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Roleplay The Battle Subway — Challenge Thread

Discussion in 'Network Center' started by Rising_Dusk, Apr 28, 2011.

  1. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    TYRANITAR TRAINING TIME

    Name: B***a**n **d
    Thread: Right here
    Format: Singles
    Mon #1: Tyranitar (Expert Belt)
    Mon #2: Kitsunoh (Quick Claw)
    Mon #3: Luxray (Scope Lens)
    Tyranitar (open)
    [​IMG]
    Tyranitar [Krom] (Male)
    "<I don't get it. Woy do we'z gotta krump dese gitz one by one? Wot rool sez we 'aveta do dat, anyway? Soundz loyk an 'ole lotta mukkin' about, if you ask me. If I were dat 'umie, I'd send da boyz out all at once an' clobba da lot!>"
    The orkiest Tyranitar you will ever know. Krom's purpose, his very reason to live, revolves around two things: foightin' an' winnin'.

    Nature: Quiet (+1 SpA, -15% Speed, -10 evasion)
    Type: Rock/Dark
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities: Sand Stream
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
    Unnerve (DW, Locked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 53 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 23

    EC: Mastered!
    MC:
    DC: 2/5

    Attacks (28 total):
    Level Up:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Crunch
    Dark Pulse
    Earthquake
    Thunder Fang
    Ice Fang
    Fire Fang

    Egg:
    Pursuit
    Stealth Rock
    Dragon Dance
    Focus Energy

    TM:
    Protect
    Taunt
    Brick Break
    Smack Down
    Flamethrower
    Thunderbolt
    Ice Beam

    Other:
    Earth Power
    Iron Head
    Outrage
    Counter
    Kitsunoh (open)
    [​IMG]
    Kitsunoh [Amelia] (Female)
    "<You people make my brain bleed...>"
    A Kitsunoh the wanderer caught shortly after losing to Ranger Curse in sunny park because he thought they were cool. Amelia is probably the only shred of sanity in the wanderer's roster, frequently baffled by the antics of her cohorts.

    Nature: Jolly (+15% speed, +19 accuracy, -1 SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities: Frisk, Limber, Cursed Body
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW, Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (25/98):
    Level Up:
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse
    Iron Head
    Revenge
    Imprison
    Tail Whip
    Metal Claw
    Shadow Claw
    Copycat

    Egg:
    Yawn
    Meteor Mash
    Foul Play

    TM:
    Toxic
    Will-o-Wisp
    Protect
    Taunt
    Earthquake

    Other:
    Ice Punch
    Thunderpunch
    Luxray (open)
    [​IMG]
    Luxray(*) [Alexander] (Male)
    "<BLOOD FOR THE BLOOD GOD! LET THE GALAXY BURN!!!>"
    A Luxray that the wanderer caught early in his travels, then a Shinx. Khornate to the core, Alexander perpetually thirsts for blood.

    Nature: Jolly (+15% speed, +8 accuracy, -1 SpA)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities: Rivalry, Intimidate, Guts (DW)
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Intimidate: (Can be enabled) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Guts (DW, Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 81 (+)
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 20

    EC: Mastered!
    MC: 1
    DC: Mastered!

    Attacks (20/57):
    Level up:
    Tackle(*)
    Leer(*)
    Charge(*)
    Spark(*)
    Bite(*)
    Roar(*)
    Swagger(*)
    Thunder Fang
    Crunch
    Wild Charge

    Egg:
    Fire Fang(*)
    Ice Fang(*)
    Quick Attack(*)
    Double Kick

    TM:
    Protect(*)
    Thunder Wave(*)
    Light Screen(*)
    Toxic

    Other:
    Magnet Rise
    Superpower

    TAKEN BY ENGINEER
  2. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]I hunger. >:3

    Mode: Singles
    Thread: Here
    Current Streak: n/a

    Chosen Abilities:
    Gardevoir: Synchronize
    Blaziken: Speed Boost
    Swampert: Damp

    Chosen Items:
    Gardevoir: Expert Belt
    Blaziken: Life Orb
    Swampert: Enigma Berry

    Jennie June the Gardevoir (open)
    [​IMG]
    Jennie June - Gardevoir (F)
    Nature: Calm (Add one rank to Special Defense; Subtract one rank to Attack)
    Type: Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    KOs: 12

    Abilities:
    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Syncronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Telepathy: (Dream World; Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 5
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    -Calm Mind
    -Confusion
    -Destiny Bond
    -Disable
    -Double Team
    -Dream Eater
    -Encore
    -Endure
    -Energy Ball
    -Focus Blast
    -Future Sight
    -Growl
    -Heal Bell
    -Heal Pulse
    -Healing Wish
    -Helping Hand
    -Hidden Power: Ground 7
    -Hypnosis
    -Light Screen
    -Lucky Chant
    -Magic Coat
    -Magical Leaf
    -Memento
    -Pain Split
    -Protect
    -Psychic
    -Psyshock
    -Reflect
    -Safeguard
    -Shadow Ball
    -Signal Beam
    -Snatch
    -Substitute
    -Sunny Day
    -Swift
    -Taunt
    -Telekinesis
    -Teleport
    -Thunder Wave
    -Thunderbolt
    -Torment
    -Toxic
    -Trick Room
    -Will-o-Wisp
    -Wish

    Total Moves: 41

    Roy the Blaziken (open)
    [​IMG]
    Roy - Blaziken (M)
    Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
    Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    KOs: 14

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
    Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 + 10 accuracy
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    -Acrobatics
    -Aerial Ace
    -Baton Pass
    -Blast Burn
    -Blaze Kick
    -Bounce
    -Brave Bird
    -Brick Break
    -Counter
    -Dig
    -Double Kick
    -Earthquake
    -Ember
    -Endure
    -Featherdance
    -Feint
    -Fire Blast
    -Fire Pledge
    -Fire Punch
    -Fire Spin
    -Flame Charge
    -Flamethrower
    -Flare Blitz
    -Focus Blast
    -Focus Energy
    -Focus Punch
    -Growl
    -Heat Wave
    -Hi Jump Kick
    -Hidden Power: Ice 7
    -Incinerate
    -Knock Off
    -Low Kick
    -Low Sweep
    -Mirror Move
    -Overheat
    -Peck
    -Protect
    -Quick Attack
    -Reversal
    -Rock Slide
    -Sand-Attack
    -Scratch
    -Shadow Claw
    -Sky Uppercut
    -Slash
    -Solarbeam
    -Stone Edge
    -Substitute
    -Sunny Day
    -Swords Dance
    -Thunderpunch
    -Toxic
    -Will-o-Wisp

