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Roleplay The Battle Subway — Challenge Thread [READ POST #653]

Discussion in 'Network Center' started by Rising_Dusk, Apr 28, 2011.

  1. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Well given I was just accepted as a Subway ref today by Rising Dusk I guess I should jump right on the train. Your OP will be up shortly IAR.
  2. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    well time to try this whole thing again

    Mode:
    Singles

    Chosen Abilities:
    Hydreigon - Levitate
    Fidgit - Prankster
    Infernape - Iron Fist

    Chosen Items:
    Hydreigon - Amulet Coin
    Fidgit - Light Clay
    Infernape - Expert Belt

    Pokemon #1
    Kormahs the Hydreigon (open)

    [​IMG]
    Hydreigon (Kormahs) Male
    Nature:
    Rash
    Type:
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 2 (-)
    Spe: 98
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Crunch
    Roar
    Double Hit
    Tri Attack

    Dark Pulse
    Earth Power
    Ice Fang

    Draco Meteor

    Protect
    Thunder Wave
    Work Up
    Taunt
    Flamethrower
    Surf
    Acrobatics
    Focus Blast
    Earthquake


    Pokemon #2
    Ryversha the Fidgit (open)

    [​IMG]
    Fidgit (Ryversha) Female
    Nature:
    Bold
    Type:
    Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Persistent:
    Type: (Innate)
    This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit:
    Type: (Innate)
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster: (DreamWorld)
    Type: (Innate)
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    DC: 5/5
    MC: 0


    Attacks:
    Gust
    Sand Attack
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Heal Pulse
    Copycat
    Whirlwind
    Razor Wind
    Entrainment
    Comet Punch
    Magic Room
    Wonder Room
    Gravity
    Heal Block
    Wide Guard

    Earth Power
    Wish
    Disable

    Snatch
    Safeguard
    Toxic
    Venoshock
    Reflect
    Taunt
    Substitute
    Protect
    Light Screen


    Pokemon #3
    Malspar the Infernape (open)

    [​IMG]
    Infernape (Malspar) Male
    Nature:
    Naughty
    Type:
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist:(Dreamworld)
    Type: Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 108
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks:
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Acrobatics
    Flamethrower
    Mach Punch
    Slack Off
    Close Combat
    Flare Blitz

    Thunderpunch
    Firepunch
    Encore

    Dig
    Will o Wisp
    Acrobatics
    Grass Knot
    Shadow Claw
    Earthquake
    Stone Edge
  3. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Challenging one more time
    Mode:Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3449449&page=4

    Chosen Abilities:
    Porygon-Z: Adaptability
    Tomohawk: Prankster
    Metagross: Clear Body


    Chosen Items:
    Porygon-Z: Expert Belt
    Tomohawk: Leppa Berry
    Metagross: Light Clay

    Porygon-Z (open)

    [​IMG]
    Porygon-Z [Mac]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Adaptability: Type: Innate
    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download: Type: Innate
    At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
    Analytic: (Dreamworld) Type: Can be Enabled
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.


    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 76 (-)

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Trick Room
    Nasty Plot
    Conversion
    Conversion2
    Tackle
    Sharpen
    Agility
    Psybeam
    Recover
    Magnet Rise
    Signal Beam
    Tri Attack
    Magic Coat
    Discharge
    Hyper Beam

    Thunderbolt
    Ice Beam
    Flamethrower
    Substitute
    Return
    Giga Impact
    Protect

    Endure

    Tomohawk (open)
    [​IMG]
    Tomohawk[Chai] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Sunny Day
    Aura Sphere
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Aerial Ace
    Morning Sun
    Whirlwind
    Rain Dance
    Air Slash
    Hurricane
    Heat Wave
    Earthpower

    Roost
    Yawn
    Confuse Ray

    Taunt
    Toxic
    Reflect
    Hidden Power (Ice 7)
    Substitute
    Solar Beam

    Metagross (open)

    [​IMG]
    Metagross [Hyperion] (N/A)
    Nature: Adamant

    Type:
    [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 70

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

    Attacks:
    Magnet Rise
    Confusion
    Take Down
    Metal Claw
    Scary Face
    Meteor Mash
    Hammer Arm
    Bullet Punch

    Headbutt
    Iron Defense
    Iron Head
    Zen Headbutt
    Earthquake
    Rock Slide
    Substitute
    Brick Break
    Light Screen
    Protect
    Reflect
    Telekinesis

    Stealth Rock
    Gravity
    Thunder punch
    Ice punch
  4. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    I'll take Ragnarokalex and rewindman's challenges.

