1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Roleplay The Battle Subway — Challenge Thread

Discussion in 'Network Center' started by Rising_Dusk, Apr 28, 2011.

  1. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,652
    After buying tons of crap from the claiming area, Flora comes back for round 2. Battles 5-8 may be tough, but she thinks she's ready for the experience!

    (Hopefully.)

    Mode:
    Singles
    Thread:
    http://www.smogon.com/forums/showthread.php?t=3447980

    Chosen Abilities:
    Gengar: Levitate
    Froslass: Snow Cloak
    Pyroak: Chlorophyll

    Chosen Items:
    Gengar: Enigma Berry
    Froslass: Flame Orb
    Pyroak: Expert Belt
    Gengar (open)

    [​IMG]
    Gengar (Violet) (F)
    Nature: Hasty (+Spe, -Def | +19% accuracy).

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks (44):
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Night Shade
    Confuse Ray
    Sucker Punch
    Hex
    Destiny Bond

    Disable
    Clear Smog
    Perish Song

    Toxic
    Venoshock
    Thunderbolt
    Shadow Ball
    Explosion
    Bide
    Focus Blast
    Giga Drain
    Psychic
    Taunt
    Substitute
    Sludge Bomb
    Double Team
    Protect
    Will-O-Wisp
    Hidden Power Ice (7)
    Snatch
    Endure
    Rest
    Sleep Talk
    Rain Dance
    Thief
    Telekinesis
    Thunder
    Brick Break
    Torment
    Skill Swap

    Magic Coat
    Pain Split
    Counter
    Fire Punch

    Froslass (open)

    [​IMG]
    Froslass (Iris) (F)
    Nature: Modest (+SpA, -Atk).

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 1/5

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks (45):
    Powder Snow
    Leer
    Double Team
    Bite
    Astonish
    Icy Wind
    Confuse Ray
    Ominous Wind
    Headbutt
    Protect
    Ice Shard
    Destiny Bond

    Block
    Disable
    Fake Tears
    Bide
    Hex
    Weather Ball
    Spikes

    Hail
    Blizzard
    Shadow Ball
    Thunderbolt
    Taunt
    Substitute
    Ice Beam
    Toxic
    Hidden Power Fighting (7)
    Light Screen
    Hyper Beam
    Telekinesis
    Psychic
    Torment
    Rest
    Sleep Talk
    Endure
    Thunder Wave
    Swagger
    Frost Breath
    Rain Dance
    Safeguard

    Pain Split
    Sucker Punch
    Trick
    Signal Beam

    Pyroak (open)

    [​IMG]
    Pyroak (Ginger) (F)
    Nature: Quiet (+SpA, -Spe | -10% Eva).

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Ability:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks (38):
    Wood Hammer
    Flare Blitz
    Heat Wave
    Leaf Blade
    Pound
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Giga Drain
    Bullet Seed
    Flame Wheel
    Synthesis
    Zap Cannon
    Lava Plume
    Incinerate
    Iron Defense

    Revenge
    Counter
    Earth Power

    Sunny Day
    Flamethrower
    SolarBeam
    Will-O-Wisp
    Light Screen
    Substitute
    Earthquake
    Dragon Tail
    Rest
    Flame Charge
    Protect
    Sleep Talk
    Toxic
    Brick Break
    Roar
    Stealth Rock
    Endure
    Hidden Power Ice (7)
  2. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Flora, I'm going to kick you off the train!
  3. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I may as well take another try at this, just let me buy some Soft Sand.

    Mode: Singles
    Thread: Here you go!

    Chosen Abilities:
    Excadrill: Sand Power
    Swampert: Torrent
    Magnezone: Sturdy

    Chosen Items:
    Excadrill: Soft Sand
    Swampert: Life Orb
    Magnezone: Electric Gem

    Excadrill (open)
    [​IMG]
    Excadrill [Sandman] (Male)
    Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Ground/Steel
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Mold Breaker (DW) [unlocked]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DW: 5/5

    Moves:

    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Rock Slide
    Earthquake
    Swords Dance
    Sandstorm
    Drill Run

    Submission
    Crush Claw
    Iron Defense

    Aerial Ace
    Shadow Claw
    X-Scissor
    Brick Break
    Bulldoze

    Moves: 21

    Swampert (open)
    [​IMG]
    Swampert* [Swamp Thing] (Male)
    Nature: Adamant (+ * to Attack, - * from Special Attack)
    Type: Water/Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Torrent
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Ability 2 (DW) [unlocked]: Damp
    Type: Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SAtk: Rank 2 (-)
    SDef: Rank 3
    Spd: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle *
    Growl *
    Mud-Slap *
    Water Gun *
    Bide *
    Foresight *
    Mudsport *
    Superpower
    Mud Shot
    Mud Bomb
    Earthquake
    Protect
    Hammer Arm

    Avalanche *
    Curse *
    Yawn *

    Dig *
    Rock Slide *
    Waterfall *
    Rest
    Counter
    Mirror Coat
    Roar
    Ice Punch
    Dynamic Punch

    Moves: 25

    Magnezone (open)
    [​IMG]
    (Sprite recolored by ToastTyrant13)
    Magnezone* [Electro] (Genderless)
    Nature: Modest (+ * to Special Attack, - * from Attack)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Magnet Pull
    Type: Can Be Activated
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
    Ability 2: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Ability 3 (DW) [unlocked]: Analytic
    Type: Can Be Enabled
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SAtk: Rank 6 (+)
    SDef: Rank 3
    Spd: 60
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Metal Sound *
    Tackle *
    Thundershock *
    Supersonic *
    Sonicboom *
    Thunderwave *
    Spark *
    Magnet Bomb *
    Discharge *
    Magnet Rise *
    Lock-On
    Zap Cannon
    Tri-Attack
    Mirror Coat
    Barrier
    Mirror Shot

    Thunderbolt *
    Explosion *
    Flash Cannon *
    Hidden Power (Water, 7)
    Toxic
    Substitute
    Signal Beam
    Magic Coat
    Shock Wave
    Thunder
    Bide
    Charge Beam
    Light Screen
    Reflect
    Hyper Beam
    Rain Dance
    Rest
    Protect
    Teleport

    Moves: 35
  4. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Continuing my Singles Challenge!