    Total Moves: 54

    Hype Dog the Swampert (open)
    [​IMG]
    Hype Dog - Swampert (F)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
    Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    KOs: 13

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
    Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 - 10 evasion
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    -Avalanche
    -Bide
    -Bite
    -Brick Break
    -Bulldoze
    -Counter
    -Dig
    -Dive
    -Earth Power
    -Earthquake
    -Endeavor
    -Endure
    -Foresight
    -Giga Impact
    -Growl
    -Hammer Arm
    -Hidden Power: Electric 7
    -Hydro Cannon
    -Hydro Pump
    -Ice Beam
    -Ice Punch
    -Icy Wind
    -Low Kick
    -Mimic
    -Mirror Coat
    -Mud Bomb
    -Mud Shot
    -Mud-Slap
    -Mud Sport
    -Muddy Water
    -Protect
    -Rain Dance
    -Refresh
    -Rest
    -Roar
    -Rock Smash
    -Scald
    -Sleep Talk
    -Stealth Rock
    -Stomp
    -Stone Edge
    -Substitute
    -Tackle
    -Take Down
    -Toxic
    -Uproar
    -Water Gun
    -Water Pledge
    -Waterfall
    -Whirlpool
    -Wide Guard
    -Yawn

    Total Moves: 52
  3. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Lets have another try at this

    Mode: Singles
    Thread: Here

    Chosen Abilities:
    Hydreigon: Levitate
    Infernape: Blaze/Iron Fist
    Krilowatt: Magic Guard

    Chosen Items:
    Hydreigon: Expert Belt
    Infernape: Expert Belt
    Krilowatt: Expert Belt

    Drogon the Hydreigon (open)
    [​IMG]
    Hydreigon [Drogon] (M)
    Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)

    Type: Dark/Dragon
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (98*1.15)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: N/A

    Abilities:

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (46):
    PHYSICAL
    Acrobatics
    Aqua Tail
    Bite
    Body Slam
    Bulldoze
    Crunch
    Double Hit
    Dragon Rush
    Dragon Tail
    Earthquake
    Fire Blast
    Fire Fang
    Fly
    Head Smash
    Headbutt
    Ice Fang
    Outrage
    Rock Slide
    Stone Edge
    Tackle
    Thunder Fang
    U-Turn
    Zen Headbutt

    SPECIAL
    Dark Pulse
    Draco Meteor
    Dragon Pulse
    Dragon Rage
    DragonBreath
    Earth Power
    Flamethrower
    Focus Blast
    Heat Wave
    Hidden Power [Grass-7]
    Hyper Voice
    Incinerate
    Surf
    Tri Attack

    OTHER
    Double Team
    Focus Energy
    Protect
    Reflect
    Roar
    Roost
    Substitute
    Taunt
    Thunder Wave
    Torment
    Toxic
    Burst the Infernape (open)
    [​IMG]
    Infernape [Burst] (F)
    Nature: Lonely (+1 Atk, -1 Def)

    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 108
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks (34):
    PHYSICAL
    Acrobatics
    Aerial Ace
    Blaze Kick
    Brick Break
    Close Combat
    Counter
    Dig
    Dual Chop
    Earthquake
    Fake Out
    Feint
    Fire Punch
    Flame Wheel
    Fury Swipes
    Low Kick
    Low Sweep
    Mach Punch
    Rock Slide
    Scratch
    Shadow Claw
    Stone Edge
    ThunderPunch
    U-Turn

    SPECIAL
    Ember
    Flamethrower
    Grass Knot
    Heat Wave

    OTHER
    Double Team
    Endure
    Leer
    Nasty Plot
    Protect
    Slack Off
    Taunt
    Torment
    Will-O-Wisp
    Fried the Krilowatt (open)
    [​IMG]
    Krilowatt [Fried] (F)
    Nature: Naive (+15% Spe, +17% Acc, -1 SpD)

    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121 (105*1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

    Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks (30):
    PHYSICAL
    Aqua Jet
    Counter
    Dive
    Earthquake
    Ice Shard
    Low Kick
    Tackle

    SPECIAL
    Blizzard
    Bubble
    Earth Power
    Electroweb
    Hydro Pump
    Ice Beam
    Icy Wind
    Mirror Coat
    Muddy Water
    Scald
    Shock Wave
    Thunder
    Thunderbolt
    Thundershock
    Volt Switch

    OTHER
    Charge
    Confuse Ray
    Detect
    Double Team
    Endure
    Heart Swap
    Imprison
    Me First

    RAID
    Dispel
  4. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Taking TheWolfe's challenge
  5. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Singles
    Thread
    No Streak
    Items & Abilities
    Necturna: Exp Share & Forewarn
    Scrafty: Black Belt & Shed Skin
    Colossoil: Exp Share & Guts
    Aphrodite - Necturna - 21 moves (open)

    [​IMG]
    Necturna [Aphrodite] F[​IMG]
    Nature: Quiet
    Type: Grass/Ghost
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-10% Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    Abilities:

    Forewarn (Innate): This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Telepathy (Innate): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    EC: 6/6
    MC: 0
    DC: 3/5


    Moves
    Super Fang
    Poison Fang
    Thunder Fang
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Future Sight
    Giga Drain
    Sketch (Earthquake)
    Shadow Ball
    Solarbeam
    Hidden Power Fighting (7)
    Power Whip
    Torment
    Protect
    Horn Leech​
    Frank - Scrafty - 26 moves (open)

    [​IMG]
    Scrafty* [Frank] M[​IMG]
    Nature: Brave
    Type: Dark/Fight
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 50 (-10% evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18


    Abilities:

    Shed Skin (innate):This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie (innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Intimidate (can be activated):When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    EC: 6/6
    DW: 5/5

    MC: 1

    Moves:
    Leer
    Low Kick
    Sand Attack
    Faint Attack
    Swagger
    Headbutt
    Brick Break
    Payback
    Crunch
    Hi Jump Kick
    Head Smash
    Drain Punch
    Dragon Dance
    Detect
    Ice Punch
    Fake Out
    Thunder Punch
    Fire Punch
    Zen Headbutt
    Dig
    Double Team
    Focus Blast
    Taunt
    Super Fang
    Stone Edge
    Dragon Tail​
    Diablo - Colossoil - 23 moves (open)

    [​IMG]
    Colossoil [Diablo] M[​IMG]
    Nature: Rash
    Type: Dark/Ground
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22


    Abilities:

    Rebound (Can Be Activated): When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.