    Ragnarokalex, make sure you note your Challenge Thread next time.
  5. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,021
    CHALLENGER APPROACHES

    Mode
    Doubles
    Thread
    http://www.smogon.com/forums/showthread.php?t=3449274&page=6
    Pokemon: Ability/Item
    Marowak: Battle Armour/Thick Club
    Rotom-W: Levitate/Amulet Coin
    Krillowatt: Magic Guard/Expert Belt
    Galvantula: Compoundeyes/Life Orb
    Profiles
    Rho the Marowak (open)

    [​IMG]

    Marowak [Rho a.k.a Boner] (Male)
    Nature: Brave (+Atk, -Spe)

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Stats:

    HP: 90
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 39 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 6/6
    MC: 2
    DC: 5/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    Attacks:
    Bone Club
    Growl
    Tail Whip
    Headbutt
    Leer
    Focus Energy
    Bonemerang
    Rage

    Belly Drum
    Detect
    Skull Bash
    Endure

    Smack Down
    Aerial Ace
    Fire Blast
    Stone Edge
    Earthquake
    Brick Break
    Swords Dance
    Rest
    Sleep Talk

    Gamma the Rotom (open)

    [​IMG]

    Rotom [Gamma]
    Nature: Timid (+Spe, -Atk)
    Current form: Rotom-W, Water/Electric, Hydro Pump

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 99 (+)
    Acc: +11%
    Size Class: 3 (1.8m)
    Weight Class: 4 (50.3kg)
    Base Rank Total: 20

    MC: 0

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Substitute
    Hex
    Discharge
    Hydro Pump

    Toxic
    Will-o-Wisp
    Protect
    Shadow Ball
    Pain Split
    Thunder
    Rain Dance

    Omicron the Galvantula (open)

    [​IMG]
    Galvantula [Omicron] (Female)
    Nature: Modest (+SpA, -Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 108
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve: (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Attacks:
    String Shot
    Leech Life
    Spider Web
    Thunder Wave
    Screech
    Fury Cutter
    Electro Web
    Bug Bite
    Gastro Acid
    Bug Buzz
    Electro Ball
    Sucker Punch
    Agility

    Cross Poison
    Disable
    Faint Attack

    Protect
    Thunderbolt
    Energy Ball
    Thunder
    Toxic
    Volt Switch
    Hyper Beam
    Substitute
    Struggle Bug
    Thunder Wave
    Double Team
    Charge beam
    Light Screen
    Hidden Power (Ground 7)
    Rest
    X-Scissor

    Delta the Krillowatt (open)

    [​IMG]
    Krillowatt [Delta]
    Nature: Quiet (+SpA, -15% Spe and +5% accuracy on enemy attacks)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 89 (-15%)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 2
    DC: 5/5
    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Charge
    Confuse Ray
    Imprison
    Aqua Jet
    Thunder
    Hydro Pump

    Counter
    Mirror Coat
    Signal Beam

    Thunder Wave
    Thunderbolt
    Scald
    Earthquake
    Hone Claws
    Waterfall
    Low Kick
    Blizzard
    Rain Dance


    Please don't tell me this challenge post format is unacceptable...
  6. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,389
    [​IMG]
    "Looking to redeem myself"

    Mode: Singles
    Thread: Epic Fail!

    Pokemon 1: Kirot (Metagross) @ Zoom Lens
    Pokemon 2: Fantine (Kitsunoh) @ Oran Berry
    Pokemon 3: Gavroche (Reuniclus) @ Life Orb

    Abilities:
    Pokemon 1: Clear Body
    Pokemon 2: Frisk
    Pokemon 3: Magic Guard

    Kirot (open)

    Metang (Kirot) {O}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Steel/Psychic

    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Clear Body: (Innate)
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    • Light Metal (DW): (Innate)
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
    Stats:

    HP: 100
    Atk: 5
    Def:
    5
    SpA: 4 (+)
    SpD: 3
    Spe:
    61 (-)
    SC: 4
    WC: 9
    BST: 22


    EC: 9/9
    MC: 0

    DC:
    5/5


    Attacks: 41

    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Pursuit
    Bullet Punch
    Hammer Arm
    Agility
    Psychic
    Meteor Mash


