The Battle Subway — Challenge Thread [READ POST #653]

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3447982&page=4

Chosen Abilities:
Gengar: Levitate
Pyroak: Chlorophyll
Lucario: Justified

Chosen Items:
Gengar: Cheri Berry
Pyroak: Oran Berry
Lucario: Oran Berry

Gengar* Death (Male)

STATUS: NONE

Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Typing:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110

EC 9/9
MC 0
DW None

Moves:

Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Night Shade*
Confuse Ray*
Sucker Punch*
Shadow Ball
Shadow Punch
Destiny Bond
Dream Eater

Clear Smog*
Disable*
Fire Punch*

Thunderbolt*
Sludge Bomb*
Will-O-Wisp*
Taunt
Dark Pulse
Focus Blast
Counter

Pyroak Doom (Male)

STATUS: NONE

Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Typing:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)

EC 9/9
MC 0
DW 5/5

Moves:

Wood Hammer
Flare Blitz
Heat Wave

Pound
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Flame Wheel
Leaf Blade
Synthesis
Lava Plume

Grasswhistle
Giga Drain
Aromatherapy
Fire Blast
Counter
AncientPower

Will-o-Wisp
SolarBeam
Substitute
Sunny Day
Hidden Power Ice (7)
Light Screen
Reflect
Earthquake
Swords Dance
Dragon Tail
Flash Cannon

Lucario* Destruction (Male)

STATUS: NONE

Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)

Typing:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90

EC 6/6
MC 1
DW 5/5

Moves:

Dark Pulse
Quick Attack*
Foresight*
Detect
Metal Claw
Endure*
Counter*
Force Palm*
Feint*
Bone Rush
Metal Sound
Reversal*
Screech*
Aura Sphere
Extremespeed
Dragon Pulse
Heal Pulse
Ice Punch
Close Combat

Hi Jump Kick*
Crunch*
Agility*
ThunderPunch

Swords Dance*
Shadow Claw*
Dig*
Nasty Plot
Psychic
Drain Punch
Zen Headbutt
Toxic


Yeah this should be fun...
 
Doubles
http://www.smogon.com/forums/showthread.php?t=3447872

Heracross@Life Orb: Guts
Arghonaut@Exp. Share: Iron Fist
Mamoswine@Ground Gem: Thick Fat
Tomohawk@Expert Belt: Prankster


Arghonaut [Pirate Man] (Male)
Nature: Adamant (+1 to Attack, -1 to Special Attack)

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75

EC: 6/6
MC: 0
DC: 5/5

Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Iron Fist (DW- Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Cross Chop
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Taunt
Mach Punch
Helping Hand
Aqua Jet
Punishment
Revenge
Circle Throw
Wring Out
Focus Punch

Recover
Ice Punch
Wide Guard
Bulk Up
Quick Guard
Drain Punch

Low Kick

Double Team
Sludge Wave
Waterfall
Stone Edge
Protect
Torment
Knock Down
Dive
Substitute

Heracross (M)
Nature: Jolly (+15% to Speed, +11% Accuracy, -1 to Special Attack)

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)

EC: N/A
MC: 0
DC: 5/5

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Moxie (DW- Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Reversal
Feint
Take Down
Close Combat

Bide
Revenge
Flail
Megahorn
Focus Punch
Pursuit

Mimic

Swords Dance
Toxic
Double Team
Return
Substitute
Facade
Dig
Stone Edge
Protect

Mamoswine (F)
Nature: Jolly (+15% Speed, -1 Special Attack Rank, +10% Accuracy)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (+)

EC: 9/9
MC: 0
DC: 5/5

Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Thick Fat (DW- Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Earthquake
Ancient Power
Peck
Hail
Amnesia

Icicle Crash
Body Slam
Rock Slide
Stealth Rock

Superpower
Mimic

Protect
Reflect
Light Screen
Bulldoze
Giga Impact
Substitute
Dig
Double Team


Tomohawk [Chinook](F)
Modest: (+1 SpA, -1 Atk)

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

EC: 6/6
MC: 0
DC: 5/5


Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Intimidate (Command): The Pokemon makes an intimidating roar or battle cry that lowers the Attack of all opponents by one (1) stage. The drop is maintained at the end of each round. Intimidate can only be used the round after an opponent sends out a new Pokemon after a KO.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW) : (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Taunt
Morning Sun
Whirlwind
Aura Sphere
Sunny Day
Hurricane
Heat Wave
Air Slash
Rain Dance
Earth Power
Hyper Voice
Rest
Sky Drop

Yawn
Rapid Spin
Roost
Stealth Rock
Confuse Ray

Focus Blast
Grass Knot
Double Team
Toxic
Reflect
Attract
Hyper Beam
Substitute
Fly
Safeguard
Protect
 
Let's give this a shot!