    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Pressure (Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    EC: 6/6
    MC: 1
    DC: 2/5


    Moves:
    Leer
    Tackle
    Peck
    Horn Attack
    Drill Run
    Mud Shot
    Bubblebeam
    Body Slam
    Rapid Spin
    Mud Bomb
    Pursuit
    Crunch
    Muddy Water
    Dig
    Bounce
    Water Spout
    Earth Power
    Thunder Fang
    Earthquake
    Hidden Power Ice (7)
    Taunt
    Aqua Tail
    Mega Horn​
  6. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Well, I thought i had one of these up, time to fix that:

    Mode: Doubles
    Thread: Right here
    Pokemon Abilities & Items:
    Chandelure: Flame Body @ Amulet Coin
    Cyclohm: Shield Dust @ Life Orb
    Dusknoir: Pressure @ Leftovers
    Infernape: Iron Fist @ Fire Gem

    Zakireth the Chandelure............... (open)

    [​IMG]
    Chandelure (Zakireth) Male
    Nature:
    Timid
    Type:
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body:
    Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire:
    Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Shadow Tag:
    Type: Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 92 (+) (+10% Accuracy & Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: 30 Total
    Acid Armor
    Astonish
    Confuse Ray
    Curse
    Ember
    Endure
    Energy Ball
    Fire Spin
    Flamethrower
    Flame Burst
    Flame Charge
    Heat Wave
    Imprison
    Inferno
    Minimize
    Night Shade
    Overheat
    Pain Split
    Protect
    Psychic
    Safeguard
    Shadow Ball
    Smog
    Solar Beam
    Substitute
    Sunny Day
    Taunt
    Toxic
    Trick Room
    Will o Wisp

    Daezara the Cyclohm ............... (open)

    [​IMG]
    *Cyclohm (Daezara) Female*
    Nature:
    Modest
    Type:
    Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust:
    Type: Innate
    This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static:
    Type: Innate
    This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat:
    Type: Innate
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 44 Total
    Blizzard
    Charge
    Discharge
    Double Hit
    Double Team
    Draco Metour
    Dragonbreath
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Endure
    Fire Blast
    Flamethrower
    Growl
    Hail
    Heal Bell
    Hidden Power (Fighting)
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Leer
    Light Screen
    Magnet Rise
    Power Gem
    Protect
    Rain Dance
    Signal Beam
    Slack Off
    Sonicboom
    Spark
    Substitute
    Surf
    Swift
    Tackle
    Thunder
    Thundershock
    Thunderbolt
    Thunder Wave
    Torment
    Twister
    Volt Switch
    Weather Ball
    Whirlwind

    Cyvain the Dusknoir............... (open)

    [​IMG]
    Dusknoir (Cyvain) Male
    Nature:
    Brave
    Type:
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Pressure:
    Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 5
    Spe: 38 (-) (-10% Evasion)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0

    Attacks: 31 Total
    Astonish
    Bind
    Brick Break
    Confuse Ray
    Counter
    Disable
    Earthquake
    Faint Attack
    Fire Punch
    Foresight
    Future Sight
    Gravity
    Helping Hand
    Ice Punch
    Imprison
    Leer
    Nightshade
    Pain Split
    Payback
    Protect
    Pursuit
    Shadow Ball
    Shadow Punch
    Shadow Sneak
    Snatch
    Substitute
    Taunt
    Thunder Punch
    Toxic
    Trick Room
    Will o Wisp

    Malspar the Infernape............... (open)

    [​IMG]
    Infernape (Malspar) Male
    Nature:
    Naughty
    Type:
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist:(Dreamworld)
    Type: Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 108
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 38 Total
    Acrobatics
    Aerial Ace
    Blast Burn
    Brick Break
    Close Combat
    Counter
    Dig
    Earthquake
    Ember
    Encore
    Fake Out
    Feint
    Fire Punch
    Flame Charge
    Flame Wheel
    Flamethrower
    Flare Blitz
    Focus Punch
    Fury Swipes
    Grass Knot
    Helping Hand
    Leer
    Mach Punch
    Magic Coat
    Nasty Plot
    Overheat
    Scratch
    Shadow Claw
    Slack Off
    Stone Edge
    Substitute
    Sunny Day
    Swift
    Taunt
    Thunder Punch
    Torment
    Toxic
    Will o Wisp
  7. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    Mode: Singles
    Thread: N/A
    Dejonel the Infernape @ Blaze and ironfist trait &amp; Amulet Coin (open)

    [​IMG]
    Infernape (*) Dejonel (M)
    *
    Nature: Hasty (+18% Accuracy)
    *
    Type: Fire/fighting
    *
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 125 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 9/9
    DC: 5/5
    MC: 0

    Abilities

    Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Moves:
    Non Damaging

    Leer
    Taunt
    Encore
    Nasty Plot
    Torment
    Slack off
    Swagger
    Substitute
    Protect
    will-O-Wisp
    Endure

    Damaging

    Fake Out
    Counter
    Thunder Punch
    Fury Swipes
    Flame Wheel
    Ember
    Scratch
    Acrobatics
    Mach Punch
    Fire spin
    Flare Blitz
    Close Combat
    Fire Punch
    Dual Chop
    Heat Wave
    Feint
    Dig
    Fire Blast
    Grass knot
    Brick Break


    Matt the Clefairy @ Magic Guard and Xp Share (open)

    [​IMG]
    Clefairy "Matt" (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    *
    Type: Normal
    *
    Normal:Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease.
    *
    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    *
    Abilities:
    *
    Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    *
    Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated
    *
    (DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
    *
    EC: 6/9
    DC: 5/5
    MC: 1
    *
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 30 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10
    *
    Moves:
    Damaging