    Iron Head
    Zen Headbutt
    Iron Defense
    Refresh
    Stealth Rock
    Trick
    Ice Punch
    ThunderPunch
    Body Slam
    Gravity


    Earthquake
    Protect
    Shadow Ball
    Rock Slide
    Toxic
    Light Screen
    Sandstorm
    Reflect
    Rain Dance
    Double Team
    Flash Cannon
    Aerial Ace
    Substitute
    Hidden Power Fire 7
    Grass Knot
    Gyro Ball
    Explosion
    Rest
    Endure
    Sleep Talk

    Fantine (open)

    Kitsunoh (Fantine) {F}

    .. [​IMG]

    Nature:
    Jolly (+15% Speed, +20% Accuracy, -1 SpA)
    Type: Ghost/Steel

    • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:


    • Frisk: (Can be Activated)
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    • Limber: (Innate)
    This Pokemon’s body is well trained and immune to paralysis.
    • Cursed Body: (Innate)
    When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:


    HP: 100
    Atk: 4
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 127 (+)
    SC: 3
    WC: 4
    BST: 19


    EC: 6/6
    MC: 5
    DC: 5/5


    Attacks: 28

    Ice Fang
    Thunder Fang
    Tail Whip

    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Fake Out
    ShadowStrike
    Perish Song
    Revenge
    Copycat

    Taunt
    Will-o-Wisp
    Shadow Claw
    Earthquake
    U-Turn
    Roar
    Dig
    Substitute

    Yawn
    Meteor Mash
    Foul Play
    Psycho Shift

    Magic Coat
    Gavroche (open)

    Reuniclus (Gavroche) {M}
    [​IMG]

    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Psyquic

    • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Magic Guard: (Innate)
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    • Overcoat: (Innate)
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). ​
    • Regenerator: (Innate)
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Stats:

    HP: 110
    Atk: 4 (+)
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 26 (-)
    SC: 2
    WC: 2
    BST: 20


    EC: 9/9
    MC: 3
    DC: 5/5


    Attacks: 31

    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power Fire
    (7)
    Light Screen
    Charm
    Recover
    Pain Split
    Endeavor

    Thunder Wave
    Flash Cannon
    Double Team
    Psyshock
    Protect
    Toxic
    Psychic
    Thunder
    Energy Ball
    Hyper Beam
    Shadow Ball
    Hyper Beam
    Focus Blast
    Trick Room
    Calm Mind
    Rock Slide
    Gyro Ball

    Confuse Ray
    Acid Armor
    Imprison
    Trick

  7. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Time to continue my Singles run!

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3449427

    Chosen Abilities:
    Gengar: Levitate
    Colossoil: Guts
    Salamence: Intimidate

    Chosen Items:

    Gengar: Leppa Berry
    Colossoil: Soft Sand
    Salamence: Rawst Berry

    Severus the Gengar (open)

    [​IMG]

    Gengar [Severus] (M)
    Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [19]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
    Typing: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (110*1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    Attacks:
    Hypnosis
    Spite
    Mean Look
    Curse
    Night Shade
    Confuse Ray
    Sucker Punch
    Destiny Bond
    Hex
    Lick
    Shadow Punch

    Clear Smog
    Disable
    Perish Song

    Thunderbolt
    Psychic
    Shadow Ball
    Will-O-Wisp
    Sludge Bomb
    Focus Blast
    Energy Ball

    Neville the Colossoil (open)

    [​IMG]
    Colossoil(*) [Neville] (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Typing: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) (UNLOCKED) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 120
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Leer(*)
    Tackle(*)
    Mud Shot(*)
    Rapid Spin(*)
    Bubblebeam(*)
    Mud Bomb(*)
    Pursuit(*)
    Dark Pulse
    Crunch
    Dig
    Peck(*)
    Horn Attack(*)
    Bite(*)
    Magnitude(*)
    Bounce
    Megahorn
    Body Slam(*)
    Stockpile
    Swallow
    Horn Drill

    Sucker Punch(*)
    Earth Power(*)
    Water Spout(*)
    Encore
    Fake Out
    Sand Tomb
    Screech
    Dive
    Thunder Fang

    Earthquake(*)
    Payback(*)
    U-Turn(*)
    Stone Edge
    Taunt
    Knock Down
    Torment
    Substitute
    Bulldoze

    Aqua Tail
    Knock Off
    Superpower
    Snatch

    Draco the Salamence (open)

