (DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
    *
    EC: 6/9
    DC: 5/5
    MC: 1
    *
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 30 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10
    *
    Moves:
    Damaging

    Pound
    Magical Leaf
    Wake-Up Slap
    Meteor Mash
    Flamethrower
    Shadow Ball
    Dig
    Hyper Voice
    Thunderbolt
    Bide
    Doubleslap
    Ice Beam

    Non-Damaging

    Double Team
    Protect
    Bestow
    Toxic
    Endure
    Teleport
    Charm
    Encore
    Sing
    Sweet kiss
    Copycat
    Minimize
    Defense Curl
    Follow Me
    Cosmic Power
    Metronome
    Substitute
    Aromatherapy
    Magic Coat
    Light Screen
    Moonlight
    Snatch
    After You



    Moves: 32

    Twinkletoes the Lombre @ Swift Swim (open)
    *
    [​IMG]
    Lombre "Twinkletoes" (M)
    *
    Nature: Naughty (+Atk -SpD)
    *
    Type: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    *
    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    [dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    *
    Stats
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2 (-)
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13
    *
    EC: 5/9
    DC: 5/5
    MC:
    *
    Moves
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Bubble Beam
    Rain dance
    Zen Headbutt
    Fake Out
    Fury Swipes
    Water Sport
    *
    Ice beam
    Protect
    Toxic
    Scald
    Giga drain
    Substitute
    *
    Leech Seed
    Synthesis
    Teeter Dance
    Counter
    Moves: 22
  18. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    OK yeah fine.

    Queue:
    Frosty (Bronze)
    DFrog (Bronze)
    Classical (Bronze)


    Also putting out a challenge of my own:

    Name: AOPSUser
    Thread: Can I NOT get haxed to death this time?
    Rank: Bronze

    Cyclohm (OT Galladiator) (open)
    [​IMG]

    Cyclohm [Gandalf] (M)
    Nature: Modest (+Special Attack, -Attack)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Tackle
    Growl
    Leer
    Dragon Rage
    Thundershock
    Charge
    Rain Dance
    Twister
    Sonicboom
    Spark
    Dragon Tail
    Discharge
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball
    Zap Cannon
    Double Hit
    Thrash
    Whirlwind
    Bide
    Tri Attack
    Outrage

    DragonBreath
    Hydro Pump
    Magnet Rise
    Heal Bell
    Power Gem
    Mud-Slap
    Endure
    Shock Wave
    Dragon Dance

    Light Screen
    Thunder
    Thunder Wave
    Thunderbolt
    Protect
    Draco Meteor
    Flamethrower
    Toxic
    Hail
    Blizzard
    Substitute
    Hidden Power (Ground 7)
    Fire Blast
    Volt Switch
    Surf
    Sunny Day
    Ice Beam
    Electroweb
    Sleep Talk
    Rest
    Torment
    Hyper Beam
    Double Team
    Roar
    Earthquake
    Charge Beam
    Signal Beam
    Snore
    Hone Claws
    Flash

    Total: 62/85
    Dragonite (open)
    [​IMG]

    Dragonite "Sam" (M)
    Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

    Type: Dragon/Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW Unlocked): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22
    -10% Evasion

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Outrage
    Safeguard
    Hyper Beam
    Dragon Tail
    Dragon Rush
    Aqua Tail
    Dragon Dance
    Fire Punch
    Thunderpunch
    Roost
    Wing Attack
    Hurricane

    Extremespeed
    Aqua Jet
    Water Pulse
    Haze
    Mist
    Horn Drill
    Body Slam
    Endure
    Focus Punch
    Dynamicpunch
    Shock Wave
    Zap Cannon
    Bide

    Toxic
    Protect
    Thunderbolt
    Hidden Power (Grass 7)
    Draco Meteor
    Dragon Pulse
    Icy Wind
    Flamethrower
    Substitute
    Ice Beam
    Light Screen
    Frustration
    Return
    Rest
    Double Team
    Dive
    Sky Drop
    Fly
    Heat Wave
    Bind
    Superpower
    Ice Punch
    Iron Head
    Iron Tail
    Fire Blast
    Blizzard
    Thunder
    Brick Break
    Rock Slide
    Surf
    Rain Dance
    Hail
    Aerial Ace
    Earthquake
    Stone Edge
    Bulldoze
    Roar
    Tailwind
    Swagger

