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Roleplay The Battle Subway — Challenge Thread [READ POST #653]

Discussion in 'Network Center' started by Rising_Dusk, Apr 28, 2011.

  1. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Alright chums, let's do this, LEEROOOOOOOOOOOOOOOOY! JEEEEEENKINS!

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3450497

    Abilities:
    Milotic: Marvel Scale
    Tyranitar: Sandstream
    Lickilicky: Cloud Nine

    Items:
    Milotic: Lum Berry
    Tyranitar: Enigma Berry
    Lickilicky: Oran Berry

    Mama the Tyranitar (open)
    [​IMG]
    Tyranitar "Mama" (F)
    Nature: Quiet - Special Attack increased by *, A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type: Rock/Dark
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 53 (61/1.15)
    -10 Evasion

    EC: 9/9
    MC: 0
    DC: 3/5

    Abilities:
    Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Unnerve (DW, locked) (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:
    Levelup:
    Thunder Fang
    Fire Fang
    Ice Fang
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Crunch
    Stone Edge
    Earthquake

    TM:
    Bulldoze
    Protect
    Brick Break
    Flamethrower

    Egg:
    Dragon Dance
    AncientPower
    Pursuit
    Iron Defense


    Marle the Milotic (open)
    [​IMG]
    Milotic "Marle" (F)
    Nature: Bold - adds rank to Defence, subtracts rank from attack

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81

    EC: 6/6
    MC: 3
    DC: 1/5

    Abilities:
    Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Cute Charm (DW, locked): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Attacks:
    Levelup:
    Splash
    Tackle
    Water Gun
    Wrap
    Water Sport
    Refresh
    Water Pulse
    Twister
    Recover
    Captivate

    BW TM:
    Scald
    Ice Beam
    Toxic

    Egg:
    Hypnosis
    Mirror Coat
    Confuse Ray


    George the Lickilicky (open)
    [​IMG]
    Lickilicky(*) [George] (Male)
    Nature: Brave - Adds * to Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 110
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 43(-) (50 / 1.15)

    EC: 6/6
    MC: 4
    DC: 5/5 (UNLOCKED!)

    Abilities:
    Own Tempo: This Pokemon moves at its own pace and cannot be confused by any method. [Innate]

    Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm. [Innate]

    Cloud Nine (DW): This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered. [Can be activated/commanded]

    Attacks:
    Lick*
    Supersonic*
    Defence Curl*
    Knock Off*
    Wrap*
    Stomp*
    Disable*
    Hammer Arm*
    Muddy Water*
    Zen Headbutt*
    Ice Beam*
    Dig*
    Double Team*
    Power Whip
    Swords Dance
    Return
    Refresh
    Earthquake
    Flamethrower
    Protect
    Toxic
    Shadow Ball
  2. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Mode: Doubles
    Thread: http://www.smogon.com/forums/showthread.php?t=3449816

    Abilities:
    Charizard: Solar Power
    Garchomp: Rough Skin
    Venusaur: Chlorophyll
    Krillowatt: Magic Guard

    Items:
    Charizard: Enigma Berry
    Garchomp: Enigma Berry
    Venusaur: Expert Belt
    Krillowatt: Expert Belt

    Pokemon Info
    Draco the Charizard (open)
    [​IMG]
    Charizard [Draco] (Male)
    Nature: Rash (+1 SAtk -1 SDef)

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SAtk: Rank 5 (+)
    SDef: Rank 2 (-)
    Spd: 100

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Ability 1: Blaze:When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Ability 2: Solar Power (DW Unlocked!): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Attacks:
    Scratch
    Growl
    Ember
    Smokescreen
    Dragon Rage
    Scary Face
    Fire Fang
    Rage
    Metal Claw
    Flamethrower
    Dragon Claw
    Shadow Claw
    Air Slash
    Flare Blitz

    Dragon Pulse
    Counter
    Belly Drum

    Fire Blast
    Protect
    Hidden Power Grass 7
    Substitute
    Brick Break
    Sunny Day
    Fly
    Solarbeam
    Mighty the Garchomp (open)
    [​IMG]
    Garchomp(Mighty)(Male)