    [​IMG]
    Salamence(*) [Draco] (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Typing: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie (DW): (Innate) (UNLOCKED) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Rage(*)
    Bite(*)
    Leer(*)
    Headbutt(*)
    Focus Energy(*)
    Ember(*)
    Dragon Claw
    Double-Edge
    Protect
    Fire Fang(*)
    Thunder Fang(*)
    Dragon Tail
    Fly
    Crunch

    Dragon Dance(*)
    Dragon Pulse(*)
    Hydro Pump(*)
    Dragon Rush
    Endure

    Brick Break(*)
    Fire Blast(*)
    Rock Slide(*)
    Draco Meteor
    Hone Claws
    Giga Impact
    Double Team

    Roost
    Aqua Tail
    Heat Wave
    Outrage
    Tailwind
    Mimic
  8. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,628
    Before I continue my Singles streak, let's try something new.

    Mode: Doubles
    Thread: http://www.smogon.com/forums/showthread.php?t=3449141

    Chosen Abilities:
    Syclant: Mountaineer
    Krillowatt: Magic Guard
    Sigilyph: Magic Guard
    Tomohawk: Prankster

    Chosen Items:
    Syclant:
    Cheri Berry
    Krillowatt: Cheri Berry
    Sigilyph: Pecha Berry
    Tomohawk: Leppa Berry

    Syclant (open) (open)
    [​IMG]
    Syclant [Freeze] Male
    Nature: Rash (+1 Rank special attack, -1 Rank special defense)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Stats: 70/116/70/114+/64-/121

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 121
    Size Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5-DW unlocked!

    Abilities:
    Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks:
    Ice Punch
    Leer (*)
    Leech Life (*)
    Ice Shard (*)
    Focus Energy (*)
    Slash (*)
    Icy Wind (*)
    Scratch (*)
    Bug Bite (*)
    Icicle Spear (*)
    Bug Buzz
    Hail

    Earth Power (*)
    Tail Glow (*)
    Spikes (*)
    Water Pulse
    Counter
    String Shot
    Pin Missile

    Blizzard (*)
    Struggle Bug (*)
    Hidden Power (Electric, base 6, energy cost 4) (*)
    U-Turn
    Brick Break
    Stone Edge
    Acrobatics
    Protect
    Substitute
    Quash
    Taunt
    Focus Blast
    Rain Dance
    Dig
    Rest
    Toxic

    Natural Gift
    Endure

    Total moves: More than 20.
    Krillowatt (open) (open)

    [​IMG]

    Krillowatt [Float] Female
    Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats: 151/84+/73-/83/74/105

    HP: 125
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5- DW unlocked!

    Abilities:
    Ability 1: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:

    Bubble (*)
    Charge (*)
    Tackle (*)
    ThunderShock (*)
    Detect (*)
    Ice Shard
    Confuse Ray
    Imprison
    Mirror Coat
    Aqua Jet
    Counter
    Thunder
    Hydro Pump
    Copycat
    Heart Swap
    Zap Cannon
    Volt Switch

    Muddy Water (*)
    Whirlpool (*)
    Signal Beam (*)
    Follow Me

    Wild Charge (*)
    Scald (*)
    Ice Beam (*)
    Hone Claws
    Earthquake
    Substitute
    Hidden Power (base 7, Grass)
    Toxic
    Protect
    Thunder Wave
    Torment
    Dive
    Payback
    Rain Dance

    Natural Gift
    Endure

    Low Kick
    Total Moves: More than 20.
    Sigilyph (open) (open)

    [​IMG]
    Sigilyph (F) Falsefalcon
    Nature: Modest (-1 rank in attack, +1 rank in special attack)

    Type: Psychic/Flying
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Ability 1: Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
    Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Ability 3: Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats: 72/58-/80/103+/80/97

    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 19

    MC: 0
    DC: 5/5-DW unlocked!