    Pound
    Magical Leaf
    Wake-Up Slap
    Meteor Mash
    Flamethrower
    Shadow Ball
    Dig
    Hyper Voice
    Thunderbolt
    Bide
    Doubleslap
    Ice Beam

    Non-Damaging

    Double Team
    Protect
    Bestow
    Toxic
    Endure
    Teleport
    Charm
    Encore
    Sing
    Sweet kiss
    Copycat
    Minimize
    Defense Curl
    Follow Me
    Cosmic Power
    Metronome
    Substitute
    Aromatherapy
    Magic Coat
    Light Screen
    Moonlight
    Snatch
    After You



    Moves: 32

    Twinkletoes the Lombre @ Swift Swim &amp; XP share (open)
    *
    [​IMG]
    Lombre "Twinkletoes" (M)
    *
    Nature: Naughty (+Atk -SpD)
    *
    Type: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    *
    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    [dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    *
    Stats
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2 (-)
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13
    *
    EC: 5/9
    DC: 5/5
    MC:
    *
    Moves
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Bubble Beam
    Rain dance
    Zen Headbutt
    Fake Out
    Fury Swipes
    Water Sport
    *
    Ice beam
    Protect
    Toxic
    Scald
    Giga drain
    Substitute
    *
    Leech Seed
    Synthesis
    Teeter Dance
    Counter
    Moves: 22
  8. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,312
    Sadly, I have somehow lost the motivation to ref Subways during my sabbatical, & require someone to subref this badly played Subway for me. :(
  9. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Challenging singles!
    I have no thread.
    Jill the Jellicent@Exp. Share (open)

    [​IMG]
    Jellicent[Jill](F)*
    Nature: Bold (+Def, -Att)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Water Absorb: Type: Innate
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Cursed Body: Type: Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Damp (DW unlocked): Type: Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 4(+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bubble*
    Water Sport*
    Absorb*
    Night Shade*
    BubbleBeam*
    Recover*
    Water Pulse*
    Ominous Wind
    Rain Dance
    Hex
    Wring Out
    Water Spout
    Brine

    Confuse Ray*
    Mist*
    Acid Armor*
    Pain Split

    Giga Drain
    Icy Wind
    Magic Coat

    Ice Beam*
    Shadow Ball*
    Scald*
    Toxic
    Protect
    Will-o-Wisp
    Surf
    Double Team

    Chuck the Fraxure@Lucky Egg (open)
    [​IMG]
    Fraxure[Chuck](M)*
    Nature: Adamant (+Att, -SpA)
    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Mold Breaker: Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Rivalry: Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender (Monster/Ground are used for Nidorina/Nidoqueen).

    Unnerve (DW): Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 67
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 4/9
    MC: 0
    DC: 4/5

    Attacks:
    Scratch*
    Leer*
    Assurance*
    Dragon Rage*
    Dual Chop*
    Scary Face*
    Slash*
    False Swipe*
    Dragon Dance
    Dragon Claw
    Outrage
    Taunt

    Iron Tail*
    Night Slash*
    Reversal*
    Counter

    Aqua Tail

    Return*
    X-Scissor*
    Poison Jab*

    King Kong the Darmanitan (open)
    [​IMG]
    Damanitan[King Kong](M)*
    Nature: Adamant
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Sheer Force: Type: Can be Enabled.
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Zen Mode(DW): Type: Can be Enabled.
    Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Stats:
    HP: 110
    Atk: Rank 6(+) (3 Zen)
    Def: Rank 2 (4 Zen)
    SpA: Rank 1(-) (4 Zen)
    SpD: Rank 2 (4 Zen)
    Spe: 95 (55 Zen)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18 (21 Zen)

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle*
    Rollout*
    Incinerate*
    Rage*
    Fire Fang*
    Headbutt*
    Uproar*
    Facade*
    Fire Punch*
    Work Up*
    Flare Blitz
    Belly Drum
    Taunt
    Thrash
    Superpower
    Overheat

    Flame Wheel*
    Focus Punch*
    Sleep Talk*

    Endeavor
    Heat Wave

    Substitute*
    Rock Slide*
    Flame Charge*
    Earthquake
    Psychic
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Okay. DFrog, you may want to note that Necturna gets Forewarn and not Anticipation as an ability. I think neither of you have streaks, but correct me if I'm wrong.

    QUEUE
    (S) DFrog [ILLEGAL]
    (S) Classical
    (S) Frosty [SUBREF]
    (S) TIO
  11. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "[​IMG]ONWARDS!" D:<

    Mode: Singles
    Thread: Here
    Current Streak: n/a

    Chosen Abilities:
    Togekiss: Serene Grace
    Blaziken: Speed Boost
    Swampert: Damp

    Chosen Items:
    Togekiss: Shell Bell
    Blaziken: Life Orb
    Swampert: Expert Belt

    Serenity the Togekiss (open)
    [​IMG]
    Serenity - Togekiss (F)
    Nature: Bold (Adds 1 to Defense; Subtracts 1 from Attack)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    KOs: 9
    Original Trainer: rickheg

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck: (Dream World; Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    Togekiss
    HP: 100
    Atk: Rank 1
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    -After you
    -Air Slash
    -AncientPower
    -Attract
    -Aura Sphere
    -Bestow
    -Brick Break
    -Charm
    -Counter
    -Covet
    -Defog
    -Double Team
    -Dream Eater
    -Encore
    -Endeavor
    -Endure
    -Extrasensory
    -Extremespeed
    -Fire Blast
    -Flamethrower
    -Fling
    -Fly
    -Follow Me
    -Foresight
    -Future Sight
    -Grass Knot
    -Growl
    -Heal Bell
    -Heat Wave
    -Helping Hand
    -Hidden Power: Ice 7
    -Hyper Beam
    -Hyper Voice
    -Incinerate
    -Light Screen
    -Magic Coat
    -Magical Leaf
    -Metronome
    -Mimic
    -Mirror Move
    -Morning Sun
    -Mud-Slap
    -Nasty Plot
    -Pluck
    -Protect
    -Psych Up
    -Psycho Shift
    -Psyshock
    -Rain Dance
    -Reflect
    -Rest
    -Role Play
    -Roost
    -Safeguard
    -Shadow Ball
    -Shock Wave
    -Signal Beam
    -Sky Attack
    -Sleep Talk
    -Solarbeam
    -Stored Power
    -Substitute
    -Sunny Day
    -Sweet Kiss
    -Swift
    -Tailwind
    -Thunder Wave
    -Toxic
    -Tri Attack
    -Trick
    -Twister
    -Uproar
    -Water Pulse
    -Wish
    -Yawn
    -Zap Cannon