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings


    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 118 (+)

    Jolly Nature: Add 15% to Spe, add 16% to Acc, subtract one from SpA

    EC 9/9
    MC 0
    DC 5/5

    Moves
    Level Up Moves

    Tackle
    Sand-Attack
    Dragon Rage
    SandStorm
    Takedown
    Sand Tomb
    Slash
    Dragon Claw
    Dual Chop
    Dragon Rush
    Dig
    Fire Fang

    Egg Moves
    Dragon Breath
    Outrage
    Iron Head

    Tutor Moves
    Aqua Tail

    TM/HM Moves

    Hone Claws
    Earthquake
    Protect
    Rock Slide
    Substitute
    Stealth Rock
    Dragon tail
    Giga Impact

    Abilites
    Sand Veil(Innate)-This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Rough Skin(DW)(Innate)-When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Beau the Venusaur (open)
    [​IMG]
    Venusaur (Beau) [Male]
    Nature: Modest
    Typing: Grass/Poison: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities: Overgrow:

    Type: Innate

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Chlorophyll (DW):

    Type: Innate

    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SAtk: Rank 5 (+)
    SDef: Rank 4
    Speed: 60

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Growl
    Leech Seed
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth
    Solarbeam
    Synthesis

    Leaf Storm
    Giga Drain
    Petal Dance

    Toxic
    Venoshock
    Sunny Day
    Substitute
    Reflect
    Light Screen
    Bide
    Sludge Bomb
    Hidden Power Fire (7)
    Safeguard
    Bubba the Krillowatt (open)
    [​IMG]
    Krillowatt [Bubba] (Male)
    Nature: Modest (+ SAtk - Atk)
    Type:
    Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SAtk: Rank 4 (+)
    SDef: Rank 3
    Speed: 105

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Confuse Ray
    Aqua Jet
    Imprison
    Mirror Coat
    Counter
    Volt Switch

    Muddy Water
    Signal Beam
    Whirlpool

    Earth Power

    Thunderbolt
    Ice Beam
    Substitute
    Toxic
    Hidden Power Grass 7
    Thunder Wave
    Surf
    Rain Dance


    I plan on leading with Garchomp and Charizard; I can't handle Ingo+, so I'll do Double Subway while I wait!
  3. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jan 9, 2010
    Messages:
    1,489
    Right, I would like to be the first person to take on the honour of challenging TRIPLES!!!

    Mode: Triples
    Thread: http://www.smogon.com/forums/showthread.php?t=3447982

    Chosen Abilities:
    Gengar:
    Levitate
    Pyroak: Rock Head
    Lucario: Justified
    Krillowat: Magic Guard
    Empoleon: Torrent
    Scizor: Technician

    Chosen Items:
    Gengar:
    Cheri Berry
    Pyroak: Oran Berry
    Lucario: Cheri Berry
    Krillowat: Oran Berry
    Empoleon: Chesto Berry
    Scizor: Pecha Berry

    Pokemon:

    Gengar (Left Slot) (open)

    [​IMG]
    Gengar* Death (Male)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Typing:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 110

    EC 9/9
    MC 0
    DW None

    Moves:

    Hypnosis*
    Lick*
    Spite*
    Mean Look*
    Curse*
    Night Shade*
    Confuse Ray*
    Sucker Punch*
    Shadow Ball
    Shadow Punch
    Destiny Bond
    Dream Eater

    Clear Smog*
    Disable*
    Fire Punch*

    Thunderbolt*
    Sludge Bomb*
    Will-O-Wisp*
    Taunt
    Dark Pulse
    Focus Blast

    Pyroak (Middle Slot) (open)

    [​IMG]
    Pyroak Doom (Male)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

    Typing:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-)

    EC 9/9
    MC 0
    DW 5/5

    Moves:

    Wood Hammer
    Flare Blitz
    Heat Wave

    Pound
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Bullet Seed
    Flame Wheel
    Leaf Blade
    Synthesis
    Lava Plume