Mode: Doubles
Thread: http://www.smogon.com/forums/showthread.php?t=3448232

Chosen Abilities:
Excadrill: Sand Rush
Rotom-S: Levitaite
Salamence: Intimidate
Octillery: Moody

Chosen Items:
Excadrill: Ground Gem
Rotom-S: Leftovers
Salamence: Life Orb
Octillery: Expert Belt


Excadrill* (Geb) (M)

Nature: Adamant
+1 Atk, -1 Def

Type: Ground/Steel

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Strength:
Type: Innate
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Sand Throw:
Type: Innate
This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW):
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 110
Atk+: 6
Def: 2
SpA-: 1
SpD: 3
Spe: 88
SC: 1
WC: 3

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Scratch*
Mud Sport*
Rapid Spin*
Mud-Slap*
Fury Swipes*
Metal Claw*
Dig*
Hone Claws*
Swords Dance
Sandstorm
Drill Run
Fissure

Iron Defense*
Rock Climb*
Submission*

Earthquake*
X-Scissors*
Rock Slide*
Brick Break
Return
Rock Tomb
Protect
Substitute
Facade

Total: 24


Rotom-S (Samsung)

Nature: Modest
+1 SpA, -1 Atk

Type: Flying/Electric

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk-: 2
Def: 4
SpA+: 5
SpD: 4
Spe: 86
SC: 2
WC: 3

MC: 0

Attacks:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Discharge
Substitute
Hex
Charge

Will-O-Wisp
Reflect
Protect
Thunderbolt
Charge Beam
Shadow Ball
Snatch
Volt Switch
Endure
Rest
Toxic

Pain Split

Total: 24


Octillery (Paul) (M)

Nature: Quiet
+1 SpA, -10% Evasion

Type: Water

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Suction Cups:
Type: Innate
This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

Sniper:
Type: Innate
This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

Moody (DW):
Type: Innate
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: 4
Def: 3
SpA+: 5
SpD: 3
Spe-: 38
SC: 2
WC: 3

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Water Gun
Lock-on
Psybeam
Aurora Beam
Bubblebeam
Focus Energy
Gunk Shot
Constrict
Octazooka
Signal Beam
Bullet Seed
Ice Beam
Soak

Flail
Rock Blast
Water Spout

Seed Bomb

Waterfall
Flamethrower
Surf
Charge Beam

Total: 21


Salamence (Pytho) (M)

Nature: Hasty
+15% Spe, +15% Accuracy, -1 Def

Type: Dragon/Flying

Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Moxie (DW):
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: 5
Def-: 2
SpA: 4
SpD: 3
Spe+: 115

EC: 9/9
MC: 0
DC: 5/5
SC: 4
WC: 5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Double-Edge
Fire Fang
Thunder Fang
Dragon Tail
Protect
Fly
Crunch

Dragon Dance
Hydro Pump
Shadow Claw
Outrage

Dragon Claw
Brick Break
Flamethrower
Rock Slide
Roost
Earthquake
Hyper Beam

Draco Meteor
Aqua Tail

Total: 27
 
After doing some calcs, I am officially feeling arrogant enough to challenge Ingo+

I may as well take another try at this, just let me buy some Soft Sand.

Mode: Singles
Thread: Here you go!

Chosen Abilities:
Excadrill: Sand Power
Chandelure: Flame Body
Dragonite: Multiscale

Chosen Items:
Excadrill: Soft Sand
Chandelure: White Herb
Dragonite: Dragon Gem


Excadrill [Sandman] (Male)
Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Ground/Steel
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW) [unlocked]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DW: 5/5

Moves:

Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Slide
Earthquake
Swords Dance
Sandstorm
Drill Run
Horn Drill
Fissure

Submission
Crush Claw
Iron Defense
Skull Bash
Rock Climb

Aerial Ace
Shadow Claw
X-Scissor
Brick Break
Bulldoze
Double Team
Protect
Substitute
Toxic
Return
Swagger
Giga Impact
Frustration
Rock Tomb

Moves: 34


Chandelure [Decor] (Male)
Nature: Timid (+15% Speed, +10% Accuracy (92*92/870=9.73), -1 Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Flash Fire
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Ability 2: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Ability 3 (DW) [unlocked]: Shadow Tag
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92(80*1.15=92)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Shadow Ball
Pain Split
Overheat
Inferno