    Attacks:
    Gust
    Miracle Eye
    Hypnosis
    Psywave
    Tailwind
    Whirlwind
    Psybeam
    Air Cutter
    Light Screen
    Reflect
    Air Slash
    Psychic
    Mirror Move
    Gravity
    Cosmic Power

    Roost
    Stored Power
    Psycho Shift
    AncientPower

    Ice Beam
    Shadow Ball
    Calm Mind
    Energy Ball
    Protect
    Hidden Power (Ground, base 7)
    Smack Down
    Trick Room
    Substitute
    Toxic
    Psyshock
    Flash Cannon
    Thunder Wave
    Safeguard
    Telekinesis
    Charge Beam
    Psych Up
    Double Team

    Total Moves: More than 20
    Tomohawk (open) (open)

    [​IMG]
    Tomohawk (Flight) M
    Nature: Timid (15% increase to speed and a 11% accuracy increase (98^2/870 rounded up), -1 attack)
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Intimidate: (can be activated)
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)
    Ability 2: Prankster: (innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Ability 3: Justified (DW): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats: 105/60-/90/115/80/85+

    HP: 110
    Attack: Rank 1 (-)
    Defense: Rank 3
    Special Attack: Rank 4
    Special Defense: Rank 3
    Speed: 98 (+)
    Size Class: 2
    Weight Class: 3
    BRT: 19

    EC: 6/6
    MC: 0
    DC: 5/5- DW unlocked!

    Attacks:

    Sunny Day
    Aura Sphere
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Hyper Voice
    Rest
    Aerial Ace
    Morning Sun
    Whirlwind
    Rain Dance
    Earth Power
    Air Slash
    Heat Wave
    Sky Drop
    Hurricane
    Healing Wish

    Roost
    Yawn
    Haze
    Confuse Ray

    Taunt
    Toxic
    Substitute
    Grass Knot
    Focus Blast
    Reflect

    Total moves: More than 20.
  9. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,662
    Aw man.

    Taking LJ and Gerard.
  10. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    I just ruined your Hall challenge. Let's see how your Subway turns out!
  11. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116

    Issuing this same challenge, except Gyarados shall be first.
  12. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Challenging the Subway again!

    Mode: Singles
    Thread: Thread Link

    Chosen Abilities:
    Metagross: Light Metal
    Empoleon: Torrent
    Lucario: Inner Focus

    Chosen Items:
    Metagross: Enigma Berry
    Empoleon: Enigma Berry
    Lucario: Expert Belt

    Hephaestus the Metagross (open)

    [​IMG]
    Metagross [Hephaestus] (Genderless)
    Nature: Careful (+1 SpD, -1 SpA)

    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Pursuit
    Bullet Punch
    Iron Defense
    Agility
    Psychic
    Zen Headbutt
    Hammer Arm
    Meteor Mash
    Hyper Beam

    Endure
    Gravity
    Iron Head
    Ice Punch
    ThunderPunch

    Refresh (Event Move)

    Aerial Ace
    Earthquake
    Grass Knot
    Hone Claws
    Light Screen
    Protect
    Reflect
    Rest
    Rock Slide
    Shadow Ball
    Sleep Talk
    Sludge Bomb


    Pengwin the Empoleon (open)

    [​IMG]
    Empoleon [Pengwin] (M)
    Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Water
    Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 53 (-) (60/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Pound
    Growl
    Bide
    Bubble
    Water Sport
    Peck
    Bubblebeam
    Fury Attack
    Metal Claw
    Swagger
    Drill Peck
    Mist
    Whirlpool
    Aqua Jet
    Hydro Pump

    FeatherDance
    Flail
    Mud-Slap
    Mud Sport
    Yawn

    Signal Beam
    Water Pledge

    Brick Break
    Dig
    Grass Knot
    Ice Beam
    Protect
    Rest
    Scald
    Sleep Talk


    Vercingetorix the Lucario (open)

    [​IMG]
    Lucario [Vercingetorix] (F)
    Nature: Naughty (+Atk, -SpD)

    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Copycat
    Nasty Plot
    Final Gambit
    Dark Pulse
    Detect
    Metal Claw
    Metal Sound
    Bone Rush
    Me First
    Quick Guard
    Heal Pulse
    Dragon Pulse
    Aura Sphere
    Extremespeed

    Blaze Kick
    Crunch
    Hi Jump Kick

    Magic Coat
    Magnet Rise
    ThunderPunch

    Dig
    Hidden Power (Ice 7)
    Protect
    Shadow Claw
    Stone Edge
    Substitute
    Water Pulse
  13. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,662
    Don't think I can take Tort's doubles just yet - it's the end of the weekend. :( Of course, I've sacrificed not doing a single homework for doing this stuff...


    Issuing this same challenge, except Gyarados shall be first.
    [/quote]

  14. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    The original Subway challenger is (finally) back for round 2! Ingo, here I come!