    Grasswhistle
    Giga Drain
    Aromatherapy
    Fire Blast
    Counter
    AncientPower

    Will-o-Wisp
    SolarBeam
    Substitute
    Sunny Day
    Hidden Power Ice (7)
    Light Screen
    Reflect
    Earthquake
    Swords Dance
    Dragon Tail
    Flash Cannon

    Lucario (Right Slot) (open)

    [​IMG]
    Lucario* Destruction (Male)
    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)

    Typing:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
    Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 90

    EC 6/6
    MC 5
    DW 5/5

    Moves:

    Dark Pulse
    Quick Attack*
    Foresight*
    Detect
    Metal Claw
    Endure*
    Counter*
    Force Palm*
    Feint*
    Bone Rush
    Metal Sound
    Reversal*
    Screech*
    Aura Sphere
    Extremespeed
    Dragon Pulse
    Heal Pulse
    Ice Punch

    Hi Jump Kick*
    Crunch*
    Agility*

    Swords Dance*
    Shadow Claw*
    Dig*
    Nasty Plot
    Psychic
    Drain Punch

    Krillowatt (open)

    [​IMG]
    Krillowatt Dingbat (Male)
    Nature: Timid Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
    Accuracy Boost: 13

    Typing:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 121 (+)


    EC 6/6
    MC 0
    DW 1/5

    Moves:

    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Confuse Ray
    Aqua Jet
    Imprison

    Counter
    Mirror Coat
    Me First

    Scald
    Thunderbolt
    Ice Beam

    Empoleon (open)

    [​IMG]
    Empoleon Domination (Male)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

    Typing:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant:The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 60

    EC 9/9
    MC 4
    DW 5/5

    Moves:

    Tackle
    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Metal Claw
    Bide
    Bubblebeam
    Fury Attack
    Swagger
    Swords Dance

    Agility
    Hydro Pump
    Featherdance

    Ice Beam
    Scald
    Grass Knot
    Brick Break
    Flash Cannon

    Scizor (open)

    [​IMG]
    Scizor Destiny (Male)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Typing:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Swarm: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
    Light Metal: The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 65

    EC 6/6
    MC 3
    DW 5/5

    Moves:

    Bullet Punch
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Metal Claw
    Wing Attack
    Fury Cutter

    Counter
    Light Screen
    Steel Wing

    Swords Dance
    Giga Impact
    U-turn
    Brick Break
    Roost
    Acrobatics
  4. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    REFFING! WOO!
  5. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,751
    Bring it on!

    Mode: Singles
    Thread: N/A

    Chosen Abilities:
    Starmie: Natural Cure
    Dragonite: Inner Focus (Suck on this Garbodor!)
    Duclohm: Sheild Dust

    Chosen Items:
    Starmie: Water gem
    Dragonite: Dragon Gem
    Duclohm: Air Baloon

    Fuma Shuriken the Starmie (open)

    [​IMG]
    Starmie (*) Fuma Shuriken

    Nature:
    Modest
    : (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:

    • Illuminate: (Can be Activated) at any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic (DW): (Can be enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 115

    EC: 6/6
    MC: 1
    DC: 5/5
    KO: 0

    Attacks:
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    Power Gem
    Cosmic Power
    Hydro Pump
    Light Screen

    Thunder
    Thunderbolt
    Psychic
    Ice Beam
    Reflect
    Scald
    Psyshock
    Thunder Wave
    Substitute
    Bide (Pending)

    Bahamut the Dragonite (open)

    [​IMG]

    Dragonite: Bahamut (Male)

    Musical Theme: Those who Fight Further

    Nature:
    Rash: (Adds * to Special Attack; Subtracts * From Special Defense)

    Type:
    Dragon
    : Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.(Dragonite line can breathe underwater.)
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Marvel Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80

    EC: 9/9
    MC: 0
    DC: 5/5
    KO: 0

    Fire Punch
    Thunder Punch
    Roost
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Dragon Dance
    Aqua Tail
    Outrage
    Dragon Tail
    Safeguard
    Hurricane