Acid Armor
Clear Smog
Heat Wave

Psychic
Energy Ball
Toxic
Fire Blast
Substitute
Flamethrower
Solarbeam

Moves: 25


Dragonite [White Belly] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2 (DW) [unlocked]: Multiscale
Type:Innate
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 70 (80/1.15=69.56)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Safeguard
Outrage
Fire Punch
Thunder Punch
Roost
Hurricane
Hydro Pump

Dragon Dance
Dragon Pulse
Extreme Speed
Draco Meteor

Ice Beam
Thunderbolt
Flamethrower
Earthquake
Stone Edge
Fire Blast
Blizzard
Surf
Brick Break

Moves: 28


Yes, I am really going with this team. (Axew hasn't evolved yet, so I have to stick with Dragonite)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
back to finally go for a streak

Mode: Singles
Thread: moo

Abilities/Items:
Gengar: Levitate/Enigma Berry
Drapion: Sniper/Razor Fang
Tentacruel: Clear Body/Binding Band

Gengar* (Youma) (M)
Nature: Hasty (+15% Speed, +18.54% Acc, Defense decreased by *)

Kills: 19

Type: Ghost / Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: 60 / 65 / 60 / 130 / 75 / 110

HP: 90
Atk: *** (3)
Def-: * (1)
SpA: ***** (5)
SpD: *** (3)
Spe+: 127 (110 * 1.15)

Size Class: 3
Weight Class: 3
Base Rank Total: 19

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: Not Applicable.

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Shadow Punch
Hex
Destiny Bond
Dark Pulse
Mean Look
Payback

Disable
Explosion
Ice Punch
Perish Song
Clear Smog
Fire Punch

Counter
Endure
Magic Coat
Pain Split
Icy Wind
Knock Off
Spite
DynamicPunch
Body Slam
Focus Punch
Trick
Metronome

Will-O-Wisp
Thunderbolt
Sludge Bomb
Hidden Power [Ground 7]
Giga Drain
Focus Blast
Bide
Psychic
Toxic
Protect
Snatch
Venom Shock
Taunt
Double Team
Torment
Substitute
Zap Cannon
Hyper Beam
Rain Dance
Telekinesis
Thunder
Brick Break
Rest
Sleep Talk
Skill Swap
Energy Ball
Swagger
Return
Frustration
Trick Room
Psych Up
Attract
Poison Jab
Rock Smash

Move Count: 65

Drapion (Sasori) (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Kills: 6

Type: Dark / Poison
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Keen Eye (Unlocked): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

Stats: 70 / 90 / 110 / 60 / 75 / 95

HP: 100
Atk+: **** (4)
Def: **** (4)
SpA-: * (1)
SpD: *** (3)
Spe: 95

Size Class: 3
Weight Class: 4
Base Rank Total: 18

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face
Crunch
Cross Poison
Bug Bite
Thunder Fang
Ice Fang
Fire Fang
Poison Fang
Venom Shock

Confuse Ray
Whirlwind
Agility

Aqua Tail

Swords Dance
Substitute
Taunt
Earthquake
Rock Slide
Double Team
Protect
Dig
Brick Break
Aerial Ace
Torment
Endure
Sleep Talk
Rest

Move Count: 33

Tentacruel (Kurage) (M)
Nature: Modest (SpA increased by *, Atk decreased by *)

Kills: 5

Type: Water / Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats: 80 / 70 / 65 / 80 / 120 / 100

HP: 100
Atk-: ** (2)
Def: *** (3)
SpA+: **** (4)
SpD: ***** (5)
Spe: 100

Size Class: 3
Weight Class: 3
Base Rank Total: 21

Evolution Counter: 6 / 6
Move Counter: 1
Dream Counter: 5 / 5

Attacks:
Poison Sting
Acid
Supersonic
Wrap
Water Gun
Constrict
Toxic Spikes
BubbleBeam
Hex
Hydro Pump
Wring Out
Barrier
Sludge Wave
Acid Spray
Water Pulse
Barrier
Screech
Water Pulse
Poison Jab

Aqua Ring
Confuse Ray
Mirror Coat

Knock Off
Endure

Ice Beam
Scald
Substitute
Toxic
Rain Dance
Venom Shock
Protect
Double Team
Poison Jab
Dive
Reflect
Bide
Whirlpool
Brine
Giga Drain
Surf
Safeguard
Rest
Sleep Talk
Endure
Giga Drain

Move Count: 45
 

"So, is this time of year already...."

Mode: Singles
Thread: Yey!

