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Roleplay The Battle Subway — Challenge Thread

Discussion in 'Network Center' started by Rising_Dusk, Apr 28, 2011.

  1. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jan 9, 2010
    Messages:
    1,478
    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3447982&page=4

    Chosen Abilities:
    Gengar: Levitate
    Pyroak: Chlorophyll
    Lucario: Justified

    Chosen Items:
    Gengar: Cheri Berry
    Pyroak: Oran Berry
    Lucario: Oran Berry

    Gengar (open)



    Gengar* Death (Male)

    STATUS: NONE

    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Typing:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 110

    EC 9/9
    MC 0
    DW None

    Moves:

    Hypnosis*
    Lick*
    Spite*
    Mean Look*
    Curse*
    Night Shade*
    Confuse Ray*
    Sucker Punch*
    Shadow Ball
    Shadow Punch
    Destiny Bond
    Dream Eater

    Clear Smog*
    Disable*
    Fire Punch*

    Thunderbolt*
    Sludge Bomb*
    Will-O-Wisp*
    Taunt
    Dark Pulse
    Focus Blast
    Counter

    Pyroak (open)


    Pyroak Doom (Male)

    STATUS: NONE

    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

    Typing:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-)

    EC 9/9
    MC 0
    DW 5/5

    Moves:

    Wood Hammer
    Flare Blitz
    Heat Wave

    Pound
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Bullet Seed
    Flame Wheel
    Leaf Blade
    Synthesis
    Lava Plume

    Grasswhistle
    Giga Drain
    Aromatherapy
    Fire Blast
    Counter
    AncientPower

    Will-o-Wisp
    SolarBeam
    Substitute
    Sunny Day
    Hidden Power Ice (7)
    Light Screen
    Reflect
    Earthquake
    Swords Dance
    Dragon Tail
    Flash Cannon

    Lucario (open)


    Lucario* Destruction (Male)

    STATUS: NONE

    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)

    Typing:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
    Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 90

    EC 6/6
    MC 1
    DW 5/5

    Moves:

    Dark Pulse
    Quick Attack*
    Foresight*
    Detect
    Metal Claw
    Endure*
    Counter*
    Force Palm*
    Feint*
    Bone Rush
    Metal Sound
    Reversal*
    Screech*
    Aura Sphere
    Extremespeed
    Dragon Pulse
    Heal Pulse
    Ice Punch
    Close Combat

    Hi Jump Kick*
    Crunch*
    Agility*
    ThunderPunch

    Swords Dance*
    Shadow Claw*
    Dig*
    Nasty Plot
    Psychic
    Drain Punch
    Zen Headbutt
    Toxic


    Yeah this should be fun...
  2. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    Doubles
    http://www.smogon.com/forums/showthread.php?t=3447872

    Heracross@Life Orb: Guts
    Arghonaut@Exp. Share: Iron Fist
    Mamoswine@Ground Gem: Thick Fat
    Tomohawk@Expert Belt: Prankster

    Arghonaut (open)
    [​IMG]
    Arghonaut [Pirate Man] (Male)
    Nature: Adamant (+1 to Attack, -1 to Special Attack)

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 75

    EC: 6/6
    MC: 0
    DC: 5/5

    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Iron Fist (DW- Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Cross Chop
    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust
    Taunt
    Mach Punch
    Helping Hand
    Aqua Jet
    Punishment
    Revenge
    Circle Throw
    Wring Out
    Focus Punch

    Recover
    Ice Punch
    Wide Guard
    Bulk Up
    Quick Guard
    Drain Punch

    Low Kick

    Double Team
    Sludge Wave
    Waterfall
    Stone Edge
    Protect
    Torment
    Knock Down
    Dive
    Substitute
    Heracross (open)
    [​IMG]
    Heracross (M)
    Nature: Jolly (+15% to Speed, +11% Accuracy, -1 to Special Attack)

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (+)

    EC: N/A
    MC: 0
    DC: 5/5

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
    Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Moxie (DW- Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter
    Reversal
    Feint
    Take Down
    Close Combat

    Bide
    Revenge
    Flail
    Megahorn
    Focus Punch
    Pursuit

    Mimic

    Swords Dance
    Toxic
    Double Team
    Return
    Substitute
    Facade
    Dig
    Stone Edge
    Protect
    Mamoswine (open)
    [​IMG]
    Mamoswine (F)
    Nature: Jolly (+15% Speed, -1 Special Attack Rank, +10% Accuracy)

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 92 (+)

    EC: 9/9
    MC: 0
    DC: 5/5

    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Thick Fat (DW- Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard
    Earthquake
    Ancient Power
    Peck
    Hail
    Amnesia

    Icicle Crash
    Body Slam
    Rock Slide
    Stealth Rock

    Superpower
    Mimic

    Protect
    Reflect
    Light Screen
    Bulldoze
    Giga Impact
    Substitute
    Dig
    Double Team
    Tomohawk (open)
    [​IMG]

    Tomohawk [Chinook](F)
    Modest: (+1 SpA, -1 Atk)

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85

    EC: 6/6
    MC: 0
    DC: 5/5


    Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Intimidate (Command): The Pokemon makes an intimidating roar or battle cry that lowers the Attack of all opponents by one (1) stage. The drop is maintained at the end of each round. Intimidate can only be used the round after an opponent sends out a new Pokemon after a KO.
    Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW) : (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Hyper Voice
    Taunt
    Morning Sun
    Whirlwind
    Aura Sphere
    Sunny Day
    Hurricane
    Heat Wave
    Air Slash
    Rain Dance
    Earth Power
    Hyper Voice
    Rest
    Sky Drop

    Yawn
    Rapid Spin
    Roost
    Stealth Rock
    Confuse Ray

    Focus Blast
    Grass Knot
    Double Team
    Toxic
    Reflect
    Attract
    Hyper Beam
    Substitute
    Fly
    Safeguard
    Protect
  3. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,067
    Reffing the doubles because it gives lots of counters. Sorry other people in line

    Taking Engineer's subway too.
  4. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,067
    Let's give this a shot!