    Mode: Singles
    Thread: Thread Link

    Chosen Abilities:
    Gallade: Justified
    Magmortar: Flame Body
    Golurk: No Guard

    Chosen Items:
    Gallade: Leftovers
    Magmortar: Magmarizer
    Golurk: Expert Belt

    Mindstrike the Gallade (open)
    [​IMG][​IMG]
    Gallade - Mindstrike (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Psychic/Fighting
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 69 (80/1.15v)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21
    Total Moves: 51

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Leaf Blade
    Night Slash
    Leer
    Growl
    Confusion
    Double Team
    Teleport
    Fury Cutter
    Slash
    Lucky Chant
    Magical Leaf
    Calm Mind
    Heal Pulse
    Swords Dance
    Psychic
    Psycho Cut
    Imprison
    Helping Hand
    Feint
    Protect
    Hypnosis
    Close Combat
    Stored Power

    Destiny Bond
    Disable
    Encore
    Shadow Sneak
    Skill Swap

    Endure
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Pain Split
    ThunderPunch
    Vacuum Wave

    Taunt
    Light Screen
    Thunderbolt
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Rock Tomb
    Will-O-Wisp
    Stone Edge
    Thunder Wave
    Rock Slide
    Trick Room

    Focus Punch
    Sleep Talk

    Wish

    Flamestrike the Magmortar (open)
    [​IMG][​IMG]
    Magmortar - Flamestrike (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 72 (83/1.15v)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 29

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Ember
    Smog
    Leer
    Fire Punch
    SmokeScreen
    Faint Attack
    Fire Spin
    Confuse Ray
    Sunny Day
    Lava Plume
    Flamethrower
    Fire Blast
    Hyper Beam

    Cross Chop
    Mach Punch
    ThunderPunch

    Counter
    Endure
    Heat Wave

    Hidden Power Ice 7
    Taunt
    Protect
    SolarBeam
    Thunderbolt
    Psychic
    Torment
    Will-O-Wisp
    Substitute

    Bide

    Shadowstrike the Golurk (open)
    [​IMG][​IMG]
    Golurk(*) - Shadowstrike(U)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Ground/Ghost
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

    Stats:

    HP: 90
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 18
    Total Moves: 29

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Pound(*)
    Astonish(*)
    Defense Curl(*)
    Mud-Slap(*)
    Rollout(*)
    Shadow Punch(*)
    Iron Defense(*)
    Mega Punch(*)
    Magnitude(*)
    Earthquake(*)
    Hammer Arm(*)
    Focus Punch(*)
    Night Shade
    Curse
    DynamicPunch
    Heavy Slam

    Rock Slide(*)
    Return(*)
    Rock Polish(*)
    Rain Dance
    Protect
    Telekinesis
    Safeguard
    Brick Break
    Rest
    Giga Impact
    Stone Edge
    Substitute
    Fly
  15. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    MINE. No time for Doubles, sorry.
  16. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    When will I give up?
    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3449449&page=4

    Chosen Abilities:
    Porygon-Z: Adaptability
    Metagross: Light Metal
    Tomohawk: Prankster

    Chosen Items:
    Porygon-Z: Silk Scarf
    Metagross: Light Clay
    Tomohawk: Expert Belt

    Mac the Porygon-Z (open)

    [​IMG]
    Porygon-Z [Mac]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Adaptability: Type: Innate
    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download: Type: Innate
    At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
    Analytic: (Dreamworld) Type: Can be Enabled
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.


    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 76 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Trick Room
    Nasty Plot
    Conversion
    Conversion2
    Tackle
    Sharpen
    Agility
    Psybeam
    Recover
    Magnet Rise
    Signal Beam
    Tri Attack
    Magic Coat
    Discharge
    Hyper Beam
    Psychic
    Frustration

    Thunderbolt
    Ice Beam
    Flamethrower
    Substitute
    Return
    Giga Impact
    Protect

    Endure

    Moves: 25

    Hyperion the Metagross (open)

    [​IMG]
    Metagross [Hyperion] (N/A)
    Nature: Adamant

    Type:
    [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

    Attacks:
    Magnet Rise
    Confusion
    Take Down
    Metal Claw
    Scary Face
    Meteor Mash
    Hammer Arm
    Bullet Punch

    Headbutt
    Iron Defense
    Iron Head
    Zen Headbutt
    Earthquake
    Rock Slide
    Substitute
    Brick Break
    Light Screen
    Protect
    Reflect
    Telekinesis