Pokemon 1: Wilde (Gallade) @ Expert Belt
Pokemon 2: Kirot (Metagross) @ Zoom Lens
Pokemon 3: Fantine (Kitsunoh) @ Life Orb

Abilities:
Pokemon 1: Justified
Pokemon 2: Light Metal
Pokemon 3: MultiScale


Kirlia (Wilde) {
♂}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type
: Psychic

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:


  • Steadfast: (Innate)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
  • Justified (DW): (Innate)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:

HP: 100
Atk: 5
Def:
3
SpA: 4
(+)
SpD: 4
Spe: 69 (-)

SC: 3
WC: 4
BST: 21


EC 9/9
MC 0
DC 5/5



Attacks: 65

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Slash
Leer
Fury Cutter
Swords Dance

Psycho Cut
Helping Hand
Feint
False Swipe
Protect
Close Combat
Hypnosis
Imprison
Psychic


Disable
Confuse Ray
Encore
Confuse Ray
Shadow Sneak
Fire Punch
ThunderPunch
Ice Punch
Pain Split
Vacuum Wave
Mean Look
Sleep Talk
Magic Coat
Endure

Snatch
Wish


Taunt
Shadow Ball
Will-O-Wisp
Light Screen
Reflect
Safeguard
Thunderbolt
Earthquake
Brick Break
Torment
Drain Punch
Low Sweep
Ally Switch
Focus Punch
Thunder Wave
Rock Slide
Skill Swap
Grass Knot
Substitute
Stone Edge
Focus Blast
Sunny Dance
Rain Dance
Trick Room
Metagross (Kirot) {O}

Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type
: Steel/Psychic

  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Clear Body: (Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Light Metal (DW): (Innate)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:

HP: 100
Atk: 5
Def:
5
SpA: 4 (+)
SpD: 3
Spe:
61 (-)
SC: 4
WC: 9
BST: 22


EC: 9/9
MC: 0

DC:
5/5


Attacks: 57

Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Hammer Arm
Agility
Psychic
Meteor Mash
Hyper Beam

Iron Head
Zen Headbutt
Iron Defense
Refresh
Stealth Rock
Trick
Ice Punch
ThunderPunch
Body Slam
Gravity
Icy Wind
Signal Beam
DynamicPunch
Mud Slap

Earthquake
Protect
Shadow Ball
Rock Slide
Toxic
Light Screen
Sandstorm
Reflect
Swagger
Rain Dance
Double Team
Flash Cannon
Aerial Ace
Substitute
Hidden Power Fire 7
Grass Knot
Bulldoze
Gyro Ball
Brick Break
Explosion
Rest
Endure
Sleep Talk
Sludge Bomb
Telekinesis
Rock Smash
Rock Tomb
Block
Bulldoze
Swagger
Flash
Dragonair (Christine) {♀}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type
: Dragon

  • Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

  • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:


  • Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Multiscale: (Innate)
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:

HP: 100
Atk:
5
Def:
3
SpA: 5
(+)
SpD:
4
Spe: 69
(-)
SC: 4
WC: 6
BST: 22


EC: 9/9
MC: 4
DC: 5/5


Attacks: 26

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage
Fire Punch
Thunderpunch
Roost
Safeguard
Hurricane

Light Screen
ExtremeSpeed
Dragon Pulse

Flamethrower
Thunderbolt
Ice Beam
Surf
Reflect
Protect
Earthquake
Focus Blast
Stone Edge

Hydro Pump
Brick Break
Double Team
Rain Dance
 
well time to try this whole thing again

Mode:Singles
Thread: blah

Chosen Abilities:
Electivire - Vital Spirit
Hydreigon - Levitate
Infernape - Iron Fist

Chosen Items:
Electivire - Leftovers
Hydreigon - Expert Belt
Infernape - Oran Berry

Pokemon #1

Electivire (Tahlzara) Male
Nature:
Naughty
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (Dreamworld)
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 4


Attacks: 27Total
Quick Attack
Leer
Thunder Punch
Thundershock
Low Kick
Shock Wave
Swift
Light Screen
Thunderbolt
Discharge

Fire Punch
Ice Punch
Cross Chop
Counter
Endure

Protect
Psychic
Wild Charge
Earthquake
Rock Slide
Taunt
Earthquake
Reflect
Brick Break
Torment
Bide

Pokemon #2

Hydreigon (Kormahs) Male
Nature:
Rash
Type:
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 2 (-)
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0

Attacks: 27 Total
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Crunch
Roar
Double Hit
Tri Attack
Dragon Pulse

Dark Pulse
Earth Power
Ice Fang

Draco Meteor

Protect
Thunder Wave
Work Up
Taunt
Flamethrower
Surf
Acrobatics
Focus Blast
Earthquake
Fly
Reflect
Substitute

Pokemon #3

Infernape (Malspar) Male
Nature:
Naughty
Type:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist:(Dreamworld)
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 25 Total
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Acrobatics
Flamethrower
Mach Punch
Slack Off
Close Combat
Flare Blitz

Thunderpunch
Firepunch
Encore

Magic Coat

Dig
Will o Wisp
Acrobatics
Grass Knot
Shadow Claw
Earthquake
Stone Edge
 
Battle Subway, you shall be vanquished!