    Mode: Doubles
    Thread: http://www.smogon.com/forums/showthread.php?t=3448232

    Chosen Abilities:
    Excadrill: Sand Rush
    Rotom-S: Levitaite
    Salamence: Intimidate
    Octillery: Moody

    Chosen Items:
    Excadrill: Ground Gem
    Rotom-S: Leftovers
    Salamence: Life Orb
    Octillery: Expert Belt

    Excadrill (open)

    [​IMG]
    Excadrill* (Geb) (M)

    Nature: Adamant
    +1 Atk, -1 Def

    Type: Ground/Steel

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sand Strength:
    Type: Innate
    This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    Sand Throw:
    Type: Innate
    This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Mold Breaker (DW):
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 110
    Atk+: 6
    Def: 2
    SpA-: 1
    SpD: 3
    Spe: 88
    SC: 1
    WC: 3

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Scratch*
    Mud Sport*
    Rapid Spin*
    Mud-Slap*
    Fury Swipes*
    Metal Claw*
    Dig*
    Hone Claws*
    Swords Dance
    Sandstorm
    Drill Run
    Fissure

    Iron Defense*
    Rock Climb*
    Submission*

    Earthquake*
    X-Scissors*
    Rock Slide*
    Brick Break
    Return
    Rock Tomb
    Protect
    Substitute
    Facade

    Total: 24

    Rotom-S (open)

    [​IMG]
    Rotom-S (Samsung)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Flying/Electric

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk-: 2
    Def: 4
    SpA+: 5
    SpD: 4
    Spe: 86
    SC: 2
    WC: 3

    MC: 0

    Attacks:
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Discharge
    Substitute
    Hex
    Charge

    Will-O-Wisp
    Reflect
    Protect
    Thunderbolt
    Charge Beam
    Shadow Ball
    Snatch
    Volt Switch
    Endure
    Rest
    Toxic

    Pain Split

    Total: 24

    Octillery (open)


    [​IMG]
    Octillery (Paul) (M)

    Nature: Quiet
    +1 SpA, -10% Evasion

    Type: Water

    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Suction Cups:
    Type: Innate
    This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

    Sniper:
    Type: Innate
    This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

    Moody (DW):
    Type: Innate
    This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA+: 5
    SpD: 3
    Spe-: 38
    SC: 2
    WC: 3

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Water Gun
    Lock-on
    Psybeam
    Aurora Beam
    Bubblebeam
    Focus Energy
    Gunk Shot
    Constrict
    Octazooka
    Signal Beam
    Bullet Seed
    Ice Beam
    Soak

    Flail
    Rock Blast
    Water Spout

    Seed Bomb

    Waterfall
    Flamethrower
    Surf
    Charge Beam

    Total: 21

    Salamence (open)


    [​IMG]
    Salamence (Pytho) (M)

    Nature: Hasty
    +15% Spe, +15% Accuracy, -1 Def

    Type: Dragon/Flying

    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate:
    Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Moxie (DW):
    Type: Innate
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: 5
    Def-: 2
    SpA: 4
    SpD: 3
    Spe+: 115

    EC: 9/9
    MC: 0
    DC: 5/5
    SC: 4
    WC: 5

    Attacks:
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Zen Headbutt
    Double-Edge
    Fire Fang
    Thunder Fang
    Dragon Tail
    Protect
    Fly
    Crunch

    Dragon Dance
    Hydro Pump
    Shadow Claw
    Outrage

    Dragon Claw
    Brick Break
    Flamethrower
    Rock Slide
    Roost
    Earthquake
    Hyper Beam

    Draco Meteor
    Aqua Tail

    Total: 27
  5. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    Reffing Blast's Subway; new post will be up in just a bit.
  6. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jan 9, 2010
    Messages:
    1,478
    ARGHH!!!
    Someone ref mine...
  7. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,950
    OK
  8. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,562
  9. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,950
    I'll do it Flora, but won't be able to post until I'm home from uni tonight. (~8 hours)
  10. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    After doing some calcs, I am officially feeling arrogant enough to challenge Ingo+

    I may as well take another try at this, just let me buy some Soft Sand.

    Mode: Singles
    Thread: Here you go!

    Chosen Abilities:
    Excadrill: Sand Power
    Chandelure: Flame Body
    Dragonite: Multiscale

    Chosen Items:
    Excadrill: Soft Sand
    Chandelure: White Herb
    Dragonite: Dragon Gem

    Excadrill (open)
    [​IMG]
    Excadrill [Sandman] (Male)
    Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Ground/Steel
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Mold Breaker (DW) [unlocked]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DW: 5/5

    Moves:

    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Rock Slide
    Earthquake
    Swords Dance
    Sandstorm
    Drill Run
    Horn Drill
    Fissure

    Submission
    Crush Claw
    Iron Defense
    Skull Bash
    Rock Climb

    Aerial Ace
    Shadow Claw
    X-Scissor
    Brick Break
    Bulldoze
    Double Team
    Protect
    Substitute
    Toxic
    Return
    Swagger
    Giga Impact
    Frustration
    Rock Tomb

    Moves: 34

    Chandelure (open)
    [​IMG]
    Chandelure [Decor] (Male)
    Nature: Timid (+15% Speed, +10% Accuracy (92*92/870=9.73), -1 Atk)
    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Ability 1: Flash Fire
    Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

    Ability 2: Flame Body
    Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Ability 3 (DW) [unlocked]: Shadow Tag
    Type: Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 92(80*1.15=92)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Hex
    Shadow Ball
    Pain Split
    Overheat
    Inferno