    Mode: Singles
    Thread: Thread Link

    Chosen Abilities:
    Lucario: Inner Focus
    Arghonaut: Iron Fist
    Empoleon: Torrent

    Chosen Items:
    Lucario: Shell Bell
    Arghonaut: Expert Belt
    Empoleon: Enigma Berry

    Vercingetorix the Lucario (open)

    [​IMG]
    Lucario [Vercingetorix] (F)
    Nature: Naughty (+Atk, -SpD)

    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Copycat
    Nasty Plot
    Swords Dance
    Final Gambit
    Dark Pulse
    Detect
    Metal Claw
    Metal Sound
    Bone Rush
    Me First
    Quick Guard
    Heal Pulse
    Dragon Pulse
    Aura Sphere
    Extremespeed

    Blaze Kick
    Crunch
    Hi Jump Kick

    Ice Punch
    Magic Coat
    Magnet Rise
    ThunderPunch

    Dig
    Drain Punch
    Hidden Power (Ice 7)
    Protect
    Psychic
    Shadow Claw
    Stone Edge
    Substitute
    Water Pulse

    Moves: 39


    Newgate the Arghonaut (open)

    [​IMG]
    Arghonaut[Newgate](M)
    Nature: Adamant (+Atk, -SpA)

    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC:6/6
    MC:0
    DC:5/5 (Unlocked)

    Attacks:
    Bubble
    Smokescreen
    Yawn
    Wrap
    Constrict
    Arm Thrust
    Slash
    Aqua Jet
    Hydro Pump
    Revenge
    Punishment
    Taunt
    Thief
    Mach Punch
    Focus Punch

    Bulk Up
    Cross Chop
    Drain Punch
    Ice Punch
    Recover

    Brick Break
    Bulldoze
    Dive
    Endure
    Facade
    Poison Jab
    Protect
    Rain Dance
    Rock Slide
    Smack Down
    Stone Edge
    Substitute
    Torment
    Toxic

    Moves: 34


    Pengwin the Empoleon (open)

    [​IMG]
    Empoleon [Pengwin] (M)
    Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Water
    Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 53 (-) (60/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Pound
    Growl
    Bide
    Bubble
    Water Sport
    Peck
    Bubblebeam
    Fury Attack
    Metal Claw
    Swagger
    Drill Peck
    Mist
    Whirlpool
    Aqua Jet
    Hydro Pump

    FeatherDance
    Flail
    Mud-Slap
    Mud Sport
    Yawn

    Signal Beam
    Water Pledge

    Brick Break
    Dig
    Grass Knot
    Ice Beam
    Protect
    Rain Dance
    Rest
    Scald
    Sleep Talk
    Substitute

    Moves: 32
  5. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    I have TravelLog's already, but now I'm picking up Comfy Man Fur Purse.
  6. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    I will not lose again!

    Mode: Doubles (for lolz)
    Thread: http://www.smogon.com/forums/showthread.php?t=3449427

    Chosen Abilities:
    Whimsicott:
    Prankster
    Volcarona: Flame Body
    Colossoil: Guts
    Krillowatt: Magic Guard

    Chosen Items:
    Whimsicott:
    Leppa Berry
    Volcarona: Absorb Bulb
    Colossoil: Soft Sand
    Krillowatt: Oran Berry

    Ron the Whimsicott (open)

    [​IMG]
    Whimsicott [Ron] (M)
    Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)
    Typing: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
    Chlorophyll (DW): (Innate) (UNLOCKED) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4(+)
    Spe: 116
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Growth
    Leech Seed
    Stun Spore
    Mega Drain
    Cotton Spore
    Razor Leaf
    PoisonPowder
    Giga Drain
    Tailwind
    Energy Ball
    Cotton Guard
    Charm
    Sunny Day
    Endeavor
    SolarBeam

    Encore
    Fake Tears
    GrassWhistle
    Worry Seed

    Toxic
    Taunt
    Substitute
    Light Screen

    Move Total: 24

    Harry the Volcarona (open)

    [​IMG]
    Volcarona(*) [Harry] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Typing: Bug/Fire
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) (UNLOCKED) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 6(+)
    SpD: Rank 4
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Ember(*)
    String Shot(*)
    Leech Life(*)
    Take Down(*)
    Bug Buzz
    Flare Blitz
    Flame Charge
    Gust(*)
    Quiver Dance
    Hurricane
    Fiery Dance
    Whirlwind
    Fire Spin
    Amnesia
    Rage Powder (pending approval)

    Magnet Rise(*)
    Morning Sun(*)
    Zen Headbutt(*)
    Foresight

    Sunny Day(*)
    SolarBeam(*)
    Flamethrower(*)
    Psychic
    Double Team
    Toxic
    Will-O-Wisp

    Move Total: 25

    Neville the Colossoil (open)

    [​IMG]
    Colossoil(*) [Neville] (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Typing: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) (UNLOCKED) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 120
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Leer(*)
    Tackle(*)
    Mud Shot(*)
    Rapid Spin(*)
    Bubblebeam(*)
    Mud Bomb(*)
    Pursuit(*)
    Dark Pulse
    Crunch
    Dig
    Peck(*)
    Horn Attack(*)
    Bite(*)
    Magnitude(*)
    Bounce
    Megahorn
    Body Slam(*)
    Stockpile
    Swallow
    Horn Drill

    Sucker Punch(*)
    Earth Power(*)
    Water Spout(*)
    Encore
    Fake Out
    Sand Tomb
    Screech
    Dive
    Thunder Fang

    Earthquake(*)
    Payback(*)
    U-Turn(*)
    Stone Edge
    Taunt
    Knock Down
    Torment
    Substitute
    Bulldoze

    Aqua Tail
    Knock Off
    Superpower
    Snatch

    Move Total: 42

    Dobby the Krillowatt (open)