    Total Moves: 77

    Roy the Blaziken (open)
    [​IMG]
    Roy - Blaziken (M)
    Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    KOs: 14

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
    Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 + 10 accuracy
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    -Acrobatics
    -Aerial Ace
    -Baton Pass
    -Blast Burn
    -Blaze Kick
    -Bounce
    -Brave Bird
    -Brick Break
    -Counter
    -Dig
    -Double Kick
    -Earthquake
    -Ember
    -Endure
    -Featherdance
    -Feint
    -Fire Blast
    -Fire Pledge
    -Fire Punch
    -Fire Spin
    -Flame Charge
    -Flamethrower
    -Flare Blitz
    -Focus Blast
    -Focus Energy
    -Focus Punch
    -Growl
    -Heat Wave
    -Hi Jump Kick
    -Hidden Power: Ice 7
    -Incinerate
    -Knock Off
    -Low Kick
    -Low Sweep
    -Mirror Move
    -Overheat
    -Peck
    -Protect
    -Quick Attack
    -Reversal
    -Rock Slide
    -Sand-Attack
    -Scratch
    -Shadow Claw
    -Sky Uppercut
    -Slash
    -Solarbeam
    -Stone Edge
    -Substitute
    -Sunny Day
    -Swords Dance
    -Thunderpunch
    -Toxic
    -Will-o-Wisp

    Total Moves: 54

    Hype Dog the Swampert (open)
    [​IMG]
    Hype Dog - Swampert (F)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    KOs: 15

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
    Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 - 10 evasion
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    -Aqua Tail
    -Avalanche
    -Bide
    -Bite
    -Brick Break
    -Bulldoze
    -Counter
    -Dig
    -Dive
    -Earth Power
    -Earthquake
    -Endeavor
    -Endure
    -Foresight
    -Giga Impact
    -Growl
    -Hammer Arm
    -Hidden Power: Electric 7
    -Hydro Cannon
    -Hydro Pump
    -Hyper Beam
    -Ice Beam
    -Ice Punch
    -Icy Wind
    -Low Kick
    -Mimic
    -Mirror Coat
    -Mud Bomb
    -Mud Shot
    -Mud-Slap
    -Mud Sport
    -Muddy Water
    -Protect
    -Rain Dance
    -Refresh
    -Rest
    -Roar
    -Rock Slide
    -Rock Smash
    -Scald
    -Sleep Talk
    -Sludge Wave
    -Stealth Rock
    -Stomp
    -Stone Edge
    -Substitute
    -Superpower
    -Tackle
    -Take Down
    -Toxic
    -Uproar
    -Water Gun
    -Water Pledge
    -Waterfall
    -Whirlpool
    -Wide Guard
    -Yawn

    Total Moves: 57
  12. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,312
    Psyquics are very slow refs. Requesting a sub-ref for this Subway. Thank you.
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Might as well challenge this, counters are good and all

    Thread: Right here
    Mode: Singles
    Pokemon: Mr. Freeze the Mamoswine @ Thick Fat/ Expert Belt
    Dovahkiin the Weavile @ Pressure/ Razor Claw
    Frozone the Cloyster @ Skill Link/ King's Rock
    Mr. Freeze the Mamoswine (open)


    [​IMG]
    Mamoswine (Mr. Freeze) Male
    Nature: Jolly (-SpA, +Spe, +10% Acc)
    Type: Ice/Ground
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage
    Thick Fat (UNLOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 92 (80x1.15) (+)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (42 total)
    Physical:
    Avalanche
    Dig
    Double Hit
    Double-Edge
    Earthquake
    Facade
    Flail
    Frustration
    Fury Attack
    Giga Impact
    Horn Attack
    Ice Fang
    Ice Shard
    Icicle Crash
    Iron Head
    Peck
    Return
    Rock Slide
    Stone Edge
    Superpower
    Tackle
    Take Down
    Thrash

    Special:
    AncientPower
    Blizzard
    Ice Beam
    Icy Wind
    Mud-Slap
    Mud Bomb
    Powder Snow

    Status:
    Double Team
    Endure
    Hail
    Light Screen
    Mud Sport
    Odor Sleuth
    Protect
    Reflect
    Roar
    Stealth Rock
    Substitute
    Toxic

    Dovahkiin the Weavile (open)


    [​IMG]
    Weavile (Dovahkiin) Male
    Nature: Adamant (+Atk, -SpA)
    Type: Dark/Ice
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap)]

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (43/ 102 total moves)
    Physical:
    Aerial Ace
    Assurance
    Beat Up
    Brick Break
    Counter
    Dig
    Faint Attack
    Fake Out
    Focus Punch
    Fury Swipes
    Ice Punch
    Ice Shard
    Iron Tail
    Knock Off
    Low Kick
    Low Sweep
    Metal Claw
    Night Slash
    Payback
    Pursuit
    Quick Attack
    Revenge
    Scratch
    Shadow Claw
    Slash
    X-Scissor

    Special:
    Dark Pulse
    Icy Wind

    Status:
    Agility
    Double Team
    Embargo
    Endure
    Hone Claws
    Leer
    Nasty Plot
    Protect
    Reflect
    Screech
    Snatch
    Substitute
    Taunt
    Torment
    Toxic

    Frozone the Cloyster (open)


    [​IMG]
    Cloyster (Frozone) Male

    Nature: Lonely (+Atk, -Def)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
    Overcoat (DW ability- UNLOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 6 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (40 moves total)
    Physical:
    Avalanche
    Bide
    Clamp
    Dive
    Explosion
    Ice Shard
    Icicle Crash
    Icicle Spear
    Payback
    Poison Jab
    Razor Shell
    Rock Blast
    Selfdestruct
    Spike Cannon
    Tackle
    Twineedle

    Special:
    Aurora Beam
    Blizzard
    Brine
    Hyper Beam
    Hydro Pump
    Ice Beam
    Signal Beam
    Surf
    Whirlpool

    Status:
    Double Team
    Endure
    Iron Defense
    Leer
    Protect
    Reflect
    Shell Smash
    Spikes
    Substitute
    Supersonic
    Teleport
    Torment
    Toxic
    Toxic Spikes
    Withdraw
  14. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    It's go time!