    Acid Armor
    Clear Smog
    Heat Wave

    Psychic
    Energy Ball
    Toxic
    Fire Blast
    Substitute
    Flamethrower
    Solarbeam

    Moves: 25

    Dragonite (open)
    [​IMG]
    Dragonite [White Belly] (Female)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Ability 1: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2 (DW) [unlocked]: Multiscale
    Type:Innate
    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 70 (80/1.15=69.56)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Aqua Tail
    Safeguard
    Outrage
    Fire Punch
    Thunder Punch
    Roost
    Hurricane
    Hydro Pump

    Dragon Dance
    Dragon Pulse
    Extreme Speed
    Draco Meteor

    Ice Beam
    Thunderbolt
    Flamethrower
    Earthquake
    Stone Edge
    Fire Blast
    Blizzard
    Surf
    Brick Break

    Moves: 28


    Yes, I am really going with this team. (Axew hasn't evolved yet, so I have to stick with Dragonite)
  11. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    I'm going to smash Comfy Man Fur Purse; expect your new post up sometime today.
  12. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    back to finally go for a streak

    Mode: Singles
    Thread: moo

    Abilities/Items:
    Gengar: Levitate/Enigma Berry
    Drapion: Sniper/Razor Fang
    Tentacruel: Clear Body/Binding Band
    Youma the Gengar (open)

    [​IMG][​IMG]
    Gengar* (Youma) (M)
    Nature: Hasty (+15% Speed, +18.54% Acc, Defense decreased by *)

    Kills: 19

    Type: Ghost / Poison
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats: 60 / 65 / 60 / 130 / 75 / 110

    HP: 90
    Atk: *** (3)
    Def-: * (1)
    SpA: ***** (5)
    SpD: *** (3)
    Spe+: 127 (110 * 1.15)

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    Evolution Counter: 9 / 9
    Move Counter: 0
    Dream Counter: Not Applicable.

    Attacks:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Ball
    Shadow Punch
    Hex
    Destiny Bond
    Dark Pulse
    Mean Look
    Payback

    Disable
    Explosion
    Ice Punch
    Perish Song
    Clear Smog
    Fire Punch

    Counter
    Endure
    Magic Coat
    Pain Split
    Icy Wind
    Knock Off
    Spite
    DynamicPunch
    Body Slam
    Focus Punch
    Trick
    Metronome

    Will-O-Wisp
    Thunderbolt
    Sludge Bomb
    Hidden Power [Ground 7]
    Giga Drain
    Focus Blast
    Bide
    Psychic
    Toxic
    Protect
    Snatch
    Venom Shock
    Taunt
    Double Team
    Torment
    Substitute
    Zap Cannon
    Hyper Beam
    Rain Dance
    Telekinesis
    Thunder
    Brick Break
    Rest
    Sleep Talk
    Skill Swap
    Energy Ball
    Swagger
    Return
    Frustration
    Trick Room
    Psych Up
    Attract
    Poison Jab
    Rock Smash

    Move Count: 65
    Sasori the Drapion (open)

    [​IMG][​IMG]
    Drapion (Sasori) (F)
    Nature: Adamant (Attack increased by *, Special Attack decreased by *)

    Kills: 6

    Type: Dark / Poison
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
    Keen Eye (Unlocked): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

    Stats: 70 / 90 / 110 / 60 / 75 / 95

    HP: 100
    Atk+: **** (4)
    Def: **** (4)
    SpA-: * (1)
    SpD: *** (3)
    Spe: 95

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Bite
    Poison Sting
    Leer
    Knock Off
    Pin Missile
    Acupressure
    Scary Face
    Crunch
    Cross Poison
    Bug Bite
    Thunder Fang
    Ice Fang
    Fire Fang
    Poison Fang
    Venom Shock

    Confuse Ray
    Whirlwind
    Agility

    Aqua Tail

    Swords Dance
    Substitute
    Taunt
    Earthquake
    Rock Slide
    Double Team
    Protect
    Dig
    Brick Break
    Aerial Ace
    Torment
    Endure
    Sleep Talk
    Rest

    Move Count: 33
    Kurage the Tentacruel (open)

    [​IMG]
    Tentacruel (Kurage) (M)
    Nature: Modest (SpA increased by *, Atk decreased by *)

    Kills: 5

    Type: Water / Poison
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats: 80 / 70 / 65 / 80 / 120 / 100

    HP: 100
    Atk-: ** (2)
    Def: *** (3)
    SpA+: **** (4)
    SpD: ***** (5)
    Spe: 100

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    Evolution Counter: 6 / 6
    Move Counter: 1
    Dream Counter: 5 / 5

    Attacks:
    Poison Sting
    Acid
    Supersonic
    Wrap
    Water Gun
    Constrict
    Toxic Spikes
    BubbleBeam
    Hex
    Hydro Pump
    Wring Out
    Barrier
    Sludge Wave
    Acid Spray
    Water Pulse
    Barrier
    Screech
    Water Pulse
    Poison Jab

    Aqua Ring
    Confuse Ray
    Mirror Coat

    Knock Off
    Endure

    Ice Beam
    Scald
    Substitute
    Toxic
    Rain Dance
    Venom Shock
    Protect
    Double Team
    Poison Jab
    Dive
    Reflect
    Bide
    Whirlpool
    Brine
    Giga Drain
    Surf
    Safeguard
    Rest
    Sleep Talk
    Endure
    Giga Drain

    Move Count: 45
  13. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,175
    [​IMG]
    "So, is this time of year already...."

    Mode: Singles
    Thread: Yey!