    Total: 71/116
    Revenankh (open)
    [​IMG]

    Revenankh "Tutankhamen" (M)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 4
    DC: 5/5

    Attacks:

    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Power Whip
    Hammer Arm
    Moonlight
    Punishment
    Revenge
    Vital Throw
    Grudge

    Shadow Sneak
    Counter
    Mach Punch
    Focus Punch
    Drain Punch
    Endure
    Superpower
    Trick
    Wide Guard

    Taunt
    Protect
    Earthquake
    Toxic
    Substitute
    Double Team
    Brick Break
    Bulldoze
    Return
    Telekinesis
    Rest
    Facade
    Pain Split

    Total: 38/90
  19. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,583
    Name: what do you THINK my name is, jesus this field is useless
    Thread: haha silver time
    Rank: silver

    Pyroak (open)

    [​IMG]
    (Pyroak) Ambrose (M)
    Nature: Brave (+1 atk, -8 spe, -10% flat evasion)
    Types: Grass / Fire
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: 4 (+)
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 52 (-) (10% flat evasion drop)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: FULL
    MC: 1
    DC: FULL

    Attacks:
    Absorb
    Amnesia
    Bullet Seed
    Ember
    Fire Spin
    Flame Burst
    Flame Wheel
    Flare Blitz
    Giga Drain
    Growth
    Heat Crash
    Iron Defense
    Lava Plume
    Leech Seed
    Leaf Tornado
    Petal Dance
    Sweet Scent
    Synthesis
    Wood Hammer
    Zap Cannon

    Aromatherapy
    Blaze Kick
    Counter
    Dragonbreath
    Earth Power
    GrassWhistle
    Inferno
    Natural Gift
    Psybeam
    Revenge
    Sand Tomb
    Water Sport

    AncientPower
    Block
    Headbutt
    Heat Wave
    Iron Tail
    Low Kick
    Seed Bomb
    Sleep Talk
    Snore
    Stealth Rock
    Worry Seed

    Attract
    Bulldoze
    Double Team
    Dragon Tail
    Earthquake
    Endure
    Energy Ball
    Facade
    Fire Blast
    Flame Charge
    Flamethrower
    Flash
    Flash Cannon
    Frustration
    Giga impact
    Grass Knot
    Hidden Power (Ice, 7)
    Hyper Beam
    Incinerate
    Light Screen
    Low Sweep
    Overheat
    Protect
    Rest
    Return
    Roar
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Secret Power
    SolarBeam
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Toxic
    Will-O-Wisp

    62 moves
    Porygon-Z (open)

    [​IMG]

    (Porygon-Z) Crystal (N)

    Nature: Modest (+ SpA, - Atk)
    Types: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Adaptability:
    (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: 2 (-)
    Def: 3
    SpA: 6 (+)
    SpD: 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: FULL
    MC: 0
    DC: FULL

    Attacks:
    Agility
    Conversion
    Conversion2
    Defense Curl
    Discharge
    Embargo
    Hyper Beam
    Lock-on
    Magic Coat
    Magnet Rise
    Nasty Plot
    Psybeam
    Recover
    Recycle
    Sharpen
    Signal Beam
    Tackle
    Tri Attack
    Trick Room
    Zap Cannon

    Dark Pulse
    Double-Edge
    Electroweb
    Endure
    Foul Play
    Gravity
    Ice Beam
    Icy Wind
    Iron Tail

    Last Resort
    Mimic
    Nightmare
    Pain Split
    Sleep Talk
    Snore

    Swift
    Trick
    Uproar
    Wonder Room

    Zen Headbutt

    Aerial Ace
    Bide
    Blizzard
    Charge Beam
    Curse
    Double Team
    Dream Eater
    Facade
    Flash
    Frustration
    Giga Impact
    Hidden Power (Fire, 7)
    Natural Gift
    Protect
    Psych Up
    Psychic
    Psyshock
    Psywave