    [​IMG]
    Krillowatt [Dobby] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Typing: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) (UNLOCKED) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 125
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Confuse Ray
    Aqua Jet
    Mirror Coat
    Imprison
    Volt Switch
    Heart Swap
    Discharge
    Hydro Pump
    Thunder

    Counter
    Me First
    Signal Beam
    Metronome

    Ice Beam
    Thunderbolt
    Scald
    Toxic
    Substitute
    Rain Dance

    Earth Power

    Move Total: 26
  7. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Bring it on! (Again)

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3451788

    Chosen Abilities:
    Arcanine: Intimidate
    Lucario
    : Inner Focus (Suck on this Garbodor!)
    Dragonite: Multiscale

    Chosen Items:
    Arcanine: Air Baloon
    Lucario: Fighting Gem
    Dragonite: Expert Belt

    Sir. Auron the Lucario: (open)

    [​IMG]
    Lucario (*) Sir. Auron (Male)

    Musical Theme: Auron's Theme

    Nature:
    Lonely:
    +1 Atk, -1 Def

    Type:

    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Abilities:

    • Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
    • Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Original Base Rank Total: 20


    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks: (31)
    Dark Pulse
    Detect
    Metal Claw
    Quick Attack (*)
    Foresight (*)
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Reversal (*)
    Screech (*)
    Bone Rush
    Metal Sound
    Swords Dance
    Extremespeed
    Aura Sphere
    Close Combat
    Dragon Pulse
    Nasty Plot
    Heal Pulse

    Blaze Kick (*)
    Hi Jump Kick (*)
    Crunch (*)

    Ice Punch

    Drain Punch (*)
    Work Up (*)
    Rock Slide (*)
    Protect
    Earthquake
    Stone Edge
    Dig

    Firion the Arcanine: (open)

    [​IMG]
    Arcanine (*) Firion (Male)

    Musical Theme:
    Battle Scene II

    Nature:

    Serious:
    No effect on stats

    Type:

    • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Abilities:

    • Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    • Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    • Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Original Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (37)
    Fire Fang
    Thunder Fang
    Bite (*)
    Roar (*)
    Ember (*)
    Leer (*)
    Odour Sleuth (*)
    Take Down (*)
    Helping Hand (*)
    Flame Wheel (*)
    Reversal (*)
    Heat Wave
    Crunch
    Extremespeed
    Flare Blitz
    Flamethrower

    Close Combat (*)
    Morning Sun (*)
    Howl (*)
    Safeguard

    Endure

    Flame Charge (Nitro Boost) (*)
    Aerial Ace (*)
    Wild Charge (*)
    Will-O-Wisp
    Toxic
    Protect
    Substitute
    Dig
    Bulldoze
    Snarl
    Bide
    Reflect
    Solarbeam
    Sunny Day
    Thief
    Return

    Bahamut the Dragonite (open)

    [​IMG]

    Dragonite: Bahamut (Male)

    Musical Theme: Those who Fight Further

    Nature:
    Rash: +1 SpA, -1 SpD

    Type:

    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.(Dragonite line can breathe underwater.)
    • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities:

    • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Marvel Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Original Base Rank Total: 22


    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: (33)
    Fire Punch
    Thunder Punch
    Roost
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Dragon Dance
    Aqua Tail
    Outrage
    Dragon Tail
    Safeguard
    Hurricane
    Hyper Beam

    Extremespeed
    Dragon Pulse
    Light Screen

    Thunder
    Fire Blast
    Ice Beam
    Thunderbolt
    Reflect
    Protect
    Rain Dance
    Dragon Claw
    Earthquake
    Bide
    Surf

    Draco Meteor
    Tailwind
  8. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Let's try to do better this time! Damn Gothitelle...

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3452164&highlight=Battle Subway ToastTyrant13&page=2

    Chosen Abilities:
    Heracross: Guts
    Toxicroak: Poison Hand
    Throh: Guts

    Chosen Items:
    Heracross: Chesto Berry
    Toxicroak: Lum Berry
    Throh: Oran Berry


    Entorios the Heracross (open)

    Heracross(*)[​IMG]Entorios (M)

    Nature: Jolly [+11%(98*/870^) Accuracy; add 15% to speed, subtract one rank from Special Attack]
    Type: Bug / Fighting
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (85*1.15^)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 2
    DC: 1/5

    Attacks
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter

    Focus Punch
    Megahorn
    Flail

    Earthquake
    Stone Edge
    Substitute

    Vennon the Toxicroak (open)

    Toxicroak(*) [​IMG]Vennon (M)

    Nature: Quiet (+1 Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95)
    Type: Poison / Fighting
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities: Anticipation, Dry Skin
    Anticipation: (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Poison Touch: (Dream World) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 73 (85/1.15^) (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks
    Astonish
    Mud Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger

    Toxic
    Rock Slide
    Hidden Power Ice 7

    Drain Punch
    Me First
    Counter
    ~~~~~~~~~~
    Poison Jab
    Sucker Punch
    Venoshock
    Sludge Bomb
    Earthquake
    Vaccum Wave
    Shadow Ball
    Focus Blast
    Substitute
    Thunderpunch
    Fake Out
    Magic Coat
    Nasty Plot

    Fudoshin the Throh (open)
    Throh(*)[​IMG]Fudoshin(M)

    Nature: Careful (+1 Rank to Special Defense, -1 Rank to Special Attack)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities: Guts, Inner Focus
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Mold Breaker: (DW Locked) (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats
    HP: 120
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 0
    DC: 0/5

    Attacks
    Bind
    Leer
    Bide
    Focus Energy
    Seismic Toss
    Vital Throw
    Revenge
    Storm Throw
    Bulk Up
    Superpower
    Body Slam

    Payback
    Toxic
    Rock Slide
  9. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,652
    moo
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Taking Arcanite and Toast.

    Coming back after a certain Excadrill beat me...