    Pokemon 1: Wilde (Gallade) @ Expert Belt
    Pokemon 2: Kirot (Metagross) @ Zoom Lens
    Pokemon 3: Fantine (Kitsunoh) @ Life Orb

    Abilities:
    Pokemon 1: Justified
    Pokemon 2: Light Metal
    Pokemon 3: MultiScale

    Wilde (open)

    Kirlia (Wilde) {
    }
    [​IMG][​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type
    : Psychic

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:


    • Steadfast: (Innate)
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    • Justified (DW): (Innate)
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Stats:

    HP: 100
    Atk: 5
    Def:
    3
    SpA: 4
    (+)
    SpD: 4
    Spe: 69 (-)

    SC: 3
    WC: 4
    BST: 21


    EC 9/9
    MC 0
    DC 5/5



    Attacks: 65

    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Leaf Blade
    Night Slash
    Slash
    Leer
    Fury Cutter
    Swords Dance

    Psycho Cut
    Helping Hand
    Feint
    False Swipe
    Protect
    Close Combat
    Hypnosis
    Imprison
    Psychic


    Disable
    Confuse Ray
    Encore
    Confuse Ray
    Shadow Sneak
    Fire Punch
    ThunderPunch
    Ice Punch
    Pain Split
    Vacuum Wave
    Mean Look
    Sleep Talk
    Magic Coat
    Endure

    Snatch
    Wish


    Taunt
    Shadow Ball
    Will-O-Wisp
    Light Screen
    Reflect
    Safeguard
    Thunderbolt
    Earthquake
    Brick Break
    Torment
    Drain Punch
    Low Sweep
    Ally Switch
    Focus Punch
    Thunder Wave
    Rock Slide
    Skill Swap
    Grass Knot
    Substitute
    Stone Edge
    Focus Blast
    Sunny Dance
    Rain Dance
    Trick Room
    Kirot (open)

    Metagross (Kirot) {O}
    [​IMG][​IMG]
    Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type
    : Steel/Psychic

    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Clear Body: (Innate)
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    • Light Metal (DW): (Innate)
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
    Stats:

    HP: 100
    Atk: 5
    Def:
    5
    SpA: 4 (+)
    SpD: 3
    Spe:
    61 (-)
    SC: 4
    WC: 9
    BST: 22


    EC: 9/9
    MC: 0

    DC:
    5/5


    Attacks: 57

    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Pursuit
    Bullet Punch
    Hammer Arm
    Agility
    Psychic
    Meteor Mash
    Hyper Beam

    Iron Head
    Zen Headbutt
    Iron Defense
    Refresh
    Stealth Rock
    Trick
    Ice Punch
    ThunderPunch
    Body Slam
    Gravity
    Icy Wind
    Signal Beam
    DynamicPunch
    Mud Slap

    Earthquake
    Protect
    Shadow Ball
    Rock Slide
    Toxic
    Light Screen
    Sandstorm
    Reflect
    Swagger
    Rain Dance
    Double Team
    Flash Cannon
    Aerial Ace
    Substitute
    Hidden Power Fire 7
    Grass Knot
    Bulldoze
    Gyro Ball
    Brick Break
    Explosion
    Rest
    Endure
    Sleep Talk
    Sludge Bomb
    Telekinesis
    Rock Smash
    Rock Tomb
    Block
    Bulldoze
    Swagger
    Flash

    Christine (open)

    Dragonair (Christine) {}
    [​IMG][​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type
    : Dragon

    • Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:


    • Inner Focus: (Innate)
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Multiscale: (Innate)
    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
    Stats:

    HP: 100
    Atk:
    5
    Def:
    3
    SpA: 5
    (+)
    SpD:
    4
    Spe: 69
    (-)
    SC: 4
    WC: 6
    BST: 22


    EC: 9/9
    MC: 4
    DC: 5/5


    Attacks: 26

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Outrage
    Fire Punch
    Thunderpunch
    Roost
    Safeguard
    Hurricane

    Light Screen
    ExtremeSpeed
    Dragon Pulse

    Flamethrower
    Thunderbolt
    Ice Beam
    Surf
    Reflect
    Protect
    Earthquake
    Focus Blast
    Stone Edge

    Hydro Pump
    Brick Break
    Double Team
    Rain Dance

  14. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    well time to try this whole thing again

    Mode:Singles
    Thread: blah

    Chosen Abilities:
    Electivire - Vital Spirit
    Hydreigon - Levitate
    Infernape - Iron Fist

    Chosen Items:
    Electivire - Leftovers
    Hydreigon - Expert Belt
    Infernape - Oran Berry

    Pokemon #1
    Tahlzara the Electivire (open)

    [​IMG]
    Electivire (Tahlzara) Male
    Nature:
    Naughty
    Type:
    Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static:
    Type: Innate
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Vital Spirit (Dreamworld)
    Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 4


    Attacks: 27Total
    Quick Attack
    Leer
    Thunder Punch
    Thundershock
    Low Kick
    Shock Wave
    Swift
    Light Screen
    Thunderbolt
    Discharge

    Fire Punch
    Ice Punch
    Cross Chop
    Counter
    Endure

    Protect
    Psychic
    Wild Charge
    Earthquake
    Rock Slide
    Taunt
    Earthquake
    Reflect
    Brick Break
    Torment
    Bide

    Pokemon #2
    Kormahs the Hydreigon............... (open)

    [​IMG]
    Hydreigon (Kormahs) Male
    Nature:
    Rash
    Type:
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 2 (-)
    Spe: 98
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0

    Attacks: 27 Total
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Crunch
    Roar
    Double Hit
    Tri Attack
    Dragon Pulse

    Dark Pulse
    Earth Power
    Ice Fang

    Draco Meteor

    Protect
    Thunder Wave
    Work Up
    Taunt
    Flamethrower
    Surf
    Acrobatics
    Focus Blast
    Earthquake
    Fly
    Reflect
    Substitute

    Pokemon #3
    Malspar the Infernape............... (open)

    [​IMG]
    Infernape (Malspar) Male
    Nature:
    Naughty
    Type:
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist:(Dreamworld)
    Type: Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 108
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 25 Total
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Acrobatics
    Flamethrower
    Mach Punch
    Slack Off
    Close Combat
    Flare Blitz

    Thunderpunch
    Firepunch
    Encore

    Magic Coat

    Dig
    Will o Wisp
    Acrobatics
    Grass Knot
    Shadow Claw
    Earthquake
    Stone Edge
  15. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,741
    Battle Subway, you shall be vanquished!