    Extremespeed
    Dragon Pulse
    Light Screen

    Thunder
    Fire Blast
    Ice Beam
    Thunderbolt
    Reflect
    Protect
    Rain Dance (Pending)

    Draco Meteor

    Cloud Strife the Duclohm (open)

    [​IMG]
    Duclohm (M) Cloud Strife

    Musical Theme: Cloud Smiles

    Nature:
    Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:

    • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    • Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Not yet active)
    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60

    EC: 8/9
    MC: 0
    DC: 4/5
    KO: 0

    Attacks:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Double Hit
    Discharge
    Slack Off
    Hurricane

    DragonBreath
    Hydro Pump
    Power Gem

    Flamethrower
    Taunt
    Ice Beam
    Dragon Pulse
    Thunderbolt
    Thunder (Pending)
  6. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    I don't see these items in your profile, though, or in the Subway Claims thread. You must actually own the items you're using before using them!

    Okay, you just bought them, so you're now fine.
  7. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,751
    OK, done! Reordered team just in time!
  8. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,695
    Okay, I'll take the singles.


  9. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,466
    pls
  10. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Time to try out the Battle Subway!

    Mode: Singles
    Thread: N/A

    Chosen Abilities:
    Magnezone: Sturdy
    Dragonite: Multiscale
    Krillowatt: Magic Guard

    Chosen Items:
    Magnezone: Leppa Berry
    Dragonite: Oran Berry
    Krillowatt: Oran Berry
    Electro the Magnzone (open)
    [​IMG]
    Magnezone* [Electro] (Genderless)
    Nature: Modest (+ * to Special Attack, - * from Attack)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Magnet Pull
    Type: Can Be Activated
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
    Ability 2: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Ability 3 (DW) [unlocked]: Analytic
    Type: Can Be Enabled
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SAtk: Rank 6 (+)
    SDef: Rank 3
    Spd: 60

    EC: fully evolved
    MC: 0
    DC: unlocked

    Attacks:
    Metal Sound *
    Tackle *
    Thundershock *
    Supersonic *
    Sonicboom *
    Thunderwave *
    Spark *
    Magnet Bomb *
    Discharge *
    Magnet Rise *
    Lock-On
    Zap Cannon
    Tri-Attack
    Mirror Coat
    Barrier
    Mirror Shot

    Thunderbolt *
    Explosion *
    Flash Cannon *
    Hidden Power (Water, 7)
    Toxic
    Substitute
    Signal Beam
    Magic Coat
    Shock Wave
    Thunder
    Bide
    Charge Beam
    Light Screen
    Reflect

    White Belly the Dragonite (open)
    [​IMG]
    Dragonite [White Belly] (Female)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Ability 1: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2 (DW) [unlocked]: Multiscale
    Type:Innate
    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 70 (80/1.15=69.56)

    EC: 9/9
    MC:
    0
    DC:
    5/5

    Attacks:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Aqua Tail
    Safeguard
    Outrage
    Fire Punch
    Thunder Punch
    Roost
    Hurricane
    Hydro Pump

    Dragon Dance
    Dragon Pulse
    Extreme Speed

    Ice Beam
    Thunderbolt
    Flamethrower
    Earthquake

    Fried the Krillowatt (open)
    [​IMG]
    Krillowatt [Fried] (Male)
    Nature: Modest (+ to Special Attack, - to Attack)
    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105

    EC: 6/6
    MC:
    0
    DC:
    0/5

    Attacks:

    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Aqua Jet
    Confuse Ray
    Imprison
    Hydro Pump
    Thunder

    Counter
    Mirror Coat
    Muddy Water

    Ice Beam
    Thunderbolt
    Scald
    Rain Dance
  11. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,751
    I'd like a ref please!
  12. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Taking this one due to a prearrangement.
  13. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    I would like to challenge the Battle Subway!