Mode:
Singles
Thread: Here it is

Chosen Abilities:
Gengar: Levitate
Whimsicott: Prankster
Colossoil: Guts

Chosen Items:
Gengar: Amulet Coin
Whimsicott: Exp. Share
Colossoil: Soft Sand


Gengar [Severus] (M)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [19]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (110*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Attacks (24):
Hypnosis
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Destiny Bond
Hex
Lick
Shadow Punch

Clear Smog
Disable
Perish Song

Thunderbolt
Psychic
Shadow Ball
Will-O-Wisp
Sludge Bomb
Focus Blast
Energy Ball
Telekinesis
Substitute
Torment


Whimsicott [Ron] (M)
Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) (UNLOCKED) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4(+)
Spe: 116
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (29):
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder
Giga Drain
Tailwind
Energy Ball
Cotton Guard
Charm
Sunny Day
Endeavor
SolarBeam
Hurricane

Encore
Fake Tears
GrassWhistle
Worry Seed

Toxic
Taunt
Substitute
Light Screen
Hidden Power [Rock 7]
Psychic
Shadow Ball
Double Team


Colossoil(*) [Neville] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) (UNLOCKED) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks (42):
Leer(*)
Tackle(*)
Mud Shot(*)
Rapid Spin(*)
Bubblebeam(*)
Mud Bomb(*)
Pursuit(*)
Dark Pulse
Crunch
Dig
Peck(*)
Horn Attack(*)
Bite(*)
Magnitude(*)
Bounce
Megahorn
Body Slam(*)
Stockpile
Swallow
Horn Drill

Sucker Punch(*)
Earth Power(*)
Water Spout(*)
Encore
Fake Out
Sand Tomb
Screech
Dive
Thunder Fang

Earthquake(*)
Payback(*)
U-Turn(*)
Stone Edge
Taunt
Knock Down
Torment
Substitute
Bulldoze

Aqua Tail
Knock Off
Superpower
Snatch
 
I would like to challenge the Battle Subway!

Mode:
Singles

Chosen Abilities:
Kitsunoh: Frisk
Pyroak: Battle Armor
Aerodactyl: Rock Head

Chosen Items:
Kitsunoh: Rawst Berry
Pyroak: Oran Berry
Aerodactyl: Rawst Berry


Casper [Kitsunoh] (Male)
Nature: Adamant (+1 * Attack, -1 * Special Attack)

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-1)
SpD: 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 4
DC: 5/5

Moves (24):
Scratch
Imprison
Tail Whip
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Copycat
Metal Claw
Curse
Shadowstrike
Perish Song

Psycho Shift
Meteor Mash
Yawn

Will-o-Wisp
Dig
Taunt
Toxic
U-Turn
False Swipe
Double Team
Snatch


Pyroak [Grass Skirt] (Male)
Nature: Modest (+1 * Special Attack, -1 * Attack)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 120
Atk: 2 (-)
Def: 4
SpA: 4 (+)
SpD: 3
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 13
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Pound (*)
Sweet Scent (*)
Growth (*)
Ember (*)
Leech Seed (*)
Bullet Seed (*)
Flame Wheel (*)
Fire Spin (*)
Giga Drain (*)
Absorb
Lava Plume
Fire Spin

Dragonbreath (*)
Earth Power (*)
Sand Tomb (*)
Aromatherapy
Grasswhistle

Fire Blast (*)
Will-O-Wisp (*)
Flash Cannon (*)
Sunny Day
Solarbeam
Toxic
Hidden Power Ice [7]
Counter
Synthesis
Roar
Double Team
Substitute
Dragon Tail


Aerodactyl [Brave Bird] (Male)
Adamant Nature (+1 Attack, -1 Special Attack)

Type: Rock/Flying
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 6
DC: 2/5

Abilities:
Rock Head: Innate: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: Innate: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve: (DW) Innate: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Supersonic
Ancientpower

Curse
Roost
Steel Wing

Stone Edge
Earthquake
Taunt
Sky Attack
Toxic
 
Singles, Continuing my Streak (Starts at Battle 9)
Thread: http://www.smogon.com/forums/showthread.php?t=3447872

Gallade: Justified
Mamoswine: Thick Fat
Krilowatt: Magic Guard

Gallade: Expert Belt
Mamoswine: Expert Belt
Krilowatt: Life Orb


Gallade [Demi Gravidon] (Male)
Nature: Jolly (+15% Sped, +10% Accuracy, -1 Rank Special Attack)