    Rage
    Rain Dance
    Reflect
    Rest
    Return
    Round
    Secret Power
    Shadow Ball
    Shock Wave
    Skull Bash
    SolarBeam
    Substitute
    Sunny Day
    Swagger
    Take Down
    Teleport
    Thief
    Thunder
    Thunder Bolt
    Thunder Wave
    Toxic

    Barrier

    41 moves
    Kingdra (open)

    [​IMG]
    (Kingdra) Mary (F)

    Nature: Modest (+SpA, -Atk)

    Types: Water/Dragon
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Swift Swim:
    (Can Be Disabled) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 100
    Atk: 2 (-)
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 85
    SC: 2
    WC: 2
    BRT: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Brine
    Bubble
    BubbleBeam
    Dragon Dance
    Dragon Pulse
    Focus Energy
    Hydro Pump
    Leer
    Smokescreen
    Twister
    Water Gun

    Aurora Beam
    Clear Smog
    Disable
    Dragon Rage
    DragonBreath
    Flail
    Muddy Water
    Octazooka
    Razor Wind
    Signal Beam
    Splash
    Water Pulse

    Body Slam
    Bounce
    Dive
    Double-Edge
    Draco Meteor
    Headbutt
    Icy Wind
    Iron Head
    Mimic
    Outrage
    Sleep Talk
    Snore
    Swift

    Attract
    Bide
    Blizzard
    Brine
    Captivate
    Curse

    Double Team
    Endure
    Flash Cannon
    Frustration
    Giga Impact
    Hail
    Hidden Power (Electric, 7)
    Hyper Beam
    Ice Beam
    Natural Gift
    Protect
    Quash
    Rage
    Rain Dance
    Rest
    Return
    Round
    Scald
    Secret Power
    Skull Bash
    Substitute
    Surf
    Swagger
    Take Down
    Toxic
    Waterfall
    Whirlpool


    35 Moves

    Abilities: rock head ~ adaptability ~ sniper
  20. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    cleaning the queue. Expect battles in a sec.
  21. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,621
    Name: Texas Cloverleaf
    Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3466748&highlight=texas cloverleaf
    Rank: Silver

    Cyclohm (open)

    [​IMG]
    Cyclohm, Behemoth, Female
    Nature: Modest (+SpA, -Atk)
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    (Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Whirlwind
    Bide
    Weather Ball
    Tri Attack
    Tackle
    Growl
    Leer
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Double Hit
    Sonicboom
    Dragon Tail
    Discharge
    Slack Off
    Hurricane
    Zap Cannon
    Thrash
    Outrage

    Dragon Dance
    Dragon Rush
    Dragonbreath
    Gust
    Heal Bell
    Hydro Pump
    Magnet Rise
    Power Gem
    Spark

    Draco Meteor
    Electroweb
    Headbutt
    Mud-Slap
    Signal Beam
    Snore
    Swift
    Water Pulse

    Attract
    Captivate
    Charge Beam
    Blizzard
    Bulldoze
    Double Team
    Dragon Claw
    Dragon Pulse
    Earthquake
    Endure
    Fire Blast
    Flamethrower
    Giga Impact
    Hail
    Hidden Power Grass 7
    Hyper Beam
    Ice Beam
    Light Screen
    Natural Gift
    Protect
    Sandstorm
    Sleep Talk
    Shock Wave
    Substitute
    Sunny Day
    Surf
    Rest
    Roar
    Thunder
    Thunderbolt
    Thunder Wave
    Torment
    Toxic
    Trick Room
    Volt Switch
    Wild Charge
    Total Moves: 73/85

    Yet to get:
    3 MC (Egg/4th Gen Tutor/Past-Gen TM): Secret Power (Subtotal: 3)
    2 MC (TM): Hone Claws, Frustration, Return, Aerial Ace, Facade, Round, Incinerate, Flash, Strength, Waterfall (Subtotal: 20)


    Dragonite (open)

    [​IMG]
    Dragonite, Tempest, Female
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Dragonite
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 1
    DC: 5/5