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3447978&page=4

    Chosen Abilities:
    Metagross: Clear Body
    Torterra: Overgrow
    Tyranitar: Unnerve

    Chosen Items:
    Metagross: Oran Berry
    Torterra: Oran Berry
    Tyranitar: Rawst Berry
    Metagross (open)
    [​IMG]
    Metagross [Majora] (U)
    Nature: Quiet (+Spa, -Spe)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60 (70/1.15)

    EC: 9/9
    MC: 1
    DC: 3/5

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Moves:
    Magnet Rise
    Take Down
    Metal Claw
    Confusion
    Scary Face

    Headbutt
    Iron Head
    Zen Headbutt

    Pursuit
    Agility
    Meteor Mash
    Psychic
    Psyshock

    Torterra (open)

    [​IMG]
    Torterra [Atlas] (M)
    Nature: Brave (+Atk, -Spe)
    Type: Grass/Ground
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 48 (56/1.15)

    EC: 9/9
    MC: 0
    DC: 2/5

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).
    Shell Armour: (DW Locked) (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Moves:
    Wood Hammer
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain

    Earth Power
    Superpower
    Body Slam

    Toxic
    Protect
    Swagger

    Crunch
    Giga Drain
    Synthesis
    Leech Seed

    Tyranitar (open)
    [​IMG]
    Tyranitar [Ares] (M)
    Nature: Quiet (+Spa, -Spe)
    Type: Rock/Dark
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 53 (61/1.15)

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Command: (Ability: Sand Stream)

    The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
    Unnerve: (DW Unlocked) (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Moves:
    Thunder Fang
    Ice Fang
    Fire Fang
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash

    AncientPower
    Iron Tail
    Stealth Rock

    Brick Break
    Swagger
    Taunt

    Dark Pulse
    Stone Edge
    Dragon Claw
    Crunch
    Earthquake
  14. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jan 9, 2010
    Messages:
    1,489

    MINE :D
  15. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,751
    Third time lucky?
  16. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    Lots of Subway refs are busy reffing 4-6 challenges each. If you're not getting refs immediately, please be patient. I know that I, for instance, am well aware of who has not gotten a ref yet and will pick them up when some of my other challenges end. In the meantime, don't pester the refs or bump your posts, it's very rude.
  17. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3448232

    Abilities:
    Gengar: Levitate
    Blaziken: Blaze
    Excadrill: Sand Strength

    Items:
    Gengar: Enigma Berry
    Blaziken: Life Orb
    Excadrill: Ground Gem

    Pokemon Info
    Gengar (open)

    [​IMG]
    Gengar* (Casper) (M)

    Nature: Hasty
    +15% Spe, +19% Accuracy, -1 Def

    Type: Ghost/Poison

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: 3
    Def-: 1
    SpA: 5
    SpD: 3
    Spe+: 127

    EC: 9/9
    MC: 0

    Attacks:
    Hypnosis*
    Lick*
    Spite*
    Mean Look*
    Curse*
    Night Shade*
    Confuse Ray*
    Sucker Punch*
    Destiny Bond
    Hex

    Will-O-Wisp*
    Disable*
    Ice Punch*

    Thunderbolt*
    Shadow Ball*
    Double Team*
    Explosion
    Toxic
    Venoshock
    Giga Drain
    Psychic
    Taunt
    Substitute
    Protect
    Hidden Power [Ice, 7]
    Focus Blast
    Endure

    Perish Song
    Bide
    Fire Punch
    Counter
    Magic Coat
    Pain Split

    Excadrill (open)

    [​IMG]
    Excadrill* (Geb) (M)

    Nature: Adamant
    +1 Atk, -1 Def

    Type: Ground/Steel

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sand Strength:
    Type: Innate
    This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    Sand Throw:
    Type: Innate
    This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Mold Breaker (DW):
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 110
    Atk+: 6
    Def: 2
    SpA-: 1
    SpD: 3
    Spe: 88

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Scratch*
    Mud Sport*
    Rapid Spin*
    Mud-Slap*
    Fury Swipes*
    Metal Claw*
    Dig*
    Hone Claws*
    Swords Dance
    Sandstorm
    Drill Run

    Iron Defense*
    Rock Climb*
    Submission*

    Earthquake*
    X-Scissors*
    Rock Slide*
    Brick Break
    Return
    Rock Tomb
    Protect