    Stealth Rock
    Gravity
    Thunderpunch
    Ice punch

    Moves: 24

    Chai the Tomohawk (open)
    [​IMG]
    Tomohawk[Chai] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Sunny Day
    Aura Sphere
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Aerial Ace
    Morning Sun
    Whirlwind
    Rain Dance
    Air Slash
    Hurricane
    Heat Wave
    Earthpower

    Roost
    Yawn
    Confuse Ray

    Taunt
    Toxic
    Reflect
    Hidden Power (Ice 7)
    Substitute
    Solar Beam

    Moves: 24
  17. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Fuck Liepard

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3448114

    Chosen Abilities:
    Cyclohm: Shield Dust
    Skarmory: Sturdy
    Magmortar: Flame Body

    Chosen Items:
    Cyclohm: Expert Belt
    Skarmory: Leppa Berry
    Magmortar: Magmarizer

    Ilyana the Cyclohm (open)
    [​IMG]
    Ilyana - Cyclohm (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Types: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80

    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (54):
    Whirlwind
    Bide
    Weather Ball
    Tri Attack
    Tackle
    Growl
    Leer
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Double Hit
    Sonicboom
    Dragon Tail
    Discharge
    Slack Off
    Dragon Pulse
    Hurricane
    Zap Cannon
    Outrage

    DragonBreath
    Heal Bell
    Hydro Pump
    Magnet Rise
    Power Gem
    Spark

    Draco Meteor
    Signal Beam

    Hone Claws
    Roar
    Toxic
    Hail
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Thunderbolt
    Thunder
    Earthquake
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Torment
    Attract
    Volt Switch
    Thunder Wave
    Substitute
    Trick Room
    Surf
    Zihark the Skarmory (open)
    [​IMG]
    Zihark - Skarmory (M)
    Nature: Impish (+1 Def, -1 SpA)

    Types: Steel/Flying
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 6 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 70

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 0/5

    Moves (16):
    Leer
    Peck
    Sand-Attack
    Swift
    Agility
    Fury Cutter
    Feint
    Air Cutter
    Spikes

    Endure
    Stealth Rock
    Whirlwind

    Taunt
    Protect
    Substitute
    Roost
    Tormod the Magmortar (open)
    [​IMG]
    Tormod - Magmortar (M)
    Nature: Lonely (+1 Atk, -1 Def)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW Unlocked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 83

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (34):

    Ember
    Smog
    Leer
    Fire Punch
    Smokescreen
    Faint Attack
    Fire Spin
    Confuse Ray
    Flamethrower
    Sunny Day
    Fire Blast
    ThunderPunch
    Hyper Beam
    Flame Burst

    Barrier
    Cross Chop
    Flare Blitz

    Counter

    Psychic
    Flame Charge
    Overheat
    Detect
    Bide
    Teleport
    Focus Blast
    Taunt
    Rock Slide
    Endure
    Substitute
    Protect
    Thunderbolt
    Will-o-Wisp
    Earthquake
    Torment
  18. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    Well, I'm back again.


    Mode: Singles
    Thread: Here

    Abilities:
    Roserade: Natural Cure
    Volcarona: Flame Body
    Arghonaut: Iron Fist

    Items:
    Roserade: White Herb
    Volcarona: Leftovers
    Arghonaut: Silk Scarf

    Diagnos (open)

    [​IMG]
    Arghonaut(*) [Diagnos] (M)
    Nature: Adamant (Attack increased by *, Special Attack decreased by *)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 75

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Cross Chop
    Constrict
    Aqua Jet
    Bubble(*)
    Smokescreen(*)
    Yawn(*)
    Wrap(*)
    Arm Thrust(*)
    Mach Punch
    Taunt
    Focus Punch

    Bulk Up (*)
    Recover(*)
    Ice Punch (*)
    Drain Punch

    Protect (*)
    Earthquake (*)
    Substitute(*)
    Waterfall
    Poison Jab
    Rock Slide

    Nora (open)

    [​IMG]
    Volcarona(*) [Nora] (F)
    Nature: Modest (Special Attack increased by *, Attack decreased by *)

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 100

    EC:6/6
    MC:0
    DC:5/5

    Attacks:
    Ember(*)
    String Shot(*)
    Leech Life(*)
    Gust
    Take Down(*)
    Amnesia
    Bug Buzz
    Flame Charge
    Flare Blitz
    Whirlwind
    Silver Wind
    Quiver Dance
    Heat Wave
    Hurricane
    Rage Powder
    Fiery Dance