    Name: Ben Lad
    Format: Singles
    Streak: None
    Thread: Ker-thread!
    Mon #1: Kitsunoh (Limber, Expert Belt)
    Mon #2: Luxray (Guts, Quick Claw)
    Mon #3: Haxorus (Mold Breaker, Rare Candy)
    Kitsunoh (open)
    [​IMG]
    Kitsunoh [Amelia] (Female)
    "<You people make my brain bleed...>"
    A Kitsunoh Ben caught shortly after losing to Ranger Curse in sunny park because he thought they were cool. Amelia is probably the only shred of sanity in the wanderer's roster, frequently baffled by the antics of her cohorts.

    Nature: Jolly (+15% speed, +19 accuracy, -1 SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities: Frisk, Limber, Cursed Body
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW, Unlocked): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (43/99):
    Level Up:
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse
    Iron Head
    Revenge
    Imprison
    Tail Whip
    Metal Claw
    Shadow Claw
    Copycat
    Fake Out
    Shadowstrike
    Perish Song

    Egg:
    Yawn
    Meteor Mash
    Foul Play

    TM:
    Toxic
    Will-o-Wisp
    Protect
    Taunt
    Earthquake
    Rest
    Rock Slide
    U-Turn
    Torment
    Bulldoze
    Dig

    Other:
    Ice Punch
    Thunderpunch
    Pain Split
    Super Fang
    Endure
    Sleep Talk
    Snore
    Defog
    Low Kick
    Sucker Punch
    Knock Off
    Luxray (open)
    [​IMG]
    Luxray(*) [Alexander] (Male)
    "<BLOOD FOR THE BLOOD GOD! LET THE GALAXY BURN!!!>"
    A Luxray that the wanderer caught early in his travels, then a Shinx. Khornate to the core, Alexander perpetually thirsts for blood.

    Nature: Jolly (+15% speed, +8 accuracy, -1 SpA)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities: Rivalry, Intimidate, Guts (DW)
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Intimidate: (Can be enabled) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Guts (DW, Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 81 (+)
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 20

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (22/57):
    Level up:
    Tackle(*)
    Leer(*)
    Charge(*)
    Spark(*)
    Bite(*)
    Roar(*)
    Swagger(*)
    Thunder Fang
    Crunch
    Wild Charge
    Discharge

    Egg:
    Fire Fang(*)
    Ice Fang(*)
    Quick Attack(*)
    Double Kick

    TM:
    Protect(*)
    Thunder Wave(*)
    Light Screen(*)
    Toxic

    Other:
    Magnet Rise
    Superpower
    Endure
    Haxorus (open)
    [​IMG]
    Haxorus [Anonicus] (Male)
    "<Vae victus!>"
    A Haxorus Ben met along with Fion the Necturine, and for reasons unknown, something of a surrogate father to her. Noble and charismatic, Anonicus finds himself in a leader role more often than not.

    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities: Rivalry, Mold Breaker, Unnerve (DW)
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW, Unlocked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 7 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (22/68):
    Level Up:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Swords Dance
    Taunt
    Dragon Dance
    Outrage

    Egg:
    Focus Energy
    Reversal
    Counter

    TM:
    Dig
    Aerial Ace
    Protect
    Dragon Tail
    Earthquake

    Other:
    Aqua Tail
    Superpower
  15. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    do i need more referees

    note that iron fist is no longer a trait

    also wolfe you lost your streak since you lost your challenge

    i'm skipping classical because (s)he hasn't been on in 13 days

    QUEUE
    (S) Classical
    (S) TheWolfe
    (D) Its_A_Random [SUBREF]
    (S) waterwarrior
    (S) The Wanderer
  16. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    [​IMG]
    "I am here for my First Subway battle!"

    Singles
    No thread made

    Nidoking: Expert Belt & Sheer Force
    Pyroak: Rare Candy & Rock Head
    Lucario: Quick Claw & Steadfast

    King the Nidoking (open)

    [​IMG]
    Nidoking [King] (Male)
    Mild: (+1 Sp.Atk, -1 Def)
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Sheer Force: (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-1)
    SpA: Rank 4 (+1)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: Maxed
    MC: 0
    DC: Maxed
    KOC: 0

    Attacks:
    1). Leer(*)
    2). Peck(*)
    3). Focus Energy(*)
    4). Tackle(*)
    5). Horn Attack(*)
    6). Double Kick(*)
    7). Poison Sting(*)
    8). Focus Energy(*)
    9). Fury Attack(*)
    10). Helping Hand(*)
    11). Poison Jab
    12). Fire Blast
    13). Sludge Wave
    14). Sucker Punch(*)
    15). Head Smash(*)
    16). Confusion(*)
    17). Sludge Bomb(*)
    18). Thunderbolt(*)
    19). Ice Beam(*)
    20). Protect
    21). Water Pulse
    22). Dig
    23). Double Team
    24). Hone Claws
    25). Chip Away
    26). Thrash
    27). Earth Power
    28). Megahorn
    29). Blizzard
    30). Flamethrower
    31). Thunder
    32). Brick Break
    33). Fire Punch
    34). Thunderpunch
    35). Ice Punch
    36). Focus Blast
    37). Surf
    38). Hidden Power (Ground) [7 BAP]
    39). Rock Slide
    40). Earthquake
    41). Stone Edge
    42). Drill Run
    43). Toxic Spikes
    44). Endure
    45). Venoshock
    46). Smack Down

    Firestorm the Pyroak (open)

    [​IMG]
    Pyroak [Firestorm] (Male)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4(+1)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-15% Speed)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: Maxed
    MC: 0
    DC: Maxed
    KOC: 0