    Fire Punch
    Thunderpunch
    Wrap
    Roost
    Leer
    Thunder Wave
    Twister
    Agility
    Dragon Rage
    Slam
    Aqua Tail
    Dragon Rush
    Dragon Tail
    Safeguard
    Dragon Dance
    Wing Attack
    Outrage
    Hyper Beam
    Hurricane

    Aqua Jet
    Body Slam
    Dragon Pulse
    Extremespeed
    Light Screen
    Whirlwind

    Aerial Ace
    Attract
    Bide
    Bind
    Blizzard
    Brick Break
    Bulldoze
    Cut
    Defog
    Detect
    Dive
    Double Team
    Draco Meteor
    Dragon Claw
    Earthquake
    Endure
    Facade
    Fire Blast
    Flamethrower
    Fling
    Fly
    Focus Blast
    Focus Punch
    Frustration
    Giga Impact
    Hail
    Heal Bell
    Heat Wave
    Hidden Power Grass (7)
    Hone Claws
    Hydro Pump
    Ice Beam
    Ice Punch
    Icy Wind
    Incinerate
    Iron Head
    Iron Tail
    Protect
    Rain Dance
    Razor Wind
    Reflect
    Return
    Rest
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Sandstorm
    Sky Drop
    Sleep Talk
    Snore
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Superpower
    Surf
    Swagger
    Tailwind
    Toxic
    Thunder
    Thunderbolt
    Waterfall
    Whirlpool
    Total Moves: 90/117

    Yet To Get:
    Egg (3 MC): Dragon Breath, Haze, Mist, Supersonic, Water Pulse (Subtotal: 15)
    Past-Gen Tutor (3 MC): Air Cutter, Double-Edge, Dynamicpunch, Fury Cutter, Headbutt, Mimic, Mud-Slap, Ominous Wind, Swift (Subtotal: 27)
    Past-Gen TM (3 MC): Bubblebeam, Captivate, Curse, Horn Drill, Take Down, Natural Gift, Rage, Secret Power, Shock Wave, Skull Bash, Steel Wing, Water Gun, Zap Cannon (Subtotal: 39)


    Hydreigon (open)

    [​IMG]
    Hydreigon, Maleficient (F)
    Nature: Hasty (plus Speed, minus Defense, +15% Accuracy)
    Type: Dark/Dragon
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    Hydreigon
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 9/9
    MC: 0

    Attacks:
    Tri Attack
    Double Hit
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Slam
    Dragon Pulse
    Work Up
    Dragon Rush
    Body Slam
    Scary Face
    Hyper Voice
    Outrage

    Assurance
    Astonish
    Earth Power
    Fire Fang
    Head Smash
    Ice Fang
    Screech
    Thunder Fang

    Wing Attack

    Aqua Tail
    Dark Pulse
    Draco Meteor
    Heat Wave
    Iron Tail
    Roost
    Signal Beam
    Sleep Talk
    Snore
    Spite
    Superpower
    Tailwind
    Uproar
    Zen Headbutt

    Acrobatics
    Attract
    Bulldoze
    Charge Beam
    Double Team
    Dragon Tail
    Earthquake
    Echoed Voice
    Facade
    Fire Blast
    Flamethrower
    Flash Cannon
    Fly
    Focus Blast
    Frustration
    Giga Impact
    Hidden Power Grass (7)
    Hyper Beam
    Incinerate
    Payback
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Surf
    Swagger
    Taunt
    Thief
    Thunder Wave
    Torment
    Toxic
    U-turn
    Total Moves: 83/83


    Cyclohm: Shield Dust
    Dragonite: Multiscale
    Hydreigon: Levitate you blithering idiot
  22. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    Because Texas is a dictator and a megalomaniac, I am clearing the queue.
  23. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,624
    [​IMG]
    "Let us conduct an analysis of luck."