    Morning Sun(*)
    Harden(*)
    Magnet Rise(*)

    Psychic(*)
    Will-o-Wisp(*)
    Protect(*)
    Substitute

    Alurani (open)

    [​IMG]
    Roselia(*) [Alurani] (F)
    Nature: Timid (Multiples Base Speed by 1.15 and provides a 12% flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 4
    Spe: 104 (90*1.15^)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 4/5

    Attacks:
    Weather Ball
    Sweet Scent
    Absorb(*)
    Poison Sting
    Growth(*)
    Water Sport(*)
    Stun Spore(*)
    Mega Drain(*)
    Leech Seed
    Magical Leaf
    Grasswhistle
    Worry Seed(*)
    Giga Drain
    Toxic Spikes
    Toxic
    Aromatherapy
    Synthesis

    Sleep Powder (*)
    Spikes (*)
    Leaf Storm(*)

    Shadow Ball(*)
    Protect(*)
    Sludge Bomb(*)
    Double Team
    Sunny Day


    EDIT: Roserade will need to exit out of a battle first (as a roselia...weird) but other than that I'm good.

    EDIT2: The match has finished, so feel free to take my challenge :D.
  19. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
  20. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Sorry everybody else, but I only have time to quickly ref Engineer's Subway :/
  21. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,662
    grabbing tort's doubles and rewindman.
  22. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Kaxtar has approved me as a Subway referee; I proudly take the post.

    To inaugurate my stay as a Subway ref, I'm taking Maxim's Subway challenge. Expect the new post up within half an hour.
  23. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    As another one of Kaxtar's chosen new Subway referees, I will take danmantincan's challenge.
  24. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Singles, continuing Streak and Battle Five.
    http://www.smogon.com/forums/showthread.php?t=3447872

    Hydregion: Levitate@Expert Belt
    Mamoswine: Thick Fat@Enigma Berry
    Krilowatt: Magic Guard@Life Orb

    Hydreigon (Sazandora) (open)
    [​IMG]
    Hydreigon (Sazandora) [Onyx] (Female)
    Nature: Brave (Adds 1 to Attack, Subtracts 15% from Speed, -10% to Evasion flat)

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 85 (-)

    EC: 9/9
    MC: 0
    DC: N/A

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Tri Attack
    Double Hit
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Outrage
    Body Slam
    Hyper Voice

    Dark Pulse
    Earth Power
    Thunder Fang

    Draco Meteor

    Thunder Wave
    Work Up
    Torment
    Dragon Tail
    Taunt
    Dragon Pulse
    Flamethrower
    Surf
    Fly
    Earthquake
    Focus Blast
    U-Turn
    Reflect
    Protect
    Substitute
    Charge Beam
    Rock Slide
    Mamoswine (open)
    [​IMG]
    Mamoswine (F)
    Nature: Jolly (+15% Speed, -1 Special Attack Rank, +10% Accuracy)

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 92 (+)

    EC: 9/9
    MC: 0
    DC: 5/5

    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Thick Fat (DW- Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard
    Earthquake
    Ancient Power
    Peck
    Hail
    Amnesia

    Icicle Crash
    Body Slam
    Rock Slide
    Stealth Rock

    Superpower

    Protect
    Reflect
    Light Screen
    Bulldoze
    Substitute
    Dig
    Double Team
    Krillowatt (open)
    [​IMG]
    Krillowatt [Magic Shrimp] (M)
    Nature: Modest (+1 to Special Attack, -1 to Attack)

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105

    EC: 6/6
    MC: 0
    DC: 5/5

    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Trace: Copies the ability of an opponent and replaces Trace for 6 actions.
    Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

    Shell Armor (DW: Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Bubble *
    Charge *
    Tackle *
    Detect *
    ThunderShock *
    Ice Shard
    Confuse Ray
    Imprison
    Mirror Coat
    Counter
    Heart Swap
    Copycat
    Hydro Pump
    Aqua Jet
    Thunder
    Muddy Water

    Earth Power

    Signal Beam *
    Whirlpool *
    Shock Wave *

    Thunderbolt *
    Ice Beam *
    Boiling Water *
    Dive
    Surf
    Hidden Power Grass 7
    Substitute
    Thunder Wave
    Rain Dance
    Double Team
    Torment
    Toxic
  25. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Kaxtar, ilu bro, but I'm going to have to hit you as hard as I can. No mercy.

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