    Blaziken (open)

    [​IMG]
    Blaziken (007) (M)

    Nature: Lonely
    +1 Atk, -1 Def

    Type: Fire/Fighting

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Speed Boost (DW):
    Type: Innate
    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk+: 6
    Def-: 2
    SpA: 4
    SpD: 3
    Spe: 80

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Sand Attack
    Fire Spin
    Double Kick
    Mirror Move
    Fire Punch
    Hi Jump Kick
    Brave Bird
    Flare Blitz

    Rock Slide
    Night Slash
    Counter

    Flamethrower
    Swords Dance
    Shadow Claw
    Acrobatics
    Focus Punch
    Overheat
    Will-O-Wisp
    Earthquake
    Substitute

    Magic Coat
    Thunder Punch


    We can do this!
  18. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,695
    My hands have gotten lessened when I beat like 4 people up in the hall so I can take a subway challenge! ^_^

  19. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    Now that a couple of my slots have opened up, I'll take this one.
  20. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Alright, time for another Roleplaying challenge. I want to try my hand at the Battle Subway!

    Mode: Singles
    Thread: N/A

    Pokemon 1: Mienshao@ Rawst Berry
    Pokemon 2: Syclant@ Oran Berry
    Pokemon 3: Arcanine@ Cheri Berry

    Abilities:
    Pokemon 1: Reckless
    Pokemon 2: Technician
    Pokemon 3: Intimidate

    Swifty the Mienshao (open)
    [​IMG]
    Mienshao(*) Swifty (M)
    Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +16.83% increase in accuracy on this Pokemon's attacks; Subtracts * from Special Attack)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2(-)
    SpD: Rank 2
    Spe: 121 (105x1.15)

    EC: 6/6
    MC: 3
    DC: 5/5

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

    Attacks:
    Pound(*)
    Meditate(*)
    Detect(*)
    Fake Out(*)
    Double Slap(*)
    Swift(*)
    Calm Mind(*)
    Drain Punch
    Hi Jump Kick
    Wide Guard

    Low Kick(*)
    Feint(*)
    Knock Off(*)

    U-Turn(*)
    Rock Slide(*)
    Brick Break(*)
    Poison Jab
    Acrobatics
    Swords Dance

    Ziggy the Arcanine (open)

    [​IMG]
    Arcanine(*) Ziggy (F)
    Nature: Lonely (Adds 1 to Attack; Subtracts 1 From Defense)

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 2(-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 95

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Attacks:
    Bite(*)
    Roar(*)
    Ember(*)
    Leer(*)
    Odor Sleuth(*)
    Take Down(*)
    Helping Hand(*)
    Flame Wheel(*)
    Reversal(*)
    ExtremeSpeed
    Thunder Fang
    Flare Blitz
    Agility
    Heat Wave

    Crunch(*)
    Morning Sun(*)
    Close Combat(*)
    Iron Tail

    Flamethrower(*)
    Wild Charge(*)
    Will-O-Wisp(*)
    Swagger
    Dragon Pulse
    Teleport

    Liberty the Syclant (open)
    [​IMG]
    Syclant* (Liberty) F
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    HP: 100
    Atk: Rank 3(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 121

    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks:
    Leer(*)
    Leech Life(*)
    Ice Shard(*)
    Focus Energy(*)
    Slash (*)
    Icy Wind(*)
    Scratch(*)
    Slash (*)
    Bug Bite(*)
    Icicle Spear(*)
    Bug Buzz
    Hail
    Ice Punch
    Sheer Cold

    Earth Power(*)
    Tail Glow(*)
    Silver Wind (*)
    Focus Blast
    Water Pulse
    String Shot

    Ice Beam (*)
    Hidden Power Fire 6(*)
    Protect (*)
    Double Team
    Frost Breath
  21. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    [​IMG]
    "Getting back on the train again. Ingo, I'm coming for you!"
    Singles
    Yeah
    Pokemon 1 - Cyclohm:
    Shield Dust
    Pokemon 2 - Scrafty: Shed Skin
    Pokemon 3 - Arghonaut: Unaware