    Mode:
    Singles
    Thread: Here it is

    Chosen Abilities:
    Gengar: Levitate
    Whimsicott: Prankster
    Colossoil: Guts

    Chosen Items:
    Gengar: Amulet Coin
    Whimsicott: Exp. Share
    Colossoil: Soft Sand

    Severus the Gengar (open)

    [​IMG]
    Gengar [Severus] (M)
    Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [19]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
    Typing: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (110*1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    Attacks (24):
    Hypnosis
    Spite
    Mean Look
    Curse
    Night Shade
    Confuse Ray
    Sucker Punch
    Destiny Bond
    Hex
    Lick
    Shadow Punch

    Clear Smog
    Disable
    Perish Song

    Thunderbolt
    Psychic
    Shadow Ball
    Will-O-Wisp
    Sludge Bomb
    Focus Blast
    Energy Ball
    Telekinesis
    Substitute
    Torment

    Ron the Whimsicott (open)

    [​IMG]
    Whimsicott [Ron] (M)
    Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)
    Typing: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
    Chlorophyll (DW): (Innate) (UNLOCKED) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4(+)
    Spe: 116
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (29):
    Absorb
    Growth
    Leech Seed
    Stun Spore
    Mega Drain
    Cotton Spore
    Razor Leaf
    PoisonPowder
    Giga Drain
    Tailwind
    Energy Ball
    Cotton Guard
    Charm
    Sunny Day
    Endeavor
    SolarBeam
    Hurricane

    Encore
    Fake Tears
    GrassWhistle
    Worry Seed

    Toxic
    Taunt
    Substitute
    Light Screen
    Hidden Power [Rock 7]
    Psychic
    Shadow Ball
    Double Team

    Neville the Colossoil (open)

    [​IMG]
    Colossoil(*) [Neville] (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Typing: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) (UNLOCKED) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 120
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (42):
    Leer(*)
    Tackle(*)
    Mud Shot(*)
    Rapid Spin(*)
    Bubblebeam(*)
    Mud Bomb(*)
    Pursuit(*)
    Dark Pulse
    Crunch
    Dig
    Peck(*)
    Horn Attack(*)
    Bite(*)
    Magnitude(*)
    Bounce
    Megahorn
    Body Slam(*)
    Stockpile
    Swallow
    Horn Drill

    Sucker Punch(*)
    Earth Power(*)
    Water Spout(*)
    Encore
    Fake Out
    Sand Tomb
    Screech
    Dive
    Thunder Fang

    Earthquake(*)
    Payback(*)
    U-Turn(*)
    Stone Edge
    Taunt
    Knock Down
    Torment
    Substitute
    Bulldoze

    Aqua Tail
    Knock Off
    Superpower
    Snatch
  16. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    I guess I'll come back and take Gerard, Alex, and Dummy.

    Somebody taking this would be nice.
  17. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,050
    I would like to challenge the Battle Subway!

    Mode:
    Singles

    Chosen Abilities:
    Kitsunoh: Frisk
    Pyroak: Battle Armor
    Aerodactyl: Rock Head

    Chosen Items:
    Kitsunoh: Rawst Berry
    Pyroak: Oran Berry
    Aerodactyl: Rawst Berry

    Kitsunoh (open)
    [​IMG]
    Casper [Kitsunoh] (Male)
    Nature: Adamant (+1 * Attack, -1 * Special Attack)

    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


    HP: 100
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-1)
    SpD: 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 4
    DC: 5/5

    Moves (24):
    Scratch
    Imprison
    Tail Whip
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Copycat
    Metal Claw
    Curse
    Shadowstrike
    Perish Song

    Psycho Shift
    Meteor Mash
    Yawn

    Will-o-Wisp
    Dig
    Taunt
    Toxic
    U-Turn
    False Swipe
    Double Team
    Snatch

    Pyroak (open)

    [​IMG]
    Pyroak [Grass Skirt] (Male)
    Nature: Modest (+1 * Special Attack, -1 * Attack)
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Stats:
    HP: 120
    Atk: 2 (-)
    Def: 4
    SpA: 4 (+)
    SpD: 3
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 13
    DC: 5/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Pound (*)
    Sweet Scent (*)
    Growth (*)
    Ember (*)
    Leech Seed (*)
    Bullet Seed (*)
    Flame Wheel (*)
    Fire Spin (*)
    Giga Drain (*)
    Absorb
    Lava Plume
    Fire Spin

    Dragonbreath (*)
    Earth Power (*)
    Sand Tomb (*)
    Aromatherapy
    Grasswhistle

    Fire Blast (*)
    Will-O-Wisp (*)
    Flash Cannon (*)
    Sunny Day
    Solarbeam
    Toxic
    Hidden Power Ice [7]
    Counter
    Synthesis
    Roar
    Double Team
    Substitute
    Dragon Tail

    Aerodactyl (open)

    [​IMG]
    Aerodactyl [Brave Bird] (Male)
    Adamant Nature (+1 Attack, -1 Special Attack)

    Type: Rock/Flying
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 130
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    MC: 6
    DC: 2/5

    Abilities:
    Rock Head: Innate: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: Innate: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve: (DW) Innate: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    Supersonic
    Ancientpower

    Curse
    Roost
    Steel Wing

    Stone Edge
    Earthquake
    Taunt
    Sky Attack
    Toxic
  18. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    Singles, Continuing my Streak (Starts at Battle 9)
    Thread: http://www.smogon.com/forums/showthread.php?t=3447872