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+)

EC: 9/9
MC: 0
DC: 5/5

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Justified (DW-UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Leaf Blade
Night Slash
Growl
Leer
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Fury Cutter
Slash
Psychic
Hypnosis
Swords Dance
Psycho Cut
Feint
Imprison
Close Combat
False Swipe

Disable
Encore
Confuse Ray
Shadow Sneak
Skill Swap

Aerial Ace
Thunderbolt
Will-o-Wisp
Torment
Reflect
Giga Impact
Brick Break
Taunt
Rock Slide
Substitute
Light Screen
Thunder Wave
Earthquake
Trick Room
Low Sweep
X-Scissor
Stone Edge
Endure
Focus Punch

Ice Punch
Thunderpunch
Pain Split
Fire Punch
Wish
Trick
Magic Coat

Mamoswine (F)
Nature: Jolly (+15% Speed, -1 Special Attack Rank, +10% Accuracy)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (+)

EC: 9/9
MC: 0
DC: 5/5

Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Thick Fat (DW- Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Earthquake
Ancient Power
Peck
Hail
Amnesia

Icicle Crash
Body Slam
Rock Slide
Stealth Rock

Superpower
Mimic
Block

Protect
Reflect
Light Screen
Bulldoze
Giga Impact
Substitute
Dig
Double Team

Krillowatt [Magic Shrimp] (M)
Nature: Modest (+1 to Special Attack, -1 to Attack)

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105

EC: 6/6
MC: 0
DC: 5/5

Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Trace: Copies the ability of an opponent and replaces Trace for 6 actions.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shell Armor (DW: Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Bubble *
Charge *
Tackle *
Detect *
ThunderShock *
Ice Shard
Confuse Ray
Imprison
Mirror Coat
Counter
Heart Swap
Copycat
Volt Switch
Hydro Pump
Aqua Jet
Thunder
Muddy Water

Earth Power

Signal Beam *
Whirlpool *
Shock Wave *

Thunderbolt *
Ice Beam *
Boiling Water *
Dive
Surf
Earthquake
Hidden Power Grass 7
Substitute
Thunder Wave
Rain Dance
Double Team
Torment
Toxic
 
Well, here we go yet again.

Mode: Singles
Thread: Here

Chosen Abilities:
Ditto: Imposter
Volcarona: Flame Body
Stratagem: Technician

Chosen Items:
Ditto: Metal Powder
Volcarona: Life Orb
Stratagem: Hard Rock


Ditto [Shadow]
Nature: Quirky (No affect on Stats)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter (DW): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

DC: 5/5

Attacks (1):
Transform


Volcarona(*) [Nora] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC:6/6
MC:0
DC:5/5

Attacks (27):
Ember(*)
String Shot(*)
Leech Life(*)
Gust
Take Down(*)
Amnesia
Bug Buzz
Flame Charge
Flare Blitz
Fire Spin
Whirlwind
Silver Wind
Quiver Dance
Heat Wave
Hurricane
Rage Powder
Fiery Dance

Endure
Morning Sun(*)
Harden(*)
Magnet Rise(*)

Sunny Day
Solarbeam
Psychic(*)
Will-o-Wisp(*)
Protect(*)
Substitute


Stratagem [Origin] (M)
Modest Nature (Sp. Atk increased by *, Attack decreased by *)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC:9/9
MC:0
DC:5/5

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks (26):
Giga Drain
Weather Ball
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Electro Ball

Paleo Wave
Metal Sound
Earth Power

Heat Wave
Swift

Stealth Rock
Double Team
Calm Mind
Protect
Energy Ball
Flamethrower
Hidden Power Water 6
Toxic
Substitute
Shadow Ball
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Mode: Doubles
Thread: http://www.smogon.com/forums/showthread.php?t=3447978&page=6

Chosen Abilities:
Simisage: Overgrow
Zweilous: Hustle
Mudkip: Torrent
Ferroseed: Iron Barbs

Chosen Items:
Simisage: Expert Belt
Zweilous: Expert Belt
Mudkip: Rock Gem
Ferroseed: Oran Berry


Simisage [Iwazaru] (F)
Nature: Mild (+Spa, -Def)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 101

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).