    1: Oran Berry
    2: Cheri Berry
    3: Rawst Berry

    Gale the CYCLOHM (open)
    [​IMG]
    Cyclohm (Gale) F
    Nature:Modest
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:
    HP: 110
    Atk (-1): Rank 1
    Def: Rank 4
    SpA (+): Rank 5
    SpD: Rank 3
    Spe: 80

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Moves:
    Weather Ball
    Bide
    Whirlwind
    Double Hit
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Slack Off
    Hurricane
    Discharge

    Hydro Pump
    Dragon Breath
    Magnet Rise

    Flamethrower
    Thunderbolt
    Thunder wave
    Dragon Pulse
    Ice Beam

    EC: 9/9
    DW: 3/5
    MC: 0


    Frank the SCRAFTY (open)

    [​IMG]
    Scrafty* (Frank) M
    Nature: Brave
    Type: Dark/Fight
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Stats:
    HP: 100
    Atk(+*): Rank 4
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 50 (factoring nature)
    Abilities:
    Shed Skin (innate):This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie (innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    DW:
    Intimidate (can be activated):When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Moves:
    Leer*
    Low Kick*
    Sand Attack*
    Faint Attack*
    Swagger*
    Headbutt*
    Brick Break*
    Payback*
    Crunch
    Hi Jump Kick
    Head Smash

    Drain Punch*
    Dragon Dance*
    Detect*
    Ice Punch
    Fake Out
    Thunder Punch
    Fire Punch
    Zen Headbutt

    Dig*
    Double Team*
    Focus Blast*
    Taunt

    EC: 6/6
    DW: 5/5 DW Ability Unlocked

    MC: 1


    Travis the ARGHONAUT (open)

    [​IMG]
    Arghonaut (Travis) M
    Nature: Adamant
    Type: Water/Fighting

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)


    Stats:
    HP: 110
    Atk (+1): Rank 5
    Def: Rank 3
    SpA (-1): Rank 2
    SpD: Rank 4
    Spe: 75

    Moves:
    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust
    Aqua Jet
    Cross Chop

    Recover
    Ice Punch
    Drain Punch

    Earthquake
    Waterfall
    Taunt
    Toxic
    Rock Slide

    EC: 6/6
    MC: 2
    DW: 4/5
  22. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    May as well take these on now that my other challenges are done. This will get the queue back to 0, phew.
  23. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]
    "Looking to try into this Train-thing"

    Mode: Singles
    Thread: N/A

    Pokemon 1: Gavroche (Reuniclus) @ Life Orb
    Pokemon 2: Fantine (Kitsunoh) @ Oran Berry
    Pokemon 3: Éponine (Togetic) @ Chesto Berry

    Abilities:
    Pokemon 1: Magic Guard
    Pokemon 2: Frisk
    Pokemon 3: Serene Grace

    Gavroche (open)

    Reuniclus (Gavroche) {M}
    [​IMG]

    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Psyquic

    • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Magic Guard: (Innate)
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    • Overcoat: (Innate)
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
    • Regenerator: (Innate)
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Stats:

    HP: 110
    Atk: 4 (+)
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 26 (-)


    EC: 9/9
    MC: 3
    DC: 5/5


    Attacks:

    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power Fire
    (7)
    Light Screen
    Charm
    Recover

    Psyshock

    Protect
    Toxic
    Psychic
    Thunder
    Energy Ball
    Shadow Ball
    Flash Cannon
    Hyper Beam
    Focus Blast
    Trick Room
    Calm Mind
    Rock Slide

    Confuse Ray
    Acid Armor
    Trick


    Fantine (open)

    Kitsunoh (Fantine) {F}

    .. [​IMG]

    Nature:
    Jolly (+15% Speed, +19% Accuracy, -1 SpA)
    Type: Ghost/Steel

    • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:


    • Frisk: (Can be Activated)
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    • Limber: (Innate)
    This Pokemon’s body is well trained and immune to paralysis.
    • Cursed Body: (Innate)
    When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:


    HP: 100
    Atk: 4
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 127 (110 x 1.15 = 126.5)