    Attacks:
    1). Bullet Seed(*)
    2). Sweet Scent(*)
    3). Absorb(*)
    4). Growth(*)
    5). Ember(*)
    6). Leech Seed(*)
    7). Flame Wheel(*)
    8). Giga Drain(*)
    9). Fire Spin(*)
    10). Synthisis
    11). Lava Plume
    12). Petal Dance
    13). Fire Spin
    14). Flare Blitz
    15). Wood Hammer
    16). Heat Crash
    17). Zap Cannon
    18). Substitute
    19). Toxic
    20). Solarbeam
    21). Seed Bomb(*)
    22). Earth Power(*)
    23). Dragonbreath(*)
    24). Inferno
    25). Flamethrower(*)
    26). Energy Ball(*)
    27). Overheat(*)
    28). Low Kick
    29). Flash Cannon
    30). Sunny Day
    31). Grasswhistle
    32). Counter
    33). Block
    34). Iron Defense
    35). Worry Seed

    Goku the Lucario (open)

    [​IMG]
    Lucario [Goku] (male)
    Nature: Naughty (+1 Atk, -1Sp.Def)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified: (Innate)This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5 (+1)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-1)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6 Maxed
    MC: 0
    DC: 5/5 Maxed
    KOC: 0

    Attacks:
    1). Quick Attack(*)
    2). Foresight(*)
    3). Endure(*)
    4). Counter(*)
    5). Force Palm(*)
    6). Feint(*)
    7). Reversal(*)
    8). Screech(*)
    9). Nasty Plot
    10). Heal Pulse
    11). Hi Jump Kick
    12). Roar
    13). Crunch(*)
    14). Bullet Punch(*)
    15). Detect(*)
    16). Rock Slide(*)
    17). Shadow Claw(*)
    18). Earthquake(*)
    19). Ice Punch
    20) Swords Dance
    21). Dig
    22). Dark Pulse
    23). Metal Claw
    24). Bone Rush
    25). Metal Sound
    26). Close Combat
    27). Aura Sphere
    28). Extremespeed
    29). Dragon Pulse
    30). Ice Punch
    31). Me First
    32). Drain Punch
    33). Copycat
  17. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Wolfe to the rescue!

    From now on, I'm an official Subway ref! And with that, I'll be taking waterwarrior's run. Hang tight!

    QUEUE
    (S) The Wanderer
    (S) King_Serperior

    engedit: i'm taking iar and wolfe so he didn't actually skip the queue
  18. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    I have a streak for a change (although I think that might change soon) and I am bored, soo...

    Mode: Singles.
    Thread: http://www.smogon.com/forums/showthread.php?t=3450880
    Streak: 4

    Team:

    Odolwa the Ludicolo with Swift Swim and Water Stone (open)

    [​IMG]
    Ludicolo [Odolwa] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 60 (70/1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (60):

    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    BubbleBeam
    Zen Headbutt
    Energy Ball
    Rain Dance
    Fake Out
    Fury Swipes
    Water Sport
    Thief
    Uproar
    Hydro Pump

    Counter
    Giga Drain
    Leech Seed
    Endure
    Flail
    Teeter Dance
    Sweet Scent
    Water Gun

    Ice Beam
    Protect
    Surf
    Scald
    Solarbeam
    Synthesis
    Substitute
    Focus Blast
    Blizzard
    Toxic
    Fire Punch
    Dive
    Drain Punch
    Icy Wind
    Focus Punch
    Ice Punch
    Sleep Talk
    ThunderPunch
    Seed Bomb
    Hyper Beam
    Double Team
    Rest
    Swagger
    Grass Knot
    Hail
    Sunny Day
    Brick Break
    Hone Claws
    Hyper Voice
    Snore
    Secret Power
    Thief
    Fling
    Rock Smash


    Hector the Snorlax with Thick Fat and Expert Belt (open)

    [​IMG]
    Snorlax [Hector] (M)
    Nature: Quiet (+Spa, -Spe)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 26 (30/1.15)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC:5/5

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony: (Unlocked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Moves (51):
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Headbutt
    Belly Drum
    Yawn
    Rest
    Body Slam
    Sleep Talk
    Giga Impact
    Crunch
    Hyper Beam
    Heavy Slam
    Block
    Stockpile
    Snatch
    Rollout
    Covet
    Snore
    Harden
    Last Resort
    Natural Gift

    Counter
    Substitute
    Double Edge
    Whirlwind
    Selfdestruct
    Curse
    Pursuit

    Ice Beam
    Surf
    Fire Blast
    Earthquake
    Protect
    Thunderbolt
    Gunk Shot
    Wild Charge
    Psychic
    Focus Blast
    Hyper Voice
    Rock Slide
    Endure
    Flamethrower
    Outrage
    Brick Break
    Retaliate
    Focus Punch


    Gespenst the Dusclops with Pressure and Eviolite (open)

    [​IMG]
    Dusclops * (Gespenst) M
    Nature: Brave (+ Attack; - Speed)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 5
    Spe: 21 (25*0.85v) (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: doesn't matter

    Abilities:
    Pressure:(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks (43):
    Leer (*)
    Night Shade (*)
    Disable (*)
    Foresight (*)
    Astonish (*)
    Confuse Ray (*)
    Shadow Sneak (*)
    Pursuit (*)
    Fire Punch
    Thunder Punch
    Ice Punch
    Gravity
    Bind
    Shadow Punch
    Curse
    Hex
    Mean Look
    Payback
    Future Sight

    Destiny Bond (*)
    Pain Split (*)
    Imprison (*)
    Grudge
    Memento

    Endure
    Trick Room (*)
    Will-o-Wisp (*)
    Return (*)
    Earthquake
    Rock Slide
    Focus Punch
    Counter
    Substitute
    Protect
    Rest
    Sleep Talk
    Taunt
    Toxic
    Torment
    Spite
    Skill Swap
    Snatch
    Brick Break
  19. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Been a while since I visited here but I'll take you for a run, Wanderer.
  20. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    And you're with me, KS. Hope you're ready! >:3

    Queue
    -Frosty
  21. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    I might as well clear the queue and take this one too.
  22. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Name: Faylion
    Format: Single
    Streak: None
    Abilities: Sand Veil, Inner Focus, Flame Body
    Items: None

    [​IMG]
    Garchomp ♂ (Drayle) (open)

    Nature:
    Mild (+SpA, - Def)

    Type:
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Sand Veil
    Type: Innate
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Ability 2: Rough Skin (DW: Unlocked)
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.


