Subreffing.
Will do.Time to try again!
Name: Matezoide
Thread: This one
Rank: Bronze
Abilites: Vital Spirit, Run Away, Poison Touch
<Primeape> [Steve] (Male)
Nature: Jolly (+14% accuracy)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
About: He was the very first pokemon Matt obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour. Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling trully alive during a battle with a worth opponent, he cares very much about his trainer and team mates.
Abilities:
Vital Spirit : (Innate)
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Anger Point: (Innate)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Defiant (DW UNLOCKED): (Innate)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (95 * 1,15)
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)
Fling
Cross Chop
Close Combat(*)
Reversal(*)
Encore(*)
Counter
Substitute
Return
Punishment
Earthquake
Smack-Down
Foresight
Bulldoze
Taunt
Dig(*)
Acrobatics(*)
Rock Slide(*)
Thunder-Punch
Endure
Ice Punch
Seed-Bomb
Fire Punch
Focus-Punch
Bide
<Rapidash> [Twilight] (Female)
Nature: Naive (+17% accuracy)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
About: Caught after being found injured by Matt and nursed back to health, Twilight quickly showed it's amazing fighting abilites by defeating a pack of wild Grimer. Despite her naiveness,Twilight is by no means a fool and , despite managing to maintain a serious attitude, she is a sweet heart and quickly becomes timid depending on the situation.
Run Away (Innate):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash-Fire (Innate):
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW UNLOCKED,Innate):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Rapidash
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Growl(*)
Tackle(*)
Tail Whip(*)
Ember(*)
Flame Wheel(*)
Stomp(*)
Flame-Charge(*)
Fire-Spin(*)
Bounce
Agility
Flare-Blitz
Poison Jab
Megahorn
Quick Attack
Fire-Blast(*)
Wild-Charge(*)
Sunny-Day(*)
Will-O-Wisp
Solar Beam
Overheat
Double Team
Substitute
Hypnosis(*)
Low-Kick(*)
Charm(*)
Morning Sun
Double-Edge
Endure
<Muk> (Bosco) (Male)
Nature: Quiet (-10% evasion)
Type: Poison
Poison: Poison STAB;immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
About: When his pack was forced to run away from Twilight's Fire-Blast, Steve's Dig was able to catch him off-guard and KO, since then, Bosco has shown to be an extremely quirky Grimer, highly energetic and cheerful towards his team mates regardless of the situation, he can be described as the team's cheer-leader. He is also extremely fond of costumes.
Abilites:
Stench (Innate):
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold (Innate):
This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch (DW UNLOCKED,can be enabled):
This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Muk
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Poison Gas(*)
Pound(*)
Harden(*)
Mud-Slap(*)
Disable(*)
Sludge(*)
Minimize(*)
Mud-Bomb(*)
Acid Armor
Gunk Shot
Memento
Poison-Jab(*)
Flamethrower(*)
Payback(*)
Rock-Slide
Pain-Split
Giga-Drain
Rest
Venoshock
Sleep-Talk
Ice Punch
Thunderbolt
Endure
Brick-Break
Curse(*)
Shadow-Sneak(*)
Acid-Spray(*)
I suppose it can't hurt to try this.
Name: Lock
Challenge Thread (if any): nope!
Rank: Bronze
Manectric @ Static
Colossoil @ Guts
Cradily @ Suction Cups
Manectric(*) [Greased] (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Minus (DW UNLOCKED): (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 105
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Fire Fang
Tackle
Thunder Wave
Leer
Howl
Quick Attack
Spark
Odor Sleuth
Roar
Thunder
Charge
Crunch
Discharge
Uproar
Hidden Power [Ice, 7]
Thunderbolt
Flamethrower
Snarl
Volt Switch
Protect
Endure
Substitute
Rest
Sleep Talk
Colossoil(*) [The Imprisoned] (M)
Nature: Hardy (No effect on stats)
Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW UNLOCKED): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Drill Run
Peck
Leer
Tackle
Horn Attack
Bubblebeam
Bite
Rapid Spin
Body Slam
Bounce
Dig
Muddy Water
Pursuit
Crunch
Megahorn
Sucker Punch
Thunder Fang
Water Spout
Fake Out
Earthquake
Facade
Snarl
Rock Slide
Taunt
Protect
U-turn
Cradily [Lilypad] (F)
Nature: Quiet (+1 SpA, -15% Speed -10% Evasion)
Type: Rock/Grass
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (-15%, -10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 4/5
Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Wring Out
Gastro Acid
Curse
Mega Drain
Mirror Coat
Recover
Toxic
Sludge Bomb
Rock Slide
Protect
Earth Power
Stealth Rock
"Okay, time to finally give Silver a go after becoming the first able to challenge it."
Name: deadfox
Challenge Thread: Here
Rank: Silver
Pokemon:
Dragonite [Dracor] (F)
Nature: Rash (+1 Special Attack, -1 Special Defence)
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Attacks (70):
PHYSICAL
Aerial Ace
Aqua Tail
Bide
Brick Break
Bulldoze
Dive
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Extremespeed
Fire Punch
Fly
Focus Punch
Ice Punch
Iron Tail
Outrage
Rock Slide
Sky Drop
Slam
Stone Edge
Superpower
ThunderPunch
Waterfall
Wing Attack
Wrap
SPECIAL
Blizzard
Draco Meteor
Dragon Pulse
Dragon Rage
Fire Blast
Flamethrower
Focus Blast
Heat Wave
Hidden Power [Grass-7]
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Ominous Wind
Surf
Thunder
Thunderbolt
Twister
Whirlpool
OTHER
Agility
Defog
Double Team
Dragon Dance
Endure
Hail
Heal Bell
Hone Claws
Leer
Light Screen
Mimic
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Substitute
Sunny Day
Tailwind
Thunder Wave
Toxic
RAID
Dispel
Krilowatt [Fried] (F)
Nature: Naive (+15% Spe, +17% Acc, -1 SpD)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (105*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Attacks (30):
PHYSICAL
Aqua Jet
Counter
Dive
Earthquake
Ice Shard
Low Kick
Tackle
SPECIAL
Blizzard
Bubble
Earth Power
Electroweb
Hydro Pump
Ice Beam
Icy Wind
Mirror Coat
Muddy Water
Scald
Shock Wave
Thunder
Thunderbolt
Thundershock
Volt Switch
OTHER
Charge
Confuse Ray
Detect
Double Team
Endure
Heart Swap
Imprison
Me First
RAID
Dispel
Hydreigon [Drogon] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (98*1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
DC: N/A
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks (46):
PHYSICAL
Acrobatics
Aqua Tail
Bite
Body Slam
Bulldoze
Crunch
Double Hit
Dragon Rush
Dragon Tail
Earthquake
Fire Blast
Fire Fang
Fly
Head Smash
Headbutt
Ice Fang
Outrage
Rock Slide
Stone Edge
Tackle
Thunder Fang
U-Turn
Zen Headbutt
SPECIAL
Dark Pulse
Draco Meteor
Dragon Pulse
Dragon Rage
DragonBreath
Earth Power
Flamethrower
Focus Blast
Heat Wave
Hidden Power [Grass-7]
Hyper Voice
Incinerate
Surf
Tri Attack
OTHER
Double Team
Focus Energy
Protect
Reflect
Roar
Roost
Substitute
Taunt
Thunder Wave
Torment
Toxic