    EC: 6/6
    MC: 6
    DC: 5/5


    Attacks:

    Ice Fang
    Thunder Fang
    Tail Whip

    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Fake Out
    ShadowStrike
    Perish Song


    Taunt
    Will-o-Wisp
    Shadow Claw
    Earthquake

    Yawn
    Meteor Mash
    Foul Play
    Magic Coat


    Éponine (open)

    Togetic (Éponine) {F}
    [​IMG]

    Nature: Modest (+1 SpA, -1 Atk)
    Type: Normal / Flying

    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:


    • Hustle: (Can be Enabled)
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    • Serene Grace: (Innate)
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
    • Super Luck: (Innate)
    This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Stats:

    HP: 90
    Atk:
    1 (-)
    Def:
    3
    SpA:
    4 (+)
    SpD: 4

    Spe:
    40


    EC: 7/9
    MC: 8
    DC: 5/5


    Attacks:

    Magical Leaf
    Growl

    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Safeguard

    Psychic
    Flamethrower
    Grass Knot
    Shadow Ball
    Light Screen
    Thunder Wave
    Double Team
    Reflect
    Protect
    Sunny Day
    Hidden Power Ice (7)

    Psych Up
    Nasty Plot
    Morning Sun
    Signal Beam
    Magic Coat
    Counter
    Tri Attack


    .
  24. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    [​IMG]Thought I might give this a shot! :D

    Mode: Singles
    Thread: N/A

    Chosen Pokémon: Vennon (Toxicroak); Chlora (Cacturne); Gyarados (Aqualos);

    Chosen Abilities:
    Toxicroak: Anticipation
    Cacturne: Sand Veil
    Gyarados: Intimidate

    Chosen Items:
    Toxicroak: Chesto Berry
    Cacturne: Oran Berry
    Gyarados: Lum Berry

    Vennon the Toxicroak (open)

    Croagunk(*) [​IMG]Vennon (M)

    Nature: Quiet (+1 Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95)
    Type: Poison / Fighting
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities: Anticipation, Dry Skin
    Anticipation: (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Poison Touch: (Dream World LOCKED) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 73 (85/1.15^) (-)

    EC: 6/6
    MC: 1
    DC: 4/5

    Attacks
    Astonish
    Mud Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger

    Toxic
    Rock Slide
    Hidden Power Ice 7

    Drain Punch
    Me First
    Counter
    ~~~~~~~~~~
    Poison Jab
    Sucker Punch
    Venoshock
    Sludge Bomb
    Earthquake
    Vaccum Wave
    Shadow Ball
    Focus Blast

    Chlora the Cacturne (open)


    Cacturne (*)[​IMG] Chlora (F)
    Nature: Naughty (+1 to Attack, -1 to Special Defense)

    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 1 (-)
    Spe: 55

    EC: 6/6
    MC: 0
    DC: 4/5

    Abilities:
    Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb (Dream World LOCKED): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Attacks
    Poison Sting(*)
    Leer(*)
    Absorb(*)
    Growth(*)
    Leech Seed(*)
    Sand Attack(*)
    Pin Missile(*)
    Ingrain(*)
    Disable(*)
    Seed Bomb(*)
    Worry Seed(*)
    Double Team(*)
    Payback(*)
    Swords Dance(*)
    ~~~~~~~~~
    Hidden Power Ice 7
    Sucker Punch
    Poison Jab
    Toxic
    Sandstorm
    Revenge

    Aqualos the Gyarados (open)


    Gyarados(*)[​IMG]Aqualos(M)

    Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)
    Type: Water / Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities: Intimidate
    Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie: (Dream World LOCKED) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 81

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks
    Splash(*)
    Tackle(*)
    Flail (*)
    Bubble(*)
    Reversal(*)
    Bounce(*)
    ~~~~~~~~~
    Bite
    Ice Fang
    Dragon Dance
    Waterfall
    Earthquake
  25. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I am reissuing the same challenge, except that I added a couple of moves and a previous thread. My last challenge ended about a week (minus 1 hour) ago.

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