    Mode: Singles
    Thread: Challenge Thread

    Abilities/Items:
    Gengar:
    Levitate & Enigma Berry
    Sazandora: Levitate & Expert Belt
    Drapion: Sniper & Razor Fang

    Youma the Gengar (open)

    [​IMG][​IMG]
    Gengar* (Youma) (M)
    Nature: Hasty (+15% Speed, +18.54% Acc, Defense decreased by *)

    Type: Ghost / Poison
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats: 60 / 65 / 60 / 130 / 75 / 110

    HP: 90
    Atk: *** (3)
    Def-: * (1)
    SpA: ***** (5)
    SpD: *** (3)
    Spe+: 127 (110 * 1.15)

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    Evolution Counter: 9 / 9
    Move Counter: 0
    Dream Counter: Not Applicable.

    Attacks:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Ball
    Shadow Punch
    Hex
    Destiny Bond

    Disable
    Explosion
    Ice Punch
    Perish Song
    Clear Smog

    Counter
    Endure
    Magic Coat
    Pain Split
    Icy Wind
    Knock Off
    Spite
    DynamicPunch
    Body Slam
    Focus Punch

    Will-O-Wisp
    Thunderbolt
    Sludge Bomb
    Hidden Power [Ground 7]
    Giga Drain
    Focus Blast
    Bide
    Psychic
    Toxic
    Protect
    Snatch
    Venom Shock
    Taunt
    Double Team
    Torment
    Substitute
    Zap Cannon
    Hyper Beam
    Rain Dance
    Telekinesis
    Thunder
    Brick Break
    Rest
    Sleep Talk
    Skill Swap
    Energy Ball
    Swagger

    Move Count: 54
    Shinwa the Sazandora (Hydreigon) (open)

    [​IMG]
    Sazandora (Shinwa) (F)
    Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

    Type: Dragon / Dark
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats: 92 / 105 / 90 / 125 / 90 / 98

    HP: 100
    Atk+: ***** (5)
    Def: *** (3)
    SpA: ***** (5)
    SpD: *** (3)
    Spe-: 85 (98 / 1.15)

    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    Evolution Counter: 9 / 9
    Move Counter: 0
    Dream Counter: Not Applicable.

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Double Hit
    Tri Attack
    Dragon Pulse
    Outrage

    Dark Pulse
    Earth Power
    Thunder Fang

    Draco Meteor

    Taunt
    Thunder Wave
    Protect
    Rock Slide
    Focus Blast
    Flamethrower
    Surf
    Fly
    Toxic

    Move Count: 25
    Sasori the Drapion (open)

    [​IMG][​IMG]
    Drapion (Sasori) (F)
    Nature: Adamant (Attack increased by *, Special Attack decreased by *)

    Type: Dark / Poison
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
    Keen Eye (Unlocked): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

    Stats: 70 / 90 / 110 / 60 / 75 / 95

    HP: 100
    Atk+: **** (4)
    Def: **** (4)
    SpA-: * (1)
    SpD: *** (3)
    Spe: 95

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Bite
    Poison Sting
    Leer
    Knock Off
    Pin Missile
    Acupressure
    Scary Face
    Crunch
    Cross Poison
    Bug Bite
    Thunder Fang
    Ice Fang
    Fire Fang
    Poison Fang

    Confuse Ray
    Whirlwind
    Agility

    Aqua Tail

    Swords Dance
    Substitute
    Taunt
    Earthquake
    Rock Slide
    Double Team
    Protect
    Dig
    Brick Break
    Aerial Ace
    Torment
    Endure
    Sleep Talk

    Move Count: 31
  11. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Taking Engineer's Subway; new post up shortly.
  12. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Need a sub-ref for this challenge.

    EDIT: I would really prefer a ref that will be willing to ref a lot from about 8-10 PM, EST.
  13. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    I can't believe I haven't done this yet...

    Porygon-Z (open)


    [​IMG]
    Porygon-Z [Cybrus]
    Nature: Modest (+SpAtt, -*Att)

    Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: 2(-)
    Def: 3
    SpA: 6(+)
    SpD: 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 3/5

    Abilities:
    Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
    Analytic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. [DreamLocked]


    Attacks:
    Conversion2
    Tackle
    Sharpen
    Conversion
    Agility
    Psybeam
    Recover
    Magnet Rise
    Signal Beam
    Discharge
    Tri Attack

    Nasty Plot
    Hyper Beam

    Solarbeam
    HP Fire (7)
    Ice Beam
    Trick Room
    Psyshock
    Bide

    Moves: 19


    Drapion (open)


    [​IMG]
    Drapion [Phoenix] (M)
    Nature: Adamant (+*Att, -*SpAtt)

    Type: Dark/Poison,
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 100
    Atk: 4(+)
    Def: 4
    SpA: 1(-)
    SpD: 3
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 1/5

    Abilities:
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. [Dreamlocked]

    Attacks: 18
    Ice Fang
    Thunder Fang
    Fire Fang
    Bite
    Poison Sting
    Leer
    Knock Off
    Pin Missile
    Accupuncture
    Scary Face
    Venoshock

    Confuse Ray
    Night Slash
    Agility

    Brick Break
    X-Scissor
    Dig
    Toxic



    Primape (open)


    [​IMG]
    Primeape [Nuclear] (M)
    Nature: Adamant (+*Att, -*SpAtt)

    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk+: Rank Five
    Def: Rank Two
    SpA: Rank One (-)
    SpD: Rank Three
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Vital Spirit: [Innate] This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
    Anger Point: [Innate] When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Competitive Spirit: [Innate] The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

    Attacks: 23
    Covet
    Scratch
    Low Kick
    Leer
    Focus Energy
    Fury Swipes
    Karate Chop
    Seismic Toss
    Screech
    Assurance
    Fury Swipes
    Focus Energy

    Close Combat
    Rock Slide
    Counter
    Ice Punch
    Thunderpunch

    Hone Claws
    Taunt
    Overheat
    U-Turn
    Earthquake


    Drapion: Pecha Berry
    Primeape: Rawst Berry
    Porygon-Z: Pecha Berry


    EDIT: Download, Sniper, and Anger Point
  14. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    I really should give up...