    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 102
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Physical:
    Body Slam
    Dig
    Dragon Claw
    Dual Chop
    Earthquake
    Fire Fang
    Iron Head
    Outrage
    Sand Tomb
    Slash
    Stone Edge
    Tackle
    Take Down

    Special:
    Dragon Pulse
    Dragon Rage
    Earth Power
    Flamethrower

    Support:
    Double Team
    Endure
    Protect
    Sand-Attack
    Sandstorm
    Substitute
    Sword Dance


    [​IMG]
    Lucario ♂ (Virtus) (open)

    Nature:
    Naive (+Spe, -SpD)

    Type:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 2: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 3: Justified (DW: Unlocked)
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (+) (Acc +12%)
    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical:
    Bullet Punch
    Drain Punch
    Extreme Speed
    Feint
    Force Palm
    Hi Jump Kick
    Ice Punch
    Quick Attack
    Rock Slide
    Shadow Claw
    Thunder Punch

    Special:
    Aura Sphere
    Dark Pulse
    Flash Cannon
    Focus Blast

    Support:
    Agility
    Copycat
    Counter
    Endure
    Foresight
    Heal Pulse
    Magnet Rise
    Nasty Plot
    Screech
    Substitute
    Sword Dance


    [​IMG]
    Volcarona ♀ (Zenith) (open)

    Nature:
    Timid (+Spe, -Atk)

    Type:
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Ability 1: Flame Body
    Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Ability 2: Swarm (DW: Unlocked)
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (+) (Acc +15%)
    Size Class: 3
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical:
    Flare Blitz
    Leech Life
    Take Down
    U-Turn

    Special:
    Bug Buzz
    Ember
    Fiery Dance
    Fire Blast
    Giga Drain
    Heat Wave
    Hidden Power 7 (Rock)

    Hurricane
    Silver Wind

    Support:
    Double Team
    Endure
    Foresight

    Magnet Rise

    Morning Sun
    Protect
    Rage Powder
    Roost
    Quiver Dance
    Safeguard
    String Shot
    Sunny Day
    Tailwind
    Will-O-Wisp
  23. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Faylion, you need four Pokemon if you wish to challenge doubles. Please edit your post.
  24. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    Going to go ahead and play this silly game.

    No thread, doubles.

    Gallade (Lord English) @ Justified/Amulet Coin (open)
    [​IMG]
    Gallade (Lord English) [Male]
    Nature: Impish (+1 Defense, -1 Special Attack)
    Type: Psychic/Fighting
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Justified (Dream World):
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Growl
    Leer
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Leaf Blade
    Night Slash
    Fury Cutter
    Slash
    Swords Dance
    Psycho Cut
    Helping Hand
    Protect
    Close Combat
    Imprison
    False Swipe
    Feint

    Disable
    Encore
    Shadow Sneak

    Fire Punch
    Ice Punch
    ThunderPunch
    Magic Coat
    Wonder Room
    Pain Split
    Drain Punch
    Skill Swap
    Zen Headbutt
    Sleep Talk

    Wish

    Taunt
    Torment
    Will-O-Wisp
    Light Screen
    Reflect
    Endure
    Earthquake
    Rock Slide
    Trick Room
    Safeguard
    Thunder Wave
    Substitute
    Rest
    Fidgit (Lord English) @ Prankster/Exp. Share (open)
    [​IMG]
    Fidgit (Lord English) [Male]
    Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:

    Persistent:
    Type: Innate
    This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

    Vital Spirit:
    Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Prankster (DW):
    Type: Innate
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91 (-)
    Size Class: 1
    Weight Class: 1


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Air Slash
    Circle Throw
    Clear Smog
    Comet Punch
    Copycat
    Earth Power
    Encore
    Gust
    Heal Block
    Helping Hand
    Knock Off
    Magic Room
    Me First
    Rapid Spin
    Razor Wind
    Sludge Bomb
    Tailwind
    Whirlwind
    Wide Guard
    Wonder Room

    Disable
    Spikes
    Stealth Rock

    Drill Run
    Gastro Acid

    Light Screen
    Protect
    Reflect
    Shadow Ball
    Sludge Wave
    Taunt
    Toxic
    Venoshock
    Milotic (Lord English) @ Marvel Scale/Exp. Share (open)
    [​IMG]
    Milotic (Lord English) [Female]
    Nature: Modest (+1 Special Attack, -1 Attack)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Marvel Scale:
    Type: Innate
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Cute Charm:
    Type: Innate
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 5
    Spe: 81
    Size Class: 5
    Weight Class: 5


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Aqua Ring
    Captivate
    Flail*
    Hydro Pump
    Recover
    Refresh
    Safeguard
    Splash*
    Tackle*
    Twister
    Water Gun
    Water Pulse
    Water Sport
    Wrap

    Haze*
    Hypnosis*
    Mirror Coat*

    Magic Coat
    Icy Wind
    Endure

    Brine
    Dive
    Double Team
    Dragon Tail
    Hidden Power (Electric) (7)
    Ice Beam*
    Protect
    Rain Dance*
    Scald*
    Substitute
    Surf
    Toxic
    Conkeldurr (Lord English) @ Iron Fist/Nothing because I'm poor. (open)
    [​IMG]
    Conkeldurr (Lord English) [Male]
    Nature: Adamant: (+1 Attack, -1 Special Attack)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Guts:
    Type: Innate
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force:
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist (DW):
    Type: Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 3
    DC: 5/5

    Attacks:

    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Hammer Arm
    Rock Slide
    Focus Punch
    Scary Face

    Drain Punch
    Mach Punch
    Endure
    Wide Guard

    Ice Punch
    ThunderPunch
    Fire Punch
    Helping Hand

    Payback
    Stone Edge
    Taunt
    Protect
    Earthquake
  25. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Taking Faylion and Espy above me, clearing the queue. Get ready!

    EDIT: Faylion, set an ability for Volcarona and then we can get started.

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