Moves:
Scratch
Leer
Lick
Vine Whip
Fury Swipes
Leech Seed
Bite
Seed Bomb
Torment

SolarBeam
Taunt
Dig

Low Kick
GrassWhistle
Leaf Storm

Acrobatics
Crunch
Toxic
Brick Break
Protect


Zweilous [Orion] (F)
Nature: Naughty (+Atk, -SDef)
Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 58

EC: 6/9
MC: 0

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Moves:
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch

Fire Fang
Ice Fang
Thunder Fang

Taunt
Thunder Wave
Toxic

Dragon Pulse
Outrage
Dark Pulse
Earth Power


Mudkip [Leviathan] (M)
Nature: Brave (+Atk, -Spe)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 34 (40/1.15)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14).
Damp (DW Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Moves:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport

Counter
Mirror Coat
Avalanche

Toxic
Dig
Rock Slide


Ferroseed [Ajax] (M)
Nature: Adamant (+Atk, -Spa)
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Moves:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

Spikes
Stealth Rock
Leech Seed

Thunder Wave
Toxic
Protect
 

Athenodoros

Official Smogon Know-It-All
Mode: Doubles
Thread: Battle Subway Challenge

Pokemon:
Nidhogg the Dragonite @ Expert Belt w/ Multi-scale
Zeus the Cyclohm @ Expert Belt w/ Shield Dust
Mars the Nidoking @ Life Orb w/ Sheer Force
Loki the Haunter @ Enigma Berry w/ Levitate


Male Dragonite (*), "Nidhogg"

Nature:
Mild - Increase of Special Attack by *. Subtracts * from Defence.

Type:
Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

HP: 100
Atk: *****
Def: ** (-)
SpA: ***** (+)
SpD: ****
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: Fully Evolved
MC: 0
DC: Unlocked

Attacks:
-Wrap (*)
-Leer (*)
-Thunder Wave (*)
-Twister (*)
-Dragon Rage (*)
-Slam (*)
-Agility (*)
-Dragon Pulse (*)
-Extremespeed (*)
-Haze (*)
-Rain Dance (*)
-Thunder (*)
-Surf (*)
-Outrage
-Toxic
-Fire Blast
-Ice Beam
-Fire Punch
-Thunderpunch
-Roost
-Hurricane
-Earthquake
-Stone Edge
-Light Screen
-Substitute
-Focus Blast
-Brick Break
-Aqua Tail
-Dragon Tail
-Bide
-Razor Wind
-Double Team
-Dragon Dance
-Draco Meteor
-Aerial Ace
-Safeguard
-Tailwind
-Superpower
-Ominous Wind
-Heat Wave
-Shock Wave
-Focus Punch
-Defog
-Reflect
-Dragon Rush
-Wing Attack
-Hyper Beam
-Endure
-Aqua Jet


Zeus the Cyclohm(M)

Nature:
Modest - Adds * to SpA, Takes * from Att

Type:
Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust - (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW) - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: Fully Evolved
MC: 2
DC: Unlocked

Attacks (43):
-Tackle
-Growl
-Leer
-Dragon Rage
-Charge
-Thundershock
-Rain Dance
-Twister
-Spark
-Sonicboom
-Hydro Pump
-Heal Bell
-Signal Beam
-Flamethrower
-Substitute
-Discharge
-Slack Off
-Magnet Rise
-Hurricane
-Shock Wave
-Torment
-Light Screen
-Surf
-Volt Switch
-Thunder Wave
-Dragon Tail
-Protect
-Roar
-Double Team
-Charge Beam
-Toxic
-Draco Meteor
-Hidden Power [Grass]
-Power Gem
-Swift
-Trick Room
-Sleep Talk
-Rest
-Double Hit
-Weather Ball
-Whirlwind
-Bide
-Tri-Attack
-Ice Beam
-Dragon Pulse
-Earthquake


Mars the Nidoking (M)

Nature:
Quiet - Adds * to Special Attack, - 15% Speed, -10% Evasion

Type:
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

Abilities:
Poison Point - (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry - (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
Sheer Force (DW) - (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect..

HP: 100
Atk: ***
Def: ***
SpA: **** (+)
SpD: ***
Spe: 72 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: Fully Evolved
MC: 0
DC: Unlocked

Attacks:
-Leer
-Peck
-Focus Energy
-Double Kick
-Poison Sting
-Fury Attack
-Horn Attack
-Helping Hand
-Counter
-Disable
-Sucker Punch
-Venoshock
-Ice Beam
-Thunderbolt
-Toxic
-Sludge Bomb
-Substitute
-Double Team
-Earth Power
-Flamethrower
-Shadow Ball


Loki the Haunter (M)

Nature:
Naughty - Adds * to Attack, takes * from Special Defence

Type:
Ghost - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate - (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 90
Atk: *** (+)
Def: **
SpA: ****
SpD: * (-)
Spe: 95
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 8/9
MC: 0
DC: No Dream World Ability