    Mode: Singles
    Thread: Here

    Abilities:
    Roserade: Natural Cure
    Volcarona: Flame Body
    Arghonaut: Iron Fist

    Items:
    Roserade: White Herb
    Volcarona: Leftovers
    Arghonaut: Silk Scarf

    Alurani (open)

    [​IMG]
    Roselia(*) [Alurani] (F)
    Nature: Timid (Multiples Base Speed by 1.15 and provides a 12% flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 4
    Spe: 104 (90*1.15^)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Weather Ball
    Sweet Scent
    Absorb(*)
    Poison Sting
    Growth(*)
    Water Sport(*)
    Stun Spore(*)
    Mega Drain(*)
    Leech Seed
    Magical Leaf
    Grasswhistle
    Worry Seed(*)
    Giga Drain
    Toxic Spikes
    Toxic
    Aromatherapy
    Synthesis

    Sleep Powder (*)
    Spikes (*)
    Leaf Storm(*)
    Extrasensory

    Shadow Ball(*)
    Protect(*)
    Sludge Bomb(*)
    Double Team
    Sunny Day

    Nora (open)

    [​IMG]
    Volcarona(*) [Nora] (F)
    Nature: Modest (Special Attack increased by *, Attack decreased by *)

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 100

    EC:6/6
    MC:0
    DC:5/5

    Attacks:
    Ember(*)
    String Shot(*)
    Leech Life(*)
    Gust
    Take Down(*)
    Amnesia
    Bug Buzz
    Flame Charge
    Flare Blitz
    Whirlwind
    Silver Wind
    Quiver Dance
    Heat Wave
    Hurricane
    Rage Powder
    Fiery Dance

    Morning Sun(*)
    Harden(*)
    Magnet Rise(*)

    Psychic(*)
    Will-o-Wisp(*)
    Protect(*)
    Substitute

    Diagnos (open)

    [​IMG]
    Arghonaut(*) [Diagnos] (M)
    Nature: Adamant (Attack increased by *, Special Attack decreased by *)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 75

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Cross Chop
    Constrict
    Aqua Jet
    Bubble(*)
    Smokescreen(*)
    Yawn(*)
    Wrap(*)
    Arm Thrust(*)
    Mach Punch
    Taunt
    Focus Punch

    Bulk Up (*)
    Recover(*)
    Ice Punch (*)
    Drain Punch

    Knock Off

    Protect (*)
    Earthquake (*)
    Substitute(*)
    Waterfall
    Poison Jab
    Rock Slide


    And yes Roserade is going first :P.
  15. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    About time I ran through this Subway

    Mode: Singles
    Thread: N/A

    Abilities/Items:
    Dragonite: Multiscale & Expert Belt
    Bisharp: Inner Focus & Life Orb
    Camerupt: Magma Armor & Ground Gem

    Dracor the Dragonite (open)
    [​IMG]
    Dragonite [Dracor] (F)
    Nature: Rash (+1 Special Attack, -1 Special Defence)

    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 3
    DC: 5/5

    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Dragon Tail
    Safeguard
    Roost
    ThunderPunch
    Fire Punch
    Outrage
    Hurricane
    Dragon Rush

    Waterfall
    Thunderbolt
    Ice Beam
    Flamethrower
    Surf
    Hone Claws
    Dragon Claw
    Roar
    Light Screen
    Protect
    Thunder
    Earthquake
    Brick Break
    Aerial Ace
    Incinerate
    Stone Edge
    Double Team
    Fly
    Substitute
    Rain Dance

    Extremespeed
    Dragon Pulse
    Dragon Dance

    Draco Meteor
    Ice Punch
    Superpower
    Tailwind
    Endure

    Focus Punch
    Reflect
    Bide

    Move Total: 46

    Cutta the Bisharp (open)
    [​IMG]
    Bisharp [Cutta] (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Dark/Steel
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 0/5

    Abilities:

    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Pressure: [DW LOCKED] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Scratch
    Leer
    Fury Cutter
    Torment
    Faint Attack
    Scary Face
    Metal Claw
    Night Slash
    Iron Head
    Metal Burst

    Dig
    Shadow Claw
    Poison Jab
    Thunder Wave
    Taunt
    Stone Edge
    X-Scissor

    Psycho Cut
    Sucker Punch
    Revenge

    Move Total: 20

    Volco the Camerupt (open)
    [​IMG]
    Camerupt [Volco] (M)
    Nature: Quiet (+1 Special Attack, -15% Speed, +10% Accuracy for opponents)

    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (40/1.15)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 1/5

    Abilities:

    Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Anger Point: [DW LOCKED] (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Take Down
    Rock Slide
    Earth Power
    Earthquake
    Eruption

    Flamethrower
    Dig
    Will-O-Wisp
    Solarbeam
    Roar

    Ancient Power
    Mud Bomb
    Yawn

    Move Total: 19
  16. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    I suppose that now's as good a time as any to continue my Singles streak: Battle 8, here we come!

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3449816

    Abilities:
    Gengar: Levitate
    Nidoking: Sheer Force
    Krilowatt: Magic Guard

    Items:
    Gengar: Expert Belt
    Nidoking: Expert Belt
    Krilowatt: Leppa Berry

    Info:
    Nappa the Gengar (open)
    [​IMG]
    Gengar (Nappa) [Male]

    Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Nature: Hasty (+15% Speed, +18.539... Acc, -1 Def)

    Ability: Levitate:

    Type: Innate

    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    BST: 20

    EC: 9/9
    MC: 1

    Attacks:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Destiny Bond
    Hex
    Dream Eater
    Mean Look
    Dark Pulse

    Perish Song
    Will-o-Wisp
    Explosion
    Disable
    Haze
    Fire Punch

    Counter
    Pain Split
    Magic Coat
    Endure
    Knock Off
    Mimic

    Shadow Ball
    Thunderbolt
    Hidden Power Ice 7
    Toxic
    Venoshock
    Taunt
    Psychic
    Sludge Bomb
    Bide
    Substitute
    Giga Drain
    Thunder
    Brick Break
    Focus Blast
    Protect
    Telekinesis
    Hyper Beam
    Double Team
    Torment
    Energy Ball
    Snatch
    Sunny Day