    Gallade: Justified
    Mamoswine: Thick Fat
    Krilowatt: Magic Guard

    Gallade: Expert Belt
    Mamoswine: Expert Belt
    Krilowatt: Life Orb

    Gallade (open)
    [​IMG]
    Gallade [Demi Gravidon] (Male)
    Nature: Jolly (+15% Sped, +10% Accuracy, -1 Rank Special Attack)

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 92 (+)

    EC: 9/9
    MC: 0
    DC: 5/5

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Justified (DW-UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Leaf Blade
    Night Slash
    Growl
    Leer
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Fury Cutter
    Slash
    Psychic
    Hypnosis
    Swords Dance
    Psycho Cut
    Feint
    Imprison
    Close Combat
    False Swipe

    Disable
    Encore
    Confuse Ray
    Shadow Sneak
    Skill Swap

    Aerial Ace
    Thunderbolt
    Will-o-Wisp
    Torment
    Reflect
    Giga Impact
    Brick Break
    Taunt
    Rock Slide
    Substitute
    Light Screen
    Thunder Wave
    Earthquake
    Trick Room
    Low Sweep
    X-Scissor
    Stone Edge
    Endure
    Focus Punch

    Ice Punch
    Thunderpunch
    Pain Split
    Fire Punch
    Wish
    Trick
    Magic Coat
    Mamoswine (open)
    [​IMG]
    Mamoswine (F)
    Nature: Jolly (+15% Speed, -1 Special Attack Rank, +10% Accuracy)

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 92 (+)

    EC: 9/9
    MC: 0
    DC: 5/5

    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Thick Fat (DW- Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard
    Earthquake
    Ancient Power
    Peck
    Hail
    Amnesia

    Icicle Crash
    Body Slam
    Rock Slide
    Stealth Rock

    Superpower
    Mimic
    Block

    Protect
    Reflect
    Light Screen
    Bulldoze
    Giga Impact
    Substitute
    Dig
    Double Team
    Krillowatt (open)
    [​IMG]
    Krillowatt [Magic Shrimp] (M)
    Nature: Modest (+1 to Special Attack, -1 to Attack)

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105

    EC: 6/6
    MC: 0
    DC: 5/5

    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Trace: Copies the ability of an opponent and replaces Trace for 6 actions.
    Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

    Shell Armor (DW: Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Bubble *
    Charge *
    Tackle *
    Detect *
    ThunderShock *
    Ice Shard
    Confuse Ray
    Imprison
    Mirror Coat
    Counter
    Heart Swap
    Copycat
    Volt Switch
    Hydro Pump
    Aqua Jet
    Thunder
    Muddy Water

    Earth Power

    Signal Beam *
    Whirlpool *
    Shock Wave *

    Thunderbolt *
    Ice Beam *
    Boiling Water *
    Dive
    Surf
    Earthquake
    Hidden Power Grass 7
    Substitute
    Thunder Wave
    Rain Dance
    Double Team
    Torment
    Toxic
  19. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    I'm taking Kaxtar and shtuff.
  20. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,264
    Well, here we go yet again.

    Mode: Singles
    Thread: Here

    Chosen Abilities:
    Ditto: Imposter
    Volcarona: Flame Body
    Stratagem: Technician

    Chosen Items:
    Ditto: Metal Powder
    Volcarona: Life Orb
    Stratagem: Hard Rock

    Shadow (open)

    [​IMG]
    Ditto [Shadow]
    Nature: Quirky (No affect on Stats)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Limber:
    (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Imposter (DW): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 48
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    DC: 5/5

    Attacks (1):
    Transform

    Nora (open)

    [​IMG]
    Volcarona(*) [Nora] (F)
    Nature: Modest (Special Attack increased by *, Attack decreased by *)

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC:6/6
    MC:0
    DC:5/5

    Attacks (27):
    Ember(*)
    String Shot(*)
    Leech Life(*)
    Gust
    Take Down(*)
    Amnesia
    Bug Buzz
    Flame Charge
    Flare Blitz
    Fire Spin
    Whirlwind
    Silver Wind
    Quiver Dance
    Heat Wave
    Hurricane
    Rage Powder
    Fiery Dance

    Endure
    Morning Sun(*)
    Harden(*)
    Magnet Rise(*)

    Sunny Day
    Solarbeam
    Psychic(*)
    Will-o-Wisp(*)
    Protect(*)
    Substitute

    Origin (open)

    [​IMG]
    Stratagem [Origin] (M)
    Modest Nature (Sp. Atk increased by *, Attack decreased by *)

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC:9/9
    MC:0
    DC:5/5

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks (26):
    Giga Drain
    Weather Ball
    Vacuum Wave
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Electro Ball

    Paleo Wave
    Metal Sound
    Earth Power

    Heat Wave
    Swift

    Stealth Rock
    Double Team
    Calm Mind
    Protect
    Energy Ball
    Flamethrower
    Hidden Power Water 6
    Toxic
    Substitute
    Shadow Ball
  21. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator
    Moderator

    Joined:
    Aug 20, 2010
    Messages:
    2,309
    Mode: Doubles
    Thread: http://www.smogon.com/forums/showthread.php?t=3447978&page=6

    Chosen Abilities:
    Simisage: Overgrow
    Zweilous: Hustle
    Mudkip: Torrent
    Ferroseed: Iron Barbs

    Chosen Items:
    Simisage: Expert Belt
    Zweilous: Expert Belt
    Mudkip: Rock Gem
    Ferroseed: Oran Berry

    Simisage (open)
    [​IMG]
    Simisage [Iwazaru] (F)
    Nature: Mild (+Spa, -Def)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 101

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Overgrow (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).