Attacks:
-Hypnosis
-Lick
-Spite
-Mean Look
-Curse
-Night Shade
-Confuse Ray
-Sucker Punch
-Disable
-Perish Song
-Clear Smog
-Taunt
-Will-o-Wisp
-Dream Eater
-Destiny Bond
-Shadow Ball
-Pain Split
-Toxic
-Venoshock
-Energy Ball
-Torment
-Substitute
-Bide
 
Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3449816

Pokemon:
Bubba the Krilowatt (Magic Guard) @ Life Orb
Draco the Charizard (Blaze) @ Expert Belt
Opus the Dragonite (Multiscale) @ Expert Belt


Krilowatt [Bubba] (Male)
Nature: Modest (+ SAtk - Atk)
Type:
Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SAtk: Rank 4 (+)
SDef: Rank 3
Speed: 105
Size Class: 1
Weight Class: 2
BST: 22

EC: 6/6
MC: 0
DC: 4/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Confuse Ray
Aqua Jet
Imprison
Mirror Coat
Counter
Volt Switch
Discharge
Hydro Pump

Muddy Water
Signal Beam
Whirlpool

Earth Power

Thunderbolt
Ice Beam
Substitute
Toxic
Hidden Power Grass 7
Thunder Wave
Surf
Rain Dance
Dive
Protect

Total: 27


Charizard [Draco] (Male)
Nature: Rash (+1 SAtk -1 SDef)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 100
Size Class: 3
Weight Class: 4
BST: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Ability 1: Blaze:When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Ability 2: Solar Power (DW Unlocked!): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Rage
Metal Claw
Flamethrower
Dragon Claw
Shadow Claw
Air Slash
Flare Blitz
Heat Wave
Fire Spin
Inferno

Dragon Pulse
Counter
Belly Drum

Blast Burn
Endure

Fire Blast
Protect
Hidden Power Grass 7
Substitute
Brick Break
Sunny Day
Fly
Solarbeam
Reflect
Bide
Earthquake
Dig
Dragon Pulse

Total: 34


Dragonite [Opus] [Male]
Nature: Hasty (+ Spd, +9.729 Acc, - Def)

Type: Dragon/Flying
Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SAtk: Rank 4
SDef: Rank 4
Spd: 92 (+)
Size Class: 4
Weight Class: 6
BST: 22

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Ability 1:Inner Focus: Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Multiscale (DW Unlocked!): Type: Innate

This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Fire Punch
ThunderPunch
Roost
Outrage
Hurricane
Aqua Tail
Safeguard

Dragon Rush
Dragon Pulse
Extremespeed

Draco Meteor
Endure

Fire Blast
Blizzard
Thunder
Substitute
Protect
Fly
Earthquake
Stone Edge
Bide
Reflect
Light Screen
Brick Break
Rain Dance
Focus Blast
Sky Drop
Thunder Wave
Dive

Total: 36


Let's get that streak back; I hate it when I get cocky and lose battles I should've won x.x
 
i would like to do a new battle subway with my new team:
_____________________________________
I would like to challenge the Battle Subway!
Mode: Singles
Thread: N/A

Chosen Abilities:
Sneasel: Inner Focus
Swinub: Snow Cloak

Chosen Items:
Sneasel: Oran Berry
Swinub: Oran Berry

Sneasel:
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Sneasel [Icicles] (M)
Nature: Adamant (* Attack, -1 * Special Attack)
Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW):
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP:90
Atk: 4(+)
Def: 2
SpA: 1(-)
SpD: 3
Spd: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17


EC:0/6
MC:0
DC: 0/5

Attacks:
Level Ups:
Scratch (*)
Leer (*)
Taunt (*)
Quick Attack (*)
Screech (*)
Faint Attack (*)
Furry Swipes (*)
Agility (*)

Breeding Moves:
Ice Punch (*)
Fake Out (*)
Ice Shard (*)

Tm Moves:
Sword Dance (*)
Brick Break (*)
Shadow Claw (*)

Swinub:

Swinub [Crystal] (F)
Nature: Lonely(+1* atk, -1*Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious:
Type: Innate
This Pokemon is incapable of being affected by Attract or Cute Charm.
Snow Cloak:
Type: Innate
This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Think Fat (DW):
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Moves:
Level ups:
Tackle (*)
Odor Sleuth (*)
Mud Sport (*)
Powder Snow (*)
Mud Slap (*)
Endure (*)
Mud bomb (*)
Icy Wind (*)

Breeding:
Curse (*)
Stealth Rock (*)
Rock Slide (*)

Tm Moves:
Earthquake (*)
Substitute (*)
Protect (*)
 

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