    Total: 47

    Agamemnon the Shiny Nidoking (open)
    [​IMG]
    Nidoking [Agamemnon] (Male)
    Nature: Quiet (+SpA, Spe/1.15, Eva -10)
    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 73 (-)
    Size Class: 3
    Weight Class: 4
    BST: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Poison Sting
    Double Kick
    Fury Attack
    Helping Hand
    Toxic Spikes
    Poison Jab
    Chip Away
    Thrash
    Earth Power
    Megahorn
    Horn Drill

    Counter
    Disable
    Iron Tail
    Sucker Punch
    Head Smash

    Super Fang
    Endure
    Lovely Kiss
    Sweet Kiss
    Mimic

    Sludge Bomb
    Thunderbolt
    Ice Beam
    Reflect
    Flamethrower
    Earthquake
    Substitute
    Toxic
    Venoshock
    Taunt
    Bide
    Stealth Rock
    Dragon Tail
    Shadow Ball
    Brick Break
    Surf
    Focus Punch
    Protect
    Thunder Wave
    Rock Slide
    Torment
    Fire Blast
    Dig
    Smack Down

    Total: 50

    Bubba the Krilowatt (open)
    [​IMG]
    Krilowatt [Bubba] (Male)
    Nature: Modest (+ SAtk - Atk)
    Type:
    Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SAtk: Rank 4 (+)
    SDef: Rank 3
    Speed: 105
    Size Class: 1
    Weight Class: 2
    BST: 22

    EC: 6/6
    MC: 0
    DC: 4/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Confuse Ray
    Aqua Jet
    Imprison
    Mirror Coat
    Counter
    Volt Switch
    Discharge
    Hydro Pump

    Muddy Water
    Signal Beam
    Whirlpool

    Earth Power

    Thunderbolt
    Ice Beam
    Substitute
    Toxic
    Hidden Power Grass 7
    Thunder Wave
    Surf
    Rain Dance
    Dive
    Protect

    Total: 27
  17. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,652
    Inactive Hall is good so let's clean subway up!

    Rediamond + Maxim = victims of tomorrow.

    deadfox081 + Terrador = dinner.

    Although if anyone wants them, feel free to take one or two or three or all of them please. :D I won't be posting immediately.
  18. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    I was getting here eventually to take up one of these.

    Give me Maxim.

    (also ty Flora XD)
  19. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,652
    Flora curses at getting owned by Engineer last time. She's back at step one, though she's ready to ride the trains once again... with slightly different Pokemon?

    Well at least she kicked Terrador out of the train.

    Mode:
    Singles
    Thread:
    http://www.smogon.com/forums/showthread.php?t=3447980

    Chosen Abilities:
    Metagross: Clear Body
    Rotom: Levitate
    Colossoil: Rebound

    Chosen Items:
    Metagross: Enigma Berry
    Rotom: Leftovers
    Colossoil: Life Orb
    Metagross (open)

    [​IMG]
    Metagross (Geranium)
    Nature: Careful (+SpD, -SpA)

    Type:
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks (34):
    Magnet Rise
    Take Down
    Metal Claw
    Headbutt
    Confusion
    Scary Face
    Pursuit
    Bullet Punch
    Agility
    Hammer Arm
    Meteor Mash

    Earthquake
    Rain Dance
    Reflect
    Light Screen
    Rock Slide
    Substitute
    Rest
    Hone Claws
    Sleep Talk
    Flash Cannon
    Endure
    Brick Break
    Stealth Rock
    Gyro Ball
    Telekinesis
    Explosion
    Psychic

    Iron Head
    Zen Headbutt
    DynamicPunch
    Gravity
    ThunderPunch
    Ice Punch

    Rotom (open)

    [​IMG]
    Rotom (Laurel)
    Nature: Modest (+SpA | -Atk)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: N/A

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (22):
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Hex
    Substitute
    Charge
    Discharge

    Thunderbolt
    Hidden Power Fire (7)
    Will-O-Wisp
    Reflect
    Light Screen
    Volt Change
    Rest
    Sleep Talk
    Shadow Ball
    Toxic

    Colossoil (open)

    [​IMG]
    Colossoil (Orchid) (F)
    Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).

    Type: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 120
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 1
    DC: 3/5

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks (21):
    Leer
    Peck
    Horn Attack
    Bite
    Tackle
    Mud Shot
    Rapid Spin
    Magnitude
    BubbleBeam
    Mud Bomb
    Pursuit
    Dig
    Bounce
    Crunch
    Megahorn

    Encore
    Sucker Punch
    Aqua Tail

    Earthquake
    Taunt
    U-turn
  20. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Might as well take Flora's challenge. Thread should be updated today.
  21. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    MODE: Singles
    THREAD: Right here.

    Abilities:
    Polarity the Castform: Forecast
    Ragequit the Rampardos: Sheer Force
    Boggle the Toxicroak: Anticipation

    Items:
    Polarity the Castform: Focus Sash
    Ragequit the Rampardos: Smooth Stone
    Boggle the Toxicroak: Oran Berry


    Polarity the flexible forecaster (open)

    [​IMG]
    Castform[Polarity] (genderless)
    Nature: Timid (+speed, -attack)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Forecast: Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 81 (70x1.15=80.5)
    Fluff Class: 1
    Fluff Density Class: 1
    Rank Total: 17

    EC: ...
    MC: 1
    DC: ...

    Attacks:
    Tackle
    Water Gun
    Ember
    Powder Snow
    Headbutt
    Rain Dance
    Sunny Day
    Tailwind

    Thunderbolt
    Solarbeam
    Fire Blast
    Shadow Ball
    Protect
    Hidden Power Fighting 7


    Blizzard
    Weather Ball
    Hydro Pump
    Energy Ball
    Thunder Wave
    Substitute
    Endure


    HEADBUTTTTTT (open)

    [​IMG]
    Rampardos [Ragequit] (M)
    Nature: Rash ( + Special Attack, -Special Defense)
    Type:
    <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 110
    Atk: Rank 7
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 58
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (Total=22):
    Headbutt (of course)
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance
    Head Smash
    Zen Headbutt

    Hammer Arm
    Curse
    Iron Head
    Iron Tail
    Fire Punch
    Thunder Punch
    Crunch


    Rock Polish
    Swords Dance
    Earthquake
    Dig
    Rock Slide
    Protect


    Boggle the nasty fighting frog (open)

    [​IMG]
    Toxicroak (Boggle) (M)
    Nature:
    Hardy

    Type:
    <Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    <Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities
    Anticipation This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

    Dry Skin This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.