    Moves:
    Scratch
    Leer
    Lick
    Vine Whip
    Fury Swipes
    Leech Seed
    Bite
    Seed Bomb
    Torment

    SolarBeam
    Taunt
    Dig

    Low Kick
    GrassWhistle
    Leaf Storm

    Acrobatics
    Crunch
    Toxic
    Brick Break
    Protect

    Zweilous (open)
    [​IMG]
    Zweilous [Orion] (F)
    Nature: Naughty (+Atk, -SDef)
    Type: Dark/Dragon
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 58

    EC: 6/9
    MC: 0

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Moves:
    Double Hit
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch

    Fire Fang
    Ice Fang
    Thunder Fang

    Taunt
    Thunder Wave
    Toxic

    Dragon Pulse
    Outrage
    Dark Pulse
    Earth Power

    Mudkip (open)
    [​IMG]
    Mudkip [Leviathan] (M)
    Nature: Brave (+Atk, -Spe)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 34 (40/1.15)

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14).
    Damp (DW Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Moves:
    Tackle
    Growl
    Mud-Slap
    Water Gun
    Bide
    Foresight
    Mud Sport

    Counter
    Mirror Coat
    Avalanche

    Toxic
    Dig
    Rock Slide

    Ferroseed (open)
    [​IMG]
    Ferroseed [Ajax] (M)
    Nature: Adamant (+Atk, -Spa)
    Type: Grass/Steel
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0

    Abilities:
    Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Moves:
    Tackle
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball

    Spikes
    Stealth Rock
    Leech Seed

    Thunder Wave
    Toxic
    Protect
  22. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    Engineer, your ass is mine.
  23. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,730
    Mode: Doubles
    Thread: Battle Subway Challenge

    Pokemon:
    Nidhogg the Dragonite @ Expert Belt w/ Multi-scale
    Zeus the Cyclohm @ Expert Belt w/ Shield Dust
    Mars the Nidoking @ Life Orb w/ Sheer Force
    Loki the Haunter @ Enigma Berry w/ Levitate

    Nidhogg the Dragonite (open)
    [​IMG]
    Male Dragonite (*), "Nidhogg"

    Nature:
    Mild - Increase of Special Attack by *. Subtracts * from Defence.

    Type:
    Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Abilities:
    Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    HP: 100
    Atk: *****
    Def: ** (-)
    SpA: ***** (+)
    SpD: ****
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: Fully Evolved
    MC: 0
    DC: Unlocked

    Attacks:
    -Wrap (*)
    -Leer (*)
    -Thunder Wave (*)
    -Twister (*)
    -Dragon Rage (*)
    -Slam (*)
    -Agility (*)
    -Dragon Pulse (*)
    -Extremespeed (*)
    -Haze (*)
    -Rain Dance (*)
    -Thunder (*)
    -Surf (*)
    -Outrage
    -Toxic
    -Fire Blast
    -Ice Beam
    -Fire Punch
    -Thunderpunch
    -Roost
    -Hurricane
    -Earthquake
    -Stone Edge
    -Light Screen
    -Substitute
    -Focus Blast
    -Brick Break
    -Aqua Tail
    -Dragon Tail
    -Bide
    -Razor Wind
    -Double Team
    -Dragon Dance
    -Draco Meteor
    -Aerial Ace
    -Safeguard
    -Tailwind
    -Superpower
    -Ominous Wind
    -Heat Wave
    -Shock Wave
    -Focus Punch
    -Defog
    -Reflect
    -Dragon Rush
    -Wing Attack
    -Hyper Beam
    -Endure
    -Aqua Jet

    Zeus the Cyclohm (open)
    [​IMG]
    Zeus the Cyclohm(M)

    Nature:
    Modest - Adds * to SpA, Takes * from Att

    Type:
    Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust - (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static - (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW) - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: Fully Evolved
    MC: 2
    DC: Unlocked

    Attacks (43):
    -Tackle
    -Growl
    -Leer
    -Dragon Rage
    -Charge
    -Thundershock
    -Rain Dance
    -Twister
    -Spark
    -Sonicboom
    -Hydro Pump
    -Heal Bell
    -Signal Beam
    -Flamethrower
    -Substitute
    -Discharge
    -Slack Off
    -Magnet Rise
    -Hurricane
    -Shock Wave
    -Torment
    -Light Screen
    -Surf
    -Volt Switch
    -Thunder Wave
    -Dragon Tail
    -Protect
    -Roar
    -Double Team
    -Charge Beam
    -Toxic
    -Draco Meteor
    -Hidden Power [Grass]
    -Power Gem
    -Swift
    -Trick Room
    -Sleep Talk
    -Rest
    -Double Hit
    -Weather Ball
    -Whirlwind
    -Bide
    -Tri-Attack
    -Ice Beam
    -Dragon Pulse
    -Earthquake

    Mars the Nidoking (open)
    [​IMG]
    Mars the Nidoking (M)

    Nature:
    Quiet - Adds * to Special Attack, - 15% Speed, -10% Evasion

    Type:
    Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

    Abilities:
    Poison Point - (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry - (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
    Sheer Force (DW) - (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect..

    HP: 100
    Atk: ***
    Def: ***
    SpA: **** (+)
    SpD: ***
    Spe: 72 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: Fully Evolved
    MC: 0
    DC: Unlocked

    Attacks:
    -Leer
    -Peck
    -Focus Energy
    -Double Kick
    -Poison Sting
    -Fury Attack
    -Horn Attack
    -Helping Hand
    -Counter
    -Disable
    -Sucker Punch
    -Venoshock
    -Ice Beam
    -Thunderbolt
    -Toxic
    -Sludge Bomb
    -Substitute
    -Double Team
    -Earth Power
    -Flamethrower
    -Shadow Ball

    Loki the Haunter (open)
    [​IMG]
    Loki the Haunter (M)

    Nature:
    Naughty - Adds * to Attack, takes * from Special Defence

    Type:
    Ghost - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate - (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    HP: 90
    Atk: *** (+)
    Def: **
    SpA: ****
    SpD: * (-)
    Spe: 95
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 8/9
    MC: 0
    DC: No Dream World Ability