    Name: Colress
    Challenge Thread
    Rank: Bronze

    Pokemon:

    Laundromat the Rotom-W (open)
    [​IMG]
    <Rotom-W> [Laundromat] (Genderless)
    Nature: Modest (+SpA, -Att)
    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Levitate (Type: Trait)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 3 (1.8m)
    Weight Class: 4 (50.3kg)
    Base Rank Total: 20

    EC: N/A
    MC: 7
    DC: N/A

    Attacks:
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave

    Pain Split
    Snatch
    Signal Beam

    Toxic
    Thunderbolt
    Shadow Ball

    Hydro Pump


    Simplicity the Klinklang (open)
    [​IMG]
    <Klinklang> [Simplicity] (Genderless)
    Nature: Lonely (+Att, -Def)
    Type: Steel
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Plus (Type: Innate)
    This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

    Minus (Type: Innate)
    This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

    Clear Body (Type: Innate) [DW, Unlocked]
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents.

    Stats:
    Atk: Rank 5 (+)
    Def: Rank 3 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 90
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    ViceGrip
    Charge
    ThunderShock
    Gear Grind
    Bind
    Metal Sound
    Shift Gear
    Lock-On
    Zap Cannon

    Magic Coat
    Magnet Rise
    Signal Beam
    Gravity

    Protect
    Flash Cannon
    Thunder Wave
    Rock Smash


    Major Q10 the Metagross (open)
    [​IMG]
    <Metagross> [Major Q10] (Genderless)
    Nature: Quiet (+SpA, -Spe)
    Type: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Type: Innate)
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Light Metal: (Type: Innate) [DW, Unlocked]
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60 (-, 10% drop in evasion)
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Magnet Rise
    Take Down
    Metal Claw
    Confusion
    Scary Face
    Pursuit
    Bullet Punch
    Psychic
    Meteor Mash
    Agility
    Hammer Arm
    Hyper Beam

    Substitute
    Protect
    Flash Cannon
    Shadow Ball
    Earthquake

    Headbutt
    Iron Defense
    Iron Head
    Zen Headbutt
    Mimic
    ThunderPunch
    Gravity
    Block


    Abilities:
    Laundromat - Levitate
    Simplicity - Clear Body
    Major Q10 - Clear Body
  24. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    ooohhh new blood!

    taking it.
  25. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Its been a while since I challenged the Pike. Let's see how my luck goes.

    Bronze Thread

    Mons;
    Dust the Cyclohm; Shield Dust (open)
    [​IMG]
    Cyclohm (Dust) F
    Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Whirlwind
    Double Hit
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball

    Hydro Pump
    Magnet Rise
    Mud Slap

    Signal Beam
    Draco Meteor
    Endure
    Heal Bell

    Roar
    Toxic
    Shock Wave
    Flamethrower
    Thunderbolt
    Double Team
    Torment
    Surf
    Substitute
    Protect
    Thunder
    Ice Beam
    Light Screen
    Volt Switch
    Thunder Wave
    Blizzard
    Fire Blast
    Sunny Day
    Charge Beam
    Earthquake

    Total Moves: 40
    Randy Savage the Machamp; Guts (open)
    [​IMG]
    Machamp (Randy Savage) M
    Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Wide Guard
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Dynamic Punch
    Cross Chop

    Bullet Punch
    Ice Punch
    Thunder Punch

    Fire Punch

    Endure
    Protect
    Earthquake
    Brick Break
    Rock Slide
    Smack Down
    Stone Edge
    Sir Wattson the Krilowatt; Magic Guard (open)
    [​IMG]
    Krilowatt (Sir Wattson) M
    Nature: Timid (Timid (+15% Speed, +17% Accuracy, -1 Atk)
    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


    Stats
    HP: 125
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 121(+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Level Up:
    Ice Shard
    Bubble
    Charge
    Tackle
    Thundershock
    Confuse Ray
    Imprison
    Aqua Jet
    Counter
    Mirror Coat
    Detect
    Zap Cannon
    Thunder
    Hydro Pump

    Egg Moves:
    Metronome
    Sheer Cold

    Tutors:
    Electroweb
    Icy Wind
    Helping Hand

    5th Gen TMs:
    Ice Beam
    Thunderbolt
    Scald
    Protect
    Dive
    Double Team

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