    Poison Touch (DW) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Stats

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Height Class: 3
    Muscle Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks

    Astonish*
    Mud Slap*
    Poison Sting*
    Taunt*
    Pursuit*
    Faint Attack*
    Revenge*
    Swagger*
    Drain Punch*
    Vacuum Wave*
    Bullet Punch*
    Poison Jab*
    Toxic*
    Work Up*
    Sucker Punch
    Nasty Plot
    Sludge Wave
    Shadow Ball
    Focus Blast
    Venoshock
    Rain Dance
    Stone Edge
    Dig
    Mud Bomb
    Earthquake
    Bounce
    Brick Break
    X-Scissor
    Protect
    Ice Punch
  22. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Now that I have gone through Singles without absolutely sucking, time to try Doubles!

    Mode: Doubles
    Thread: boom

    Chosen Abilities:
    Excadrill: Sand Power
    Magnezone: Sturdy
    Chandelure: Flame Body
    Swampert: Torrent

    Chosen Items:
    Excadrill: Soft Sand
    Magnezone: Magnet
    Chandelure: Expert Belt
    Swampert: Leftovers
    Sandman the Excadrill (open)
    [​IMG]
    Excadrill [Sandman] (Male)
    Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Ground/Steel
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Mold Breaker (DW) [unlocked]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DW: 5/5

    Moves:

    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Rock Slide
    Earthquake
    Swords Dance
    Sandstorm
    Drill Run
    Horn Drill
    Fissure

    Submission
    Crush Claw
    Iron Defense

    Aerial Ace
    Shadow Claw
    X-Scissor
    Brick Break
    Bulldoze
    Double Team
    Protect
    Substitute
    Toxic
    Return
    Swagger
    Giga Impact
    Return

    Moves: 29

    Electro the Magnezone (open)
    [​IMG]
    (Sprite recolored by ToastTyrant13)
    Magnezone* [Electro] (Genderless)
    Nature: Modest (+ * to Special Attack, - * from Attack)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Magnet Pull
    Type: Can Be Activated
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
    Ability 2: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Ability 3 (DW) [unlocked]: Analytic
    Type: Can Be Enabled
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SAtk: Rank 6 (+)
    SDef: Rank 3
    Spd: 60
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Metal Sound *
    Tackle *
    Thundershock *
    Supersonic *
    Sonicboom *
    Thunderwave *
    Spark *
    Magnet Bomb *
    Discharge *
    Magnet Rise *
    Lock-On
    Zap Cannon
    Tri-Attack
    Mirror Coat
    Barrier
    Mirror Shot
    Swift
    Electro Ball

    Thunderbolt *
    Explosion *
    Flash Cannon *
    Hidden Power (Water, 7)
    Toxic
    Substitute
    Signal Beam
    Magic Coat
    Shock Wave
    Thunder
    Bide
    Charge Beam
    Light Screen
    Reflect
    Hyper Beam
    Rain Dance
    Rest
    Protect
    Teleport
    Iron Defense
    Roleplay
    Endure
    Flash
    Volt Switch
    Double Team
    Swagger

    Moves: 44

    Decor the Chandelure (open)
    [​IMG]
    Chandelure [Decor] (Male)
    Nature: Timid (+15% Speed, +10% Accuracy (92*92/870=9.73), -1 Atk)
    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Ability 1: Flash Fire
    Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

    Ability 2: Flame Body
    Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Ability 3 (DW) [unlocked]: Shadow Tag
    Type: Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 92(80*1.15=92)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Hex
    Shadow Ball
    Pain Split
    Overheat
    Inferno

    Acid Armor
    Clear Smog
    Heat Wave

    Psychic
    Energy Ball
    Toxic
    Fire Blast
    Substitute
    Flamethrower
    Solarbeam

    Moves: 25

    Swamp Thing the Swampert (open)
    [​IMG]
    Swampert* [Swamp Thing] (Male)
    Nature: Adamant (+ * to Attack, - * from Special Attack)
    Type: Water/Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Torrent
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Ability 2 (DW) [unlocked]: Damp
    Type: Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SAtk: Rank 2 (-)
    SDef: Rank 3
    Spd: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle *
    Growl *
    Mud-Slap *
    Water Gun *
    Bide *
    Foresight *
    Mudsport *
    Superpower
    Mud Shot
    Mud Bomb
    Earthquake
    Protect
    Hammer Arm
    Endeavor

    Avalanche *
    Curse *
    Yawn *

    Dig *
    Rock Slide *
    Waterfall *
    Rest
    Counter
    Mirror Coat
    Roar
    Ice Punch
    Dynamic Punch
    Endure

    Moves: 27
  23. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    I'll take Leethoof's Subway. PM teams
  24. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Time to take on the Subway Again!