    Attacks:
    -Hypnosis
    -Lick
    -Spite
    -Mean Look
    -Curse
    -Night Shade
    -Confuse Ray
    -Sucker Punch
    -Disable
    -Perish Song
    -Clear Smog
    -Taunt
    -Will-o-Wisp
    -Dream Eater
    -Destiny Bond
    -Shadow Ball
    -Pain Split
    -Toxic
    -Venoshock
    -Energy Ball
    -Torment
    -Substitute
    -Bide
  24. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3449816

    Pokemon:
    Bubba the Krilowatt (Magic Guard) @ Life Orb
    Draco the Charizard (Blaze) @ Expert Belt
    Opus the Dragonite (Multiscale) @ Expert Belt

    Bubba the Krilowatt (open)
    [​IMG]
    Krilowatt [Bubba] (Male)
    Nature: Modest (+ SAtk - Atk)
    Type:
    Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SAtk: Rank 4 (+)
    SDef: Rank 3
    Speed: 105
    Size Class: 1
    Weight Class: 2
    BST: 22

    EC: 6/6
    MC: 0
    DC: 4/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Confuse Ray
    Aqua Jet
    Imprison
    Mirror Coat
    Counter
    Volt Switch
    Discharge
    Hydro Pump

    Muddy Water
    Signal Beam
    Whirlpool

    Earth Power

    Thunderbolt
    Ice Beam
    Substitute
    Toxic
    Hidden Power Grass 7
    Thunder Wave
    Surf
    Rain Dance
    Dive
    Protect

    Total: 27

    Draco the Charizard (open)
    [​IMG]
    Charizard [Draco] (Male)
    Nature: Rash (+1 SAtk -1 SDef)

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 100
    Size Class: 3
    Weight Class: 4
    BST: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Ability 1: Blaze:When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Ability 2: Solar Power (DW Unlocked!): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Attacks:
    Scratch
    Growl
    Ember
    Smokescreen
    Dragon Rage
    Scary Face
    Fire Fang
    Rage
    Metal Claw
    Flamethrower
    Dragon Claw
    Shadow Claw
    Air Slash
    Flare Blitz
    Heat Wave
    Fire Spin
    Inferno

    Dragon Pulse
    Counter
    Belly Drum

    Blast Burn
    Endure

    Fire Blast
    Protect
    Hidden Power Grass 7
    Substitute
    Brick Break
    Sunny Day
    Fly
    Solarbeam
    Reflect
    Bide
    Earthquake
    Dig
    Dragon Pulse

    Total: 34

    Opus the Dragonite (open)
    [​IMG]
    Dragonite [Opus] [Male]
    Nature: Hasty (+ Spd, +9.729 Acc, - Def)

    Type: Dragon/Flying
    Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SAtk: Rank 4
    SDef: Rank 4
    Spd: 92 (+)
    Size Class: 4
    Weight Class: 6
    BST: 22

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:
    Ability 1:Inner Focus: Type: Innate

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2: Multiscale (DW Unlocked!): Type: Innate

    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Fire Punch
    ThunderPunch
    Roost
    Outrage
    Hurricane
    Aqua Tail
    Safeguard

    Dragon Rush
    Dragon Pulse
    Extremespeed

    Draco Meteor
    Endure

    Fire Blast
    Blizzard
    Thunder
    Substitute
    Protect
    Fly
    Earthquake
    Stone Edge
    Bide
    Reflect
    Light Screen
    Brick Break
    Rain Dance
    Focus Blast
    Sky Drop
    Thunder Wave
    Dive

    Total: 36


    Let's get that streak back; I hate it when I get cocky and lose battles I should've won x.x
  25. lucarioisawesome

    lucarioisawesome

    Joined:
    Jul 17, 2011
    Messages:
    467
    i would like to do a new battle subway with my new team:
    _____________________________________
    I would like to challenge the Battle Subway!
    Mode: Singles
    Thread: N/A

    Chosen Abilities:
    Sneasel: Inner Focus
    Swinub: Snow Cloak

    Chosen Items:
    Sneasel: Oran Berry
    Swinub: Oran Berry

    Sneasel:
    Show Hide

    <[​IMG]
    Sneasel [Icicles] (M)
    Nature: Adamant (* Attack, -1 * Special Attack)
    Type: Dark/Ice
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye:
    Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Pickpocket (DW):
    Type: Innate
    This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:
    HP:90
    Atk: 4(+)
    Def: 2
    SpA: 1(-)
    SpD: 3
    Spd: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17


    EC:0/6
    MC:0
    DC: 0/5

    Attacks:
    Level Ups:
    Scratch (*)
    Leer (*)
    Taunt (*)
    Quick Attack (*)
    Screech (*)
    Faint Attack (*)
    Furry Swipes (*)
    Agility (*)

    Breeding Moves:
    Ice Punch (*)
    Fake Out (*)
    Ice Shard (*)

    Tm Moves:
    Sword Dance (*)
    Brick Break (*)
    Shadow Claw (*)

    Swinub:
    Show Hide
    [​IMG]
    Swinub [Crystal] (F)
    Nature: Lonely(+1* atk, -1*Def)
    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Abilities:
    Oblivious:
    Type: Innate
    This Pokemon is incapable of being affected by Attract or Cute Charm.
    Snow Cloak:
    Type: Innate
    This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Think Fat (DW):
    Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 1(-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Moves:
    Level ups:
    Tackle (*)
    Odor Sleuth (*)
    Mud Sport (*)
    Powder Snow (*)
    Mud Slap (*)
    Endure (*)
    Mud bomb (*)
    Icy Wind (*)

    Breeding:
    Curse (*)
    Stealth Rock (*)
    Rock Slide (*)

    Tm Moves:
    Earthquake (*)
    Substitute (*)
    Protect (*)

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