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3452164&highlight=Battle Subway ToastTyrant13&page=2

    Chosen Abilities:
    Throh: Guts
    Cacturne: Sand Veil
    Bolderdash: Levitate

    Chosen Items:
    Throh: Chesto Berry
    Cacturne: Rawst Berry
    Bolderdash: Cheri Berry

    Fudoshin the Throh (open)

    Throh(*)[​IMG]Fudoshin(M)

    Nature: Careful (+1 Rank to Special Defense, -1 Rank to Special Attack)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities: Guts, Inner Focus
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Mold Breaker: (DW Locked) (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats
    HP: 120
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 0
    DC: 0/5

    Attacks
    Bind
    Leer
    Bide
    Focus Energy
    Seismic Toss
    Vital Throw
    Revenge
    Storm Throw
    Bulk Up
    Superpower
    Body Slam

    Payback
    Toxic
    Rock Slide

    Chlora the Cacturne (open)


    Cacturne (*)[​IMG] Chlora (F)
    Nature: Naughty (+1 to Attack, -1 to Special Defense)

    Type: Grass / Dark
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 1 (-)
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 4/5

    Abilities:
    Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb (Dream World LOCKED): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Attacks
    Poison Sting(*)
    Leer(*)
    Absorb(*)
    Growth(*)
    Leech Seed(*)
    Sand Attack(*)
    Pin Missile(*)
    Ingrain(*)
    Disable(*)
    Seed Bomb(*)
    Worry Seed(*)
    Double Team(*)
    Payback(*)
    Swords Dance(*)
    ~~~~~~~~~
    Hidden Power Ice 7
    Sucker Punch
    Poison Jab
    Toxic
    Sandstorm
    Revenge

    Tourmali the Bolderdash (open)

    Bolderdash(*)[​IMG]Tourmali(U)

    Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities: Levitate, Technician
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats
    HP: 90
    Atk: Rank 1 ( - )
    Def: Rank 2
    SpA: Rank 5 ( + )
    SpD: Rank 2
    Spe: 110
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 4/5

    Attacks
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Paleo Wave
    Earth Power
    Metal Sound

    Flamethrower
    Hidden Power Fighting 6
    Shadow Ball
    ~~~~~~~
    Heat Wave
    Sandstorm
    Double Team
    Toxic
    Ancient Power
    Substitute

    Total Attacks: 19
  25. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Taking C$FP (hate doubles) and Toast. Also issuing a challenge myself to continue my streak.

    Mode: Singles
    Thread: moo

    Abilities/Items:
    Gengar: Levitate/Enigma Berry
    Dragonite: Multi-Scale/Expert Belt
    Sazandora: Levitate/Enigma Berry

    Youma the Gengar (open)

    [​IMG][​IMG]
    Gengar* (Youma) (M)
    Nature: Hasty (+15% Speed, +18.54% Acc, Defense decreased by *)

    Kills: 17

    Type: Ghost / Poison
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats: 60 / 65 / 60 / 130 / 75 / 110

    HP: 90
    Atk: *** (3)
    Def-: * (1)
    SpA: ***** (5)
    SpD: *** (3)
    Spe+: 127 (110 * 1.15)

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    Evolution Counter: 9 / 9
    Move Counter: 0
    Dream Counter: Not Applicable.

    Attacks:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Ball
    Shadow Punch
    Hex
    Destiny Bond
    Dark Pulse
    Mean Look
    Payback

    Disable
    Explosion
    Ice Punch
    Perish Song
    Clear Smog
    Fire Punch

    Counter
    Endure
    Magic Coat
    Pain Split
    Icy Wind
    Knock Off
    Spite
    DynamicPunch
    Body Slam
    Focus Punch
    Trick

    Will-O-Wisp
    Thunderbolt
    Sludge Bomb
    Hidden Power [Ground 7]
    Giga Drain
    Focus Blast
    Bide
    Psychic
    Toxic
    Protect
    Snatch
    Venom Shock
    Taunt
    Double Team
    Torment
    Substitute
    Zap Cannon
    Hyper Beam
    Rain Dance
    Telekinesis
    Thunder
    Brick Break
    Rest
    Sleep Talk
    Skill Swap
    Energy Ball
    Swagger
    Return
    Frustration
    Trick Room

    Move Count: 62
    Kidoku the Dragonite (open)

    [​IMG]
    Dragonite* (Kidoku) (M)
    Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

    Kills: 3

    Type: Dragon / Flying
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats: 91 / 134 / 95 / 100 / 100 / 80

    HP: 100
    Atk: ***** (5)
    Def: *** (3)
    SpA+: ***** (5)
    SpD: **** (4)
    Spe-: 69 (80 / 1.15)

    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    Evolution Counter: 9 / 9
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:

    Wrap (*)
    Leer (*)
    Thunder Wave (*)
    Twister (*)
    Dragon Rage (*)
    Slam (*)
    Agility (*)
    Outrage
    Fire Punch
    ThunderPunch
    Roost
    Safeguard
    Hurricane
    Aqua Tail
    Dragon Dance
    Hyper Beam

    ExtremeSpeed (*)
    Aqua Jet (*)
    Dragon Pulse (*)

    Draco Meteor
    Tailwind
    Superpower
    Ominous Wind
    Heat Wave

    Ice Beam (*)
    Thunderbolt (*)
    Fire Blast (*)
    Surf
    Earthquake
    Stone Edge
    Protect
    Light Screen
    Reflect
    Toxic
    Substitute
    Focus Blast
    Brick Break
    Dragon Tail
    Double Team
    Fly
    Dive
    Dragon Claw
    Bide
    Shock Wave
    Focus Punch
    Endure
    Bulldoze

    Move Count: 48
    Shinwa the Sazandora (Hydreigon) (open)

    [​IMG]
    Sazandora (Shinwa) (F)
    Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

    Kills: 3

    Type: Dragon / Dark
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats: 92 / 105 / 90 / 125 / 90 / 98

    HP: 100
    Atk+: ***** (5)
    Def: *** (3)
    SpA: ***** (5)
    SpD: *** (3)
    Spe-: 85 (98 / 1.15)

    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    Evolution Counter: 9 / 9
    Move Counter: 0
    Dream Counter: Not Applicable.

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Double Hit
    Tri Attack
    Dragon Pulse
    Outrage
    Body Slam
    Scary Face
    Dragon Rush

    Dark Pulse
    Earth Power
    Thunder Fang
    Ice Fang
    Fire Fang

    Draco Meteor

    Taunt
    Thunder Wave
    Protect
    Rock Slide
    Focus Blast
    Flamethrower
    Surf
    Fly
    Toxic
    Roar
    Earthquake
    Double Team
    Reflect
    Torment
    Payback
    Giga Impact
    Stone Edge
    Bulldoze
    U-Turn
    Substitute
    Dragon Tail
    Flash Cannon

    Move Count: 43

Users Viewing Thread (Users: 0, Guests: 0)